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{{upcoming|game}}
{{game infobox
{{game infobox
|title=Mario vs. Donkey Kong
|title=Mario vs. Donkey Kong
|image=[[File:Mario vs. DK Switch Box Art.png|200px]]<br>North American box art
|image=[[File:Mario vs. DK Switch Box Art Prerelease.png|200px]]<br>North American prerelease box art
|developer=[[Nintendo Software Technology Corporation]]<ref>[https://famiboards.com/threads/nintendo-first-party-software-development-st-nintendo-party-superstars.114/post-824453 Initial post about the Instagram story from an NST contractor] [https://famiboards.com/threads/nintendo-first-party-software-development-st-nintendo-party-superstars.114/post-824581 Instagram story itself]</ref>
|developer=[[Nintendo Software Technology Corporation]]<ref>[https://famiboards.com/threads/nintendo-first-party-software-development-st-nintendo-party-superstars.114/post-824453 Initial post about the Instagram story from an NST contractor] [https://famiboards.com/threads/nintendo-first-party-software-development-st-nintendo-party-superstars.114/post-824581 Instagram story itself]</ref>
|publisher=[[Nintendo]]
|publisher=[[Nintendo]]
|release={{release|Japan|February 16, 2024<ref name=JP>Nintendo (January 12, 2024). [https://www.nintendo.com/jp/switch/a97pa/index.html Mario vs. Donkey Kong | Nintendo Switch | Nintendo].</ref>|USA|February 16, 2024<ref name=Direct/>|Mexico|February 16, 2024<ref>[https://www.nintendo.com/es-mx/store/products/mario-vs-donkey-kong-switch/ Latin American website]. ''Nintendo.com (in Spanish)''.</ref>|Brazil|February 16, 2024<ref>[https://www.nintendo.com/pt-br/store/products/mario-vs-donkey-kong-switch/ Brazilian website]. ''Nintendo.com (in Portuguese)''.</ref>|Europe|February 16, 2024<ref>@NintendoEurope (September 14, 2023). [https://twitter.com/NintendoEurope/status/1702322976715411458 "''The toys are back in town! Recover the stolen Mini-Marios in this Game Boy Advance classic updated for #NintendoSwitch. Mario vs. Donkey Kong launches 16/02/2024! #NintendoDirect''"]. ''Twitter''. Retrieved September 14, 2023.</ref>|Australia|February 16, 2024<ref>NintendoAU (September 14, 2023). [https://youtu.be/4a0YZ-TFEqo Mario vs. Donkey Kong marches onto Nintendo Switch February 16th, 2024]. ''YouTube''. Retrieved September 14, 2023.</ref>|South Korea|February 16, 2024<ref>(September 14, 2023). [https://www.nintendo.co.kr/news/article/6WlUtB4pXCJW48l6XMSte3 『프린세스 피치 Showtime!』, 『페이퍼 마리오 1000년의 문』, 『루이지 맨션 2 HD』, 『마리오 vs. 동키콩』 등, Nintendo Switch로 발매되는 타이틀의 최신 정보를 전달!] ''Nintendo Korea''. Retrieved September 14, 2023.</ref>|HK|February 16, 2024<ref>(September 14, 2023). [https://www.nintendo.com.hk/topics/article/1qmXxqSB4YwuXsXqTYW2n9 《瑪利歐vs.咚奇剛》的最新資訊公開!本作預定於2024年2月16日(五)發售。] ''Nintendo HK''. Retrieved September 14, 2023.</ref>|ROC|February 16, 2024<ref>(February 16, 2024). [https://www.nintendo.tw/topics/article/1i1ljlGmoPWsxrrIC6 Nintendo Switch《瑪利歐vs.咚奇剛》本日發售。現正公開迷你瑪利歐的定格影片。] ''Nintendo TW''. Retrieved February 21, 2024.</ref>}}
|release={{release|Japan|February 16, 2024<ref>{{media link|MvDKJppromo.jpg}}</ref>|USA|February 16, 2024<ref name=Direct/>|Europe|February 16, 2024<ref>@NintendoEurope (September 14, 2023). [https://twitter.com/NintendoEurope/status/1702322976715411458 "''The toys are back in town! Recover the stolen Mini-Marios in this Game Boy Advance classic updated for #NintendoSwitch. Mario vs. Donkey Kong launches 16/02/2024! #NintendoDirect''"]. ''Twitter''. Retrieved September 14, 2023.</ref>|Australia|February 16, 2024<ref>NintendoAU (September 14, 2023). [https://youtu.be/4a0YZ-TFEqo Mario vs. Donkey Kong marches onto Nintendo Switch February 16th, 2024]. ''YouTube''. Retrieved September 14, 2023.</ref>|South Korea|February 16, 2024<ref>(September 14, 2023). [https://www.nintendo.co.kr/news/article/6WlUtB4pXCJW48l6XMSte3 『프린세스 피치 Showtime!』, 『페이퍼 마리오 1000년의 문』, 『루이지 맨션 2 HD』, 『마리오 vs. 동키콩』 등, Nintendo Switch로 발매되는 타이틀의 최신 정보를 전달!] ''Nintendo Korea''. Retrieved September 14, 2023.</ref>|HK|February 16, 2024<ref>(September 14, 2023). [https://www.nintendo.com.hk/topics/article/1qmXxqSB4YwuXsXqTYW2n9 《瑪利歐vs.咚奇剛》的最新資訊公開!本作預定於2024年2月16日(五)發售。] ''Nintendo HK''. Retrieved September 14, 2023.</ref>}}
|languages={{languages|en_us=y|en_gb=y|fr_fr=y|fr_ca=y|es_es=y|es_latam=y|de=y|it=y|nl=y|jp=y|zh_simp=y|zh_trad=y|kr=y}}
|languages={{languages|en_us=y|en_gb=y|fr_fr=y|fr_ca=y|es_es=y|es_latam=y|de=y|it=y|nl=y|jp=y|zh_simp=y|zh_trad=y|kr=y}}
|genre=[[Genre#Puzzle|Puzzle]]/Action
|genre=[[Genre#Puzzle|Puzzle]]/Action
|modes=Single-player, local multiplayer
|modes=Single-player, local multiplayer
|ratings={{ratings|esrb=E|cero=A|pegi=3|acb=G|grac=All|usk=0|classind=L|smeccv=A|gsrr=P|rars= |fpb=13|gcam=3|mro=3}}
|ratings=
|platforms=[[Nintendo Switch]]
|platforms=[[Nintendo Switch]]
|format={{format|switch=1|switchdl=1}}
|media={{media|switch=1|switchdl=1}}
|input={{input|joy-con=1|switchpro=1}}
|input={{input|joy-con=1|switchpro=1}}
|serials=HAC-P-A97PA (U.S.)
}}
}}
{{quote|The rivalry reignites.|Advertisement tagline for ''Mario vs. Donkey Kong''}}
{{quote|The toys are back in town! Nintendo Direct reveal}}


'''''Mario vs. Donkey Kong''''' is a [[Nintendo Switch]] [[Reissue#remakes|remake]] of the 2004 [[Game Boy Advance]] [[Mario vs. Donkey Kong|game of the same name]] released worldwide on February 16, 2024. First announced during the September 2023 Nintendo Direct,<ref name=Direct>Nintendo of America (September 14, 2023). [https://www.youtube.com/watch?v=rfYfuAOKTxA Nintendo Direct 9.14.2023 - Nintendo Switch]. ''YouTube''. Retrieved September 14, 2023.</ref> it is the first ''[[Mario vs. Donkey Kong (series)|Mario vs. Donkey Kong]]'' game for the Nintendo Switch and the first one in general since ''[[Mario vs. Donkey Kong: Tipping Stars]]'', released almost nine years prior. As a remake of the first game, it is also the first time the gameplay style of the [[Game Boy]] version of ''[[Donkey Kong (Game Boy)|Donkey Kong]]'' has been revisited since the original's release. Unlike the original version's pre-rendered visuals and the rest of the ''Mario vs. Donkey Kong'' series opting for a plastic, cartoony look with outlines, the remake adopts a standard modern art style, taking many cues from ''[[Super Mario 3D World]]'' and its appearance as a theme in ''[[Super Mario Maker 2]]'' in particular. Additionally, the game debuts a redesigned logo for the ''Donkey Kong'' series. Despite [[Charles Martinet]] having stepped down from his role as the voice actor for [[Mario]], several of his voice clips are reused in this game.
'''''Mario vs. Donkey Kong''''' is an upcoming side-scrolling puzzle-platforming game for the [[Nintendo Switch]] and is a [[Reissue#remakes|remake]] of the 2004 [[Game Boy Advance]] game of [[Mario vs. Donkey Kong|the same name]]. It was first announced during the September 2023 Nintendo Direct, and is set to be released worldwide on February 16, 2024.<ref name=Direct>Nintendo of America (September 14, 2023). [https://www.youtube.com/watch?v=rfYfuAOKTxA Nintendo Direct 9.14.2023 - Nintendo Switch]. ''YouTube''. Retrieved September 14, 2023.</ref> It is the first ''[[Mario vs. Donkey Kong (series)|Mario vs. Donkey Kong]]'' game for Nintendo Switch and also the first one in general since ''[[Mario vs. Donkey Kong: Tipping Stars]]'', released a near decade prior. As a remake of the first game, it is also the first time the gameplay style of the [[Game Boy]] version of ''[[Donkey Kong (Game Boy)|Donkey Kong]]'' has been revisited since the original's release. Unlike the original version's pre-rendered visuals and the rest of the ''Mario vs. Donkey Kong'' series opting for a plastic, cartoony look with outlines, the remake adopts a standard modern art style, taking many cues from ''[[Super Mario 3D World]]'' and its appearance as a theme in ''[[Super Mario Maker 2]]'' in particular. Additionally, the game debuts a redesigned logo for the ''Donkey Kong'' series.


A free demo of the game was released on the [[Nintendo eShop]] on January 31, 2024.<ref>https://twitter.com/NintendoAmerica/status/1752859619943194810</ref> This is the first ''Super Mario'' title to omit the ESRB rating on the box art version officially distributed in the Southeast Asian markets<!-- The Middle East does not count as Saudi Arabia has had a native age rating system since 2016, and the U.A.E. has had one since 2018. Oman does not have one, but it shares its gaming market with the U.A.E. in general. -->, although the first Nintendo-published title overall to omit the rating in those markets is ''[[nwiki:Another Code: Recollection|Another Code: Recollection]]''.<ref>https://nintendosoup.com/all-first-party-nintendo-physical-games-in-southeast-asia-will-not-have-a-rating-on-the-cover-starting-from-another-code/</ref>
Despite [[Charles Martinet]] retiring from doing voices for the ''Mario'' franchise starting with ''[[Super Mario Bros. Wonder]]'', archival voice clips of him as [[Mario]] appear to be repurposed here. Contrarily, [[Donkey Kong]] now uses voice clips by his current voice actor, [[Takashi Nagasako]], as opposed to reusing [[Grant Kirkhope]]'s performance from ''[[Donkey Kong 64]]'' as in the original Game Boy Advance title.


==Changes from the original game==
==Differences==
===New content===
===Gameplay changes===
=====Game modes=====
*Multiplayer is added, with [[Toad]] as the second playable character.
*Casual Style has been added, with the following changes from Classic Style:
*The locations of the red and yellow platforms in [[Level 1-DK]] have been swapped.
**No time limit, where the time limit is labelled with an infinity sign.
**The player starts with five bubbles per level. If the player has any bubbles left, the character will return to a checkpoint in a [[bubble]] in situations that would cause them to lose a life.
**[[Key]]s last for 15 seconds instead of 12 when not held by a character.
**Certain levels contain less enemies.
*A [[Time Attack (Mario vs. Donkey Kong for Nintendo Switch)|Time Attack]] mode has been added for all levels. It is accessed by pressing {{button|switch|X}} when selecting a level. In Time Attack, the player must reach the end of the level as fast as they can to beat the target time.
**Levels completed in Time Attack mode will be marked with a gold medal featuring a clock insignia on it. Completing all levels in Time Attack mode is not required for [[Completion|100% completion]].
**Time Attack is unlocked for all regular levels and Expert levels once [[Donkey Kong (level)|Vs. Donkey Kong]] is cleared. For plus levels, this requires clearing [[Vs. Donkey Kong Plus]].


=====Multiplayer=====
===Text changes and localization===
*Multiplayer has been added, with [[Toad]] as the second playable character. He is able to pass through one-block tall gaps by performing a handstand and can climb ropes fast without needing to perform a two-handed climb.
*The game has been translated to Chinese (Simplified and Traditional), Dutch, and Korean, three languages that the original was not available in. Additionally, the game will have Canadian French and Latin American Spanish translations.
**Multiplayer is not available during Time Attack mode.
*In addition to regular keys that appear in the main levels, a silver [[flying key]] must also be caught during Multiplayer sessions to use on locked doors and [[Toy box (object)|toy box]]es.
*If a player is defeated in Multiplayer while another is still alive, they will float back to the player in a [[bubble]]. The player can repeatedly press {{button|switch|A}} or {{button|switch|B}} to float back faster.
**Players who get defeated will still lose a life in that way, with similar mechanics to ''[[Super Mario 3D World]]''.


=====Levels=====
===Graphical changes===
*Two new worlds, [[Merry Mini-Land]] and [[Slippery Summit]], have been introduced as this version of the game's fourth and sixth worlds respectively, with each incorporating new obstacles like [[Flower Fan]]s, carryable [[Spring]]s, [[Warp Box]]es and icy terrain.
**As such, the order of worlds has been rearranged slightly to accommodate the new worlds, bringing the total number of worlds to eight instead of six:
***[[Mario Toy Company]]
***[[Donkey Kong Jungle (world)|Donkey Kong Jungle]]
***[[Fire Mountain (world)|Fire Mountain]] (the level select menu's color is changed from orange to red)
***[[Merry Mini-Land]]
***[[Spooky House]]
***[[Slippery Summit]]
***[[Mystic Forest]] (the level select menu's color is changed from cyan to orange to distinguish itself from Slippery Summit)
***[[Twilight City]] (the level select menu's color is changed from indigo to pink)
**There are also new Plus variants for the new worlds, that being [[Merry Mini-Land Plus]] and [[Slippery Summit Plus]]. As with other Plus worlds, they also have new themings (the former takes place at night and the latter takes place during a blizzard).
*Four new Expert levels have been added, bringing the total of Expert levels to 16, with the levels being based on Merry Mini-Land and Slippery Summit, as well as their Plus variants.
**Expert levels are now split into two world sets containing eight levels each, coded EX1 and EX2 respectively. They are also now unlocked after [[vs. Donkey Kong]] is beaten, instead of after [[vs. Donkey Kong Plus]].
**The gold star requirements have slightly changed for the Expert levels, with them now having values in multiples of eight ([[Level EX-1]] requires 8 stars, and [[Level EX-16]] requires 128 stars, for example)
*The bonus present minigames have been replaced with various new bonus levels (though the music is retained and rearranged). In these levels, the player must catch a floating key that opens a treasure box before the time runs out, earning five [[Extra life|1-Ups]] in the process.
**There are sixteen new bonus levels that correspond to each world (excluding Expert sets EX1 and EX2), with some level layouts derived from existing levels (both old and new).
**Bonus levels can appear after approximately every eighth regular level beaten, with the bonus level corresponding to the last world said level was beaten on. On newly unlocked worlds, it is designed in such a way that up to 4-6 regular levels in the same world must be beaten to open the bonus level for that respective world.
 
=====Miscellaneous=====
*A gallery has been added, where the player can view the cutscenes, music and sound effects of the game.
 
===Changes===
=====Gameplay=====
*The scoring system has been removed.
*The requirements for collecting gold stars has been changed to be performance based, as the scoring system was removed. A "Perfect!" rating (still represented by a gold star) can now be obtained in all levels, excluding [[Donkey Kong (level)|final battle]] and its [[Donkey Kong Plus|Plus variant]].
**Clearing a level with all [[Present (Mario vs. Donkey Kong)|presents]], getting all six [[Mini-Mario]]s in the [[Toy box (object)|toy box]], and beating a boss level without taking damage are essential to getting stars, which can be used to unlock new Expert levels.
*Falls are no longer lethal, and only formerly lethal falls now stun the player. Additionally, falls that would non-lethally stun the player in the original no longer do so.
*The right stick can be used to control the camera in large-scaled levels, meaning that the player no longer has to enter Free Scroll Mode to view the level in its entirety.
*Retrying a level or exiting a level that has not been cleared yet no longer costs the player a life.
*Clearing the first level in a world unlocks every remaining level in it except for the Mini-Mario levels and Donkey Kong boss levels.
*[[Hammer]]s and [[Fruit]]s reappear after using them.
*The player can now jump on [[bird (Mario vs. Donkey Kong series)|bird]]s.
*Pressing up on the controller no longer makes the player look up.
*Unlike the Japanese version of the original game, all the [[e-Reader]] levels are cut from all versions.
**Additionally, no unused level maker is present in the game's data unlike the original game in all regions.
 
=====Level design=====
*Level structural geometry has been slightly altered in some levels like [[Level 3-5 (Mario vs. Donkey Kong)|Level 3-5]], filling in empty spaces and merging once-floating platforms and spike gaps into the main terrain.
*Some minor tweaks have been made to level design, typically to adjust difficulty and optimize pacing. Some of the notable changes include the following:
**The locations of the red and yellow platforms in [[Level 1-DK]] have been swapped.
**Some placements of [[Color Block]]s and [[Bob-omb Block]]s have changed in [[Level 7-3]], especially in the second area.
**Several changes have been made to [[Level 8-5]] especially in the second area, including addition of a red Color Block to block off the first [[Sir Shovalot]], moving the blue [[Color Switch]] into the starting point, and an additional wire below the first blue platform.
**The [[Conveyor Belt|conveyor belts]] and [[Donkey Kong]] are placed differently in [[Level 8-DK]] and [[Level 8-DK+]].
**Additional blue platforms were added to [[Level 1-DK+]].
**There are extra platforms added to [[Level 3-DK+]]. Additionally, the disintegrating platforms over the lava pits regenerate once Donkey Kong loses his last hit point.
 
=====Text and localization=====
*The game has been translated to Chinese (Simplified and Traditional), Dutch, Korean, Canadian French and Latin American Spanish. The original was not available in these five languages since, at the time, Nintendo of Europe did not do Dutch localizations, Nintendo of America did not do Canadian French or Latin American Spanish localizations, and Nintendo of Hong Kong and Nintendo of Korea did not yet exist.
*The worlds now are translated in the French, Italian, German and Spanish versions while in the original they were left in English in those versions.
*[[Vs. Donkey Kong|Donkey Kong]] and [[Vs. Donkey Kong Plus|Donkey Kong Plus]] have been renamed to "vs. Donkey Kong" and "vs. Donkey Kong Plus", respectively.
 
=====Graphics=====
*Due to the increased graphical capacity of Nintendo Switch compared to Game Boy Advance, this game is rendered in [[wikipedia:High-definition video|high definition]], rather than the original version's [[wikipedia:Standard-definition television|standard definition]].
*The game now uses full 3D models rather than pre-rendered sprites.
*The game now uses full 3D models rather than pre-rendered sprites.
*The title screen now has Mario and Donkey Kong with more movements than just their eyes blinking like in the original.
*Various backgrounds and terrain in all levels have been overhauled, with the terrain being changed from simple blocky tiles to various ground types that match the theming of the current level.
*Various items and objects are updated to newer designs:
**[[Present (Mario vs. Donkey Kong)|Present]]s are now completely colored instead of white with a colored ribbon.
**The [[Bob-omb Block]]s take on the appearance of a cracked variation of [[Rock Block]] from ''[[Super Mario 3D World]]''.
**The [[Color Switch]]es now use their updated design since ''[[Mario vs. Donkey Kong 2: March of the Minis]]''. [[Direction Switch]]es have also been updated to use a similar design.
**The inactive versions of [[Color Block]]s now use the appearance of [[Dotted-Line Block]]s instead of an X-shaped cross design.
**[[Conveyor Belt]]s are no longer colored red or yellow, now using a gray coloration instead.
**[[Donut Block]]s are slightly redesigned to be more modern in appearance, with a similar appearance like in ''[[Super Mario 3D Land]]''.
**[[Rope]]s now use a universal brown palette regardless of world - for example they are no longer gray in [[Mystic Forest]].
**[[Sand block]]s now use a universal cracked appearance and are now gray, resembling crumbling rock blocks.
**[[Toy box (object)|Toy box]]es have their appearance slightly updated - the yellow stars are on the sides, and a [[Mini-Mario]] symbol is displayed on its front. They also now open after all [[Letter Block]]s have been obtained, unlike in the original where they remain closed.
*Several enemies have received visual changes to either give them a more toy-like design or simply update their looks:
**[[Tane Pakkun]] are redesigned into mechanical [[Fire Piranha Plant]]s.
**The [[Ninji]]s are now black with red buttons, similar to the regular [[Ninji]]s' current design.
**[[Brickman|Brickmen]] are given a pair of movable bricks over their eyes to act as expressive eyebrows.
**[[Fire Shy Guy]]s are redesigned to look like blue [[Snifit]]s.
**[[Thwomp]]s and [[Thwimp]]s are redesigned to be mechanical, with a face that slides to change expressions.
**[[Spear Guy]]s emits Zs when it is sleeping.
**[[Boo]]s have a toylike design, with a face that slides to change expressions.
**[[Bob-omb]]s are redesigned to be slightly more mechanical and toylike. They are also no longer pink when thrown by Donkey Kong in some of his boss battles.
**There is a blue, ice-like variant of [[Fireball (Donkey Kong)|Fireball]] that appears in Slippery Summit, though aside from aesthetics, it does not behave any differently than the game's orange Fireballs.
*Mario's normal and fire death animations now resemble the ones commonly used in modern mainline ''Super Mario'' games, rather than showing him recoil and collapse on the floor, and he is no longer charred when he dies from touching fire.
**In the full game, Mario's fire death animation features a burning sound and a smoke effect, while in the demo, it does not.
*Donkey Kong has an angrier expression when he has one hit point left in his boss battles.
*The Game Over screen has been slightly altered:
**Mario's [[Game Over]] animation has been altered, with him occasionally sighing if the player stays on the Game Over screen for a longer period of time.
**The "Game Over" text is written in the [[List of fonts|modern ''Super Mario'' typeface]], and is colored red instead of a white outline.
**The positions of the Restart and Quit buttons have been swapped.
=====Cutscenes=====
*The Toads in the intro cutscene now wear hard hats.
*The cutscenes are now fully animated, instead of swapping between different static frames.
*The cutscenes are now fully animated, instead of swapping between different static frames.
*The before-level cinematics in the regular levels have been completely removed. Some of them were integrated into new [[Help Box]]es as static instructions (ex. the Help Box for performing Hammer Toss in [[Level 7-2]]).
*[[Tane Pakkun]] are redesigned into mechanical [[Fire Piranha Plant]]s.
*Mario is no longer seen using the elevator after Donkey Kong kidnaps the Toads and after he is defeated in [[Donkey Kong (level)|the final level]] before the "Plus" levels.
*The [[Ninji (toy)|toy Ninji]]s are now black with red buttons, similar to the regular [[Ninji]]s' current design.
*The Toads no longer make Donkey Kong fall off the building by stepping on his hand, and both them and Mario look in concern when he falls.
*[[Brickman|Brickmen]] are given a pair of movable bricks over their eyes to act as expressive eyebrows.
*Instead of sobbing, Donkey Kong is shown sulking after his defeat in the final cutscene, and Mario does not scold him before giving him the Mini-Mario. However, he does sob after being defeated in-game.
 
=====Audio=====
*The music has been rearranged like other [[reissue|remake]]s.
**Some songs feature extended melodies not heard in their original counterparts, which is notable in songs like the third [[Spooky House]] theme.
*Several songs in the soundtrack have been completely replaced by new tracks, also done by the original composer [[Lawrence Schwedler]]:
**[[Fire Mountain (world)|Fire Mountain]]'s music now features a more mysterious and adventure-like feel as opposed to a more upbeat percussion and melodies.
**[[Twilight City]]'s music now opts for a jazz-like style as opposed to the more upbeat percussion and melodies that are similar to Fire Mountain's music.
**Starting in [[Donkey Kong Jungle (world)|Donkey Kong Jungle]], the Donkey Kong boss battle songs in each world have been replaced with new arrangements of the first boss theme from the GBA version. These correspond to theming of each world. As a result, the boss battles in Spooky House, Mystic Forest and Twilight City no longer reuse the same themes from the first three worlds.
**The music that plays in [[vs. Donkey Kong]] now features an electronic-styled arrangement of the first boss theme.
*In regular levels, the same music plays throughout the entire level, and is not interrupted by a jingle when the player enters a door.
*In Expert levels, the music is no longer played at a faster tempo, and is treated like how it is played in other levels.
*One of the channels heard (specifically the audio of an announcer counting in Spanish) on Donkey Kong's television in the intro is changed to a clip of the remake's arrangement of Donkey Kong Plus' music.
**[[Nate Bihldorff]]'s voice clips of Shy Guy are heard instead of the fast-talking gibberish when Donkey Kong switches channels to a news broadcast.
**The last "Buy them all!" from the TV announcer is slowed down slightly.
*Several archival voice clips of [[Charles Martinet]] as [[Mario]] and the [[Mini Mario (toy)|Mini-Mario]]s are repurposed here, though some of these clips are not present in the original game.
**Contrarily, [[Donkey Kong]] now uses voice clips by his current voice actor, [[Takashi Nagasako]], as opposed to reusing [[Grant Kirkhope]]'s clips from ''[[Donkey Kong 64]]'' and ''[[Mario Golf: Toadstool Tour]]'' as he did in the original game.
**[[Samantha Kelly]], in addition to voicing [[Toad]] (who does not appear in the original game) through archival voice clips, also voices most of the other [[Toad (species)|Toads]] throughout the remake in the same way, instead of [[Jen Taylor]]'s performance from the original game (a few of Taylor's clips are retained in the opening cutscenes, however).
*Some voice cues no longer occur in some cutscenes and gameplay, with the most notable ones being:
**Mario, the Mini-Marios, and the Toads laughing at Donkey Kong before the first final boss battle and [[Donkey Kong Plus]].
**Mario asking, "Hey, Donkey Kong! Are you okay?" in the cutscene before the "Plus" levels.
**The Mini-Mario calling Donkey Kong "monkey man" in the final cutscene.
**Mario saying, "Okey dokey! Let's-a go!" when unlocking a door.
**Mario saying, "Mamma mia!" when all the Mini-Marios get destroyed.
**Mario saying, "We did it! Good job, little guy." when the Mini-Mario unlocks a door.
**Mario saying, "Spaghetti" then "Ravioli" occasionally on the [[Game Over]] screen.
**Mario saying, "Ah, that Charles Martinet. Nice Italian boy!" on the credits roll.


==Characters==
==Characters==
===Main characters===
===Main characters===
{|border=1 cellpadding=3 style=border-collapse:collapse;width:100%
{|border=1 cellpadding=3 style=border-collapse:collapse;width:100%
|-style="background:#0F52BA;color:#fff;"
|-style="background:#0F52BA; color:#fff;"
!width=12%|Character
!width=12%|Character
!width=88%|Description
!width=88%|Description
|-
|-
|align=center|[[File:MvDK NS Mario.png|200x200px]]<br>[[Mario]]
|align=center|[[File:MPSS_Mario.png|130px]]<br>[[Mario]]<ref name=Direct/>
|The titular main protagonist of ''Mario vs. Donkey Kong''. He uses a wide range of moves and abilities as he sets out to rescue the [[Mini Mario (toy)|Mini-Mario]]s from [[Donkey Kong]].  
|The titular protagonist of ''Mario vs. Donkey Kong'' who sets out to rescue the [[Mini Mario (toy)|Mini Mario]]s from [[Donkey Kong]]. He uses a wide range of moves and abilities.
|-
|-
|align=center|[[File:MPS Toad Artwork.png|100px]]<br>[[Toad]]
|align=center|[[File:MPS_Donkey_Kong_Artwork.png|130px]]<br>[[Donkey Kong]]<ref name=Direct/>
|A playable character who has the same abilities as Mario and can be used as the second player character in co-op mode.
|The titular antagonist of ''Mario vs. Donkey Kong''. After kidnapping the Mini Marios, he faces off against Mario to stop him from rescuing them.
|-
|-
|align=center|[[File:MvDK NS DK Bag.png|200px]]<br>[[Donkey Kong]]
|align=center|[[File:MPS_Toad_Artwork.png|100px]]<br>[[Toad]]<ref name=Direct/>
|The titular main antagonist of ''Mario vs. Donkey Kong''. After robbing the [[Mario Toy Company]] and kidnapping all of the Mini-Mario toys, he faces off against Mario to stop him from retrieving them.
|A playable character who can be used in co-op mode alongside Mario.
|-
|-
|align=center|[[File:MvDK NS Mini Mario.png|100px]]<br>[[Mini-Mario]]s
|align=center|[[File:MiniMarioMVDK.png|100px]]<br>[[Mini Mario (toy)|Mini Marios]]<ref name=Direct/>
|Wind-up toys resembling Mario who were kidnapped by Donkey Kong.
|Wind-up toys resembling Mario who were kidnapped by Donkey Kong.
|}
|}
Line 181: Line 58:
==Items and collectibles==
==Items and collectibles==
{|border=1 cellpadding=3 style=border-collapse:collapse;width:100%
{|border=1 cellpadding=3 style=border-collapse:collapse;width:100%
|-style="background:#0F52BA;color:#fff;"
|-style="background:#0F52BA; color:#fff;"
!width=12%|Item
!width=12%|Enemy
!width=88%|Description
!width=88%|Description
|-
|-
|align=center|[[File:NSMBU 1-Up Mushroom.png|100px]]<br>[[1-Up Mushroom]]
|align=center|[[File:KeyMVDK.png|80px]]<br>[[Key]]<ref name=Direct/>
|Green mushrooms that grant the player(s) an extra life.
|-
|align=center|[[File:MarioVsDKSwitch Flyingkey.png|80px]][[File:MarioVsDKSwitch GrayFlyingKey.png|80px]]<br>{{conjectural|[[Flying key]]}}
|These keys fly around the level and must be collected to open chests containing [[extra lives]] in bonus levels. Unlike the standard keys, they simply follow the player around upon contact. Silver flying keys appear in the main and Mini-Mario levels in multiplayer and are required to open the locked doors or chests in addition to the standard keys.
|-
|align=center|[[File:MvsDK NS Hammer.png|80px]]<br>[[Hammer]]
|Items that can be grabbed by Mario and used to defeat enemies.
|-
|align=center|[[File:KeyMVDK.png|80px]]<br>[[Key]]
|Keys are found in the first half of every regular level of the game. They must be taken to locked doors in order to open the second half.
|Keys are found in the first half of every regular level of the game. They must be taken to locked doors in order to open the second half.
|-
|-
|align=center|[[File:MvsDK NS Letter T.png|40px]][[File:MvsDK NS Letter O.png|40px]][[File:MvsDK NS Letter Y.png|40px]]<br>[[Letter Block]]s
|align=center|[[File:NSMBU_1-Up_Mushroom.png|100px]]<br>[[1-Up Mushroom]]<ref name=Direct/>
|Letters that spell out the word "TOY" appearing exclusively in Mini-Mario levels that must be collected to complete the level. They can only be collected by the Mini-Marios.
|Green mushrooms that grant the player(s) an extra life.
|-
|-
|align=center|[[File:MarioVsDKSwitch RedPresent.png|60px]][[File:MarioVsDKSwitch YellowPresent.png|60px]][[File:MarioVsDKSwitch BluePresent.png|60px]]<br>[[Present (Mario vs. Donkey Kong)|Present]]
|Wrapped boxes found in red, yellow, and blue varieties. Once all three are collected in a regular or Plus level, the player will earn a Gold Star for that level.
|}
|}


Line 207: Line 73:
===Enemies===
===Enemies===
{|border=1 cellpadding=3 style=border-collapse:collapse;width:100%
{|border=1 cellpadding=3 style=border-collapse:collapse;width:100%
|-style="background:#0F52BA;color:#fff;"
|-style="background:#0F52BA; color:#fff;"
!width=12%|Enemy
!width=12%|Enemy
!width=88%|Description
!width=88%|Description
|-
|-
|align=center|[[File:MvDKNSKōmori.png|90px]]<br>[[Bat (Mario vs. Donkey Kong)|Bat]]s
|align=center|[[File:ShyGuyMVDK.png|100px]]<br>[[Shy Guy (toy)|Shy Guys]]<ref name=Direct/>
|Bat enemies that fly horizontally, across the stage, and can cause the player(s) to fall from the rope that they were climbing.
|Wind-up Shy Guys that walk throughout the levels, and can be jumped on.
|-
|-
|align=center|[[File:BirdMvsDK.png|90px]]<br>[[Bird (Mario vs. Donkey Kong series)|Bird]]s
|align=center|[[File:FirePiranhaPlantMVDK.png|100px]]<br>[[Tane Pakkun]]<ref name=Direct/>
|Avian enemies that fly around and can drop [[egg]]s on the player(s), which can be avoided by performing a handstand.
|Mechanical plants that spit fireballs, which damages the player(s) upon contact.
|-
|-
|align=center|[[File:MvsDK NS Bob-omb.png|90px]]<br>[[Bob-omb]]s
|align=center|[[File:PurpleRinoMVDK.png|110px]]<br>[[RamRam]]s<ref name=Direct/>
|Enemies that light their fuses and explode a few seconds after when Mario is near. They can be carried by Mario and used to defeat other enemies.
|Enemies resembling purple rhinoceroses. They attack by charging at and ramming the player(s). RamRams can be picked up and thrown on to [[Spike Trap|Spikes]], allowing them to be used as platforms.
|-
|-
|align=center|[[File:MvDKNSBoo.png|90px]]<br>[[Boo]]s
|align=center|[[File:MoncheeMVDK.png|110px]]<br>[[Monchee]]s<ref name=Direct/>
|Wind-up Boos that chase the player(s) when they are not looking and remain still while they are being watched.
|Mechanical monkeys with long tails that hang below the platforms they are on. Mario can hang from their tails without getting harmed. However, he still loses an extra life if he touches a Monchee's body.
|-
|-
|align=center|[[File:BrickmanMVDK.png|90px]]<br>[[Brickman|Brickmen]]
|align=center|[[File:BrickmanMVDK.png|120px]]<br>[[Brickman|Brickmen]]<ref name=Direct/>
|A creature hidden in a pile of bricks. They throw three lines of bricks under them, forcing Mario to [[handstand]] to avoid being hit.
|A creature hidden in a pile of bricks. They throw three lines of bricks under them, forcing Mario to [[handstand]] to avoid being hit.
|-
|-
|align=center|[[File:MvDK NS Bucket Man.png|69px]]<br>[[Bucket Man|Bucket Men]]
|align=center|[[File:NinjiMVDK.png|100px]]<br>[[Ninji (toy)|Ninjis]]<ref name=Direct/>
|Sentient [[Bin|Garbage Can]] enemies. Mario must be careful when picking up Garbage Cans, as they may really be Bucket Men in disguise. They cannot be picked up, but can be defeated with a hammer.
|-
|align=center|[[File:MvDKNSFirebird.png|90px]]<br>[[Fire bird]]s
|Flaming avian enemies that fly across the stage and can drop burning eggs on the player(s).
|-
|align=center|[[File:KaenHeiho Mucho MvsDK Switch.png|90px]]<br>[[Fire Shy Guy]]s
|Snifit-like Shy Guys that attack the player(s) with fire from their mask.
|-
|align=center|[[File:MvsDK Switch Fireball.png|70px]][[File:BlueFireballMvsDKSwitch.png|70px]]<br>[[Fireball (Donkey Kong)|Fireball]]s
|Enemies that move from side to side on a platform. Upon contact, red ones burn the player and blue ones freeze the player.
|-
|align=center|[[File:LavaBubbleMVDK.png|90px]]<br>[[Lava Bubble]]s
|Enemies that are found jumping repeatedly out of [[lava]], and burn the player(s) upon touching them.
|-
|align=center|[[File:MvDK_NS_Monchee.png|90px]]<br>[[Monchee]]s
|Mechanical monkeys with long tails that hang below the platforms they are on. Mario can hang from their tails without getting harmed. However, he still loses an extra life if he touches a Monchee's body.
|-
|align=center|[[File:MvDK NS Mini Ninji.png|90px]]<br>[[Ninji]]s
|Mechanical enemies wearing black ninja outfits with two red buttons. They jump repeatedly in place, and can be used as platforms to traverse spikes.
|Mechanical enemies wearing black ninja outfits with two red buttons. They jump repeatedly in place, and can be used as platforms to traverse spikes.
|-
|-
|align=center|[[File:MvDKNSPolterguy.png|70px]][[File:MvDKNSPolterguyBlock.png|69px]]<br>[[Polterguy]]s
|align=center|[[File:LavaBubbleMVDK.png|100px]]<br>[[Lava Bubble]]s<ref name=Direct/>
|Wind-up Shy Guy ghost enemies that transform into blocks when the player(s) press a Color Switch.
|Enemies that are found jumping repeatedly out of [[lava]], and will burn the player(s) upon touching them.
|-
|align=center|[[File:PurpleRinoMVDK.png|90px]]<br>[[RamRam]]s
|Purple rhinoceroses resembling [[Rambi]], an animal friend from ''[[Donkey Kong Country]]''. They attack by charging at and ramming the player(s). RamRams can be picked up and thrown on to [[Spike Trap|spike]]s, allowing them to be used as platforms.
|-
|align=center|[[File:Robokikki Remake.png|90px]]<br>[[Robo Kikki]]
|Robotic enemies with long tails that function identically to Monchee.
|-
|align=center|[[File:MvDK NS Mini Shy Guy.png|90px]]<br>[[Shy Guy]]s
|Wind-up Shy Guys that walk throughout the levels, and can be jumped on.
|-
|align=center|[[File:MvDK NS Sir Shovalot.png|90px]]<br>[[Sir Shovalot]]s
|Knight-like enemies that push the player(s) using their shield.
|-
|-
|align=center|[[File:MvDK NS Snapjaw.png|90px]]<br>[[Snapjaw]]s
|align=center|[[File:SnapjawMVDK.png|90px]]<br>[[Snapjaw]]s<ref name=Direct/>
|Crocodile-like enemies that climb [[rope]]s. They can only be defeated by falling fruit.
|Crocodile-like enemies that climb [[rope]]s. They can only be defeated by falling fruit.
|-
|-
|align=center|[[File:KataKata Yariho MVSDK switch.png|90px]]<br>[[Spear Guy]]s
|Enemies that are first found sleeping. Once Mario gets near them, they wake up and start running after him. They go back to sleep if they touch a platform's edge.
|-
|align=center|[[File:FirePiranhaPlantMVDK.png|90px]]<br>[[Tane Pakkun]]
|Mechanical Piranha Plants that spit fireballs, which damages the player(s) upon contact.
|-
|align=center|[[File:ThwimpMvsDK.png|90px]]<br>[[Thwimp]]s
|Enemies that attempt to crush the player(s) when they get close.
|-
|align=center|[[File:ThwompMvsDK.png|90px]]<br>[[Thwomp]]s
|Enemies that fall down when the player(s) approach them. Touching one causes an extra life to be lost.
|-
|align=center|[[File:Katakata Spanner Heihou Remake.png|90px]]<br>[[Wrench Shy Guy]]s
|Black Shy Guys that throw spanners at the player.
|}
===Obstacles===
{|border=1 cellpadding=3 style=border-collapse:collapse;width:100%
|-style="background:#0F52BA;color:#fff;"
!width=12%|Obstacle
!width=88%|Description
|-
|align=center|[[File:BirdNestMvsDK.png|90px]]<br>[[Bird Nest]]
|Objects that birds can spawn from.
|-
|align=center|[[File:CandleMvsDK.png|90px]]<br>[[Candle]]
|Obstacles that moves up and down and burn the player(s) on contact. They can be defeated with a [[Hammer]].
|-
|align=center|[[File:MarioVsDKSwitch_Cannon.png|90px]]<br>[[Cannon]]
|Obstacles that tilt up and down, firing cannonballs.
|-
|align=center|[[File:MarioVsDKSwitch_Cannonball.png|90px]]<br>[[Cannonball]]
|Obstacles that are fired from cannons.
|-
|align=center|[[File:MarioVsDKSwitch_FallingSpike.png|90px]]<br>[[Falling spike]]
|Spikes that fall from ceilings as Mario gets near them. Falling spikes that get stuck on the ground act as temporary platforms for the player.
|-
|align=center|[[File:FlowerFanRedOff.png|50px]][[File:MarioVsDKSwitch_YellowFlowerFanOff.png|50px]][[File:MarioVsDKSwitch_BlueFlowerFanOff.png|50px]]<br>[[File:FlowerFanRedOn.png|50px]][[File:MarioVsDKSwitch_YellowFlowerFanOn.png|50px]][[File:MarioVsDKSwitch_BlueFlowerFanOn.png|50px]]<br>[[Flower Fan]]
|Floating, fan-like flowers that produce a continuous gust, which can carry Mario and various objects in one direction. Flower Fans of a specific color are activated simultaneously by pressing a corresponding Color Switch.
|-
|align=center|[[File:MarioVsDKSwitch_Icicle.png|90px]]<br>[[Icicle]]
|Icy stalactites that function identically to falling spikes.
|-
|align=center|[[File:LavaGeyserMVDK.png|80px]]<br>[[Lava Geyser]]
|Spouts of lava that rise and cause [[Lift]]s to float on top of them, allowing the player(s) to reach higher ground.
|-
|align=center|[[File:OilMvsDK.png|90px]]<br>[[Oil]]
|Obstacles that move up and down and burn the player(s) on contact. They can be defeated with a Hammer.
|-
|align=center|[[File:SpikesMVDK.png|160px]]<br>[[Spike Trap|Spike]]
|Harmful traps that cause the player(s) to lose a life if touched.
|-
|align=center|[[File:MvDK-Spiked Barrel.png|90px]]<br>[[Spiked Barrel]]<ref>''Mario vs. Donkey Kong'' (Nintendo Switch) internal filename (<tt>Model/BarrelSpiked.bfres.zs</tt>)</ref>
|Barrels with spiked rims that are thrown as projectiles by Donkey Kong in certain boss battles.
|-
|align=center|[[File:BlockLiftMVDK.png|80px]]<br>[[Thwomp Platform]]
|Grey and yellow stone blocks that rise when the player(s) stand on them.
|-
|align=center|[[File:MvsDK NS Wire Trap.png|90x]]<br>[[Wire Trap]]
|Indestructible balls of electricity that travel along [[wire]]s and electrocute Mario upon contact.
|}
|}


Line 330: Line 106:
===Blocks===
===Blocks===
{|border=1 cellpadding=3 style=border-collapse:collapse;width:100%
{|border=1 cellpadding=3 style=border-collapse:collapse;width:100%
|-style="background:#0F52BA;color:#fff;"
|-style="background:#0F52BA; color:#fff;"
!width=12%|Block
!width=12%|Block
!width=88%|Description
!width=88%|Description
|-
|-
|align=center|[[File:MarioVsDKSwitch_BobombBlock.png|80px]]<br>[[Bob-omb Block]]
|align=center|[[File:HelpBlockMVDK.png|80px]]<br>[[Help Block]]s<ref name=Direct/>
|Blocks that can only be destroyed by [[Bob-omb]]s.
|-
|align=center|[[File:MvsDK NS Donut Block.png|80px]]<br>[[Donut Block]]
|Orange blocks that fall if the player stands on them for too long.
|-
|align=center|[[File:DottedLineBlockRedMVDK.png|49px]][[File:DottedLineBlockYellowMVDK.png|50px]][[File:DottedLineBlockBlueMVDK.png|50px]]<br>[[Dotted-Line Block]]
|Blocks that become solid once a [[Color Switch]] of the same color is activated by the player(s).
|-
|align=center|[[File:HelpBlockMVDK.png|80px]]<br>[[Message Block|Help Block]]
|Gray and black variants of [[? Block]]s that give the player(s) hints and information about the game when hit.
|Gray and black variants of [[? Block]]s that give the player(s) hints and information about the game when hit.
|-
|-
|align=center|[[File:MarioVsDKSwitch IceBlock.png|80px]]<br>[[Ice Block]]
|Light blue frozen blocks that come in solid and semisolid variants, and often connect to form icy terrain with slippery traction affecting thrown objects and the player(s).
|-
|-
|align=center|[[File:SandBlockMVDK.png|80px]]<br>[[Sand block]]
|align=center|[[File:SandBlockMVDK.png|80px]]<br>[[Sand block]]s<ref name=Direct/>
|Blocks that crumble into dust when stood on.
|Blocks that crumble into dust when stood on.
|-
|-
|align=center|[[File:MvDKNSWarpBoxRed.png|52px]][[File:MvDKNSWarpBoxYellow.png|50px]][[File:MvDKNSWarpBoxBlue.png|48px]]<br>[[Warp Box]]
|align=center|[[File:DottedLineBlockRedMVDK.png|49px]][[File:DottedLineBlockYellowMVDK.png|50px]][[File:DottedLineBlockBlueMVDK.png|50px]]<br>[[Dotted-Line Block]]s<ref name=Direct/>
|Clear boxes that teleport the player to another box with the corresponding color and are activated by Color Switches.
|Blocks that become solid once a [[Color Switch]] of the same color is activated by the player(s).
|}
 
===Platforms===
{|border=1 cellpadding=3 style=border-collapse:collapse;width:100%
|-style="background:#0F52BA;color:#fff;"
!width=12%|Platform
!width=88%|Description
|-
|-
|align=center|[[File:LiftMVDK.png|100px]]<br>[[Lift]]
|Platforms that are found traveling along tracks, or being lifted by [[Lava Geyser]]s.
|-
|align=center|[[File:SemisolidPlatformMVDK.png|120px]]<br>[[Semisolid Platform]]
|Platforms of varying styles that have solid surfaces, but can be jumped through from below.
|}
|}


===Other===
===Obstacles and platforms===
{|border=1 cellpadding=3 style=border-collapse:collapse;width:100%
{|border=1 cellpadding=3 style=border-collapse:collapse;width:100%
|-style="background:#0F52BA;color:#fff;"
|-style="background:#0F52BA; color:#fff;"
!width=12%|Object
!width=12%|Object
!width=88%|Description
!width=88%|Description
|-
|-
|align=center|[[File:BarrelMVDK.png|79px]]<br>[[Barrel]]
|align=center|[[File:SpikesMVDK.png|160px]]<br>[[Spike Trap|Spikes]]<ref name=Direct/>
|Can be carried and thrown by the player(s). They can be used to defeat certain enemies, or as auxiliary platforms to reach other platforms or to pass wide gaps with [[Spike Trap|spike]]s.
|Harmful traps that cause the player(s) to lose a life if touched.
|-
|-
|align=center|[[File:MarioVsDKSwitch_CheckpointFlagActive.png|70px]][[File:MarioVsDKSwitch_CheckpointFlagInactive.png|59px]]<br>[[Checkpoint Flag]]
|align=center|[[File:LiftMVDK.png|100px]]<br>[[Lift]]s<ref name=Direct/>
|A flag with Mario's insignia on it that acts as a checkpoint for players in the [[Easy Mode|Casual Style]]. Inactive Checkpoint Flags can be unfurled by coming into contact with one, which will become a new checkpoint that the player will return to upon getting bubbled.
|Platforms that are found traveling along tracks, or being lifted by [[Lava Geyser]]s.
|-
|align=center|[[File:MvDK NS Switch.png|60px]][[File:YellowSwitchMVDK.png|63px]][[File:BlueSwitchMVDK.png|58px]]<br>[[Color Switch]]
|Switches are found in three versions: red, yellow, and blue. As the main effect, the switch that is active makes platforms, blocks, and ladders of the same color available to use.
|-
|align=center|[[File:MvDK NS Garbage Can.png|80px]]<br>[[Bin|Garbage Can]]
|Can be carried and thrown by the player(s). They can be used to defeat certain enemies, or as auxiliary platforms to reach other platforms or to pass wide gaps with [[Spike Trap|spike]]s.
|-
|-
|align=center|[[File:LadderMVDK.png|60px]]<br>[[Ladder]]
|align=center|[[File:LadderMVDK.png|60px]]<br>[[Ladder]]s<ref name=Direct/>
|Climbable objects of various lengths and visual styles. Some can be tuned on and off by Color Switches.
|Climbable objects of various colors, lengths, and visual styles.
|-
|-
|align=center|[[File:RopeMVDK.png|40px]]<br>[[File:HorizontalRopeMVDK.png|220px]]<br>[[Rope]]
|align=center|[[File:RopeMVDK.png|40px]]<br>[[File:HorizontalRopeMVDK.png|220px]]<br>[[Rope]]s<ref name=Direct/>
|Climbable objects that hang from trees or metal rings. [[Snapjaw]]s can be found moving along some vertical ropes. Horizontal rope variants can also be found, which the player can grab and swing upwards from.
|Climbable objects that hang from trees or metal rings. [[Snapjaw]]s can be found moving along some vertical ropes. Horizontal rope variants can also be found, which the player can grab and swing upwards from.
|-
|-
|align=center|[[File:MvDK NS Spring.png|60px]]<br>[[Yellow Spring|Spring]]
|align=center|[[File:TrampolineMVDK.png|60px]]<br>[[Yellow Spring|Springs]]<ref name=Direct/>
|Can be jumped off of to reach high platforms.
|Can be jumped off of to reach high platforms.
|-
|-
|align=center|[[File:MvsDK NS Toy box.png|100px]]<br>[[Toy box (object)|Toy box]]
|align=center|[[File:LavaGeyserMVDK.png|80px]]<br>[[Lava Geyser]]s<ref name=Direct/>
|Objects that serve as the goal in Mini-Mario levels and can be opened by collecting all three Letter Blocks in the level.
|Spouts of lava that rise and cause [[Lift]]s to float on top of them, allowing the player(s) to reach higher ground.
|-
|-
|align=center|[[File:TrackMVDK.png|220px]]<br>[[Track]]
|align=center|[[File:RedSwitchMVDK.png|60px]][[File:YellowSwitchMVDK.png|63px]][[File:BlueSwitchMVDK.png|58px]]<br>[[Color Switch]]es<ref name=Direct/>
|Switches are found in three versions: red, yellow, and blue. As the main effect, the switch that is active makes platforms, blocks, and ladders of the same color available to use.
|-
|align=center|[[File:TrackMVDK.png|220px]]<br>[[Track]]s<ref name=Direct/>
|Objects that constantly move platforms along a set path.
|Objects that constantly move platforms along a set path.
|-
|-
|align=center|[[File:MvDK-Trampoline.png|100px]]<br>[[Trampoline]]
|align=center|[[File:SemisolidPlatformMVDK.png|120px]]<br>[[Semisolid Platform]]s<ref name=Direct/>
|Functions the same as springs but can also be picked up and thrown.
|Platforms of varying styles that have solid surfaces, but can be jumped through from below.
|}
 
==Reception==
{|class="wikitable reviews"
!colspan="4"style="font-size:120%;text-align:center;background-color:silver"|Reviews
|-style="background-color:#E6E6E6"
|Release
|Reviewer, Publication
|Score
|Comment
|-
|-
|[[Nintendo Switch]]
|align=center|[[File:BarrelMVDK.png|79px]][[File:GarbageCanMVDK.png|80px]]<br>[[Barrel]]s and [[Bin|Garbage Can]]s<ref name=Direct/>
|Charles Harte, [https://www.gameinformer.com/review/mario-vs-donkey-kong/the-rivalry-lives-on/ GameInformer]
|Can be carried and thrown by the player(s). They can be used to defeat certain enemies, or as auxiliary platforms to reach other platforms or to pass wide gaps with [[Spike Trap|Spikes]].
|8/10
|align="left"|"''Mario vs. Donkey Kong is a simple game, but as is the case with Mario's best titles, there's an elegance to that simplicity. Nintendo has done a stellar job adding features to make it more palatable to a modern audience, but it only comes together because of how well the classic levels hold up. Mario and Donkey Kong have been rivals for over 40 years, and this game admirably carries that legacy forward.''"
|-
|-
|Nintendo Switch
|align=center|[[File:BlockLiftMVDK.png|80px]]<br>[[Kurasshā]]<ref name=Direct/>
|Steve Watts, [https://www.inverse.com/gaming/super-mario-rpg-remake-review GameSpot]
|Grey and yellow stone blocks that rise when the player(s) stand on them.
|7/10
|align="left"|"''Mario vs. Donkey Kong feels very retro in certain respects. It's designed to be played in short bursts, which can feel anachronistic on a modern handheld hybrid that's perfectly suited for long play sessions. But it's also a throwback in the best ways, recapturing the clever aha moments of puzzle-platforming that made its predecessors so memorable, all while packing distinct visual improvements and quality-of-life tweaks that bring out its charm like never before.''"
|-
|Nintendo Switch
|Eric Van Allen, [https://www.destructoid.com/reviews/review-mario-vs-donkey-kong-nintendo-switch/ Destructoid]
|7.5/10
|align="left"|"''I could see myself blasting through levels of Mario vs. Donkey Kong while waiting for a flight at the airport, or on the train to work, and that’s the best-case scenario for this package, brimming with bite-sized platforming challenges. It may not contain all the spectacle of others, but there’s enough precise jumping and quick calculations here to satisfy the more hardcore, goal-oriented, score-chasing Mario players around.''"
|-
!colspan="4"style="background-color:silver;font-size:120%;text-align:center;"|Aggregators
|-style="background-color:#E6E6E6"
|colspan=2|Compiler
|colspan=2|Platform / Score
|-
|-
|colspan=2|Metacritic
|colspan=2 style="background-color:LimeGreen"|[https://www.metacritic.com/game/mario-vs-donkey-kong-2024/ 77]
|}
|}
===Sales===
As of March 31, 2024, the game had sold 1.12 million units worldwide.<ref>Nintendo (May 7, 2024) [https://www.nintendo.co.jp/ir/pdf/2024/240507_3e.pdf]. ''Financial Results Explanatory Material, Nintendo Co., Ltd''. Retrieved May 8, 2024.</ref>
==Promotion==
[[File:MvDK NS DK Tin Badge.jpg|130px|thumb|The Donkey Kong tin badge]]
*By pre-ordering the game through Otakara, customers received a tin badge depicting Donkey Kong.<ref>[https://www.otakarasouko.com/mariovsdonkeykong/ 【オリジナル特典】マリオvs.ドンキーコング 予約受付中] ''Otakarasoko''.</ref>
*A bundle containing the game, a 40-piece puzzle, and a set of three stickers is sold on the European [[My Nintendo|My Nintendo Store]].<ref>[https://store.nintendo.co.uk/en/mario-vs-donkey-kong-puzzle-set-of-3-stickers-B00542 Mario vs. Donkey Kong + Puzzle + Set of 3 Stickers]. store.nintendo.co.uk. Retrieved January 14, 2024. ([https://archive.ph/sxN8j Archived] January 14, 2024, 22:30:06 UTC via archive.today.)</ref>
{{br}}
==Media==
{{media table
|file1=MvsDK Switch Donkey Kong Plus.wav
|title1=Donkey Kong Plus
|length1=0:30
}}


==References to other media==
==References to other media==
*''[[Dance Dance Revolution: Mario Mix]]'': Mario's official artwork uses the same pose as this game, albeit updated.
*''[[Super Mario 3D World]]'': Some of Mario's voice clips are reused from this game. The heads-up display is also somewhat adapted from this game including its font, although the character portraits are rendered 3D models instead of 2D artwork.<ref name=Direct/>
*''[[Mario Kart Wii]]'': At least one of Mario's voice clips is reused from this game, as are some of Donkey Kong's voice clips.
*''[[Mario Kart 8]]'': Some of Donkey Kong's voice clips are reused from this game.<ref name=Direct/>
*''[[Mario vs. Donkey Kong: Mini-Land Mayhem!]]'': The background of Merry Mini-Land is seemingly based on [[Coaster Hills]], an attraction from this game.
*''[[Mario Party: Star Rush]]'': Mario's render for this game is reused for his life icon while Toad's life icon is a recolored variant of other colored Toads' renders.<ref name=Direct/>
*''[[Super Mario 3D Land]]'': Mario's humming in one of the cutscenes is reused from this game.
*''[[Super Mario Maker 2]]'': [[Builder Mario|Builder Toads]] can be seen working in the [[Mario Toy Company]] building's factory.<ref name=Direct/>
*''[[Super Mario 3D World]]'': Some of Mario's voice clips are reused from this game. The heads-up display is also somewhat adapted from this game including its font, although the character portraits are rendered 3D models instead of 2D artwork.
*''[[Mario Kart 8]]'': Some of Donkey Kong's voice clips are reused from this game.
*''[[Super Mario Maker]]'': Builder Toads can be seen working in the [[Mario Toy Company]] building's factory.
*''[[Mario Party: Star Rush]]'': Mario's render for this game is reused for his life icon while Toad's life icon is a recolored variant of other colored Toads' renders.
*''[[Mario Party Superstars]]'': Toad's artwork from this game is repurposed.
 
==Staff==
{{main|List of Mario vs. Donkey Kong (Nintendo Switch) staff}}
''Mario vs. Donkey Kong'' was developed by the Nintendo Software Technology Corporation, who developed every previous game in the [[Mario vs. Donkey Kong (series)|series]] including the original game. Vivek Melwani, who was previously involved with ''[[Super Mario 3D World + Bowser's Fury]]'', took on director duties for the remake. [[Lawrence Schwedler]], after leaving NST to work at the [[DigiPen Institute of Technology]] around 2012, returns as the music director for the remake, along with bringing DigiPen's music department to help compose the music.


==Gallery==
==Gallery==
{{main-gallery}}
<gallery>
<gallery>
MvDK NS Mario Toad.png|[[Mario]] and [[Toad]]
MvsDK NS Logo.png|The game's logo
MvDK NS Bubble Mario.png|Mario inside a [[bubble]]
MvsDK NS Key Artwork.png|Key artwork with logo
MvDK NS Mario Hammer.png|Mario using a [[Hammer]]
MvDK NS Japanese Key Art.png|Japanese key artwork with logo
MvDK NS Mini Mario Orb.png|A [[Mini-Mario]] inside an orb
MVDKEnglishRevealCard.png|The reveal headline in the North American September 2023 Nintendo Direct
MvDK NS Mario Holding Key.png|Mario holding a [[Key]]
MvDKJppromo.jpg|Title card in the Japanese September 2023 Nintendo Direct
MvDK NS Donkey Kong.png|[[Donkey Kong]]
MvDK NS Cutscene Mario DK.png|Cutscene
MvsDK NS Level 1-1.png|Screenshot of [[Level 1-1 (Mario vs. Donkey Kong)|Level 1-1]]
MvDK Switch Brickman.jpg|Screenshot of [[Level 1-6 (Mario vs. Donkey Kong)|Level 1-6]]
MvDK NS Climbing Toad Screenshot.png|Screenshot of [[Level 2-DK]]
Mario vs. DK Switch Box JpArt Prerelease.jpg|Prerelease Japanese box art
</gallery>
</gallery>


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[[Category:2024 games]]
[[Category:2024 games]]
[[Category:Reissues]]
[[Category:Reissues]]
[[Category:Games with demos]]
[[it:Mario vs. Donkey Kong (Nintendo Switch)]]
[[it:Mario vs. Donkey Kong (Nintendo Switch)]]

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