Editing Mario vs. Donkey Kong (Nintendo Switch)
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|genre=[[Genre#Puzzle|Puzzle]]/Action | |genre=[[Genre#Puzzle|Puzzle]]/Action | ||
|modes=Single-player, local multiplayer | |modes=Single-player, local multiplayer | ||
|ratings={{ratings|esrb=E|cero=A|pegi=3|acb=G|grac=All|usk=0|classind=L|smeccv=A|gsrr=P|rars=|fpb=13|gcam=3|mro=3}} | |ratings={{ratings|esrb=E|cero=A|pegi=3|acb=G|grac=All|usk=0|classind=L|smeccv=A|gsrr=P|rars= |fpb=13|gcam=3|mro=3}} | ||
|platforms=[[Nintendo Switch]] | |platforms=[[Nintendo Switch]] | ||
|format={{format|switch=1|switchdl=1}} | |format={{format|switch=1|switchdl=1}} | ||
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A free demo of the game was released on the [[Nintendo eShop]] on January 31, 2024.<ref>https://twitter.com/NintendoAmerica/status/1752859619943194810</ref> This is the first ''Super Mario'' title to omit the ESRB rating on the box art version officially distributed in the Southeast Asian markets<!-- The Middle East does not count as Saudi Arabia has had a native age rating system since 2016, and the U.A.E. has had one since 2018. Oman does not have one, but it shares its gaming market with the U.A.E. in general. -->, although the first Nintendo-published title overall to omit the rating in those markets is ''[[nwiki:Another Code: Recollection|Another Code: Recollection]]''.<ref>https://nintendosoup.com/all-first-party-nintendo-physical-games-in-southeast-asia-will-not-have-a-rating-on-the-cover-starting-from-another-code/</ref> | A free demo of the game was released on the [[Nintendo eShop]] on January 31, 2024.<ref>https://twitter.com/NintendoAmerica/status/1752859619943194810</ref> This is the first ''Super Mario'' title to omit the ESRB rating on the box art version officially distributed in the Southeast Asian markets<!-- The Middle East does not count as Saudi Arabia has had a native age rating system since 2016, and the U.A.E. has had one since 2018. Oman does not have one, but it shares its gaming market with the U.A.E. in general. -->, although the first Nintendo-published title overall to omit the rating in those markets is ''[[nwiki:Another Code: Recollection|Another Code: Recollection]]''.<ref>https://nintendosoup.com/all-first-party-nintendo-physical-games-in-southeast-asia-will-not-have-a-rating-on-the-cover-starting-from-another-code/</ref> | ||
==Changes from the original game== | ==Changes from the original game== | ||
===New content=== | ===New content=== | ||
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|Enemies that are found jumping repeatedly out of [[lava]], and burn the player(s) upon touching them. | |Enemies that are found jumping repeatedly out of [[lava]], and burn the player(s) upon touching them. | ||
|- | |- | ||
|align=center|[[File: | |align=center|[[File:MvDK_NS_Monchee.png|90px]]<br>[[Monchee]]s | ||
|Mechanical monkeys with long tails that hang below the platforms they are on. Mario can hang from their tails without getting harmed. However, he still loses an extra life if he touches a Monchee's body. | |Mechanical monkeys with long tails that hang below the platforms they are on. Mario can hang from their tails without getting harmed. However, he still loses an extra life if he touches a Monchee's body. | ||
|- | |- | ||
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|Obstacles that moves up and down and burn the player(s) on contact. They can be defeated with a [[Hammer]]. | |Obstacles that moves up and down and burn the player(s) on contact. They can be defeated with a [[Hammer]]. | ||
|- | |- | ||
|align=center|[[File: | |align=center|[[File:MarioVsDKSwitch_Cannon.png|90px]]<br>[[Cannon]] | ||
|Obstacles that tilt up and down, firing cannonballs. | |Obstacles that tilt up and down, firing cannonballs. | ||
|- | |- | ||
|align=center|[[File: | |align=center|[[File:MarioVsDKSwitch_Cannonball.png|90px]]<br>[[Cannonball]] | ||
|Obstacles that are fired from cannons. | |Obstacles that are fired from cannons. | ||
|- | |- | ||
|align=center|[[File: | |align=center|[[File:MarioVsDKSwitch_FallingSpike.png|90px]]<br>[[Falling spike]] | ||
|Spikes that fall from ceilings as Mario gets near them. Falling spikes that get stuck on the ground act as temporary platforms for the player. | |Spikes that fall from ceilings as Mario gets near them. Falling spikes that get stuck on the ground act as temporary platforms for the player. | ||
|- | |- | ||
|align=center|[[File:FlowerFanRedOff.png|50px]][[File: | |align=center|[[File:FlowerFanRedOff.png|50px]][[File:MarioVsDKSwitch_YellowFlowerFanOff.png|50px]][[File:MarioVsDKSwitch_BlueFlowerFanOff.png|50px]]<br>[[File:FlowerFanRedOn.png|50px]][[File:MarioVsDKSwitch_YellowFlowerFanOn.png|50px]][[File:MarioVsDKSwitch_BlueFlowerFanOn.png|50px]]<br>[[Flower Fan]] | ||
|Floating, fan-like flowers that produce a continuous gust, which can carry Mario and various objects in one direction. Flower Fans of a specific color are activated simultaneously by pressing a corresponding Color Switch. | |Floating, fan-like flowers that produce a continuous gust, which can carry Mario and various objects in one direction. Flower Fans of a specific color are activated simultaneously by pressing a corresponding Color Switch. | ||
|- | |- | ||
|align=center|[[File: | |align=center|[[File:MarioVsDKSwitch_Icicle.png|90px]]<br>[[Icicle]] | ||
|Icy stalactites that function identically to falling spikes. | |Icy stalactites that function identically to falling spikes. | ||
|- | |- | ||
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!width=88%|Description | !width=88%|Description | ||
|- | |- | ||
|align=center|[[File: | |align=center|[[File:MarioVsDKSwitch_BobombBlock.png|80px]]<br>[[Bob-omb Block]] | ||
|Blocks that can only be destroyed by [[Bob-omb]]s. | |Blocks that can only be destroyed by [[Bob-omb]]s. | ||
|- | |- | ||
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|Can be carried and thrown by the player(s). They can be used to defeat certain enemies, or as auxiliary platforms to reach other platforms or to pass wide gaps with [[Spike Trap|spike]]s. | |Can be carried and thrown by the player(s). They can be used to defeat certain enemies, or as auxiliary platforms to reach other platforms or to pass wide gaps with [[Spike Trap|spike]]s. | ||
|- | |- | ||
|align=center|[[File: | |align=center|[[File:MarioVsDKSwitch_CheckpointFlagActive.png|70px]][[File:MarioVsDKSwitch_CheckpointFlagInactive.png|59px]]<br>[[Checkpoint Flag]] | ||
|A flag with Mario's insignia on it that acts as a checkpoint for players in the [[Easy Mode|Casual Style]]. Inactive Checkpoint Flags can be unfurled by coming into contact with one, which will become a new checkpoint that the player will return to upon getting bubbled. | |A flag with Mario's insignia on it that acts as a checkpoint for players in the [[Easy Mode|Casual Style]]. Inactive Checkpoint Flags can be unfurled by coming into contact with one, which will become a new checkpoint that the player will return to upon getting bubbled. | ||
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