Editing Mario Tennis Open
From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 5: | Line 5: | ||
|developer=[[Camelot Software Planning]]<br> [[Nintendo SPD Group No.4]] | |developer=[[Camelot Software Planning]]<br> [[Nintendo SPD Group No.4]] | ||
|publisher=[[Nintendo]] | |publisher=[[Nintendo]] | ||
|release='''Retail:'''<br>{{ | |release='''Retail:'''<br>{{release|USA|May 20, 2012|Japan|May 24, 2012|Australia|May 24, 2012|Europe|May 25, 2012|HK|April 12, 2013|ROC|April 12, 2013|South Korea|April 18, 2013}}'''Nintendo eShop:'''<br>{{release|Europe|October 18, 2012|Australia|October 18, 2012|Japan|November 1, 2012|USA|December 20, 2012}}'''[[Nintendo Selects#Nintendo 3DS|Nintendo Selects]]:'''<br>{{release|Europe|October 16, 2015|Australia|May 26, 2016|Japan|September 15, 2016}} | ||
|genre=[[Mario Tennis (series)|Tennis]] | |genre=[[Mario Tennis (series)|Tennis]] | ||
|modes=Wi-Fi, Multiplayer | |modes=Wi-Fi, Multiplayer | ||
|ratings={{ratings|esrb=e|cero=A|acb=G|pegi=3|usk=6|gsrr=g|grac=all}} | |ratings={{ratings|esrb=e|cero=A|acb=G|pegi=3|usk=6|gsrr=g|grac=all}} | ||
|platforms=[[Nintendo 3DS]] | |platforms=[[Nintendo 3DS]] | ||
| | |media={{media|3ds=1|3dsdl=1}} | ||
|input={{input|3ds=1 | |input={{input|3ds=1}} | ||
}} | }} | ||
'''''Mario Tennis Open''''' is a sports game for the [[Nintendo 3DS]] and the fifth direct installment of the [[Mario Tennis (series)|''Mario Tennis'' series]] (developed by [[Camelot Software Planning]]). The game features gyroscope support and | '''''Mario Tennis Open''''' is a sports game for the [[Nintendo 3DS]] and the fifth direct installment of the [[Mario Tennis (series)|''Mario Tennis'' series]] (developed by [[Camelot Software Planning]]). The game features gyroscope support and online multiplayer (using the [[Nintendo Network#Nintendo 3DS|Nintendo Network]] procedures). This is the first handheld installment in the series to not include a Story Mode or RPG elements and the first handheld installment with a Tournament mode. This game is also the first ''Mario'' game to use [[wikipedia:QR code|QR]] (Quick Response) codes. In this case, it is used to unlock playable characters and the [[Yoshi]] costume. The game requires 2019 blocks to download from the [[Nintendo eShop#Nintendo 3DS|Nintendo eShop]]. | ||
==Gameplay== | ==Gameplay== | ||
Line 29: | Line 27: | ||
*{{button|3ds|start}} - During a match, this button pauses the game and opens a menu that contains choices such as viewing game rules, setting gyroscope controls, choosing to re-do matches, and canceling matches. | *{{button|3ds|start}} - During a match, this button pauses the game and opens a menu that contains choices such as viewing game rules, setting gyroscope controls, choosing to re-do matches, and canceling matches. | ||
*{{button|3ds|L}} - Toggles between the character's dominant hand. | *{{button|3ds|L}} - Toggles between the character's dominant hand. | ||
*{{button|3ds|R}} - Toggles between the character's star rank. In multiplayer, this is based on the data of player who created the room. Therefore, the player who has created the room needs to have | *{{button|3ds|R}} - Toggles between the character's star rank. In multiplayer, this is based on the data of player who created the room. Therefore, the player who has created the room needs to have his or her characters starred if members of the room want to give their characters a star rank. | ||
====Game controls==== | ====Game controls==== | ||
Line 39: | Line 37: | ||
*{{button|3ds|A}}→{{button|3ds|B}} - Performs a lob with a very high trajectory, which can land at the back of the court. | *{{button|3ds|A}}→{{button|3ds|B}} - Performs a lob with a very high trajectory, which can land at the back of the court. | ||
*{{button|3ds|B}}→{{button|3ds|A}} - Performs a drop shot, with very little bounce and trajectory. The ball can land at the front of the court. | *{{button|3ds|B}}→{{button|3ds|A}} - Performs a drop shot, with very little bounce and trajectory. The ball can land at the front of the court. | ||
*{{button|3ds|A}}/{{button|3ds|B}}/{{button|3ds|X}}/{{button|3ds|Y}} (while the opponent is receiving or serving the ball) - The character performs a taunt that makes | *{{button|3ds|A}}/{{button|3ds|B}}/{{button|3ds|X}}/{{button|3ds|Y}} (while the opponent is receiving or serving the ball) - The character performs a taunt that makes his or her next shot stronger. | ||
*{{button|3ds|L}} - If the player is charging the ball, this button cancels the charge. It also makes the player say, "Got it!" to let the partner know that the player is going to hit the ball. | *{{button|3ds|L}} - If the player is charging the ball, this button cancels the charge. It also makes the player say, "Got it!" to let the partner know that the player is going to hit the ball. | ||
*{{button|3ds|R}} - If any character is serving, the button cycles through the three shot panel configurations: 3-panel, inverted 3-panel, and 6-panel. | *{{button|3ds|R}} - If any character is serving, the button cycles through the three shot panel configurations: 3-panel, inverted 3-panel, and 6-panel. | ||
Line 45: | Line 43: | ||
====Chance Shots==== | ====Chance Shots==== | ||
[[File:MTO5.jpg|thumb|Mario standing over a blue Chance Shot area.]] | [[File:MTO5.jpg|thumb|Mario standing over a blue Chance Shot area.]] | ||
[[Chance Shot]]s can appear if the opponent performs a bad rebound. In that case, a small colored area with a symbol of a '' | [[Chance Shot]]s can appear if the opponent performs a bad rebound. In that case, a small colored area with a symbol of a ''Mario'' enemy or item appears in the player's court. The color of the symbol matches the colors of the panels in the touch screen (if the touch screen is set to the 6-panel shot panel). To perform a chance shot, players have to perform a shot whose color corresponds to the colored area when they are in that spot, either by pressing the correct button or button combination or by touching the matching color on the touch screen. Otherwise, the shot is a normal one. However, players can perform a simple shot that automatically selects the appropriate shot, but this Chance Shot is slightly weaker. | ||
Players on the receiving end of a Chance Shot experience special effects that can hinder them. However, they can lessen the effect by pressing the opposite shot. For instance, red Chance Shots may not make much of an impact if the player retaliates with a (blue) slice shot. The recommended counter button is lit up for the receiving player. | Players on the receiving end of a Chance Shot experience special effects that can hinder them. However, they can lessen the effect by pressing the opposite shot. For instance, red Chance Shots may not make much of an impact if the player retaliates with a (blue) slice shot. The recommended counter button is lit up for the receiving player. | ||
Line 51: | Line 49: | ||
Here is a list of Chance Shots and their effects. | Here is a list of Chance Shots and their effects. | ||
{| style="text-align: center; width: 100%" | {| style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse;" border="1" cellpadding="1" cellspacing="1" | ||
|-style="background: #ABC;" | |||
!width="5%"|Color | !width="5%"|Color | ||
!width="5%"|Icon | !width="5%"|Icon | ||
Line 58: | Line 57: | ||
!width="10%"|Counter | !width="10%"|Counter | ||
|- | |- | ||
| | |<span style="color:red">Red</span> | ||
|[[Fire Flower]] | |[[Fire Flower]] | ||
|[[File:ChanceShotRed MTO.jpg|150px]] | |[[File:ChanceShotRed MTO.jpg|150px]] | ||
Line 64: | Line 63: | ||
|Slice (blue) | |Slice (blue) | ||
|- | |- | ||
| | |<span style="color:blue">Blue</span> | ||
|[[Blooper]] | |[[Blooper]] | ||
|[[File:ChanceShotBlue MTO.jpg|150px]] | |[[File:ChanceShotBlue MTO.jpg|150px]] | ||
Line 70: | Line 69: | ||
|Topspin (red) | |Topspin (red) | ||
|- | |- | ||
| | |<span style="color:purple">Purple</span> | ||
|[[Star]] | |[[Star]] | ||
|[[File:ChanceShotPurple MTO.jpg|150px]] | |[[File:ChanceShotPurple MTO.jpg|150px]] | ||
Line 76: | Line 75: | ||
|Flat (purple) | |Flat (purple) | ||
|- | |- | ||
| | |<span style="color:gold">Yellow</span> | ||
|[[Cheep Cheep]] | |[[Cheep Cheep]] | ||
|[[File:ChanceShotYellow MTO.jpg|150px]] | |[[File:ChanceShotYellow MTO.jpg|150px]] | ||
Line 82: | Line 81: | ||
|Slice (blue) | |Slice (blue) | ||
|- | |- | ||
| | |<span style="color:silver">Gray</span> | ||
|[[Bob-omb]] | |[[Bob-omb]] | ||
|[[File:ChanceShotWhite MTO.jpg|150px]] | |[[File:ChanceShotWhite MTO.jpg|150px]] | ||
Line 109: | Line 108: | ||
====Exhibition==== | ====Exhibition==== | ||
[[File:RecordExhihibitionModeMTO.png|thumb|left|The records for previous exhibition matches.]] | [[File:RecordExhihibitionModeMTO.png|thumb|left|The records for previous exhibition matches.]] | ||
Similar to the preceding ''Mario Tennis'' games, exhibition mode is a basic versus mode. Players can choose a singles or doubles match. After that, they can choose their character (and teammate, for doubles) and opponents and press the {{button|3ds|L}} or {{button|3ds|R}} to give characters a left-handed dominance or a star rank, respectively, if they want. The opponent's CPU's difficulty can be chosen after that, ranking from lowest to highest: Novice (blue triangle), Intermediate (yellow circle), Expert (green circle with dot in the middle), Pro (red diamond), and Ace (rainbow star). The Pro and Ace difficulties are unlockable by winning the Champions Cup and Final Cup, respectively. After this, players can pick any court they currently have, and they can select the number of games and sets. Then, the match starts. Chance Shots cannot be turned off, unlike [[ | Similar to the preceding ''Mario Tennis'' games, exhibition mode is a basic versus mode. Players can choose a singles or doubles match. After that, they can choose their character (and teammate, for doubles) and opponents and press the {{button|3ds|L}} or {{button|3ds|R}} to give characters a left-handed dominance or a star rank, respectively, if they want. The opponent's CPU's difficulty can be chosen after that, ranking from lowest to highest: Novice (blue triangle), Intermediate (yellow circle), Expert (green circle with dot in the middle), Pro (red diamond), and Ace (rainbow star). The Pro and Ace difficulties are unlockable by winning the Champions Cup and Final Cup, respectively. After this, players can pick any court they currently have, and they can select the number of games and sets. Then, the match starts. Chance Shots cannot be turned off, unlike [[Power Shot]]s from ''Mario Power Tennis''. | ||
====Special Games==== | ====Special Games==== | ||
Line 116: | Line 115: | ||
Players can unlock characters by clearing Level 3 of each Special Game. Players can unlock outfits for their Mii if they meet the requirements for unlocking them in level 4. | Players can unlock characters by clearing Level 3 of each Special Game. Players can unlock outfits for their Mii if they meet the requirements for unlocking them in level 4. | ||
{ | {| width=800px border=1 style="text-align:center; border-collapse:collapse;background:white; margin: 0 auto;" | ||
| | |- bgcolor=#dedede | ||
| | !Name | ||
| | !Image | ||
| | !Description | ||
| | |- | ||
| | |[[Ring Shot]] | ||
| | |[[File:Ringshot.png|150px]] | ||
| | |This game is similar to [[Mario Tennis (Nintendo 64)#Ring Shot|Ring Shot]] from ''[[Mario Tennis (Nintendo 64)|Mario Tennis]]''. The player must win by hitting the ball through rings that appear over the net. Multiple rings appear, each decreasing in point value as they get bigger. The game is over when time runs out or the goal is achieved. | ||
| | |- | ||
| | |[[Super Mario Tennis]] | ||
| | |[[File:SuperMarioTennis.png|150px]] | ||
| | |In this game, the player must hit the ball onto a wall with ''[[Super Mario Bros.]]'' levels scrolling on it. Hitting items, enemies, blocks, and coins will extend the time, and hitting the flagpole will finish the level. The game is over when the level is completed or when all lives are lost. | ||
|- | |||
|[[Galaxy Rally]] | |||
|[[File:Galaxyrally.png|150px]] | |||
|The player must rally a ball with a [[Luma]] without making the ball fall into the [[black hole]]. There are [[shrinking platform]]s which disappear when the ball bounces on them. The game is over when the three balls are lost or the goal is achieved. | |||
|- | |||
|[[Ink Showdown]] | |||
|[[File:Inkshowdown.png|150px]] | |||
|This game plays similarly to [[Mario Tennis (Nintendo 64)#Piranha Challenge|Piranha Challenge]] from ''[[Mario Tennis (Nintendo 64)| Mario Tennis]]''. The player must return all balls that an [[Inky Piranha Plant]] spits at them, without letting the opponent receive the balls. | |||
|} | |||
==Characters== | ==Characters== | ||
===Playable characters=== | ===Playable characters=== | ||
[[File:MTO Characters.png|thumb| | [[File:MTO Characters.png|thumb|320px|Characters in the official website]] | ||
The game includes 13 default characters as well as four unlockable characters, with an additional eight alts available as QR unlockable, making a total of 25 characters. Four of these are unlocked by completing level 3 of their respective Special Games, while [[Metal Mario]] and other-colored [[Yoshi (species)|Yoshi]]s are unlocked by scanning QR codes. Additionally, each character will be in one of the six player classes available in the game, excluding the [[Mii]]s as they can be customized. Aside from Miis, new playable characters introduced to the ''Mario Tennis'' series in this game are [[Baby Peach]], [[Dry Bowser]], [[Luma]], and Metal Mario, while the other-colored Yoshis are separate playable characters after being tied to [[Yoshi]]'s [[Rolling Egg Return]] in ''[[Mario Power Tennis]]''. In addition, [[Baby Mario]] is playable for the first time in the series since the [[Mario Tennis (Game Boy Color)|Game Boy Color installment]], while [[Princess Daisy|Daisy]], [[Diddy Kong]], [[Boo]], [[Bowser Jr.]], and the other-colored Yoshis are playable in a ''Mario Tennis'' game for a handheld console for the first time after previously being playable in at least one home console installment. | |||
Characters are split into six categories of types depending on their stats. | Characters are split into six categories of types depending on their stats. | ||
Line 145: | Line 152: | ||
*'''Tricky''' characters have highly curving shots, making it harder for the opponent to predict shots. They are not very powerful characters. | *'''Tricky''' characters have highly curving shots, making it harder for the opponent to predict shots. They are not very powerful characters. | ||
==== | ====Starting characters==== | ||
{| | =====All-Around===== | ||
!width= | {|border=1 cellpadding=3 style=border-collapse:collapse;width:100% | ||
! | |-style="background:#ADFF2F | ||
! width=120px | Character | |||
! Description | |||
|- | |- | ||
|align="center"|[[File:Mario icon - Mario Tennis Open.png|90px]]<br>[[Mario]] | |||
| | |Mario is a well-rounded character who does not have any major strengths or disadvantages. He has slightly weaker volley power and reach than his brother, Luigi, but he has increased stroke power. | ||
|- | |- | ||
|align="center"|[[File:Luigi icon - Mario Tennis Open.png|90px]]<br>[[Luigi]] | |||
|Luigi plays similarly to Mario, but he has better reach and volley power at the expense of his stroke power. | |||
|} | |||
=====Technique===== | |||
{|border=1 cellpadding=3 style=border-collapse:collapse;width:100% | |||
|-style="background:#FFAFCC | |||
! width=120px | Character | |||
! Description | |||
|- | |- | ||
|align="center"|[[File:Princess Peach MTO icon artwork.png|90px]]<br>[[Princess Peach|Peach]] | |||
| | |Princess Peach has very high ball control, which compromises her stroke and agility. | ||
|- | |||
|align="center"|[[File:Princess Daisy MTO icon artwork.png|90px]]<br>[[Princess Daisy|Daisy]] | |||
|Princess Daisy has less ball control than Peach, but she has more stroke power than her. | |||
|} | |||
=====Speed===== | |||
{|border=1 cellpadding=3 style=border-collapse:collapse;width:100% | |||
|-style="background:#AFEEEE | |||
! width=120px | Character | |||
! Description | |||
|- | |- | ||
|align="center"|[[File:Yoshi Icon - Mario Tennis Open.png|90px]]<br>[[Yoshi]] | |||
| | |Yoshi is a well-rounded speed character. He has fewer disadvantages than other speed characters, but has fewer advantages over other speed characters as well, such as having middle-ground speed, power, and reach among the speed characters. | ||
|- | |- | ||
|align="center"|[[File:Diddy Kong MTO icon artwork.png|90px]]<br>[[Diddy Kong]] | |||
| | |Diddy Kong has less stroke power than Yoshi, ranking among the lowest in the game, but he has better reach and ball control than Yoshi. | ||
|} | |||
=====Power===== | |||
{|border=1 cellpadding=3 style=border-collapse:collapse;width:100% | |||
|-style="background:#FF5050 | |||
! width=120px | Character | |||
! Description | |||
|- | |- | ||
|align="center"|[[File:DK MTO icon artwork.png|90px]]<br>[[Donkey Kong]] | |||
| | |Donkey Kong is a powerful character who has excellent reach. He has more ball control and agility than Bowser, but less stroke power than him. | ||
|- | |- | ||
|align="center"|[[File:Wario MTO icon artwork.png|90px]]<br>[[Wario]] | |||
|Wario is one of the weaker power characters and has less reach than them, but he has better ball control and agility than them. Out of all the power characters, Wario is the most well-rounded. | |||
|- | |- | ||
|align="center"|[[File:Bowser MTO icon artwork.png|90px]]<br>[[Bowser]] | |||
| | |Bowser is the most powerful starter power character. His strokes and serves are very quick and powerful, and Bowser has above average reach. However, Bowser's agility and lunges are the lowest of the starter characters. | ||
|} | |||
=====Defense===== | |||
{|border=1 cellpadding=3 style=border-collapse:collapse;width:100% | |||
|-style="background:#FF7F2F | |||
! width=120px | Character | |||
! Description | |||
|- | |- | ||
|align="center"|[[File:Waluigi MTO icon artwork.png|90px]]<br>[[Waluigi]] | |||
| | |Waluigi is the only defense starter character. He has the best reach in the game, but he is not very powerful or very agile. Out of the two defense characters, Waluigi has better ball control. | ||
|} | |||
=====Tricky===== | |||
{|border=1 cellpadding=3 style=border-collapse:collapse;width:100% | |||
|-style="background:#FFFF00 | |||
! width=120px | Character | |||
! Description | |||
|- | |- | ||
|align="center"|[[File:Boo MTO icon artwork.png|90px]]<br>[[Boo]] | |||
|'' | |Boo has the most highly curving shots in the game, though it is not a powerful character and it does not have a good reach. Its lunge is short-ranged, but very quick, a change over its slower, longer-ranged lunge from ''[[Mario Power Tennis]]''. | ||
|- | |- | ||
|align="center"|[[File:Bowser Jr MTO icon artwork.png|90px]]<br>[[Bowser Jr.]] | |||
|Bowser Jr. is the strongest Tricky character with a better reach than Boo. His shots curve the least out of all Tricky characters, however. | |||
|} | |||
=====Mii===== | |||
{|border=1 cellpadding=3 style=border-collapse:collapse;width:100% | |||
|- | |- | ||
! | ! width=120px | Character | ||
! Description | |||
|- | |- | ||
|align="center"|[[File:Mii male MTO artwork 4.png|100px]]<br>[[Mii]] {{color|<sup><small>(new)</small></sup>|black}} | |||
| | |Miis are custom characters whose stats are determined by the gear they are equipped with. Without any gear, they are well-rounded characters who have no distinct advantages or disadvantages. The only stat that cannot be altered for the Mii is its reach, as players cannot increase or decrease sizes of Miis in this game, but they can do so in the Mii Maker functionality of the Nintendo 3DS. | ||
|} | |} | ||
====Unlockable==== | ====Unlockable characters==== | ||
{| | =====Technique===== | ||
!width= | {|border=1 cellpadding=3 style=border-collapse:collapse;width:100% | ||
! | |-style="background:#FFAFCC | ||
! width=120px | Character | |||
! Description | |||
|- | |- | ||
|align="center"|[[File:MTOLuma.png|90px]]<br>[[Luma]] {{color|<sup><small>(new)</small></sup>|black}} | |||
| | |Luma has the lowest reach and among the lowest power of all technique characters. It has the best ball control, volley power, and mobility out of them, however. | ||
|} | |||
=====Speed===== | |||
{|border=1 cellpadding=3 style=border-collapse:collapse;width:100% | |||
|-style="background:#AFEEEE | |||
! width=120px | Character | |||
! Description | |||
|- | |- | ||
|align="center"|[[File:MTOBabyM.png|90px]]<br>[[Baby Mario]] | |||
| | |Baby Mario is the fastest of all speed characters, has the longest lunge, and is the most powerful of speed characters. Due to his small size, his reach ranks among the worst in the game and his ball control is average. | ||
|} | |||
=====Tricky===== | |||
{|border=1 cellpadding=3 style=border-collapse:collapse;width:100% | |||
|-style="background:#FFFF00 | |||
! width=120px | Character | |||
! Description | |||
|- | |- | ||
|align="center"|[[File:MTOBabyP.png|90px]]<br>[[Baby Peach]] {{color|<sup><small>(new)</small></sup>|black}} | |||
|'' | |Baby Peach's shots do not curve as much as Boo's, but she is quick and has strong volleys. Due to her small size, her reach ranks among the worst in the game alongside Baby Mario. | ||
|} | |||
=====Defense===== | |||
{|border=1 cellpadding=3 style=border-collapse:collapse;width:100% | |||
|-style="background:#FF7F2F | |||
! width=120px | Character | |||
! Description | |||
|- | |- | ||
|align="center"|[[File:DryBowserMTO.png|90px]]<br>[[Dry Bowser]] {{color|<sup><small>(new)</small></sup>|black}} | |||
| | |Dry Bowser is a powerful Defense character who is not as powerful as the power characters, but has better ball control over them. Dry Bowser also has better volley and slice than Bowser, but worse stroke and topspin. | ||
|} | |||
=====Unlocking criteria===== | |||
{| style="background:#EFFF9F;text-align:center;font-size:95%;max-width:60em;margin-left:auto;margin-right:auto" | |||
! colspan=2 style="background:yellowgreen;text-align:center;font-size:110%" | <span style="color:white">Unlock criteria</span> | |||
|- | |- | ||
! | ! style="background:greenyellow;min-width:8em"|Luma | ||
| | | style="min-width:20em"|Complete Level 3 of [[Galaxy Rally]] | ||
|- | |- | ||
![[ | ! style="background:greenyellow"|Baby Mario | ||
|Complete Level 3 of [[Super Mario Tennis]] | |||
|- | |- | ||
![[ | ! style="background:greenyellow"|Baby Peach | ||
|Complete Level 3 of [[Ring Shot]] | |||
|- | |- | ||
![[ | ! style="background:greenyellow"|Dry Bowser | ||
|Complete Level 3 of [[Ink Showdown]] | |||
|} | |||
====QR unlockable characters==== | |||
=====All-Around===== | |||
{|border=1 cellpadding=3 style=border-collapse:collapse;width:100% | |||
|-style="background:#ADFF2F | |||
! width=120px | Character | |||
! Description | |||
|- | |- | ||
|align="center"|[[File:MTOBlackY.png|90px]]<br>[[Yoshi (species)|Black Yoshi]] | |||
| | |The only Yoshi, and by extension, only QR unlockable character to have an All-Around play style. This makes Black Yoshi the most balanced of the Yoshis, and he has no significant advantages or disadvantages. | ||
|- | |- | ||
|} | |||
=====Technique===== | |||
{|border=1 cellpadding=3 style=border-collapse:collapse;width:100% | |||
|-style="background:#FFAFCC | |||
! width=120px | Character | |||
! Description | |||
|- | |- | ||
|align="center"|[[File:MTORedY.png|90px]]<br>[[Yoshi (species)|Red Yoshi]] | |||
| | |Being a technique character, Red Yoshi has higher ball control, but lower power than most other Yoshis. | ||
|- | |- | ||
![[File: | |align="center"|[[File:MTOPinkY.png|90px]]<br>[[Yoshi (species)|Pink Yoshi]] | ||
| | |Being a technique character, Pink Yoshi has higher ball control, but lower power than most other Yoshis. | ||
|} | |||
=====Speed===== | |||
{|border=1 cellpadding=3 style=border-collapse:collapse;width:100% | |||
|-style="background:#AFEEEE | |||
! width=120px | Character | |||
! Description | |||
|- | |||
|align="center"|[[File:MTOBlueY.png|90px]]<br>[[Yoshi (species)|Blue Yoshi]] | |||
|Being a Yoshi with a speed-oriented play style, Blue Yoshi plays very similarly to his green relative. | |||
|- | |||
|align="center"|[[File:MTOLightblueY.png|90px]]<br>[[Yoshi (species)|Light-Blue Yoshi]] | |||
|Being a Yoshi with a speed-oriented play style, Light-Blue Yoshi plays very similarly to his green relative. | |||
|} | |||
=====Power===== | |||
{|border=1 cellpadding=3 style=border-collapse:collapse;width:100% | |||
|-style="background:#FF5050 | |||
! width=120px | Character | |||
! Description | |||
|- | |||
|align="center"|[[File:YellowYoshiMTOicon.png|90px]]<br>[[Yoshi (species)|Yellow Yoshi]] | |||
|The most powerful of the Yoshis, Yellow Yoshi hits the ball so that it travels at a high speed, but he is not as agile as the other Yoshis. | |||
|- | |||
|align="center"|[[File:MTOMetalM.png|90px]]<br>[[Metal Mario]] {{color|<sup><small>(new)</small></sup>|black}} | |||
|Metal Mario hits shots with great force, but he moves quite slowly. He is the only QR unlockable character in the game that is not a Yoshi. | |||
|} | |||
=====Tricky===== | |||
{|border=1 cellpadding=3 style=border-collapse:collapse;width:100% | |||
|-style="background:#FFFF00 | |||
! width=120px | Character | |||
! Description | |||
|- | |||
|align="center"|[[File:MTOWhiteY.png|90px]]<br>[[Yoshi (species)|White Yoshi]] | |||
|The only Yoshi, and by extension, the only QR unlockable character with a Tricky play style. Compared to other Yoshis, his shots have a high curve, making them more unpredictable, but he also has lower power. | |||
|} | |} | ||
Line 237: | Line 362: | ||
In Europe, a Yoshi QR Chase was set up in 30 participating ASDA stores, and in participating EB Games and JB Hi-Fi stores in Australia and New Zealand. This special QR event allowed consumers to scan the code via the game to unlock certain Yoshis to play as. All countries where the game has been released have all QR codes in regards to the colored Yoshis. | In Europe, a Yoshi QR Chase was set up in 30 participating ASDA stores, and in participating EB Games and JB Hi-Fi stores in Australia and New Zealand. This special QR event allowed consumers to scan the code via the game to unlock certain Yoshis to play as. All countries where the game has been released have all QR codes in regards to the colored Yoshis. | ||
Although not part of the Yoshi Hunt, a Yoshi costume (pictured right) can also be unlocked for the player's Mii by scanning a specific QR | Although not part of the Yoshi Hunt, a Yoshi costume (pictured right) can also be unlocked for the player's Mii by scanning a specific QR Code. | ||
====QR | ====QR Codes==== | ||
The QR Codes can be found [[Gallery:Mario Tennis Open#QR Codes|here]]. In order for the player to scan a QR code, they must go the file select screen and press {{button|3ds|padup}} + {{button|3ds|start}}. However, a save file must be created first before they can scan a QR code. | |||
In order for the player to scan a QR code, they must go the file select screen and press {{button|3ds|padup}} + {{button|3ds|start}}. However, a save file must be created first before they can scan a QR code. | |||
===Non-playable=== | ===Non-playable=== | ||
Line 260: | Line 384: | ||
==Courts== | ==Courts== | ||
{| class= | {| class=sortable cellspacing=0 cellpadding=3 border=1 align=center width=100% style="text-align:center; border-collapse:collapse; font-family:Arial" | ||
! | |- | ||
!width=15% |Picture | |||
!width=15% |Name | !width=15% |Name | ||
!width=15% |Type | !width=15% |Type | ||
Line 270: | Line 395: | ||
|[[Mario Stadium (tennis court)|Mario Stadium]] | |[[Mario Stadium (tennis court)|Mario Stadium]] | ||
|[[Grass Court]] | |[[Grass Court]] | ||
|Fast | |||
|Weak | |||
|- | |- | ||
|[[File:Mariostadium4.jpg|150px]] | |[[File:Mariostadium4.jpg|150px]] | ||
|[[Mario Stadium (tennis court)|Mario Stadium]] | |[[Mario Stadium (tennis court)|Mario Stadium]] | ||
|[[Hard Court]] | |[[Hard Court]] | ||
|Normal | |||
|Strong | |||
|- | |- | ||
|[[File:Mariostadium6.jpg|150px]] | |[[File:Mariostadium6.jpg|150px]] | ||
|[[Mario Stadium (tennis court)|Mario Stadium]] | |[[Mario Stadium (tennis court)|Mario Stadium]] | ||
|[[Clay Court]] | |[[Clay Court]] | ||
|Slow | |||
|Weak | |||
|- | |- | ||
|[[File:MushroomvalleyMTO.jpg|150px]] | |[[File:MushroomvalleyMTO.jpg|150px]] | ||
|[[Mushroom Valley]] | |[[Mushroom Valley]] | ||
|Mushroom Court | |Mushroom Court | ||
|Slow | |||
|Strong | |||
|- | |- | ||
|[[File:WariodunesMTO.jpg|150px]] | |[[File:WariodunesMTO.jpg|150px]] | ||
|[[Wario Dunes]] | |[[Wario Dunes]] | ||
|Sand Court | |Sand Court | ||
|Slow | |||
|Weak | |||
|- | |- | ||
|[[File:DKJungleMTO.jpg|150px]] | |[[File:DKJungleMTO.jpg|150px]] | ||
|[[DK Jungle (Mario Tennis Open)|DK Jungle]] | |[[DK Jungle (Mario Tennis Open)|DK Jungle]] | ||
|Wood Court | |Wood Court | ||
|Normal | |||
|Normal | |||
|- | |- | ||
|[[File:PeachpalaceMTO.jpg|150px]] | |[[File:PeachpalaceMTO.jpg|150px]] | ||
|[[Peach's Palace]] | |[[Peach's Palace]] | ||
|Carpet Court | |Carpet Court | ||
|Fastest | |||
|Normal | |||
|- | |- | ||
|[[File:Penguiniceberg.jpg|150px]] | |[[File:Penguiniceberg.jpg|150px]] | ||
|[[Penguin Iceberg]] | |[[Penguin Iceberg]] | ||
|Snow Court | |Snow Court | ||
|Normal | |||
|Strongest | |||
|- | |- | ||
|[[File:BowsercastleMTO.jpg|150px]] | |[[File:BowsercastleMTO.jpg|150px]] | ||
|[[Bowser's Castle (Mario Tennis Open)|Bowser's Castle]] | |[[Bowser's Castle (Mario Tennis Open)|Bowser's Castle]] | ||
|Stone Court | |Stone Court | ||
|Fast | |||
|Strong | |||
|- | |- | ||
|[[File:Galaxy Arena.jpg|150px]] | |[[File:Galaxy Arena.jpg|150px]] | ||
|[[Galaxy Arena]] | |[[Galaxy Arena]] | ||
|Crystal Court | |Crystal Court | ||
|Fastest | |||
|Strongest | |||
|- | |- | ||
|[[File:Morph court.jpg|150px]] | |[[File:Morph court.jpg|150px]] | ||
|[[Galaxy Arena]] | |[[Galaxy Arena]] | ||
|Morph Court | |Morph Court | ||
|??? | |||
|??? | |||
|- | |||
|} | |} | ||
==Tennis gear== | ===Tennis gear=== | ||
{{main|List of Mario Tennis Open Mii gear}} | {{main|List of Mario Tennis Open Mii gear}} | ||
Gear may be bought for the player's [[Mii]] with coins that are earned by playing Special Games. They can be bought at the Clubhouse for a certain amount of coins each and alter the Mii's statistics. Costumes can also be unlocked by meeting certain conditions, such as giving characters a star rank. | Gear may be bought for the player's [[Mii]] with coins that that are earned by playing Special Games. They can be bought at the Clubhouse for a certain amount of coins each and alter the Mii's statistics. Costumes can also be unlocked by meeting certain conditions, such as giving characters a star rank. | ||
== | ==[[Nintendo 3DS#Nintendo eShop|Nintendo 3DS eShop]] description== | ||
;American English version | ;American English version | ||
<blockquote>''Mario Serves Up Portable Tennis Fun in 3D!'' | <blockquote>''Mario Serves Up Portable Tennis Fun in 3D!'' | ||
Line 360: | Line 485: | ||
==Reception== | ==Reception== | ||
===Critical reception=== | ===Critical reception=== | ||
''Mario Tennis Open'' | ''Mario Tennis Open'' received mixed to positive reviews from critics, with aggregate websites Metacritic and GameRankings giving the game a 69 based on 58 reviews<ref>[http://www.metacritic.com/game/3ds/mario-tennis-open Metacritic score of ''Mario Tennis Open] ''Metacritic''. Retrieved October 31, 2015</ref> and 69.26% based on 38 reviews.<ref>[http://www.gamerankings.com/3ds/643001-mario-tennis-open/index.html GameRankings score of ''Mario Tennis Open''] ''GameRankings''. Retrieved October 31, 2015</ref> Critics often cite that while the title is considered a solid title, they lament that it plays and feels too similarly to previous titles in the series, with Chance Shots not greatly improving or changing the gameplay up to make the title stand out, and the game was overall a disappointment. Reception towards the Mii customization was mixed; the overall customization was praised, but the pie-chart system of viewing stats has a universal negative reaction. Some critics complain that Miis receive too much focus compared to the ''[[Mario (franchise)|Mario]]'' series characters as well. Praise has been given to the Special Games, however, especially the Super Mario Tennis Special Game. | ||
Eric L. Patterson of Electronic Gaming Monthly has felt that while the title is a solid one for any ''[[Mario Tennis (series)|Mario Tennis]]'' fan, it is not a great ''Mario Tennis'' title, and gave the game a 7 out of 10.<ref> | Eric L. Patterson of Electronic Gaming Monthly has felt that while the title is a solid one for any ''[[Mario Tennis (series)|Mario Tennis]]'' fan, it is not a great ''Mario Tennis'' title, and gave the game a 7 out of 10.<ref>Patterson, Eric L. (May 16, 2012) [http://www.egmnow.com/articles/reviews/egm-review-mario-tennis-open/ Review of ''Mario Tennis Open''.] ''EGM''. Retrieved October 31, 2015.</ref> Richard George of IGN has concluded that the game is "Okay", acknowledging that, "Camelot’s decade of tennis experience means they understand how to make the sport engaging and addicting...Yet ''Mario Tennis Open'' struggles in just about every other regard.", where the score is a 6.5 out of 10.<ref>George, Richard (May 12, 2012) [http://www.ign.com/articles/2012/05/15/mario-tennis-open-review Review of ''Mario Tennis Open''] ''IGN''. Retrieved October 31, 2015.</ref> Griffin McElroy of Polygon has lambasted the Chance Shots system in his review, calling out the over-reliance on them and their random spawning.<ref>McElroy, Griffin (May 24, 2012) [http://www.polygon.com/2013/1/24/3698170/mario-tennis-open-review-foot-fault ''Mario Tennis Open'' review: Foot Fault] ''Polygon''. Retrieved October 31, 2015.</ref> On a more positive note, Matt Helgeson from Game Informer has given the game an 8/10, appreciating how ''Mario Tennis Open'' goes back to the basics due to him disliking the Power Shots feature of ''[[Mario Power Tennis]]'', and that the game introduces online to the series.<ref>Helgeson, Matt (May 16, 2012) [http://www.gameinformer.com/games/mario_tennis_open/b/3ds/archive/2012/05/16/mario-tennis-gets-back-to-basics.aspx Mario Tennis Gets Back to Basics, Goes Online] ''Game Informer''. Retrieved October 31, 2015.</ref> | ||
{| class="wikitable | {|class="wikitable review_template" cellpadding="4" style="width:100%; text-align:center; border:2px solid black; margin-bottom:5px" | ||
!colspan="4" style="font-size:120%; text-align: center; background-color:silver"|Reviews | !colspan="4" style="font-size:120%; text-align: center; background-color:silver"|Reviews | ||
|-style="background-color:#E6E6E6" | |-style="background-color:#E6E6E6" | ||
Line 419: | Line 544: | ||
|} | |} | ||
{{br}} | {{br}} | ||
===Sales=== | ===Sales=== | ||
''Mario Tennis Open'' is the 21st best-selling game for the Nintendo 3DS, selling 1.11 million copies worldwide, as of March 31, 2013.<ref> | ''Mario Tennis Open'' is the 21st best-selling game for the Nintendo 3DS, selling 1.11 million copies worldwide, as of March 31, 2013.<ref>[http://www.nintendo.co.jp/ir/en/sales/software/3ds.html Top Selling Software Units - Nintendo 3DS Software] ''Nintendo''. Retrieved October 31, 2015.</ref> | ||
==Staff== | ==Staff== | ||
{{main|List of Mario Tennis Open staff}} | {{main|List of Mario Tennis Open staff}} | ||
[[Camelot Software Planning]], which has | [[Camelot Software Planning]], which has developed previous ''Mario Tennis'' and ''Mario Golf'' titles, also worked on this title. The director was [[Shugo Takahashi]] while the lead designers were [[Hiroyuki Takahashi]] and Shugo Takahashi, as with the previous installments of the ''Mario Tennis'' series. [[Motoi Sakuraba]] composed the music. ''Mario Tennis Open'' has a different set of announcer voices for each version, a rare aspect in a ''Mario'' game. The executive producer was [[Satoru Iwata]], the president of [[Nintendo]] while [[Shigeru Miyamoto]] was the supervisor. | ||
==Media== | ==Media== | ||
Line 469: | Line 593: | ||
*''[[Super Mario Galaxy 2]]'': A [[Cloud Mario]] racket and costume are available. | *''[[Super Mario Galaxy 2]]'': A [[Cloud Mario]] racket and costume are available. | ||
*''[[Super Mario 3D Land]]'': [[Inky Piranha Plant]]s originated from this game, and both games use the same splatter design. | *''[[Super Mario 3D Land]]'': [[Inky Piranha Plant]]s originated from this game, and both games use the same splatter design. | ||
==Names in other languages== | ==Names in other languages== | ||
Line 485: | Line 608: | ||
==Trivia== | ==Trivia== | ||
*[[Rosalina]] was intended to appear as a playable character, but was replaced by [[Luma]] due to the sheer amount of time it would take to model her character.<ref> | *[[Rosalina]] was intended to appear as a playable character, but was replaced by [[Luma]] due to the sheer amount of time it would take to model her character.<ref>http://himastime.blog21.fc2.com/blog-entry-653.html</ref> She would later be included as a playable character in the next ''Mario Tennis'' installment, ''[[Mario Tennis: Ultra Smash]]''. | ||
*This is the first ''Mario Tennis'' game to have [[Mario Golf: World Tour|a golf counterpart]] released after it. | |||
==References== | ==References== | ||
Line 491: | Line 615: | ||
==External links== | ==External links== | ||
{{NIWA | {{NIWA|StrategyWiki=1}} | ||
*[http:// | *[http://mariotennisopen.nintendo.com/ Official American website] | ||
*[http:// | *[http://www.nintendo.co.jp/3ds/agaj/index.html Official Japanese website] | ||
*[ | *[http://gamesites.nintendo.com.au/mario-tennis-open/ Official Oceanian website] | ||
*[ | *[http://www.nintendo.co.uk/NOE/en_GB/games/nintendo_3ds/mario_tennis_open_45516.html Official European website] | ||
*[http://www.nintendo.com.hk/mariotennis_open/ Official Chinese website] | *[http://www.nintendo.com.hk/mariotennis_open/ Official Chinese website] | ||
{{MTO}} | {{MTO}} | ||
{{ | {{Mario games}} | ||
{{3DS}} | {{3DS}} | ||
[[de:Mario Tennis Open]] | [[de:Mario Tennis Open]] |