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{{articleabout|the game Mario Tennis for the Nintendo 64|Game Boy Color game of the same name|[[Mario Tennis (GBC)|here]]|Virtual Boy game "Mario's Tennis"|[[Mario's Tennis|here]]|more information on the ''Mario Tennis'' series|[[Mario Tennis (series)|here]]}}  
{{about|the game ''Mario Tennis'' for the Nintendo 64|the Game Boy Color game of the same name|[[Mario Tennis (Game Boy Color)]]|the series as a whole|[[Mario Tennis (series)]]}}
{{Infobox| title = Mario Tennis
{{game infobox
| image = [[Image:MT64.PNG|300px]]
|image=[[File:Mario Tennis 64 box art.jpg|250px]]
| developer = [[Camelot]]
|developer=[[Camelot Software Planning|Camelot]]
| publisher = [[Nintendo]]
|publisher=[[Nintendo]]
| designer =
|release='''Nintendo 64:'''<br>{{flag list|Japan|July 21, 2000|USA|August 28, 2000|Europe|November 3, 2000|Australia|November 3, 2000}}'''Virtual Console (Wii):'''<br>{{flag list|Europe|June 18, 2010|Australia|June 18, 2010|USA|June 28, 2010|Japan|August 31, 2010}}'''Virtual Console (Wii U) (full release):'''<br>{{flag list|USA|July 9, 2015|Europe|December 17, 2015|Australia|December 18, 2015|Japan|July 20, 2016}}'''Virtual Console (Wii U) (Promotional Release):'''<br>{{flag list|Europe|November 20, 2015|Australia|November 21, 2015}}'''Nintendo 64 - Nintendo Switch Online:'''<br>{{flag list|USA|October 25, 2021<ref>{{cite|author=Nintendo of America|language=en-us|date=September 23, 2021|url=youtu.be/dG9fAtmYdlM?t=1260|timestamp=21:00|title=Nintendo Direct - 9.23.2021|publisher=YouTube|accessdate=September 24, 2021}}</ref>|Japan|October 26, 2021<ref>{{cite|author=Nintendo 公式チャンネル|date=September 24, 2021|url=youtu.be/MegZz4gKSPk?t=1142 Nintendo Direct 2021.9.24]|publisher=YouTube|accessdate=September 24, 2021}}</ref>|Europe|October 26, 2021<ref>{{cite|language=en-gb|author=@NintendoEurope|date=September 23, 2021|url=x.com/NintendoEurope/status/1441166363037364229|title=Play a growing library of Nintendo 64 and SEGA Mega Drive games anytime, anywhere with #NintendoSwitchOnline + Expansion Pack, a new membership launching in late October.|publisher=X|accessdate=September 24, 2021}}</ref>|Australia|October 26, 2021<ref>{{cite|language=en-au|author=@NintendoAUNZ|date=September 24, 2021|url=x.com/NintendoAUNZ/status/1441167178850390018|title=Play a growing library of Nintendo 64 and SEGA Mega Drive games anytime, anywhere with #NintendoSwitchOnline + Expansion Pack, a new membership launching in late October.|publisher=Twitter|accessdate=September 24, 2021}}</ref>|HK|October 26, 2021<ref>{{cite|language=zh-hant|date=October 15, 2021|url=www.nintendo.com.hk/topics/article/a_211015_02.html|title=《集合啦!動物森友會》將於11月5日發布免費更新(Ver.2.0),以及發售付費新增內容《集合啦!動物森友會 快樂家樂園》。|publisher=Nintendo HK|accessdate=October 16, 2021}}</ref>|South Korea|October 26, 2021<ref>{{cite|language=ko|url=www.nintendo.co.kr/news/view.php?no=Q0tKRlVXa25aZkFlY2RCaENKYWZOZz09|title=「Nintendo Switch Online」을 더욱 즐겁게! 「Nintendo Switch Online + 추가 팩」이 10월 26일(화)부터 시작!|publisher=Nintendo Korea|accessdate=October 16, 2021}}</ref>}}
| released = {{releasedate|Japan|July 21, 2000|USA|August 28, 2000}}
|languages={{languages|en_us=y|jp=y}}
| modes = Single player, Multiplayer
|genre=[[Mario Tennis (series)|Tennis]]
| ratings = [[Image:ESRB_E.png|12px]]: Everyone
|modes=Single-player, Multiplayer
| platforms = [[Nintendo 64]]
|ratings={{ratings|esrb=E|elspa=3+|pegi=3|acb=g|usk=0|sell=all}}
| media =  
|platforms=[[Nintendo 64]], [[Virtual Console]] ([[Wii]], [[Wii U]]), [[Nintendo 64 - Nintendo Switch Online]]
| requirements =
|format={{format|n64=1|wiidl=1|wiiudl=1|switchdl=1}}
| input =
|input={{input|n64=1|classic=1|wiigcn=1|wiiu=1|wiiupro=1|wiiuremote=1|wiiuclassic=1|joy-con=1|joy-con-horizontal=1|switchpro=1|switchn64=1}}
|serials={{flag list|Japan|NUS-NM8J-JPN}}
}}
}}
{{quote|[[Mario]] & friends serve up another ace!|Slogan}}
'''''Mario Tennis''''' is a [[Nintendo 64]] video game. It features [[Mario]] and his friends playing tennis. It was originally going to be called Mario's Dream Tennis, but was changed for unknown reasons. This game marked the debut of [[Waluigi]], and also [[Princess Daisy]] and [[Birdo]]'s re-entries into the Mario series. The [[Game Boy Color]] [[Mario Tennis (GBC)|counterpart]] is [[Transfer Pack]] compatible with Mario Tennis.


'''''Mario Tennis''''', known in [[Japan]] as '''''Mario Tennis 64''''', is a [[Nintendo 64]] sports video game. It features [[Mario]] and his friends playing tennis, and is the first direct installment in the [[Mario Tennis (series)|''Mario Tennis'' series]] and the follow-up to ''[[Mario's Tennis]]'' for the [[Virtual Boy]]. This game introduced the character [[Waluigi]] as a rival of [[Luigi]], as well as re-introducing [[Princess Daisy]] and [[Birdo]] into the [[Super Mario (franchise)|''Super Mario'' franchise]]. It is compatible with its [[Mario Tennis (Game Boy Color)|Game Boy Color counterpart]] via [[Transfer Pak]].
== Intro ==
{{br|left}}
[[Image:Mt64story1.jpg|thumb|right|
==Introduction==
100px|Toad announcing with the Bob-Omb]]
[[File:MT64 TitleScreen.png|thumb|left|200px|The game's title screen.]]
The game begins with the launch of the Mario Star Tournament. Mario and a prominent cast of characters walk out onto the field, where it switches to a walk-through of more playable characters, and a quick zoom in on two shadowed figures. Eventually, the tournament is started and characters are matched up. Mario defeats [[Donkey Kong|DK]], [[Yoshi]] beats Daisy, [[Peach]] beats Birdo, and [[Luigi]] beats [[Koopa Paratroopa|Paratroopa]]. In the semi-finals, Mario beats Yoshi and Luigi beats Peach.
[[File:MT64 Opening Toad.png|thumb|100px|Toad announcing with the Bob-omb]]
[[Image:Mt64story3.jpg|thumb|left|
The game begins with the launch of the Mario Star Tournament. [[Mario]] and a prominent cast of characters (including some newcomers like [[Princess Daisy]] and [[Birdo]]) walk out onto the field, where it switches to a walk-through of more playable characters, and a quick zoom in on two shadowed figures. Eventually, the tournament is started and characters are matched up. Mario defeats [[Donkey Kong|DK]], [[Yoshi]] defeats Daisy, [[Princess Peach]] defeats Birdo, and [[Luigi]] defeats [[Koopa Paratroopa|Paratroopa]]. In the semi-finals, Mario defeats Yoshi and Luigi defeats Peach.  
100px|Waluigi's grand introduction.]]
The finals start with Mario and Luigi beginning their match by looking for the tennis ball, when suddenly [[Wario]] and and his new side kick [[Waluigi]] bust in to challenge them. As Waluigi enjoys his new introduction, Luigi exclaims he's not afraid of this new character. Waluigi, angered challenges Luigi. Mario tries to calm the two down when Wario confronts him. The four are about to have-it-out, when a glooming spot-light shines down upon them.
[[Image:Mt64story5.jpg|thumb|right|
100px|Bowser comes to "ruin" the match.]]
As the [[Toad (species)|Toad]] announcer points and shouts, "What's-that!?", [[Bowser]] and the hovering [[Boo]] fall onto the court below knocking Wario and Waluigi backwards. Everyone appears disgusted that Bowser would try to ruin a tennis match. To everyone's surprise, the pair announce they have come to play a friendly game of tennis. As everyone is baffled, Mario breaks the silence by exclaiming, "Let's all play!". As Peach and Daisy look to each other and agree, everyone, including Wario and Waluigi, follow suit. Out of nowhere, a [[bob-omb]] makes its way onto the field. Without time to act, everyone is caught in the blast, and the game begins.


The finals starts with Mario and Luigi beginning their match by looking for the tennis ball, when suddenly [[Wario]] and his new side-kick [[Waluigi]] bust in to challenge them. As Waluigi enjoys his new introduction, Luigi exclaims he is not impressed with this new character. Waluigi, now angered, challenges Luigi. Mario tries to calm the two down when Wario confronts him. The four are about to have-it-out, when a gloaming spot-light shines down upon them.
== Characters ==
*'''All-around:'''
<gallery>
Image:Mt64mario.png|[[Mario]]
Image:Mt64luigi.png|[[Luigi]]
Image:Mt64harry.png|[[Harry (Mario Tennis)|Harry]] (new) (Transfer Pack only)
</gallery>


As [[Toad]] (who is the announcer) points and shouts, "What's that?!", [[Bowser]] and the hovering [[Boo]] fall onto the court below, knocking Wario and Waluigi backwards. Everyone appears disgusted that Bowser would try to ruin a tennis match. To everyone's surprise, the pair announce they have come to play a friendly game of tennis. As everyone is baffled, Mario breaks the silence by exclaiming, "Let's all play!". As Peach and Daisy look to each other and agree, everyone, including Wario and Waluigi, follow suit. Out of nowhere, a [[Bob-omb]] makes its way onto the field. Without time to act, everyone is caught in the blast, and the game begins.
*'''Technique:'''
{{br}}
<gallery>
Image:Mt64peach.png|[[Peach]]
Image:Mt64daisy.png|[[Daisy]] (new)
Image:Mt64toad.png|[[Toad]]
Image:Mt64waluigi.png|[[Waluigi]] (new) (1st appearance)
Image:Mt64shyguy.png|[[Shy Guy]] (new) (unlockable)
</gallery>


==Characters==
*'''Power:'''
===Participants===
<gallery>
Including all the characters that can be transferred from the [[Game Boy Color]] version of ''[[Mario Tennis (Game Boy Color)|Mario Tennis]]'', the Nintendo 64 version of ''Mario Tennis'' features a total of 20 playable characters. Of these characters, 14 characters are default, 2 characters are unlockable through playing the Nintendo 64 game, and 4 characters can be transferred from the Game Boy Color game. Aside from the transferable characters, characters are divided into 5 different play styles, listed below. [[Waluigi]], [[Princess Daisy|Daisy]], [[Birdo]], [[Koopa Paratroopa|Paratroopa]], [[Boo]], and [[Shy Guy|Shyguy]] make their playable debuts, with Waluigi also making his first appearance in any game. Short Game and Tiebreaker are the only modes that can be played with the same characters. When two of the same character is selected, the second player to select said character will have an alternate palette swap of the character. All of the returning cast from ''[[Mario Golf (Nintendo 64)|Mario Golf]]'' retains a returning palette from that game. Alex, Nina, Harry, and Kate are not playable in the [[Virtual Console]] and [[Nintendo 64 - Nintendo Switch Online]] versions of the game due to the [[Wii]], [[Wii U]], and [[Nintendo Switch]] lacking an equivalent to the [[Nintendo 64]]/[[Game Boy Color]] Transfer Pak.
Image:Mt64wario.png|[[Wario]] (new)
Image:Mt64bowser.png|[[Bowser]] (new)
Image:Mt64dk.png|[[Donkey Kong]] (new)
Image:Mt64dkjr.png|[[Donkey Kong Jr.]] (unlockable)
Image:Mt64kate.png|[[Kate]](new) (Transfer Pack only)
</gallery>


{|border=1 cellspacing=0 cellpadding=0 margin=0 padding=0 style="text-align:center; max-width:1558px"
*'''Speed:'''
|-
<gallery>
!style="background:red;color:white"|Characters
Image:Mt64yoshi.png|[[Yoshi]]
|-
Image:Mt64birdo.png|[[Birdo]] (new)
|style="display:inline-block; background:white; max-width:306px" width=100%|
Image:Mt64babymario.png|[[Baby Mario]](new)
{|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100%
Image:Mt64alex.png|[[Alex]] (new) (Transfer Pack only)
|-
Image:Mt64nina.png|[[Nina]] (new) (Transfer Pack only)
!style="height:50px; background:#EAECF0" align="center" colspan=2|[[File:MarioMT.png]]<br><big>'''[[Mario]]'''</big>
</gallery>
|-
!style="background:white; height:250px" align="center" colspan=2|[[File:Mario MT64.jpg|295x250px]]
|-
!width=50% style="background:#EAECF0"|Racket:
|width=50%|<div style="display:inline-block; transform:rotate(90deg); margin-left:16px; margin-right:16px; margin-bottom:-16px; margin-top:-16px">[[File:MarioRacketMT.png]]</div>
|-
!style="background:#EAECF0"|Type:
|All-Around
|-
!style="background:#EAECF0"|Tournament mode doubles partner:
|[[File:LuigiMT.png]]<br>[[Luigi]]
|}


|style="display:inline-block; background:white; max-width:306px" width=100%|
*'''Tricky:'''
{|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100%
<gallery>
|-
Image:Mt64paratroopa.png|[[Paratroopa]] (new)
!style="height:50px; background:#EAECF0" align="center" colspan=2|[[File:WarioMT.png]]<br><big>'''[[Wario]]'''</big>
Image:Mt64boo.png|[[Boo]] (new)
|-
</gallery>
!style="background:white; height:250px" align="center" colspan=2|[[File:Wariotennis.jpg|295x250px]]
|-
!width=50% style="background:#EAECF0"|Racket:
|width=50%|<div style="display:inline-block; transform:rotate(90deg); margin-left:16px; margin-right:16px; margin-bottom:-16px; margin-top:-16px">[[File:WarioRacketMT.png]]</div>
|-
!style="background:#EAECF0"|Type:
|Power
|-
!style="background:#EAECF0"|Tournament mode doubles partner:
|[[File:WaluigiMT.png]]<br>[[Waluigi]]
|}


|style="display:inline-block; background:white; max-width:306px" width=100%|
==Basics==
{|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100%
*'''Serving'''
|-
A serve begins each point in tennis. A single player serves each game, and players alternate serving throughout the course of the match. To serve, press either A or B, then A or B again plus a direction on the control stick to execute the serve. The right timing can result in a "Nice" serve, which is a bit more powerful and a lot quicker than a normal serve.  
!style="height:50px; background:#EAECF0" align="center" colspan=2|[[File:LuigiMT.png]]<br><big>'''[[Luigi]]'''</big>
|-
!style="background:white; height:250px" align="center" colspan=2|[[File:Luigi MT64.png|295x250px]]
|-
!width=50% style="background:#EAECF0"|Racket:
|width=50%|<div style="display:inline-block; transform:rotate(90deg); margin-left:16px; margin-right:16px; margin-bottom:-16px; margin-top:-16px">[[File:LuigiRacketMT.png]]</div>
|-
!style="background:#EAECF0"|Type:
|All-Around
|-
!style="background:#EAECF0"|Tournament mode doubles partner:
|[[File:DaisyMT.png]]<br>[[Princess Daisy|Daisy]]
|}


|style="display:inline-block; background:white; max-width:306px" width=100%|
There are basically three choices when serving: serving normal, serving wide, or serving up the middle. Serves ape their special shot counterparts. Therefore, if the player double-taps the A buttom when serving, they'll give up a Top Spin shot to open things. Double-tapping B on the serve serves a Slice. Holding A and B produces the biggest serve of the game: the Smash serve.  
{|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100%
|-
!style="height:50px; background:#EAECF0" align="center" colspan=2|[[File:WaluigiMT.png]]<br><big>'''[[Waluigi]]'''</big>
|-
!style="background:white; height:250px" align="center" colspan=2|[[File:MarioTennisN64Waluigi.png|295x250px]]
|-
!width=50% style="background:#EAECF0"|Racket:
|width=50%|<div style="display:inline-block; transform:rotate(90deg); margin-left:16px; margin-right:16px; margin-bottom:-16px; margin-top:-16px">[[File:WaluigiRacketMT.png]]</div>
|-
!style="background:#EAECF0"|Type:
|Technique
|-
!style="background:#EAECF0"|Tournament mode doubles partner:
|[[File:KoopaMT.png]]<br>[[Koopa Paratroopa|Paratroopa]]
|}
 
|style="display:inline-block; background:white; max-width:306px" width=100%|
{|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100%
|-
!style="height:50px; background:#EAECF0" align="center" colspan=2|[[File:PeachMT.png]]<br><big>'''[[Princess Peach|Peach]]'''</big>
|-
!style="background:white; height:250px" align="center" colspan=2|[[File:Princess Peach MT64 artwork.jpg|295x250px]]
|-
!width=50% style="background:#EAECF0"|Racket:
|width=50%|<div style="display:inline-block; transform:rotate(90deg); margin-left:16px; margin-right:16px; margin-bottom:-16px; margin-top:-16px;">[[File:PeachRacketMT.png]]</div>
|-
!style="background:#EAECF0"|Type:
|Technique
|-
!style="background:#EAECF0"|Tournament mode doubles partner:
|[[File:MarioMT.png]]<br>[[Mario]]
|}


|style="display:inline-block; background:white; max-width:306px" width=100%|
*'''Top Spin'''
{|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100%
A basic, run-of-the-mill shot in Mario Tennis is the Top Spin shot. This shot has a higher arch to it, curving into the ground after it crosses the net. Hit a Top Spin shot by pressing A and aiming with the analog stick. A tail is added to a Top Spin shot by double tapping the A button. This will make the shot a bit more powerful and add an orange fire trail(tail) behind it.  
|-
!style="height:50px; background:#EAECF0" align="center" colspan=2|[[File:DaisyMT.png]]<br><big>'''[[Princess Daisy|Daisy]]'''</big>
|-
!style="background:white; height:250px" align="center" colspan=2|[[File:MT64 Daisy Artwork.png|295x250px]]
|-
!width=50% style="background:#EAECF0"|Racket:
|width=50%|<div style="display:inline-block; transform:rotate(90deg); margin-left:16px; margin-right:16px; margin-bottom:-16px; margin-top:-16px;">[[File:DaisyRacketMT.png]]</div>
|-
!style="background:#EAECF0"|Type:
|Technique
|-
!style="background:#EAECF0"|Tournament mode doubles partner:
|[[File:BirdoMT.png]]<br>[[Birdo]]
|}


|style="display:inline-block; background:white; max-width:306px" width=100%|
*'''Slice'''
{|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100%
A Slice shot has a lower trajectory and less of a bounce off the surface of the court. The Slice shot is performed by pressing B and aiming with the control stick. The player charges their slice shot by double tapping the B button. When they do this, a light blue trail(tail) will appear after the ball.
|-
!style="height:50px; background:#EAECF0" align="center" colspan=2|[[File:BabyMarioMT.png]]<br><big>'''[[Baby Mario]]'''</big>
|-
!style="background:white; height:250px" align="center" colspan=2|[[File:Baby Mario MT64 artwork.jpg|295x250px]]
|-
!width=50% style="background:#EAECF0"|Racket:
|width=50%|<div style="display:inline-block; transform:rotate(90deg); margin-left:16px; margin-right:16px; margin-bottom:-16px; margin-top:-16px;">[[File:BabyMarioRacketMT.png]]</div>
|-
!style="background:#EAECF0"|Type:
|Speed
|-
!style="background:#EAECF0"|Tournament mode doubles partner:
|[[File:DKMT.png]]<br>[[Donkey Kong|DK]]
|}


|style="display:inline-block; background:white; max-width:306px" width=100%|
*'''Lob''':
{|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100%
The player can lob a shot over an opponents head by tapping A, then B. Aim with the control stick to bury a lob in the back court. The Lob is especially effective against weaker, quicker players who come to the net.
|-
!style="height:50px; background:#EAECF0" align="center" colspan=2|[[File:ToadMT.png]]<br><big>'''[[Toad]]'''</big>
|-
!style="background:white; height:250px" align="center" colspan=2|[[File:ToadTennis64.png|295x250px]]
|-
!width=50% style="background:#EAECF0"|Racket:
|width=50%|<div style="display:inline-block; transform:rotate(90deg); margin-left:16px; margin-right:16px; margin-bottom:-16px; margin-top:-16px;">[[File:ToadRacketMT.png]]</div>
|-
!style="background:#EAECF0"|Type:
|Technique
|-
!style="background:#EAECF0"|Tournament mode doubles partner:
|[[File:PeachMT.png]]<br>[[Peach]]
|}


|style="display:inline-block; background:white; max-width:306px" width=100%|
*'''Drop Shot''':  
{|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100%
Tap B, then A to hit a soft shot that barely clears the tape and "drops" a few feet from the tape. If an opponent is deep on the back court when the player performs the maneuver, they will have to sprint forward to make a play on the ball, which often leads to net balls.
|-
!style="height:50px; background:#EAECF0" align="center" colspan=2|[[File:YoshiMT.png]]<br><big>'''[[Yoshi]]'''</big>
|-
!style="background:white; height:250px" align="center" colspan=2|[[File:Mario Tennis 64 Yoshi w racket.png|295x250px]]
|-
!width=50% style="background:#EAECF0"|Racket:
|width=50%|<div style="display:inline-block; transform:rotate(90deg); margin-left:16px; margin-right:16px; margin-bottom:-16px; margin-top:-16px;">[[File:YoshiRacketMT.png]]</div>
|-
!style="background:#EAECF0"|Type:
|Speed
|-
!style="background:#EAECF0"|Tournament mode doubles partner:
|[[File:BabyMarioMT.png]]<br>[[Baby Mario]]
|}


|style="display:inline-block; background:white; max-width:306px" width=100%|
*'''Smash Shot''':
{|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100%
To do a Power Shot, press A and B simultaneously. This will send a high-powered blast from the character's racket. The Power Shot is the toughest in the game to return. A Smash Shot is especially effective when used at the net. Often, a ball will be returned weakly. When this happens, a star will appear where the ball will bounce. A Smash Shot is indicated by a glowing pink trail(tail).
|-
!style="height:50px; background:#EAECF0" align="center" colspan=2|[[File:BirdoMT.png]]<br><big>'''[[Birdo]]'''</big>
|-
!style="background:white; height:250px" align="center" colspan=2|[[File:Birdo MT64 artwork.jpg|295x250px]]
|-
!width=50% style="background:#EAECF0"|Racket:
|width=50%|<div style="display:inline-block; transform:rotate(90deg); margin-left:16px; margin-right:16px; margin-bottom:-16px; margin-top:-16px;">[[File:BirdoRacketMT.png]]</div>
|-
!style="background:#EAECF0"|Type:
|Speed
|-
!style="background:#EAECF0"|Tournament mode doubles partner:
|[[File:YoshiMT.png]]<br>[[Yoshi]]
|}


|style="display:inline-block; background:white; max-width:306px" width=100%|
*'''Charge''':
{|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100%
Press and hold either A or B. The player's character will freeze in place and begin to spark, indicating that power-up has begun. Let go of the button to hit the shot. A charge-up shot is not only more powerful, but easier to control as well. Once the player begins a charge-up, they will not be able to move until they hit the ball unless they are a "Tricky" character. It is possible to cancel charging if they misalign the shot. The player does this by tapping Z in the midst of their charge-up.  Charged shots result in devastating strength and are hard to return if performed correctly.
|-
!style="height:50px; background:#EAECF0" align="center" colspan=2|[[File:DKMT.png]]<br><big>'''[[Donkey Kong|DK]]'''</big>
|-
!style="background:white; height:250px" align="center" colspan=2|[[File:DKMT64.jpg|295x250px]]
|-
!width=50% style="background:#EAECF0"|Racket:
|width=50%|<div style="display:inline-block; transform:rotate(90deg); margin-left:16px; margin-right:16px; margin-bottom:-16px; margin-top:-16px;">[[File:DKRacketMT.png]]</div>
|-
!style="background:#EAECF0"|Type:
|Power
|-
!style="background:#EAECF0"|Tournament mode doubles partner:
|[[File:ToadMT.png]]<br>[[Toad]]
|}


|style="display:inline-block; background:white; max-width:306px" width=100%|
*'''Mis-hits'''
{|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100%
Mis-hitting the ball usually occurs when the player's character doesn't have an optimal approach. Shots fly past the end line, miss wide and fade before reaching the net. Mis-hits usually occur when the player is moving toward the net. A common mis-hit is to dribble a ball off of the player's racket after a Slice shot. This happens when they are attempting to Smash a Slice shot on the return. If the player gets hit by the ball, the other team will get a point.  
|-
!style="height:50px; background:#EAECF0" align="center" colspan=2|[[File:BowserMT64.png]]<br><big>'''[[Bowser]]'''</big>
|-
!style="background:white; height:250px" align="center" colspan=2|[[File:Bowser Tennis 64.png|295x250px]]
|-
!width=50% style="background:#EAECF0"|Racket:
|width=50%|<div style="display:inline-block; transform:rotate(90deg); margin-left:16px; margin-right:16px; margin-bottom:-16px; margin-top:-16px;">[[File:BowserRacketMT.png]]</div>
|-
!style="background:#EAECF0"|Type:
|Power
|-
!style="background:#EAECF0"|Tournament mode doubles partner:
|[[File:BooMT.png]]<br>[[Boo]]
|}


|style="display:inline-block; background:white; max-width:306px" width=100%|
*'''Baseline'''
{|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100%
From the baseline, the player can boom huge ground strokes and work the entire court. Playing the baseline also allows the player to track down anything the other player throws their way. The baseline works well for slow players (DK, for example) and those with excellent returns (Wario and Bowser).
|-
!style="height:50px; background:#EAECF0" align="center" colspan=2|[[File:KoopaMT.png]]<br><big>'''[[Koopa Paratroopa|Paratroopa]]'''</big>
|-
!style="background:white; height:250px" align="center" colspan=2|[[File:Paratroopamariotennis.png|295x250px]]
|-
!width=50% style="background:#EAECF0"|Racket:
|width=50%|<div style="display:inline-block; transform:rotate(90deg); margin-left:16px; margin-right:16px; margin-bottom:-16px; margin-top:-16px;">[[File:ParatroopaRacketMT.png]]</div>
|-
!style="background:#EAECF0"|Type:
|Tricky
|-
!style="background:#EAECF0"|Tournament mode doubles partner:
|[[File:BowserMT64.png]]<br>[[Bowser]]
|}


|style="display:inline-block; background:white; max-width:306px" width=100%|
*'''Net'''
{|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100%
It is best used by quicker players who have a lot of reach. When at the net, stay near the center, but be ready to move laterally to track down shots that try to get by the player down the sidelines. The player must angle shots to the opposite side of the court their opponent is on.  
|-
!style="height:50px; background:#EAECF0" align="center" colspan=2|[[File:BooMT.png]]<br><big>'''[[Boo]]'''</big>
|-
!style="background:white; height:250px" align="center" colspan=2|[[File:BooMT64.png|295x250px]]
|-
!width=50% style="background:#EAECF0"|Racket:
|width=50%|<div style="display:inline-block; transform:rotate(90deg); margin-left:16px; margin-right:16px; margin-bottom:-16px; margin-top:-16px;">[[File:BooRacketMT.png]]</div>
|-
!style="background:#EAECF0"|Type:
|Tricky
|-
!style="background:#EAECF0"|Tournament mode doubles partner:
|[[File:WarioMT.png]]<br>[[Wario]]
|}


|-
*'''Doubles''':
!style="background:red;color:white"|Unlockable characters
Doubles is a much different mode than singles. In fact, in most cases, it is much easier. The court is split into front and back sections. When the player's serving, it is their responsibility to cover the back. When they are not serving, they get to play the net. When being served to, the player's position will alternate. If the player is receiving the serve, they will play back on the point. If not, they've got the net.
|-


|style="display:inline-block; background:white; max-width:306px" width=100%|
==Modes==
{|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100%
In addition to the straight tennis matches offered in Mario Tennis, several special play modes are also available which are playable both individually or with a Mario party.
|-
===Exhibition===
!style="height:50px; background:#EAECF0" align="center" colspan=2|[[File:DKJRMT.png]]<br><big>'''[[Donkey Kong Jr.|DKJr.]]'''</big>
When the player select Exhibition, the first choice they’ll have to make is Singles or Doubles. If they choose Singles, the next thing they’ll have to determine is how many games to play. If they select Doubles, they’ll have to choose the player's teammate and their skill level. Choose between Easy, Normal, Hard and Intense. Easy is like a first round opponent in the Mushroom Cup. Intense is the level of play the player would encounter in the finals of the Star Cup.[[Image:Matchup.PNG|thumb|left|A one set versus match.]]
|-
!style="background:white; height:250px" align="center" colspan=2|[[File:Donkey Kong Jr MT64 art.png|295x250px]]
|-
!width=50% style="background:#EAECF0"|Racket:
|width=50%|<div style="display:inline-block; transform:rotate(90deg); margin-left:16px; margin-right:16px; margin-bottom:-16px; margin-top:-16px;">[[File:DKJrRacketMT.png]]</div>
|-
!style="background:#EAECF0"|Type:
|Power
|-
!style="background:#EAECF0"|Tournament mode doubles partner:
|[[File:DKMT.png]]<br>[[Donkey Kong|DK]]
|-
!colspan=2 style="background:#EAECF0"|To unlock:
|-
|colspan=2|Win the Star Cup in Doubles
|}
 
|style="display:inline-block; background:white; max-width:306px" width=100%|
{|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100%
|-
!style="height:50px; background:#EAECF0" align="center" colspan=2|[[File:ShyGuyMT.png]]<br><big>'''[[Shy Guy|Shyguy]]'''</big>
|-
!style="background:white; height:250px" align="center" colspan=2|[[File:Shy Guy MPT64 artwork.png|295x250px]]
|-
!width=50% style="background:#EAECF0"|Racket:
|width=50%|<div style="display:inline-block; transform:rotate(90deg); margin-left:16px; margin-right:16px; margin-bottom:-16px; margin-top:-16px;">[[File:ShyGuyRacketMT.png]]</div>
|-
!style="background:#EAECF0"|Type:
|Technique
|-
!style="background:#EAECF0"|Tournament mode doubles partner:
|[[File:BowserMT64.png]]<br>[[Bowser]]
|-
!colspan=2 style="background:#EAECF0"|To unlock:
|-
|colspan=2|Win the Star Cup in Singles
|}
 
|-
!style="background:red;color:white"|Transfer Pak characters
|-
 
|style="display:inline-block; background:white; max-width:306px" width=100%|
{|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100%
|-
!style="height:50px; background:#EAECF0" align="center" colspan=2|[[File:AlexMT.png]]<br><big>'''[[Alex]]'''</big>
|-
!style="background:white; height:250px" align="center" colspan=2|[[File:Alex.png|295x250px]]
|-
!width=50% style="background:#EAECF0"|Racket:
|width=50%|<div style="display:inline-block; transform:rotate(90deg); margin-left:16px; margin-right:16px; margin-bottom:-16px; margin-top:-16px;">[[File:AlexRacketMT.png]]</div>
|-
!style="background:#EAECF0"|Type:
|Varies
|-
!style="background:#EAECF0"|Tournament mode doubles partner:
|[[File:HarryMT.png]]<br>[[Harry (Mario Tennis series)|Harry]]
|}
 
|style="display:inline-block; background:white; max-width:306px" width=100%|
{|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100%
|-
!style="height:50px; background:#EAECF0" align="center" colspan=2|[[File:HarryMT.png]]<br><big>'''[[Harry (Mario Tennis series)|Harry]]'''</big>
|-
!style="background:white; height:250px" align="center" colspan=2|[[File:Harrytennis.jpg|295x250px]]
|-
!width=50% style="background:#EAECF0"|Racket:
|width=50%|<div style="display:inline-block; transform:rotate(90deg); margin-left:16px; margin-right:16px; margin-bottom:-16px; margin-top:-16px;">[[File:HarryRacketMT.png]]</div>
|-
!style="background:#EAECF0"|Type:
|Varies
|-
!style="background:#EAECF0"|Tournament mode doubles partner:
|[[File:AlexMT.png]]<br>[[Alex]]
|}
 
|style="display:inline-block; background:white; max-width:306px" width=100%|
{|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100%
|-
!style="height:50px; background:#EAECF0" align="center" colspan=2|[[File:NinaMT.png]]<br><big>'''[[Nina (Mario Tennis series)|Nina]]'''</big>
|-
!style="background:white; height:250px" align="center" colspan=2|[[File:Nina.jpg|295x250px]]
|-
!width=50% style="background:#EAECF0"|Racket:
|width=50%|<div style="display:inline-block; transform:rotate(90deg); margin-left:16px; margin-right:16px; margin-bottom:-16px; margin-top:-16px;">[[File:NinaRacketMT.png]]</div>
|-
!style="background:#EAECF0"|Type:
|Varies
|-
!style="background:#EAECF0"|Tournament mode doubles partner:
|[[File:KateMT.png]]<br>[[Kate]]
|}
 
|style="display:inline-block; background:white; max-width:306px" width=100%|
{|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100%
|-
!style="height:50px; background:#EAECF0" align="center" colspan=2|[[File:KateMT.png]]<br><big>'''[[Kate]]'''</big>
|-
!style="background:white; height:250px" align="center" colspan=2|[[File:Kate.jpg|295x250px]]
|-
!width=50% style="background:#EAECF0"|Racket:
|width=50%|<div style="display:inline-block; transform:rotate(90deg); margin-left:16px; margin-right:16px; margin-bottom:-16px; margin-top:-16px;">[[File:KateRacketMT.png]]</div>
|-
!style="background:#EAECF0"|Type:
|Varies
|-
!style="background:#EAECF0"|Tournament mode doubles partner:
|[[File:NinaMT.png]]<br>[[Nina (Mario Tennis series)|Nina]]
|}
 
|-
!style="background:red;color:white"|Non-playable participants
|-
 
|style="display:inline-block; background:white; max-width:924px" width=100%|
{|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100%
|-
!style="height:50px; background:#EAECF0" align="center" colspan=3|<big>'''[[Piranha Plant]]s'''</big>
|-
!style="background:white; height:250px" align="center"|[[File:PiranhaMT64.png|295x250px]]
!style="background:white; height:250px" align="center"|[[File:PiranhaMT64.png|295x250px]]
!style="background:white; height:250px" align="center"|[[File:PiranhaMT64.png|295x250px]]
|-
|colspan=3|Piranha Plants appear as the focus of [[Mario Tennis (Nintendo 64)#Piranha Challenge|Piranha Challenge]], where a trio of them spit balls that must be returned.
|}
|}
 
===Background characters===
*[[Lakitu]]
*[[Koopa Troopa]]
*[[Bob-omb]]
*[[Bob-omb Buddy]]
 
==Basics==
===Serving===
[[File:Mario servers.png|thumb|150px|Mario serving the ball.]]
A serve begins each point in tennis. A single player serves each game, and players alternate serving throughout the course of the match. If the player wishes to serve, they must press either {{button|n64|A}} or {{button|n64|B}}, then {{button|n64|A}} or {{button|n64|B}} again plus a direction on the {{button|n64|stick}} to execute the serve. The right timing can result in a "Nice" serve, which is a bit more powerful and quicker than a normal serve.  
 
There are three main techniques when serving: Normal Serve, Serving "Out of Bounds", or Serving "Down the Line". Serves are their special shot counterparts. Therefore, if the player double-taps  {{button|n64|A}} when serving, they'll hit a topspin serve. Double-tapping {{button|n64|B}} on the serve serves a Slice. Holding {{button|n64|A}} and {{button|n64|B}} produces the most powerful serve of the game: the Smash serve.
 
If the player fails to hit the box during an opening serve, the player gets a fault and getting another is called a "double fault" and the server forfeits the point.
 
===Top Spin===
[[File:MT64 TopSpin.png|150px|thumb|left|Daisy about to receive a Top Spin.]]
A basic, run-of-the-mill shot in ''Mario Tennis'' is the Top Spin shot. This shot has a higher arch to it, curving into the ground after it crosses the net. The player must hit a Top Spin shot by pressing {{button|n64|A}} and aiming with the analog stick. A tail is added to a Top Spin shot by the player double tapping the {{button|n64|A}} button. This will make the shot a bit more powerful and add an orange fire trail (tail) behind it.
 
===Slice===
[[File:MT64 Slice.png|150px|thumb|[[Koopa Paratroopa]] misses a Slice.]]
A Slice shot has a lower trajectory and less of a bounce off the surface of the court. The Slice shot is performed by the player pressing {{button|n64|B}} and aiming with the control stick. The player charges their slice shot by double tapping the {{button|n64|B}} button. When they do this, a light blue trail (tail) will appear after the ball.


===Lob===
*'''Blue:'''
[[File:MT64 Lob.png|150px|thumb|left|Mario lobs a shot over Luigi.]]
**''1 Set:'' Play one set of two games.
The player can lob a shot over an opponent's head by tapping {{button|n64|A}}, then {{button|n64|B}}. The player can aim with the control stick to bury a lob in the back court. The Lob is especially effective against weaker, quicker players who come to the net. When a player lobs a shot, a star shape will appear where the ball will fall.
**''3 Sets:'' Play three sets of two games each. This mimics the final round of the Star Cup tournament.
**''5 Sets:'' Play five sets of two games each.


===Drop Shot===
*'''Green:'''
The player taps {{button|n64|B}}, then {{button|n64|A}} to hit a soft shot that glazes over the net and "drops" a few feet from the net. If an opponent is deep on the back court when the player performs the maneuver, they will have to sprint forward to make a play on the ball, which often leads to Mis-Hits.
**''1 Set:'' Play one set of six games.
**''3 Sets:'' Play three sets of six games each.
**''5 Sets:'' Play five sets of six games each.  


===Flat and Smash Shot===
[[File:MT64 PowerShot.png|150px|thumb|[[Wario]] misses a Power Shot.]]
A Flat Shot can be executed when the player press {{button|n64|A}} and {{button|n64|B}} simultaneously. This will send a fast flat shot from the character's racket. If the character assumes a stance to prepare a forehead shot when the Flat Shot is executed, the character will execute a Smash Shot instead. The Smash Shot is the toughest in the game to return. It is especially effective when used at the net. Sometimes, a ball may be returned weakly or on opponent will use a Lob, which will cause a star to appear where the ball will bounce, allowing the player to easily find the right place to charge the Smash Shot. A Smash Shot is indicated by a glowing pink energy trail, that the Flat Shot misses. Both of them are denoted by a peculiar sound effect while receiving and by pink sparks coming out of the racket as the ball is hit.


===Charge===
Once the player has selected the number of games they’d like to play, they’ll have to determine their opponent, if playing a one-player contest. Here, they'll also get to determine the difficulty level of their computer opponent.
[[File:MT64 Charge.png|150px|thumb|left|[[Luigi]] charging a shot.]]
To charge a shot, the player must press and hold either {{button|n64|A}}, {{button|n64|B}} or both. The player's character will begin to spark, indicating that power-up has begun. A charge-up shot is not only more powerful, but easier to control as well. Furthermore, while charging, the character will automatically hit the ball if it is within reach, and they will even leap if this is needed to reach the ball; however they will also move very slowly until they hit the ball unless they are a "Tricky" character. It is possible to cancel charging if they misaligned the shot. The player does this by tapping {{button|n64|Z}} in the midst of their charge-up.
{{br}}
====Charging stances====
Depending on both the position and the trajectory of the ball when a charge is started, the character will assume one of three stances while charging the shot, influencing both the leaps that the character is able to make to reach the ball, the speed and preferred direction of the following shot and, in the case of Flat Shots, the actual type of shot.
{|class="wikitable"style="text-align:center; margin:auto;"
!Type of shot
!Right-handed stance
!Left-handed stance
!Description
|-
!Forehand
![[File:MT64 Forehand Pose.png]]
![[File:MT64 Forehand Lefty Stance.png]]
|The character prepares to execute a forehand shot, resulting in a shot whose range of possible directions is skewed toward the side of the non-dominant hand. If needed, while assuming this stance the character is also able to leap in the direction of the dominant hand to reach the ball.
|-
!Backhand
![[File:MT64 Backhand Pose.png]]
![[File:MT64 Backhand Lefty Stance.png]]
|The character prepares to execute a backhand shot, resulting in a shot whose range of possible directions is skewed toward the side of the dominant hand. If needed, while assuming this stance the character is also able to leap in the direction of the non-dominant hand to reach the ball.
|-
!Overhead
![[File:MT64 Overhead Pose.png]]
![[File:MT64 Overhead Lefty Stance.png]]
|The character prepares to hit the ball with a special forehand shot in which the racket mainly goes vertically and above the head, resulting in a powerful shot. If the character is charging a Flat Shot, a Smash Shot will be executed instead, this being the only stance allowing this kind of shots. This is also the only stance that allows vertical leaps to reach balls flying above the head of the character, as well as allowing leaps in both vertical and a lateral direction (either toward the dominant or the non-dominant hand).
|}


===Mis-hits===
After the players foe has been determined, they must select a court to compete on. If the player has unlocked any of the special courts, they will displayed here.  
[[File:MT64 NetMiss.png|150px|thumb|The ball after hitting the net.]]
Mis-hitting the ball usually occurs when the player's character does not have an optimal approach. Shots fly past the end line, miss wide and fade before reaching the net, or even the ball hitting the net. Mis-hits usually occur when the player is moving toward the net. A common mis-hit is to dribble a ball off of the player's racket after a Slice shot. This happens when they are attempting to Smash a Slice shot on the return. If the player gets hit by the ball, the other team will get a point.
 
===Baseline===
From the baseline, the player can boom huge ground strokes and work the entire court. Playing the baseline also allows the player to track down anything the other player throws their way. The baseline works well for slow players ([[Bowser]] for example) and more powerful players.
 
===Net===
It is best used by quicker players who have a lot of reach. When at the net, the player can stay near the center, but must be ready to move laterally to track down shots that try to get by the player down the sidelines. The player may angle shots to the opposite side of the court their opponent is on, or use different techniques, for example, a drop shot can be very effective in some circumstances, whereas a Topspin may be a better tactic at the time.
 
===Doubles===
[[File:ClayCourt Doubles.png|150px|thumb|left|A doubles match on the clay court.]]
Doubles is a much different mode than singles. It can either be easier or harder than singles, depending on the player's perception of difficulty. The court is split into front and back sections. When the player is serving, it is their responsibility to cover the back. When they are not serving, they get to play the net. When being served to, the player's position will alternate. If the player is receiving the serve, they will play back on the point. If not, they've got the net. Another difference from singles play is that, on doubles play, the side areas of the court are used, whereas in singles ball that land in the doubles alley are treated as out of play.
{{br}}
 
==Modes==
In addition to the straight tennis matches offered in ''Mario Tennis'', several special play modes are also available which are playable both individually or with another CPU or Player. These modes offer a variety of different matches and [[minigames]] that differ from standard tennis, or pre-created tournaments.
===Exhibition===
[[File:Matchup.PNG|thumb|left|A one set versus match.]]
The exhibition mode offers the player a match in which they can customize their match. They may choose to either play singles or doubles, the length of the match (in number of required sets and games to win a match), the difficulty of the opponent, and the court that they play on. The player can choose five different difficulties, which are Novice, Intermediate, Expert, Pro, and Ace. The player can also choose who their opponent or partner is.
[[File:MT64 Results screen.png|thumb|[[Baby Mario]] beats [[Yoshi]]]]
Once the players have selected the number of games they like to play, an opponent is determined, if playing a one-player contest. The difficulty of the opponent can be adjusted too.
*''Novice:'' Easy difficulty, Triangle marks
*''Intermediate:'' Normal difficulty, Circle marks
*''Expert:'' Hard difficulty, Circle with dot marks
*''Pro:'' Intense difficulty, Star marks
*''Ace:'' MAX difficulty, same as Pro. (Unlocked by beating every cup in singles, including the Star Tournament, by every player except the GBC characters)
After the players' foe has been determined, they must select a court to compete on. If they have unlocked any of the special courts, the courts are displayed here.


===Tournament===
===Tournament===
[[File:Mt64tournament.png|thumb|A tournament board]]
====Mushroom Cup====
====Mushroom Cup====
The first tournament in the game, the [[Mushroom Cup]] a standard, basic tournament with easier than average opponents. The opponents are slower and relatively unskilled. The Mushroom Cup takes place on the [[Hard Court]].
The first tournament in the game, the Mushroom Cup is purely beginner. The players opponents are slow and relatively unskilled. The Mushroom Cup takes place on the hard court.
*''First Round:'' 1 Set Match (Novice)
*''First Round:'' 1 Set Match
*''Second Round:'' 1 Set Match (Novice)
*''Second Round:'' 1 Set Match
*''Final Round:'' 3 Set Match (Intermediate)
*''Final Round:'' 3 Set Match


====Flower Cup====
====Flower Cup====
Held on the [[Clay Court]], the [[Flower Cup]] showcases slightly harder opponents on a harder court than the previous cup. However, the opposition are still not much of a challenge to experienced players.
Held on a clay court, the Flower Cup showcases more talent than the player faced in the Mushroom. Players have picked up the pace and are much more skilled than the first round of those the player faced. However, they are still not at 100%.  
*''First Round:'' 1 Set Match (Novice)
*''First Round:'' 1 Set Match
*''Second Round:'' 1 Set Match (Intermediate)
*''Second Round:'' 1 Set Match
*''Final Round:'' 3 Set Match (Intermediate)
*''Final Round:'' 3 Set Match


[[Image:Mt64tournament.png|thumb|A tournament board.]]
====Star Cup====
====Star Cup====
The Star Cup is the hardest cup of the normal tournaments. The opponents in this cup offer a harder challenge to the player. The court played on is the [[Grass Court]].
The Star Cup is the premier competition of Mario Tennis. The entire crew brings their best, most intense game to the court. The court surface is grass.  
*''First Round:'' 1 Set Match (Intermediate)
*''First Round:'' 1 Set Match
*''Second Round:'' 1 Set Match (Expert)
*''Second Round:'' 1 Set Match
*''Final Round:'' 3 Set Match (Expert)
*''Final Round:'' 3 Set Match


===Special Tournaments===
===Special Tournaments===
There are three more tournaments available in ''Mario Tennis'', which need to be unlocked. To access the Rainbow, Moonlight and Planet Cups, the player needs to win all cups in singles with all 16 characters. Once done, the player must "star" a character by pressing and holding the {{button|N64|R}} shoulder button while selecting a player. This allows the player to participate in the Rainbow Cup. The player has to beat the Rainbow Cup to get to the Moonlight Cup, and win the Moonlight Cup to get to the Planet Cup. Beating all singles  special cups with all 16 characters will unlock the Ace difficulty mode for computer players.
There are three more tournaments available in Mario Tennis, but they need to be unlocked. To access the Rainbow, Moonlight and Planet Cups, the player needs to win the Star Cup in singles with all 16 characters. Once done, the player must "star" their character by pressing and holding the R shoulder button while selecting a player. This will allow the player to participate in the Rainbow Cup. The player has to beat the Rainbow Cup to get to the Moonlight Cup, and win the Moonlight Cup to get to the Planet Cup.
 
====Rainbow Cup====
====Rainbow Cup====
The Rainbow Cup is a slight bit more of a challenge than the [[Mushroom Cup]], yet still not very hard. The only significant difference between this and the Mushroom Cup is strength of the serve. Players here also deal a bit more power with their shots. The Rainbow Cup takes place on the [[Hard Court]], much like the Mushroom Cup.
One might expect the skill level of the Rainbow Cup to be higher, but it isn’t. The only significant difference between this and the Mushroom Cup is strength of serve. Players here deal a bit more power with their shots.
*''First Round:'' 1 Set Match (Intermediate)
*''First Round:'' 1 Set Match
*''Second Round:'' 1 Set Match (Intermediate)
*''Second Round:'' 1 Set Match
*''Final Round:'' 3 Set Match (Expert)
*''Final Round:'' 3 Set Match


====Moonlight Cup====
====Moonlight Cup====
The Moonlight Cup is a similar to the Flower Cup, except in number of games played. Held on the [[Clay Court]] yet again, the Moonlight Cup’s second round is a 3 Set Match, and its final round is a longer 5 Set contest.
The Moonlight Cup is a lot like the Flower Cup, except in number of games played. Held on a clay surface, the Moonlight Cup’s second round is a 3 Set Match, and it's final round is a 5 Set contest.
*''First Round:'' 1 Set Match (Intermediate)
*''First Round:'' 1 Set Match
*''Second Round:'' 3 Set Match (Expert)
*''Second Round:'' 3 Set Match
*''Final Round:'' 5 Set Match (Expert)
*''Final Round:'' 5 Set Match


====Planet Cup====
====Planet Cup====
The competition level here is the same as that of the Star Cup, albeit much longer in the term of games. Every match leading to the final is a three set match. The final match of the entire game is five sets long, much like the Moonlight Cup's final match. The Planet Cup takes place on the [[Grass Court]], like the Star Cup.
The competition level is the same as that of the Star Cup, except here there’s more of it. Every match leading to the final is a three set endeavor. The final match is a grueling five sets. The Planet Cup takes place on a grass court, like the Star Cup.
*''First Round:'' 3 Set Match (Expert)
*''First Round:'' 3 Set Match
*''Second Round:'' 3 Set Match (Expert)
*''Second Round:'' 3 Set Match
*''Final Round:'' 5 Set Match (Ace)
*''Final Round:'' 5 Set Match


===Ring Shot===
===Ring Shot===
[[File:Ringmatch.PNG|thumb|Wario and Toad in the middle of a Ring match.]]
[[Image:Ringmatch.PNG|thumb|Wario and Toad in the middle of a Ring match.]]
The Ring Shot Challenges invites the player to compete in several contests to see how many rings they can collect in various matches of skill. In all except the Game mode, the challenge works like a tie break. The serving alternates every two turns. Three rings appear on the court at a time. Each time the player collects one, another one will reappear on the court. As the player progress through the Ring Shot challenges, they'll receive a number of the same opponents appearing. Probable opponents have been noted for each stage of the four challenges. In multiplayer modes, players and/or teams compete who can get 50, 100, or 200 rings (depending on which of the three is selected). In Doubles Match, the music is different than usual, and players can score rings either in Teams (two players on the same team) or in Battle Royale (individual players per team).
The Ring Shot Challenges invites the player to compete in several contests to see how many rings they can collect in various matches of skill. In all except the Game mode, the challenge works like a tie break. The player serves first, then their opponent serves twice, then the player serve twice, and so on. Three rings appear on the court at a time. Each time the player collects one, another respawns on the court. As the player progress through the Ring Shot challenges, they'll receive a number of the same opponents appearing. Probable opponents have been noted for each stage of the four challenges.
*'''Game:''' In Game mode of the ring challenge, the player must collect Rings by playing against an opponent. The player must collect all the rings without winning or losing against their opponent.  
 
*'''Time:''' The player must get the required amount of rings in the time specified to clear each challenge. Even if the player misses a ball, they'll get to serve, or be served to again.  
*'''Game:'''  
*'''Ball:''' Keeping the ball in play is the key here, as there is no time limit. In the final Bowser stage, the player will have five balls to work with to get the required score. Fault serves do not count as balls.
In Game mode of the ring challenge, the player must collect Rings by playing against an opponent. The player must collect all the rings without winning or losing against their opponent.  
*'''Points:''' The object of this challenge is to get the required number of points before the time expires. In this stage, rings grow from small to very large. The smallest ones are worth the most, while the biggest are worth almost nothing. This version of Ring Shot in this game is also used in [[Ring Shot|the mode of the same name]] in ''[[Mario Tennis Open]]''.
*'''Time:'''
The rules are simple. Get the required amount of rings in the time specified to clear each challenge. Even if the player misses a ball, they'll get to serve, or be served to again.  
*'''Ball:'''
Keeping the ball in play is the key here, as there is no time limit. Except for the final Bowser stage, the player will have 5 balls to work with to get the required score. Fault serves do not count as balls.
*'''Points:'''
The object of this challenge is to get the required number of points before the time expires. In this stage, rings grow from small to very large. The smallest ones are worth the most, while the biggest are worth almost nothing.


===Bowser Stage===
===Bowser Stage===
[[File:Bowsermatch.PNG|thumb|A group of characters holding items.]]
Bowser Stage takes place on a floating court suspended by chains above a lake of lava. This game is a nod to Mario Kart, where the player can collect and use power-ups against the player's opponent. The court pitches and shifts throughout the match, and the player will have to contend with the weird gravity as a result. Running up it will take the player more time, and the down slope will pull them down toward the lava. The ball also reacts differently to the surface angle.
Bowser Stage takes place on a floating court suspended by chains above a lake of lava. This game is a nod to the ''[[Mario Kart (series)|Mario Kart]]'' series, where the player can collect and use power-ups against the player's opponent. The court pitches and shifts throughout the match, and the player will have to contend with the weird gravity as a result. Running up it will take the player more time, and the down slope will pull them down toward the lava. The ball also reacts differently to the surface angle.
The other major difference between this and normal tennis are the power-ups that are collected and used. They hover near the center of the net in glowing cubes (as seen in Kart) and become the players when they send a ball through one. The power-up then appears in the corner of the screen and can be used by pressing the Right shoulder button.
The other major difference between this and normal tennis are the power-ups that are collected and used. They hover near the center of the net in glowing cubes (similar to the ''[[Mario Kart (series)|Mario Kart]]'' games) and become useable when a player sends a ball through one. The power-up then appears in the corner of the screen and can be used by pressing the {{button|n64|R}} button.
[[Image:Bowsermatch.PNG|thumb|left|A group of characters holding items.]]
====Power-ups====
*'''Power-ups:'''
*'''Banana Peel:''' When the player uses this power-up, a banana peel attaches itself to the ball, then deposited on the court when the ball bounces. This puts a potential slipping spot on the court, forcing the players opponent to play around the peel, lest they slip and fall. However, if the ball does not hit the ground, but is volleyed, the banana has the potential to be placed on the other side of the court.
**'''Banana Peel:''' When the player implement this power-up, a banana peel gets attached to the ball and is deposited on the court when the ball touches down. This puts a potential slipping spot on the court, forcing the players opponent to play around the peel, lest they slip and fall.
*'''Mushroom:''' Using one of these mushrooms grants the player faster speed.  
**'''Mushroom:''' Grabbing one of these mushrooms shifts the character into overdrive.  
*'''Lightning Bolt:''' When used, a bolt of lightning strikes the opponent, rendering them temporarily dazed.  
**'''Lightning Bolt:''' When used, a bolt of lightning strikes the opponent, rendering them temporarily dazed.  
*'''Star:''' Power is increased by the player using a Star. The shots will gain more power and be hard to return if well-placed. Other power-ups can be used with the Star.
**'''Star:''' Power is increased by grabbing a Star. The shots will gain extra force and be virtually impossible to return if well-placed. Other power-ups can be juiced up on the Star.
*'''Koopa Shell (Green):''' The next shot after using this power-up will be followed by a trio of shells, which will temporarily stun the opponent.
**'''Turtle Shell (Green):''' The next shot after using this power-up will be accompanied by a trio of turtle shells, which will temporarily stun the opponent.
*'''Koopa Shell (Red):''' This power-up sends out a homing shell that seeks out the opponent and knocks them over for a moment.
**'''Turtle Shell (Red):''' This power-up sends out a homing shell that seeks out the opponent and knocks them senseless for a moment.


===Piranha Challenge===
===Piranha Challenge===
[[File:Piranhamatch.PNG|thumb|160px|left|Three Piranha Plants on court]]
[[Image:Piranhamatch.PNG|thumb|160px|Three piranha-plants on court.]]
The Piranha Challenge pits the player against four opponents: one Mario team player and three Piranha Plants. The three plants spit fifty balls randomly, and the object is to return them past the net camper and out of play. The Mario team player stays mostly in the center of the net. If the ball somehow does make its way to the center player, the center player returns it, and it will not count towards the score. There are four courts for the challenge: Hard, Clay, Grass or Composition.
The first thing to determine when selecting Piranha Challenge is what kind of court to play on. There are four choices: Hard, Clay, Grass or Composition. The Piranha Challenge pits the player against four opponents: one Mario team player and three Piranha plants. The three plants spit balls randomly, and the object is to return them past the net camper and out of play. There are fifty balls total. There is no pattern to how the balls come from the piranha plants. The Mario team player will stay pretty much in the center of the net. If the ball somehow does make its way to the center player, they will return it, and the player will have to play both the returned ball and another piranha plant offering.
{{br}}


===Special Games===
==Courts==
Special Games is a special mode including Short Game, Tiebreaker, Ring Tournament, and Demo Mode.
Every court plays a bit differently. Each court can be selected for Exhibition matches once unlocked.
====Short Game/Tiebreaker====
===Starter Courts===
Short Game is a multiplayer mode where the first side to score 5 points (with no two point requirement) wins the match. Tiebreaker is equivalent to Short Game, except it goes up to 7 points and players must win by two points. Short Game and Tiebreaker are only for two players for a Singles Match and four players for a Doubles match, with no AI opponents.
{| class=sortable cellspacing=0 cellpadding=3 border=1 align=center width=100% style="border-collapse:collapse; font-family:Arial"
|-
! width=15% | Name
! width=15% | Ball Speed
! width=15% | Bounce
! width=20% | Notes


Both modes are the only situations two players can be the same character. The second player to select said character will have an alternate palette swap of the character. For example, if both players pick Mario, the second player to select him will have Mario in his [[Fire Mario]] outfit.
====Ring Tournament====
Ring Tournament is a Special Game challenge mode and service for players per copy of the game to have their high scores depending upon how many rings they each collected submitted to the leaderboard with the players' entered names to the Mario Tennis website. Before playing, the player was required to enter a code for each of the special cups, including character-based ones. The codes came from the former official N64 game website for that game which ran from 2000–2004, and would change from time to time. The service ended in 2004 after the game's sequels ''Mario Power Tennis'' and later ''Mario Tennis Open'' replaced it for that URL. This Special Game mode remains visible in the Wii Virtual Console, but it cannot be selected because the cursor skips over it.
In Wii U Virtual Console re-release, Ring Tournament was fully implemented again.
;Codes
{|class="wikitable"
|-
!Code
!Tournament
!Type
!Player(s)
!Opponent(s)
!Court
!Time/Balls
|-
|48HWOR482
|MarioTennis.com Cup
|Doubles Points
|[[File:BooMT.png|link=Boo]][[File:WarioMT.png|link=Wario]]
|[[File:KoopaMT.png|link=Koopa Paratroopa]][[File:BowserMT64.png|link=Bowser]]
|[[Grass Court]]
|03:00.00
|-
|-
|V2UFMPUZM
| align=center | Open Court
|IGN64 Tennis Cup
| align=center | Normal
|Singles Points
| align=center | Normal
|[[File:WarioMT.png|link=Wario]]
| align=center | Only available during Special games.
|[[File:YoshiMT.png|link=Yoshi]]
|[[Clay Court]]
|05:00.00
|-
|-
|MM55MQMMJ
| align=center | Hard Court
|Donkey Kong Cup
| align=center | Normal
|Singles Ball
| align=center | Hard
|[[File:DKMT.png|link=Donkey Kong]]
| align=center | The surface used in the Hard Court yields a higher bounce than other courts.
|[[File:ShyGuyMT.png|link=Shy Guy]]
|[[Open Court]]
|Three balls
|-
|-
|M1C2YQM1W
| align=center | Clay Court
|Luigi Cup
| align=center | Slow
|Singles Time
| align=center | Weak
|[[File:LuigiMT.png|link=Luigi]]
| align=center | The clay court makes players move much more idly.
|[[File:BooMT.png|link=Boo]]
|[[Grass Court]]
|05:00.00
|-
|-
|UOUFMPUOM
| align=center | Grass Court
|Wario Cup
| align=center | Fast
|Doubles Game
| align=center | Weak
|[[File:WarioMT.png|link=Wario]][[File:WaluigiMT.png|link=Waluigi]]
| align=center | The grass court yields a lot of low, fast shots.
|[[File:YoshiMT.png|link=Yoshi]][[File:BabyMarioMT.png|link=Baby Mario]]
|[[Clay Court]]
|
|-
|-
|LA98JRLAR
| align=center | Composition Court
|Waluigi Cup
| align=center | Fastest
|Doubles Time
| align=center | Normal
|[[File:WaluigiMT.png|link=Waluigi]][[File:KoopaMT.png|link=Koopa Paratroopa]]
| align=center | Not available in any tournament, the composition court is a super-fast surface.  
|[[File:DKJRMT.png|link=Donkey Kong Jr.]][[File:DKMT.png|link=Donkey Kong]]
|[[Composition Court]]
|03:00.00
|-
|OF9XFQOFR
|Peach Cup
|Doubles Ball
|[[File:PeachMT.png|link=Peach]][[File:MarioMT.png|link=Mario]]
|[[File:ToadMT.png|link=Toad]][[File:PeachMT.png|link=Peach]]
|[[Hard Court]]
|One ball
|-
|J6M9PQJ6U
|[[Nintendo Power]] Cup
|Singles Time
|[[File:DKJRMT.png|link=Donkey Kong Jr.]]
|[[File:BowserMT64.png|link=Bowser]]
|[[Clay Court]]
|03:00.00
|-
|ARM6JQARU
|Blockbuster Cup
|Singles Time
|Player choice
|[[File:WaluigiMT.png|link=Waluigi]]
|[[Hard Court]]
|05:00.00
|-
|N24K8QN2P
|Bowser Cup
|Singles Points
|[[File:BowserMT64.png|link=Bowser]]
|[[File:BirdoMT.png|link=Birdo]]
|[[Clay Court]]
|05:00.00
|-
|A3W5KQA3C
|Mario Cup
|Singles Game
|[[File:MarioMT.png|link=Mario]]
|[[File:BirdoMT.png|link=Birdo]]
|[[Hard Court]]
|
|}
|}
 
===Unlockable Courts===
====Demo Mode====
{| class=sortable cellspacing=0 cellpadding=3 border=1 align=center width=100% style="border-collapse:collapse; font-family:Arial"
In this mode, all of the characters in the Singles Match and/or Doubles Match are computer-controlled, allowing the players to watch the matches as if they were watching a sports event. However, the skill levels for each character cannot be chosen, therefore it is decided randomly which character or team will win the match.
 
===Records===  
[[File:MT64 Records.png|thumb|The records screen.]]
After beating an opponent in exhibition or winning a cup, results and trophies are recorded on the Results Screen. Beating an opponent in exhibition mode will result in a shape being placed on a grid, indicating that the player has beaten that opponent. Different shapes mean different difficulties, with a triangle being "Novice" and a star being "Pro".
 
==Courts==
Every court plays a bit differently. Each court can be selected for Exhibition matches once unlocked. Like with the characters, the courts which require the Game Boy Color version of ''Mario Tennis'' cannot be unlocked in the Virtual Console and Nintendo Switch Online releases.
===Starter courts===
{|class="wikitable sortable" align=center style="width:100%;text-align:center"
|-
|-
!width=15%|Picture
! width=15% | Picture
!width=15%|Name
! width=15% | Name
!width=15%|Ball Speed
! width=15% | Ball Speed
!width=15%|Bounce
! width=15% | Bounce
!width=20%|Notes
! width=20% | How to Unlock
|-
! width=20% | Notes
|[[File:MT64 Open court.png|150px]]
|[[Open Court]]
|Normal
|Normal
|Only available during Special games.
|-
|[[File:MT64 Hard court.png|150px]]
|[[Hard Court]]
|Normal
|Strong
|The surface used in the Hard Court yields a higher bounce than other courts.
|-
|[[File:MT64 Clay court.png|150px]]
|[[Clay Court]]
|Slow
|Weak
|The clay court makes players move much more idly.
|-
|[[File:MT64 Grass court.png|150px]]
|[[Grass Court]]
|Fast
|Weak
|The grass court yields a lot of low, fast shots.
|-
|[[File:MT64 Composition court.png|150px]]
|[[Composition Court]]
|Very Fast
|Normal
|Not available in any tournament, the composition court is a super-fast surface.
|}


===Unlockable courts===
{|class="wikitable sortable" align=center style="width:100%;text-align:center"
|-
!width=15%|Picture
!width=15%|Name
!width=15%|Ball Speed
!width=15%|Bounce
!width=20%|How to Unlock
!width=20%|Notes
|-
|-
|[[File:MT64 Mario Bros. court.png|150px]]
| align=center | [[Image:Mariobroscourt.PNG|150px|center]]
|[[Mario Bros. Court]]
| align=center | Mario Bros. Court
|Fast
| align=center | Fast
|Weak
| align=center | Weak
|Win the Mushroom Cup with Mario in singles.
| align=center | Win the Mushroom Cup with Mario.
|The Mario Bros. Court has a picture of the famous plumbers emblazoned upon it. This surface slightly favors All Around players.
| align=center | The Mario Bros. Court has a picture of the famous plumbers emblazoned upon it. This surface slightly favors All Around players.
|-
|-
|[[File:MT64 Baby Mario and Yoshi court.png|150px]]
| align=center | [[Image:Yoshibabymariocourt.PNG|150px|center]]
|[[Baby Mario & Yoshi Court]]
| align=center | Baby Mario and Yoshi Court
|Very Fast
| align=center | Fastest
|Weak
| align=center | Weak
|Win the Mushroom Cup with Yoshi in singles.
| align=center | Win the Mushroom Cup with Yoshi.
|The Baby Mario and Yoshi Court goes well with speedy players.
| align=center | The Baby Mario and Yoshi Court goes well with speedy players.
|-
|-
||[[File:MT64 Donkey Kong court.png|150px]]
| align=center | [[Image:Wariowaluigicourt.PNG|150px|center]]
|[[Donkey Kong Court]]
| align=center | Wario and Waluigi Court
|Fast
| align=center | Slow
|Very Strong
| align=center | Strongest
|Win the Mushroom Cup with Donkey Kong in singles.
| align=center | Win the Star Cup in doubles with Wario.
|The court has a super-quick ball and ultra-bouncy surface. This favors power players.
| align=center | The ball is slow but bouncy. This benefits taller and quicker players.
|-
|-
|[[File:MT64 Mario and Luigi court.png|150px]]
| align=center | [[Image:DKcourt.PNG|150px|center]]
|[[Mario & Luigi Court]]
| align=center | Donkey Kong Court
|Fast
| align=center | Fast  
|Normal
| align=center | Strongest
|Win the Star Cup with Mario in doubles.
| align=center | Win the Mushroom Cup with Donkey Kong.
|A zippy surface, the Mario and Luigi court is great for a fast-paced match among friends. Power and all-around players will thrive.
| align=center | The court has a super-quick ball and ultra-bouncy surface. This favors power players.
|-
|-
|[[File:MT64 Wario and Waluigi court.png|150px]]
| align=center | [[Image:MarioandLuigicourt.PNG|150px|center]]
|[[Wario & Waluigi Court]]
| align=center | Mario and Luigi Court
|Slow
| align=center | Fast
|Very Strong
| align=center | Normal
|Win the Star Cup with Wario in doubles.
| align=center | Win the Star Cup with Mario in doubles.
|The ball is slow but bouncy. This benefits taller and quicker players.
| align=center | A zippy surface, the Mario and Luigi court is great for a fast-paced match among friends. Power and all-around players will thrive.
|-
|-
|[[File:MT64 Birdo and Yoshi court.png|150px]]
| align=center | [[Image:BirdoandYoshicourt.PNG|150px|center]]
|[[Birdo & Yoshi Court]]
| align=center | Birdo and Yoshi Court
|Slow
| align=center | Slow
|Strong
| align=center | Strong
|Win the Star Cup with Birdo in doubles.
| align=center | Win the Star Cup with Birdo in doubles.
|Slow, but bouncy. This court favors tall and fast players. (Uses same background as Baby Mario & Yoshi court)
| align=center | Slow but bouncy. This court favors tall and fast players.
|-
|-
|[[File:MT64 Super Mario court.png|150px]]
| align=center | [[Image:Supermariocourt.jpg|150px|center]]
|[[Super Mario Court]]
| align=center | Super Mario Court
|Normal
| align=center | Normal
|Strong
| align=center | Strong
|Win round three of the GBC Mario Tennis minigame [[Boo Blast (minigame)|Boo Blast]], and complete every challenge listed in the Clear Status menu. Then transfer the data through a Transfer Pak.
| align=center | Win round three of the GBC Mario Tennis mini-game, [[Boo Blast]]. Then transfer the data through a Transfer Pack.
|A court in the sky that features a picture of Mario. (Uses same background as Mario Bros. court)
| align=center | A court in the sky that features a picture of Mario. (Uses same background as Mario Bros. court)
|-
|-
|[[File:MT64 Peach court.png|150px]]
| align=center | [[Image:peachcourt.jpg|150px|center]]
|[[Peach Court]]
| align=center | Peach Court
|Normal
| align=center | Normal
|Normal
| align=center | Normal
|Win round three of the GBC Mario Tennis minigame [[Peach Perfect Shot]], and complete every challenge listed in the Clear Status menu. Then transfer the data through a Transfer Pak.
| align=center | Win round three of the GBC Mario Tennis mini-game, [[Perfect Shot]]. Then transfer the data through a Transfer Pack.
|A secret court built inside [[Peach's Castle]]. (Uses same background as Mario & Luigi court)
| align=center | A secret court built inside [[Peach's Castle]]. (Uses same background as Mario & Luigi court)
|-
|-
|[[File:MT64 Yoshi court.png|150px]]
| align=center | [[Image:Yoshicourt.jpg|150px|center]]
|[[Yoshi Court]]
| align=center | Yoshi Court
|Fast
| align=center | Fast
|Strong
| align=center | Strong
|Win round three of the GBC Mario Tennis minigame, [[Fruit Fantasy]]. Then transfer the data through a Transfer Pak.
| align=center | Win round three of the GBC Mario Tennis mini-game, [[Fruit Fantasy]]. Then transfer the data through a Transfer Pack.
|A court located on [[Yoshi's Island (location)|Yoshi's Island]]. (Uses same background as Baby Mario & Yoshi court)
| align=center | A court located on [[Yoshi's Island (place)|Yoshi's Island]]. (Uses same background as Baby Mario & Yoshi court)
|-
|-
|[[File:MT64 Wario court.png|150px]]
| align=center | [[Image:Wariocourt.jpg|150px|center]]
|[[Wario Court]]
| align=center | Wario Court
|Slow
| align=center | Slow
|Weak
| align=center | Weak
|Win round three of the GBC Mario Tennis minigame, [[Treasure Box]]. Then transfer the data through a Transfer Pak.
| align=center | Win round three of the GBC Mario Tennis mini-game, [[Treasure Box]]. Then transfer the data through a Transfer Pack.
|Wario built this mysterious court. (Uses same background as Wario & Waluigi court)
| align=center | Wario built this mysterious court. (Uses same background as Wario & Waluigi court)
|-
|-
|[[File:MT64 Waluigi court.png|150px]]
| align=center | [[Image:Waluigicourt.jpg|150px|center]]
|[[Waluigi Court]]
| align=center | Waluigi Court
|Very Fast
| align=center | Fastest
|Very Strong
| align=center | Strongest
|Win round three of the GBC Mario Tennis minigame, [[Medallion Match]]. Then transfer the data through a Transfer Pak.
| align=center | Win round three of the GBC Mario Tennis mini-game, [[Medallion Match]]. Then transfer the data through a Transfer Pack.
|Waluigi customized this court himself. (Uses same background as Wario & Waluigi court)
| align=center | Waluigi customized this court himself. (Uses same background as Wario & Waluigi court)
|-
|-
|[[File:MT64 Bowser court.png|150px]]
| align=center | [[Image:Bowsercourt.jpg|150px|center]]
|[[Bowser Court]]
| align=center | Bowser Court
|Normal
| align=center | Normal
|Very Strong
| align=center | Strong
|Win round three of the GBC Mario Tennis minigame, [[Two-on-One]]. Then transfer the data through a Transfer Pak.
| align=center | Win round three of the GBC Mario Tennis mini-game, [[Two-on-One]]. Then transfer the data through a Transfer Pack.
|A court built on the shadowy world of secret courts.
| align=center | A court built on the shadowy world of secret courts.
|-
|-
|[[File:Piranhacourt.PNG|150px]]
| align=center | [[Image:Piranhacourt.PNG|150px|center]]
|[[Piranha Court]]
| align=center | Piranha Court
|Normal
| align=center | Normal
|Normal
| align=center | Normal
|Get a perfect score of 50 on the Piranha Challenge.
| align=center | Get a perfect score of 50 on the Piranha Challenge.
|Only available in the Piranha Challenge.
| align=center | Only available in the Piranha Challenge.
|}
|}


==Trophy celebrations==
== Voice Cast ==
This is a list of all the trophy celebrations a player can get for winning a tournament with certain characters.
*'''Mario:''' Mario jumps around happily with the trophy until a pipe sprouts out of the platform. Wario emerges from the pipe, and takes the trophy before slowly descending into the pipe. Mario attempts to retrieve the trophy.
*'''Luigi:''' Luigi, trophy in hand, runs around in circles, but falls down, leaving the trophy on the ground. A nearby Lakitu takes the trophy while a disappointed Luigi stands and watches.
*'''Peach:''' The trophy levitates around Peach. She spins around with it, and reaches out to grab it.
*'''Baby Mario:''' Baby Mario attempts to drag the trophy, but can barely get it to budge. Seeing the issue, Yoshi walks in, puts the trophy in is mouth, and signals for him to get on. However, Baby Mario makes the mistake of Ground Pounding onto Yoshi, causing him to spit the trophy out.
*'''Yoshi:''' The trophy falls in front of Yoshi. He eats it and turns it into an egg. Yoshi turns around and, to his shock, sees he laid a golden egg.
*'''DK:''' DK beats his chest while holding the trophy up. However, seeing some bananas next to him, he throws the trophy away and goes after them instead.
*'''Paratroopa:''' Four other Koopa Troopas watch the Paratroopa juggle the trophy. He lands and catches the trophy and poses, while the Koopa Troopas applaud.
*'''DKJr.:''' DKJr. hops from leg to leg holding the trophy up. DK walks in, and DKJr. jumps into his arms and holds the trophy up.
*'''Wario:''' Wario, chanting to himself, runs around waiting for his trophy. He becomes bored and runs so fast that he falls off the platform. When he looks back at the platform, he sees that the trophy has fallen and looks at the camera.
*'''Waluigi:''' Waluigi is hopping around on the platform and talking about how happy he is. A disinterested Luigi watching Waluigi decides to walk away, causing Waluigi to growl in anger. Waluigi uses the same growl that Wario uses when he charges a shot or serves.
*'''Daisy:''' Daisy begins celebrating and thanking the crowd before stepping on the edge of the platform, losing her balance and falling off. She lands on her bottom and gives a slightly embarrassed look to the camera.
*'''Toad:''' Toad, after throwing the trophy in the air and catching it two times, attempts it a third time, only for it to fall on his head, causing bright red sparkles to fall everywhere. To Toad's surprise, the platform now has little mushrooms on it.
*'''Birdo:''' Birdo celebrates with her trophy, then puts it down to fire victory eggs. One of the eggs deflects off of something, causing it to head back to the platform and explode.
*'''Bowser:''' Boos can be seen circling the trophy, but Bowser drops down and gets rid of them with his fire breath. He takes a step forward, snatches the trophy, and holds it up for the crowd to see.
*'''Boo:''' Boo along with some Boo Buddies float along the platform. The Boo Buddies pick Boo up and throw him into the air, only to be confused when only the trophy comes down. It turns out Boo turned invisible, so he reappears, scaring the Boo Buddies.
*'''Shyguy:''' An excited Shyguy jumps around. A rotor comes out from him, turning him into [[Fly Guy]], as he flies around.
*'''Alex:''' Alex steps onto the platform and Mario gives him the trophy, with Alex shaking hands with him afterwards. Peach, Luigi, and Mario applaud Alex as he thanks the audience and jumps triumphantly.
*'''Harry:''' Harry tries to pick up the trophy but it is too heavy. He lifts it only a short distance off the ground before grinning sheepishly.
*'''Nina:''' Nina and Kate's P2 texture swap share a hug and slap hands. P2 Kate pinches Nina's cheeks before Peach and Daisy present the trophy, which P2 Kate encourages Nina to accept.
*'''Kate:''' Kate happily shows off the trophy until Harry appears. Much to Kate's shock, Harry confesses an apparent love for her. With Kate unsure what to do, Nina's P2 texture swap tells her to reject him, which she does and leaves with P2 Nina.


==Version differences==
[[Charles Martinet]] as [[Mario]], [[Luigi]], [[Wario]], [[Waluigi]], [[Baby Mario]], [[Donkey Kong]]
The [[LodgeNet]] version removes four of the seven mode options on the main menu, leaving only 1 Player, Continue, and Settings left to be chosen. If an on-premises LodgeNet installation does not internally delete save data after the session, the game version itself will delete save data on the next startup which it incorrectly claims is due to ''"(...) corruption or damage."''


==Gallery==
[[Jen Taylor]] as [[Princess Peach]], [[Toad]], [[Birdo]]  
{{main-gallery|Mario Tennis (Nintendo 64)}}
<gallery>
Mario7.jpg|[[Mario]]
WaluigiTennis64.png|[[Waluigi]]
Donkey Kong Jr MT64 art.png|[[Donkey Kong Jr.|DKJr.]]
Yoshitennisdive.jpg|[[Yoshi]]
Paratroopa MT64 artwork.jpg|[[Koopa Paratroopa|Paratroopa]]
DKandBabyMarioTennis.png|[[Donkey Kong|DK]] and [[Baby Mario]]
</gallery>


==Media==
[[Kate Fleming]] as [[Princess Daisy]]  
{{Media table
|file1=Mario Tennis N64 Mario Bros Court.oga
|title1={{Conjectural|Mario Bros. Court}}
|description1=Plays on the [[Mario Bros. Court]], the [[Mario & Luigi Court]], and the [[Super Mario Court]]. It is an arrangement of the "[[Ground Theme (Super Mario Bros.)|Ground Theme]]" from ''[[Super Mario Bros.]]''
|length1=0:30
|file2=MT N64 Baby Mario & Yoshi Court.oga
|title2={{Conjectural|Baby Mario & Yoshi Court}}
|description2=Plays on the [[Baby Mario & Yoshi Court]], the [[Birdo & Yoshi Court]], and the [[Yoshi Court]]. It is an arrangement of "[[Yoshi's Song]]" from ''[[Yoshi's Story]]''.
|length2=0:29
|file3=MT64 Donkey Kong Court.oga
|title3={{Conjectural|Donkey Kong Court}}
|description3=Plays on the [[Donkey Kong Court]]. It is an arrangement of "[[Opening (Donkey Kong)|Opening]]" from ''[[Donkey Kong (game)|Donkey Kong]]''.
|file4=MT N64 Trophy Win Yoshi.oga
|title4={{Conjectural|Yoshi Trophy Ceremony}}
|description4=Plays during [[Yoshi]]'s trophy ceremony. It is an arrangement of "[[Yoshi's Song]]" from ''[[Yoshi's Story]]''.
|length4=0:09
|file5=Mario Tennis N64 Starman Theme.oga
|title5={{Conjectural|Super Star}}
|description5=Plays after collecting a [[Super Star]]. An arrangement of "[[Super Star (theme)|Super Star]]" from ''[[Super Mario Bros.]]''
|length5=0:27
}}


==Reception==
[[Kazumi Totaka]] as [[Yoshi]]  
In ''{{wp|Electronic Gaming Monthly}}''{{'}}s review of the game, the magazine gives it a Gold Award, meaning its average score among the three reviewers is a 9.0 or higher.<ref>{{cite|date=October 2000|title=''Electronic Gaming Monthly'' issue 135|page=180}}</ref> They praise the solid gameplay and the variety of game modes.
{| class="wikitable reviews"
!colspan="4"style="font-size:120%; text-align:center; background-color:silver;"|Reviews
|-style="background-color:#E6E6E6"
|Release
|Reviewer, Publication
|Score
|Comment
|-
|[[Nintendo 64|N64]]
|James Temperton, [http://www.cubed3.com/review/72/1/mario-tennis-nintendo-64.html Cubed3]
|9/10
|align="left"|"''It really is that good. Stuff your {{wp|Tim Henman|Tim Henmans}} and your {{wp|Andy Roddick|Andy Roddicks}} all we want to know about it Wario and Paratroopa! Superb depth in gameplay and a wonderful feel for how the game plays in real life make this title a privilege to play. Add to that a superbly evil multiplayer and controls so perfectly balanced that you glide about the court with style and you have the best sports game on the N64. We normally don't wax lyrical about something unless it is very special, and judging by our comments thus far this title is well worth your attentions. It'll be your own fault if you ignore it.''"
|-
|N64
|Joe Funk, ''{{wp|Electronic Gaming Monthly}}''
|8.5/10
|align="left"|"''With a lineage or games unmatched in quality. I held the highest expectations for MT. Maybe that's why I was ever so slightly disappointed with this latest Mario sports offering. MT is excellent, but doesn't define state of the art in its genre like Mario Golf did. While '''the graphics are as good and fluid as you can get on the N64 and the gameplay solid''', the game suffers from what is perhaps an inescapable part of tennis games: playing on the top or bottom of the screen. While MT has different settings, all the Mario-style power-ups you'd imagine and some cool mini-games, the traditional tennis game is still the best part.''"
|-
|N64
|Marcel van Duyn, [https://www.nintendolife.com/reviews/n64/mario-tennis Nintendo Life]
|8/10
|align="left"|"''With Mario Tennis, the portly plumber proves once again that he can make any sport more entertaining. The game later received a sequel on the [[Nintendo GameCube|GameCube]] and [[Wii]], which, despite mostly being very similar, introduced some questionable gameplay elements that many did not particularly enjoy. If you were one of those people and would rather have a pure, unspoiled Mario Tennis experience, look no further: this is his best outing so far.''"
|-
!colspan="4"style="background-color:silver; font-size:120%; text-align:center;"|Aggregators
|-style="background-color:#E6E6E6"
|colspan=2|Compiler
|colspan=2|Platform / Score
|-
|colspan=2|Metacritic
|colspan=2 style="background-color:LimeGreen"|[https://www.metacritic.com/game/nintendo-64/mario-tennis 91]
|-
|colspan=2|GameRankings
|colspan=2|[https://www.gamerankings.com/n64/258820-mario-tennis/index.html 87.32%]
|}


==Staff==
[[Issac Marshall]] as [[Bowser]], [[Donkey Kong Junior]]
{{main|List of Mario Tennis (Nintendo 64) staff}}
The game was developed by [[Camelot Software Planning|Camelot]] and as such, it shares most of its staff with the Game Boy Color counterpart and future ''Mario Tennis'' games. [[Shugo Takahashi]] and [[Hiroyuki Takahashi]] were the lead game designers and Haruki Kodera was the director. The music was composed and arranged by [[Motoi Sakuraba]].


==Pre-release and unused content==
== Trivia ==
[[Camelot Software Planning|Camelot]] suggested [[Goomba]], [[Bullet Bill]], and [[Whomp]] to be made playable, along with a potential bad counterpart to [[Princess Peach|Peach]] in the vein of [[Wario]] and [[Waluigi]], but these were all dismissed for varying reasons, such as Goomba and the ''[[Super Mario 64]]'' Bullet Bill's lack of hands, and Whomp's rigid posture. The idea for a Wario-like rival for the princess was dismissed by [[Nintendo]] for not being cute enough. [[Birdo]] and [[Princess Daisy|Daisy]] were suggested by Nintendo in place of these characters.<ref>{{cite|deadlink=y|archive=web.archive.org/web/20001209080900/http://www.camelot.co.jp/gimon/gimon13.html|title=あなたのギモン その13|date=October 28, 2000|publisher=Camelot|language=ja|accessdate=June 25, 2024}}</ref> Coincidentally, a「ワルピーチ」(''Warupīchi'', "Walpeach") previously appeared in the [[Super Mario (Kodansha manga)|Kodansha adaptation]] of ''[[Super Mario Land 2: 6 Golden Coins]]'', but it was Peach temporarily consumed by her minor mischievousness and not a separate character.<ref>{{cite|author=Kazuki, Motoyama|title=[[Super Mario (Kodansha manga)|KC Deluxe]] vol. 20 - ''Super Mario Land 2: 6-tsu no Kinka 2''|page=108-109}}</ref> It was later revealed in a 2008 interview with Camelot vice president Shugo Takahashi that the real reason why a "warui" counterpart to [[Princess Peach|Peach]] was rejected by [[Shigeru Miyamoto]] and other Nintendo staff was to avoid similarities to Doronjo and her lackeys, Tonzura and Boyacky (the latter of whom bears a striking resemblance to [[Waluigi]]), from the villainous Doronbo gang in the ''{{wp|Yatterman}}'' anime series.<ref>{{cite|language=ja|url=www.ndw.jp/waluigi-interview-221021|title=ワルイージ誕生秘話(2008年 9月号より) – Nintendo DREAM WEB|publisher=Nintendo DREAM WEB|accessdate=June 29, 2023}}</ref> [[Mario Power Tennis#Walpeach|Designs for "Walpeach"]] were posted on {{wp|Instagram}} by Fumihide Aoki in December 2023, having been proposed and rejected again for ''[[Mario Power Tennis]]''.<ref>{{cite|author=yuzumpo|date=December 1, 2023|url=www.instagram.com/p/C0UBB6tSxgB|title=Instagram|accessdate=December 1, 2023}}{{dead link}}</ref>
*If Mario is in a match, a clone of Mario dressed in blue clothing sits in the judge's seat. Mario will appear as the judge in matches not featuring him.
 
* This is the most current game to feature [[Donkey Kong Jr.]] as a playable character.
==Names in other languages==
*The music that is played on the Wario and Waluigi court is a remix of the overworld theme in [[Wario Land 3]] for the [[Game Boy Color]].
{{foreign names
|Jap=マリオテニス64
|JapR=Mario Tenisu Rokujūyon
|JapM=Mario Tennis 64
|ChiS=马力欧网球64
|ChiSR=Mǎlì'ōu Wǎngqiú 64
|ChiSM=Mario Tennis 64
|ChiT=瑪利歐網球64<ref>{{cite|url=www.nintendo.com.hk/switch/mario/history/index.html|title=瑪利歐歷史|超級瑪利歐兄弟 35週年|任天堂|publisher=Nintendo HK|language=zh-hant|accessdate=June 25, 2024}}</ref>
|ChiTR=Mǎlì'ōu Wǎngqiú 64
|ChiTM=Mario Tennis 64
}}


==Trivia==
==Artwork==
[[File:Mario Tennis 64 No Controllers.png|200px|thumb|The screen displayed if no controllers are plugged into the Nintendo 64]]
===Solo Pictures===
*If the player does not have any controllers plugged into the console, a scene is displayed featuring Luigi holding a [[Nintendo 64]] controller and and chasing Waluigi's flying away with the console.
<center><gallery>
*In tiebreakers, the points number "0" is pronounced as "oh", whereas later ''Mario Tennis'' titles pronounce it as "zero".
Image:Mariotennisisthebest.jpg|<center>[[Mario]] ready to serve
*The Toad that appears in the main menu is the most detailed model of a ''Mario'' character in a Nintendo 64 game. At 1948 triangles, the model features more polygons than even a full set of characters in a doubles match.<ref>{{cite|url=x.com/MarioBrothBlog/status/1083098296602816513|title=With 1948 triangles, the model for the Menu Toad in the Nintendo 64 version of Mario Tennis is one of the most complex character models on the system. In fact, a typical doubles match with four characters will be less hardware-intensive than simply rendering the Menu Toad.|publisher=X|author=Supper Mario Broth|language=en|accessdate=June 25, 2024|date=January 9, 2019}}</ref>
Image:Mariotennis64mario.jpg|<center>Mario countering an incoming ball
{{br}}
Image:Luigi64Tennis.PNG|<center>[[Luigi]] serving
Image:PeachMT64.PNG|<center>[[Peach]] (Main Picture)
Image:Mt64peach.jpg|<center>Peach on the sidelines (from group picture)
Image:Mt64peach2.jpg|<center>Peach gaining a point
Image:BabyMarioTennis.PNG|<center>[[Baby Mario]]
Image:Wario64tennis.gif|<center>[[Wario]]
Image:Waluigitennis64.jpg|<center>[[Waluigi]](Main Picture)
Image:MT64Art.PNG|<center>[[Daisy]] (Main Picture)
Image:031.jpg|<center>Daisy Cheering (from group picture)
Image:MTArt.PNG|<center>Daisy (Posing)
Image:ToadTennis64.PNG|<center>[[Toad]]
Image:Yoshitennis.gif|<center>[[Yoshi]]
Image:DkTennis64.PNG|<center>[[Donkey Kong]]
Image:TroopaTennis.PNG|<center>[[Paratroopa]]
Image:BowserTennis.PNG|<center>[[Bowser]]
Image:BioBirdo.jpg|<center>[[Birdo]]
Image:DKJR_Tennis.PNG|<center>[[Donkey Kong Jr.]]
Image:Yoshitennis.PNG|<center>[[Shy Guy]]
Image:BooTennis64.PNG|<center>[[Boo]]
Image:Yoshi-and-birdo.jpg|<center>Yoshi and Birdo (from group picture)
</gallery></center>


==References==
===Group Pictures===
<references/>
<center><gallery>
Image:mt_main_group_picture.jpg|<center>Main Group Picture
Image:mt_group_action_picture.jpg|<center>Participants In Action
Image:Daisytour.jpg|<center>Daisy watching a tennis match
Image:mt_mario_vs_waluigi.png|<center>Mario vs. Waluigi
</gallery></center>


==External links==
{{Spinoffs}}
{{TCRF}}
*[https://www.nintendo.co.jp/n01/n64/software/nus_p_nm8j/index.html Official website]
*[https://m1.nintendo.net/docvc/NUS/USA/NM8E/NM8E_E.pdf American English instruction booklet]
*[https://m1.nintendo.net/docvc/NUS/JPN/NM8J/NM8J_J.pdf Japanese instruction booklet]
{{MT N64}}
{{Super Mario games}}
{{N64}}
{{N64}}
{{Virtual Console}}
[[Category: Games]]
{{NSO}}
[[Category: Nintendo 64 Games]]
[[Category:Mario Tennis (Nintendo 64)|*]]
[[Category:Games]]
[[Category:Nintendo 64 games]]
[[Category:Sports games]]
[[Category:2000 games]]
[[Category:Player's Choice]]
[[Category:Virtual Console games]]
[[de:Mario Tennis (Nintendo 64)]]
[[it:{{PAGENAME}}]]

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