Editing Mario vs. Donkey Kong (Nintendo Switch)
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{{just released|date=February 16, 2024}} | |||
{{game infobox | {{game infobox | ||
|title=Mario vs. Donkey Kong | |title=Mario vs. Donkey Kong | ||
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|developer=[[Nintendo Software Technology Corporation]]<ref>[https://famiboards.com/threads/nintendo-first-party-software-development-st-nintendo-party-superstars.114/post-824453 Initial post about the Instagram story from an NST contractor] [https://famiboards.com/threads/nintendo-first-party-software-development-st-nintendo-party-superstars.114/post-824581 Instagram story itself]</ref> | |developer=[[Nintendo Software Technology Corporation]]<ref>[https://famiboards.com/threads/nintendo-first-party-software-development-st-nintendo-party-superstars.114/post-824453 Initial post about the Instagram story from an NST contractor] [https://famiboards.com/threads/nintendo-first-party-software-development-st-nintendo-party-superstars.114/post-824581 Instagram story itself]</ref> | ||
|publisher=[[Nintendo]] | |publisher=[[Nintendo]] | ||
|release={{ | |release={{release|Japan|February 16, 2024<ref name=JP/>|USA|February 16, 2024<ref name=Direct/>|Mexico|February 16, 2024<ref>[https://www.nintendo.com/es-mx/store/products/mario-vs-donkey-kong-switch/ Latin American website]. ''Nintendo.com (in Spanish)''.</ref>|Brazil|February 16, 2024<ref>[https://www.nintendo.com/pt-br/store/products/mario-vs-donkey-kong-switch/ Brazilian website]. ''Nintendo.com (in Portuguese)''.</ref>|Europe|February 16, 2024<ref>@NintendoEurope (September 14, 2023). [https://twitter.com/NintendoEurope/status/1702322976715411458 "''The toys are back in town! Recover the stolen Mini-Marios in this Game Boy Advance classic updated for #NintendoSwitch. Mario vs. Donkey Kong launches 16/02/2024! #NintendoDirect''"]. ''Twitter''. Retrieved September 14, 2023.</ref>|Australia|February 16, 2024<ref>NintendoAU (September 14, 2023). [https://youtu.be/4a0YZ-TFEqo Mario vs. Donkey Kong marches onto Nintendo Switch February 16th, 2024]. ''YouTube''. Retrieved September 14, 2023.</ref>|South Korea|February 16, 2024<ref>(September 14, 2023). [https://www.nintendo.co.kr/news/article/6WlUtB4pXCJW48l6XMSte3 『프린세스 피치 Showtime!』, 『페이퍼 마리오 1000년의 문』, 『루이지 맨션 2 HD』, 『마리오 vs. 동키콩』 등, Nintendo Switch로 발매되는 타이틀의 최신 정보를 전달!] ''Nintendo Korea''. Retrieved September 14, 2023.</ref>|HK|February 16, 2024<ref>(September 14, 2023). [https://www.nintendo.com.hk/topics/article/1qmXxqSB4YwuXsXqTYW2n9 《瑪利歐vs.咚奇剛》的最新資訊公開!本作預定於2024年2月16日(五)發售。] ''Nintendo HK''. Retrieved September 14, 2023.</ref>|ROC|February 16, 2024<ref>(February 16, 2024). [https://www.nintendo.tw/topics/article/1i1ljlGmoPWsxrrIC6 Nintendo Switch《瑪利歐vs.咚奇剛》本日發售。現正公開迷你瑪利歐的定格影片。] ''Nintendo TW''. Retrieved February 21, 2024.</ref>}} | ||
|languages={{languages|en_us=y|en_gb=y|fr_fr=y|fr_ca=y|es_es=y|es_latam=y|de=y|it=y|nl=y|jp=y|zh_simp=y|zh_trad=y|kr=y}} | |languages={{languages|en_us=y|en_gb=y|fr_fr=y|fr_ca=y|es_es=y|es_latam=y|de=y|it=y|nl=y|jp=y|zh_simp=y|zh_trad=y|kr=y}} | ||
|genre=[[Genre#Puzzle|Puzzle]]/Action | |genre=[[Genre#Puzzle|Puzzle]]/Action | ||
|modes=Single-player, local multiplayer | |modes=Single-player, local multiplayer | ||
|ratings={{ratings|esrb= | |ratings={{ratings|esrb=e|cero=a|pegi=3|acb=G|grac=All|usk=0|dejus=L|gsrr=P|}} | ||
|platforms=[[Nintendo Switch]] | |platforms=[[Nintendo Switch]] | ||
| | |media={{media|switch=1|switchdl=1}} | ||
|input={{input|joy-con | |input={{input|joy-con=1|switchpro=1}} | ||
}} | }} | ||
{{ | {{quote2|The rivalry reignites.|Advertisement tagline for ''Mario vs. Donkey Kong''}} | ||
'''''Mario vs. Donkey Kong''''' is a [[Nintendo Switch]] [[Reissue#remakes|remake]] of the 2004 [[Game Boy Advance]] [[Mario vs. Donkey Kong| | '''''Mario vs. Donkey Kong''''' is a [[Nintendo Switch]] [[Reissue#remakes|remake]] of the 2004 [[Game Boy Advance]] game of [[Mario vs. Donkey Kong|the same name]] released worldwide on February 16, 2024. First announced during the September 2023 Nintendo Direct,<ref name=Direct>Nintendo of America (September 14, 2023). [https://www.youtube.com/watch?v=rfYfuAOKTxA Nintendo Direct 9.14.2023 - Nintendo Switch]. ''YouTube''. Retrieved September 14, 2023.</ref> it is the first ''[[Mario vs. Donkey Kong (series)|Mario vs. Donkey Kong]]'' game for the Nintendo Switch and the first one in general since ''[[Mario vs. Donkey Kong: Tipping Stars]]'', released almost nine years prior. As a remake of the first game, it is also the first time the gameplay style of the [[Game Boy]] version of ''[[Donkey Kong (Game Boy)|Donkey Kong]]'' has been revisited since the original's release. Unlike the original version's pre-rendered visuals and the rest of the ''Mario vs. Donkey Kong'' series opting for a plastic, cartoony look with outlines, the remake adopts a standard modern art style, taking many cues from ''[[Super Mario 3D World]]'' and its appearance as a theme in ''[[Super Mario Maker 2]]'' in particular. Additionally, the game debuts a redesigned logo for the ''Donkey Kong'' series. Despite [[Charles Martinet]] retiring from his role as [[Mario]], several of his voice clips are reused in this game. | ||
A free demo of the game was released on the [[Nintendo eShop]] on January 31, 2024.<ref>https://twitter.com/NintendoAmerica/status/1752859619943194810 | A free demo of the game was released on the [[Nintendo eShop]] on January 31, 2024.<ref>https://twitter.com/NintendoAmerica/status/1752859619943194810></ref> | ||
== | ==Differences== | ||
=== | ===Gameplay changes=== | ||
*Casual Mode has been added, with [[bubble]]s acting as additional hit points and an infinite time limit. | |||
* | *Two new worlds, [[Merry Mini-Land]] and [[Slippery Summit]], have been introduced as this version of the game's fourth and sixth worlds respectively,<ref>@NintendoAmerica (January 19, 2024). [https://x.com/NintendoAmerica/status/1748450392478801995 "''Chase Donkey Kong through eight worlds – including two brand-new ones – to recover the Mini-Marios! #MariovsDonkeyKong''"]. ''X''. Retrieved January 20, 2024.</ref> with each incorporating all-new obstacles.<ref>https://nintendoeverything.com/mario-vs-donkey-kong-new-details-revealed-pieces-of-the-puzzle-trailer/</ref> | ||
*Two new worlds, [[Merry Mini-Land]] and [[Slippery Summit]], have been introduced as this version of the game's fourth and sixth worlds respectively, with each incorporating new obstacles | |||
**As such, the order of worlds has been rearranged slightly to accommodate the new worlds, bringing the total number of worlds to eight instead of six: | **As such, the order of worlds has been rearranged slightly to accommodate the new worlds, bringing the total number of worlds to eight instead of six: | ||
***[[Mario Toy Company]] | ***[[Mario Toy Company]] | ||
***[[Donkey Kong Jungle (world)|Donkey Kong Jungle]] | ***[[Donkey Kong Jungle (world)|Donkey Kong Jungle]] | ||
***[[Fire Mountain (world)|Fire Mountain]] | ***[[Fire Mountain (world)|Fire Mountain]] | ||
***[[Merry Mini-Land]] | ***[[Merry Mini-Land]] | ||
***[[Spooky House]] | ***[[Spooky House]] (changed from a magenta theme color to purple to distinguish itself from Twilight City) | ||
***[[Slippery Summit]] | ***[[Slippery Summit]] | ||
***[[Mystic Forest]] ( | ***[[Mystic Forest]] (changed from a cyan theme color to peach to distinguish itself from Slippery Summit) | ||
***[[Twilight City]] ( | ***[[Twilight City]] (changed from a purple theme color to pink to distinguish itself from Mario Toy Company) | ||
* | *Multiplayer is added, with [[Toad]] as the second playable character. He is able to pass through one-block tall gaps by performing a handstand and can climb ropes fast without needing to perform a two-handed climb. | ||
*Four new Expert levels have been added, bringing the total of Expert levels to 16, with the levels being based on Merry Mini-Land and Slippery Summit, as well as their Plus variants. | *A Time Attack mode has been added.<ref>https://nintendoeverything.com/mario-vs-donkey-kong-new-details-revealed-pieces-of-the-puzzle-trailer/</ref> | ||
* | *The locations of the red and yellow platforms in [[Level 1-DK]] have been swapped. | ||
*Four new Expert levels have been added, bringing the total of Expert levels to 16, with the levels being based on Merry Mini-Land and Slippery Summit, as well as their Plus variants. | |||
*The bonus [[Present (Mario vs. Donkey Kong)|Present]] minigames have been replaced with various new bonus stages (though the music is retained and rearranged).<ref>https://twitter.com/NintendoAmerica/status/1751334271384474083</ref> In these stages, the player must catch a floating key that opens a treasure box before the time runs out, earning five [[Extra life|1-Ups]] in the process.<ref>https://youtu.be/jVtkoc7mRSA?si=z6Kip2wtIzLaX6v0&t=112</ref> | |||
*Scoring has been removed. | |||
*Falls are no longer lethal, and only formerly lethal falls now stun Mario and Toad. Additionally, falls that would nonlethally stun Mario in the original no longer do so. | |||
*The right stick can be used to control the camera in large-scaled levels. | |||
*Retrying a level or exiting a level that has not been cleared yet no longer costs the player a life. | |||
*Clearing the first level in a world unlocks every remaining level in it except for the Mini-Mario levels and Donkey Kong boss fights. | |||
* | *The [[Conveyor Belt|conveyor belts]] and [[Donkey Kong]] are placed differently in [[Level 6-DK]] and [[Level 6-DK+]]. | ||
*Additional blue platforms were added to [[Level 1-DK+]]. | |||
*Falls are no longer lethal, and only formerly lethal falls now stun | *There are extra platforms added to [[Level 3-DK+]]. | ||
*Retrying or exiting a level that has not been cleared yet no longer costs the player a life. | *[[Hammer]]s reappear after using them. | ||
*Clearing the first level in a world unlocks every remaining level in it except for the Mini-Mario levels and Donkey Kong boss | *Mario and Toad can now jump on [[Bird (toy)|Birds]]. | ||
*[[ | *Pressing up on the controller no longer makes Mario or Toad look up. | ||
* | |||
*Pressing up on the controller no longer makes | |||
=== | ===Text changes and localization=== | ||
*The game has been translated to Chinese (Simplified and Traditional), Dutch, and Korean, three languages that the original was not available in. | |||
**Additionally, the game features Canadian French and Latin American Spanish translations. | |||
*The game has been translated to Chinese (Simplified and Traditional), Dutch, Korean, | |||
*The worlds now are translated in the French, Italian, German and Spanish versions while in the original they were left in English in those versions. | *The worlds now are translated in the French, Italian, German and Spanish versions while in the original they were left in English in those versions. | ||
===== | ===Graphical changes=== | ||
*The game now uses full 3D models rather than pre-rendered sprites. | *The game now uses full 3D models rather than pre-rendered sprites. | ||
*The cutscenes are now fully animated, instead of swapping between different static frames. | *The cutscenes are now fully animated, instead of swapping between different static frames. | ||
* | *Donkey Kong no longer makes heart eyes when seeing the Mini-Mario; instead, it reflects off of his eyes. | ||
**Additionally, the title screen now has Mario and Donkey Kong with more movements than just their eyes blinking like in the original. | |||
*[[Tane Pakkun]] are redesigned into mechanical [[Fire Piranha Plant]]s. | |||
*The [[Ninji (toy)|toy Ninjis]] are now black with red buttons, similar to the regular [[Ninji]]s' current design. | |||
*[[Brickman|Brickmen]] are given a pair of movable bricks over their eyes to act as expressive eyebrows. | |||
*[[Katakata Kaen Heihō]] are redesigned into blue [[Snifit (toy)|Snifit]]s.<ref name=JP>Nintendo (January 12, 2024). [https://www.nintendo.com/jp/switch/a97pa/index.html Mario vs. Donkey Kong | Nintendo Switch | Nintendo].</ref> | |||
*[[Thwomp]]s and [[Thwimp]]s are redesigned to be mechanical, with a face that slides to change expressions.<ref name=JP>Nintendo (January 12, 2024). [https://www.nintendo.com/jp/switch/a97pa/index.html Mario vs. Donkey Kong | Nintendo Switch | Nintendo].</ref> | |||
*[[Katakata Yarihō]] emits Zs when it is sleeping. | |||
*[[Boo]]s are replaced with [[Boo (toy)|their toy counterparts]]. | |||
*[[Bob-omb]]s are redesigned to be slightly more mechanical and toy-like. They are also no longer pink. | |||
*Mario's normal and fire death animations now resemble the ones commonly used in modern mainline ''Super Mario'' games, rather than showing him recoil and collapse on the floor, and he is no longer charred when he dies from touching fire.<ref>https://youtu.be/Xnkzn62vZd8?t=279</ref> | |||
**In the full game, Mario's fire death animation features a burning sound and a smoke effect, while in the demo, it does not. | |||
*There is an ice variant of [[Fireball (Donkey Kong)|Fireball]] that appears in Slippery Summit. It doesn't behave any differently than the other fireballs in the game. | |||
*Mario is no longer seen using the elevator after Donkey Kong kidnaps the Toads and after he is defeated in [[Donkey Kong (level)|the final level]] before the "Plus" levels. | *Mario is no longer seen using the elevator after Donkey Kong kidnaps the Toads and after he is defeated in [[Donkey Kong (level)|the final level]] before the "Plus" levels. | ||
*The Toads no longer make Donkey Kong fall off the building by stepping on his hand, and both them and Mario look in concern when he falls. | *The Toads no longer make Donkey Kong fall off the building by stepping on his hand, and both them and Mario look in concern when he falls. | ||
*Instead of sobbing, Donkey Kong is shown sulking after his defeat in the final cutscene, and Mario does not scold him before giving him the Mini-Mario. However, he does sob after being defeated in-game. | *Instead of sobbing, Donkey Kong is shown sulking after his defeat in the final cutscene, and Mario does not scold him before giving him the Mini-Mario. However, he does sob after being defeated in-game. | ||
* | *Donkey Kong has an angrier expression when he has one hit point left in his boss battles. | ||
===Audio changes=== | |||
*The music has been rearranged like other [[reissue| | *The music has been rearranged like other [[reissue|remakes]]. | ||
** | **Fire Mountain and Twilight City had their music completely replaced. The music for all bosses except [[Donkey Kong Plus]] and both sets of credits were also replaced. | ||
*The same music plays throughout an entire stage, and is not interrupted by a jingle when the player enters a door. | |||
* | |||
*One of the channels heard (specifically the audio of an announcer counting in Spanish) on Donkey Kong's television in the intro is changed to a clip of the remake's arrangement of Donkey Kong Plus' music. | *One of the channels heard (specifically the audio of an announcer counting in Spanish) on Donkey Kong's television in the intro is changed to a clip of the remake's arrangement of Donkey Kong Plus' music. | ||
**[[Nate Bihldorff]]'s voice clips of Shy Guy are heard instead of the fast-talking gibberish when Donkey Kong switches channels to a news broadcast. | **[[Nate Bihldorff]]'s voice clips of Shy Guy are heard instead of the fast-talking gibberish when Donkey Kong switches channels to a news broadcast. | ||
**The last "Buy them all!" from the TV announcer is slowed down slightly. | **The last "Buy them all!" from the TV announcer is slowed down slightly. | ||
*Several archival voice clips of [[Charles Martinet]] as [[Mario]] and the [[Mini Mario (toy)|Mini- | *Several archival voice clips of [[Charles Martinet]] as [[Mario]] and the [[Mini Mario (toy)|Mini-Marios]] are repurposed here, though some of these clips are not present in the original game. | ||
**Contrarily, [[Donkey Kong]] now uses voice clips by his current voice actor, [[Takashi Nagasako]], as opposed to | **Contrarily, [[Donkey Kong]] now uses voice clips by his current voice actor, [[Takashi Nagasako]], as opposed to [[Grant Kirkhope]]'s performance in the original game, which features audio repurposed from ''[[Donkey Kong 64]]''. He also no longer speaks full sentences as he did in the original game. | ||
**[[Samantha Kelly]], in addition to voicing [[Toad]] (who does not appear in the original game) through archival voice clips, also voices most of the other [[Toad (species)|Toads]] throughout the remake in the same way, instead of [[Jen Taylor]]'s performance from the original game ( | **[[Samantha Kelly]], in addition to voicing [[Toad]] (who does not appear in the original game) through archival voice clips, also voices most of the other [[Toad (species)|Toads]] throughout the remake in the same way, instead of [[Jen Taylor]]'s performance from the original game (one clip of Taylor's is retained in the opening cutscenes, however). | ||
* | *The following audio cues no longer occur: | ||
**Mario, the Mini-Marios, and the Toads laughing at Donkey Kong before the first final boss battle and [[Donkey Kong Plus]]. | **Mario, the Mini-Marios, and the Toads laughing at Donkey Kong before the first final boss battle and [[Donkey Kong Plus]]. | ||
**Mario asking, "Hey, Donkey Kong | **Mario asking, "Hey, Donkey Kong, are you okay?" in the cutscene before the "Plus" levels. | ||
**The Mini-Mario calling Donkey Kong "monkey man" in the final cutscene. | **The Mini-Mario calling Donkey Kong "monkey man" in the final cutscene. | ||
**Mario saying, "Okey dokey! Let's-a go!" when unlocking a door. | **Mario saying, "Okey dokey! Let's-a go!" when unlocking a door. | ||
**Mario saying, "Mamma mia!" when all the Mini-Marios get destroyed. | **Mario saying, "Mamma mia!" when all the Mini-Marios get destroyed. | ||
**Mario saying, "We did it! Good job, little guy." when the Mini-Mario unlocks a door. | **Mario saying, "We did it! Good job, little guy." when the Mini-Mario unlocks a door. | ||
==Characters== | ==Characters== | ||
===Main characters=== | ===Main characters=== | ||
{|border=1 cellpadding=3 style=border-collapse:collapse;width:100% | {|border=1 cellpadding=3 style=border-collapse:collapse;width:100% | ||
|-style="background:#0F52BA;color:#fff;" | |-style="background:#0F52BA; color:#fff;" | ||
!width=12%|Character | !width=12%|Character | ||
!width=88%|Description | !width=88%|Description | ||
|- | |- | ||
|align=center|[[File:MvDK NS Mario.png|200x200px]]<br>[[Mario]] | |align=center|[[File:MvDK NS Mario.png|200x200px]]<br>[[Mario]]<ref name=Direct/> | ||
|The titular main protagonist of ''Mario vs. Donkey Kong''. He uses a wide range of moves and abilities as he sets out to rescue the [[Mini Mario (toy)|Mini-Mario]]s from [[Donkey Kong]]. | |The titular main protagonist of ''Mario vs. Donkey Kong''. He uses a wide range of moves and abilities as he sets out to rescue the [[Mini Mario (toy)|Mini-Mario]]s from [[Donkey Kong]]. | ||
|- | |- | ||
|align=center|[[File: | |align=center|[[File:MvDK NS DK Bag.png|230px]]<br>[[Donkey Kong]]<ref name=Direct/> | ||
| | |The titular main antagonist of ''Mario vs. Donkey Kong''. After robbing the [[Mario Toy Company]] and kidnapping all of the Mini-Mario toys, he faces off against Mario to stop him from retrieving them. | ||
|- | |- | ||
|align=center|[[File: | |align=center|[[File:MPS Toad Artwork.png|100px]]<br>[[Toad]]<ref name=Direct/> | ||
| | |A playable character who can be used in co-op mode alongside Mario. | ||
|- | |- | ||
|align=center|[[File:MvDK NS Mini Mario.png|100px]]<br>[[Mini- | |align=center|[[File:MvDK NS Mini Mario.png|100px]]<br>[[Mini Mario (toy)|Mini-Marios]]<ref name=Direct/> | ||
|Wind-up toys resembling Mario who were kidnapped by Donkey Kong. | |Wind-up toys resembling Mario who were kidnapped by Donkey Kong. | ||
|} | |} | ||
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==Items and collectibles== | ==Items and collectibles== | ||
{|border=1 cellpadding=3 style=border-collapse:collapse;width:100% | {|border=1 cellpadding=3 style=border-collapse:collapse;width:100% | ||
|-style="background:#0F52BA;color:#fff;" | |-style="background:#0F52BA; color:#fff;" | ||
!width=12%|Item | !width=12%|Item | ||
!width=88%|Description | !width=88%|Description | ||
|- | |- | ||
|align=center|[[File:NSMBU 1-Up Mushroom.png|100px]]<br>[[1-Up Mushroom]] | |align=center|[[File:NSMBU 1-Up Mushroom.png|100px]]<br>[[1-Up Mushroom]]<ref name=Direct/> | ||
|Green mushrooms that grant the player(s) an extra life. | |Green mushrooms that grant the player(s) an extra life. | ||
|- | |- | ||
|align=center|[[File: | |align=center|[[File:MVDK NS flying key.jpg|80px]]<br>{{conjectural|[[Flying key]]}} | ||
|These keys fly around the level and must be collected to | |These keys fly around the level and must be collected to complete bonus 1-Up levels. Unlike the standard keys, they simply follow the player around upon contact. Silver flying keys appear in the main and Mini-Mario levels in multiplayer and are required to open the locked doors or chests in addition to the standard keys. | ||
|- | |- | ||
|align=center|[[File:MvsDK NS Hammer.png|80px]]<br>[[Hammer]] | |align=center|[[File:MvsDK NS Hammer.png|80px]]<br>[[Hammer]] | ||
|Items that can be grabbed by Mario and used to defeat enemies. | |Items that can be grabbed by Mario and used to defeat enemies. | ||
|- | |- | ||
|align=center|[[File: | |align=center|[[File:KeyMVDK.png|80px]]<br>[[Key]]<ref name=Direct/> | ||
|Keys are found in the first half of every regular level of the game. They must be taken to locked doors in order to open the second half. | |Keys are found in the first half of every regular level of the game. They must be taken to locked doors in order to open the second half. | ||
|- | |- | ||
|align=center|[[File: | |align=center|[[File:MvsDK NS Letter T.png|40px]][[File:MvsDK NS Letter O.png|40px]][[File:MvsDK NS Letter Y.png|40px]]<br>[[Letter Block]]s | ||
|Letters that spell out the word "TOY" appearing exclusively in Mini-Mario levels that must be collected to complete the level. They can only be collected by the Mini-Marios. | |Letters that spell out the word "TOY" appearing exclusively in Mini-Mario levels that must be collected to complete the level. They can only be collected by the Mini-Marios. | ||
|- | |- | ||
|align=center|[[File: | |align=center|[[File:Nocoverart.png|90px]]<br>[[Present (Mario vs. Donkey Kong)|Present]] | ||
|Wrapped boxes found in red, yellow, and blue varieties. Once all three are collected in a | |Wrapped boxes found in red, yellow, and blue varieties. Once all three are collected in a level, they are used in a bonus game where the player can win extra lives. | ||
|} | |} | ||
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===Enemies=== | ===Enemies=== | ||
{|border=1 cellpadding=3 style=border-collapse:collapse;width:100% | {|border=1 cellpadding=3 style=border-collapse:collapse;width:100% | ||
|-style="background:#0F52BA;color:#fff;" | |-style="background:#0F52BA; color:#fff;" | ||
!width=12%|Enemy | !width=12%|Enemy | ||
!width=88%|Description | !width=88%|Description | ||
|- | |- | ||
|align=center|[[File: | |align=center|[[File:BirdMvsDK.png|90px]]<br>[[Bird (toy)|Bird]]s<ref name=JP>Nintendo (January 12, 2024). [https://www.nintendo.com/jp/switch/a97pa/index.html Mario vs. Donkey Kong | Nintendo Switch | Nintendo].</ref> | ||
|Avian enemies that fly around and can drop eggs on the player(s), which can be avoided by performing a handstand. | |||
|Avian enemies that fly around and can drop | |||
|- | |- | ||
|align=center|[[File:MvsDK NS Bob-omb.png|90px]]<br>[[Bob-omb]]s | |align=center|[[File:MvsDK NS Bob-omb.png|90px]]<br>[[Bob-omb]]s | ||
|Enemies that light their fuses and explode a few seconds after when Mario is near. They can be carried by Mario and used to defeat other enemies. | |Enemies that light their fuses and explode a few seconds after when Mario is near. They can be carried by Mario and used to defeat other enemies. | ||
|- | |- | ||
|align=center|[[File:MvDKNSBoo.png|90px]]<br>[[Boo]]s | |align=center|[[File:MvDKNSBoo.png|90px]]<br>[[Boo (toy)|Boo]]s | ||
|Wind-up Boos that chase the player(s) when they are not looking and remain still while they are being watched. | |Wind-up Boos that chase the player(s) when they are not looking and remain still while they are being watched. | ||
|- | |- | ||
|align=center|[[File:BrickmanMVDK.png|90px]]<br>[[Brickman|Brickmen]] | |align=center|[[File:BrickmanMVDK.png|90px]]<br>[[Brickman|Brickmen]]<ref name=Direct/> | ||
|A creature hidden in a pile of bricks. They throw three lines of bricks under them, forcing Mario to [[handstand]] to avoid being hit. | |A creature hidden in a pile of bricks. They throw three lines of bricks under them, forcing Mario to [[handstand]] to avoid being hit. | ||
|- | |- | ||
|align=center|[[File:MvDK NS Bucket Man.png|69px]]<br>[[Bucket Man | |align=center|[[File:MvDK NS Bucket Man.png|69px]]<br>[[Bucket Man]] | ||
|Sentient [[ | |Sentient [[Bin|Garbage Can]] enemies. Mario must be careful when picking up Garbage Cans, as they may really be Bucket Men in disguise. They cannot be picked up, but can be defeated with a hammer. | ||
|- | |- | ||
|align=center|[[File:MvDKNSFirebird.png|90px]]<br>[[ | |align=center|[[File:MvsDK Switch Fireball.png|70px]][[File:BlueFireballMvsDKSwitch.png|70px]]<br>[[Fireball (Donkey Kong)|Fireball]]s | ||
|Enemies that move from side to side on a platform and can burn Mario if he touches them. Blue, seemingly icy variants appear functioning the same. | |||
|- | |||
|align=center|[[File:MvDKNSFirebird.png|90px]]<br>[[Firebird]]s | |||
|Flaming avian enemies that fly across the stage and can drop burning eggs on the player(s). | |Flaming avian enemies that fly across the stage and can drop burning eggs on the player(s). | ||
|- | |- | ||
|align=center|[[File:KaenHeiho Mucho MvsDK Switch.png|90px]]<br>[[ | |align=center|[[File:KaenHeiho Mucho MvsDK Switch.png|90px]]<br>[[Katakata Kaen Heihō]]<ref name=JP/> | ||
| | |Blue Snifits that attack the player(s) with fire from their mask. | ||
|- | |- | ||
|align=center|[[File: | |align=center|[[File:Katakata Spanner Heihou Remake.png|90px]]<br>[[Katakata Spanner Heihō]] | ||
| | |Black Shy Guys that throw spanners at the player. | ||
|- | |- | ||
|align=center|[[File:LavaBubbleMVDK.png|90px]]<br>[[Lava Bubble]]s | |align=center|[[File:KataKata Yariho MVSDK switch.png|90px]]<br>[[Katakata Yarihō]] | ||
|Enemies that are first found sleeping. Once Mario gets near them, they wake up and start running after him. They go back to sleep if they touch a platform's edge. | |||
|- | |||
|align=center|[[File:MvDKNSKōmori.png|90px]]<br>[[Kōmori]] | |||
|Bat enemies that fly horizontally, across the stage, and can cause the player(s) to fall from the rope that they were climbing. | |||
|- | |||
|align=center|[[File:LavaBubbleMVDK.png|90px]]<br>[[Lava Bubble]]s<ref name=Direct/> | |||
|Enemies that are found jumping repeatedly out of [[lava]], and burn the player(s) upon touching them. | |Enemies that are found jumping repeatedly out of [[lava]], and burn the player(s) upon touching them. | ||
|- | |- | ||
|align=center|[[File: | |align=center|[[File:MvDK_NS_Monchee.png|90px]]<br>[[Monchee]]s<ref name=Direct/> | ||
|Mechanical monkeys with long tails that hang below the platforms they are on. Mario can hang from their tails without getting harmed. However, he still loses an extra life if he touches a Monchee's body. | |Mechanical monkeys with long tails that hang below the platforms they are on. Mario can hang from their tails without getting harmed. However, he still loses an extra life if he touches a Monchee's body. | ||
|- | |- | ||
|align=center|[[File:MvDK NS Mini Ninji.png|90px]]<br>[[Ninji]] | |align=center|[[File:MvDK NS Mini Ninji.png|90px]]<br>[[Ninji (toy)|Ninjis]]<ref name=Direct/> | ||
|Mechanical enemies wearing black ninja outfits with two red buttons. They jump repeatedly in place, and can be used as platforms to traverse spikes. | |Mechanical enemies wearing black ninja outfits with two red buttons. They jump repeatedly in place, and can be used as platforms to traverse spikes. | ||
|- | |- | ||
|align=center|[[File: | |align=center|[[File:MvDKNSPolterguy.png|70px]][[File:MvDKNSPolterguyBlock.png|69px]]<br>[[Polterguy]]s | ||
|Wind-up Shy Guy ghost enemies that transform into blocks when the player(s) press a Color Switch. | |Wind-up Shy Guy ghost enemies that transform into blocks when the player(s) press a Color Switch. | ||
|- | |- | ||
|align=center|[[File: | |align=center|[[File:PurpleRinoMVDK.png|90px]]<br>[[RamRam]]s<ref name=Direct/> | ||
| | |Enemies resembling purple rhinoceroses. They attack by charging at and ramming the player(s). RamRams can be picked up and thrown on to [[Spike Trap|Spikes]], allowing them to be used as platforms. | ||
|- | |- | ||
|align=center|[[File:Robokikki Remake.png|90px]]<br>[[ | |align=center|[[File:Robokikki Remake.png|90px]]<br>[[Robokikki]] | ||
|Robotic enemies with long tails that function identically to Monchee. | |Robotic enemies with long tails that function identically to Monchee. | ||
|- | |- | ||
|align=center|[[File:MvDK NS Mini Shy Guy.png|90px]]<br>[[Shy Guy]] | |align=center|[[File:MvDK NS Mini Shy Guy.png|90px]]<br>[[Shy Guy (toy)|Shy Guys]]<ref name=Direct/> | ||
|Wind-up Shy Guys that walk throughout the levels, and can be jumped on. | |Wind-up Shy Guys that walk throughout the levels, and can be jumped on. | ||
|- | |- | ||
|align=center|[[File:MvDK NS Sir Shovalot.png|90px]]<br>[[Sir Shovalot]] | |align=center|[[File:MvDK NS Sir Shovalot.png|90px]]<br>[[Sir Shovalot]] | ||
|Knight-like enemies that push the player(s) using their shield. | |Knight-like enemies that push the player(s) using their shield. | ||
|- | |- | ||
|align=center|[[File:MvDK NS Snapjaw.png|90px]]<br>[[Snapjaw]]s | |align=center|[[File:MvDK NS Snapjaw.png|90px]]<br>[[Snapjaw]]s<ref name=Direct/> | ||
|Crocodile-like enemies that climb [[rope]]s. They can only be defeated by falling fruit. | |Crocodile-like enemies that climb [[rope]]s. They can only be defeated by falling fruit. | ||
|- | |- | ||
|align=center|[[File:FirePiranhaPlantMVDK.png|90px]]<br>[[Tane Pakkun]]<ref name=Direct/> | |||
|align=center|[[File:FirePiranhaPlantMVDK.png|90px]]<br>[[Tane Pakkun]] | |||
|Mechanical Piranha Plants that spit fireballs, which damages the player(s) upon contact. | |Mechanical Piranha Plants that spit fireballs, which damages the player(s) upon contact. | ||
|- | |- | ||
|align=center|[[File:ThwimpMvsDK.png|90px]]<br>[[Thwimp]]s | |align=center|[[File:ThwimpMvsDK.png|90px]]<br>[[Thwimp]]s<ref name=JP/> | ||
|Enemies that attempt to crush the player(s) when they get close. | |Enemies that attempt to crush the player(s) when they get close. | ||
|- | |- | ||
|align=center|[[File:ThwompMvsDK.png|90px]]<br>[[Thwomp]]s | |align=center|[[File:ThwompMvsDK.png|90px]]<br>[[Thwomp]]s<ref name=JP/> | ||
|Enemies that fall down when the player(s) approach them. Touching one causes an extra life to be lost. | |Enemies that fall down when the player(s) approach them. Touching one causes an extra life to be lost. | ||
|} | |} | ||
===Obstacles=== | ===Obstacles=== | ||
{|border=1 cellpadding=3 style=border-collapse:collapse;width:100% | {|border=1 cellpadding=3 style=border-collapse:collapse;width:100% | ||
|-style="background:#0F52BA;color:#fff;" | |-style="background:#0F52BA; color:#fff;" | ||
!width=12%|Obstacle | !width=12%|Obstacle | ||
!width=88%|Description | !width=88%|Description | ||
|- | |- | ||
|align=center|[[File:BirdNestMvsDK.png|90px]]<br>[[Bird Nest]] | |align=center|[[File:BirdNestMvsDK.png|90px]]<br>[[Bird Nest]]<ref name=JP/> | ||
|Objects that | |Objects that Birds can spawn from. | ||
|- | |- | ||
|align=center|[[File: | |align=center|[[File:CandleMvsDK.png|90px]]<br>[[Candle]]<ref name=JP/> | ||
|Obstacles that moves up and down and burn the player(s) on contact. They can be defeated with a [[Hammer]]. | |Obstacles that moves up and down and burn the player(s) on contact. They can be defeated with a [[Hammer]]. | ||
|- | |- | ||
|align=center|[[File: | |align=center|[[File:Nocoverart.png|90px]]<br>[[Cannon]] | ||
|Obstacles that tilt up and down, firing cannonballs. | |Obstacles that tilt up and down, firing cannonballs. | ||
|- | |- | ||
|align=center|[[File: | |align=center|[[File:Nocoverart.png|90px]]<br>[[Cannonball]] | ||
|Obstacles that are fired from cannons. | |Obstacles that are fired from cannons. | ||
|- | |- | ||
|align=center|[[File: | |align=center|[[File:Nocoverart.png|90px]]<br>[[Falling spike]] | ||
|Spikes that fall from ceilings as Mario gets near them. Falling spikes that get stuck on the ground act as temporary platforms for the player. | |Spikes that fall from ceilings as Mario gets near them. Falling spikes that get stuck on the ground act as temporary platforms for the player. | ||
|- | |- | ||
|align=center|[[File:FlowerFanRedOff.png| | |align=center|[[File:FlowerFanRedOff.png|90px]][[File:FlowerFanRedOn.png|110px]]<br>[[Flower Fan]]<ref name="JP site">Official [https://www.nintendo.com/jp/switch/a97pa/index.html microsite] of ''Mario vs. Donkey Kong'' for Nintendo Switch. Section 「ワールド」 ("World"). nintendo.com (Japan). Retrieved February 5, 2024. ([https://web.archive.org/web/20240111011202/https://www.nintendo.com/jp/switch/a97pa/index.html Archived] January 11, 2024, 01:12:02 UTC via Wayback Machine.) 「カラースイッチで作動する風に乗って移動できるフワフワフラワーや、ボムへいを利用して道を切りひらく。」</ref><ref>{{cite|author=Nintendo of America|date=February 16, 2024|title=Mario vs. Donkey Kong — But Wait...There's a Launch Trailer! — Nintendo Switch|url=https://youtube.com/watch?v=bG0Ygq-eECc|publisher=YouTube|accessdate=February 16, 2024}}</ref> | ||
|Floating, fan-like flowers that produce a continuous gust, which can carry Mario and various objects in one direction. Flower Fans of a specific color are activated simultaneously by pressing a corresponding Color Switch. | |Floating, fan-like flowers that produce a continuous gust, which can carry Mario and various objects in one direction. Flower Fans of a specific color are activated simultaneously by pressing a corresponding Color Switch. | ||
|- | |- | ||
|align=center|[[File: | |align=center|[[File:Nocoverart.png|90px]]<br>[[Icicle]] | ||
|Icy stalactites that function identically to falling spikes. | |Icy stalactites that function identically to falling spikes. | ||
|- | |- | ||
|align=center|[[File:LavaGeyserMVDK.png|80px]]<br>[[Lava Geyser]] | |align=center|[[File:BlockLiftMVDK.png|80px]]<br>[[Kurasshā]]<ref name=Direct/> | ||
|Grey and yellow stone blocks that rise when the player(s) stand on them. | |||
|- | |||
|align=center|[[File:LavaGeyserMVDK.png|80px]]<br>[[Lava Geyser]]<ref name=Direct/> | |||
|Spouts of lava that rise and cause [[Lift]]s to float on top of them, allowing the player(s) to reach higher ground. | |Spouts of lava that rise and cause [[Lift]]s to float on top of them, allowing the player(s) to reach higher ground. | ||
|- | |- | ||
|align=center|[[File: | |align=center|[[File:OilMvsDK.png|90px]]<br>[[Oil]]<ref name=JP/> | ||
|Obstacles that move up and down and burn the player(s) on contact. They can be defeated with a Hammer. | |Obstacles that move up and down and burn the player(s) on contact. They can be defeated with a Hammer. | ||
|- | |- | ||
|align=center|[[File:SpikesMVDK.png|160px]]<br>[[Spike Trap|Spike]] | |align=center|[[File:SpikesMVDK.png|160px]]<br>[[Spike Trap|Spike]]<ref name=Direct/> | ||
|Harmful traps that cause the player(s) to lose a life if touched. | |Harmful traps that cause the player(s) to lose a life if touched. | ||
|- | |- | ||
|align=center|[[File:MvDK-Spiked Barrel.png|90px]]<br>[[Spiked | |align=center|[[File:MvDK-Spiked Barrel.png|90px]]<br>{{conjectural|[[Spiked barrel]]}} | ||
|Barrels with spiked rims that are thrown as projectiles by Donkey Kong in certain boss battles. | |Barrels with spiked rims that are thrown as projectiles by Donkey Kong in certain boss battles. | ||
|- | |- | ||
|align=center|[[File:MvsDK NS Wire Trap.png|90x]]<br>[[Wire Trap]] | |align=center|[[File:MvsDK NS Wire Trap.png|90x]]<br>[[Wire Trap]] | ||
|Indestructible balls of electricity that travel along | |Indestructible balls of electricity that travel along wires and electrocute Mario upon contact. | ||
|} | |} | ||
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===Blocks=== | ===Blocks=== | ||
{|border=1 cellpadding=3 style=border-collapse:collapse;width:100% | {|border=1 cellpadding=3 style=border-collapse:collapse;width:100% | ||
|-style="background:#0F52BA;color:#fff;" | |-style="background:#0F52BA; color:#fff;" | ||
!width=12%|Block | !width=12%|Block | ||
!width=88%|Description | !width=88%|Description | ||
|- | |- | ||
|align=center|[[File:MvsDK NS Donut Block.png|80px]]<br>[[Donut Block]] | |align=center|[[File:MvsDK NS Donut Block.png|80px]]<br>[[Donut Block]] | ||
|Orange blocks that fall if the player stands on them for too long. | |Orange blocks that fall if the player stands on them for too long. | ||
|- | |- | ||
|align=center|[[File:HelpBlockMVDK.png|80px]]<br>[[Message Block|Help Block]] | |align=center|[[File:DottedLineBlockRedMVDK.png|49px]][[File:DottedLineBlockYellowMVDK.png|50px]][[File:DottedLineBlockBlueMVDK.png|50px]]<br>[[Dotted-Line Block]]<ref name=Direct/> | ||
|Blocks that become solid once a [[Color Switch]] of the same color is activated by the player(s). | |||
|- | |||
|align=center|[[File:HelpBlockMVDK.png|80px]]<br>[[Message Block|Help Block]]<ref name=Direct/> | |||
|Gray and black variants of [[? Block]]s that give the player(s) hints and information about the game when hit. | |Gray and black variants of [[? Block]]s that give the player(s) hints and information about the game when hit. | ||
|- | |- | ||
|align=center|[[File:SandBlockMVDK.png|80px]]<br>[[Sand block]]<ref name=Direct/> | |||
|align=center|[[File:SandBlockMVDK.png|80px]]<br>[[Sand block]] | |||
|Blocks that crumble into dust when stood on. | |Blocks that crumble into dust when stood on. | ||
|- | |- | ||
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===Platforms=== | ===Platforms=== | ||
{|border=1 cellpadding=3 style=border-collapse:collapse;width:100% | {|border=1 cellpadding=3 style=border-collapse:collapse;width:100% | ||
|-style="background:#0F52BA;color:#fff;" | |-style="background:#0F52BA; color:#fff;" | ||
!width=12%|Platform | !width=12%|Platform | ||
!width=88%|Description | !width=88%|Description | ||
|- | |- | ||
|align=center|[[File: | |align=center|[[File:LiftMVDK.png|100px]]<br>[[Lift]]<ref name=Direct/> | ||
|Platforms that are found traveling along tracks, or being lifted by [[Lava Geyser]]s. | |Platforms that are found traveling along tracks, or being lifted by [[Lava Geyser]]s. | ||
|- | |- | ||
|align=center|[[File: | |align=center|[[File:SemisolidPlatformMVDK.png|120px]]<br>[[Semisolid Platform]]<ref name=Direct/> | ||
|Platforms of varying styles that have solid surfaces, but can be jumped through from below. | |Platforms of varying styles that have solid surfaces, but can be jumped through from below. | ||
|} | |} | ||
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===Other=== | ===Other=== | ||
{|border=1 cellpadding=3 style=border-collapse:collapse;width:100% | {|border=1 cellpadding=3 style=border-collapse:collapse;width:100% | ||
|-style="background:#0F52BA;color:#fff;" | |-style="background:#0F52BA; color:#fff;" | ||
!width=12%|Object | !width=12%|Object | ||
!width=88%|Description | !width=88%|Description | ||
|- | |- | ||
|align=center|[[File: | |align=center|[[File:BarrelMVDK.png|79px]]<br>[[Barrel]]<ref name=Direct/> | ||
|Can be carried and thrown by the player(s). They can be used to defeat certain enemies, or as auxiliary platforms to reach other platforms or to pass wide gaps with [[Spike Trap| | |Can be carried and thrown by the player(s). They can be used to defeat certain enemies, or as auxiliary platforms to reach other platforms or to pass wide gaps with [[Spike Trap|Spikes]]. | ||
|- | |- | ||
|align=center|[[File: | |align=center|[[File:MvDK NS Switch.png|60px]][[File:YellowSwitchMVDK.png|63px]][[File:BlueSwitchMVDK.png|58px]]<br>[[Color Switch]]<ref name=Direct/> | ||
| | |Switches are found in three versions: red, yellow, and blue. As the main effect, the switch that is active makes platforms, blocks, and ladders of the same color available to use. | ||
|- | |- | ||
|align=center|[[File:MvDK NS Garbage Can.png|80px]]<br>[[ | |align=center|[[File:MvDK NS Garbage Can.png|80px]]<br>[[Bin|Garbage Can]]<ref name=Direct/> | ||
|Can be carried and thrown by the player(s). They can be used to defeat certain enemies, or as auxiliary platforms to reach other platforms or to pass wide gaps with [[Spike Trap| | |Can be carried and thrown by the player(s). They can be used to defeat certain enemies, or as auxiliary platforms to reach other platforms or to pass wide gaps with [[Spike Trap|Spikes]]. | ||
|- | |- | ||
|align=center|[[File: | |align=center|[[File:LadderMVDK.png|60px]]<br>[[Ladder]]<ref name=Direct/> | ||
|Climbable objects of various lengths and visual styles. Some can be | |Climbable objects of various lengths and visual styles. Some can be tuned on and off by Color Switches. | ||
|- | |- | ||
|align=center|[[File:RopeMVDK.png|40px]]<br>[[Rope]] | |align=center|[[File:RopeMVDK.png|40px]]<br>[[File:HorizontalRopeMVDK.png|220px]]<br>[[Rope]]<ref name=Direct/> | ||
|Climbable objects that hang from trees or metal rings | |Climbable objects that hang from trees or metal rings. [[Snapjaw]]s can be found moving along some vertical ropes. Horizontal rope variants can also be found, which the player can grab and swing upwards from. | ||
|- | |- | ||
|align=center|[[File:MvDK NS Spring.png|60px]]<br>[[Yellow Spring|Spring]] | |align=center|[[File:MvDK NS Spring.png|60px]]<br>[[Yellow Spring|Spring]]<ref name=Direct/> | ||
|Can be jumped off of to reach high platforms. | |Can be jumped off of to reach high platforms. | ||
|- | |- | ||
Line 409: | Line 325: | ||
|Objects that serve as the goal in Mini-Mario levels and can be opened by collecting all three Letter Blocks in the level. | |Objects that serve as the goal in Mini-Mario levels and can be opened by collecting all three Letter Blocks in the level. | ||
|- | |- | ||
|align=center|[[File:TrackMVDK.png|220px]]<br>[[Track]] | |align=center|[[File:TrackMVDK.png|220px]]<br>[[Track]]<ref name=Direct/> | ||
|Objects that constantly move platforms along a set path. | |Objects that constantly move platforms along a set path. | ||
|- | |- | ||
|align=center|[[File: | |align=center|[[File:MvDK-Trampoline.png|100px]]<br>[[Trampoline]] | ||
|Functions the same as springs but can also be picked up and thrown. | |Functions the same as springs but can also be picked up and thrown. | ||
|} | |} | ||
==Reception== | ==Reception== | ||
Line 513: | Line 364: | ||
|colspan=2 style="background-color:LimeGreen"|[https://www.metacritic.com/game/mario-vs-donkey-kong-2024/ 77] | |colspan=2 style="background-color:LimeGreen"|[https://www.metacritic.com/game/mario-vs-donkey-kong-2024/ 77] | ||
|} | |} | ||
==Promotion== | ==Promotion== | ||
Line 531: | Line 379: | ||
==References to other media== | ==References to other media== | ||
*''[[Mario Kart Wii]]'': At least one of Mario's voice clips is reused from this game, as are some of Donkey Kong's voice clips. | *''[[Mario Kart Wii]]'': At least one of Mario's voice clips is reused from this game, as are some of Donkey Kong's voice clips. | ||
*''[[Mario vs. Donkey Kong: Mini-Land Mayhem!]]'': The background of Merry Mini-Land is seemingly based on [[Coaster Hills]], an attraction from this game. | *''[[Mario vs. Donkey Kong: Mini-Land Mayhem!]]'': The background of Merry Mini-Land is seemingly based on [[Coaster Hills]], an attraction from this game.<ref name=PiecesofthePuzzle>Nintendo of America (January 10, 2024). [https://youtu.be/xyIOYFvsdZo?si=FeTF7HrxZ46uGEsY Mario vs. Donkey Kong — Pieces of the Puzzle — Nintendo Switch]. ''YouTube''. Retrieved January 10, 2024.</ref> | ||
*''[[Super Mario 3D Land]]'': Mario's humming in one of the cutscenes is reused from this game. | *''[[Super Mario 3D Land]]'': Mario's humming in one of the cutscenes is reused from this game. | ||
*''[[Super Mario 3D World]]'': Some of Mario's voice clips are reused from this game. The heads-up display is also somewhat adapted from this game including its font, although the character portraits are rendered 3D models instead of 2D artwork. | *''[[Super Mario 3D World]]'': Some of Mario's voice clips are reused from this game. The heads-up display is also somewhat adapted from this game including its font, although the character portraits are rendered 3D models instead of 2D artwork.<ref name=Direct/> | ||
*''[[Mario Kart 8]]'': Some of Donkey Kong's voice clips are reused from this game. | *''[[Mario Kart 8]]'': Some of Donkey Kong's voice clips are reused from this game.<ref name=Direct/> | ||
*''[[Mario Party: Star Rush]]'': Mario's render for this game is reused for his life icon while Toad's life icon is a recolored variant of other colored Toads' renders.<ref name=Direct/> | |||
*''[[Mario Party: Star Rush]]'': Mario's render for this game is reused for his life icon while Toad's life icon is a recolored variant of other colored Toads' renders. | *''[[Super Mario Maker 2]]'': [[Builder Mario|Builder Toads]] can be seen working in the [[Mario Toy Company]] building's factory.<ref name=Direct/> | ||
*''[[Mario Party Superstars]]'': Toad's artwork from this game is repurposed. | *''[[Mario Party Superstars]]'': Toad's artwork from this game is repurposed. | ||
Line 551: | Line 398: | ||
MvDK NS Bubble Mario.png|Mario inside a [[bubble]] | MvDK NS Bubble Mario.png|Mario inside a [[bubble]] | ||
MvDK NS Mario Hammer.png|Mario using a [[Hammer]] | MvDK NS Mario Hammer.png|Mario using a [[Hammer]] | ||
MvDK NS | MvDK NS DK Bag.png|[[Donkey Kong]] | ||
MvDK NS Donkey Kong.png|Donkey Kong | |||
MvDK NS Donkey Kong.png| | |||
</gallery> | </gallery> | ||
Line 571: | Line 417: | ||
|KorM=Mario vs. Donkey Kong | |KorM=Mario vs. Donkey Kong | ||
}} | }} | ||
==External links== | ==External links== | ||
Line 597: | Line 440: | ||
*[https://www.nintendo.co.za/Games/Nintendo-Switch-games/Mario-vs-Donkey-Kong-2445644.html Official South African game page] | *[https://www.nintendo.co.za/Games/Nintendo-Switch-games/Mario-vs-Donkey-Kong-2445644.html Official South African game page] | ||
*[https://www.nintendo.com.au/games/nintendo-switch/mario-vs-donkey-kong Official Australian game page] | *[https://www.nintendo.com.au/games/nintendo-switch/mario-vs-donkey-kong Official Australian game page] | ||
==References== | |||
<references/> | |||
{{MVDK}} | {{MVDK}} |