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|developer=[[Nintendo Software Technology Corporation]]<br>[[Nintendo SPD|Nintendo SPD Group No.3]] | |developer=[[Nintendo Software Technology Corporation]]<br>[[Nintendo SPD|Nintendo SPD Group No.3]] | ||
|publisher=[[Nintendo]] | |publisher=[[Nintendo]] | ||
|release={{ | |release={{release|USA|November 14, 2010|Japan|December 2, 2010|ROC|December 2, 2010|Australia|February 3, 2011|Europe|February 4, 2011}} | ||
|genre=[[Genre#Puzzle|Puzzle]] | |genre=[[Genre#Puzzle|Puzzle]] | ||
|modes=Single-player | |modes=Single-player | ||
|ratings={{ratings|esrb=E|pegi=3|cero=A|acb=G|usk=0 | |ratings={{ratings|esrb=E|pegi=3|cero=A|acb=G|usk=0}} | ||
|platforms=[[Nintendo DS]] | |platforms=[[Nintendo DS]] | ||
| | |media={{media|ds=1}} | ||
|input={{input|ds=1|stylus=1}} | |input={{input|ds=1|stylus=1}} | ||
}} | }} | ||
'''''Mario vs. Donkey Kong: Mini-Land Mayhem!''''' is an action [[Genre#Puzzle|puzzle]] game for the [[Nintendo DS]]. It is the fourth game in the ''[[Mario vs. Donkey Kong (series)|Mario vs. Donkey Kong]]'' series and a follow-up to ''[[Mario vs. Donkey Kong: Minis March Again!]]'' Notably, it is also the final ''[[Super Mario (franchise)|Super Mario]]'' game released for the console, being released in North America on November 14, 2010, Japan and Taiwan on December 2, 2010, Australia on February 3, 2011, and Europe on February 4, 2011. The base gameplay and objectives of this game are mostly the same as in the previous titles, being centered on bringing all the [[Mini]] toys safely to the goal in each level. However, the gameplay is now focused on tracing paths and bridges for the Minis to use, more so than simply toggling blocks and buttons to determine their path as in the previous games. [[Mini Pauline]] toys make their debut with this game, joining the cast of Minis as the highlight of Mario's new theme park despite appearing late in the game as playable characters. Alongside the main game, a level editor is also present in a mode called the [[Construction Zone]], where players can design their own levels. | '''''Mario vs. Donkey Kong: Mini-Land Mayhem!''''' is an action [[Genre#Puzzle|puzzle]] game for the [[Nintendo DS]]. It is the fourth game in the ''[[Mario vs. Donkey Kong (series)|Mario vs. Donkey Kong]]'' series and a follow-up to ''[[Mario vs. Donkey Kong: Minis March Again!]]'' Notably, it is also the final ''[[Super Mario (franchise)|Super Mario]]'' game released for the console, being released in North America on November 14, 2010, Japan and Taiwan on December 2, 2010, Australia on February 3, 2011, and Europe on February 4, 2011. The base gameplay and objectives of this game are mostly the same as in the previous titles, being centered on bringing all the [[Mini]] toys safely to the goal in each level. However, the gameplay is now focused on tracing paths and bridges for the Minis to use, more so than simply toggling blocks and buttons to determine their path as in the previous games. [[Mini Pauline]] toys make their debut with this game, joining the cast of Minis as the highlight of Mario's new theme park despite appearing late in the game as playable characters. Alongside the main game, a level editor is also present in a mode called the [[Construction Zone]], where players can design their own levels. | ||
A significant feature of ''Mario vs. Donkey Kong: Mini-Land Mayhem!'' was its [[Nintendo Wi-Fi Connection|Wi-Fi]] compatibility, using the same system as in ''[[Mario vs. Donkey Kong 2: March of the Minis]]''. Every two weeks, Nintendo held challenge contests where the player could submit a level that was subsequently judged by other players, with the top-rated level being announced as a winner candidate at the end of a contest | A significant feature of ''Mario vs. Donkey Kong: Mini-Land Mayhem!'' was its [[Nintendo Wi-Fi Connection|Wi-Fi]] compatibility, using the same system as in ''[[Mario vs. Donkey Kong 2: March of the Minis]]''. Every two weeks, Nintendo held challenge contests where the player could submit a level that was subsequently judged by other players, with the top-rated level being announced as a winner candidate at the end of a contest. However, the service was terminated on May 20, 2014, rendering the game no longer playable online. | ||
Most future titles in the series, such as ''[[Mario and Donkey Kong: Minis on the Move]]'', would also feature the construction-based gimmick from ''Mario vs. Donkey Kong: Mini-Land Mayhem!'' A follow-up, ''[[Mario vs. Donkey Kong: Tipping Stars]]'', was released for the Nintendo 3DS and [[Wii U]] in March 2015. | Most future titles in the series, such as ''[[Mario and Donkey Kong: Minis on the Move]]'', would also feature the construction-based gimmick from ''Mario vs. Donkey Kong: Mini-Land Mayhem!'' A follow-up, ''[[Mario vs. Donkey Kong: Tipping Stars]]'', was released for the [[Nintendo 3DS]] and [[Wii U]] in March 2015. | ||
==Story== | ==Story== | ||
[[Mario]] is opening his [[Mini | [[Mario]] is opening his [[Super Mini Mario World|new theme park]] with his honored guest [[Pauline]], and as an opening gift he is giving [[Mini Pauline]] toys to the first 100 guests to arrive at the park. [[Donkey Kong]] desperately wants a Mini Pauline and charges through the line of [[Toad (species)|Toads]] to get to the front, only to find out that he is the 101st guest to arrive, with Mario informing him they are all out of stock. Donkey Kong loses his temper and kidnaps the real Pauline in a fit of rage, leaving Mario and his force of [[Mini Mario (toy)|Mini Mario]]s to rescue her. | ||
After venturing through many attractions, the Minis reach the [[Final Ferris Wheel]] and defeat Donkey Kong. Pauline is then freed and Mario runs to hug her. However, Donkey Kong jumps and kidnaps her again, which allows the player to play the Plus Mode. In the second ending, when Donkey Kong is about to kidnap Pauline a third time, Mario offers him a Mini Pauline. Donkey Kong happily accepts it and gets into the Ferris wheel along with Mario, Pauline, and some other Minis. Several Toads can be seen celebrating the end of the conflict between Mario and Donkey Kong. | After venturing through many attractions, the Minis reach the [[Final Ferris Wheel]] and defeat Donkey Kong. Pauline is then freed and Mario runs to hug her. However, Donkey Kong jumps and kidnaps her again, which allows the player to play the Plus Mode. In the second ending, when Donkey Kong is about to kidnap Pauline a third time, Mario offers him a Mini Pauline. Donkey Kong happily accepts it and gets into the Ferris wheel along with Mario, Pauline, and some other Minis. Several Toads can be seen celebrating the end of the conflict between Mario and Donkey Kong. | ||
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The game inherits the basic gameplay of its two closest predecessors, ''Mario vs. Donkey Kong 2: March of the Minis'' and ''[[Mario vs. Donkey Kong: Minis March Again!]]'', in which the player has to complete levels by guiding a number of automated [[Mini]] toys to the [[Goal Door (Mario vs. Donkey Kong series)|exit door]], under a time limit of 300 seconds (five minutes). The Minis move by themselves and rely completely on the player dragging and moving objects such as girders, springs, conveyor belts, pipes, and ladders to modify their path using the touchscreen. In most levels, Minis can be initiated by tapping on them individually, and their course can be set both before or after initiation. Minis are also set marching if other toys bump into them. If a Mini touches an enemy, falls onto [[Spike Trap|spike]]s, touches any damaging obstacle, or falls from a height of ten or more blocks, it breaks and causes a [[Game Over]], forcing the player to restart or exit the level. | The game inherits the basic gameplay of its two closest predecessors, ''Mario vs. Donkey Kong 2: March of the Minis'' and ''[[Mario vs. Donkey Kong: Minis March Again!]]'', in which the player has to complete levels by guiding a number of automated [[Mini]] toys to the [[Goal Door (Mario vs. Donkey Kong series)|exit door]], under a time limit of 300 seconds (five minutes). The Minis move by themselves and rely completely on the player dragging and moving objects such as girders, springs, conveyor belts, pipes, and ladders to modify their path using the touchscreen. In most levels, Minis can be initiated by tapping on them individually, and their course can be set both before or after initiation. Minis are also set marching if other toys bump into them. If a Mini touches an enemy, falls onto [[Spike Trap|spike]]s, touches any damaging obstacle, or falls from a height of ten or more blocks, it breaks and causes a [[Game Over]], forcing the player to restart or exit the level. | ||
Most levels end in a single exit door that all Minis share. Once the door is entered by a Mini, a timer is activated on it. If the door is not entered in time by another Mini, it will lock itself, leaving any other toys out and resulting in a Game Over. As such, the toys have to head for the exit in close succession. Other levels, designated as Multi-Door, contain multiple doors that are only used by Minis shown on them and which do not activate a timer upon being entered. In these levels, most Minis are trapped in capsules which can only be broken by a free Mini | Most levels end in a single exit door that all Minis share. Once the door is entered by a Mini, a timer is activated on it. If the door is not entered in time by another Mini, it will lock itself, leaving any other toys out and resulting in a Game Over. As such, the toys have to head for the exit in close succession. Other levels, designated as Multi-Door, contain multiple doors that are only used by Minis shown on them and which do not activate a timer upon being entered. In these levels, most Minis are trapped in capsules which can only be broken by a free Mini. | ||
Some areas contain enemies or [[Crumble Block]]s that may prevent access to points of interest, such as doors or collectibles. To remove these obstacles, the Minis can use [[Hammer]]s picked up along the way or shoot from a [[cannon]]. Many levels feature sloped ground of varying angles; if the angle of a slope is steep enough, it will cause Minis to slide down on it uncontrollably, which can also be done to destroy obstacles but may likewise hinder the Minis from accessing certain elevated platforms unless a workaround is found. | Some areas contain enemies or [[Crumble Block]]s that may prevent access to points of interest, such as doors or collectibles. To remove these obstacles, the Minis can use [[Hammer]]s picked up along the way or shoot from a [[cannon]]. Many levels feature sloped ground of varying angles; if the angle of a slope is steep enough, it will cause Minis to slide down on it uncontrollably, which can also be done to destroy obstacles but may likewise hinder the Minis from accessing certain elevated platforms unless a workaround is found. | ||
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{{main|Construction Zone#Mario vs. Donkey Kong: Mini-Land Mayhem!}} | {{main|Construction Zone#Mario vs. Donkey Kong: Mini-Land Mayhem!}} | ||
Like previous entries in the ''Mario vs. Donkey Kong'' series, ''Mario vs. Donkey Kong: Mini-Land Mayhem!'' features a '''Construction Zone''' mode, where the player can build their own custom levels and share them with other players. Before the player can access the primary features of the Construction Zone, they must create a user name and complete '''Level Creation 101''', a tutorial mode where the player must use the level editor to complete four nearly finished levels. After completing Level Creation 101, four other modes can be accessed from the Construction Zone menu: | Like previous entries in the ''Mario vs. Donkey Kong'' series, ''Mario vs. Donkey Kong: Mini-Land Mayhem!'' features a '''Construction Zone''' mode, where the player can build their own custom levels and share them with other players. Before the player can access the primary features of the Construction Zone, they must create a user name and complete '''Level Creation 101''', a tutorial mode where the player must use the level editor to complete four nearly finished levels. After completing Level Creation 101, four other modes can be accessed from the Construction Zone menu: | ||
*'''Create''': Allows the player to create a level using the level editor, after choosing a Game-Rule and Template Type. | * '''Create''': Allows the player to create a level using the level editor, after choosing a Game-Rule and Template Type. | ||
*'''Play & Edit''': Allows the player to view and play their own levels, as well as levels downloaded from other players. | *'''Play & Edit''': Allows the player to view and play their own levels, as well as levels downloaded from other players. | ||
*'''Share''': Allows the player to locally share their levels with other players. Prior to the discontinuation of [[Nintendo Wi-Fi Connection]], players could also upload and download levels online. | *'''Share''': Allows the player to locally share their levels with other players. Prior to the discontinuation of [[Nintendo Wi-Fi Connection]], players could also upload and download levels online. | ||
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Levels in the main game are unlocked one after the other in a classic manner, but levels in Rainbow Summit are unlocked with every ten [[M-Token]]s collected in previous levels, while levels in Secret Storage require ten [[trophy|trophies]] each. Secret Storage is to be noted for puzzles that are more complex to solve than those of earlier levels, serving as an ultimate challenge for the player. | Levels in the main game are unlocked one after the other in a classic manner, but levels in Rainbow Summit are unlocked with every ten [[M-Token]]s collected in previous levels, while levels in Secret Storage require ten [[trophy|trophies]] each. Secret Storage is to be noted for puzzles that are more complex to solve than those of earlier levels, serving as an ultimate challenge for the player. | ||
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|width=25% align="center"style="background:#70C0F8"|[[File:MvsDK1-2.png]] | |width=25% align="center"style="background:#70C0F8"|[[File:MvsDK1-2.png]] | ||
|Attraction 1<br>'''[[Coaster Hills]]'''<br>An attraction whose levels are simple puzzles meant to initiate the player in the use of Red Girders, Pipes, and Ladders. A Shy Guy and a Circus Kong are present in this attraction as well.<br>'''Areas'''<br>[[Area 1-1|1-1]] • [[Area 1-2|1-2]] • [[Area 1-3|1-3]] • [[Area 1-4|1-4]] • [[Area 1-5|1-5]] • [[Area 1-6|1-6]] • [[Area 1-7|1-7]] • [[Area 1-8|1-8]] • [[Area 1-DK|1-DK]] | |Attraction 1<br>'''[[Coaster Hills]]'''<br>An attraction whose levels are simple puzzles meant to initiate the player in the use of Red Girders, Pipes, and Ladders. A Shy Guy and a Circus Kong are present in this attraction as well.<br>'''Areas'''<br>[[Area 1-1|1-1]] • [[Area 1-2|1-2]] • [[Area 1-3|1-3]] • [[Area 1-4|1-4]] • [[Area 1-5|1-5]] • [[Area 1-6|1-6]] • [[Area 1-7|1-7]] • [[Area 1-8|1-8]] • [[Area 1-DK|1-DK]] | ||
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|} | |} | ||
===Plus Mode=== | ===Plus Mode=== | ||
After defeating him in [[Final Ferris Wheel]], Donkey Kong manages to run off with Pauline once more, prompting the player to traverse all levels again in a new mode called | After defeating him in [[Final Ferris Wheel]], Donkey Kong manages to run off with Pauline once more, prompting the player to traverse all levels again in a new mode called Plus Mode. During Plus Mode, Minis must enter the exit door in a certain order, which is indicated at the beginning of each stage and also shown on the top screen of the console. While this complicates gameplay, there are otherwise no changes in level layout, although the background in each attraction gains slightly different aesthetics. In Plus Mode, all M-Tokens and Mini Mario Cards have to be collected again. The player can switch to Plus Mode anytime by tapping on the "Plus" button on the level select menu. In Plus Mode, the name of each attraction is written with a "+" at the end, such as: | ||
*Coaster Hills+ | *Coaster Hills+ | ||
*Jumpy Jungle+ | *Jumpy Jungle+ | ||
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==Items and objects== | ==Items and objects== | ||
The game presents a wide variety of objects that fulfill certain purposes. The most represented objects in the game are the resource items, which can be taken, stored, and repositioned in special designated areas. There are also numerous objects that are fixed, but are similarly used to the player's advantage. Most collectable items have a direct role in [[Completion|completing]] the game, but a few others only have a function within levels. | The game presents a wide variety of objects that fulfill certain purposes. The most represented objects in the game are the resource items, which can be taken, stored, and repositioned in special designated areas. There are also numerous objects that are fixed, but are similarly used to the player's advantage. Most collectable items have a direct role in [[Completion|completing]] the game, but a few others only have a function within levels. | ||
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|- | |- | ||
!width="1"|Object | !width="1"|Object | ||
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==Enemies== | ==Enemies== | ||
Enemies encountered over the course of the game, not counting boss-exclusive obstacles such as barrels, are represented by two types. The first type are malevolent enemies that destroy the Minis by touching or attacking them; however, most of them can be defeated with Hammers, a [[Slope Slide|slope slide]] or a Cannon blast. The second type consists of [[Donkey Kong's robot]]s that use the Minis in characteristic ways. Their actions may be helpful or dangerous, although they never inflict damage on the Minis. These enemies are invulnerable, but can be stunned by attacking them by the same means described earlier, which is necessary in certain situations. | Enemies encountered over the course of the game, not counting boss-exclusive obstacles such as barrels, are represented by two types. The first type are malevolent enemies that destroy the Minis by touching or attacking them; however, most of them can be defeated with Hammers, a [[Slope Slide|slope slide]] or a Cannon blast. The second type consists of [[Donkey Kong's robot]]s that use the Minis in characteristic ways. Their actions may be helpful or dangerous, although they never inflict damage on the Minis. These enemies are invulnerable, but can be stunned by attacking them by the same means described earlier, which is necessary in certain situations. | ||
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|- | |- | ||
!width="1"|Enemy | !width="1"|Enemy | ||
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Critical reception of ''Mario vs. Donkey Kong: Mini-Land Mayhem!'' was positive, and the game was repeatedly stated to offer an entertaining experience delivered with an appealing presentation. It currently has a score of 79 based on 51 reviews on Metacritic, and had an 80.08% score on GameRankings. | Critical reception of ''Mario vs. Donkey Kong: Mini-Land Mayhem!'' was positive, and the game was repeatedly stated to offer an entertaining experience delivered with an appealing presentation. It currently has a score of 79 based on 51 reviews on Metacritic, and had an 80.08% score on GameRankings. | ||
Daemon Hatfield of IGN "[could not] stress enough that [the game] is pure joy to play", stating that the variety of collectables brings a significant contribution to the game's replay value. He also described the game as "absolutely adorable," and the puzzles as "satisfying to work out" despite not being particularly difficult. However, he added that a speed-up option would have been beneficial for gameplay, as he found the movement of the Minis to be rather sluggish, especially in earlier levels.<ref> | Daemon Hatfield of IGN "[could not] stress enough that [the game] is pure joy to play", stating that the variety of collectables brings a significant contribution to the game's replay value. He also described the game as "absolutely adorable," and the puzzles as "satisfying to work out" despite not being particularly difficult. However, he added that a speed-up option would have been beneficial for gameplay, as he found the movement of the Minis to be rather sluggish, especially in earlier levels.<ref>Hatfield, Daemon (November 12, 2010). [http://www.ign.com/articles/2010/11/13/mario-vs-donkey-kong-mini-land-mayhem-review ''Mario vs. Donkey Kong: Mini-land Mayhem'' Review]. ''IGN.'' Retrieved April 13, 2018.</ref> | ||
Philip J Reed of Nintendo Life debuted his review by describing the game as "stellar" and "an excellent place to start" for those unfamiliar with the ''Mario vs. Donkey Kong'' series. He noted that part of the fun stems from the game's spirit of discovery, which properly defines the levels from a design standpoint. He made mention of the game's level editor, describing it as simple to grasp, and further noted the ability to share and download custom levels, which he praised for greatly extending the game's replayability. The graphics were said to compose a "sweet, sunny atmosphere," and the cutscenes as well as soundtrack were also complimented.<ref> | Philip J Reed of Nintendo Life debuted his review by describing the game as "stellar" and "an excellent place to start" for those unfamiliar with the ''Mario vs. Donkey Kong'' series. He noted that part of the fun stems from the game's spirit of discovery, which properly defines the levels from a design standpoint. He made mention of the game's level editor, describing it as simple to grasp, and further noted the ability to share and download custom levels, which he praised for greatly extending the game's replayability. The graphics were said to compose a "sweet, sunny atmosphere," and the cutscenes as well as soundtrack were also complimented.<ref>Reed, Philip J (December 19, 2010). [http://www.nintendolife.com/reviews/2010/12/mario_vs_donkey_kong_mini_land_mayhem_ds Review: ''Mario vs. Donkey Kong: Mini-Land Mayhem!'' <small>(DS)</small>]. ''Nintendo Life.'' Retrieved April 13, 2018.</ref> | ||
Nathan Meunier of GameSpot referred to the game's story as "bare-bones" and "esentially the same plot" as in past games, but favored the gameplay of ''Mario vs. Donkey Kong: Mini-Land Mayhem!'' over other titles in the series. In this regard, he appreciated the game's concept of building the environment for the Minis, instead of simply toggling blocks and other features to form their way as in past games.<ref> | Nathan Meunier of GameSpot referred to the game's story as "bare-bones" and "esentially the same plot" as in past games, but favored the gameplay of ''Mario vs. Donkey Kong: Mini-Land Mayhem!'' over other titles in the series. In this regard, he appreciated the game's concept of building the environment for the Minis, instead of simply toggling blocks and other features to form their way as in past games.<ref>Meunier, Nathan (November 12, 2010). [https://www.gamespot.com/reviews/mario-vs-donkey-kong-mini-land-mayhem-review/1900-6284006/ ''Mario vs. Donkey Kong: Mini-Land Mayhem'' Review]. ''GameSpot.'' Retrieved April 13, 2018.</ref> | ||
{|class="wikitable | {|class="wikitable reviews" | ||
!colspan="4"style="font-size:120%;text-align:center;background-color:silver"|Reviews | !colspan="4"style="font-size:120%;text-align:center;background-color:silver"|Reviews | ||
|-style="background-color:#E6E6E6;" | |-style="background-color:#E6E6E6;" | ||
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|colspan=2|[https://web.archive.org/web/20191209014921/http://www.gamerankings.com/ds/997857-mario-vs-donkey-kong-mini-land-mayhem/index.html 80.08%] | |colspan=2|[https://web.archive.org/web/20191209014921/http://www.gamerankings.com/ds/997857-mario-vs-donkey-kong-mini-land-mayhem/index.html 80.08%] | ||
|} | |} | ||
{{br}} | |||
==Gallery== | ==Gallery== | ||
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==Pre-release and unused content== | ==Pre-release and unused content== | ||
Within the game's [[Shy Guy]] assets is a leftover sprite of the spear from ''[[Mario vs. Donkey Kong: Minis March Again!]]''.<ref> | Within the game's [[Shy Guy]] assets is a leftover sprite of the spear from ''[[Mario vs. Donkey Kong: Minis March Again!]]''.<ref>lexicon86. [https://www.spriters-resource.com/ds_dsi/mvsdkminilandmayhem/sheet/197748/ DS / DSi - Mario vs. Donkey Kong: Mini-Land Mayhem! - Shy Guy]. ''The Spriters Resource''. Retrieved March 14, 2024.</ref> This may indicate that both types of Shy Guys were intended to appear. | ||
==Staff== | ==Staff== | ||
{{main|List of Mario vs. Donkey Kong: Mini-Land Mayhem! staff}} | {{main|List of Mario vs. Donkey Kong: Mini-Land Mayhem! staff}} | ||
The game was developed under the direction of Yuki Shimura by the [[Nintendo Software Technology Corporation]], which is also accounted for previous ''Mario vs. Donkey Kong'' projects. Development of the game was assisted by the [[Nintendo Software Planning & Development]] Group No. 3. Notably, the game's lead level designer, [[Stephen Mortimer]], would be promoted to direct subsequent titles in the series. For ''Mario vs. Donkey Kong: Mini-Land Mayhem!'', Mortimer designed over 50 stages, while the rest were created by two other designers under his supervision. In addition, he assisted the development of level editor features, and helped design various objects from the game as well.<ref> | The game was developed under the direction of Yuki Shimura by the [[Nintendo Software Technology Corporation]], which is also accounted for previous ''Mario vs. Donkey Kong'' projects. Development of the game was assisted by the [[Nintendo Software Planning & Development]] Group No. 3. Notably, the game's lead level designer, [[Stephen Mortimer]], would be promoted to direct subsequent titles in the series. For ''Mario vs. Donkey Kong: Mini-Land Mayhem!'', Mortimer designed over 50 stages, while the rest were created by two other designers under his supervision. In addition, he assisted the development of level editor features, and helped design various objects from the game as well.<ref>[https://www.linkedin.com/in/stephen-mortimer-17303a1b/ Stephen Mortimer on LinkedIn]. Retrieved April 15, 2018.</ref> The audio direction was provided by [[Lawrence Schwedler]], whose work for ''Mario vs. Donkey Kong: Mini-Land Mayhem!'' would be one of his last contributions at Nintendo before leaving the company in 2012.<ref>[https://www.linkedin.com/in/lawrenceschwedler Lawrence Schwedler on LinkedIn]. Retrieved March 30, 2018.</ref> | ||
==Glitches== | ==Glitches== | ||
{{ | {{main|List of Mario vs. Donkey Kong: Mini-Land Mayhem! glitches}} | ||
===Off-screen death=== | |||
In [[Area 5-DK]], the player should connect a [[Red Girder]] from the top left to the bottom right rivet, located by the Mini Mario Card. A [[Fireball (Donkey Kong)|Fireball]] should be present next to the top left rivet. Eventually, the Fireball will go down the Red Girder, fall through the floor at the end, and the life lost jingle will play. | |||
=== | |||
==References to other games== | ==References to other games== | ||
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==Names in other languages== | ==Names in other languages== | ||
{{foreign names| | {{foreign names| | ||
| | |Jap=マリオ{{ruby|vs.|ブイエス}}ドンキーコング 突撃!ミニランド | ||
| | |JapR=Mario buiesu Donkī Kongu Totsugeki! Mini Rando | ||
| | |JapM=Mario vs. Donkey Kong: Attack! Mini-Land | ||
|ChiT=瑪利歐vs.大金剛 突擊!迷你樂園<ref> | |ChiT=瑪利歐vs.大金剛 突擊!迷你樂園<ref>[https://web.archive.org/web/20190311181255/http://www.nintendo.tw/ds/ds_software.htm Official Nintendo website]</ref> | ||
|ChiTR=Mǎlìōu vs. Dàjīn'gāng Tújí! Mínǐ Lèyuán | |ChiTR=Mǎlìōu vs. Dàjīn'gāng Tújí! Mínǐ Lèyuán | ||
|ChiTM=Mario vs. Donkey Kong: Assault! Mini Wonderland | |ChiTM=Mario vs. Donkey Kong: Assault! Mini Wonderland | ||
|SpaA=''Mario vs. Donkey Kong: Mini-Land Mayhem!'' | |SpaA=''Mario vs. Donkey Kong: Mini-Land Mayhem!'' | ||
|SpaAM=- | |||
|SpaE=''Mario vs. Donkey Kong: ¡Megalío en Minilandia!'' | |SpaE=''Mario vs. Donkey Kong: ¡Megalío en Minilandia!'' | ||
|SpaEM=''Mario vs. Donkey Kong: Megamess in Mini-Land!'' | |SpaEM=''Mario vs. Donkey Kong: Megamess in Mini-Land!'' | ||
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|GerM=''Mario vs. Donkey Kong: Turmoil in Mini-Land!'' | |GerM=''Mario vs. Donkey Kong: Turmoil in Mini-Land!'' | ||
}} | }} | ||
==External links== | |||
{{NIWA|StrategyWiki=1}} | |||
*[http://mariovsdk.nintendo.com/ Official North American Website] | |||
*[https://www.nintendo.com/games/detail/6wqIbzCmluiHj6kL5PNU2hDcX4i4fh11 Official North American Gamepage] | |||
*[https://www.nintendo.co.jp/ds/v2gj/index.html Official Japanese Website] | |||
*[http://gamesites.nintendo.com.au/mario-vs-donkey-kong-miniland-mayhem/en_AU/index.php# Official Australian Website] | |||
*[https://www.nintendo.co.uk/Games/Nintendo-DS/Mario-vs-Donkey-Kong-Mini-Land-Mayhem--271573.html Official European Website] | |||
*[https://www.nintendo.com/consumer/gameslist/manuals/DS_Mario_vs_DK_Mayhem.pdf PDF instruction booklet on Nintendo's website] | |||
==References== | ==References== | ||
<references/> | <references/> | ||
{{MVDKMLM}} | {{MVDKMLM}} | ||
{{Super Mario games}} | {{Super Mario games}} |