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|developer=[[Nintendo Software Technology Corporation]]<br>[[Nintendo SPD|Nintendo SPD Group No.3]] | |developer=[[Nintendo Software Technology Corporation]]<br>[[Nintendo SPD|Nintendo SPD Group No.3]] | ||
|publisher=[[Nintendo]] | |publisher=[[Nintendo]] | ||
|release={{ | |release={{release|USA|November 14, 2010|Japan|December 2, 2010|ROC|December 2, 2010|Australia|February 3, 2011|Europe|February 4, 2011}} | ||
|genre=[[Genre#Puzzle|Puzzle]] | |genre=[[Genre#Puzzle|Puzzle]] | ||
|modes=Single-player | |modes=Single-player | ||
|ratings={{ratings|esrb=E|pegi=3|cero=A|acb=G|usk=0 | |ratings={{ratings|esrb=E|pegi=3|cero=A|acb=G|usk=0}} | ||
|platforms=[[Nintendo DS]] | |platforms=[[Nintendo DS]] | ||
|format={{format|ds=1}} | |format={{format|ds=1}} | ||
|input={{input|ds=1|stylus=1}} | |input={{input|ds=1|stylus=1}} | ||
|serials= | |serials=TWL-V2GE-USA (U.S.) | ||
}} | }} | ||
'''''Mario vs. Donkey Kong: Mini-Land Mayhem!''''' is an action [[Genre#Puzzle|puzzle]] game for the [[Nintendo DS]]. It is the fourth game in the ''[[Mario vs. Donkey Kong (series)|Mario vs. Donkey Kong]]'' series and a follow-up to ''[[Mario vs. Donkey Kong: Minis March Again!]]'' Notably, it is also the final ''[[Super Mario (franchise)|Super Mario]]'' game released for the console, being released in North America on November 14, 2010, Japan and Taiwan on December 2, 2010, Australia on February 3, 2011, and Europe on February 4, 2011. The base gameplay and objectives of this game are mostly the same as in the previous titles, being centered on bringing all the [[Mini]] toys safely to the goal in each level. However, the gameplay is now focused on tracing paths and bridges for the Minis to use, more so than simply toggling blocks and buttons to determine their path as in the previous games. [[Mini Pauline]] toys make their debut with this game, joining the cast of Minis as the highlight of Mario's new theme park despite appearing late in the game as playable characters. Alongside the main game, a level editor is also present in a mode called the [[Construction Zone]], where players can design their own levels. | '''''Mario vs. Donkey Kong: Mini-Land Mayhem!''''' is an action [[Genre#Puzzle|puzzle]] game for the [[Nintendo DS]]. It is the fourth game in the ''[[Mario vs. Donkey Kong (series)|Mario vs. Donkey Kong]]'' series and a follow-up to ''[[Mario vs. Donkey Kong: Minis March Again!]]'' Notably, it is also the final ''[[Super Mario (franchise)|Super Mario]]'' game released for the console, being released in North America on November 14, 2010, Japan and Taiwan on December 2, 2010, Australia on February 3, 2011, and Europe on February 4, 2011. The base gameplay and objectives of this game are mostly the same as in the previous titles, being centered on bringing all the [[Mini]] toys safely to the goal in each level. However, the gameplay is now focused on tracing paths and bridges for the Minis to use, more so than simply toggling blocks and buttons to determine their path as in the previous games. [[Mini Pauline]] toys make their debut with this game, joining the cast of Minis as the highlight of Mario's new theme park despite appearing late in the game as playable characters. Alongside the main game, a level editor is also present in a mode called the [[Construction Zone]], where players can design their own levels. | ||
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Most future titles in the series, such as ''[[Mario and Donkey Kong: Minis on the Move]]'', would also feature the construction-based gimmick from ''Mario vs. Donkey Kong: Mini-Land Mayhem!'' A follow-up, ''[[Mario vs. Donkey Kong: Tipping Stars]]'', was released for the Nintendo 3DS and [[Wii U]] in March 2015. | Most future titles in the series, such as ''[[Mario and Donkey Kong: Minis on the Move]]'', would also feature the construction-based gimmick from ''Mario vs. Donkey Kong: Mini-Land Mayhem!'' A follow-up, ''[[Mario vs. Donkey Kong: Tipping Stars]]'', was released for the Nintendo 3DS and [[Wii U]] in March 2015. | ||
==Story== | ==Story== | ||
[[Mario]] is opening his [[Mini | [[Mario]] is opening his [[Super Mini Mario World|new theme park]] with his honored guest [[Pauline]], and as an opening gift he is giving [[Mini Pauline]] toys to the first 100 guests to arrive at the park. [[Donkey Kong]] desperately wants a Mini Pauline and charges through the line of [[Toad (species)|Toads]] to get to the front, only to find out that he is the 101st guest to arrive, with Mario informing him they are all out of stock. Donkey Kong loses his temper and kidnaps the real Pauline in a fit of rage, leaving Mario and his force of [[Mini Mario (toy)|Mini Mario]]s to rescue her. | ||
After venturing through many attractions, the Minis reach the [[Final Ferris Wheel]] and defeat Donkey Kong. Pauline is then freed and Mario runs to hug her. However, Donkey Kong jumps and kidnaps her again, which allows the player to play the Plus Mode. In the second ending, when Donkey Kong is about to kidnap Pauline a third time, Mario offers him a Mini Pauline. Donkey Kong happily accepts it and gets into the Ferris wheel along with Mario, Pauline, and some other Minis. Several Toads can be seen celebrating the end of the conflict between Mario and Donkey Kong. | After venturing through many attractions, the Minis reach the [[Final Ferris Wheel]] and defeat Donkey Kong. Pauline is then freed and Mario runs to hug her. However, Donkey Kong jumps and kidnaps her again, which allows the player to play the Plus Mode. In the second ending, when Donkey Kong is about to kidnap Pauline a third time, Mario offers him a Mini Pauline. Donkey Kong happily accepts it and gets into the Ferris wheel along with Mario, Pauline, and some other Minis. Several Toads can be seen celebrating the end of the conflict between Mario and Donkey Kong. | ||
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The game inherits the basic gameplay of its two closest predecessors, ''Mario vs. Donkey Kong 2: March of the Minis'' and ''[[Mario vs. Donkey Kong: Minis March Again!]]'', in which the player has to complete levels by guiding a number of automated [[Mini]] toys to the [[Goal Door (Mario vs. Donkey Kong series)|exit door]], under a time limit of 300 seconds (five minutes). The Minis move by themselves and rely completely on the player dragging and moving objects such as girders, springs, conveyor belts, pipes, and ladders to modify their path using the touchscreen. In most levels, Minis can be initiated by tapping on them individually, and their course can be set both before or after initiation. Minis are also set marching if other toys bump into them. If a Mini touches an enemy, falls onto [[Spike Trap|spike]]s, touches any damaging obstacle, or falls from a height of ten or more blocks, it breaks and causes a [[Game Over]], forcing the player to restart or exit the level. | The game inherits the basic gameplay of its two closest predecessors, ''Mario vs. Donkey Kong 2: March of the Minis'' and ''[[Mario vs. Donkey Kong: Minis March Again!]]'', in which the player has to complete levels by guiding a number of automated [[Mini]] toys to the [[Goal Door (Mario vs. Donkey Kong series)|exit door]], under a time limit of 300 seconds (five minutes). The Minis move by themselves and rely completely on the player dragging and moving objects such as girders, springs, conveyor belts, pipes, and ladders to modify their path using the touchscreen. In most levels, Minis can be initiated by tapping on them individually, and their course can be set both before or after initiation. Minis are also set marching if other toys bump into them. If a Mini touches an enemy, falls onto [[Spike Trap|spike]]s, touches any damaging obstacle, or falls from a height of ten or more blocks, it breaks and causes a [[Game Over]], forcing the player to restart or exit the level. | ||
Most levels end in a single exit door that all Minis share. Once the door is entered by a Mini, a timer is activated on it. If the door is not entered in time by another Mini, it will lock itself, leaving any other toys out and resulting in a Game Over. As such, the toys have to head for the exit in close succession. Other levels, designated as Multi-Door, contain multiple doors that are only used by Minis shown on them and which do not activate a timer upon being entered. In these levels, most Minis are trapped in capsules which can only be broken by a free Mini | Most levels end in a single exit door that all Minis share. Once the door is entered by a Mini, a timer is activated on it. If the door is not entered in time by another Mini, it will lock itself, leaving any other toys out and resulting in a Game Over. As such, the toys have to head for the exit in close succession. Other levels, designated as Multi-Door, contain multiple doors that are only used by Minis shown on them and which do not activate a timer upon being entered. In these levels, most Minis are trapped in capsules which can only be broken by a free Mini. | ||
Some areas contain enemies or [[Crumble Block]]s that may prevent access to points of interest, such as doors or collectibles. To remove these obstacles, the Minis can use [[Hammer]]s picked up along the way or shoot from a [[cannon]]. Many levels feature sloped ground of varying angles; if the angle of a slope is steep enough, it will cause Minis to slide down on it uncontrollably, which can also be done to destroy obstacles but may likewise hinder the Minis from accessing certain elevated platforms unless a workaround is found. | Some areas contain enemies or [[Crumble Block]]s that may prevent access to points of interest, such as doors or collectibles. To remove these obstacles, the Minis can use [[Hammer]]s picked up along the way or shoot from a [[cannon]]. Many levels feature sloped ground of varying angles; if the angle of a slope is steep enough, it will cause Minis to slide down on it uncontrollably, which can also be done to destroy obstacles but may likewise hinder the Minis from accessing certain elevated platforms unless a workaround is found. | ||
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{{main|Construction Zone#Mario vs. Donkey Kong: Mini-Land Mayhem!}} | {{main|Construction Zone#Mario vs. Donkey Kong: Mini-Land Mayhem!}} | ||
Like previous entries in the ''Mario vs. Donkey Kong'' series, ''Mario vs. Donkey Kong: Mini-Land Mayhem!'' features a '''Construction Zone''' mode, where the player can build their own custom levels and share them with other players. Before the player can access the primary features of the Construction Zone, they must create a user name and complete '''Level Creation 101''', a tutorial mode where the player must use the level editor to complete four nearly finished levels. After completing Level Creation 101, four other modes can be accessed from the Construction Zone menu: | Like previous entries in the ''Mario vs. Donkey Kong'' series, ''Mario vs. Donkey Kong: Mini-Land Mayhem!'' features a '''Construction Zone''' mode, where the player can build their own custom levels and share them with other players. Before the player can access the primary features of the Construction Zone, they must create a user name and complete '''Level Creation 101''', a tutorial mode where the player must use the level editor to complete four nearly finished levels. After completing Level Creation 101, four other modes can be accessed from the Construction Zone menu: | ||
*'''Create''': Allows the player to create a level using the level editor, after choosing a Game-Rule and Template Type. | * '''Create''': Allows the player to create a level using the level editor, after choosing a Game-Rule and Template Type. | ||
*'''Play & Edit''': Allows the player to view and play their own levels, as well as levels downloaded from other players. | *'''Play & Edit''': Allows the player to view and play their own levels, as well as levels downloaded from other players. | ||
*'''Share''': Allows the player to locally share their levels with other players. Prior to the discontinuation of [[Nintendo Wi-Fi Connection]], players could also upload and download levels online. | *'''Share''': Allows the player to locally share their levels with other players. Prior to the discontinuation of [[Nintendo Wi-Fi Connection]], players could also upload and download levels online. | ||
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|} | |} | ||
===Plus Mode=== | ===Plus Mode=== | ||
After defeating him in [[Final Ferris Wheel]], Donkey Kong manages to run off with Pauline once more, prompting the player to traverse all levels again in a new mode called | After defeating him in [[Final Ferris Wheel]], Donkey Kong manages to run off with Pauline once more, prompting the player to traverse all levels again in a new mode called Plus Mode. During Plus Mode, Minis must enter the exit door in a certain order, which is indicated at the beginning of each stage and also shown on the top screen of the console. While this complicates gameplay, there are otherwise no changes in level layout, although the background in each attraction gains slightly different aesthetics. In Plus Mode, all M-Tokens and Mini Mario Cards have to be collected again. The player can switch to Plus Mode anytime by tapping on the "Plus" button on the level select menu. In Plus Mode, the name of each attraction is written with a "+" at the end, such as: | ||
*Coaster Hills+ | *Coaster Hills+ | ||
*Jumpy Jungle+ | *Jumpy Jungle+ | ||
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Nathan Meunier of GameSpot referred to the game's story as "bare-bones" and "esentially the same plot" as in past games, but favored the gameplay of ''Mario vs. Donkey Kong: Mini-Land Mayhem!'' over other titles in the series. In this regard, he appreciated the game's concept of building the environment for the Minis, instead of simply toggling blocks and other features to form their way as in past games.<ref>{{cite|author=Meunier, Nathan|date=November 12, 2010|url=www.gamespot.com/reviews/mario-vs-donkey-kong-mini-land-mayhem-review/1900-6284006|title=''Mario vs. Donkey Kong: Mini-Land Mayhem'' Review|publisher=GameSpot|accessdate=June 22, 2024}}</ref> | Nathan Meunier of GameSpot referred to the game's story as "bare-bones" and "esentially the same plot" as in past games, but favored the gameplay of ''Mario vs. Donkey Kong: Mini-Land Mayhem!'' over other titles in the series. In this regard, he appreciated the game's concept of building the environment for the Minis, instead of simply toggling blocks and other features to form their way as in past games.<ref>{{cite|author=Meunier, Nathan|date=November 12, 2010|url=www.gamespot.com/reviews/mario-vs-donkey-kong-mini-land-mayhem-review/1900-6284006|title=''Mario vs. Donkey Kong: Mini-Land Mayhem'' Review|publisher=GameSpot|accessdate=June 22, 2024}}</ref> | ||
{|class="wikitable | {|class="wikitable reviews" | ||
!colspan="4"style="font-size:120%;text-align:center;background-color:silver"|Reviews | !colspan="4"style="font-size:120%;text-align:center;background-color:silver"|Reviews | ||
|-style="background-color:#E6E6E6;" | |-style="background-color:#E6E6E6;" | ||
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==Glitches== | ==Glitches== | ||
{{ | {{main|List of Mario vs. Donkey Kong: Mini-Land Mayhem! glitches}} | ||
===Off-screen death=== | |||
In [[Area 5-DK]], the player should connect a [[Red Girder]] from the top left to the bottom right rivet, located by the Mini Mario Card. A [[Fireball (Donkey Kong)|Fireball]] should be present next to the top left rivet. Eventually, the Fireball will go down the Red Girder, fall through the floor at the end, and the life lost jingle will play. | |||
=== | |||
==References to other games== | ==References to other games== | ||
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==Names in other languages== | ==Names in other languages== | ||
{{foreign names| | {{foreign names| | ||
| | |Jap=マリオ{{ruby|vs.|ブイエス}}ドンキーコング 突撃!ミニランド | ||
| | |JapR=Mario buiesu Donkī Kongu Totsugeki! Mini Rando | ||
| | |JapM=Mario vs. Donkey Kong: Attack! Mini-Land | ||
|ChiT=瑪利歐vs.大金剛 突擊!迷你樂園<ref>{{cite|deadlink=y|archive=web.archive.org/web/20190311181255/http://www.nintendo.tw/ds/ds_software.htm|title=Nintendo DS 遊戯軟體|language=zh-hant|publisher=Nintendo of Taiwan|accessdate=June 22, 2024}}</ref> | |ChiT=瑪利歐vs.大金剛 突擊!迷你樂園<ref>{{cite|deadlink=y|archive=web.archive.org/web/20190311181255/http://www.nintendo.tw/ds/ds_software.htm|title=Nintendo DS 遊戯軟體|language=zh-hant|publisher=Nintendo of Taiwan|accessdate=June 22, 2024}}</ref> | ||
|ChiTR=Mǎlìōu vs. Dàjīn'gāng Tújí! Mínǐ Lèyuán | |ChiTR=Mǎlìōu vs. Dàjīn'gāng Tújí! Mínǐ Lèyuán | ||
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|GerM=''Mario vs. Donkey Kong: Turmoil in Mini-Land!'' | |GerM=''Mario vs. Donkey Kong: Turmoil in Mini-Land!'' | ||
}} | }} | ||
==External links== | ==External links== | ||
{{NIWA|NWiki=1|StrategyWiki=1}} | {{NIWA|NWiki=1|StrategyWiki=1}} | ||
*[http://mariovsdk.nintendo.com/ Official North American website]{{dead link}} | |||
*[ | *[https://www.nintendo.com/games/detail/6wqIbzCmluiHj6kL5PNU2hDcX4i4fh11 Official North American game page]{{dead link}} | ||
*[ | |||
*[https://www.nintendo.co.jp/ds/v2gj/index.html Official Japanese website] | *[https://www.nintendo.co.jp/ds/v2gj/index.html Official Japanese website] | ||
*[ | *[http://gamesites.nintendo.com.au/mario-vs-donkey-kong-miniland-mayhem/en_AU/index.php# Official Australian website]{{dead link}} | ||
*[ | *[https://www.nintendo.com/en-gb/Games/Nintendo-DS/Mario-vs-Donkey-Kong-Mini-Land-Mayhem--271573.html Official European website] | ||
*[https://www.nintendo.com/consumer/gameslist/manuals/DS_Mario_vs_DK_Mayhem.pdf PDF instruction booklet on Nintendo's website] | *[https://www.nintendo.com/consumer/gameslist/manuals/DS_Mario_vs_DK_Mayhem.pdf PDF instruction booklet on Nintendo's website] | ||
==References== | |||
<references/> | |||
{{MVDKMLM}} | {{MVDKMLM}} | ||
{{Super Mario games}} | {{Super Mario games}} |