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|serials={{flag list|Japan|RVL-RMBJ-JPN|USA|RVL-RMBE-USA}}
|serials={{flag list|Japan|RVL-RMBJ-JPN|USA|RVL-RMBE-USA}}
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'''''Mario Super Sluggers''''' is the [[Wii]] follow-up to the 2005 [[Nintendo GameCube]] game ''[[Mario Superstar Baseball]]'', and the second game in the ''[[Mario Baseball (series)|Mario Baseball]]'' series. This game borrows many elements from the previous game, but it also includes new elements, including a variety of gameplay controls, such as taking advantage of the motion sensor controls that the [[Wii#Wii Remote|Wii Remote]] provides. The game also has a more in-depth and more narrative-driven Challenge Mode, where, rather than only facing off against a Team Captain and a team of opponents, players interact with more characters, including a variety of various sub-characters, and play various small challenges to recruit them for their team. Up to four players can play this title, and a new feature is that players can choose which of the two team sides to be on.
'''''Mario Super Sluggers''''' is the [[Wii]] installment follow-up to the 2005 [[Nintendo GameCube]] game ''[[Mario Superstar Baseball]]'' and is the second game in the ''[[Mario Baseball (series)|Mario Baseball]]'' series. This game borrows many elements from the previous game, but it also includes new elements as well, including a variety of gameplay controls, such as taking advantage of the motion sensor controls that the [[Wii#Wii Remote|Wii Remote]] provides. The game also has a more in-depth and more narrative-driven Challenge Mode, where, rather than only facing off against a Team Captain and a team of opponents, players interact with more characters, including a variety of various sub-characters, and play various small challenges to recruit them for their team. Up to four players can play this title, and a new feature is that players can choose which of the two team sides to be on.


''Mario Super Sluggers'' was released in Japan and the Americas in 2008, and had a [[Nintendo Selects#Wii|Nintendo Selects]] re-release in the Americas in 2011. It is the only ''[[Super Mario (franchise)|Super Mario]]'' game for the Wii that was never released in Europe and Australia in physical form. The game was re-released on the [[Wii U]] [[Nintendo eShop#Wii U|eShop]] in the Americas on March 31, 2016, and in Japan on August 17, 2016; however, it was eventually removed after its discontinuation on March 27, 2023.
''Mario Super Sluggers'' was released in Japan and North America in 2008 and had a [[Nintendo Selects#Wii|Nintendo Selects]] re-release in North America in 2011. ''Mario Super Sluggers'' is the only ''[[Super Mario (franchise)|Super Mario]]'' game for the Wii that never released in Europe and Australia in physical form. The game was re-released on the [[Wii U]] [[Nintendo eShop#Wii U|eShop]] in North America on March 31, 2016, and in Japan on August 17, 2016; however, it was eventually removed after its discontinuation on March 27, 2023.
==Gameplay==
==Gameplay==
[[File:MSScontrols.jpg|thumb|400px|The three control types, as shown in the instruction booklet enclosed with the game.]]
[[File:MSScontrols.jpg|thumb|400px|The three control types, as shown in the instruction booklet enclosed with the game.]]
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===Team captains===
===Team captains===
All team captains listed below in this section are available to be selected in the game's Exhibition Mode. [[Luigi]], [[Princess Daisy|Daisy]], [[Birdo]], [[Waluigi]], [[Diddy Kong]], [[Bowser]], and [[Bowser Jr.]] are only selectable as Team Captains ''outside'' of Challenge Mode. Depending on progress made in the Challenge Mode gameplay itself, players are only able to choose [[Mario]], [[Princess Peach|Peach]], [[Yoshi]], [[Wario]], and [[Donkey Kong]] while navigating the [[Baseball Kingdom]].
All team captains listed below in this section are available to be selected in the game's Exhibition Mode. [[Luigi]], [[Princess Daisy|Daisy]], [[Birdo]], [[Waluigi]], [[Diddy Kong]], [[Bowser]], and [[Bowser Jr.]] are only selectable as Team Captains ''outside'' of Challenge Mode. Depending on progress made in the Challenge Mode gameplay itself, players are only able to choose [[Mario]], [[Princess Peach|Peach]], [[Yoshi]], [[Wario]], and [[Donkey Kong]] while navigating the [[Baseball Kingdom]].
{|border=1 style="text-align:center; border:1px solid black; border-collapse:collapse; max-width:1258px"
{|border=1 style="text-align:center; border:1px solid black; border-collapse:collapse; max-width:1242px"
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!style="background:red;color:white"|Team captains
!style="background:red;color:white"|Team captains
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!colspan=2 style="background:#EAECF0"|Unlock/recruit:
!colspan=2 style="background:#EAECF0"|Unlock/recruit:
|-
|-
|colspan=2 height=80px|Meet him in [[DK Jungle (baseball stadium)|DK Jungle]], then complete his scout mission: "Get an out!" or "Catch the ball with a super jump!" or "Throw a charge pitch!"
|colspan=2 height=80px|Meet him in [[DK Jungle (baseball stadium)|DK Jungle]], then complete his scout mission: "Get an out!" or "Catch the ball with a super jump!"
|}
|}


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===Team players===
===Team players===
From the start of each new game file, only the returning characters and [[Mii]]s are available from the start in Exhibition Mode, and none of them are available at the start of Challenge Mode. For the majority of these cases, the player usually has to go through the Challenge Mode process and find the unlockable Team Players in question. Upon finding them, the player is given tasks in relation to them including specified Scouting Missions or Battle Missions. Once the tasks are completed successfully the Team Players are unlocked for use in other modes for the game such as during the Exhibition Mode.
From the start of each new game file, only the returning characters and [[Mii]]s are available from the start in Exhibition Mode, and none of them are available at the start of Challenge Mode. For the majority of these cases, the player usually has to go through the Challenge Mode process and find the unlockable Team Players in question. Upon finding them, the player is given tasks in relation to them including specified Scouting Missions or Battle Missions. Once the tasks are completed successfully the Team Players are unlocked for use in other modes for the game such as during the Exhibition Mode. Certain new characters can be unlocked for the Exhibition Mode in other ways as well.


Certain new Team Players can also be unlocked by playing the other available modes in the game. These Team Players are added to the overall roster for the entire game, once certain conditions are met.
Certain Team Players can also be unlocked by playing the other available modes in the game. These Team Players are added to the overall roster for the entire game, once certain conditions are met.


{|border=1 style="text-align:center; border:1px solid black; border-collapse:collapse; max-width:1568px"
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!style="background:red;color:white"|Team players
!style="background:red;color:white"|Team players
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|colspan=2 height=120px|Find him in a tree in the southwestern coast of [[DK Jungle (baseball stadium)|DK Jungle]] using [[Yoshi]], then complete his scout mission: "Get an out with a buddy move!" or "Get the ball with a super dive!"
|colspan=2 height=120px|Find him in a tree in the southwestern coast of [[DK Jungle (baseball stadium)|DK Jungle]] using [[Yoshi]], then complete his scout mission: "Get an out with a buddy move!" or "Get the ball with a super dive!"
----
Defeat DK's team.
|}
|}


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==Challenge mode==
==Challenge mode==
[[File:Challenge-MSS.png|thumb|300px|The Challenge Mode menu.]]
[[File:Challenge-MSS.png|thumb|300px|The Challenge Mode menu.]]
Challenge Mode makes a return in ''Mario Super Sluggers'', returning as the Story Mode (and is the primary feature of this installment). The gameplay procedure for this mode includes a more in-depth story and an overall map screen involving the [[Baseball Kingdom]] locale. Along with recruiting players to go against Bowser's team, the players must solve from time to time certain puzzles and/or complete certain tasks in order to get to the main goals to proceed. Once Challenge Mode is cleared, Bowser becomes a playable captain character, and [[Bowser Pinball]] is unlocked.
Challenge Mode makes a return in ''Mario Super Sluggers'', returning as the Story Mode (and is the primary feature of this installment). The gameplay procedure for this mode includes a more in-depth story and an overall map screen involving the [[Baseball Kingdom]] locale. Along with recruiting players to go against Bowser's team, the players must solve from time to time certain puzzles and/or complete certain tasks in order to get to the main goals to proceed.  
===Captain abilities===
===Captain abilities===
While navigating the [[Baseball Kingdom]], depending on progress made in the Challenge Mode itself, the five Team Captains listed below can use unique abilities to help them do numerous events, including recruiting other Team Captains/Team Players, finding coins, and gaining access to certain areas they could not reach before. The abilities in question are as follows:
While navigating the [[Baseball Kingdom]], depending on progress made in the Challenge Mode itself, the five Team Captains listed below can use unique abilities to help them do numerous events, including recruiting other Team Captains/Team Players, finding coins, and gaining access to certain areas they could not reach before. The abilities in question are as follows:
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*''[[Yoshi's Story]]'' - [[Yoshi Park|Yoshi Park's]] theme is an arrangement of the songs ''Yoshi's Story'' and ''Yoshi's Song'' from this game.
*''[[Yoshi's Story]]'' - [[Yoshi Park|Yoshi Park's]] theme is an arrangement of the songs ''Yoshi's Story'' and ''Yoshi's Song'' from this game.
*''[[Luigi's Mansion]]'' - [[Luigi's Mansion (baseball stadium)|Luigi's Mansion]] appears as a stadium and uses an arrangement of the main theme from this game. [[Gold Ghost]]s appear on the field as obstacles, and other generic ghosts from the game appear in the minigame [[Ghost K]].
*''[[Luigi's Mansion]]'' - [[Luigi's Mansion (baseball stadium)|Luigi's Mansion]] appears as a stadium and uses an arrangement of the main theme from this game. [[Gold Ghost]]s appear on the field as obstacles, and other generic ghosts from the game appear in the minigame [[Ghost K]].
*''[[Mario Kart: Double Dash!!]]'' - [[Daisy Cruiser (baseball stadium)|Daisy Cruiser]] appears as a stadium. Additionally, the [[Piranha Pipes]] appear in the [[Piranha Panic]] minigame.
*''[[Mario Kart: Double Dash!!]]'' - [[Daisy Cruiser (baseball stadium)|Daisy Cruiser]] appears as a stadium. Addtionally, the [[Piranha Pipes]] appear in the [[Piranha Panic]] minigame.
*''[[New Super Mario Bros.]]'' - [[Bowser Castle (baseball stadium)|Bowser Castle's]] theme is an arrangement of the castle theme from this game.
*''[[New Super Mario Bros.]]'' - [[Bowser Castle (baseball stadium)|Bowser Castle's]] theme is an arrangement of the castle theme from this game.
*''[[Mario Party 7]]'' - Some of [[Toadsworth]]'s voice clips are reused from this game. Toadette's artwork is reused from this game.
*''[[Mario Party 8]]'' - Dry Bones, Hammer Bro, Boo, and Blooper's artwork is reused from this game.
*''[[Mario Party 8]]'' - Dry Bones, Hammer Bro, Boo, and Blooper's artwork is reused from this game.
*''[[Mario Kart Wii]]'' - [[Baby Mario]]'s, [[Baby Luigi]]'s, [[Baby Peach]]'s, and [[Baby Daisy]]'s artwork are reused from this game.


==References in later games==
==References in later games==
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==External links==
==External links==
{{NIWA|StrategyWiki=1|MiiWiki=1}}
{{NIWA|StrategyWiki=1|MiiWiki=1}}
{{TCRF}}
*[https://www.nintendo.co.jp/wii/rmbj/index.html Japanese website]
*[https://www.nintendo.co.jp/wii/rmbj/index.html Japanese website]
*[https://web.archive.org/web/20110903151233/http://www.mariosupersluggers.com/ North American website]
*[https://web.archive.org/web/20110903151233/http://www.mariosupersluggers.com/ North American website]
*[https://m1.nintendo.net/docvc/RVL/JPN/RMBJ/RMBJ_J.pdf Japanese manual]
*[https://m1.nintendo.net/docvc/RVL/JPN/RMBJ/RMBJ_J.pdf Japanese manual]
{{Mario Super Sluggers}}
{{Mario Super Sluggers}}
{{Super Mario games}}
{{Super Mario games}}

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