Editing Mario vs. Donkey Kong: Tipping Stars
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{{game infobox | {{game infobox | ||
|image=[[File:Mario vs DK Tipping Stars EU box Wii U.png|250px]]<br>'''European Wii U box cover'''<br>[[File:Mario vs DK Tipping Stars EU box 3DS.png|250px]]<br>'''European Nintendo 3DS box cover''' | |image=[[File:Mario vs DK Tipping Stars EU box Wii U.png|250px]]<br>'''European Wii U box cover'''<br>[[File:Mario vs DK Tipping Stars EU box 3DS.png|250px]]<br>'''European Nintendo 3DS box cover''' | ||
|developer=[[Nintendo Software Technology Corporation]]<br>[[Nintendo | |developer=[[Nintendo Software Technology Corporation]]<br>[[Nintendo SPD|Nintendo SPD Group No. 3]] | ||
|publisher=[[Nintendo]] | |publisher=[[Nintendo]] | ||
|release={{ | |release={{release|USA|March 5, 2015|Japan|March 19, 2015|Europe|March 20, 2015|Australia|March 21, 2015}} | ||
|genre=[[Genre#Puzzle|Puzzle]] | |genre=[[Genre#Puzzle|Puzzle]] | ||
|ratings={{ratings|esrb=E|pegi=3|usk=0|acb=g}} | |ratings={{ratings|esrb=E|pegi=3|usk=0|acb=g}} | ||
|modes=Single-player | |modes=Single-player | ||
|platforms=[[Wii U]]<br>[[Nintendo 3DS]] | |platforms=[[Wii U]]<br>[[Nintendo 3DS]] | ||
| | |media={{media|wiiu=1|wiiudl=1|3ds=1|3dsdl=1}} | ||
|input={{input|wiiu=1|3ds=1}} | |input={{input|wiiu=1|3ds=1}} | ||
}} | }} | ||
'''''Mario vs. Donkey Kong: Tipping Stars''''' is an action [[Genre#Puzzle|puzzle]] game for the [[Wii U]] and [[Nintendo 3DS]]. It is the sixth ''[[Mario vs. Donkey Kong (series)|Mario vs. Donkey Kong]]'' game overall and the first game in the series to be released on a home console. The game is a follow-up to ''[[Mario vs. Donkey Kong: Mini-Land Mayhem!]]'' and shares elements with most of the series, including navigating a number of [[Mini]]s to their exits and allowing players to build their own levels. Players were able to share custom stages through [[Miiverse]] until it was shut down | '''''Mario vs. Donkey Kong: Tipping Stars''''' is an action [[Genre#Puzzle|puzzle]] game for the [[Wii U]] and [[Nintendo 3DS]]. It is the sixth ''[[Mario vs. Donkey Kong (series)|Mario vs. Donkey Kong]]'' game overall and the first game in the series to be released on a home console. The game is a follow-up to ''[[Mario vs. Donkey Kong: Mini-Land Mayhem!]]'' and shares elements with most of the series, including navigating a number of [[Mini]]s to their exits and allowing players to build their own levels. Players were able to share custom stages through [[Miiverse]] until it was shut down in November 2017. The focus of the game are the stars, which form a reward earned in accordance to how the player performs in levels. They are used to tip other players for their shared stages or unlock parts and new Minis for custom levels in the [[Workshop Store]]. The game is digital-only except in Japan. Game cases with download codes are sold in Europe. The Wii U version requires 0.93 GB of memory to be installed, and the Nintendo 3DS version requires 3,200 blocks.<ref>European box art</ref> | ||
The game supports a form of {{wp|cross-platform play}}, where if one version of the game is bought off the [[Nintendo eShop]], the buyer receives a free download code of the other version | The game supports a form of {{wp|cross-platform play}}, where if one version of the game is bought off the [[Nintendo eShop]], the buyer receives a free download code of the other version. Levels can be shared between the Nintendo 3DS and Wii U versions of the game. | ||
==Story== | ==Story== | ||
As in previous ''Mario vs. Donkey Kong'' games, [[Pauline]] is once again kidnapped by [[Donkey Kong]], although this time, no motivation is given. [[Mario]] chases after Donkey Kong with his [[Mini Mario (toy)|Mini Mario]] toys to rescue her. | As in previous ''Mario vs. Donkey Kong'' games, [[Pauline]] is once again kidnapped by [[Donkey Kong]], although this time, no motivation is given. [[Mario]] chases after Donkey Kong with his [[Mini Mario (toy)|Mini Mario]] toys to rescue her. | ||
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==Gameplay== | ==Gameplay== | ||
As in the game's predecessors, the main goal of every stage is to simply lead all Mini toys to the end of the level, which is done by manipulating certain parts of the environment. Using the console's touchscreen, players are able to drag objects such as red girders, springs, conveyor belts, pipes, and lifts to guide the characters. | As in the game's predecessors, the main goal of every stage is to simply lead all Mini toys to the end of the level, which is done by manipulating certain parts of the environment. Using the console's touchscreen, players are able to drag objects such as red girders, springs, conveyor belts, pipes, and lifts to guide the characters. Notably, the gameplay of this title is largely simplified in comparison to the predecessors, barring elements such as boss battles and the ability to change direction of the Minis. | ||
The most common level type in the game is the Single-Door level, in which a lone [[Goal Door (Mario vs. Donkey Kong series)|Goal Door]] represents the objective. In order to clear a course, each Mini must be brought to the Goal Door, immediately followed by another. The first Mini toy to reach the exit commences a short timer which shuts the door after a few moments, locking away any other Mini toy if they do not reach the door in time and resulting in a [[Game Over]]. Multi-Door levels, a feature introduced in ''[[Mario vs. Donkey Kong: Mini-Land Mayhem!]]'', are also found in ''Tipping Stars'', where different Minis have to be rescued from Capsules and led through separate doors, each assigned to one of the Minis. In Multi-Door levels, there is no time limit between entering different doors. | The most common level type in the game is the Single-Door level, in which a lone [[Goal Door (Mario vs. Donkey Kong series)|Goal Door]] represents the objective. In order to clear a course, each Mini must be brought to the Goal Door, immediately followed by another. The first Mini toy to reach the exit commences a short timer which shuts the door after a few moments, locking away any other Mini toy if they do not reach the door in time and resulting in a [[Game Over]]. Multi-Door levels, a feature introduced in ''[[Mario vs. Donkey Kong: Mini-Land Mayhem!]]'', are also found in ''Tipping Stars'', where different Minis have to be rescued from Capsules and led through separate doors, each assigned to one of the Minis. In Multi-Door levels, there is no time limit between entering different doors. | ||
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Each world contains eight levels and follows a specific formula: | Each world contains eight levels and follows a specific formula: | ||
*the first level of every world introduces a new game mechanic, which becomes recurrent from that point onward. | *the first level of every world introduces a new game mechanic, which becomes recurrent from that point onward. | ||
*the third level and, sometimes, sixth level is where enemies that cause damage, like [[Shy Guy]] | *the third level and, sometimes, sixth level is where enemies that cause damage, like [[Shy Guy (toy)|Shy Guys]], [[Pokey (toy)|Pokeys]] or [[Thwomp]]s, appear. | ||
*the fourth level is always a Multi-Door course, the rest being Single-Door. | *the fourth level is always a Multi-Door course, the rest being Single-Door. | ||
*the fifth level is marked by the presence of a type of | *the fifth level is marked by the presence of a type of Monkey Robot, such as [[Circus Kong]]s, [[Cannon Kong]]s or [[Capture Kong]]s. | ||
*the seventh level has a locked exit, which can only be opened by a [[Key]] Mini Mario. | *the seventh level has a locked exit, which can only be opened by a [[Key]] Mini Mario. | ||
*instead of a boss battle as in the predecessors, every world is closed by a level where a [[Cursed Mini Mario]] has to be reverted to its normal state by hitting it with [[Hammer]]s, then escorted along with the other Minis to the Goal Door. | *instead of a boss battle as in the predecessors, every world is closed by a level where a [[Cursed Mini Mario]] has to be reverted to its normal state by hitting it with [[Hammer]]s, then escorted along with the other Minis to the Goal Door. | ||
A level must be finished within its time limit, always set to 300 seconds. Otherwise, the result will be a Game Over. Other causes of a Game Over include falling on spikes, falling from a height of ten blocks or more, failing to enter the Goal Door before it closes, and coming into contact with an enemy such as a [[Shy Guy]] or a [[Pokey]].<ref> | A level must be finished within its time limit, always set to 300 seconds. Otherwise, the result will be a Game Over. Other causes of a Game Over include falling on spikes, falling from a height of ten blocks or more, failing to enter the Goal Door before it closes, and coming into contact with an enemy such as a [[Shy Guy (toy)|Shy Guy]] or a [[Pokey (toy)|Pokey]].<ref>[https://www.nintendo.com/consumer/downloads/manual-3DS-mario-vs-donkey-kong-tipping-stars-en.pdf ''Mario vs. Donkey Kong: Tipping Stars'' digital manual]</ref> The only possibility to combat these enemies is by using Hammers, which are acquired for a short time and function similarly to the hammer from the ''[[Donkey Kong (game)|Donkey Kong]]'' arcade game. | ||
When there are only 30 seconds left in the timer, a frantic melody starts playing, prompting the player to hurry and finish the level. The music is the same as in the [[Mario vs. Donkey Kong: Minis March Again!|third installment]], but remixed. | When there are only 30 seconds left in the timer, a frantic melody starts playing, prompting the player to hurry and finish the level. The music is the same as in the [[Mario vs. Donkey Kong: Minis March Again!|third installment]], but remixed. | ||
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===Workshop=== | ===Workshop=== | ||
[[File:MvDKTS workshop gamepad.jpg|thumb|The Workshop Editor, as seen on the Wii U GamePad]] | [[File:MvDKTS workshop gamepad.jpg|thumb|The Workshop Editor, as seen on the Wii U GamePad]] | ||
{{main|Construction Zone#Mario vs. Donkey Kong: Tipping Stars}} | {{main|Construction Zone#Mario vs. Donkey Kong: Tipping Stars{{!}}Construction Zone § Mario vs. Donkey Kong: Tipping Stars}} | ||
The game also features a mode known as the '''Workshop''', which allows the player to create, play, and share their own custom levels. The [[Workshop Store]] allows players to use their collected stars to unlock elements that can be used in the level editor, which is known as the '''Workshop Editor'''. | The game also features a mode known as the '''Workshop''', which allows the player to create, play, and share their own custom levels. The [[Workshop Store]] allows players to use their collected stars to unlock elements that can be used in the level editor, which is known as the '''Workshop Editor'''. | ||
{{br}} | {{br}} | ||
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The game presented online functions, which were paired with [[Miiverse]]. However, as of November 7, 2017, when the service was shut down, these are no longer available. Before the discontinuation, levels made and shared by other players could be accessed in Community mode. People could play and 'Yeah' these levels. Stars earned in the main game or by playing user-created levels could be tipped to level creators, which unlocked Miiverse [[stamp]]s for the tippers in exchange. Levels could be sorted by "Popular", "Latest", "Saved" (there was a download feature), "Friends & Followed", "[[List of official Mario vs. Donkey Kong: Tipping Stars online levels|Official Levels]]", and "Street Pass". | The game presented online functions, which were paired with [[Miiverse]]. However, as of November 7, 2017, when the service was shut down, these are no longer available. Before the discontinuation, levels made and shared by other players could be accessed in Community mode. People could play and 'Yeah' these levels. Stars earned in the main game or by playing user-created levels could be tipped to level creators, which unlocked Miiverse [[stamp]]s for the tippers in exchange. Levels could be sorted by "Popular", "Latest", "Saved" (there was a download feature), "Friends & Followed", "[[List of official Mario vs. Donkey Kong: Tipping Stars online levels|Official Levels]]", and "Street Pass". | ||
Both the Workshop mode and the Community mode are based on a user profile that was activated when users first entered either of them. Players without a profile have currently no access to the Community, but those who had opened a profile prior to the dicontinuation of [[Miiverse]] can still enter it, although it is devoid of levels. Players can click their [[Mii]] icon to access their own user profile, which displays some information linked to the service: the number of 'Yeah's received on their levels, comments posted, and stars tipped to other players, as well as the number of shared levels. Likewise, the SpotPass | Both the Workshop mode and the Community mode are based on a user profile that was activated when users first entered either of them. Players without a profile have currently no access to the Community, but those who had opened a profile prior to the dicontinuation of [[Miiverse]] can still enter it, although it is devoid of levels. Players can click their [[Mii]] icon to access their own user profile, which displays some information linked to the service: the number of 'Yeah's received on their levels, comments posted, and stars tipped to other players, as well as the number of shared levels. Likewise, the SpotPass funcionality can be toggled there. The profiles of other players could be accessed in Community mode via comments they had posted on other levels. Their region determined the color behind their Mii on the profile picture, which was red for Japan, yellow for Europe and Oceania, and blue for the Americas. | ||
===Help Mode=== | ===Help Mode=== | ||
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In the main Game and Bonus menus, tips are related to gameplay. They are the following: | In the main Game and Bonus menus, tips are related to gameplay. They are the following: | ||
{|width=100% | {|width=100% border=1 style="border-collapse: collapse; border: 1px solid black; margin:auto" | ||
|'''Chain Rule:''' ''Minis must reach the goal close together, otherwise the M Door will shut and lock the others out.''<br><small>'''British English version:''' ''Minis must reach the goal close together; otherwise the door will shut and lock the others out.''</small> | |'''Chain Rule:''' ''Minis must reach the goal close together, otherwise the M Door will shut and lock the others out.''<br><small>'''British English version:''' ''Minis must reach the goal close together; otherwise the door will shut and lock the others out.''</small> | ||
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|} | |} | ||
In the Workshop menu, tips are related to building levels and sharing them: | In the Workshop menu, tips are related to building levels and sharing them: | ||
{|width=100% border=1 style="border-collapse: collapse; border: 1px solid black; margin:auto" | |||
{|width=100% | |||
|'''Earning Tips:''' '' Share your level to earn stars! Online levels will earn stars when they are played. They can also earn stars when players tip you.'' | |'''Earning Tips:''' '' Share your level to earn stars! Online levels will earn stars when they are played. They can also earn stars when players tip you.'' | ||
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|'''Level Themes:''' ''When editing a level, you can change the appearance of items in the background.'' | |'''Level Themes:''' ''When editing a level, you can change the appearance of items in the background.'' | ||
|} | |} | ||
Finally, the Community menu offered tips related to users found online and the interaction with them: | Finally, the Community menu offered tips related to users found online and the interaction with them: | ||
{|width=100% | {|width=100% border=1 style="border-collapse: collapse; border: 1px solid black; margin:auto" | ||
|'''Profiles:''' ''Access a player's profile by selecting their Mii from the comments list. | |'''Profiles:''' ''Access a player's profile by selecting their Mii from the comments list. | ||
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===Controls=== | ===Controls=== | ||
*{{button|3ds|Stylus}} – drag or tap objects; navigate menus | *{{button|3ds|Stylus}} – drag or tap objects; navigate menus | ||
*{{button | *{{button|Pad}} / {{button|Stick}} – navigate level | ||
*{{button|3ds|Start}} / {{button|wiiu|Plus}} – pause game | *{{button|3ds|Start}} / {{button|wiiu|Plus}} – pause game | ||
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Between the Nintendo 3DS and the Wii U versions of the game, many levels have slight design differences to accommodate to the screen of the console. However, they only minimally affect gameplay in some of them. | Between the Nintendo 3DS and the Wii U versions of the game, many levels have slight design differences to accommodate to the screen of the console. However, they only minimally affect gameplay in some of them. | ||
{{see also|List of official Mario vs. Donkey Kong: Tipping Stars online levels}} | {{see also|List of official Mario vs. Donkey Kong: Tipping Stars online levels}} | ||
{|width=100% | {|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;" | ||
!colspan=2 style="height:50px"align=center|Main worlds | !colspan=2 style="background:#C71D1D; height:50px;"align=center|<span style="color:#FFFFFF">'''Main worlds'''</span> | ||
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|width=25% align="center"|[[File:MvsDKTS1-2.jpg|250px]] | |width=25% align="center"style="background:#30B9FD"|[[File:MvsDKTS1-2.jpg|250px]] | ||
|World 1<br>'''[[Rolling Hills]]'''<br>Introduces the simple mechanics used throughout the game, such as Red Girders, Rivets and Ladders. Except for Cursed Mini Mario at the end, only a single Shy Guy and two Circus Kongs are present as enemies.<br>'''Levels'''<br>[[Level 1-1 (Mario vs. Donkey Kong: Tipping Stars)|1-1]] • [[Level 1-2 (Mario vs. Donkey Kong: Tipping Stars)|1-2]] • [[Level 1-3 (Mario vs. Donkey Kong: Tipping Stars)|1-3]] • [[Level 1-4 (Mario vs. Donkey Kong: Tipping Stars)|1-4]] • [[Level 1-5 (Mario vs. Donkey Kong: Tipping Stars)|1-5]] • [[Level 1-6 (Mario vs. Donkey Kong: Tipping Stars)|1-6]] • [[Level 1-7 (Mario vs. Donkey Kong: Tipping Stars)|1-7]] • [[Level 1-8 (Mario vs. Donkey Kong: Tipping Stars)|1-8]] | |World 1<br>'''[[Rolling Hills]]'''<br>Introduces the simple mechanics used throughout the game, such as Red Girders, Rivets and Ladders. Except for Cursed Mini Mario at the end, only a single Shy Guy and two Circus Kongs are present as enemies.<br>'''Levels'''<br>[[Level 1-1 (Mario vs. Donkey Kong: Tipping Stars)|1-1]] • [[Level 1-2 (Mario vs. Donkey Kong: Tipping Stars)|1-2]] • [[Level 1-3 (Mario vs. Donkey Kong: Tipping Stars)|1-3]] • [[Level 1-4 (Mario vs. Donkey Kong: Tipping Stars)|1-4]] • [[Level 1-5 (Mario vs. Donkey Kong: Tipping Stars)|1-5]] • [[Level 1-6 (Mario vs. Donkey Kong: Tipping Stars)|1-6]] • [[Level 1-7 (Mario vs. Donkey Kong: Tipping Stars)|1-7]] • [[Level 1-8 (Mario vs. Donkey Kong: Tipping Stars)|1-8]] | ||
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|width=25% align="center"|[[File:MvsDKTS2-5.jpg|250px]] | |width=25% align="center"style="background:#0C834B"|[[File:MvsDKTS2-5.jpg|250px]] | ||
|World 2<br>'''[[Jumpy Jungle (Mario vs. Donkey Kong: Tipping Stars)|Jumpy Jungle]]'''<br>A world that focuses on the use of Long and High Springs. Circus Kongs are also present here.<br>'''Levels'''<br>[[Level 2-1 (Mario vs. Donkey Kong: Tipping Stars)|2-1]] • [[Level 2-2 (Mario vs. Donkey Kong: Tipping Stars)|2-2]] • [[Level 2-3 (Mario vs. Donkey Kong: Tipping Stars)|2-3]] • [[Level 2-4 (Mario vs. Donkey Kong: Tipping Stars)|2-4]] • [[Level 2-5 (Mario vs. Donkey Kong: Tipping Stars)|2-5]] • [[Level 2-6 (Mario vs. Donkey Kong: Tipping Stars)|2-6]] • [[Level 2-7 (Mario vs. Donkey Kong: Tipping Stars)|2-7]] • [[Level 2-8 (Mario vs. Donkey Kong: Tipping Stars)|2-8]] | |World 2<br>'''[[Jumpy Jungle (Mario vs. Donkey Kong: Tipping Stars)|Jumpy Jungle]]'''<br>A world that focuses on the use of Long and High Springs. Circus Kongs are also present here.<br>'''Levels'''<br>[[Level 2-1 (Mario vs. Donkey Kong: Tipping Stars)|2-1]] • [[Level 2-2 (Mario vs. Donkey Kong: Tipping Stars)|2-2]] • [[Level 2-3 (Mario vs. Donkey Kong: Tipping Stars)|2-3]] • [[Level 2-4 (Mario vs. Donkey Kong: Tipping Stars)|2-4]] • [[Level 2-5 (Mario vs. Donkey Kong: Tipping Stars)|2-5]] • [[Level 2-6 (Mario vs. Donkey Kong: Tipping Stars)|2-6]] • [[Level 2-7 (Mario vs. Donkey Kong: Tipping Stars)|2-7]] • [[Level 2-8 (Mario vs. Donkey Kong: Tipping Stars)|2-8]] | ||
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|width=25% align="center"|[[File:MvsDKTS3-2.jpg|250px]] | |width=25% align="center"style="background:#C46837"|[[File:MvsDKTS3-2.jpg|250px]] | ||
|World 3<br>'''[[Runaway Warehouse]]'''<br>The emphasis of this world are the conveyors, many of which are purple and can be stretched between rivets. There are enemies as well, such as Thwomps and Cannon Kongs.<br>'''Levels'''<br>[[Level 3-1 (Mario vs. Donkey Kong: Tipping Stars)|3-1]] • [[Level 3-2 (Mario vs. Donkey Kong: Tipping Stars)|3-2]] • [[Level 3-3 (Mario vs. Donkey Kong: Tipping Stars)|3-3]] • [[Level 3-4 (Mario vs. Donkey Kong: Tipping Stars)|3-4]] • [[Level 3-5 (Mario vs. Donkey Kong: Tipping Stars)|3-5]] • [[Level 3-6 (Mario vs. Donkey Kong: Tipping Stars)|3-6]] • [[Level 3-7 (Mario vs. Donkey Kong: Tipping Stars)|3-7]] • [[Level 3-8 (Mario vs. Donkey Kong: Tipping Stars)|3-8]] | |World 3<br>'''[[Runaway Warehouse]]'''<br>The emphasis of this world are the conveyors, many of which are purple and can be stretched between rivets. There are enemies as well, such as Thwomps and Cannon Kongs.<br>'''Levels'''<br>[[Level 3-1 (Mario vs. Donkey Kong: Tipping Stars)|3-1]] • [[Level 3-2 (Mario vs. Donkey Kong: Tipping Stars)|3-2]] • [[Level 3-3 (Mario vs. Donkey Kong: Tipping Stars)|3-3]] • [[Level 3-4 (Mario vs. Donkey Kong: Tipping Stars)|3-4]] • [[Level 3-5 (Mario vs. Donkey Kong: Tipping Stars)|3-5]] • [[Level 3-6 (Mario vs. Donkey Kong: Tipping Stars)|3-6]] • [[Level 3-7 (Mario vs. Donkey Kong: Tipping Stars)|3-7]] • [[Level 3-8 (Mario vs. Donkey Kong: Tipping Stars)|3-8]] | ||
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|width=25% align="center"|[[File:MvsDKTS4-3.jpg|250px]] | |width=25% align="center"style="background:#303F68"|[[File:MvsDKTS4-3.jpg|250px]] | ||
|World 4<br>'''[[Crumbling Cavern]]'''<br>A place teeming with Movable Pipes, green pipes which can be positioned conveniently. A few Fire Piranha Plants inhabit this world.<br>'''Levels'''<br>[[Level 4-1 (Mario vs. Donkey Kong: Tipping Stars)|4-1]] • [[Level 4-2 (Mario vs. Donkey Kong: Tipping Stars)|4-2]] • [[Level 4-3 (Mario vs. Donkey Kong: Tipping Stars)|4-3]] • [[Level 4-4 (Mario vs. Donkey Kong: Tipping Stars)|4-4]] • [[Level 4-5 (Mario vs. Donkey Kong: Tipping Stars)|4-5]] • [[Level 4-6 (Mario vs. Donkey Kong: Tipping Stars)|4-6]] • [[Level 4-7 (Mario vs. Donkey Kong: Tipping Stars)|4-7]] • [[Level 4-8 (Mario vs. Donkey Kong: Tipping Stars)|4-8]] | |World 4<br>'''[[Crumbling Cavern]]'''<br>A place teeming with Movable Pipes, green pipes which can be positioned conveniently. A few Fire Piranha Plants inhabit this world.<br>'''Levels'''<br>[[Level 4-1 (Mario vs. Donkey Kong: Tipping Stars)|4-1]] • [[Level 4-2 (Mario vs. Donkey Kong: Tipping Stars)|4-2]] • [[Level 4-3 (Mario vs. Donkey Kong: Tipping Stars)|4-3]] • [[Level 4-4 (Mario vs. Donkey Kong: Tipping Stars)|4-4]] • [[Level 4-5 (Mario vs. Donkey Kong: Tipping Stars)|4-5]] • [[Level 4-6 (Mario vs. Donkey Kong: Tipping Stars)|4-6]] • [[Level 4-7 (Mario vs. Donkey Kong: Tipping Stars)|4-7]] • [[Level 4-8 (Mario vs. Donkey Kong: Tipping Stars)|4-8]] | ||
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|width=25% align="center"|[[File:MvsDKTS5-5.jpg|250px]] | |width=25% align="center"style="background:#997D4E"|[[File:MvsDKTS5-5.jpg|250px]] | ||
|World 5<br>'''[[Dashing Desert]]'''<br>This world introduces Blue Lifts and also marks the first appearance of Pokeys and Capture Kongs in the game.<br>'''Levels'''<br>[[Level 5-1 (Mario vs. Donkey Kong: Tipping Stars)|5-1]] • [[Level 5-2 (Mario vs. Donkey Kong: Tipping Stars)|5-2]] • [[Level 5-3 (Mario vs. Donkey Kong: Tipping Stars)|5-3]] • [[Level 5-4 (Mario vs. Donkey Kong: Tipping Stars)|5-4]] • [[Level 5-5 (Mario vs. Donkey Kong: Tipping Stars)|5-5]] • [[Level 5-6 (Mario vs. Donkey Kong: Tipping Stars)|5-6]] • [[Level 5-7 (Mario vs. Donkey Kong: Tipping Stars)|5-7]] • [[Level 5-8 (Mario vs. Donkey Kong: Tipping Stars)|5-8]] | |World 5<br>'''[[Dashing Desert]]'''<br>This world introduces Blue Lifts and also marks the first appearance of Pokeys and Capture Kongs in the game.<br>'''Levels'''<br>[[Level 5-1 (Mario vs. Donkey Kong: Tipping Stars)|5-1]] • [[Level 5-2 (Mario vs. Donkey Kong: Tipping Stars)|5-2]] • [[Level 5-3 (Mario vs. Donkey Kong: Tipping Stars)|5-3]] • [[Level 5-4 (Mario vs. Donkey Kong: Tipping Stars)|5-4]] • [[Level 5-5 (Mario vs. Donkey Kong: Tipping Stars)|5-5]] • [[Level 5-6 (Mario vs. Donkey Kong: Tipping Stars)|5-6]] • [[Level 5-7 (Mario vs. Donkey Kong: Tipping Stars)|5-7]] • [[Level 5-8 (Mario vs. Donkey Kong: Tipping Stars)|5-8]] | ||
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|width=25% align="center"|[[File:MvsDKTS6-2.jpg|250px]] | |width=25% align="center"style="background:#E16F91"|[[File:MvsDKTS6-2.jpg|250px]] | ||
|World 6<br>'''[[Twilight Valley]]'''<br>The last world before the game's conclusion. It adds Pink Blocks to the gameplay, which act as solid walls and platforms and can be placed or removed.<br>'''Levels'''<br>[[Level 6-1 (Mario vs. Donkey Kong: Tipping Stars)|6-1]] • [[Level 6-2 (Mario vs. Donkey Kong: Tipping Stars)|6-2]] • [[Level 6-3 (Mario vs. Donkey Kong: Tipping Stars)|6-3]] • [[Level 6-4 (Mario vs. Donkey Kong: Tipping Stars)|6-4]] • [[Level 6-5 (Mario vs. Donkey Kong: Tipping Stars)|6-5]] • [[Level 6-6 (Mario vs. Donkey Kong: Tipping Stars)|6-6]] • [[Level 6-7 (Mario vs. Donkey Kong: Tipping Stars)|6-7]] • [[Level 6-8 (Mario vs. Donkey Kong: Tipping Stars)|6-8]] | |World 6<br>'''[[Twilight Valley]]'''<br>The last world before the game's conclusion. It adds Pink Blocks to the gameplay, which act as solid walls and platforms and can be placed or removed.<br>'''Levels'''<br>[[Level 6-1 (Mario vs. Donkey Kong: Tipping Stars)|6-1]] • [[Level 6-2 (Mario vs. Donkey Kong: Tipping Stars)|6-2]] • [[Level 6-3 (Mario vs. Donkey Kong: Tipping Stars)|6-3]] • [[Level 6-4 (Mario vs. Donkey Kong: Tipping Stars)|6-4]] • [[Level 6-5 (Mario vs. Donkey Kong: Tipping Stars)|6-5]] • [[Level 6-6 (Mario vs. Donkey Kong: Tipping Stars)|6-6]] • [[Level 6-7 (Mario vs. Donkey Kong: Tipping Stars)|6-7]] • [[Level 6-8 (Mario vs. Donkey Kong: Tipping Stars)|6-8]] | ||
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|width=25% align="center"|[[File:MvsDKTSe1-8.jpg|250px]]<br>[[File:MvsDKTSe2-5.jpg|250px]] | |width=25% align="center"style="background:#6255A4"|[[File:MvsDKTSe1-8.jpg|250px]]<br>[[File:MvsDKTSe2-5.jpg|250px]] | ||
|rowspan=2|Worlds E1 and E2<br>'''[[Orbiting Observatory]]'''<br>Two extra worlds in the main game, in which magnet surfaces are first explored. Many other elements introduced in previous worlds also appear.<br>'''Levels'''<br>[[Level E1-1|E1-1]] • [[Level E1-2|E1-2]] • [[Level E1-3|E1-3]] • [[Level E1-4|E1-4]] • [[Level E1-5|E1-5]] • [[Level E1-6|E1-6]] • [[Level E1-7|E1-7]] • [[Level E1-8|E1-8]]<br>[[Level E2-1|E2-1]] • [[Level E2-2|E2-2]] • [[Level E2-3|E2-3]] • [[Level E2-4|E2-4]] • [[Level E2-5|E2-5]] • [[Level E2-6|E2-6]] • [[Level E2-7|E2-7]] • [[Level E2-8|E2-8]] | |rowspan=2|Worlds E1 and E2<br>'''[[Orbiting Observatory]]'''<br>Two extra worlds in the main game, in which magnet surfaces are first explored. Many other elements introduced in previous worlds also appear.<br>'''Levels'''<br>[[Level E1-1|E1-1]] • [[Level E1-2|E1-2]] • [[Level E1-3|E1-3]] • [[Level E1-4|E1-4]] • [[Level E1-5|E1-5]] • [[Level E1-6|E1-6]] • [[Level E1-7|E1-7]] • [[Level E1-8|E1-8]]<br>[[Level E2-1|E2-1]] • [[Level E2-2|E2-2]] • [[Level E2-3|E2-3]] • [[Level E2-4|E2-4]] • [[Level E2-5|E2-5]] • [[Level E2-6|E2-6]] • [[Level E2-7|E2-7]] • [[Level E2-8|E2-8]] | ||
|} | |} | ||
{|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;" | |||
{|width=100% | !colspan=4 style="background:#6C9CFE; height:50px;"align=center|[[Bonus Levels]] | ||
!colspan=4 style="height:50px;"align=center|[[Bonus Levels]] | |||
|- | |- | ||
|align="center"|'''[[Bonus 1]]'''<br>'''Levels'''<br>[[Level B-1|B-1]] • [[Level B-2|B-2]] • [[Level B-3|B-3]] • [[Level B-4|B-4]] • [[Level B-5|B-5]] • [[Level B-6|B-6]] • [[Level B-7|B-7]] • [[Level B-8|B-8]] | |align="center"|'''[[Bonus 1]]'''<br>'''Levels'''<br>[[Level B-1|B-1]] • [[Level B-2|B-2]] • [[Level B-3|B-3]] • [[Level B-4|B-4]] • [[Level B-5|B-5]] • [[Level B-6|B-6]] • [[Level B-7|B-7]] • [[Level B-8|B-8]] | ||
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|align="center"|'''[[Bonus 3]]'''<br>'''Levels'''<br>[[Level B-17|B-17]] • [[Level B-18|B-18]] • [[Level B-19|B-19]] • [[Level B-20|B-20]] • [[Level B-21|B-21]] • [[Level B-22|B-22]] • [[Level B-23|B-23]] • [[Level B-24|B-24]] | |align="center"|'''[[Bonus 3]]'''<br>'''Levels'''<br>[[Level B-17|B-17]] • [[Level B-18|B-18]] • [[Level B-19|B-19]] • [[Level B-20|B-20]] • [[Level B-21|B-21]] • [[Level B-22|B-22]] • [[Level B-23|B-23]] • [[Level B-24|B-24]] | ||
|} | |} | ||
===Other areas=== | ===Other areas=== | ||
There are four unlockable backgrounds in the Workshop Store that can be used by players to decorate levels created by them in the editor. Although these areas do not have their own worlds in the main game, they theme some of the [[Bonus Levels]]. In the Workshop, there is an additional Editor Land theme, which is available to use from the start; however, none of the pre-built levels feature it. | There are four unlockable backgrounds in the Workshop Store that can be used by players to decorate levels created by them in the editor. Although these areas do not have their own worlds in the main game, they theme some of the [[Bonus Levels]]. In the Workshop, there is an additional Editor Land theme, which is available to use from the start; however, none of the pre-built levels feature it. | ||
{|width=100% border=1 style="border-collapse: collapse; border: 1px solid black; margin:auto" | |||
{|width=100% | |||
|{{anchor|Winding Ravine}}'''Winding Ravine''' is a sky area with rocky peaks and crags seen in the far background. Many huge, colorful mushrooms are grown above the clouds. Winding Ravine is set at dusk, as there are many stars visible in the sky. | |{{anchor|Winding Ravine}}'''Winding Ravine''' is a sky area with rocky peaks and crags seen in the far background. Many huge, colorful mushrooms are grown above the clouds. Winding Ravine is set at dusk, as there are many stars visible in the sky. | ||
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|[[File:MvDKTSB-21 3DS.png|250px]] | |[[File:MvDKTSB-21 3DS.png|250px]] | ||
|- | |- | ||
|{{anchor|Shimmering Gold Palace}}'''Shimmering Gold Palace''', or simply '''Gold Palace''' | |{{anchor|Shimmering Gold Palace}}'''Shimmering Gold Palace''', or simply '''Gold Palace'''<ref>"Gold Palace Theme" in the [[Workshop Store]]</ref>, is an area with piles of treasure gathered around a gilded palace. Structures present around the main building include towers and ramparts with many windows. The music that plays in Shimmering Gold Palace levels is an arrangement of the [[Invincible Mario|invincibility]] theme from the ''[[Mario (franchise)|Mario]]'' franchise, which is also used for the [[Super Guide#Mario vs. Donkey Kong: Mini-Land Mayhem!|Mini Guide]] in ''Mario vs. Donkey Kong: Mini-Land Mayhem!''. | ||
This area only decorates [[Level B-24]]. | This area only decorates [[Level B-24]]. | ||
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|[[File:MvsDKTSofficial3.jpg|250px]] | |[[File:MvsDKTSofficial3.jpg|250px]] | ||
|} | |} | ||
{{br}} | |||
==Objects== | ==Objects== | ||
The game's numerous objects can be split into three categories: collectibles, objects that can be obtained only by a Mini toy; resource items, which can be stockpiled and moved or dragged on the screen using the console's touchscreen; and fixed objects, which cannot usually be modified but can be manipulated to help the Minis advance through a stage. | The game's numerous objects can be split into three categories: collectibles, objects that can be obtained only by a Mini toy; resource items, which can be stockpiled and moved or dragged on the screen using the console's touchscreen; and fixed objects, which cannot usually be modified but can be manipulated to help the Minis advance through a stage. | ||
{|width=100% | {|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;" | ||
!colspan=2 align="center"|Collectibles | !colspan=2 style="background:gold"align="center"|Collectibles | ||
|- | |- | ||
!width=15%|Item | !width=15%|Item | ||
!About | !About | ||
|- | |- | ||
|align="center"|[[File:MvDKTScoin.jpg]][[File:MvDKTSbigcoin.jpg]]<br>[[Coin]]s | |style="background:#E3F0F9"align="center"|[[File:MvDKTScoin.jpg]][[File:MvDKTSbigcoin.jpg]]<br>[[Coin]]s | ||
|Items found in every level, usually arranged in rows of three or more. Each awards the player 100 points for the score. Among these coins, there is also a [[10-Coin|large]] variety that is worth ten normal coins and, therefore, 1000 points. The player needs to collect all coins in a level in order to achieve three stars for that level. | |Items found in every level, usually arranged in rows of three or more. Each awards the player 100 points for the score. Among these coins, there is also a [[10-Coin|large]] variety that is worth ten normal coins and, therefore, 1000 points. The player needs to collect all coins in a level in order to achieve three stars for that level. | ||
|- | |- | ||
|align="center"|[[File:MvDKTShammers.jpg]]<br>[[Hammer]]s | |style="background:#E3F0F9"align="center"|[[File:MvDKTShammers.jpg]]<br>[[Hammer]]s | ||
|A pair of weapons that can be used by the Minis to combat enemies or destroy rocks. They are acquired for a short time and are banged repeatedly on the ground, confering the Mini that wields them a short period of invincibility. After they disappear, Hammers respawn in their initial position, allowing another use. If a Mini comes into contact with a Ladder or a Blue Lift while the Hammers are in use, they will be thrown high up in the air and can be picked up again if the Mini reaches the end of these objects in time. | |A pair of weapons that can be used by the Minis to combat enemies or destroy rocks. They are acquired for a short time and are banged repeatedly on the ground, confering the Mini that wields them a short period of invincibility. After they disappear, Hammers respawn in their initial position, allowing another use. If a Mini comes into contact with a Ladder or a Blue Lift while the Hammers are in use, they will be thrown high up in the air and can be picked up again if the Mini reaches the end of these objects in time. | ||
|- | |- | ||
|align="center"|[[File:MvDKTSmcoin.jpg]]<br>[[M-Token|M Coin]] | |style="background:#E3F0F9"align="center"|[[File:MvDKTSmcoin.jpg]]<br>[[M-Token|M Coin]] | ||
|A special "M"-stamped coin that is worth 2000 points. Only one appears in every stage. Like the other types of coins, collecting the M Coin is mandatory to obtain a three-star rating in a level. | |A special "M"-stamped coin that is worth 2000 points. Only one appears in every stage. Like the other types of coins, collecting the M Coin is mandatory to obtain a three-star rating in a level. | ||
|- | |- | ||
|align="center"|[[File:MvDKTSgirderpickup.jpg]][[File:MvDKTSbiggirderpickup.jpg]]<br>[[File:MvDKTSliftpickup.jpg]][[File:MvDKTSbigliftpickup.jpg]]<br>[[File:MvDKTSconveyorpickup.jpg]][[File:MvDKTSbigconveyorpickup.jpg]]<br>[[Pickup]]s | |style="background:#E3F0F9"align="center"|[[File:MvDKTSgirderpickup.jpg]][[File:MvDKTSbiggirderpickup.jpg]]<br>[[File:MvDKTSliftpickup.jpg]][[File:MvDKTSbigliftpickup.jpg]]<br>[[File:MvDKTSconveyorpickup.jpg]][[File:MvDKTSbigconveyorpickup.jpg]]<br>[[Pickup]]s | ||
|Collectibles that increase the amount of resource items the player has, such as Girders, Blue Lifts and Purple Conveyors. However, they cannot be grabbed with the stylus; Minis are required to walk into them instead. | |Collectibles that increase the amount of resource items the player has, such as Girders, Blue Lifts and Purple Conveyors. However, they cannot be grabbed with the stylus; Minis are required to walk into them instead. | ||
|- | |- | ||
!colspan=2 align="center"|Resource items | !colspan=2 style="background:#6C9CFE"align="center"|Resource items | ||
|- | |- | ||
!width=10%|Item | !width=10%|Item | ||
!About | !About | ||
|- | |- | ||
|align="center"|[[File:MvDKTSbluelift.jpg]]<br>[[Blue Lift]] | |style="background:#E3F0F9"align="center"|[[File:MvDKTSbluelift.jpg]]<br>[[Blue Lift]] | ||
|A vertical succession of platforms that can be built between two blue rivets, only if one is located directly above the other. The movement of the platforms in a Blue Lift is determined by the direction of the swipe that created the Blue Lift. Upon encountering a Blue Lift, Minis will stop walking and will take the lift in the direction it moves, helping them reach platforms that are located underneath or above. | |A vertical succession of platforms that can be built between two blue rivets, only if one is located directly above the other. The movement of the platforms in a Blue Lift is determined by the direction of the swipe that created the Blue Lift. Upon encountering a Blue Lift, Minis will stop walking and will take the lift in the direction it moves, helping them reach platforms that are located underneath or above. | ||
|- | |- | ||
|align="center"|[[File:MvDKTShighspring.jpg]][[File:MvDKTSlongspring.jpg]]<br>[[High Spring]] and<br>[[Long Spring]] | |style="background:#E3F0F9"align="center"|[[File:MvDKTShighspring.jpg]][[File:MvDKTSlongspring.jpg]]<br>[[High Spring]] and<br>[[Long Spring]] | ||
|Trampolines that help the Minis bounce to higher areas. High Springs are magenta and have an oblong shape—they launch the Minis on a vertical arc. Long Springs are yellow, rounded, and launch the Minis on a more widened arc. | |Trampolines that help the Minis bounce to higher areas. High Springs are magenta and have an oblong shape—they launch the Minis on a vertical arc. Long Springs are yellow, rounded, and launch the Minis on a more widened arc. | ||
|- | |- | ||
|align="center"|[[File:MvDKTSmovablepipe.jpg]]<br>[[Movable Pipe]]s | |style="background:#E3F0F9"align="center"|[[File:MvDKTSmovablepipe.jpg]]<br>[[Movable Pipe]]s | ||
|A pair of separate pipes that are somehow interconnected. When a Mini enters one pipe, it will be warped onto the other. The player can change the positions of these pipes to facilitate movement throughout an area, even though they can only be placed on predetermined slots. | |A pair of separate pipes that are somehow interconnected. When a Mini enters one pipe, it will be warped onto the other. The player can change the positions of these pipes to facilitate movement throughout an area, even though they can only be placed on predetermined slots. | ||
|- | |- | ||
|align="center"|[[File:MvDKTSpinkblocks.jpg]]<br>[[Pink Block]] | |style="background:#E3F0F9"align="center"|[[File:MvDKTSpinkblocks.jpg]]<br>[[Pink Block]] | ||
|A block that can be picked up with the stylus and then used to fill a special slot by tapping on it. Pink Blocks come in formations, and act as platforms or walls to guide the Minis. | |A block that can be picked up with the stylus and then used to fill a special slot by tapping on it. Pink Blocks come in formations, and act as platforms or walls to guide the Minis. | ||
|- | |- | ||
|align="center"|[[File:MvDKTSpurpleconveyor.jpg]]<br>[[Purple Conveyor]] | |style="background:#E3F0F9"align="center"|[[File:MvDKTSpurpleconveyor.jpg]]<br>[[Purple Conveyor]] | ||
|A platform that can be dragged across purple rivets. It moves automatically in the direction established by the player with the stylus. Apart from transporting the Minis, Purple Conveyors also turn them back if they are in opposing directions, without the need of a wall. | |A platform that can be dragged across purple rivets. It moves automatically in the direction established by the player with the stylus. Apart from transporting the Minis, Purple Conveyors also turn them back if they are in opposing directions, without the need of a wall. | ||
|- | |- | ||
|align="center"|[[File:MvDKTSredgirder.jpg]]<br>[[Red Girder]] | |style="background:#E3F0F9"align="center"|[[File:MvDKTSredgirder.jpg]]<br>[[Red Girder]] | ||
|A platform that can be created by connecting two rivets of the corresponding color. The main game only contains red Girders, but the Workshop mode allows the player to use Girders of different colors, associated with a playable character (green—Mini Luigi, blue and white—Mini Toad, pink—Mini Peach etc.) If Red Girders are positioned horizontally or slightly slanting, the Minis can walk on them as on normal platforms. If their slant is too abrupt, they cause the Minis to [[Slope Slide|slide]] on them as on a slope. If they are positioned vertically, they act as walls that prevent the Minis from walking further. Red Girders can be passed from underneath, making them [[Semisolid Platform|semisolid]]. | |A platform that can be created by connecting two rivets of the corresponding color. The main game only contains red Girders, but the Workshop mode allows the player to use Girders of different colors, associated with a playable character (green—Mini Luigi, blue and white—Mini Toad, pink—Mini Peach etc.) If Red Girders are positioned horizontally or slightly slanting, the Minis can walk on them as on normal platforms. If their slant is too abrupt, they cause the Minis to [[Slope Slide|slide]] on them as on a slope. If they are positioned vertically, they act as walls that prevent the Minis from walking further. Red Girders can be passed from underneath, making them [[Semisolid Platform|semisolid]]. | ||
|- | |- | ||
!colspan=2 align="center"|Fixed objects | !colspan=2 style="background:#C71D1D"align="center"|<span style="color:#FFFFFF">Fixed objects</span> | ||
|- | |- | ||
!width=10%|Item | !width=10%|Item | ||
!About | !About | ||
|- | |- | ||
|align="center"|[[File:MvDKTScannon.jpg]]<br>[[Cannon#Mario vs. Donkey Kong series|Cannon]] | |style="background:#E3F0F9"align="center"|[[File:MvDKTScannon.jpg]]<br>[[Cannon#Mario vs. Donkey Kong series|Cannon]] | ||
|An object that slowly changes launching direction by rotating in place. It can store any amount of Minis that end up inside it, and can be tapped on to blast all Minis in the current direction. This way, apart from being able to reach far areas, the Minis can also zoom into rocks and enemies to destroy them. | |An object that slowly changes launching direction by rotating in place. It can store any amount of Minis that end up inside it, and can be tapped on to blast all Minis in the current direction. This way, apart from being able to reach far areas, the Minis can also zoom into rocks and enemies to destroy them. | ||
|- | |- | ||
|align="center"|[[File:MvDKTScolorswitches.jpg]]<br>[[Color Switch]]es | |style="background:#E3F0F9"align="center"|[[File:MvDKTScolorswitches.jpg]]<br>[[Color Switch]]es | ||
|Red, blue, and yellow switches that enable or disable blocks of the same colors when jumped on. | |Red, blue, and yellow switches that enable or disable blocks of the same colors when jumped on. | ||
|- | |- | ||
|align="center"|[[File:MvDKTSconveyor.jpg]]<br>[[Conveyor Belt|Conveyor]] | |style="background:#E3F0F9"align="center"|[[File:MvDKTSconveyor.jpg]]<br>[[Conveyor Belt|Conveyor]] | ||
|A platform that conveys the Minis in the direction indicated by its arrows. Conveyors are always horizontal. | |A platform that conveys the Minis in the direction indicated by its arrows. Conveyors are always horizontal. | ||
|- | |- | ||
|align="center"|[[File:MvDKTSgirder.jpg]]<br>[[Girder]] | |style="background:#E3F0F9"align="center"|[[File:MvDKTSgirder.jpg]]<br>[[Girder]] | ||
|A semisolid platform that the Minis can walk on. Girders are always horizontal. | |A semisolid platform that the Minis can walk on. Girders are always horizontal. | ||
|- | |- | ||
|align="center"|[[File:MvDKTSgoaldoor.jpg]]<br>[[Goal Door (Mario vs. Donkey Kong series)|Goal Door]] | |style="background:#E3F0F9"align="center"|[[File:MvDKTSgoaldoor.jpg]]<br>[[Goal Door (Mario vs. Donkey Kong series)|Goal Door]] | ||
|The exit of each stage in the game. In Single-Door levels, the goal is to get all Minis into a single door. Once a Mini enters the door, the other have a short amount of time to reach it before it locks them away. A few levels feature locked exits, which require a Key Mini Mario to unlock. In Multi-Door levels, each character must be guided to the door that displays its face on it. | |The exit of each stage in the game. In Single-Door levels, the goal is to get all Minis into a single door. Once a Mini enters the door, the other have a short amount of time to reach it before it locks them away. A few levels feature locked exits, which require a Key Mini Mario to unlock. In Multi-Door levels, each character must be guided to the door that displays its face on it. | ||
|- | |- | ||
|align="center"|[[File:MvDKTSladder.jpg]]<br>[[Ladder]] | |style="background:#E3F0F9"align="center"|[[File:MvDKTSladder.jpg]]<br>[[Ladder]] | ||
|A vertical set of steps needed to climb up to raised platforms, or go down a lower level. They can be seen as stationary Blue Lifts. Minis grab on a Ladder as soon as they walk into it, then continue to walk in the direction they previously followed. When two Minis bump into each other on a Ladder, they both change directions. | |A vertical set of steps needed to climb up to raised platforms, or go down a lower level. They can be seen as stationary Blue Lifts. Minis grab on a Ladder as soon as they walk into it, then continue to walk in the direction they previously followed. When two Minis bump into each other on a Ladder, they both change directions. | ||
|- | |- | ||
|align="center"|[[File:MvDKTSmagnet(on).jpg]][[File:MvDKTSmagnet(off).jpg]]<br>[[Magnet Ground]] | |style="background:#E3F0F9"align="center"|[[File:MvDKTSmagnet(on).jpg]][[File:MvDKTSmagnet(off).jpg]]<br>[[Magnet Ground]] | ||
|A platform that allows the Minis to walk on all of its surfaces. Minis fall off a Magnet if they are hanging upside-down and encounter a non-magnetic surface on their way. | |A platform that allows the Minis to walk on all of its surfaces. Minis fall off a Magnet if they are hanging upside-down and encounter a non-magnetic surface on their way. | ||
|- | |- | ||
|align="center"|[[File:MvDKTSrock.jpg]]<br>[[Rock (Mario vs. Donkey Kong series)|Rock]] | |style="background:#E3F0F9"align="center"|[[File:MvDKTSrock.jpg]]<br>[[Rock (Mario vs. Donkey Kong series)|Rock]] | ||
|A small fragile block that breaks when hit with Hammers, a [[Slope Slide|slope slide]] or a Cannon blast. Otherwise, rocks act as normal platforms the Minis can walk onto. | |A small fragile block that breaks when hit with Hammers, a [[Slope Slide|slope slide]] or a Cannon blast. Otherwise, rocks act as normal platforms the Minis can walk onto. | ||
|- | |- | ||
|align="center"|[[File:MvDKTSspikes.jpg]]<br>[[Spike Trap|Spikes]] | |style="background:#E3F0F9"align="center"|[[File:MvDKTSspikes.jpg]]<br>[[Spike Trap|Spikes]] | ||
|Dangerous surfaces covering walls and platforms. Touching one such surface destroys the Mini. Spikes cannot be destroyed. | |Dangerous surfaces covering walls and platforms. Touching one such surface destroys the Mini. Spikes cannot be destroyed. | ||
|- | |- | ||
|align="center"|[[File:MvDKTSsplitpipe.jpg]][[File:MvDKTSpipe.jpg]]<br>[[Warp Pipe|Pipes]] | |style="background:#E3F0F9"align="center"|[[File:MvDKTSsplitpipe.jpg]][[File:MvDKTSpipe.jpg]]<br>[[Warp Pipe|Pipes]] | ||
|Warp Pipes come in two variations. Some Pipes are found in one piece, while others, also known as Split Pipes, have their ends separated from each other, and are also color-coded to acknowledge the player which pipe is connected to the other. Both types help transport the Minis to different locations in a level, although the length of blue Warp Pipes affect how long the Minis take to reach the other end, while Split Pipes have considerably less delay. | |Warp Pipes come in two variations. Some Pipes are found in one piece, while others, also known as Split Pipes, have their ends separated from each other, and are also color-coded to acknowledge the player which pipe is connected to the other. Both types help transport the Minis to different locations in a level, although the length of blue Warp Pipes affect how long the Minis take to reach the other end, while Split Pipes have considerably less delay. | ||
|} | |} | ||
{{br}} | |||
==Enemies== | ==Enemies== | ||
Enemies in the game can be divided into two categories, based on how they affect the player. [[ | Enemies in the game can be divided into two categories, based on how they affect the player. [[Monkey robot]]s are rather large and indestructible but do not cause damage, and in some situations their capacities are helpful; however, they can also often impede the player, in which case [[Hammer]]s are available to stun them temporarily. Aside from monkey robots, there are harmful enemies that only serve as obstacles and can usually be destroyed with Hammers or other means of attack. | ||
{|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;" | |||
!colspan=2 style="background:#6C9CFE"align="center"|Monkey Robots | |||
!colspan= | |- | ||
!width=10% |Enemy | |||
!About | |||
|- | |||
|align="center"|[[File:MvDKTScannonkong.jpg]]<br>[[Cannon Kong]] | |||
|A stationary toy whose body consists of a giant cannon. When a Mini enters a Cannon Kong, it gets immediately launched in the direction the enemy is currently facing. This can help traverse unskippable distances and, sometimes, crash through Rocks. | |||
|- | |||
|align="center"|[[File:MvDKTScapturekong.jpg]]<br>[[Capture Kong]] | |||
|A wandering toy that is equipped with a small barrel on its back, which it uses to capture and disable any Mini that walks into it. Hitting a Capture Kong with Hammers will stun it and free all captured Minis. While not lethal, Capture Kongs can cause a Game Over if they capture all Minis in a level. In some cases, Capture Kongs are used to the Minis' advantage, as they are able to travel on spikes and thus ferry the Minis to a safe spot. | |||
|- | |||
|align="center"|[[File:MvDKTScircuskong.jpg]]<br>[[Circus Kong]] | |||
|A toy that tosses Minis upward repeatedly, as if juggling. Minis can escape a Circus Kong if a surface is placed between them, or if the Kong is stunned with Hammers. | |||
|- | |||
!colspan=2 style="background:#C71D1D"align="center"|<span style="color:#FFFFFF">Enemies that cause damage</span> | |||
|- | |||
!width=10%|Enemy | |||
!About | |||
|- | |||
|align="center"|[[File:MvDKTSfirepiranhaplant.jpg]]<br>[[Fire Piranha Plant]] | |||
|A stationary enemy that is stuck to a surface. Apart from being harmful to touch directly, it attacks by spitting a single fireball, which travels in a straight line and returns into the enemy's mouth after bouncing off any opposing surface. The fireball can be blocked from re-entering the plant's mouth if a surface is placed in-between. A sliding attack or a pair of Hammers is necessary to destroy Fire Piranha Plants. | |||
|- | |||
|align="center"|[[File:MvDKTSpiranhaplant.jpg]]<br>[[Piranha Plant]] | |||
|An enemy that, much the same as the Fire Piranha Plants, is always fixed to a surface, injuring any Mini that touches it. However, it lacks the ability to create fireballs, but can keep the fireballs of Fire Piranha Plants in its mouth and spit them as well. Piranha Plants can be destroyed by hitting them with Hammers or by sliding into them. | |||
|- | |- | ||
|align="center"|[[File:MvDKTSpokey.jpg]]<br>[[Pokey (toy)|Pokey]] | |||
|A tall, spiky, three-segmented enemy that simply roams back and forth on a platform, with no active intent to hurt the Minis, despite being harmful to touch. Pokeys can be defeated with Hammers, by sliding into them, or by blasting into them from a cannon. | |||
| | |||
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|- | |- | ||
|align="center"|[[File:MvDKTSshyguy.jpg]]<br>[[Shy Guy (toy)|Shy Guy]] | |||
|A stout enemy that walks from side to side, destroying a Mini if it comes into direct contact. Shy Guys can be defeated by using Hammers, by sliding into them, or shooting into them from a cannon. | |||
|- | |- | ||
|align="center"|[[File:MvDKTSthwomp.jpg]]<br>[[Thwomp]] | |||
|A floating stone enemy that comes crashing on the ground when walked directly under, even though it can notice the Minis from a few spaces afar. It signals its attack by shaking in place for roughly four seconds, then plummets forcefully on the ground, squashing any Mini walking beneath it. Thwomps are completely invincible. | |||
| | |||
|} | |} | ||
{{br}} | |||
==Stamps== | ==Stamps== | ||
[[File:002-MVDKTSMiniMario2.png|frame]] | [[File:002-MVDKTSMiniMario2.png|frame]] | ||
{{main|List of Mario vs. Donkey Kong: Tipping Stars stamps}} | {{main|List of Mario vs. Donkey Kong: Tipping Stars stamps}} | ||
Like some other [[Wii U]] [[List of games|games]], this game features [[stamp]]s. One way of getting those is by buying items in the [[Workshop Store]]. 84 stamps can be collected.<ref> | Like some other [[Wii U]] [[List of games|games]], this game features [[stamp]]s. One way of getting those is by buying items in the [[Workshop Store]]. 84 stamps can be collected.<ref>http://www.nintendo.co.jp/wiiu/wafj/play/index.html ''Nintendo.'' Retrieved February 27, 2015.</ref> | ||
==Update history== | ==Update history== | ||
===1.0.1=== | ===1.0.1=== | ||
The Nintendo 3DS version of the game was updated on September 1, 2015. The update prevented players from posting certain levels that caused errors in the Community mode.<ref> | The Nintendo 3DS version of the game was updated on September 1, 2015. The update prevented players from posting certain levels that caused errors in the Community mode.<ref>[http://en-americas-support.nintendo.com/app/answers/detail/a_id/15163/~/how-to-update-mario-vs.-donkey-kong%3A-tipping-stars How to Update ''Mario vs. Donkey Kong: Tipping Stars'']. ''Nintendo Support.'' Retrieved March 30, 2018.</ref><ref>Lite_Agent (September 2, 2015). [http://www.perfectly-nintendo.com/mario-vs-donkey-kong-tipping-stars-update-available-ver-1-0-1/ ''Mario vs Donkey Kong: Tipping Stars'' update available (Ver. 1.0.1)]. ''Perfectly Nintendo.'' Retrieved March 30, 2018.</ref> | ||
== | ==[[Nintendo 3DS#Nintendo eShop|Nintendo 3DS eShop]] description== | ||
;American English version | ;American English version | ||
<blockquote>''Get that 'aha!' feeling over and over as you guide Minis—toy versions of Nintendo characters—to the exit in each puzzling stage. Tap objects—like bridges and springs—with the stylus to perfect your strategy. You can create stages and play them however you want, unlocking even more content and experiences the more you play!'' | <blockquote>''Get that 'aha!' feeling over and over as you guide Minis—toy versions of Nintendo characters—to the exit in each puzzling stage. Tap objects—like bridges and springs—with the stylus to perfect your strategy. You can create stages and play them however you want, unlocking even more content and experiences the more you play!'' | ||
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==Development and release== | ==Development and release== | ||
[[File:MvsDKTSofficial6.jpg|thumb|One of the levels playable in the tech demo, where it was known as "Level D-4". It would later be released for a limited time as the sixth official level in the game's Community mode (titled "[[List of official Mario vs. Donkey Kong: Tipping Stars online levels#Nintendo 6|Nintendo 6]]").]] | [[File:MvsDKTSofficial6.jpg|thumb|One of the levels playable in the tech demo, where it was known as "Level D-4". It would later be released for a limited time as the sixth official level in the game's Community mode (titled "[[List of official Mario vs. Donkey Kong: Tipping Stars online levels#Nintendo 6|Nintendo 6]]").]] | ||
Before the game was revealed to be a full release title, several early levels were presented in the form of a tech demo at {{wp|Game Developers Conference}} on March 2014. The demo was used to showcase the {{wp|Wii U#Development tools|Nintendo Web Framework}}, a developer toolset used to program software onto the console with web compatible technologies like HTML and JavaScript.<ref> | Before the game was revealed to be a full release title, several early levels were presented in the form of a tech demo at {{wp|Game Developers Conference}} on March 2014. The demo was used to showcase the {{wp|Wii U#Development tools|Nintendo Web Framework}}, a developer toolset used to program software onto the console with web compatible technologies like HTML and JavaScript.<ref>Karmali, Luke (March 21, 2014). [https://www.ign.com/articles/2014/03/21/mario-vs-donkey-kong-for-wii-u-surfaces-at-gdc GDC: ''Mario vs. Donkey Kong'' for Wii U Surfaces]. ''IGN.'' Retrieved July 10, 2018.</ref> The demo contained the following levels:<ref>GameXplain (March 19, 2014). [https://www.youtube.com/watch?v=LFwU1T4id1c ''Mario vs. Donkey Kong'' Wii U - GDC Web Framework Demo] (video feed). ''YouTube.'' Retrieved July 14, 2018.</ref> | ||
*Level D-1, which would be shipped with the release version as [[Level 1-1 (Mario vs. Donkey Kong: Tipping Stars)|Level 1-1]]. | *Level D-1, which would be shipped with the release version as [[Level 1-1 (Mario vs. Donkey Kong: Tipping Stars)|Level 1-1]]. | ||
*Level D-2, which would be shipped with the release version as [[Level 2-1 (Mario vs. Donkey Kong: Tipping Stars)|Level 2-1]]. | *Level D-2, which would be shipped with the release version as [[Level 2-1 (Mario vs. Donkey Kong: Tipping Stars)|Level 2-1]]. | ||
*Level D-3, which would be slightly modified and shipped with the release version as [[Level B-7]]. | *Level D-3, which would be slightly modified and shipped with the release version as [[Level B-7]]. | ||
*Level D-4, which would be released post-launch as an [[List of official Mario vs. Donkey Kong: Tipping Stars online levels#Nintendo 6|official Nintendo level]] in the online community. | *Level D-4, which would be released post-launch as an [[List of official Mario vs. Donkey Kong: Tipping Stars online levels#Nintendo 6|official Nintendo level]] in the online community. | ||
Later | Later before E3 2014, Nintendo confirmed through a video presentation that the game would be launched on Wii U in early 2015.<ref>Nintendo (June 10, 2014). [https://www.youtube.com/watch?v=Ruh0FSfRq3Y Wii U - ''Mario vs. Donkey Kong'' E3 2014 Announcement Trailer]. ''YouTube.'' Retrieved July 11, 2018.</ref><ref>Campbell, Evan (June 10, 2014). [http://m.ign.com/articles/2014/06/10/mario-vs-donkey-kong-coming-to-wii-u ''Mario vs. Donkey Kong'' Coming to Wii U]. ''IGN.'' Retrieved July 10, 2018.</ref> This was followed on January 2015 by the unveiling of the game's final title and release dates, as well as the Nintendo 3DS version and the cross-buy promotion between versions.<ref>Calvert, Darren (January 14, 2015). [http://www.nintendolife.com/news/2015/01/mario_vs_donkey_kong_tipping_stars_due_in_march_and_will_be_cross-buy_on_wii_u_and_3ds ''Mario vs. Donkey Kong: Tipping Stars'' Due in March and Will be Cross-Buy on Wii U and 3DS]. ''Nintendo Life.'' Retrieved July 11, 2018.</ref> | ||
==Promotion== | ==Promotion== | ||
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The [[Play Nintendo]] website features an [[List of Play Nintendo opinion polls#Mario vs. Donkey Kong: Tipping Stars Survey, Poll|opinion poll]] on who is "the mightiest Mini" in the game. | The [[Play Nintendo]] website features an [[List of Play Nintendo opinion polls#Mario vs. Donkey Kong: Tipping Stars Survey, Poll|opinion poll]] on who is "the mightiest Mini" in the game. | ||
''[[Mini Mario & Friends: amiibo Challenge]]'' features an in-game | ''[[Mini Mario & Friends: amiibo Challenge]]'' features an in-game advertisment for ''Mario vs. Donkey Kong: Tipping Stars'', accessed by tapping on the Mini Mario icon in the bottom right corner of the title screen. | ||
==Staff== | ==Staff== | ||
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''Mario vs. Donkey Kong: Tipping Stars'' has received mixed to positive reviews from critics. Praise was directed to the game's challenging gameplay and its online features. | ''Mario vs. Donkey Kong: Tipping Stars'' has received mixed to positive reviews from critics. Praise was directed to the game's challenging gameplay and its online features. | ||
Damien McFerran of TrustedReviews gave the game a rating of 4/5, stating that Nintendo was "surprisingly forward-thinking" with the utilisation of online features and appreciating how the Miiverse integration creates a "community feel." He considered the single-player mode to be only part of the complete experience, built to keep average players busy for a while before attempting to create and share their own levels. He criticized the game's graphics, stating that they are rather reminiscent of generic mobile phone games, but noted the soundtrack as "uniformly superb."<ref> | Damien McFerran of TrustedReviews gave the game a rating of 4/5, stating that Nintendo was "surprisingly forward-thinking" with the utilisation of online features and appreciating how the Miiverse integration creates a "community feel." He considered the single-player mode to be only part of the complete experience, built to keep average players busy for a while before attempting to create and share their own levels. He criticized the game's graphics, stating that they are rather reminiscent of generic mobile phone games, but noted the soundtrack as "uniformly superb."<ref>McFerran, Damien (October 5, 2016). [http://www.trustedreviews.com/reviews/mario-vs-donkey-kong-tipping-stars ''Mario vs Donkey Kong: Tipping Stars'' Review]. Retrieved March 9, 2018.</ref> | ||
Alex Olney of Nintendo Life gave it a rating of 8/10, praising the game's online service for having "a slick, easy-to-use interface," opposing it to ''{{ | Alex Olney of Nintendo Life gave it a rating of 8/10, praising the game's online service for having "a slick, easy-to-use interface," opposing it to ''{{wp|Pushmo World}}''{{'}}s. He also emphasized on the ease of finding levels in the community, praising Nintendo for the "awful lot of thought" they put into what he describes as a modern online experience. Olney stated that the gameplay is solid and referred to the game's presentation and graphics as pleasant.<ref>Olney, Alex (March 5, 2015). [http://www.nintendolife.com/reviews/wiiu-eshop/mario_vs_donkey_kong_tipping_stars Review: ''Mario vs. Donkey Kong: Tipping Stars'' <small>(Wii U eShop)</small>]. Retrieved March 9, 2018.</ref> In a separate review of the [[Nintendo 3DS]] version, he presented the game's SpotPass and StreetPass advantages, and noted the portability of this version over the [[Wii U]] version as well.<ref>Olney, Alex (March 5, 2015). [http://www.nintendolife.com/reviews/3ds-eshop/mario_vs_donkey_kong_tipping_stars Review: ''Mario vs. Donkey Kong: Tipping Stars'' <small>(3DS eShop)</small>]. Retrieved March 9, 2018.</ref> | ||
In a more critical review, Brendan Graeber of IGN rated the game 6.5/10, evoking how players who have played previous titles from the series would be disappointed with this game's | In a more critical review, Brendan Graeber of IGN rated the game 6.5/10, evoking how players who have played previous titles from the series would be disappointed with this game's low amount of new gameplay mechanics. Although he did acknowledge the new [[Cursed Mini Mario]] mechanic as "the highlight of ''Tipping Stars''’ meager innovations," he added that it does not contribute much to the gameplay. Conversely, Graeber appreciated the rich content of the game, including the plethora of levels, the substantial level editor, and the "new and improved" community hub where players could share their created levels. He likewise regarded the in-game practice of earning and tipping stars to other players as a "brilliant model," although only in theory. He explained that the community was profuse in short levels that allowed players to obtain stars quickly, considering it disadvantaged the "many smart amateur level designers out there who [had spent] their time crafting challenging and creative levels for us to play."<ref>Graeber, Brendan (March 12, 2015). [http://www.ign.com/articles/2015/03/12/mario-vs-donkey-kong-tipping-stars-review ''Mario vs. Donkey Kong: Tipping Stars'' Review]. Retrieved March 9, 2018.</ref> | ||
{|class="wikitable | {|class="wikitable review_template"cellpadding="4"style="width:100%; text-align:center; border:2px solid black; margin-bottom:5px" | ||
!colspan="4"style="font-size:120%;text-align:center;background-color:silver"|Reviews | !colspan="4"style="font-size:120%; text-align: center; background-color:silver"|Reviews | ||
|-style="background-color:#E6E6E6;" | |-style="background-color:#E6E6E6;" | ||
|Release | |Release | ||
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|align="left"|"''Mario vs. Donkey Kong: Tipping Stars might not be the smash-hit the Wii U needs to lift its sluggish sales figures and lacks the graphical flourishes we’ve seen in other Nintendo first-party software, but for pre-existing fans of the series and puzzle-lovers alike it’s sure to provide more than its fair share of entertainment. Besting all of the single-player stages is no mean feat, but its the level creation tool – along with the online community which accompanies it – that are certain to make this a release which continues to attract attention months if not years from now.''" | |align="left"|"''Mario vs. Donkey Kong: Tipping Stars might not be the smash-hit the Wii U needs to lift its sluggish sales figures and lacks the graphical flourishes we’ve seen in other Nintendo first-party software, but for pre-existing fans of the series and puzzle-lovers alike it’s sure to provide more than its fair share of entertainment. Besting all of the single-player stages is no mean feat, but its the level creation tool – along with the online community which accompanies it – that are certain to make this a release which continues to attract attention months if not years from now.''" | ||
|- | |- | ||
!colspan="4"style="background-color:silver;font-size:120%;text-align:center;"|Aggregators | !colspan="4"style="background-color:silver; font-size:120%; text-align: center;"|Aggregators | ||
|-style="background-color:#E6E6E6;" | |-style="background-color:#E6E6E6;" | ||
|colspan=2|Compiler | |colspan=2|Compiler | ||
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==References to other games== | ==References to other games== | ||
*''[[Super Mario Bros.]]'': The | *''[[Super Mario Bros.]]'': The Underground theme is arranged for the soundtrack of [[Crumbling Cavern]]. | ||
*''[[Super Mario Bros. 2]]'': The | *''[[Super Mario Bros. 2]]'': The Overworld theme is arranged for the soundtrack of [[Rolling Hills]]. The "player downed" and "world clear" jingles are used as well. | ||
*''[[Donkey Kong Country]]'': " | *''[[Donkey Kong Country]]'': The "DK Island Swing" music theme that plays in jungle levels is arranged for the soundtrack of [[Jumpy Jungle (Mario vs. Donkey Kong: Tipping Stars)|Jumpy Jungle]]. | ||
*''[[Super Mario 64]]'': " | *''[[Super Mario 64]]'': "Inside the Castle Walls", the music that plays while inside [[Peach's Castle]], is arranged for the soundtrack of [[#Swirling Courtyard|Swirling Courtyard]]. | ||
*''[[Mario Kart (series)|Mario Kart]]'' series: The [[Golden Dash Mushroom|Golden Mushroom]] item appears on some heraldic banners in the background of Swirling Courtyard. | *''[[Mario Kart (series)|Mario Kart]]'' series: The [[Golden Dash Mushroom|Golden Mushroom]] item appears on some heraldic banners in the background of Swirling Courtyard. | ||
*''[[Mario vs. Donkey Kong: Mini-Land Mayhem!]]'': ''Tipping Stars'' utilizes the same framework this game was built on, reusing a number of its assets and graphics with various degrees of change. The soundtrack of ''Tipping Stars'' is also largely based on tracks from ''Mini-Land Mayhem!'' and is used in worlds with coinciding themes (e.g. the music of [[Dashing Desert]] from ''Tipping Stars'' is very similar to the music of [[Sandstorm Steps]] from ''Mini-Land Mayhem!'') | *''[[Mario vs. Donkey Kong: Mini-Land Mayhem!]]'': ''Tipping Stars'' utilizes the same framework this game was built on, reusing a number of its assets and graphics with various degrees of change. The soundtrack of ''Tipping Stars'' is also largely based on tracks from ''Mini-Land Mayhem!'' and is used in worlds with coinciding themes (e.g. the music of [[Dashing Desert]] from ''Tipping Stars'' is very similar to the music of [[Sandstorm Steps]] from ''Mini-Land Mayhem!'') | ||
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|JapM=Mario vs. Donkey Kong: Mini-Land with Everyone | |JapM=Mario vs. Donkey Kong: Mini-Land with Everyone | ||
}} | }} | ||
==External links== | ==External links== | ||
{{NIWA | {{NIWA|StrategyWiki=1}} | ||
*[http://mariovsdk.nintendo.com/ American | *[http://mariovsdk.nintendo.com/ Official North American website] | ||
*[https://www.nintendo. | *[https://www.nintendo.co.uk/Games/Nintendo-3DS-download-software/Mario-vs-Donkey-Kong-Tipping-Stars-954726.html Official European website] | ||
*[https://www.nintendo.co.jp/wiiu/wafj/index.html Official Japanese website] | *[https://www.nintendo.co.jp/wiiu/wafj/index.html Official Japanese website] | ||
*[https://www.youtube.com/watch?v=t6zgkp1YBRw&t=21m38s Nintendo Direct 1.14.2015] | *[https://www.youtube.com/watch?v=t6zgkp1YBRw&t=21m38s Nintendo Direct 1.14.2015] | ||
==References== | |||
<references/> | |||
{{MVDKTS}} | {{MVDKTS}} | ||
{{ | {{Mario games}} | ||
{{Donkey Kong games}} | {{Donkey Kong games}} | ||
{{3DS}} | {{3DS}} |