Editing Mario vs. Donkey Kong (Nintendo Switch)
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*Various backgrounds and terrain in all levels have been overhauled, with the terrain being changed from simple blocky tiles to various ground types that match the theming of the current level. | *Various backgrounds and terrain in all levels have been overhauled, with the terrain being changed from simple blocky tiles to various ground types that match the theming of the current level. | ||
**As a consequence, [[Color Block]]s do not share the same appearance with the level's current tileset unlike in the GBA version, as they use their [[Mario Toy Company]] design regardless of the current world. | **As a consequence, [[Color Block]]s do not share the same appearance with the level's current tileset unlike in the GBA version, as they use their [[Mario Toy Company]] design regardless of the current world. | ||
*In some worlds that take place at night-time (including [[Twilight City]] and [[Merry Mini-Land Plus]]), blue Color Blocks, ladders, and other related objects are depicted with | *In some worlds that take place at night-time (including [[Twilight City]] and [[Merry Mini-Land Plus]]), blue Color Blocks, ladders, and other related objects are depicted with brigher colors, making them easier to discern. | ||
*Various items and objects are updated to newer designs: | *Various items and objects are updated to newer designs: | ||
**[[Present (Mario vs. Donkey Kong)|Present]]s are now completely colored instead of white with a colored ribbon. | **[[Present (Mario vs. Donkey Kong)|Present]]s are now completely colored instead of white with a colored ribbon. |