Editing Mario vs. Donkey Kong: Mini-Land Mayhem!

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 402: Line 402:
===Spring glitch===
===Spring glitch===
In Construction Zone, the player needs to create a level. They need to put a tile on the ground so the [[Mini Mario (toy)|Mini Mario]] can jump and put a spring one-and-a-half blocks above the tile. When starting the Minis, one will try to jump, but will pass through the tile.
In Construction Zone, the player needs to create a level. They need to put a tile on the ground so the [[Mini Mario (toy)|Mini Mario]] can jump and put a spring one-and-a-half blocks above the tile. When starting the Minis, one will try to jump, but will pass through the tile.
===Springer===
To do this glitch you have to enter 2-DK or Construction Zone. In 2-DK, let the Mini Mario hop on the spring, but dont let the Mini land on the Spring. This trick requires for the tile under the spring to have no terrain. This happends due to the momentum carrying over, even though there is no spring.
===double stumble===
In 1-7, it is possible to avoid the Circus Kong and pipe section. First, you must activate the lower Mini and let it turn around from the steep slope. The let the Mini walk on the Red Girder as you collect the Red Girder Pickup. Then remove the Red Girder and create a diagonal Girder in front of the Mini. You will notice the Mini will stumble twice. On the second stumble, remove the diagonal Girder and let the Mini turn around. Recreate the flat Red Girder, and create a diagonal Girder to cover the steep slope. This is very useful in any% speed runs or coinless challenges.
===Vine images===
In 2-DK, The ladders are replaced with vines, however this causes a glitch in other levels. To do this, enter the level and then quit or beat it. Then on the preview images of 1-6 and 5-3, the ladders are vines. This is extremely easy to do.
===Spring head===
To do this, you must go to Construction Zone and place a Ground Tile that a Mini would jump on to. Then place a spring 1.5 tiles above the Ground Tile. Doing this, it would causes the Mini to jump into the Spring and then the Mini would fall into the ground. This is very easy to do and I would highly recommend it to try.


==References to other games==
==References to other games==

Please note that all contributions to the Super Mario Wiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see MarioWiki:Copyrights for details). If you don't want your writing to be edited mercilessly and redistributed at will, then don't submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

Templates used on this page: