Editing Mario vs. Donkey Kong

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A [[Mario vs. Donkey Kong (Nintendo Switch)|remake]] of the same name was released for the [[Nintendo Switch]] on February 16, 2024.
A [[Mario vs. Donkey Kong (Nintendo Switch)|remake]] of the same name was released for the [[Nintendo Switch]] on February 16, 2024.
==Story==
==Story==
The following text is taken from page 6 of the North American instruction booklet for the game:
The following text is taken from page 6 of the North American instruction booklet for the game:
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After Mario chases Donkey Kong through six more worlds, Donkey Kong checks his bag a second time. Presuming that Donkey Kong's bag is empty, Mario laughs at him until six Mini-Marios drop from the bag, which Donkey Kong grabs as he flees. Finally, Donkey Kong faces Mario in a [[Vs. Donkey Kong Plus|giant robot]] holding the Mini-Marios, which Mario promptly frees while fighting Donkey Kong, eventually wrecking the machine and electrocuting Donkey Kong in the process. After this, Mario is about to scold Donkey Kong for what he did, but finds that Donkey Kong is crying in pity and shame. Mario cheers him up by giving him a free Mini-Mario. Donkey Kong gets what he has wanted all along, while Mario and the remaining Mini-Marios celebrate as the true end credits roll.
After Mario chases Donkey Kong through six more worlds, Donkey Kong checks his bag a second time. Presuming that Donkey Kong's bag is empty, Mario laughs at him until six Mini-Marios drop from the bag, which Donkey Kong grabs as he flees. Finally, Donkey Kong faces Mario in a [[Vs. Donkey Kong Plus|giant robot]] holding the Mini-Marios, which Mario promptly frees while fighting Donkey Kong, eventually wrecking the machine and electrocuting Donkey Kong in the process. After this, Mario is about to scold Donkey Kong for what he did, but finds that Donkey Kong is crying in pity and shame. Mario cheers him up by giving him a free Mini-Mario. Donkey Kong gets what he has wanted all along, while Mario and the remaining Mini-Marios celebrate as the true end credits roll.
{{br|left}}
{{br|left}}
==Gameplay==
==Gameplay==
[[File:MVDK 1-2 2.png|thumb|240px|right]]
[[File:MVDK 1-2 2.png|thumb|240px|right]]
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|Bob-ombs are dropped out of dispensers. They light their fuses when Mario is near and explode moments later. They can be used to destroy blocks to progress.
|Bob-ombs are dropped out of dispensers. They light their fuses when Mario is near and explode moments later. They can be used to destroy blocks to progress.
|align="center"|[[Level 7-3|Level 5-3]]
|align="center"|[[Level 7-3|Level 5-3]]
|align="center"|[[Level EX-16|Level x-12]]
|align="center"|[[Level x-12]]
|-
|-
|align="center"|[[File:MvsDK Boo.png]]{{br}}[[Boo]]
|align="center"|[[File:MvsDK Boo.png]]{{br}}[[Boo]]
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|Flaming birds that appear in [[Fire Mountain (world)|Fire Mountain]]. They also drop burning eggs at Mario.
|Flaming birds that appear in [[Fire Mountain (world)|Fire Mountain]]. They also drop burning eggs at Mario.
|align="center"|[[Level 3-2 (Mario vs. Donkey Kong)|Level 3-2]]
|align="center"|[[Level 3-2 (Mario vs. Donkey Kong)|Level 3-2]]
|align="center"|[[Level EX-11|Level x-9]]
|align="center"|[[Level x-9]]
|-
|-
|align="center"|[[File:MvsDK Blowtorch Guy.png]]{{br}}[[Fire Shy Guy]]
|align="center"|[[File:MvsDK Blowtorch Guy.png]]{{br}}[[Fire Shy Guy]]
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|Podoboos are found jumping out from [[lava]]. They can burn Mario in one touch, and cannot be defeated.
|Podoboos are found jumping out from [[lava]]. They can burn Mario in one touch, and cannot be defeated.
|align="center"|[[Level 3-3 (Mario vs. Donkey Kong)|Level 3-3]]
|align="center"|[[Level 3-3 (Mario vs. Donkey Kong)|Level 3-3]]
|align="center"|[[Level EX-3|Level x-3]]
|align="center"|[[Level x-3]]
|-
|-
|align="center"|[[File:MvsDK ShyGuyGhost.png]]{{br}}[[Polterguy]]
|align="center"|[[File:MvsDK ShyGuyGhost.png]]{{br}}[[Polterguy]]
|Polterguys move from side to side. There are three variations of this species: blue, red, and yellow. If a switch of their respective color is pressed, they turn into safe, stationary blocks.
|Polterguys move from side to side. There are three variations of this species: blue, red, and yellow. If a switch of their respective color is pressed, they turn into safe, stationary blocks.
|align="center"|[[Level 5-3 (Mario vs. Donkey Kong)|Level 4-3]]
|align="center"|[[Level 5-3 (Mario vs. Donkey Kong)|Level 4-3]]
|align="center"|[[Level EX-13|Level x-10]]
|align="center"|[[Level x-10]]
|-
|-
|align="center"|[[File:MvsDK RamRam.png]]{{br}}[[RamRam]]
|align="center"|[[File:MvsDK RamRam.png]]{{br}}[[RamRam]]
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|Simple enemies that move side to side continuously.
|Simple enemies that move side to side continuously.
|align="center"|[[Level 1-1 (Mario vs. Donkey Kong)|Level 1-1]]
|align="center"|[[Level 1-1 (Mario vs. Donkey Kong)|Level 1-1]]
|align="center"|[[Level EX-9|Level x-7]]
|align="center"|[[Level x-7]]
|-
|-
|align="center"|[[File:MvsDK SirShovalot.png]]{{br}}[[Sir Shovalot]]
|align="center"|[[File:MvsDK SirShovalot.png]]{{br}}[[Sir Shovalot]]
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|Thwimps jump from side to side, trying to crush Mario. They are invulnerable.
|Thwimps jump from side to side, trying to crush Mario. They are invulnerable.
|align="center"|[[Level 5-1 (Mario vs. Donkey Kong)|Level 4-1]]
|align="center"|[[Level 5-1 (Mario vs. Donkey Kong)|Level 4-1]]
|align="center"|[[Level EX-5|Level x-4]]
|align="center"|[[Level x-4]]
|-
|-
|align="center"|[[File:MvsDK Thwomp.png]]{{br}}[[Thwomp]]
|align="center"|[[File:MvsDK Thwomp.png]]{{br}}[[Thwomp]]
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|Thwomp Platforms fall from the ceiling, just like normal [[Thwomp]]s. However, they keep rising and falling in a set pattern even if Mario is not near. They can be used as platforms.
|Thwomp Platforms fall from the ceiling, just like normal [[Thwomp]]s. However, they keep rising and falling in a set pattern even if Mario is not near. They can be used as platforms.
|align="center"|[[Level 3-2 (Mario vs. Donkey Kong)|Level 3-2]]
|align="center"|[[Level 3-2 (Mario vs. Donkey Kong)|Level 3-2]]
|align="center"|[[Level EX-11|Level x-9]]
|align="center"|[[Level x-9]]
|-
|-
|align="center"|[[File:MvsDK WireTrap.png]]{{br}}[[Wire Trap]]
|align="center"|[[File:MvsDK WireTrap.png]]{{br}}[[Wire Trap]]
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===Mario floats in midair while crushed===
===Mario floats in midair while crushed===
In [[Level EX-3|Level x-3]], if Mario gets crushed by a [[Thwomp Platform]] while standing on a [[lift]] platform, Mario will be flattened and lose a life, but as the animation of him floating to the ground is played, he will still follow the movements of the platform. This can cause Mario to continuously float in the air, and can also cause him to float upwards.
In [[Level x-3]], if Mario gets crushed by a [[Thwomp Platform]] while standing on a [[lift]] platform, Mario will be flattened and lose a life, but as the animation of him floating to the ground is played, he will still follow the movements of the platform. This can cause Mario to continuously float in the air, and can also cause him to float upwards.


===Stopped voice clips===
===Stopped voice clips===
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*[https://www.nintendo.co.jp/n08/bm5j/index.html Official ''Mario vs. Donkey Kong'' Japanese website]
*[https://www.nintendo.co.jp/n08/bm5j/index.html Official ''Mario vs. Donkey Kong'' Japanese website]
**[https://www.nintendo.co.jp/titles/20010000004968 Wii U Virtual Console website]
**[https://www.nintendo.co.jp/titles/20010000004968 Wii U Virtual Console website]
{{MVDK}}
{{MVDK}}
{{Super Mario games}}
{{Super Mario games}}

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