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{{quote|The rivalry reignites.|Advertisement tagline for ''Mario vs. Donkey Kong''}}
{{quote|The rivalry reignites.|Advertisement tagline for ''Mario vs. Donkey Kong''}}
'''''Mario vs. Donkey Kong''''' is a [[Nintendo Switch]] [[Reissue#remakes|remake]] of the 2004 [[Game Boy Advance]] [[Mario vs. Donkey Kong|game of the same name]] released worldwide on February 16, 2024. First announced during the September 2023 Nintendo Direct,<ref name=Direct>Nintendo of America (September 14, 2023). [https://www.youtube.com/watch?v=rfYfuAOKTxA Nintendo Direct 9.14.2023 - Nintendo Switch]. ''YouTube''. Retrieved September 14, 2023.</ref> it is the first ''[[Mario vs. Donkey Kong (series)|Mario vs. Donkey Kong]]'' game for the Nintendo Switch and the first one in general since ''[[Mario vs. Donkey Kong: Tipping Stars]]'', released almost nine years prior. As a remake of the first game, it is also the first time the gameplay style of the [[Game Boy]] version of ''[[Donkey Kong (Game Boy)|Donkey Kong]]'' has been revisited since the original's release. Unlike the original version's pre-rendered visuals and the rest of the ''Mario vs. Donkey Kong'' series opting for a plastic, cartoony look with outlines, the remake adopts a standard modern art style, taking many cues from ''[[Super Mario 3D World]]'' and its appearance as a theme in ''[[Super Mario Maker 2]]'' in particular. Additionally, the game debuts a redesigned logo for the ''Donkey Kong'' series. Despite [[Charles Martinet]] having stepped down from his role as the voice actor for [[Mario]], several of his voice clips are reused in this game.
'''''Mario vs. Donkey Kong''''' is a [[Nintendo Switch]] [[Reissue#remakes|remake]] of the 2004 [[Game Boy Advance]] [[Mario vs. Donkey Kong|game of the same name]] released worldwide on February 16, 2024. First announced during the September 2023 Nintendo Direct,<ref name=Direct>Nintendo of America (September 14, 2023). [https://www.youtube.com/watch?v=rfYfuAOKTxA Nintendo Direct 9.14.2023 - Nintendo Switch]. ''YouTube''. Retrieved September 14, 2023.</ref> it is the first ''[[Mario vs. Donkey Kong (series)|Mario vs. Donkey Kong]]'' game for the Nintendo Switch and the first one in general since ''[[Mario vs. Donkey Kong: Tipping Stars]]'', released almost nine years prior. As a remake of the first game, it is also the first time the gameplay style of the [[Game Boy]] version of ''[[Donkey Kong (Game Boy)|Donkey Kong]]'' has been revisited since the original's release. Unlike the original version's pre-rendered visuals and the rest of the ''Mario vs. Donkey Kong'' series opting for a plastic, cartoony look with outlines, the remake adopts a standard modern art style, taking many cues from ''[[Super Mario 3D World]]'' and its appearance as a theme in ''[[Super Mario Maker 2]]'' in particular. Additionally, the game debuts a redesigned logo for the ''Donkey Kong'' series. Despite [[Charles Martinet]] having stepped down from his role as the voice actor for [[Mario]], several of his voice clips are reused in this game.


A free demo of the game was released on the [[Nintendo eShop]] on January 31, 2024.<ref>https://twitter.com/NintendoAmerica/status/1752859619943194810</ref> This is the first ''Super Mario'' title to omit the ESRB rating on the box art version officially distributed in the Southeast Asian markets<!-- The Middle East does not count as Saudi Arabia has had a native age rating system since 2016, and the U.A.E. has had one since 2018. Oman does not have one, but it shares its gaming market with the U.A.E. in general. -->, although the first Nintendo-published title overall to omit the rating in those markets is ''[[nwiki:Another Code: Recollection|Another Code: Recollection]]''.<ref>https://nintendosoup.com/all-first-party-nintendo-physical-games-in-southeast-asia-will-not-have-a-rating-on-the-cover-starting-from-another-code/</ref>
A free demo of the game was released on the [[Nintendo eShop]] on January 31, 2024.<ref>https://twitter.com/NintendoAmerica/status/1752859619943194810</ref> This is the first ''Super Mario'' title to omit the ESRB rating on the box art version officially distributed in the Southeast Asian markets<!-- The Middle East does not count as Saudi Arabia has had a native age rating system since 2016, and the U.A.E. has had one since 2018. Oman does not have one, but it shares its gaming market with the U.A.E. in general. -->, although the first Nintendo-published title overall to omit the rating in those markets is ''[[nwiki:Another Code: Recollection|Another Code: Recollection]]''.<ref>https://nintendosoup.com/all-first-party-nintendo-physical-games-in-southeast-asia-will-not-have-a-rating-on-the-cover-starting-from-another-code/</ref>


==Changes from the original game==
==Differences==
===New content===
===Gameplay changes===
=====Game modes=====
*Casual Mode has been added, with the following changes from Classic Mode:
*Casual Style has been added, with the following changes from Classic Style:
**No time limit, where the time limit is labelled with an infinity sign.
**No time limit, where the time limit is labelled with an infinity sign.
**The player starts with five bubbles per level. If the player has any bubbles left, the character will return to a checkpoint in a [[bubble]] in situations that would cause them to lose a life.
**The player starts with five bubbles per level. If the player has any bubbles left, the character will return to a checkpoint in a [[bubble]] in situations that would cause them to lose a life.
**[[Key]]s last for 15 seconds instead of 12 when not held by a character.
**[[Key]]s last for 15 seconds instead of 12 when not held by a character.
**Certain levels contain less enemies.
**Certain levels contain less enemies.
*A [[Time Attack (Mario vs. Donkey Kong for Nintendo Switch)|Time Attack]] mode has been added for all levels. It is accessed by pressing {{button|switch|X}} when selecting a level. In Time Attack, the player must reach the end of the level as fast as they can to beat the target time.
**Levels completed in Time Attack mode will be marked with a gold medal featuring a clock insignia on it. Completing all levels in Time Attack mode is not required for [[Completion|100% completion]].
**Time Attack is unlocked for all regular levels and Expert levels once [[Donkey Kong (level)|Vs. Donkey Kong]] is cleared. For plus levels, this requires clearing [[Vs. Donkey Kong Plus]].
=====Multiplayer=====
*Multiplayer has been added, with [[Toad]] as the second playable character. He is able to pass through one-block tall gaps by performing a handstand and can climb ropes fast without needing to perform a two-handed climb.
**Multiplayer is not available during Time Attack mode.
*In addition to regular keys that appear in the main levels, a silver [[flying key]] must also be caught during Multiplayer sessions to use on locked doors and [[Toy box (object)|toy box]]es.
*If a player is defeated in Multiplayer while another is still alive, they will float back to the player in a [[bubble]]. The player can repeatedly press {{button|switch|A}} or {{button|switch|B}} to float back faster.
**Players who get defeated will still lose a life in that way, with similar mechanics to ''[[Super Mario 3D World]]''.
=====Levels=====
*Two new worlds, [[Merry Mini-Land]] and [[Slippery Summit]], have been introduced as this version of the game's fourth and sixth worlds respectively, with each incorporating new obstacles like [[Flower Fan]]s, carryable [[Spring]]s, [[Warp Box]]es and icy terrain.
*Two new worlds, [[Merry Mini-Land]] and [[Slippery Summit]], have been introduced as this version of the game's fourth and sixth worlds respectively, with each incorporating new obstacles like [[Flower Fan]]s, carryable [[Spring]]s, [[Warp Box]]es and icy terrain.
**As such, the order of worlds has been rearranged slightly to accommodate the new worlds, bringing the total number of worlds to eight instead of six:
**As such, the order of worlds has been rearranged slightly to accommodate the new worlds, bringing the total number of worlds to eight instead of six:
***[[Mario Toy Company]]
***[[Mario Toy Company]]
***[[Donkey Kong Jungle (world)|Donkey Kong Jungle]]
***[[Donkey Kong Jungle (world)|Donkey Kong Jungle]]
***[[Fire Mountain (world)|Fire Mountain]] (the level select menu's color is changed from orange to red)
***[[Fire Mountain (world)|Fire Mountain]] (changed from a orange theme color to red to distinguish itself from Mystic Forest)
***[[Merry Mini-Land]]
***[[Merry Mini-Land]]
***[[Spooky House]]
***[[Spooky House]]
***[[Slippery Summit]]
***[[Slippery Summit]]
***[[Mystic Forest]] (the level select menu's color is changed from cyan to orange to distinguish itself from Slippery Summit)
***[[Mystic Forest]] (changed from a cyan theme color to orange to distinguish itself from Slippery Summit)
***[[Twilight City]] (the level select menu's color is changed from indigo to pink)
***[[Twilight City]]
**There are also new Plus variants for the new worlds, that being [[Merry Mini-Land Plus]] and [[Slippery Summit Plus]]. As with other Plus worlds, they also have new themings (the former takes place at night and the latter takes place during a blizzard).
*Multiplayer is added, with [[Toad]] as the second playable character. He is able to pass through one-block tall gaps by performing a handstand and can climb ropes fast without needing to perform a two-handed climb.
*Four new Expert levels have been added, bringing the total of Expert levels to 16, with the levels being based on Merry Mini-Land and Slippery Summit, as well as their Plus variants.
*A [[Time Attack (Mario vs. Donkey Kong for Nintendo Switch)|Time Attack]] mode has been added for all levels. It is accessed by pressing {{button|switch|X}} when selecting a level. In Time Attack, the player must reach the end of the level as fast as they can to beat the target time.
**Expert levels are now split into two world sets containing eight levels each, coded EX1 and EX2 respectively. They are also now unlocked after [[vs. Donkey Kong]] is beaten, instead of after [[vs. Donkey Kong Plus]].
**Levels completed in Time Attack mode will be marked with a gold medal featuring a clock insignia on it. Completing all levels in Time Attack mode is not required for [[Completion|100% completion]].
**The gold star requirements have slightly changed for the Expert levels, with them now having values in multiples of eight ([[Level EX-1]] requires 8 stars, and [[Level EX-16]] requires 128 stars, for example)
**Time Attack is unlocked for all regular levels and Expert levels once [[Donkey Kong (level)|Vs. Donkey Kong]] is cleared. For plus levels, this requires clearing [[Vs. Donkey Kong Plus]].
*A Gallery mode has been added, where the player can view the cutscenes, music and sound effects of the game.
*The player can obtain performance-based gold stars in all levels excluding [[Donkey Kong (level)|final battle]] and its [[Donkey Kong Plus|Plus variant]].
**Clearing a level with all [[Present (Mario vs. Donkey Kong)|presents]], getting all six [[Mini-Mario]]s in the [[Toy box (object)|toy box]], and beating a boss level without taking damage are essential to getting stars, which can be used to unlock new Expert levels.
*The bonus present minigames have been replaced with various new bonus levels (though the music is retained and rearranged). In these levels, the player must catch a floating key that opens a treasure box before the time runs out, earning five [[Extra life|1-Ups]] in the process.
*The bonus present minigames have been replaced with various new bonus levels (though the music is retained and rearranged). In these levels, the player must catch a floating key that opens a treasure box before the time runs out, earning five [[Extra life|1-Ups]] in the process.
**There are sixteen new bonus levels that correspond to each world (excluding Expert sets EX1 and EX2), with some level layouts derived from existing levels (both old and new).
**Bonus levels can appear after approximately every eighth regular level beaten, with the bonus level corresponding to the last world said level was beaten on. On newly unlocked worlds, it is designed in such a way that up to 4-6 regular levels in the same world must be beaten to open the bonus level for that respective world.
**Bonus levels can appear after approximately every eighth regular level beaten, with the bonus level corresponding to the last world said level was beaten on. On newly unlocked worlds, it is designed in such a way that up to 4-6 regular levels in the same world must be beaten to open the bonus level for that respective world.
 
*The locations of the red and yellow platforms in [[Level 1-DK]] have been swapped.
=====Miscellaneous=====
*Four new Expert levels have been added, bringing the total of Expert levels to 16, with the levels being based on Merry Mini-Land and Slippery Summit, as well as their Plus variants.  
*A gallery has been added, where the player can view the cutscenes, music and sound effects of the game.
*Scoring has been removed.
 
*Falls are no longer lethal, and only formerly lethal falls now stun Mario and Toad. Additionally, falls that would nonlethally stun Mario in the original no longer do so.
===Changes===
*The right stick can be used to control the camera in large-scaled levels.
=====Gameplay=====
*The scoring system has been removed.
*The requirements for collecting gold stars has been changed to be performance based, as the scoring system was removed. A "Perfect!" rating (still represented by a gold star) can now be obtained in all levels, excluding [[Donkey Kong (level)|final battle]] and its [[Donkey Kong Plus|Plus variant]].
**Clearing a level with all [[Present (Mario vs. Donkey Kong)|presents]], getting all six [[Mini-Mario]]s in the [[Toy box (object)|toy box]], and beating a boss level without taking damage are essential to getting stars, which can be used to unlock new Expert levels.
*Falls are no longer lethal, and only formerly lethal falls now stun the player. Additionally, falls that would non-lethally stun the player in the original no longer do so.
*The right stick can be used to control the camera in large-scaled levels, meaning that the player no longer has to enter Free Scroll Mode to view the level in its entirety.
*Retrying a level or exiting a level that has not been cleared yet no longer costs the player a life.
*Retrying a level or exiting a level that has not been cleared yet no longer costs the player a life.
*Clearing the first level in a world unlocks every remaining level in it except for the Mini-Mario levels and Donkey Kong boss levels.
*Clearing the first level in a world unlocks every remaining level in it except for the Mini-Mario levels and Donkey Kong boss fights.
*The [[Conveyor Belt|conveyor belts]] and [[Donkey Kong]] are placed differently in [[Level 6-DK]] and [[Level 6-DK+]].
*Additional blue platforms were added to [[Level 1-DK+]].
*There are extra platforms added to [[Level 3-DK+]]. Additionally, the disintegrating platforms over the lava pits regenerate once Donkey Kong loses his last hit point.
*[[Hammer]]s and [[Fruit]]s reappear after using them.
*[[Hammer]]s and [[Fruit]]s reappear after using them.
*The player can now jump on [[bird (Mario vs. Donkey Kong series)|bird]]s.
*Mario and Toad can now jump on [[bird (Mario vs. Donkey Kong series)|bird]]s.
*Pressing up on the controller no longer makes the player look up.
*Pressing up on the controller no longer makes Mario or Toad look up.
*Unlike the Japanese version of the original game, all the [[e-Reader]] levels are cut from all versions.
*Unlike the Japanese version of the original game, all the [[e-Reader]] levels are cut from all versions.
**Additionally, no unused level maker is present in the game's data unlike the original game in all regions.
** Additionally, no unused level maker is present in the game's data unlike the original game in all regions.
*When opened, the [[Toy box (object)|toy box]] no longer closes even if the player attempts to stand on it, until all the [[Mini-Mario]]s jump inside. The toy box will then shake and can be obtained by the player without needing to stand on it first.
 
=====Level design=====
*Level structural geometry has been slightly altered in some levels like [[Level 3-5 (Mario vs. Donkey Kong)|Level 3-5]], filling in empty spaces and merging once-floating platforms and spike gaps into the main terrain.
*Some minor tweaks have been made to level design, typically to adjust difficulty and optimize pacing. Some of the notable changes include the following:
**The locations of the red and yellow platforms in [[Level 1-DK]] have been swapped.
**Some placements of [[Color Block]]s and [[Bob-omb Block]]s have changed in [[Level 7-3]], especially in the second area.
**Several changes have been made to [[Level 8-5]] especially in the second area, including addition of a red Color Block to block off the first [[Sir Shovalot]], moving the blue [[Color Switch]] into the starting point, and an additional wire below the first blue platform.
**The [[Conveyor Belt|conveyor belts]] and [[Donkey Kong]] are placed differently in [[Level 8-DK]] and [[Level 8-DK+]].
**Additional blue platforms were added to [[Level 1-DK+]].
**There are extra platforms added to [[Level 3-DK+]]. Additionally, the disintegrating platforms over the lava pits regenerate once Donkey Kong loses his last hit point.


=====Text and localization=====
===Text changes and localization===
*The game has been translated to Chinese (Simplified and Traditional), Dutch, Korean, Canadian French and Latin American Spanish. The original was not available in these five languages since, at the time, Nintendo of Europe did not do Dutch localizations, Nintendo of America did not do Canadian French or Latin American Spanish localizations, and Nintendo of Hong Kong and Nintendo of Korea did not yet exist.
*The game has been translated to Chinese (Simplified and Traditional), Dutch, Korean, Canadian French and Latin American Spanish. The original was not available in these five languages since, at the time, Nintendo of Europe did not do Dutch localizations, Nintendo of America did not do Canadian French or Latin American Spanish localizations, and Nintendo of Hong Kong and Nintendo of Korea did not yet exist.
*The worlds now are translated in the French, Italian, German and Spanish versions while in the original they were left in English in those versions.
*The worlds now are translated in the French, Italian, German and Spanish versions while in the original they were left in English in those versions.
*[[Vs. Donkey Kong|Donkey Kong]] and [[Vs. Donkey Kong Plus|Donkey Kong Plus]] have been renamed to "vs. Donkey Kong" and "vs. Donkey Kong Plus", respectively.


=====Graphics=====
===Graphical changes===
*Due to the increased graphical capacity of Nintendo Switch compared to Game Boy Advance, this game is rendered in [[wikipedia:High-definition video|high definition]], rather than the original version's [[wikipedia:Standard-definition television|standard definition]].
*The game now uses full 3D models rather than pre-rendered sprites.
*The game now uses full 3D models rather than pre-rendered sprites.
*The title screen now has Mario and Donkey Kong with more movements than just their eyes blinking like in the original.
*Various backgrounds and terrain in all levels have been overhauled, with the terrain being changed from simple blocky tiles to various ground types that match the theming of the current level.
*Various items and objects are updated to newer designs:
**[[Present (Mario vs. Donkey Kong)|Present]]s are now completely colored instead of white with a colored ribbon.
**The [[Bob-omb Block]]s take on the appearance of a cracked variation of [[Rock Block]] from ''[[Super Mario 3D World]]''.
**The [[Color Switch]]es now use their updated design since ''[[Mario vs. Donkey Kong 2: March of the Minis]]''. [[Direction Switch]]es have also been updated to use a similar design.
**The inactive versions of [[Color Block]]s now use the appearance of [[Dotted-Line Block]]s instead of an X-shaped cross design.
**[[Conveyor Belt]]s are no longer colored red or yellow, now using a gray coloration instead.
**[[Donut Block]]s are slightly redesigned to be more modern in appearance, with a similar appearance like in ''[[Super Mario 3D Land]]''.
**[[Rope]]s now use a universal brown palette regardless of world - for example they are no longer gray in [[Mystic Forest]].
**[[Sand block]]s now use a universal cracked appearance and are now gray, resembling crumbling rock blocks.
**[[Toy box (object)|Toy box]]es have their appearance slightly updated - the yellow stars are on the sides, and a [[Mini-Mario]] symbol is displayed on its front.
*Several enemies have received visual changes to either give them a more toy-like design or simply update their looks:
**[[Tane Pakkun]] are redesigned into mechanical [[Fire Piranha Plant]]s.
**The [[Ninji]]s are now black with red buttons, similar to the regular [[Ninji]]s' current design.
**[[Brickman|Brickmen]] are given a pair of movable bricks over their eyes to act as expressive eyebrows.
**[[Fire Shy Guy]]s are redesigned to look like blue [[Snifit]]s.
**[[Thwomp]]s and [[Thwimp]]s are redesigned to be mechanical, with a face that slides to change expressions.
**[[Spear Guy]]s emits Zs when it is sleeping.
**[[Boo]]s have a toylike design, with a face that slides to change expressions.
**[[Bob-omb]]s are redesigned to be slightly more mechanical and toylike. They are also no longer pink when thrown by Donkey Kong in some of his boss battles.
**There is a blue, ice-like variant of [[Fireball (Donkey Kong)|Fireball]] that appears in Slippery Summit, though aside from aesthetics, it does not behave any differently than the game's orange Fireballs.
*Mario's normal and fire death animations now resemble the ones commonly used in modern mainline ''Super Mario'' games, rather than showing him recoil and collapse on the floor, and he is no longer charred when he dies from touching fire.
**In the full game, Mario's fire death animation features a burning sound and a smoke effect, while in the demo, it does not.
*Donkey Kong has an angrier expression when he has one hit point left in his boss battles.
*The Game Over screen has been slightly altered:
**Mario's [[Game Over]] animation has been altered, with him occasionally sighing if the player stays on the Game Over screen for a longer period of time.
**The "Game Over" text is written in the [[List of fonts|modern ''Super Mario'' typeface]], and is colored red instead of a white outline.
**The positions of the Restart and Quit buttons have been swapped.
=====Cutscenes=====
*The Toads in the intro cutscene now wear hard hats.
*The Toads in the intro cutscene now wear hard hats.
*The cutscenes are now fully animated, instead of swapping between different static frames.
*The cutscenes are now fully animated, instead of swapping between different static frames.
*The before-level cinematics in the regular levels have been completely removed. Some of them were integrated into new [[Help Box]]es as static instructions (ex. the Help Box for performing Hammer Toss in [[Level 7-2]]).
*Donkey Kong no longer makes heart pupils when seeing the Mini-Mario; instead, it reflects off of his eyes.
**Additionally, the title screen now has Mario and Donkey Kong with more movements than just their eyes blinking like in the original.
*[[Tane Pakkun]] are redesigned into mechanical [[Fire Piranha Plant]]s.
*The [[Ninji]]s are now black with red buttons, similar to the regular [[Ninji]]s' current design.
*[[Brickman|Brickmen]] are given a pair of movable bricks over their eyes to act as expressive eyebrows.
*[[Fire Shy Guy]]s are redesigned to look like blue [[Snifit]]s.
*[[Thwomp]]s and [[Thwimp]]s are redesigned to be mechanical, with a face that slides to change expressions.
*[[Spear Guy]]s emits Zs when it is sleeping.
*[[Boo]]s have a toylike design, with a face that slides to change expressions.
*[[Bob-omb]]s are redesigned to be slightly more mechanical and toylike. They are also no longer pink.
*Mario's normal and fire death animations now resemble the ones commonly used in modern mainline ''Super Mario'' games, rather than showing him recoil and collapse on the floor, and he is no longer charred when he dies from touching fire.
**In the full game, Mario's fire death animation features a burning sound and a smoke effect, while in the demo, it does not.
*Mario's [[Game Over]] animation has been altered.
*There is a blue, ice variant of [[Fireball (Donkey Kong)|Fireball]] that appears in Slippery Summit, though aside from aesthetics, it does not behave any differently than the game's red Fireballs.
*Mario is no longer seen using the elevator after Donkey Kong kidnaps the Toads and after he is defeated in [[Donkey Kong (level)|the final level]] before the "Plus" levels.
*Mario is no longer seen using the elevator after Donkey Kong kidnaps the Toads and after he is defeated in [[Donkey Kong (level)|the final level]] before the "Plus" levels.
*The Toads no longer make Donkey Kong fall off the building by stepping on his hand, and both them and Mario look in concern when he falls.
*The Toads no longer make Donkey Kong fall off the building by stepping on his hand, and both them and Mario look in concern when he falls.
*Instead of sobbing, Donkey Kong is shown sulking after his defeat in the final cutscene, and Mario does not scold him before giving him the Mini-Mario. However, he does sob after being defeated in-game.
*Instead of sobbing, Donkey Kong is shown sulking after his defeat in the final cutscene, and Mario does not scold him before giving him the Mini-Mario. However, he does sob after being defeated in-game.
*Donkey Kong has an angrier expression when he has one hit point left in his boss battles.


=====Audio=====
===Audio changes===
*The music has been rearranged like other [[reissue|remake]]s.
*The music has been rearranged like other [[reissue|remake]]s.
**Some songs feature extended melodies not heard in their original counterparts, which is notable in songs like the third [[Spooky House]] theme.
**Fire Mountain and Twilight City had their music completely replaced. The music for most bosses and both sets of credits were also replaced.
*Several songs in the soundtrack have been completely replaced by new tracks, also done by the original composer [[Lawrence Schwedler]]:
*The same music plays throughout an entire stage, and is not interrupted by a jingle when the player enters a door.
**[[Fire Mountain (world)|Fire Mountain]]'s music now features a more mysterious and adventure-like feel as opposed to a more upbeat percussion and melodies.
**[[Twilight City]]'s music now opts for a jazz-like style as opposed to the more upbeat percussion and melodies that are similar to Fire Mountain's music.
**Starting in [[Donkey Kong Jungle (world)|Donkey Kong Jungle]], the Donkey Kong boss battle songs in each world have been replaced with new arrangements of the first boss theme from the GBA version. These correspond to theming of each world. As a result, the boss battles in Spooky House, Mystic Forest and Twilight City no longer reuse the same themes from the first three worlds.
**The music that plays in [[vs. Donkey Kong]] now features an electronic-styled arrangement of the first boss theme.
*In regular levels, the same music plays throughout the entire level, and is not interrupted by a jingle when the player enters a door.
*In Expert levels, the music is no longer played at a faster tempo, and is treated like how it is played in other levels.
*One of the channels heard (specifically the audio of an announcer counting in Spanish) on Donkey Kong's television in the intro is changed to a clip of the remake's arrangement of Donkey Kong Plus' music.
*One of the channels heard (specifically the audio of an announcer counting in Spanish) on Donkey Kong's television in the intro is changed to a clip of the remake's arrangement of Donkey Kong Plus' music.
**[[Nate Bihldorff]]'s voice clips of Shy Guy are heard instead of the fast-talking gibberish when Donkey Kong switches channels to a news broadcast.
**[[Nate Bihldorff]]'s voice clips of Shy Guy are heard instead of the fast-talking gibberish when Donkey Kong switches channels to a news broadcast.
**The last "Buy them all!" from the TV announcer is slowed down slightly.
**The last "Buy them all!" from the TV announcer is slowed down slightly.
*Several archival voice clips of [[Charles Martinet]] as [[Mario]] and the [[Mini Mario (toy)|Mini-Mario]]s are repurposed here, though some of these clips are not present in the original game.
*Several archival voice clips of [[Charles Martinet]] as [[Mario]] and the [[Mini Mario (toy)|Mini-Mario]]s are repurposed here, though some of these clips are not present in the original game.
**Contrarily, [[Donkey Kong]] now uses voice clips by his current voice actor, [[Takashi Nagasako]], as opposed to reusing [[Grant Kirkhope]]'s clips from ''[[Donkey Kong 64]]'' and ''[[Mario Golf: Toadstool Tour]]'' as he did in the original game.
**Contrarily, [[Donkey Kong]] now uses voice clips by his current voice actor, [[Takashi Nagasako]], as opposed to [[Grant Kirkhope]]'s performance in the original game, which features audio repurposed from ''[[Donkey Kong 64]]''. He also no longer speaks full sentences as he did in the original game.
**[[Samantha Kelly]], in addition to voicing [[Toad]] (who does not appear in the original game) through archival voice clips, also voices most of the other [[Toad (species)|Toads]] throughout the remake in the same way, instead of [[Jen Taylor]]'s performance from the original game (a few of Taylor's clips are retained in the opening cutscenes, however).
**[[Samantha Kelly]], in addition to voicing [[Toad]] (who does not appear in the original game) through archival voice clips, also voices most of the other [[Toad (species)|Toads]] throughout the remake in the same way, instead of [[Jen Taylor]]'s performance from the original game (a few of Taylor's clips are retained in the opening cutscenes, however).
*Some voice cues no longer occur in some cutscenes and gameplay, with the most notable ones being:
*The following audio cues no longer occur:
**Mario saying the title of the game on the title screen.
**Mario saying, "Way to go!" when a boss level has been completed.
**Mario, the Mini-Marios, and the Toads laughing at Donkey Kong before the first final boss battle and [[Donkey Kong Plus]].
**Mario, the Mini-Marios, and the Toads laughing at Donkey Kong before the first final boss battle and [[Donkey Kong Plus]].
**Mario asking, "Hey, Donkey Kong! Are you okay?" in the cutscene before the "Plus" levels.
**Mario asking, "Hey, Donkey Kong! Are you okay?" in the cutscene before the "Plus" levels.
Line 159: Line 105:
**Mario saying, "Mamma mia!" when all the Mini-Marios get destroyed.
**Mario saying, "Mamma mia!" when all the Mini-Marios get destroyed.
**Mario saying, "We did it! Good job, little guy." when the Mini-Mario unlocks a door.
**Mario saying, "We did it! Good job, little guy." when the Mini-Mario unlocks a door.
**Mario saying, "Spaghetti" then "Ravioli" occasionally on the [[Game Over]] screen.
**Mario saying, "Ah, that Charles Martinet. Nice Italian boy!" on the credits roll.


==Characters==
==Characters==
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|Green mushrooms that grant the player(s) an extra life.
|Green mushrooms that grant the player(s) an extra life.
|-
|-
|align=center|[[File:MarioVsDKSwitch Flyingkey.png|80px]][[File:MarioVsDKSwitch GrayFlyingKey.png|80px]]<br>{{conjectural|[[Flying key]]}}
|align=center|[[File:MVDK NS flying key.jpg|80px]]<br>{{conjectural|[[Flying key]]}}
|These keys fly around the level and must be collected to open chests containing [[extra lives]] in bonus levels. Unlike the standard keys, they simply follow the player around upon contact. Silver flying keys appear in the main and Mini-Mario levels in multiplayer and are required to open the locked doors or chests in addition to the standard keys.
|These keys fly around the level and must be collected to complete bonus 1-Up levels. Unlike the standard keys, they simply follow the player around upon contact. Silver flying keys appear in the main and Mini-Mario levels in multiplayer and are required to open the locked doors or chests in addition to the standard keys.
|-
|-
|align=center|[[File:MvsDK NS Hammer.png|80px]]<br>[[Hammer]]
|align=center|[[File:MvsDK NS Hammer.png|80px]]<br>[[Hammer]]
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|Letters that spell out the word "TOY" appearing exclusively in Mini-Mario levels that must be collected to complete the level. They can only be collected by the Mini-Marios.
|Letters that spell out the word "TOY" appearing exclusively in Mini-Mario levels that must be collected to complete the level. They can only be collected by the Mini-Marios.
|-
|-
|align=center|[[File:MarioVsDKSwitch RedPresent.png|60px]][[File:MarioVsDKSwitch YellowPresent.png|60px]][[File:MarioVsDKSwitch BluePresent.png|60px]]<br>[[Present (Mario vs. Donkey Kong)|Present]]
|align=center|[[File:Nocoverart.png|90px]]<br>[[Present (Mario vs. Donkey Kong)|Present]]
|Wrapped boxes found in red, yellow, and blue varieties. Once all three are collected in a regular or Plus level, the player will earn a Gold Star for that level.
|Wrapped boxes found in red, yellow, and blue varieties. Once all three are collected in a level, they are used in a bonus game where the player can win extra lives.
|}
|}


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|align=center|[[File:HelpBlockMVDK.png|80px]]<br>[[Message Block|Help Block]]
|align=center|[[File:HelpBlockMVDK.png|80px]]<br>[[Message Block|Help Block]]
|Gray and black variants of [[? Block]]s that give the player(s) hints and information about the game when hit.
|Gray and black variants of [[? Block]]s that give the player(s) hints and information about the game when hit.
|-
|align=center|[[File:MarioVsDKSwitch IceBlock.png|80px]]<br>[[Ice Block]]
|Light blue frozen blocks that come in solid and semisolid variants, and often connect to form icy terrain with slippery traction affecting thrown objects and the player(s).
|-
|-
|align=center|[[File:SandBlockMVDK.png|80px]]<br>[[Sand block]]
|align=center|[[File:SandBlockMVDK.png|80px]]<br>[[Sand block]]
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|align=center|[[File:BarrelMVDK.png|79px]]<br>[[Barrel]]
|align=center|[[File:BarrelMVDK.png|79px]]<br>[[Barrel]]
|Can be carried and thrown by the player(s). They can be used to defeat certain enemies, or as auxiliary platforms to reach other platforms or to pass wide gaps with [[Spike Trap|spike]]s.
|Can be carried and thrown by the player(s). They can be used to defeat certain enemies, or as auxiliary platforms to reach other platforms or to pass wide gaps with [[Spike Trap|spike]]s.
|-
|align=center|[[File:MarioVsDKSwitch_CheckpointFlagActive.png|70px]][[File:MarioVsDKSwitch_CheckpointFlagInactive.png|59px]]<br>[[Checkpoint Flag]]
|A flag with Mario's insignia on it that acts as a checkpoint for players in the [[Easy Mode|Casual Style]]. Inactive Checkpoint Flags can be unfurled by coming into contact with one, which will become a new checkpoint that the player will return to upon getting bubbled.
|-
|-
|align=center|[[File:MvDK NS Switch.png|60px]][[File:YellowSwitchMVDK.png|63px]][[File:BlueSwitchMVDK.png|58px]]<br>[[Color Switch]]
|align=center|[[File:MvDK NS Switch.png|60px]][[File:YellowSwitchMVDK.png|63px]][[File:BlueSwitchMVDK.png|58px]]<br>[[Color Switch]]
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==References==
==References==
<references/>
<references/>
{{MVDK}}
{{MVDK}}
{{Super Mario games}}
{{Super Mario games}}

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