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|serials={{flag list|Japan|AGB-BTMJ-JPN|Europe|AGB-BTMP-EUR|USA|AGB-BTME-USA (USA/Australia)}}
|serials={{flag list|Japan|AGB-BTMJ-JPN|Europe|AGB-BTMP-EUR|USA|AGB-BTME-USA (USA/Australia)}}
}}
}}
'''''Mario Tennis: Power Tour''''', known in European languages as '''''Mario Power Tennis''''', is the fourth direct installment in the [[Mario Tennis (series)|''Mario Tennis'' series]], and the [[Game Boy Advance]] counterpart of ''[[Mario Power Tennis]]'' for the [[Nintendo GameCube]]. This would ultimately be the final ''Super Mario'' release for the Game Boy Advance. It is very similar to ''[[Mario Tennis (Game Boy Color)|Mario Tennis]]'' in gameplay and plot, though it has the addition of [[Power Shot (Mario Tennis series)|Power Shot]]s. Although it is the counterpart of ''Mario Power Tennis'', the two games cannot be connected in any way. The game was released on the 20th anniversary of ''[[Super Mario Bros.]]'' in Japan, and was released in anglophone regions shortly afterward.
'''''Mario Tennis: Power Tour''''', known in European languages as '''''Mario Power Tennis''''', is the fourth direct installment in the [[Mario Tennis (series)|''Mario Tennis'' series]], and the [[Game Boy Advance]] counterpart of ''[[Mario Power Tennis]]'' for the [[Nintendo GameCube]]. This would ultimately be the final ''Super Mario'' release for the Game Boy Advance. It is very similar to ''[[Mario Tennis (Game Boy Color)|Mario Tennis]]'' in gameplay and plot, though it has the addition of [[Power Shot (Mario Tennis series)|Power Shot]]s. Although it is the counterpart of ''Mario Power Tennis'', the two games cannot be connected in any way.


The game is compatible with the [[Game Boy Advance#Wireless Adapter|Game Boy Advance Wireless Adapter]]. The game was rereleased for the [[Wii U]]'s [[Virtual Console#Wii U|Virtual Console]] in Japan in April 2014, in Europe and Australia in June 2014, and in North America in July 2014.
The game is compatible with the [[Game Boy Advance#Wireless Adapter|Game Boy Advance Wireless Adapter]]. The game was rereleased for the [[Wii U]]'s [[Virtual Console#Wii U|Virtual Console]] in Japan in April 2014, in Europe and Australia in June 2014, and in North America in July 2014.
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''Mario Tennis: Power Tour'' features 36 playable characters when excluding Clay and Ace (the largest number seen in any ''Mario Tennis'' game), although only six debuted in prior games, with the rest (barring the two playable characters Clay and Ace) being opponents in the game's story mode, all 30 of which have to be unlocked by the player. This also marks the only time [[Waluigi]] has appeared without [[Wario]] (although Wario's voice can be heard in the game's intro) and marks the only ''Mario Tennis'' game where [[Yoshi]] is not a playable character. It has also marked the only time the skill type Tactical has appeared in a ''Mario Tennis'' game. None of the unlockable characters debuted in prior games, although star versions of them can be unlocked. Playable characters are classed by play style, listed below.
''Mario Tennis: Power Tour'' features 36 playable characters when excluding Clay and Ace (the largest number seen in any ''Mario Tennis'' game), although only six debuted in prior games, with the rest (barring the two playable characters Clay and Ace) being opponents in the game's story mode, all 30 of which have to be unlocked by the player. This also marks the only time [[Waluigi]] has appeared without [[Wario]] (although Wario's voice can be heard in the game's intro) and marks the only ''Mario Tennis'' game where [[Yoshi]] is not a playable character. It has also marked the only time the skill type Tactical has appeared in a ''Mario Tennis'' game. None of the unlockable characters debuted in prior games, although star versions of them can be unlocked. Playable characters are classed by play style, listed below.


*'''{{color|limegreen|All-Around}}''' characters have well-rounded stats. They can fit in any position but they do not excel at any stat in particular.
*<span style="color:limegreen">'''All-Around'''</span> characters have well-rounded stats. They can fit in any position but they do not excel at any stat in particular.
*'''{{color|goldenrod|Speedy}}''' characters have high agility and move around place to place quickly.
*<span style="color:Goldenrod">'''Speedy'''</span> characters have high agility and move around place to place quickly.
*'''{{color|dodgerblue|Technique}}''' characters focus on accuracy and control.
*<span style="color:DodgerBlue">'''Technique'''</span> characters focus on accuracy and control.
*'''{{color|darkorange|Defense}}''' characters have high reach that allow them to reach balls with greater ease.
*<span style="color:DarkOrange">'''Defense'''</span> characters have high reach that allow them to reach balls with greater ease.
*'''{{color|crimson|Power}}''' characters emphasize on strong shots that can shoot balls at higher top speeds.
*<span style="color:Crimson">'''Power'''</span> characters emphasize on strong shots that can shoot balls at higher top speeds.
*'''{{color|gray|Tactical}}''' characters excel at putting spin on the ball.
*<span style="color:Gray">'''Tactical'''</span> characters excel at putting spin on the ball.  
 
====Default====
====Default====
{| class=wikitable style="text-align:center; margin: 0 auto"
{| width=725px border=1 style="text-align:center; border-collapse:collapse;background:white; margin: 0 auto;"
|- bgcolor=#dedede
! width=100px | Character
! width=100px | Character
! width=175px | Tennis affiliation
! width=175px | Tennis affiliation
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|}
|}
====Unlockable====
====Unlockable====
{| class=wikitable style="text-align:center; margin: 0 auto"
{| width=725px border=1 style="text-align:center; border-collapse:collapse;background:white; margin: 0 auto;"
|- bgcolor=#dedede
! width=100px | Character
! width=100px | Character
! width=175px | Tennis affiliation
! width=175px | Tennis affiliation
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==Courts==
==Courts==
{| class=wikitable style="text-align:center; margin: 0 auto"
{| width=575px border=1 style="text-align:center; border-collapse:collapse;background:white; margin:0 auto;"
|- bgcolor=#dedede
! width=100px | Name
! width=100px | Name
! width=100px | Image
! width=100px | Image
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Additionally, the [[Tennis Machine]] and [[Wall Practice]] minigames award EXP instead of PS Points. Both minigames have four levels: Beginner, Standard, Expert, and Master.
Additionally, the [[Tennis Machine]] and [[Wall Practice]] minigames award EXP instead of PS Points. Both minigames have four levels: Beginner, Standard, Expert, and Master.


{| class=wikitable style="text-align:center; margin: 0 auto"
{| width=800px border=1 style="text-align:center; border-collapse:collapse;background:white; margin: 0 auto;"
|- bgcolor=#dedede
!Name
!Name
!Image
!Image
!Description
!Description
!Points awarded
!Points Awarded
!Unlock condition
!Unlock Condition
|-
|-
|[[Wall Practice]]
|[[Wall Practice]]
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There are 44 [[Power Shot (Mario Tennis series)|Power Shot]]s in ''Mario Tennis: Power Tour'', with half of them being [[Power Shot (Mario Tennis series)|Offensive]] and the other half being [[Power Shot (Mario Tennis series)|Defensive]], although 12 of these are exclusive to the Mario characters. These first become first available after reaching Senior level, however only Varsity and Island Open opponents actually use them. To unlock a Power Shot, certain levels need to be reached in the PS Minigames. The Power Shots that Ace and Clay can use and the requirements for each are listed below. To use a Power Shot in the game, the Power Shot meter must be fully charged. When it is, a yellow-orange ring will appear around the players character. Hold {{button|gba|R}} and press {{button|gba|A}} for an Offensive Power Shot, and hold {{button|gba|R}} and press {{button|gba|B}} for a Defensive Power Shot.
There are 44 [[Power Shot (Mario Tennis series)|Power Shot]]s in ''Mario Tennis: Power Tour'', with half of them being [[Power Shot (Mario Tennis series)|Offensive]] and the other half being [[Power Shot (Mario Tennis series)|Defensive]], although 12 of these are exclusive to the Mario characters. These first become first available after reaching Senior level, however only Varsity and Island Open opponents actually use them. To unlock a Power Shot, certain levels need to be reached in the PS Minigames. The Power Shots that Ace and Clay can use and the requirements for each are listed below. To use a Power Shot in the game, the Power Shot meter must be fully charged. When it is, a yellow-orange ring will appear around the players character. Hold {{button|gba|R}} and press {{button|gba|A}} for an Offensive Power Shot, and hold {{button|gba|R}} and press {{button|gba|B}} for a Defensive Power Shot.


{| class=wikitable style="text-align:center; margin: 0 auto"
{| width=750px border=1 style="text-align:center; border-collapse:collapse;background:white; margin: 0 auto;"
|- bgcolor=#dedede
!Name
!Name
!Image
!Image
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==Staff==
==Staff==
{{main|List of Mario Tennis: Power Tour staff}}
{{main|List of Mario Tennis: Power Tour staff}}
The game's executive producer was [[Satoru Iwata]], and other producers include Shinji Hatano, Hiroyuki Takahashi and Shugo Takahashi. This game's music was made by [[Motoi Sakuraba]]. [[Shigeru Miyamoto]], Shin Yamanouchi and Fumihide Aoki all worked on the character design. This game was the first game to be localized by video game localization company [[wikipedia:8-4|8-4]] (which was incidentally named after [[World 8-4 (Super Mario Bros.)|World 8-4]] of ''[[Super Mario Bros.]]'')<ref name="8-4">{{cite|url=8-4.jp/gameography/?lang=en 8-4|title=Gameography|publisher=8-4|accessdate=October 6, 2020}}</ref><ref>{{cite|url=www.youtube.com/watch?v=RnW_E61ONws|author=TECHtalk|title=Akibatteru アキバってる - Taipei Comic Fair, Game localization and Tokyo Anime Fair|accessdate=October 18, 2022|date=November 9, 2010|publisher=YouTube}}</ref> and it is one of two games in the [[Super Mario (franchise)|''Super Mario'' franchise]] that was localized into English by the company, the other being the [[Wii U]] version of ''[[Mario & Sonic at the Rio 2016 Olympic Games (Wii U)|Mario & Sonic at the Rio 2016 Olympic Games]]''.<ref name="8-4"/>
The game's executive producer was [[Satoru Iwata]], and other producers include Shinji Hatano, Hiroyuki Takahashi and Shugo Takahashi. This game's music was made by [[Motoi Sakuraba]]. [[Shigeru Miyamoto]], Shin Yamanouchi and Fumihide Aoki all worked on the character design. This game was the first game to be localized by video game localization company [[wikipedia:8-4|8-4]] (which was incidentally named after [[World 8-4 (Super Mario Bros.)|World 8-4]] of ''[[Super Mario Bros.]]'')<ref name="8-4">[http://8-4.jp/gameography/?lang=en 8-4 gameography]. Retrieved October 6, 2020.</ref><ref>[https://www.youtube.com/watch?v=RnW_E61ONws Akibatteru アキバってる - Taipei Comic Fair, Game localization and Tokyo Anime Fair]. Retrieved October 18, 2022.</ref> and it is one of two games in the [[Super Mario (franchise)|''Super Mario'' franchise]] that was localized into English by the company, the other being the [[Wii U]] version of ''[[Mario & Sonic at the Rio 2016 Olympic Games (Wii U)|Mario & Sonic at the Rio 2016 Olympic Games]]''.<ref name="8-4"/>


==Glitches==
==Glitches==
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|JapR=Mario Tenisu Adobansu
|JapR=Mario Tenisu Adobansu
|JapM=Mario Tennis Advance
|JapM=Mario Tennis Advance
|ChiT=瑪利歐網球Advance<ref>{{cite|url=www.nintendo.com.hk/switch/mario/history/index.html|title=瑪利歐歷史|超級瑪利歐兄弟 35週年|任天堂|publisher=Nintendo HK|language=zh-hant|accessdate=June 25, 2024}}</ref>
|ChiT=瑪利歐網球Advance<ref>[https://www.nintendo.com.hk/switch/mario/history/index.html Official Chinese website for the ''Super Mario Bros.'' 35th Anniversary]. Retrieved October 23, 2020.</ref>
|ChiTR=Mǎlì'ōu Wǎngqiú Advance
|ChiTR=Mǎlì'ōu Wǎngqiú Advance
|ChiTM=Mario Tennis Advance
|ChiTM=Mario Tennis Advance
}}
}}
==Trivia==
*This game was released on the 20th anniversary of ''[[Super Mario Bros.]]'' in Japan.
*This game is one of the few ''Super Mario'' games before the Wii's release where the North American version allows players to select other European languages.


==References==
==References==

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