Editing Mario vs. Donkey Kong
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==Glitches== | ==Glitches== | ||
===Game softlock=== | ===Game softlock=== | ||
In the second room of [[Level | In the second room of [[Level 4-3 (Mario vs. Donkey Kong)|Level 3-3]], Mario must go near the spring on the far right side of the screen. When the bottommost red [[Polterguy]] is close to the invisible wall on the right side of the screen, but is not touching the wall, Mario must press the red switch to turn the Polterguy into a stationary block. If the space in between the Polterguy and the wall is roughly equivalent to the width of Mario's sprite, Mario must perform a high jump on the spring while moving to the right. If performed correctly, Mario will not collide with the invisible wall, causing him to fly off screen, where he falls briefly until taking damage. At this point, Mario would normally lose a life and the room would be restarted; however, instead, all elements of the level continue to move indefinitely without the timer decrementing, putting the game in an [[unwinnable state]], where the only action the player can take is to reset the system. | ||
===Mario floats in midair while crushed=== | ===Mario floats in midair while crushed=== |