Editing Mario vs. Donkey Kong (Nintendo Switch)

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===New content===
===New content===
=====Game modes=====
=====Game modes=====
*An [[Easy Mode]] known as '''Casual Style'''<ref>"'''Casual Style:''' For a more relaxed experience, this style of play removes the timer, adds checkpoints, and boosts the number of times Mario can get hit." -''Mario vs. Donkey Kong™ for Nintendo Switch - Nintendo Official Site. (n.d.). Retrieved June 24, 2024, from https://www.nintendo.com/us/store/products/mario-vs-donkey-kong-switch/''</ref> has been added, with the following changes from Classic:
*An [[Easy Mode]] known as '''Casual Style''' has been added, with the following changes from Classic:
**There is no time limit, which also causes the timer to display with an infinity sign.
**There is no time limit, which also causes the timer to display with an infinity sign.
**The player starts with five bubbles per level. If the player has any bubbles left, the character will return to the last active [[Checkpoint Flag]] in a [[bubble]] in situations that would cause them to lose a life.
**The player starts with five bubbles per level. If the player has any bubbles left, the character will return to the last active [[Checkpoint Flag]] in a [[bubble]] in situations that would cause them to lose a life.
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|Items that can be grabbed by Mario and used to defeat enemies.
|Items that can be grabbed by Mario and used to defeat enemies.
|-
|-
|align=center|[[File:MarioVsDKSwitch Key.png|70px]]<br>[[Key]]
|align=center|[[File:KeyMVDK.png|80px]]<br>[[Key]]
|Keys are found in the first half of every regular level of the game. They must be taken to locked doors in order to open the second half.
|Keys are found in the first half of every regular level of the game. They must be taken to locked doors in order to open the second half.
|-
|-
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|Snifit-like Shy Guys that attack the player(s) with fire from their mask.
|Snifit-like Shy Guys that attack the player(s) with fire from their mask.
|-
|-
|align=center|[[File:MvsDK Switch Fireball.png|62px]][[File:BlueFireballMvsDKSwitch.png|50px]]<br>[[Fireball (Donkey Kong)|Fireball]]s
|align=center|[[File:MvsDK Switch Fireball.png|70px]][[File:BlueFireballMvsDKSwitch.png|70px]]<br>[[Fireball (Donkey Kong)|Fireball]]s
|Enemies that move from side to side on a platform. Upon contact, orange ones burn the player and blue ones freeze.
|Enemies that move from side to side on a platform. Upon contact, red ones burn the player and blue ones freeze the player.
|-
|-
|align=center|[[File:LavaBubbleMVDK.png|90px]]<br>[[Lava Bubble]]s
|align=center|[[File:LavaBubbleMVDK.png|90px]]<br>[[Lava Bubble]]s
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|-
|-
|align=center|[[File:MarioVsDKSwitch Ladder.png|50px]][[File:MarioVsDKSwitch LadderRed.png|40px]][[File:MarioVsDKSwitch LadderYellow.png|50px]][[File:MarioVsDKSwitch LadderBlue.png|50px]]<br>[[Ladder]]
|align=center|[[File:MarioVsDKSwitch Ladder.png|50px]][[File:MarioVsDKSwitch LadderRed.png|40px]][[File:MarioVsDKSwitch LadderYellow.png|50px]][[File:MarioVsDKSwitch LadderBlue.png|50px]]<br>[[Ladder]]
|Climbable objects of various lengths and visual styles. Some can be toggled by Color Switches, with inactive ones appearing as dotted-lines and cannot be climbed.
|Climbable objects of various lengths and visual styles. Some can be tuned on and off by Color Switches.
|-
|-
|align=center|[[File:RopeMVDK.png|40px]]<br>[[Rope]]
|align=center|[[File:RopeMVDK.png|40px]]<br>[[Rope]]
|Climbable objects that hang from trees or metal rings. The player can climb on them in a similar fashion to the vines from ''[[Donkey Kong Jr.]]''. [[Snapjaw]]s can be found moving along some vertical ropes.
|Climbable objects that hang from trees or metal rings. [[Snapjaw]]s can be found moving along some vertical ropes.
|-
|-
|align=center|[[File:MvDK NS Spring.png|60px]]<br>[[Yellow Spring|Spring]]
|align=center|[[File:MvDK NS Spring.png|60px]]<br>[[Yellow Spring|Spring]]
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|-
|-
|align=center|[[File:MarioVsDKSwitch_Wire.png|220px]][[File:MarioVsDKSwitch_WireRope.png|220px]]<br>[[Wire]]
|align=center|[[File:MarioVsDKSwitch_Wire.png|220px]][[File:MarioVsDKSwitch_WireRope.png|220px]]<br>[[Wire]]
|Horizontal cables that the player can hang on to and move across. The player can also perform a [[Wire Spin]] on them to launch themselves to higher places. In worlds like [[Donkey Kong Jungle]], wires take the appearance of horizontal ropes.
|Horizontal cables that the player can hang on to and move across. The player can also perform a [[Wire Spin]] on them to launch themselves to higher places.
|}
|}


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|[[File:MarioVsDKSwitchProductInfoScreencap6.jpg|250px]]
|[[File:MarioVsDKSwitchProductInfoScreencap6.jpg|250px]]
|''Face Donkey Kong in exciting boss fights!''
|''Face Donkey Kong in exciting boss fights!''
|The level shown is [[Level 5-DK]].
|The level shown is [[Level 4-DK]].
|-
|-
|}
|}

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