Editing Mario vs. Donkey Kong: Tipping Stars

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|developer=[[Nintendo Software Technology Corporation]]<br>[[Nintendo Software Planning & Development#Group No.3|Nintendo SPD Group No.3]]
|developer=[[Nintendo Software Technology Corporation]]<br>[[Nintendo Software Planning & Development#Group No.3|Nintendo SPD Group No.3]]
|publisher=[[Nintendo]]
|publisher=[[Nintendo]]
|release={{flag list|USA|March 5, 2015|Japan|March 19, 2015|Europe|March 20, 2015|Australia|March 21, 2015}}
|release={{release|USA|March 5, 2015|Japan|March 19, 2015|Europe|March 20, 2015|Australia|March 21, 2015}}
|languages={{languages|en_us=y|en_gb=y|fr_fr=y|fr_ca=y|es_es=y|es_latam=y|de=y|it=y|jp=y}}
|languages={{languages|en_us=y|en_gb=y|fr_fr=y|fr_ca=y|es_es=y|es_latam=y|de=y|it=y|jp=y}}
|genre=[[Genre#Puzzle|Puzzle]]
|genre=[[Genre#Puzzle|Puzzle]]
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|format={{format|wiiu=1|wiiudl=1|3ds=1|3dsdl=1}}
|format={{format|wiiu=1|wiiudl=1|3ds=1|3dsdl=1}}
|input={{input|wiiu=1|3ds=1}}
|input={{input|wiiu=1|3ds=1}}
|serials='''Wii U:'''<br>{{flag list|Japan|WUP-WAFJ-JPN|Europe|WUP-WAFP-EUR}}'''Nintendo 3DS:'''<br>{{flag list|Japan|CTR-JYLJ-JPN|Europe|CTR-JYLP-EUR}}
|serials='''Wii U:'''<br>{{serials|Japan|WUP-WAFJ-JPN}}'''Nintendo 3DS:'''<br>{{serials|Japan|CTR-JYLJ-JPN}}
}}
}}
'''''Mario vs. Donkey Kong: Tipping Stars''''' is an action [[Genre#Puzzle|puzzle]] game for the [[Wii U]] and [[Nintendo 3DS]]. It is the sixth ''[[Mario vs. Donkey Kong (series)|Mario vs. Donkey Kong]]'' game overall and the first game in the series to be released on a home console. The game is a follow-up to ''[[Mario vs. Donkey Kong: Mini-Land Mayhem!]]'' and shares elements with most of the series, including navigating a number of [[Mini]]s to their exits and allowing players to build their own levels. Players were able to share custom stages through [[Miiverse]] until it was shut down on November 7, 2017. The title could also be played over [[Nintendo Network]], but the service was terminated on April 8, 2024, making the game no longer playable online.<ref name=Shutdown> {{cite|author=@NintendoAmerica|date=October 4, 2023|title=As of early April 2024, online play and other functionality that uses online communication will end service for Nintendo 3DS and Wii U software. Thank you very much for your continued support of our products.|url=x.com/NintendoAmerica/status/1709418623566020975|publisher=X|accessdate=February 17, 2024}}</ref><ref name=ShutdownUpdate> {{cite|author=@NintendoAmerica|date=January 23, 2024|title=Update: as of 4/8, online play and other functionality that uses online communication will end service for Nintendo 3DS and Wii U software. Thank you very much for your continued support of our products.|url=x.com/NintendoAmerica/status/1749963072998166670|publisher=X|accessdate=February 17, 2024}}</ref> The focus of the game are the stars, which form a reward earned in accordance to how the player performs in levels. They are used to tip other players for their shared stages or unlock parts and new Minis for custom levels in the [[Workshop Store]]. The game is digital-only except in Japan. Game cases with download codes were sold in Europe. The Wii U version requires 0.93 GB of memory to be installed, and the Nintendo 3DS version requires 3,200 blocks<ref>European box art</ref> (409.6 MB).
'''''Mario vs. Donkey Kong: Tipping Stars''''' is an action [[Genre#Puzzle|puzzle]] game for the [[Wii U]] and [[Nintendo 3DS]]. It is the sixth ''[[Mario vs. Donkey Kong (series)|Mario vs. Donkey Kong]]'' game overall and the first game in the series to be released on a home console. The game is a follow-up to ''[[Mario vs. Donkey Kong: Mini-Land Mayhem!]]'' and shares elements with most of the series, including navigating a number of [[Mini]]s to their exits and allowing players to build their own levels. Players were able to share custom stages through [[Miiverse]] until it was shut down on November 7, 2017. The title could also be played over [[Nintendo Network]], but the service was terminated on April 8, 2024, making the game no longer playable online.<ref name=Shutdown> {{cite|author=@NintendoAmerica|date=October 4, 2023|title=As of early April 2024, online play and other functionality that uses online communication will end service for Nintendo 3DS and Wii U software. Thank you very much for your continued support of our products.|url=x.com/NintendoAmerica/status/1709418623566020975|publisher=X|accessdate=February 17, 2024}}</ref><ref name=ShutdownUpdate> {{cite|author=@NintendoAmerica|date=January 23, 2024|title=Update: as of 4/8, online play and other functionality that uses online communication will end service for Nintendo 3DS and Wii U software. Thank you very much for your continued support of our products.|url=x.com/NintendoAmerica/status/1749963072998166670|publisher=X|accessdate=February 17, 2024}}</ref> The focus of the game are the stars, which form a reward earned in accordance to how the player performs in levels. They are used to tip other players for their shared stages or unlock parts and new Minis for custom levels in the [[Workshop Store]]. The game is digital-only except in Japan. Game cases with download codes are sold in Europe. The Wii U version requires 0.93 GB of memory to be installed, and the Nintendo 3DS version requires 3,200 blocks<ref>European box art</ref> (409.6 MB).


The game supports a form of {{wp|cross-platform play}}, where if one version of the game is bought off the [[Nintendo eShop]], the buyer receives a free download code of the other version, and levels can be shared between the Nintendo 3DS and Wii U versions of the game.
The game supports a form of {{wp|cross-platform play}}, where if one version of the game is bought off the [[Nintendo eShop]], the buyer receives a free download code of the other version, and levels can be shared between the Nintendo 3DS and Wii U versions of the game.
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*the third level and, sometimes, sixth level is where enemies that cause damage, like [[Shy Guy]]s, [[Pokey]]s or [[Thwomp]]s, appear.
*the third level and, sometimes, sixth level is where enemies that cause damage, like [[Shy Guy]]s, [[Pokey]]s or [[Thwomp]]s, appear.
*the fourth level is always a Multi-Door course, the rest being Single-Door.
*the fourth level is always a Multi-Door course, the rest being Single-Door.
*the fifth level is then marked by the presence of a type of [[Donkey Kong's robot]], such as [[Circus Kong]]s, [[Cannon Kong]]s or [[Capture Kong]]s.
*the fifth level is marked by the presence of a type of [[Donkey Kong's robot]], such as [[Circus Kong]]s, [[Cannon Kong]]s or [[Capture Kong]]s.
*the seventh level has a locked exit, which can only be opened by a [[Key]] Mini Mario.
*the seventh level has a locked exit, which can only be opened by a [[Key]] Mini Mario.
*instead of a boss battle as in the predecessors, every world is closed by a level where a [[Cursed Mini Mario]] has to be reverted to its normal state by hitting it with [[Hammer]]s, then escorted along with the other Minis to the Goal Door.
*instead of a boss battle as in the predecessors, every world is closed by a level where a [[Cursed Mini Mario]] has to be reverted to its normal state by hitting it with [[Hammer]]s, then escorted along with the other Minis to the Goal Door.
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Enemies in the game can be divided into two categories, based on how they affect the player. [[Donkey Kong's robot]]s are rather large and indestructible but do not cause damage, and in some situations their capacities are helpful; however, they can also often impede the player, in which case [[Hammer]]s are available to stun them temporarily. Aside from Donkey Kong's robots, there are harmful enemies that only serve as obstacles and can usually be destroyed with Hammers or other means of attack. [[Cannon Kong]]s also appear for the first time.
Enemies in the game can be divided into two categories, based on how they affect the player. [[Donkey Kong's robot]]s are rather large and indestructible but do not cause damage, and in some situations their capacities are helpful; however, they can also often impede the player, in which case [[Hammer]]s are available to stun them temporarily. Aside from Donkey Kong's robots, there are harmful enemies that only serve as obstacles and can usually be destroyed with Hammers or other means of attack. [[Cannon Kong]]s also appear for the first time.


{|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;"
{|width=100% class=wikitable
!colspan=4 style="background:#6C9CFE"align="center"|Donkey Kong's robots
!colspan=4 align="center"|Donkey Kong's robots
|-
|-
!width=10% |Enemy
{{content appearances|rowsonly=y
!About
|name1=[[Cannon Kong]]
!width=8%|First appearance
|image1=[[File:MvDKTScannonkong.jpg]]
!width=8%|Last appearance
|description1=A stationary toy whose body consists of a giant cannon. When a Mini enters a Cannon Kong, it gets immediately launched in the direction the enemy is currently facing. This can help traverse unskippable distances and, sometimes, crash through Rocks.
|firstlevel1=[[Level 3-5 (Mario vs. Donkey Kong: Tipping Stars)|Level 3-5]]
|lastlevel1=[[Level E2-7]]
|image2=[[File:MvDKTScapturekong.jpg]]
|name2=[[Capture Kong]]
|description2=A wandering toy that is equipped with a small barrel on its back, which it uses to capture and disable any Mini that walks into it. Hitting a Capture Kong with Hammers will stun it and free all captured Minis. While not lethal, Capture Kongs can cause a Game Over if they capture all Minis in a level. In some cases, Capture Kongs are used to the Minis' advantage, as they are able to travel on spikes and thus ferry the Minis to a safe spot.
|firstlevel2=[[Level 5-5 (Mario vs. Donkey Kong: Tipping Stars)|Level 5-5]]
|lastlevel2=[[Level E2-5]]
|image3=[[File:MvDKTScircuskong.jpg]]
|name3=[[Circus Kong]]
|description3=A toy that tosses Minis upward repeatedly, as if juggling. Minis can escape a Circus Kong if a surface is placed between them, or if the Kong is stunned with Hammers.
|firstlevel3=[[Level 1-5 (Mario vs. Donkey Kong: Tipping Stars)|Level 1-5]]
|lastlevel3=[[Level E1-5]]
}}
|-
|-
|align="center"|[[File:MvDKTScannonkong.jpg]]<br>[[Cannon Kong]]
!colspan=4 align="center"|Enemies that cause damage
|A stationary toy whose body consists of a giant cannon. When a Mini enters a Cannon Kong, it gets immediately launched in the direction the enemy is currently facing. This can help traverse unskippable distances and, sometimes, crash through Rocks.
|align="center"|[[Level 3-5 (Mario vs. Donkey Kong: Tipping Stars)|Level 3-5]]
|align="center"|[[Level E2-7]]
|-
|-
|align="center"|[[File:MvDKTScapturekong.jpg]]<br>[[Capture Kong]]
{{content appearances|rowsonly=y
|A wandering toy that is equipped with a small barrel on its back, which it uses to capture and disable any Mini that walks into it. Hitting a Capture Kong with Hammers will stun it and free all captured Minis. While not lethal, Capture Kongs can cause a Game Over if they capture all Minis in a level. In some cases, Capture Kongs are used to the Minis' advantage, as they are able to travel on spikes and thus ferry the Minis to a safe spot.
|image1=[[File:MvDKTSfirepiranhaplant.jpg]]
|align="center"|[[Level 5-5 (Mario vs. Donkey Kong: Tipping Stars)|Level 5-5]]
|name1=[[Fire Piranha Plant]]
|align="center"|[[Level E2-5]]
|description1=A stationary enemy that is stuck to a surface. Apart from being harmful to touch directly, it attacks by spitting a single fireball, which travels in a straight line and returns into the enemy's mouth after bouncing off any opposing surface. The fireball can be blocked from re-entering the plant's mouth if a surface is placed in-between. A sliding attack or a pair of Hammers is necessary to destroy Fire Piranha Plants.
|-
|firstlevel1=[[Level 4-3 (Mario vs. Donkey Kong: Tipping Stars)|Level 4-3]]
|align="center"|[[File:MvDKTScircuskong.jpg]]<br>[[Circus Kong]]
|lastlevel1=[[Level E2-3]]
|A toy that tosses Minis upward repeatedly, as if juggling. Minis can escape a Circus Kong if a surface is placed between them, or if the Kong is stunned with Hammers.
|image2=[[File:MvDKTSpiranhaplant.jpg]]
|align="center"|[[Level 1-5 (Mario vs. Donkey Kong: Tipping Stars)|Level 1-5]]
|name2=[[Piranha Plant]]
|align="center"|[[Level E1-5]]
|description2=An enemy that, much the same as the Fire Piranha Plants, is always fixed to a surface, injuring any Mini that touches it. However, it lacks the ability to create fireballs, but can keep the fireballs of Fire Piranha Plants in its mouth and spit them as well. Piranha Plants can be destroyed by hitting them with Hammers or by sliding into them.
|-
|firstlevel2=[[Level 5-6 (Mario vs. Donkey Kong: Tipping Stars)|Level 5-6]]
!colspan=4 style="background:#C71D1D"align="center"|<span style="color:#FFFFFF">Enemies that cause damage</span>
|lastlevel2=[[Level 6-8 (Mario vs. Donkey Kong: Tipping Stars)|Level 6-8]]
|-
|image3=[[File:MvDKTSpokey.jpg]]
!width=10%|Enemy
|name3=[[Pokey]]
!About
|description3=A tall, spiky, three-segmented enemy that simply roams back and forth on a platform, with no active intent to hurt the Minis, despite being harmful to touch. Pokeys can be defeated with Hammers, by sliding into them, or by blasting into them from a cannon.
!width=8%|First appearance
|firstlevel3=[[Level 5-3 (Mario vs. Donkey Kong: Tipping Stars)|Level 5-3]]
!width=8%|Last appearance
|lastlevel3=[[Level E1-3]]
|-
|image4=[[File:MvDKTSshyguy.jpg]]
|align="center"|[[File:MvDKTSfirepiranhaplant.jpg]]<br>[[Fire Piranha Plant]]
|name4=[[Shy Guy]]
|A stationary enemy that is stuck to a surface. Apart from being harmful to touch directly, it attacks by spitting a single fireball, which travels in a straight line and returns into the enemy's mouth after bouncing off any opposing surface. The fireball can be blocked from re-entering the plant's mouth if a surface is placed in-between. A sliding attack or a pair of Hammers is necessary to destroy Fire Piranha Plants.
|description4=A stout enemy that walks from side to side, destroying a Mini if it comes into direct contact. Shy Guys can be defeated by using Hammers, by sliding into them, or shooting into them from a cannon.
|align="center"|[[Level 4-3 (Mario vs. Donkey Kong: Tipping Stars)|Level 4-3]]
|firstlevel4=[[Level 1-3 (Mario vs. Donkey Kong: Tipping Stars)|Level 1-3]]
|align="center"|[[Level E2-3]]
|lastlevel4=[[Level E2-7]]
|-
|image5=[[File:MvDKTSthwomp.jpg]]
|align="center"|[[File:MvDKTSpiranhaplant.jpg]]<br>[[Piranha Plant]]
|name5=[[Thwomp]]
|An enemy that, much the same as the Fire Piranha Plants, is always fixed to a surface, injuring any Mini that touches it. However, it lacks the ability to create fireballs, but can keep the fireballs of Fire Piranha Plants in its mouth and spit them as well. Piranha Plants can be destroyed by hitting them with Hammers or by sliding into them.
|description5=A floating stone enemy that comes crashing on the ground when walked directly under, even though it can notice the Minis from a few spaces afar. It signals its attack by shaking in place for roughly four seconds, then plummets forcefully on the ground, squashing any Mini walking beneath it. Thwomps are completely invincible.
|align="center"|[[Level 5-6 (Mario vs. Donkey Kong: Tipping Stars)|Level 5-6]]
|firstlevel5=[[Level 3-3 (Mario vs. Donkey Kong: Tipping Stars)|Level 3-3]]
|align="center"|[[Level 6-8 (Mario vs. Donkey Kong: Tipping Stars)|Level 6-8]]
|lastlevel5=[[Level E2-7]]
|-
}}
|align="center"|[[File:MvDKTSpokey.jpg]]<br>[[Pokey]]
|A tall, spiky, three-segmented enemy that simply roams back and forth on a platform, with no active intent to hurt the Minis, despite being harmful to touch. Pokeys can be defeated with Hammers, by sliding into them, or by blasting into them from a cannon.
|align="center"|[[Level 5-3 (Mario vs. Donkey Kong: Tipping Stars)|Level 5-3]]
|align="center"|[[Level E1-3]]
|-
|align="center"|[[File:MvDKTSshyguy.jpg]]<br>[[Shy Guy]]
|A stout enemy that walks from side to side, destroying a Mini if it comes into direct contact. Shy Guys can be defeated by using Hammers, by sliding into them, or shooting into them from a cannon.
|align="center"|[[Level 1-3 (Mario vs. Donkey Kong: Tipping Stars)|Level 1-3]]
|align="center"|[[Level E2-7]]
|-
|align="center"|[[File:MvDKTSthwomp.jpg]]<br>[[Thwomp]]
|A floating stone enemy that comes crashing on the ground when walked directly under, even though it can notice the Minis from a few spaces afar. It signals its attack by shaking in place for roughly four seconds, then plummets forcefully on the ground, squashing any Mini walking beneath it. Thwomps are completely invincible.
|align="center"|[[Level 3-3 (Mario vs. Donkey Kong: Tipping Stars)|Level 3-3]]
|align="center"|[[Level E2-7]]
|}
|}


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==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Jpn=マリオ{{hover|vs.|ブイエス}}ドンキ—コング みんなでミニランド
|Jap=マリオ{{hover|vs.|ブイエス}}ドンキ—コング みんなでミニランド
|JpnR=Mario buiesu Donkī Kongu Minna de Mini Rando
|JapR=Mario buiesu Donkī Kongu Minna de Mini Rando
|JpnM=Mario vs. Donkey Kong: Mini-Land with Everyone
|JapM=Mario vs. Donkey Kong: Mini-Land with Everyone
}}
}}


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