Editing Mario vs. Donkey Kong
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'''''Mario vs. Donkey Kong''''' is a game for the [[Game Boy Advance]]. It is more or less a spiritual successor to ''[[Donkey Kong (Game Boy)|Donkey Kong]]'' for the [[Game Boy]], as it features the return of many original elements such as the construction site setting, Mario's athleticism, his rivalrly with [[Donkey Kong]], usage of the [[hammer]], and borrows elements from ''[[Super Mario Bros. 2]]'', especially with picking up enemies and items. Despite bringing elements from the previous [[Genre#Platform|platformers]], ''Mario vs. Donkey Kong'' is more of a puzzle platformer; Mario must find the best route to complete the level by hitting switches and interacting with other objects, often in a specific order. This game spawned multiple sequels and became the first installment of the [[Mario vs. Donkey Kong (series)|''Mario vs. Donkey Kong'' series]]; this is the only game in the series, however, to feature Mario himself as a playable character, since the later games have the player control [[Mini-Mario]]s. | '''''Mario vs. Donkey Kong''''' is a game for the [[Game Boy Advance]]. It is more or less a spiritual successor to ''[[Donkey Kong (Game Boy)|Donkey Kong]]'' for the [[Game Boy]], as it features the return of many original elements such as the construction site setting, Mario's athleticism, his rivalrly with [[Donkey Kong]], usage of the [[hammer]], and borrows elements from ''[[Super Mario Bros. 2]]'', especially with picking up enemies and items. Despite bringing elements from the previous [[Genre#Platform|platformers]], ''Mario vs. Donkey Kong'' is more of a puzzle platformer; Mario must find the best route to complete the level by hitting switches and interacting with other objects, often in a specific order. This game spawned multiple sequels and became the first installment of the [[Mario vs. Donkey Kong (series)|''Mario vs. Donkey Kong'' series]]; this is the only game in the series, however, to feature Mario himself as a playable character, since the later games have the player control [[Mini Mario (toy)|Mini-Mario]]s. | ||
The game was re-released as a free downloadable title for the [[Nintendo 3DS]] on December 16, 2011. However, it was only available to people who purchased a Nintendo 3DS prior to the August 12, 2011 price drop, meaning that they had to be a part of the [[Virtual Console#Nintendo 3DS Ambassador Program|Nintendo 3DS Ambassador Program]]. It was re-released again on the [[Wii U]]'s [[Virtual Console#Wii U|Virtual Console]] in Japan on July 23, 2014, in Europe on September 17, 2015, in Australia on September 18, 2015 and in the Americas on February 9, 2017. | The game was re-released as a free downloadable title for the [[Nintendo 3DS]] on December 16, 2011. However, it was only available to people who purchased a Nintendo 3DS prior to the August 12, 2011 price drop, meaning that they had to be a part of the [[Virtual Console#Nintendo 3DS Ambassador Program|Nintendo 3DS Ambassador Program]]. It was re-released again on the [[Wii U]]'s [[Virtual Console#Wii U|Virtual Console]] in Japan on July 23, 2014, in Europe on September 17, 2015, in Australia on September 18, 2015 and in the Americas on February 9, 2017. | ||
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|Donut Blocks are platforms that fall down if Mario or Mini-Mario stays too long on them. | |Donut Blocks are platforms that fall down if Mario or Mini-Mario stays too long on them. | ||
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|align="center"|[[File:MvsDK Elevator.png]]{{br}}[[ | |align="center"|[[File:MvsDK Elevator.png]]{{br}}[[Elevator]] | ||
|Elevators are found moving on lines. Their directions can be changed with a switch. | |Elevators are found moving on lines. Their directions can be changed with a switch. | ||
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==Names in other languages== | ==Names in other languages== | ||
{{foreign names | {{foreign names | ||
| | |Jap=マリオ{{ruby|vs.|ブイエス}}ドンキーコング | ||
| | |JapR=Mario buiesu Donkī Kongu | ||
| | |JapM=Mario vs. Donkey Kong | ||
}} | }} | ||