Editing Mario vs. Donkey Kong (Nintendo Switch)
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===New content=== | ===New content=== | ||
=====Game modes===== | =====Game modes===== | ||
*An [[Easy Mode]] known as '''Casual Style''' | *An [[Easy Mode]] known as '''Casual Style''' has been added, with the following changes from Classic: | ||
**There is no time limit, which also causes the timer to display with an infinity sign. | **There is no time limit, which also causes the timer to display with an infinity sign. | ||
**The player starts with five bubbles per level. If the player has any bubbles left, the character will return to the last active [[Checkpoint Flag]] in a [[bubble]] in situations that would cause them to lose a life. | **The player starts with five bubbles per level. If the player has any bubbles left, the character will return to the last active [[Checkpoint Flag]] in a [[bubble]] in situations that would cause them to lose a life. | ||
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|Items that can be grabbed by Mario and used to defeat enemies. | |Items that can be grabbed by Mario and used to defeat enemies. | ||
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|align=center|[[File: | |align=center|[[File:KeyMVDK.png|70px]]<br>[[Key]] | ||
|Keys are found in the first half of every regular level of the game. They must be taken to locked doors in order to open the second half. | |Keys are found in the first half of every regular level of the game. They must be taken to locked doors in order to open the second half. | ||
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|Snifit-like Shy Guys that attack the player(s) with fire from their mask. | |Snifit-like Shy Guys that attack the player(s) with fire from their mask. | ||
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|align=center|[[File:MvsDK Switch Fireball.png| | |align=center|[[File:MvsDK Switch Fireball.png|70px]][[File:BlueFireballMvsDKSwitch.png|70px]]<br>[[Fireball (Donkey Kong)|Fireball]]s | ||
|Enemies that move from side to side on a platform. Upon contact, orange ones burn the player and blue ones freeze. | |Enemies that move from side to side on a platform. Upon contact, orange ones burn the player and blue ones freeze. | ||
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|align=center|[[File:MarioVsDKSwitch Ladder.png|50px]][[File:MarioVsDKSwitch LadderRed.png|40px]][[File:MarioVsDKSwitch LadderYellow.png|50px]][[File:MarioVsDKSwitch LadderBlue.png|50px]]<br>[[Ladder]] | |align=center|[[File:MarioVsDKSwitch Ladder.png|50px]][[File:MarioVsDKSwitch LadderRed.png|40px]][[File:MarioVsDKSwitch LadderYellow.png|50px]][[File:MarioVsDKSwitch LadderBlue.png|50px]]<br>[[Ladder]] | ||
|Climbable objects of various lengths and visual styles. Some can be | |Climbable objects of various lengths and visual styles. Some can be tuned on and off by Color Switches. | ||
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|align=center|[[File:RopeMVDK.png|40px]]<br>[[Rope]] | |align=center|[[File:RopeMVDK.png|40px]]<br>[[Rope]] | ||
|Climbable objects that hang from trees or metal rings | |Climbable objects that hang from trees or metal rings. [[Snapjaw]]s can be found moving along some vertical ropes. | ||
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|align=center|[[File:MvDK NS Spring.png|60px]]<br>[[Yellow Spring|Spring]] | |align=center|[[File:MvDK NS Spring.png|60px]]<br>[[Yellow Spring|Spring]] | ||
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|[[File:MarioVsDKSwitchProductInfoScreencap6.jpg|250px]] | |[[File:MarioVsDKSwitchProductInfoScreencap6.jpg|250px]] | ||
|''Face Donkey Kong in exciting boss fights!'' | |''Face Donkey Kong in exciting boss fights!'' | ||
|The level shown is [[Level | |The level shown is [[Level 4-DK]]. | ||
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|} | |} |