Editing Mario Strikers Charged
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*'''[[Banana|Banana Peel]]s:''' A staple of the ''Super Mario'' sports series, Banana Peels again play the role of a landmine. Players who touch a Banana Peel fall to the ground and lose the ball if in possession. Banana Peels come in sets of three or five normal-sized items. There also is a [[Giant Banana|bigger version]] of the Banana Peel which comes in a set of one, and it does not leave behind three smaller Banana Peels when someone touches it like it does in ''Mario Kart: Double Dash!!'' | *'''[[Banana|Banana Peel]]s:''' A staple of the ''Super Mario'' sports series, Banana Peels again play the role of a landmine. Players who touch a Banana Peel fall to the ground and lose the ball if in possession. Banana Peels come in sets of three or five normal-sized items. There also is a [[Giant Banana|bigger version]] of the Banana Peel which comes in a set of one, and it does not leave behind three smaller Banana Peels when someone touches it like it does in ''Mario Kart: Double Dash!!'' | ||
*'''[[Green Shell]]s:''' Green Shells are the basic projectile item. They do not home in on players, but because they come in sets of three, they are very effective at close range. If they make contact with a wall, they ricochet off. However, they are destroyed upon contact with a player. The player that gets hit falls and is stunned for a brief moment. | *'''[[Green Shell]]s:''' Green Shells are the basic projectile item. They do not home in on players, but because they come in sets of three, they are very effective at close range. If they make contact with a wall, they ricochet off. However, they are destroyed upon contact with a player. The player that gets hit falls and is stunned for a brief moment. | ||
*'''[[Giant Green Shell]]s:''' Unlike its miniature counterpart, the Giant Green Shell is a devastating item. While its movement pattern is the same, it does not disintegrate upon its first impact with an item or player. Any players that get hit by this green shell gets buried and is stunned for an amount of time. Only one can be fired at a time. | |||
*'''[[Red Shell]]s:''' A more advanced projectile weapon than the Green Shell, the Red Shell homes down the nearest opposing player. They come in sets of three, making them useful both for clearing the field for a Mega Strike or taking possession of the ball. However, not all three always reach targets. Often, one breaks into pieces by hitting a wall. | *'''[[Red Shell]]s:''' A more advanced projectile weapon than the Green Shell, the Red Shell homes down the nearest opposing player. They come in sets of three, making them useful both for clearing the field for a Mega Strike or taking possession of the ball. However, not all three always reach targets. Often, one breaks into pieces by hitting a wall. | ||
*'''[[Giant Red Shell]]s:''' The Giant Red Shell is more robust than the normal Red Shell. It will bounce off of walls for a number of times before crumbling. As soon as it bowls over one player, its homing abilities are nullified and it acts as a Giant Green Shell. Only one can be fired at a time. | |||
*'''[[Blue Shell]]s:''' The Blue Shell utilizes a similar movement pattern to the Green Shell and also comes in packs of three which are deployed at the same time. Blue Shells bounce off walls until they come in contact with a player or break. The character is then encased in ice, effectively stunning him or her for a few seconds. | *'''[[Blue Shell]]s:''' The Blue Shell utilizes a similar movement pattern to the Green Shell and also comes in packs of three which are deployed at the same time. Blue Shells bounce off walls until they come in contact with a player or break. The character is then encased in ice, effectively stunning him or her for a few seconds. | ||
*'''[[Giant Blue Shell]]s:''' Larger than the basic blue shell, the Giant Blue Shell follows the same movement pattern and also freezes characters. They can only be released one at a time. | |||
*'''[[Spiny Shell (red)|Spiked Shell]]s:''' While they have the same effects on players as the Green Shells, Spiked Shells are much more durable and will bounce off walls more times than the [[Green Shell]] can before falling apart. During this period, they can run over players an infinite number of times. | *'''[[Spiny Shell (red)|Spiked Shell]]s:''' While they have the same effects on players as the Green Shells, Spiked Shells are much more durable and will bounce off walls more times than the [[Green Shell]] can before falling apart. During this period, they can run over players an infinite number of times. | ||
*'''[[ | *'''[[Giant Spiny Shell|Giant Spiked Shell]]s:''' The difference between Giant Spiked Shells and Spiked Shells is comparable to the differences between Giant Blue Shells and Blue Shells; they last longer. The movement patterns of both versions are the same. The difference between the types of Spiked Shells is their size. Also, only one can be fired at a time. | ||
*'''[[Bob-omb]]s:''' Some of the most devastating items in the game, Bob-ombs come in sets of three or five, deployed in front of the player with the ball, or the player closest to the teammate with the ball. All players caught in the blast radius, excluding the user, are affected by the blast. They cause tremendous explosions that literally ram players into the field. Unlike in other games, the player who deploys the Bob-ombs cannot be injured by them as they explode on contact with the ground, although their teammates can. | *'''[[Bob-omb]]s:''' Some of the most devastating items in the game, Bob-ombs come in sets of three or five, deployed in front of the player with the ball, or the player closest to the teammate with the ball. All players caught in the blast radius, excluding the user, are affected by the blast. They cause tremendous explosions that literally ram players into the field. Unlike in other games, the player who deploys the Bob-ombs cannot be injured by them as they explode on contact with the ground, although their teammates can. | ||
*'''[[Mega Bob-omb]]s:''' The largest item-based explosive in the game, the Mega Bob-omb can only be fired one at a time. All players caught in the blast radius, excluding the user, are affected by the blast. However, the size of the explosion is much greater than that of an individual Bob-omb. The blast radius is much larger, although the attack is not as wide as that of three normal-sized Bob-ombs. | *'''[[Mega Bob-omb]]s:''' The largest item-based explosive in the game, the Mega Bob-omb can only be fired one at a time. All players caught in the blast radius, excluding the user, are affected by the blast. However, the size of the explosion is much greater than that of an individual Bob-omb. The blast radius is much larger, although the attack is not as wide as that of three normal-sized Bob-ombs. | ||
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There are two awards for each cup for the qualifying rounds: Golden Foot, for the most GF total (goals for), and Brick Wall, for the least GA total (goals against). Winning both in a Cup unlocks a new course for Domination Mode. | There are two awards for each cup for the qualifying rounds: Golden Foot, for the most GF total (goals for), and Brick Wall, for the least GA total (goals against). Winning both in a Cup unlocks a new course for Domination Mode. | ||
===Fire Cup=== | ===Fire Cup=== | ||
The [[Fire Cup]] | The [[Fire Cup]] consist of four teams that play six qualifying rounds, each playing each other twice; two teams advance to 1 final, 3-game series with defending champion [[Bowser Jr.]] | ||
===Crystal Cup=== | ===Crystal Cup=== | ||
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}} | }} | ||
== | ==Trivia== | ||
[[File:MSC Card Mario Front.jpg|thumb|Mario's card]] | [[File:MSC Card Mario Front.jpg|thumb|Mario's card]] | ||
*A set of eleven tear out cards were released on ''[[Nintendo Power]]'' to promote the game. The cards were all the Captains, excluding Petey Piranha.<ref>{{cite|url=nintendroid.org/post/673670871727128576/mario-strikers-charged-tear-out-trading-cards-from|title=''Mario Strikers Charged'' tear-out trading cards from Nintendo Power|author=Nintentroid|publisher=Tumblr|language=en|date=January 17, 2022|accessdate=February 19, 2023}}</ref> | *A set of eleven tear out cards were released on ''[[Nintendo Power]]'' to promote the game. The cards were all the Captains, excluding Petey Piranha.<ref>{{cite|url=nintendroid.org/post/673670871727128576/mario-strikers-charged-tear-out-trading-cards-from|title=''Mario Strikers Charged'' tear-out trading cards from Nintendo Power|author=Nintentroid|publisher=Tumblr|language=en|date=January 17, 2022|accessdate=February 19, 2023}}</ref> | ||
*The loading screen before a match is different between versions. The Japanese, American, and Korean versions show the mugshot for the captain while the European/Australian version shows only the captain's head. | *The loading screen before a match is different between versions. The Japanese, American, and Korean versions show the mugshot for the captain while the European/Australian version shows only the captain's head. | ||
*''Mario Strikers Charged'' was the first game starring Mario to be rated E10+ by the {{wp|Entertainment Software Rating Board|ESRB}}. | *''Mario Strikers Charged'' was the first game starring Mario to be rated E10+ by the {{wp|Entertainment Software Rating Board|ESRB}}. | ||
*The music in this game that plays on the {{iw|nwiki|Home Menu}} and during replays sounds very similar to the melody of | *The music in this game that plays on the {{iw|nwiki|Home Menu}} and during replays sounds very similar to the melody of "{{wp|Hella Good}}", the 2002 single by American rock band {{wp|No Doubt}}. | ||
==References== | ==References== |