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{{ | {{Infobox | ||
|image=[[File:MSM-NAboxart.png|250px]]<br>American box art | |image=[[File:MSM-NAboxart.png|250px]]<br>American box art | ||
|developer=[[Square Enix]]<br>[[Nintendo SPD|Nintendo SPD Group No. 4]] | |developer=[[Square Enix]]<br>[[Nintendo SPD|Nintendo SPD Group No. 4]] | ||
|publisher=[[Nintendo]] | |publisher=[[Nintendo]] | ||
| | |released='''Wii'''<br>{{releasedate|Japan|November 25, 2010|Australia|January 27, 2011|Europe|January 28, 2011|UK|February 4, 2011|USA|February 7, 2011}} '''Wii U (digital download)'''<br>{{releasedate|Europe|October 8, 2015|Australia|October 8, 2015|USA|August 11, 2016|Japan|August 24, 2016<ref>[http://nintendoeverything.com/10-wii-games-coming-to-japanese-wii-u-eshop-over-coming-weeks-with-my-nintendo-discount/ 10 Wii games coming to Japanese Wii U eShop over coming weeks, with My Nintendo discount]. ''NintendoEverything''. Retrieved July 21, 2016.</ref>}} | ||
|genre=Sports | |||
|genre= | |||
|modes=1-4 players Competitive & 1-3 players Cooperative Multiplayer (2-on-2 or 3-on-3) | |modes=1-4 players Competitive & 1-3 players Cooperative Multiplayer (2-on-2 or 3-on-3) | ||
|ratings={{ratings|esrb=E|pegi=3|cero=A|acb=G|usk=0 | |ratings={{ratings|esrb=E|pegi=3|cero=A|acb=G|usk=0}} | ||
|platforms=[[Wii]], [[Wii U]] | |platforms=[[Wii]], [[Wii U]] | ||
| | |media={{container|wii=1|wiiudl=1}} | ||
|input={{input|nunchuk=1|wmsideways=1}} | |input={{input|nunchuk=1|wmsideways=1}} | ||
}} | }} | ||
'''''Mario Sports Mix''''' is a ''[[ | '''''Mario Sports Mix''''' is a ''[[Mario (franchise)|Mario]]'' sports game for the [[Wii]] featuring [[Mario]] and company competing in four sports: hockey, basketball, dodgeball, and volleyball, along with the ''Final Fantasy'' characters who have appeared in ''[[Mario Hoops 3-on-3]]'' as well. [[Slime (Dragon Quest)|Slime]], a ''Dragon Quest'' mascot, makes an appearance in this game. This game was developed by [[Square Enix]], who also developed ''Mario Hoops 3-on-3''. | ||
The game supported the [[Nintendo Wi-Fi Connection]] feature, which enables players to play with other players in their region. To save any game data, three blocks of memory have to be used on the Wii system. However, due to the game's Wi-Fi compatibilities, the game data is copy protected, which means it cannot be transferred onto other Wii systems. [[Nintendo]] terminated the Nintendo Wi-Fi Connection service | The game supported the [[Nintendo Wi-Fi Connection]] feature, which enables players to play with other players in their region. To save any game data, three blocks of memory have to be used on the Wii system. However, due to the game's Wi-Fi compatibilities, the game data is copy protected, which means it cannot be transferred onto other Wii systems. As of May 20th 2014, [[Nintendo]] have terminated the Nintendo Wi-Fi Connection service, meaning that it is no longer possible to play ''Mario Sports Mix'' online. | ||
==Story== | ==Story== | ||
[[File:MSM Tournament 1.png|thumb|200px|The scene where Toad witnesses the sight of a mysterious, blazing comet falling into the Mushroom Kingdom.]] | [[File:MSM Tournament 1.png|right|thumb|200px|The scene where Toad witnesses the sight of a mysterious, blazing comet falling into the Mushroom Kingdom.]] | ||
One day in the [[Mushroom Kingdom]], [[Toad]] is gardening flowers when suddenly the sky turns dark, and a strange object falls from the sky and crashes. Toad is worried about the situation, so he, along with some other [[Toad (species)|Toads]], rushes to the crashed object to examine it. The Toads find four colored crystals: a red crystal | One day in the [[Mushroom Kingdom]], [[Toad]] is gardening flowers when suddenly, the sky turns dark, and a strange object falls from the sky and crashes. Toad is worried about the situation, so he, along with some other [[Toad (species)|Toads]], rushes to the crashed object to examine it. The Toads find four colored crystals: a red crystal with a basketball in it, a green crystal with a volleyball in it, a yellow crystal with a dodgeball in it, and a blue crystal with a [[coin]] in it. While observing the [[Sports Crystal|mysterious crystals]], the Toads suddenly come up with an idea of introducing new sports - [[Basketball]], [[Volleyball]], [[Dodgeball]], and [[Hockey]] - to the Mushroom Kingdom. The Toads also organize tournaments for the four sports. The best players of the tournament earn a prize: one of the four crystals that fell from the sky. [[Mario]], his friends, and his foes are ready to play sports and enter the tournaments to find out who are the best players of the Mushroom Kingdom.{{footnote|main|[video 1]}} | ||
[[File:MSM Tournament 2.png|thumb|left|The discovery of the Sports Crystals lead to the events in the game.]] | [[File:MSM Tournament 2.png|thumb|left|The discovery of the Sports Crystals lead to the events in the game.]] | ||
When the players' team wins the Mushroom and Flower Cups, and gets to the end of the Star Cup, everything seems to be normal | When the players' team wins the Mushroom and Flower Cups, and gets to the end of the Star Cup, everything seems to be normal, but in the final round, a [[Star Ship]] appears and the players' opponent turns out to be [[Ninja (character)|Ninja]] in disguise. Ninja steals the trophy and jumps onto the Star Ship. The players follow Ninja to get the trophy back. They end up playing against the ''Final Fantasy'' team, while the Star Ship flies through [[Outer Space|space]]. When the players win against the ''Final Fantasy'' team, they receive one of the crystals that fell from the sky. The leader of the team uses it to power the Star Ship and take the team back home. | ||
After players receive all four crystals, the crystals merge and turn into a dark, glowing crystal. The dark crystal takes the players to another area. In this area, players encounter the [[Behemoth]], a creature from the ''Final Fantasy'' series. The players must defeat the monster before it defeats them. When the players defeat Behemoth, the dark energy from the dark crystal disappears and turns into a rainbow-colored crystal. The players use the crystal again to power the Star Ship to take them back home. | After players receive all four crystals, the crystals merge and turn into a dark, glowing crystal. The dark crystal takes the players to another area. In this area, players encounter the [[Behemoth]], a creature from the ''Final Fantasy'' series. The players must defeat the monster before it defeats them. When the players defeat Behemoth, the dark energy from the dark crystal disappears and turns into a rainbow-colored crystal. The players use the crystal again to power the Star Ship to take them back home. | ||
Sports Mix mode's story is highly identical, except after the players' team defeats the ''Final Fantasy'' team, the three Sports Mix trophies that they receive end up merging into a dark crystal. That crystal also leads them to an alternate dimension, where the [[Behemoth King]] is found. Similarly with Behemoth, players have to defeat the Behemoth King before it takes them out. When the Behemoth King is defeated, the crystal's dark energy disappears, and it turns back into a rainbow crystal. The players use that crystal to power the Star Ship to take them back home. | Sports Mix mode's story is highly identical, except after the players' team defeats the ''Final Fantasy'' team, the three Sports Mix trophies that they receive will end up merging into a dark crystal. That crystal also leads them to an alternate dimension, where the [[Behemoth King]] is found. Similarly with Behemoth, players have to defeat the Behemoth King before it takes them out. When the Behemoth King is defeated, the crystal's dark energy disappears, and it turns back into a rainbow crystal. The players use that crystal to power the Star Ship to take them back home. | ||
==Gameplay== | ==Gameplay== | ||
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|caption1=Toad and Yoshi defeat Ninja and White Mage in a 2-on-2 Volleyball match. | |caption1=Toad and Yoshi defeat Ninja and White Mage in a 2-on-2 Volleyball match. | ||
|image2=MatchResults-3vs3-Dodgeball-MarioSportsMix.png | |image2=MatchResults-3vs3-Dodgeball-MarioSportsMix.png | ||
|footer=White Mage, | |footer=White Mage, Yoshi, and Toad defeat Ninja, Pure White Mage, and Black Mage in a 3-on-3 Dodgeball match. | ||
}} | }} | ||
''Mario Sports Mix'' features four playable sports, all unique from each other. Players can play either alone with CPU allies | ''Mario Sports Mix'' features four playable sports, all unique from each other. Players can play either alone with CPU allies, cooperatively with others up to three players, or against one another. Four players can participate; however, they can participate only in Vs. mode since it is impossible to have all four players team up. The [[Wii Remote]] and [[Nunchuk]] control style is used as the primary control scheme for the game. However, the players can also use the Wii Remote in the horizontal position. Players are able to perform actions through shaking the Wii Remote and/or inputting buttons as shown in horizontal Wii Remote scheme. All sports are played in periods, where, except for volleyball, there is a certain time limit to each period. When the [[Time Limit#Mario Sports Mix|time limit]] reaches zero, players move to the next period and change sides. Excluding dodgeball, points acquired in past periods also add up to the current game's total score. In dodgeball, another period commences when all team players get knocked out. | ||
[[? Panel]]s return from ''Mario Hoops 3-on-3'', where they serve the same purpose: to provide players with either [[coin]]s or an [[item]]. Unlike ''Mario Hoops 3-on-3'', items are held in reserve rather than players holding them. The more coins players have, the more points they can get when they achieve a scoring. Players lose coins when they get hit by an opposing item, which makes the coins scatter on the floor. However, in dodgeball, coins increase the attack power of attacks, and players cannot lose coins from items. | [[? Panel]]s return from ''Mario Hoops 3-on-3'', where they serve the same purpose: to provide players with either [[coin]]s or an [[item]]. Unlike ''Mario Hoops 3-on-3'', items are held in reserve rather than players holding them. The more coins players have, the more points they can get when they achieve a scoring. Players lose coins when they get hit by an opposing item, which makes the coins scatter on the floor. However, in dodgeball, coins increase the attack power of attacks, and players cannot lose coins from items. | ||
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There are also special options that can be adjusted for each sport in [[Mario Sports Mix#Exhibition|exhibition mode]], such as turning on and off ? Panels, setting the number of periods and the time limit, and other options which can be specific for each sport. Once the options are set, they do not reset whenever a players turns off the game. | There are also special options that can be adjusted for each sport in [[Mario Sports Mix#Exhibition|exhibition mode]], such as turning on and off ? Panels, setting the number of periods and the time limit, and other options which can be specific for each sport. Once the options are set, they do not reset whenever a players turns off the game. | ||
On a side note, there | On a side note, there's an option which enables the players to receive commands. However, this option is available only when the CPU level is set to "Easy". | ||
{{br}} | {{br}} | ||
====Basketball==== | ====Basketball==== | ||
[[File:MarioStadium-Basketball-3vs3-MarioSportsMix.png|thumb|left|Basketball plays in a similar fashion as in ''[[Mario Hoops 3-on-3]]'', but with a few minor changes.]] | {{redirectshere|Basketball|a basketball game for the Nintendo DS|[[Mario Hoops 3-on-3]]}} | ||
Basketball is played in a similar fashion as in ''Mario Hoops 3-on-3''. Players must score points by shooting a basketball into their hoop in order to win the game. Whichever team has the most points after all periods wins the match. Two points are acquired when the ball makes it in the hoop; three points are acquired when the ball gets shot from the three pointer and beyond or when a special shot is performed. The coins that the players gather along the way are added to their total score. Also in this sport, which is exclusive to this game, there is a shot clock on the bottom-left hand corner of the screen so the characters can shoot within the time limit, just like in a professional | [[File:MarioStadium-Basketball-3vs3-MarioSportsMix.png|thumb|left|'''Basketball''' plays in a similar fashion as in ''[[Mario Hoops 3-on-3]]'', but with a few minor changes.]] | ||
Basketball is played in a similar fashion as in ''Mario Hoops 3-on-3''. Players must score points by shooting a basketball into their hoop in order to win the game. Whichever team has the most points after all periods wins the match. Two points are acquired when the ball makes it in the hoop; three points are acquired when the ball gets shot from the three pointer and beyond or when a special shot is performed. The coins that the players gather along the way are added to their total score. Also in this sport, which is exclusive to this game, there is a shot clock on the bottom-left hand corner of the screen so the characters can shoot within the time limit, just like in a professional [[wikipedia:NBA|NBA]] game. If they do not shoot before time runs out, the other team gets possession. Players are also able to defend, block, and make dunks in this game in a similar way to the actual sport. If the score is tied at the end of regulation, then [[wikipedia:Sudden death (sport)|sudden death]] commences. With this extra period in this sport, no game ends in a draw. | |||
{{br}} | {{br}} | ||
====Volleyball==== | ====Volleyball==== | ||
[[File:MSM 1-1 Volleyball.png|thumb|Mario about to serve in Volleyball]] | [[File:MSM 1-1 Volleyball.png|thumb|right|Mario about to serve in '''Volleyball'''.]] | ||
Volleyball is played by hitting a ball without making it touch the ground. Players first start matches by serving the ball, either by ground or by air. The match then proceeds, while the players try to smack the volleyball so it touches | Volleyball is played by hitting a ball without making it touch the ground. Players first start matches by serving the ball, either by ground or by air. The match then proceeds, while the players try to smack the volleyball so it touches a ground. If that occurs, the last team to successfully hit the ball over the net gains a point. When a point limit is reached (the default is fifteen points), the set is won. Players can spike the ball, deflect a spike, and use many other moves that bear resemblance to the actual game. Volleyball also has an out zone, much like tennis: any player who hits the ball into this zone forfeits a point to the opposing team. Volleyball is the only sport in the game that can never have a time limit. | ||
{{br}} | {{br}} | ||
====Dodgeball==== | ====Dodgeball==== | ||
[[File:MSM 1-1 Dodgeball.png|thumb|left|A match of Dodgeball]] | [[File:MSM 1-1 Dodgeball.png|thumb|left|A match of '''Dodgeball'''.]] | ||
A Dodgeball game always begins with a jump-ball that is done by [[Lakitu]] to determine which team gets to attack first. Dodgeball is mostly played by throwing a ball to the opposing team. There are two teams of two or three characters and a colored [[Yoshi]] on the players' teams. Players can prevent a hit by catching the ball. Players who fail to catch the ball or dodge it lose their vitality. They can prevent this if they catch the ball before it hits the ground, especially if the ball flies upwards. Players cannot catch the ball if they are facing away from them, nor can they catch it if an item is in effect. | A Dodgeball game always begins with a jump-ball that is done by [[Lakitu]] to determine which team gets to attack first. Dodgeball is mostly played by throwing a ball to the opposing team. There are two teams of two or three characters and a colored [[Yoshi]] on the players' teams. Players can prevent a hit by catching the ball. Players who fail to catch the ball or dodge it will lose their vitality. They can prevent this if they catch the ball before it hits the ground, especially if the ball flies upwards. Players cannot catch the ball if they are facing away from them, nor can they catch it if an item is in effect. | ||
Players have a [[Health Meter#Mario Sports Mix|Health Meter]] and lose a portion when they get hit, except for the colored Yoshi, who can never be "knocked out," but cannot leave the box at the back of the court. Players cannot control the Yoshis, unless they encounter the ball, and even then, the only commands that the players can give them is to pass or attack. If players lose all their HP, they are out, and they are sent into their box. However, unlike the Yoshis in the box, they can leave if they damage their target with the ball. Players that do this also get a small amount of their HP regained, but are out immediately if damaged again. However, some alternate route objectives do prevent players who are out from leaving the box; this can also be applied to exhibition matches | Players have a [[Health Meter#Mario Sports Mix|Health Meter]] and lose a portion when they get hit, except for the colored Yoshi, who can never be "knocked out," but cannot leave the box at the back of the court. Players cannot control the Yoshis, unless they encounter the ball, and even then, the only commands that the players can give them is to pass or attack. If players lose all their HP, they are out, and they are sent into their box. However, unlike the Yoshis in the box, they can leave if they damage their target with the ball. Players that do this also get a small amount of their HP regained, but are out immediately if damaged again. However, some alternate route objectives do prevent players who are out from leaving the box; this can also be applied to exhibition matches. | ||
The first team to knock out the opposing team before the time limit expires wins the set. Additionally, the team who has the most number of remaining players automatically wins when time runs out. If both teams have the same number of players remaining at the end of the time limit, sudden death follows. With this term, no set ends in a draw. In sudden death, the first team to take damage loses the set. On a side note, this is the only sport which has a time limit in which players can set the timer to infinite. | The first team to knock out the opposing team before the time limit expires wins the set. Additionally, the team who has the most number of remaining players automatically wins when time runs out. If both teams have the same number of players remaining at the end of the time limit, sudden death follows. With this term, no set ends in a draw. In sudden death, the first team to take damage loses the set. On a side note, this is the only sport which has a time limit, in which players can set the timer to infinite. | ||
{{br}} | {{br}} | ||
====Hockey==== | ====Hockey==== | ||
[[File:MSM 1-1 Hockey.png|thumb|The opening face-off in Hockey]] | {{redirectshere|Hockey|Ice Hockey or the souvenirs from WarioWare: Twisted!|[[Ice Hockey|here]] or [[Hockey (souvenirs)|here]], respectively}} | ||
A hockey game always begins with a face-off that is done by Lakitu to determine which team | [[File:MSM 1-1 Hockey.png|thumb|right|The opening face-off in '''Hockey'''.]] | ||
A hockey game always begins with a face-off that is done by Lakitu to determine which team will get the puck at the start of the period. If a team scores a goal or a special shot, another face-off commences. The goalkeepers in this sport are [[Shy Guy]]s, and their color depends on which team they are in. In order to steal the puck, players must tackle each other, which can be achieved by the motion of shaking the {{button|wii|Wiimote}} ({{button|wii|2}} in sideways mode) or simply by making a character go next to the opponent with the puck. Sometimes, a struggle ensues and players must shake their Wii Remote the fastest they can in order to win the puck over and knock the opponents away. The team with the most points wins and, very much like basketball, this game is played in time limits and transitional periods. This sport uses a Hockey Stick. | |||
{{br}} | {{br}} | ||
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Sports Mix is a tournament-only game mode, which uses all of the sports. To unlock it, players must complete all four Star Cups and defeat [[Behemoth]]. In this game mode, the sport that is played is chosen randomly for each round. Computer controlled characters are set on the Expert difficulty level, the hardest difficulty level in the game. When the players beat the Star Cup, they fight the [[Behemoth King]], instead of the normal Behemoth. The Behemoth King has more health than Behemoth and is harder to beat. | Sports Mix is a tournament-only game mode, which uses all of the sports. To unlock it, players must complete all four Star Cups and defeat [[Behemoth]]. In this game mode, the sport that is played is chosen randomly for each round. Computer controlled characters are set on the Expert difficulty level, the hardest difficulty level in the game. When the players beat the Star Cup, they fight the [[Behemoth King]], instead of the normal Behemoth. The Behemoth King has more health than Behemoth and is harder to beat. | ||
Players can select only characters and | Players can select only characters and costumes that are unlocked in all four sports. For example, if the players unlock [[Cactuar]] for Basketball, Hockey, and Volleyball, but not for Dodgeball, it cannot be selected in Sports Mix mode. If the players unlock Cactuar for Dodgeball as well, it can be selected in Sports Mix mode. In a similar manner, recolors cannot be used, unless they are unlocked for all four sports too. | ||
==Controls== | ==Controls== | ||
Each sport utilizes various controls, depending on the control scheme that the players use. | Each sport utilizes various controls, depending on the control scheme that the players use. | ||
===Basketball=== | ===Basketball=== | ||
{| | {| border=1 cellpadding=3 style=border-collapse:collapse;width:100% | ||
|-style=background:#ccc | |||
!width=10%|Command | !width=10%|Command | ||
!width=45%|Wii Remote (horizontal) | !width=45%|Wii Remote (horizontal) | ||
!width=45%|Wii Remote + Nunchuk | !width=45%| Wii Remote + Nunchuk | ||
|- | |-style=background:#66aa00;color:white | ||
!colspan=3|Common Controls | !colspan=3|Common Controls | ||
|- | |- | ||
!Run | ! Run | ||
|{{button|wii|Pad}} | |{{button|wii|Pad}} | ||
|{{button|wii|Stick}} | |{{button|wii|Stick}} | ||
|- | |- | ||
!Jump | ! Jump | ||
|{{button|wii|2}} | |{{button|wii|2}} | ||
|Shaking the Wii Remote | |Shaking the Wii Remote | ||
|- | |- | ||
!Swap Characters | ! Swap Characters | ||
|{{button|wii|B}} This only works if the player's teammates are CPU players. | |{{button|wii|B}} This only works if the player's teammates are CPU players. | ||
|{{button|wii|C}} This only works if the players' teammates are CPU players. | |{{button|wii|C}} This only works if the players' teammates are CPU players. | ||
|- style="background:#ff6600;color:white" | |||
! colspan=3 | Offensive Controls | |||
|- | |- | ||
! Trick Move | |||
!Trick Move | |||
|Shaking the Wii Remote. | |Shaking the Wii Remote. | ||
|Rotating {{button|wii|Stick}} or pressing {{button|wii|Z}} | |Rotating {{button|wii|Stick}} or pressing {{button|wii|Z}} | ||
|- | |- | ||
!Pass | ! Pass | ||
|{{button|wii|1}} | |{{button|wii|1}} | ||
|{{button|wii|A}} | |{{button|wii|A}} | ||
|- | |- | ||
!Jump Shot | ! Jump Shot | ||
|{{button|wii|2}} while jumping. | |{{button|wii|2}} while jumping. | ||
|Shaking the Wii Remote while jumping. | |Shaking the Wii Remote while jumping. | ||
|- | |- | ||
!Dunk | ! Dunk | ||
|{{button|wii|2}} button while running near the basket. | |{{button|wii|2}} button while running near the basket. | ||
|Shaking the Wii Remote while running near the basket. | |Shaking the Wii Remote while running near the basket. | ||
|- | |- | ||
!Layup | ! Layup | ||
|{{button|wii|1}} while dunking. | |{{button|wii|1}} while dunking. | ||
|{{button|wii|A}} while dunking. | |{{button|wii|A}} while dunking. | ||
|- | |- | ||
!Special Move | ! Special Move | ||
|{{button|wii|1}} + {{button|wii|2}} | |{{button|wii|1}} + {{button|wii|2}} | ||
|{{button|wii|A}} + {{button|wii|B}} | |{{button|wii|A}} + {{button|wii|B}} | ||
|- | |- | ||
!Item Shot | ! Item Shot | ||
|{{button|wii|A}} | |{{button|wii|A}} | ||
|{{button|wii|B}} while shaking the Wii remote | |{{button|wii|B}} while shaking the Wii remote | ||
|- | |- | ||
!Combo | ! Combo | ||
|Holding and releasing {{button|wii|1}} when the players' team has the ball. | |Holding and releasing {{button|wii|1}} when the players' team has the ball. | ||
|Holding and releasing {{button|wii|A}} when the players' team has the ball. | |Holding and releasing {{button|wii|A}} when the players' team has the ball. | ||
|- style="background:#0066ff;color:white" | |||
! colspan=3 | Defensive Controls | |||
|- | |- | ||
! Steal | |||
!Steal | |||
|{{button|wii|1}} | |{{button|wii|1}} | ||
|{{button|wii|A}} | |{{button|wii|A}} | ||
|- | |- | ||
!Smash Steal | ! Smash Steal | ||
|Blocking for an extended time period. | |Blocking for an extended time period. | ||
|Blocking for an extended time period. | |Blocking for an extended time period. | ||
|- | |- | ||
!Jump Block | ! Jump Block | ||
|{{button|wii|2}} | |{{button|wii|2}} | ||
|Shaking the Wii Remote | |Shaking the Wii Remote | ||
|- | |- | ||
!Jump Cut | ! Jump Cut | ||
|{{button|wii|1}} while blocking. | |{{button|wii|1}} while blocking. | ||
|{{button|wii|A}} while blocking. | |{{button|wii|A}} while blocking. | ||
|- | |- | ||
!Jump Attack | ! Jump Attack | ||
|{{button|wii|2}} button while blocking. | |{{button|wii|2}} button while blocking. | ||
|Shaking the Wii Remote while blocking. | |Shaking the Wii Remote while blocking. | ||
|- | |- | ||
!Use Item | ! Use Item | ||
|{{button|wii|A}} | |{{button|wii|A}} | ||
|{{button|wii|B}} | |{{button|wii|B}} | ||
|- | |||
|} | |} | ||
===Volleyball=== | ===Volleyball=== | ||
{| | {| border=1 cellpadding=3 style=border-collapse:collapse;width:100% | ||
|-style=background:#ccc | |||
!width=10%|Command | !width=10%|Command | ||
!width=45%|Wii Remote (horizontal) | !width=45%|Wii Remote (horizontal) | ||
!width=45%|Wii Remote + Nunchuk | !width=45%|Wii Remote + Nunchuk | ||
|- | |-style="background:#66aa00;color:white" | ||
!colspan=3|Serving Controls | !colspan=3|Serving Controls | ||
|- | |- | ||
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|{{button|wii|2}} | |{{button|wii|2}} | ||
|Shaking the Wii Remote | |Shaking the Wii Remote | ||
|- style="background:#ff6600;color:white" | |||
! colspan=3 | Other Controls | |||
|- | |- | ||
! Move | |||
!Move | |||
|{{button|wii|Pad}} | |{{button|wii|Pad}} | ||
|{{button|wii|Stick}} | |{{button|wii|Stick}} | ||
|- | |- | ||
!Swap Characters | ! Swap Characters | ||
|{{button|wii|B}} This only works if the player's teammates are CPU players. | |{{button|wii|B}} This only works if the player's teammates are CPU players. | ||
|{{button|wii|C}} This only works if the players' teammates are CPU players. | |{{button|wii|C}} This only works if the players' teammates are CPU players. | ||
|- | |- | ||
!Receive | ! Receive | ||
|{{button|wii|2}} | |{{button|wii|2}} | ||
|Shaking the Wii Remote. | |Shaking the Wii Remote. | ||
|- | |- | ||
!Jump | ! Jump | ||
|{{button|wii|1}} On the third hit, {{button|wii|2}}. If Auto Jump is ON, this command | |{{button|wii|1}} On the third hit, {{button|wii|2}}. If Auto Jump is ON, this command will execute immediately before a spike. | ||
|{{button|wii|A}}. On the third hit, shaking the Wii Remote. If Auto Jump is ON, this command | |{{button|wii|A}}. On the third hit, shaking the Wii Remote. If Auto Jump is ON, this command will execute immediately before a spike. | ||
|- | |- | ||
!Spike | ! Spike | ||
|{{button|wii|2}} while jumping. | |{{button|wii|2}} while jumping. | ||
|Shaking the Wii Remote while jumping. | |Shaking the Wii Remote while jumping. | ||
|- | |- | ||
!Super Spike | ! Super Spike | ||
|Spiking after charging at the landing marker. | |Spiking after charging at the landing marker. | ||
|Spiking after charging at the landing marker. | |Spiking after charging at the landing marker. | ||
|- | |- | ||
!Aiming Spikes | ! Aiming Spikes | ||
|{{button|wii|Pad}} to move the landing cursor. | |{{button|wii|Pad}} to move the landing cursor. | ||
|{{button|wii|Stick}} to move the landing cursor. | |{{button|wii|Stick}} to move the landing cursor. | ||
|- | |- | ||
!Fake Out | ! Fake Out | ||
|{{button|wii|1}} while jumping. | |{{button|wii|1}} while jumping. | ||
|{{button|wii|A}} while jumping. | |{{button|wii|A}} while jumping. | ||
|- | |- | ||
!Block | ! Block | ||
|{{button|wii|2}} while near the net. | |{{button|wii|2}} while near the net. | ||
|Shaking the Wii Remote | |Shaking the Wii Remote | ||
|- | |- | ||
!Use Item | ! Use Item | ||
|{{button|wii|A}} | |{{button|wii|A}} | ||
|{{button|wii|B}} | |{{button|wii|B}} | ||
|- | |- | ||
!Item Spike | ! Item Spike | ||
|{{button|wii|A}} while jumping. | |{{button|wii|A}} while jumping. | ||
|{{button|wii|B}} button then shaking the Wii Remote. | |{{button|wii|B}} button then shaking the Wii Remote. | ||
|- | |- | ||
!Special Move | ! Special Move | ||
|{{button|wii|1}} + {{button|wii|2}} | |{{button|wii|1}} + {{button|wii|2}} | ||
|{{button|wii|A}} + {{button|wii|B}} | |{{button|wii|A}} + {{button|wii|B}} | ||
|- | |- | ||
!Combo | ! Combo | ||
|Holding and then releasing the {{button|wii|1}} button when the players' team has the ball. | |Holding and then releasing the {{button|wii|1}} button when the players' team has the ball. | ||
|Holding and then releasing the {{button|wii|A}} button when the players' team has the ball. | |Holding and then releasing the {{button|wii|A}} button when the players' team has the ball. | ||
|- | |||
|} | |} | ||
===Dodgeball=== | ===Dodgeball=== | ||
{| | {| border=1 cellpadding=3 style=border-collapse:collapse;width:100% | ||
|- style="background:#cccccc" | |||
! width=10% | Command !! width=45% | Wii Remote (horizontal) !! width=45% | Wii Remote + Nunchuk | |||
|- style="background:#66aa00;color:white" | |||
! colspan=3 | Common Controls | |||
|- | |- | ||
! Move | |||
!Move | |||
|{{button|wii|Pad}} | |{{button|wii|Pad}} | ||
|{{button|wii|Stick}} | |{{button|wii|Stick}} | ||
|- | |- | ||
!Swap Characters | ! Swap Characters | ||
|{{button|wii|B}} This only works if the player's teammates are CPU players. | |{{button|wii|B}} This only works if the player's teammates are CPU players. | ||
|{{button|wii|C}} This only works if the player's teammates are CPU players. | |{{button|wii|C}} This only works if the player's teammates are CPU players. | ||
|- style="background:#ff6600;color:white" | |||
! colspan=3 | Offensive Controls | |||
|- | |- | ||
! Attack | |||
!Attack | |||
|{{button|wii|2}} | |{{button|wii|2}} | ||
|Shaking the Wii Remote | |Shaking the Wii Remote | ||
|- | |- | ||
!Super Attack | ! Super Attack | ||
|While running near the center line, {{button|wii|2}} when the charge is full. | |While running near the center line, {{button|wii|2}} when the charge is full. | ||
|While running near the center line, shaking the Wii Remote when the charge is full. | |While running near the center line, shaking the Wii Remote when the charge is full. | ||
|- | |- | ||
!Jump Attack | ! Jump Attack | ||
|Running to the center line to jump. During that time, {{button|wii|2}} button to attack. | |Running to the center line to jump. During that time, {{button|wii|2}} button to attack. | ||
|Running to the center line to jump. During that time, shaking the Wii Remote to attack. | |Running to the center line to jump. During that time, shaking the Wii Remote to attack. | ||
|- | |- | ||
!Pass | ! Pass | ||
|{{button|wii|1}} {{button|wii|Pad}} is used to direct the pass on 3-player teams. | |{{button|wii|1}} {{button|wii|Pad}} is used to direct the pass on 3-player teams. | ||
|{{button|wii|A}} {{button|wii|Stick}} is used to direct the pass on 3-player teams. | |{{button|wii|A}} {{button|wii|Stick}} is used to direct the pass on 3-player teams. | ||
|- | |- | ||
!Fake Out | ! Fake Out | ||
|Shaking the Wii Remote | |Shaking the Wii Remote | ||
|{{button|wii|Pad}} then shaking the Wii Remote. | |{{button|wii|Pad}} then shaking the Wii Remote. | ||
|- | |- | ||
!Special Move | ! Special Move | ||
|{{button|wii|1}} + {{button|wii|2}} | |{{button|wii|1}} + {{button|wii|2}} | ||
|{{button|wii|A}} + {{button|wii|B}} | |{{button|wii|A}} + {{button|wii|B}} | ||
|- | |- | ||
!Item Attack | ! Item Attack | ||
|{{button|wii|A}} | |{{button|wii|A}} | ||
|{{button|wii|B}} then shaking the Wii Remote. | |{{button|wii|B}} then shaking the Wii Remote. | ||
|- | |- | ||
!Combo | ! Combo | ||
|Holding and then releasing {{button|wii|1}} when the players' team has the ball. | |Holding and then releasing {{button|wii|1}} when the players' team has the ball. | ||
|Holding and then releasing {{button|wii|A}} when the players' team has the ball. | |Holding and then releasing {{button|wii|A}} when the players' team has the ball. | ||
|- style="background:#0066ff;color:white" | |||
! colspan=3 | Defensive Controls | |||
|- | |- | ||
! Dodge Roll | |||
!Dodge Roll | |||
|{{button|wii|1}}. Some characters repel the dodgeball instead of evading it; those kinds of moves have no effect against item attacks. | |{{button|wii|1}}. Some characters repel the dodgeball instead of evading it; those kinds of moves have no effect against item attacks. | ||
|Shaking the Wii Remote. Some characters repel the dodgeball instead of evading it; those kinds of moves have no effect against item attacks. | |Shaking the Wii Remote. Some characters repel the dodgeball instead of evading it; those kinds of moves have no effect against item attacks. | ||
|- | |- | ||
!Catch | ! Catch | ||
|{{button|wii|2}} This move has no effect against item attacks. | |{{button|wii|2}} This move has no effect against item attacks. | ||
|{{button|wii|A}} + {{button|wii|B}} This move has no effect against item attacks. | |{{button|wii|A}} + {{button|wii|B}} This move has no effect against item attacks. | ||
|- | |- | ||
!Diving Catch | ! Diving Catch | ||
|{{button|wii|1}} button before the dodgeball touches the ground. | |{{button|wii|1}} button before the dodgeball touches the ground. | ||
|Shaking the Wii Remote before the dodgeball touches the ground. | |Shaking the Wii Remote before the dodgeball touches the ground. | ||
|- | |- | ||
!Steal Pass | ! Steal Pass | ||
|Shaking the Wii Remote. | |Shaking the Wii Remote. | ||
|{{button|wii|A}} | |{{button|wii|A}} | ||
|- | |- | ||
!Use Item | ! Use Item | ||
|{{button|wii|A}} | |{{button|wii|A}} | ||
|{{button|wii|B}} | |{{button|wii|B}} | ||
|- | |||
|} | |} | ||
===Hockey=== | ===Hockey=== | ||
{| | {| border=1 cellpadding=3 style=border-collapse:collapse;width:100% | ||
|- style="background:#cccccc" | |||
! width=10% | Command !! width=45% | Wii Remote (horizontal) !! width=45% | Wii Remote + Nunchuk | |||
|- style="background:#66aa00;color:white" | |||
! colspan=3 | Common Controls | |||
|- | |- | ||
! Face-Off | |||
!Face-Off | |||
|Shaking the Wii Remote. | |Shaking the Wii Remote. | ||
|Shaking the Wii Remote. | |Shaking the Wii Remote. | ||
|- | |- | ||
!Skate | ! Skate | ||
|{{button|wii|Pad}} | |{{button|wii|Pad}} | ||
|{{button|wii|Stick}} | |{{button|wii|Stick}} | ||
|- | |- | ||
!Stop / Turn | ! Stop / Turn | ||
|{{button|wii|Pad}} in the opposite direction. | |{{button|wii|Pad}} in the opposite direction. | ||
|{{button|wii|Stick}} in the opposite direction. | |{{button|wii|Stick}} in the opposite direction. | ||
|- | |- | ||
!Fighting | ! Fighting | ||
|Shaking the Wii Remote. | |Shaking the Wii Remote. | ||
|Shaking the Wii Remote. | |Shaking the Wii Remote. | ||
|- | |- | ||
!Swap Characters | ! Swap Characters | ||
|{{button|wii|B}} This only works if the players' teammates are CPU players. | |{{button|wii|B}} This only works if the players' teammates are CPU players. | ||
|{{button|wii|C}} This only works if the players' teammates are CPU players. | |{{button|wii|C}} This only works if the players' teammates are CPU players. | ||
|- style="background:#ff6600;color:white" | |||
! colspan=3 | Offensive Controls | |||
|- | |- | ||
! Shoot | |||
!Shoot | |||
|{{button|wii|2}} | |{{button|wii|2}} | ||
|Shaking the Wii Remote. | |Shaking the Wii Remote. | ||
|- | |- | ||
!Aiming Shots | ! Aiming Shots | ||
|{{button|wii|2}}; {{button|wii|Pad}} to adjust the aiming direction. | |{{button|wii|2}}; {{button|wii|Pad}} to adjust the aiming direction. | ||
|{{button|wii|Z}}; {{button|wii|Stick}} to adjust the aiming direction. | |{{button|wii|Z}}; {{button|wii|Stick}} to adjust the aiming direction. | ||
|- | |- | ||
!Charge | ! Charge | ||
|{{button|wii|2}} | |{{button|wii|2}} | ||
|{{button|wii|Z}} | |{{button|wii|Z}} | ||
|- | |- | ||
!Super Shot | ! Super Shot | ||
|Releasing {{button|wii|2}} after charging. | |Releasing {{button|wii|2}} after charging. | ||
|Shaking the Wii Remote after charging. | |Shaking the Wii Remote after charging. | ||
|- | |- | ||
!Fake Out | ! Fake Out | ||
|Shaking the Wii Remote while charging. | |Shaking the Wii Remote while charging. | ||
|{{button|wii|Z}} then {{button|wii|A}} | |{{button|wii|Z}} then {{button|wii|A}} | ||
|- | |- | ||
!Pass | ! Pass | ||
|{{button|wii|1}} | |{{button|wii|1}} | ||
|{{button|wii|A}} | |{{button|wii|A}} | ||
|- | |- | ||
!Special Move | ! Special Move | ||
|{{button|wii|1}} + {{button|wii|2}} | |{{button|wii|1}} + {{button|wii|2}} | ||
|{{button|wii|A}} + {{button|wii|B}} | |{{button|wii|A}} + {{button|wii|B}} | ||
|- | |- | ||
!Item Shot | ! Item Shot | ||
|{{button|wii|A}} | |{{button|wii|A}} | ||
|{{button|wii|B}} then shaking the Wii Remote. | |{{button|wii|B}} then shaking the Wii Remote. | ||
|- | |- | ||
!Combo | ! Combo | ||
|Holding and releasing {{button|wii|1}} when the players' team has the puck. | |Holding and releasing {{button|wii|1}} when the players' team has the puck. | ||
|Holding and releasing {{button|wii|A}} when the players' team has the puck. | |Holding and releasing {{button|wii|A}} when the players' team has the puck. | ||
|- style="background:#0066ff;color:white" | |||
! colspan=3 | Defensive Controls | |||
|- | |- | ||
! Check | |||
!Check | |||
|{{button|wii|2}} button. A more powerful check is performed when players check three times in a row. | |{{button|wii|2}} button. A more powerful check is performed when players check three times in a row. | ||
|Shaking the Wii Remote. A more powerful check is performed when players check three times in a row. | |Shaking the Wii Remote. A more powerful check is performed when players check three times in a row. | ||
|- | |- | ||
!Intercept | ! Intercept | ||
|{{button|wii|2}} | |{{button|wii|2}} | ||
|Shaking the Wii Remote. | |Shaking the Wii Remote. | ||
|- | |- | ||
!Use Item | ! Use Item | ||
|{{button|wii|A}} | |{{button|wii|A}} | ||
|{{button|wii|B}} | |{{button|wii|B}} | ||
|- | |- | ||
!Goalkeeper Control | ! Goalkeeper Control | ||
|{{button|wii|2}} button when the opponent shoots. | |{{button|wii|2}} button when the opponent shoots. | ||
|{{button|wii|Z}} button when the opponent shoots. | |{{button|wii|Z}} button when the opponent shoots. | ||
|- | |||
|} | |} | ||
===Behemoth battle=== | ===Behemoth battle=== | ||
{| | {| border=1 cellpadding=3 style=border-collapse:collapse;width:100% | ||
!width=10%|Command!!width=45%|Wii Remote (horizontal)!!width=45%|Wii Remote + Nunchuk | |- style="background:#cccccc" | ||
! width=10% | Command !! width=45% | Wii Remote (horizontal) !! width=45% | Wii Remote + Nunchuk | |||
|- | |- | ||
!Move | ! Move | ||
|{{button|wii|Pad}} | | {{button|wii|Pad}} | ||
|{{button|wii|Stick}} | |{{button|wii|Stick}} | ||
|- | |- | ||
!Swap Characters | ! Swap Characters | ||
|{{button|wii|B}} This only works if the player's teammates are CPU players. | |{{button|wii|B}} This only works if the player's teammates are CPU players. | ||
|{{button|wii|C}} button. This only works if the player's teammates are CPU players. | |{{button|wii|C}} button. This only works if the player's teammates are CPU players. | ||
|- | |- | ||
!Shoot (Hockey) | ! Shoot (Hockey) | ||
|{{button|wii|2}} button to charge and releasing to attack. | |{{button|wii|2}} button to charge and releasing to attack. | ||
|{{button|wii|Z}} button to charge and releasing it to attack. | |{{button|wii|Z}} button to charge and releasing it to attack. | ||
|- | |- | ||
!Attack (Dodgeball) | ! Attack (Dodgeball) | ||
|{{button|wii|2}} | |{{button|wii|2}} | ||
|Shaking the Wii Remote | |Shaking the Wii Remote | ||
|- | |- | ||
!Dunk (Basketball) | ! Dunk (Basketball) | ||
|{{button|wii|2}} button while holding a meteor and running near Behemoth's head. | |{{button|wii|2}} button while holding a meteor and running near Behemoth's head. | ||
|Shaking the Wii Remote while holding a meteor and running near Behemoth's head. | |Shaking the Wii Remote while holding a meteor and running near Behemoth's head. | ||
|- | |- | ||
!Pass | ! Pass | ||
|{{button|wii|1}} while holding a meteor to pass to teammates. The teammates treat the meteor as a volleyball. | |{{button|wii|1}} while holding a meteor to pass to teammates. The teammates treat the meteor as a volleyball. | ||
|{{button|wii|A}} while holding a meteor to pass to teammates. The teammates treat the meteor as a volleyball. | |{{button|wii|A}} while holding a meteor to pass to teammates. The teammates treat the meteor as a volleyball. | ||
|- | |- | ||
!Dodge Roll (Dodgeball) | ! Dodge Roll (Dodgeball) | ||
|{{button|wii|1}} button. All characters do this move, regardless of defensive maneuvers in dodgeball. | |{{button|wii|1}} button. All characters do this move, regardless of defensive maneuvers in dodgeball. | ||
|Shaking the Wii Remote. All characters do this move, regardless of defensive maneuvers in dodgeball. | |Shaking the Wii Remote. All characters do this move, regardless of defensive maneuvers in dodgeball. | ||
|- | |- | ||
!Use Item | ! Use Item | ||
|{{button|wii|A}} | |{{button|wii|A}} | ||
|{{button|wii|B}} | |{{button|wii|B}} | ||
Line 430: | Line 437: | ||
|{{button|wii|1}} + {{button|wii|2}} | |{{button|wii|1}} + {{button|wii|2}} | ||
|{{button|wii|A}} + {{button|wii|B}} | |{{button|wii|A}} + {{button|wii|B}} | ||
|- | |||
|} | |} | ||
Line 436: | Line 444: | ||
[[File:MSM Characterselect.png|thumb|250px|The starting roster.]] | [[File:MSM Characterselect.png|thumb|250px|The starting roster.]] | ||
There are nineteen playable characters in ''Mario Sports Mix''; thirteen are default and six are unlockable. All of them are categorized by five groups: | There are nineteen playable characters in ''Mario Sports Mix''; thirteen are default and six are unlockable. All of them are categorized by five groups: | ||
*'''All- | |||
*'''Technical''' - Technical characters have more Technique | *'''{{color|All-rounder|green}}''' - All-Rounders have average Power, Speed, and Technique. They generally are not weak at any stats, but they are not strong in any either. | ||
*'''Powerful''' - Powerful characters have more Power | *'''{{color|Technical|orange}}''' - Technical characters have more Technique, but less Speed and Power. These characters can better aim their shots. | ||
*'''Speedy''' - Speedy characters have more Speed | *'''{{color|Powerful|red}}''' - Powerful characters have more Power, but less Speed and Technique. These characters have stronger and faster attacks and shots. | ||
*'''Tricky''' - Tricky characters have one | *'''{{color|Speedy|blue}}''' - Speedy characters have more Speed, but less Power and Technique. These characters can move faster over the ground. | ||
*'''{{color|Tricky|hotpink}}''' - Tricky characters have one stronger stat, but the others are usually very low. However, they do have some useful, but tricky moves. | |||
As ''Mario Hoops 3-on-3'', this game is shown to make use of character specific abilities. Prior to using these abilities, there is a meter that needs to be filled (shown on the bottom left and right corners of the gameplay screen). These abilities in question can allow the characters to unleash a powerful move in the variety of sports in the game that can help the players win a game. Each special ability is unique to each character and these moves tend to vary from the sport that players are playing. | |||
Finally, the playable characters have their own stat values, which depict their strengths and weaknesses. For the respective charts shown below on this article, the stat values for each playable character are out of 5. | Finally, the playable characters have their own stat values, which depict their strengths and weaknesses. For the respective charts shown below on this article, the stat values for each playable character are out of 5. | ||
====Starting characters==== | ====Starting characters==== | ||
=====All- | =====All-rounder characters===== | ||
{| | {|border=1 cellpadding=3 style=border-collapse:collapse;width:100% | ||
!width=120px|Character | |-style="background:#1C9C00;color:white" | ||
!|Special Shot | ! width=120px | Character | ||
!colspan=2|Stats | ! | Special Shot | ||
! colspan=2 | Stats | |||
|- | |- | ||
|rowspan=3|[[File:MSMsmallMario.png|link=Mario|center]] | | rowspan=3 |[[File:MSMsmallMario.png|link=Mario|center]] | ||
|rowspan=3|Mario blasts a fiery shot at his target. The shot can be blocked by an attack, but can slip into the goal if the character fails to hold it off. In dodgeball, the blast has a radius that can hit nearby opponents. In volleyball, the shot can only be blocked if it ends up on another player. | | rowspan=3 |Mario blasts a fiery shot at his target. The shot can be blocked by an attack, but can slip into the goal if the character fails to hold it off. In dodgeball, the blast has a radius that can hit nearby opponents. In volleyball, the shot can only be blocked if it ends up on another player. | ||
|height=30|Power||3/5 | |height=30| Power || 3/5 | ||
|- | |- | ||
|height=30|Speed||3/5 | |height=30| Speed || 3/5 | ||
|- | |- | ||
|height=30|Technique||3/5 | |height=30| Technique || 3/5 | ||
|- | |- | ||
|rowspan=3|[[File:MSMsmallLuigi.png|link=Luigi|center]] | | rowspan=3 |[[File:MSMsmallLuigi.png|link=Luigi|center]] | ||
|rowspan=3|Luigi first attempts to suck characters towards him while he is using his [[Poltergust 3000]]. After he draws them in, he makes a shot on his target. Opponents caught long enough in the suction trip and | | rowspan=3 |Luigi first attempts to suck characters towards him while he is using his [[Poltergust 3000]]. After he draws them in, he makes a shot on his target. Opponents caught long enough in the suction will trip and be unable to defend against the shot. | ||
|height=30|Power||2/5 | |height=30| Power || 2/5 | ||
|- | |- | ||
|height=30|Speed||3/5 | |height=30| Speed || 3/5 | ||
|- | |- | ||
|height=30|Technique||4/5 | |height=30| Technique || 4/5 | ||
|- | |- | ||
|rowspan=3|[[File:MSMsmallYoshi.png|link=Yoshi|center]] | | rowspan=3 |[[File:MSMsmallYoshi.png|link=Yoshi|center]] | ||
|rowspan=3|Yoshi throws the ball or puck in a single, bouncy rainbow line. The rainbow line quickly changes where it is going to land, confusing other players. In basketball and dodgeball, two bouncy balls head towards the goal as opposed to one. In basketball, however, one of the balls is a decoy; it is not counted if it reaches the goal. | | rowspan=3 |Yoshi throws the ball or puck in a single, bouncy rainbow line. The rainbow line quickly changes where it is going to land, confusing other players. In basketball and dodgeball, two bouncy balls head towards the goal as opposed to one. In basketball, however, one of the balls is a decoy; it is not counted if it reaches the goal. | ||
|height=30|Power||3/5 | |height=30| Power || 3/5 | ||
|- | |- | ||
|height=30|Speed||4/5 | |height=30| Speed || 4/5 | ||
|- | |- | ||
|height=30|Technique||2/5 | |height=30| Technique || 2/5 | ||
|- | |- | ||
|rowspan=3|[[File:Mii-CSS-MarioSportsMix.png|link=Mii]] | | rowspan=3 |[[File:Mii-CSS-MarioSportsMix.png|link=Mii]] | ||
|rowspan=3|Miis build up energy of their favorite color as they aim at the goal. It is identical to Mario's Special Shot, as it can be blocked in the same way as Mario's. In volleyball, the ball has to land on another player for it to be blocked. When the ball hits in the ground in dodgeball, it sends out a blast radius | | rowspan=3 |Miis build up energy of their favorite color as they aim at the goal. It is identical to Mario's Special Shot, as it can be blocked in the same way as Mario's. In volleyball, the ball has to land on another player for it to be blocked. When the ball hits in the ground in dodgeball, it sends out a blast radius than can hit anyone inside the blast radius. | ||
|height=30|Power||3/5 | |height=30| Power || 3/5 | ||
|- | |- | ||
|height=30|Speed||3/5 | |height=30| Speed || 3/5 | ||
|- | |- | ||
|height=30|Technique||3/5 | |height=30| Technique || 3/5 | ||
|} | |} | ||
=====Technical characters===== | =====Technical characters===== | ||
{| | {|border=1 cellpadding=3 style=border-collapse:collapse;width:100% | ||
!width=120px|Character | |-style="background:#FFAB00;color:white" | ||
!|Special Shot | ! width=120px | Character | ||
!colspan=2|Stats | ! | Special Shot | ||
! colspan=2 | Stats | |||
|- | |- | ||
|rowspan=3|[[File:MSMsmallPeach.png|link=Princess Peach]] | | rowspan=3 |[[File:MSMsmallPeach.png|link=Princess Peach]] | ||
|rowspan=3|Peach makes a heart surround her that releases multiple hearts. The hearts stun other players for a couple of seconds, making it harder for them to stop the ball or puck from reaching the goal. | | rowspan=3 |Peach makes a heart surround her that releases multiple hearts. The hearts will stun other players for a couple of seconds, making it harder for them to stop the ball or puck from reaching the goal. | ||
|height=30|Power||1/5 | |height=30| Power || 1/5 | ||
|- | |- | ||
|height=30|Speed||3/5 | |height=30| Speed || 3/5 | ||
|- | |- | ||
|height=30|Technique||5/5 | |height=30| Technique || 5/5 | ||
|- | |- | ||
|rowspan=3|[[File:MSMsmallDaisy.png|link=Princess Daisy]] | | rowspan=3 |[[File:MSMsmallDaisy.png|link=Princess Daisy]] | ||
|rowspan=3|Daisy makes a small garden appear where her aim is. The garden limits the movement of other characters. In basketball and hockey, it is a half-circled garden that surrounds the goal, but in volleyball and dodgeball, it is a slightly larger full-circle garden. | | rowspan=3 |Daisy makes a small garden appear where her aim is. The garden limits the movement of other characters. In basketball and hockey, it is a half-circled garden that surrounds the goal, but in volleyball and dodgeball, it is a slightly larger full-circle garden. | ||
|height=30|Power||2/5 | |height=30| Power || 2/5 | ||
|- | |- | ||
|height=30|Speed||2/5 | |height=30| Speed || 2/5 | ||
|- | |- | ||
|height=30|Technique||5/5 | |height=30| Technique || 5/5 | ||
|- | |- | ||
|rowspan=3|[[File:MSMsmallWaluigi.png|link=Waluigi]] | | rowspan=3 |[[File:MSMsmallWaluigi.png|link=Waluigi]] | ||
|rowspan=3|Waluigi makes a machine with 4 arms that sends out electricity to stop any attackers. After Waluigi has fired his third shot, he shoots for the goal. In all sports, all the shots that connect are counted. However, in basketball, each successful shot is only worth 1 point, instead of its regular worth. | | rowspan=3 |Waluigi makes a machine with 4 arms that sends out electricity to stop any attackers. After Waluigi has fired his third shot, he shoots for the goal. In all sports, all the shots that connect are counted. However, in basketball, each successful shot is only worth 1 point, instead of its regular worth. | ||
|height=30|Power||2/5 | |height=30| Power || 2/5 | ||
|- | |- | ||
|height=30|Speed||2/5 | |height=30| Speed || 2/5 | ||
|- | |- | ||
|height=30|Technique||5/5 | |height=30| Technique || 5/5 | ||
|} | |} | ||
=====Powerful characters===== | =====Powerful characters===== | ||
{| | {|border=1 cellpadding=3 style=border-collapse:collapse;width:100% | ||
!width=120px|Character | |-style="background:#DF1500;color:white" | ||
!|Special Shot | ! width=120px | Character | ||
!colspan=2|Stats | ! | Special Shot | ||
! colspan=2 | Stats | |||
|- | |- | ||
|rowspan=3|[[File:MSMsmallWario.png|link=Wario]] | | rowspan=3 |[[File:MSMsmallWario.png|link=Wario]] | ||
|rowspan=3|Wario throws his trademark bomb similar to that of the [[WarioWare (series)|''WarioWare'' series]]. The bomb then explodes, which can knock any character in the explosion away. After the bomb has detonated, it fills up the court with gas, obscuring the view where Wario is going to shoot, which can make it hard for players (including Wario) to tell where the ball or puck is going to go to. | | rowspan=3 |Wario throws his trademark bomb similar to that of the [[WarioWare (series)|''WarioWare'' series]]. The bomb then explodes, which can knock any character in the explosion away. After the bomb has detonated, it fills up the court with gas, obscuring the view where Wario is going to shoot, which can make it hard for players (including Wario) to tell where the ball or puck is going to go to. | ||
|height=30|Power||5/5 | |height=30| Power || 5/5 | ||
|- | |- | ||
|height=30|Speed||2/5 | |height=30| Speed || 2/5 | ||
|- | |- | ||
|height=30|Technique||2/5 | |height=30| Technique || 2/5 | ||
|- | |- | ||
|rowspan=3|[[File:MSMsmallDonkey.png|link=Donkey Kong]] | | rowspan=3 |[[File:MSMsmallDonkey.png|link=Donkey Kong]] | ||
|rowspan=3|Donkey Kong bangs the ground with his fists, causing all characters in the opponent's side to be dazed. | | rowspan=3 |Donkey Kong bangs the ground with his fists, causing all characters in the opponent's side to be dazed. | ||
|height=30|Power||5/5 | |height=30| Power || 5/5 | ||
|- | |- | ||
|height=30|Speed||1/5 | |height=30| Speed || 1/5 | ||
|- | |- | ||
|height=30|Technique||3/5 | |height=30| Technique || 3/5 | ||
|- | |- | ||
|rowspan=3|[[File:MSMsmallBowser.png|link=Bowser]] | | rowspan=3 |[[File:MSMsmallBowser.png|link=Bowser]] | ||
|rowspan=3|Bowser spits a fireball at an area near the goal, where it makes a large blast. Any character that gets caught in the blast radius ends up knocked away and burnt. | | rowspan=3 |Bowser spits a fireball at an area near the goal, where it makes a large blast. Any character that gets caught in the blast radius ends up knocked away and burnt. | ||
|height=30|Power||5/5 | |height=30| Power || 5/5 | ||
|- | |- | ||
|height=30|Speed||1/5 | |height=30| Speed || 1/5 | ||
|- | |- | ||
|height=30|Technique||2/5 | |height=30| Technique || 2/5 | ||
|} | |} | ||
=====Speedy characters===== | =====Speedy characters===== | ||
{| | {|border=1 cellpadding=3 style=border-collapse:collapse;width:100% | ||
!width=120px|Character | |-style="background:#1159CF;color:white" | ||
!|Special Shot | ! width=120px | Character | ||
!colspan=2|Stats | ! | Special Shot | ||
! colspan=2 | Stats | |||
|- | |- | ||
|rowspan=3|[[File:MSMsmallDiddy.png|link=Diddy Kong]] | | rowspan=3 |[[File:MSMsmallDiddy.png|link=Diddy Kong]] | ||
|rowspan=3|Diddy Kong throws a banana boomerang that has an exponential curve before releasing the ball or puck. The boomerang stuns any defender it hits. | | rowspan=3 |Diddy Kong throws a banana boomerang that has an exponential curve before releasing the ball or puck. The boomerang stuns any defender it hits. | ||
|height=30|Power||1/5 | |height=30| Power || 1/5 | ||
|- | |- | ||
|height=30|Speed||5/5 | |height=30| Speed || 5/5 | ||
|- | |- | ||
|height=30|Technique||3/5 | |height=30| Technique || 3/5 | ||
|- | |- | ||
|rowspan=3|[[File:MSMsmallJunior.png|link=Bowser Jr.]] | | rowspan=3 |[[File:MSMsmallJunior.png|link=Bowser Jr.]] | ||
|rowspan=3|Bowser Jr. takes out his [[ | | rowspan=3 |Bowser Jr. takes out his trademark [[Magic Paintbrush|paintbrush]] and paints the ground with it. The painted ground makes characters easily lose their traction and slip, which makes it trickier to stop Bowser Jr. from scoring. | ||
|height=30|Power||3/5 | |height=30| Power || 3/5 | ||
|- | |- | ||
|height=30|Speed||5/5 | |height=30| Speed || 5/5 | ||
|- | |- | ||
|height=30|Technique||1/5 | |height=30| Technique || 1/5 | ||
|- | |- | ||
|rowspan=3|[[File:MSMsmallToad.png|link=Toad]] | | rowspan=3 |[[File:MSMsmallToad.png|link=Toad]] | ||
|rowspan=3|Toad makes mushrooms appear that can hinder other players from preventing him to make a point or shot. The mushrooms move automatically to make it even trickier to prevent the shot. | | rowspan=3 |Toad makes mushrooms appear that can hinder other players from preventing him to make a point or shot. The mushrooms move automatically to make it even trickier to prevent the shot. | ||
|height=30|Power||2/5 | |height=30| Power || 2/5 | ||
|- | |- | ||
|height=30|Speed||5/5 | |height=30| Speed || 5/5 | ||
|- | |- | ||
|height=30|Technique||2/5 | |height=30| Technique || 2/5 | ||
|} | |} | ||
====Unlockable characters==== | ====Unlockable characters==== | ||
[[File:RosterComplete-MarioSportsMix.png|thumb|250px|The complete roster.]] | [[File:RosterComplete-MarioSportsMix.png|thumb|250px|right|The complete roster.]] | ||
The ''Final Fantasy'' characters from ''[[Mario Hoops 3-on-3]]'' make a return in this game. Additionally, the ''Dragon Quest'' character [[Slime (Dragon Quest)|Slime]] makes an appearance, previously having appeared | The ''Final Fantasy'' characters from ''[[Mario Hoops 3-on-3]]'' make a return in this game. Additionally, the ''Dragon Quest'' character [[Slime (Dragon Quest)|Slime]] makes an appearance, previously having appeared in ''[[Itadaki Street DS]]''. These characters are all unlockable and also the only unlockable characters of the game. | ||
Characters who are unlocked by playing a certain number of matches or by clearing secret missions in Tournament mode, can only be used in the sports that they are unlocked in. However, characters who are unlocked by clearing Star Road can be used for all sports. | Characters who are unlocked by playing a certain number of matches or by clearing secret missions in Tournament mode, can only be used in the sports that they are unlocked in. However, characters who are unlocked by clearing Star Road can be used for all sports. | ||
Line 586: | Line 601: | ||
Ninja, White Mage, and Black Mage never appear as CPU opponents at normal tournaments, except for the Star Cup finals. However, they can appear when players are taking alternate routes. | Ninja, White Mage, and Black Mage never appear as CPU opponents at normal tournaments, except for the Star Cup finals. However, they can appear when players are taking alternate routes. | ||
=====All- | |||
{| | =====All-rounder character===== | ||
!width=120px|Character | {|border=1 cellpadding=3 style=border-collapse:collapse;width:100% | ||
!Special Shot | |-style="background:#1C9C00;color:white" | ||
!width=300px|How to | ! width=120px | Character | ||
!colspan=2|Stats | ! Special Shot | ||
! width=300px | How to Unlock | |||
! colspan=2 | Stats | |||
|- | |- | ||
|rowspan=3|[[File:MSMsmallNinja.png|link=Ninja (character)|center]] | | rowspan=3 |[[File:MSMsmallNinja.png|link=Ninja (character)|center]] | ||
|rowspan=3|Ninja makes two copies of himself that go for the goal. The two copies are simply illusions and do not count for a point, but if the actual Ninja scores, he and his team gets a point. In dodgeball, if his copies hits opponents, they lose a section of their HP despite the copies being illusions. | | rowspan=3 |Ninja makes two copies of himself that go for the goal. The two copies are simply illusions and do not count for a point, but if the actual Ninja scores, he and his team gets a point. In dodgeball, if his copies hits opponents, they lose a section of their HP despite the copies being illusions. | ||
|rowspan=3| | | rowspan=3 | | ||
* | *The players should clear Star Road once. | ||
|height=30|Power||3/5 | |height=30| Power || 3/5 | ||
|- | |- | ||
|height=30|Speed||4/5 | |height=30| Speed || 4/5 | ||
|- | |- | ||
|height=30|Technique||3/5 | |height=30| Technique || 3/5 | ||
|} | |} | ||
=====Technical character===== | =====Technical character===== | ||
{| | {|border=1 cellpadding=3 style=border-collapse:collapse;width:100% | ||
!width=120px|Character | |-style="background:#FFAB00;color:white" | ||
!Special Shot | ! width=120px | Character | ||
!width=300px|How | ! Special Shot | ||
!colspan=2|Stats | ! width=300px | How To Unlock | ||
! colspan=2 | Stats | |||
|- | |- | ||
|rowspan=3|[[File:MSMsmallWhite.png|link=White Mage]] | | rowspan=3 |[[File:MSMsmallWhite.png|link=White Mage]] | ||
|rowspan=3|White Mage aims her goal using a different aiming circle than any other character in the game, proceeded by a shot, which is a blast of light. Any player that gets hit by the blast gets pushed back and loses a section of their HP in dodgeball. In volleyball, the ball | | rowspan=3 |White Mage aims her goal using a different aiming circle than any other character in the game, proceeded by a shot, which is a blast of light. Any player that gets hit by the blast gets pushed back and loses a section of their HP in dodgeball. In volleyball, the ball will land in a random location, making it trickier to know where the shot will land. | ||
|rowspan=3| | | rowspan=3 | | ||
* | *The players should clear Star Road twice. | ||
* | *The players should clear a certain Mushroom Cup mission. | ||
* | *The players should win the Flower Cup 4 times. | ||
|height=30|Power||2/5 | |height=30| Power || 2/5 | ||
|- | |- | ||
|height=30|Speed||3/5 | |height=30| Speed || 3/5 | ||
|- | |- | ||
|height=30|Technique||5/5 | |height=30| Technique || 5/5 | ||
|} | |} | ||
=====Tricky characters===== | =====Tricky characters===== | ||
{| | {|border=1 cellpadding=3 style=border-collapse:collapse;width:100% | ||
!width=120px|Character | |-style="background:#FF6678;color:white" | ||
!Special Shot | ! width=120px | Character | ||
!width=300px|How to | ! Special Shot | ||
!colspan=2|Stats | ! width=300px | How to Unlock | ||
! colspan=2 | Stats | |||
|- | |- | ||
|rowspan=3|[[File:MSMsmallBlack.png|link=Black Mage]] | | rowspan=3 |[[File:MSMsmallBlack.png|link=Black Mage]] | ||
|rowspan=3|Black Mage waves his wand and uses lightning to shrink nearby opponents, as if they consumed a Mini Mushroom. He then sends the ball or puck into the location of his aim. Opponents remain tiny for the duration of the move before returning to normal. In Dodgeball, players can dodge roll to avoid the lightning. | | rowspan=3 |Black Mage waves his wand and uses lightning to shrink nearby opponents, as if they consumed a Mini Mushroom. He then sends the ball or puck into the location of his aim. Opponents remain tiny for the duration of the move before returning to normal. In Dodgeball, players can dodge roll to avoid the lightning. | ||
|rowspan=3| | | rowspan=3 | | ||
* | *The players should clear Star Road three times. | ||
* | *The players should clear a certain Mushroom Cup mission. | ||
* | *The players should win the Star Cup 4 times. | ||
|height=30|Power||2/5 | |height=30| Power || 2/5 | ||
|- | |- | ||
|height=30|Speed||2/5 | |height=30| Speed || 2/5 | ||
|- | |- | ||
|height=30|Technique||5/5 | |height=30| Technique || 5/5 | ||
|- | |- | ||
|rowspan=3|[[File:MSMsmallSlime.png|link=Slime (Dragon Quest)]] | | rowspan=3 |[[File:MSMsmallSlime.png|link=Slime (Dragon Quest)]] | ||
|rowspan=3|Slime sends copies of itself into the court. The Slime copies stun any character they touch and they appear to follow the characters. | | rowspan=3 |Slime sends copies of itself into the court. The Slime copies stun any character they touch and they appear to follow the characters. | ||
|rowspan=3| | | rowspan=3 | | ||
* | *The players should play 28 matches in one sport. | ||
* | *The players should clear a certain Flower Cup mission. | ||
|height=30|Power | |height=30|Power | ||
|5/5 | |5/5 | ||
Line 660: | Line 679: | ||
|rowspan=3|When Moogle throws the ball or puck, the ball disappears briefly, and then reappears at a different spot, which could throw off other players. | |rowspan=3|When Moogle throws the ball or puck, the ball disappears briefly, and then reappears at a different spot, which could throw off other players. | ||
|rowspan=3| | |rowspan=3| | ||
* | *The players should clear the Mushroom Cup. | ||
|height=30|Power | |height=30|Power | ||
|1/5 | |1/5 | ||
Line 673: | Line 692: | ||
|rowspan=3|Cactuar fires [[1000 Needles|needles]] that can hinder the players' movements (players are briefly immobilized at times). | |rowspan=3|Cactuar fires [[1000 Needles|needles]] that can hinder the players' movements (players are briefly immobilized at times). | ||
|rowspan=3| | |rowspan=3| | ||
* | *The players should play 60 matches in one sport. | ||
* | *The players should clear a certain Star Cup mission. | ||
|height=30|Power | |height=30|Power | ||
|1/5 | |1/5 | ||
|- | |- | ||
|height=30|Speed | |height=30|Speed | ||
|{{color | |{{color|6/5|red}} | ||
|- | |- | ||
|height=30|Technique | |height=30|Technique | ||
Line 686: | Line 705: | ||
====Alternate colors==== | ====Alternate colors==== | ||
[[File:MSM Alternateoutfit.png|thumb|[[Toad (species)|Blue Toad]] has been unlocked for [[Dodgeball]].]] | [[File:MSM Alternateoutfit.png|thumb|right|[[Toad (species)|Blue Toad]] has been unlocked for [[Dodgeball]].]] | ||
Certain characters have alternate colors that can be unlocked by performing certain objectives. Alternate colors can be used only in the sports that they are unlocked in, but colors unlocked by clearing Star Road can be used for all sports. To scroll through colors, the players can press the {{button|wii|+}} button on the Wii Remote, regardless of the control scheme used. | Certain characters have alternate colors that can be unlocked by performing certain objectives. Alternate colors can be used only in the sports that they are unlocked in, but colors unlocked by clearing Star Road can be used for all sports. To scroll through colors, the players can press the {{button|wii|+}} button on the Wii Remote, regardless of the control scheme used. | ||
In tournaments, it is possible for the CPU team to use more than one of a certain character, which is not possible for the players' team, nor in exhibition matches. Likewise, if the players' team contains a character who has an alternate color, the CPU team can still use that character's unused colors in tournaments; for example, if the players' team contains Yoshi, it is still possible to see a different color Yoshi in a CPU team | In tournaments, it is possible for the CPU team to use more than one of a certain character, which is not possible for the players' team, nor in exhibition matches. Likewise, if the players' team contains a character who has an alternate color, the CPU team can still use that character's unused colors in tournaments; for example, if the players' team contains Yoshi, it is still possible to see a different color Yoshi in a CPU team. | ||
{| | |||
{|border=1 cellpadding=3 style=border-collapse:collapse;width:100% clear=all | |||
|-style=background:#999 | |||
!width=10%|Character | !width=10%|Character | ||
!width=10%|Alternate color | !width=10%|Alternate color | ||
Line 698: | Line 720: | ||
|- | |- | ||
!rowspan=3|Yoshi | !rowspan=3|Yoshi | ||
!height=40| | !height=40|Light Blue Yoshi | ||
|15 matches as Yoshi. | |15 matches as Yoshi. | ||
|Light | |Light Blue Yoshi mission at Star Cup. | ||
|N/A | |N/A | ||
|- | |- | ||
!height=40| | !height=40|Yellow Yoshi | ||
|20 matches as Yoshi. | |20 matches as Yoshi. | ||
|Yellow Yoshi mission at the Flower Cup. | |Yellow Yoshi mission at the Flower Cup. | ||
|N/A | |N/A | ||
|- | |- | ||
!height=40| | !height=40|Pink Yoshi | ||
|25 matches as Yoshi. | |25 matches as Yoshi. | ||
|Pink Yoshi mission at the Flower Cup. | |Pink Yoshi mission at the Flower Cup. | ||
Line 714: | Line 736: | ||
|- | |- | ||
!height=40|Peach | !height=40|Peach | ||
! | !Tennis-wear | ||
| | |20 matches as Peach. | ||
|Tennis-wear Peach mission at the Mushroom Cup | |Tennis-wear Peach mission at the Mushroom Cup | ||
|N/A | |N/A | ||
|- | |- | ||
!height=40|Daisy | !height=40|Daisy | ||
! | !Tennis-wear | ||
| | |20 matches as Daisy. | ||
|Tennis-wear Daisy mission at the Flower Cup | |Tennis-wear Daisy mission at the Flower Cup | ||
|N/A | |N/A | ||
|- | |- | ||
!rowspan=3|Toad | !rowspan=3|Toad | ||
!height=40| | !height=40|Blue Toad | ||
|15 matches as Toad. | |15 matches as Toad. | ||
|Blue Toad mission at the Mushroom Cup. | |Blue Toad mission at the Mushroom Cup. | ||
|N/A | |N/A | ||
|- | |- | ||
!height=40| | !height=40|Yellow Toad | ||
|20 matches as Toad. | |20 matches as Toad. | ||
|Yellow Toad mission at the Mushroom Cup. | |Yellow Toad mission at the Mushroom Cup. | ||
|N/A | |N/A | ||
|- | |- | ||
!height=40| | !height=40|Green Toad | ||
|25 matches as Toad. | |25 matches as Toad. | ||
|Green Toad mission at the Star Cup. | |Green Toad mission at the Star Cup. | ||
Line 742: | Line 764: | ||
|- | |- | ||
!height=40|Ninja | !height=40|Ninja | ||
! | !Shadow White | ||
|20 matches as Ninja. | |20 matches as Ninja. | ||
|Shadow White Ninja mission at the Flower Cup. | |Shadow White Ninja mission at the Flower Cup. | ||
|Star Road cleared | |Star Road cleared 4 times. | ||
|- | |- | ||
!height=40|White Mage | !height=40|White Mage | ||
! | !Pure White | ||
|20 matches as White Mage. | |20 matches as White Mage. | ||
|Pure White Mage mission at the Flower Cup. | |Pure White Mage mission at the Flower Cup. | ||
|Star Road cleared | |Star Road cleared 5 times. | ||
|- | |- | ||
!height=40|Black Mage | !height=40|Black Mage | ||
! | !Magic Red | ||
|20 matches as Black Mage. | |20 matches as Black Mage. | ||
|Magic Red Black Mage mission at the Star Cup. | |Magic Red Black Mage mission at the Star Cup. | ||
|Star Road cleared | |Star Road cleared 6 times. | ||
|- | |- | ||
!rowspan=2|Slime | !rowspan=2|Slime | ||
!height=40| | !height=40|She-Slime | ||
|20 matches as Slime. | |20 matches as Slime. | ||
|She-Slime mission at the Star Cup. | |She-Slime mission at the Star Cup. | ||
|N/A | |N/A | ||
|- | |- | ||
!height=40| | !height=40|Metal Slime | ||
|40 matches as Slime. | |40 matches as Slime. | ||
|Metal Slime mission at the Star Cup. | |Metal Slime mission at the Star Cup. | ||
|N/A | |N/A | ||
|- | |||
|} | |} | ||
===Non-playable characters=== | ===Non-playable characters=== | ||
*[[Behemoth]] | *[[Behemoth]] | ||
*[[Behemoth King]] | *[[Behemoth King]] | ||
*[[Birdo]] | *[[Birdo (species)|Birdo (species)]] | ||
*[[ | *[[Blue Shy Guy]] | ||
*[[ | *[[Blue Yoshi]] | ||
*[[Bob-omb]] | *[[Bob-omb]] | ||
*[[Boo]] | *[[Boo]] | ||
Line 790: | Line 812: | ||
*[[Purple Puncher]] | *[[Purple Puncher]] | ||
*[[Toad (species)|Red Toad]] | *[[Toad (species)|Red Toad]] | ||
*[[ | *[[Red Yoshi]] | ||
*[[Shy Guy]] | *[[Shy Guy]] | ||
==Courts== | ==Courts== | ||
Line 799: | Line 820: | ||
Each cup holds three courts that can be played depending on the sport. There are also three extra courts, which do not appear in normal tournaments. They can be unlocked by playing many games or completing missions in Tournament mode. | Each cup holds three courts that can be played depending on the sport. There are also three extra courts, which do not appear in normal tournaments. They can be unlocked by playing many games or completing missions in Tournament mode. | ||
There are also two courts in each sport that cannot be played in | There are also two courts in each sport that cannot be played in whatsoever, the exception being Volleyball, which has one unplayable court, and Daisy Garden, which can only be played in the Flower Cup while taking an alternate route. | ||
{|border=1 cellpadding=3 style=background:#E3F6CE;text-align:center;border-collapse:collapse;width:100% | |||
!colspan=5 style=background:#BDBDBD| Courts and compatible sports | |||
=== | |-style=background:#D8D8D8;text-align:center | ||
!width=15%|Court | |||
!width=11%|Dodgeball | |||
| | !width=11%|Volleyball | ||
!width= | !width=11%|Basketball | ||
!width= | !width=11%|Hockey | ||
!width= | |||
!width= | |||
|- | |- | ||
!style=background:#F2F2F2| {{color-link-piped|Mario Stadium (court)#Mario Sports Mix|#000|Mario Stadium}} | |||
| | |Mushroom Cup<br><small>1st round</small> | ||
| | |Mushroom Cup<br><small>1st round</small> | ||
| | |Mushroom Cup<br><small>1st round</small> | ||
|Mushroom Cup<br><small>1st round</small> | |||
|- | |- | ||
| | !style=background:#F2F2F2| {{color-link-piped|Koopa Beach (court)#Mario Sports Mix|#000|Koopa Troopa Beach}} | ||
| | |Mushroom Cup<br><small>2nd round</small> | ||
| | |Mushroom Cup<br><small>2nd round</small> | ||
|Mushroom Cup<br><small>2nd round</small> | |||
|Extra<br><small>1st round</small> | |||
|- | |- | ||
!style=background:#F2F2F2| {{color-link-piped|Peach's Castle (court)|#000|Peach's Castle}} | |||
| | |Mushroom Cup<br><small>3rd round</small> | ||
| | |Mushroom Cup<br><small>3rd round</small> | ||
| | |Extra<br><small>1st round</small> | ||
|Mushroom Cup<br><small>3rd round</small> | |||
|- | |- | ||
| | !style=background:#F2F2F2| {{color-link|DK Dock|#000}} | ||
| | |Flower Cup<br><small>1st round</small> | ||
|" | |Flower Cup<br><small>1st round</small> | ||
|Mushroom Cup<br><small>3rd round</small> | |||
|style="background:#F8E0E0;"|Incompatible | |||
|- | |- | ||
!style=background:#F2F2F2| {{color-link|Toad Park|#000}} | |||
| | |Flower Cup <br><small>2nd round</small> | ||
| | |style="background:#F8E0E0;"|Incompatible | ||
| | |style="background:#F8E0E0;"|Incompatible | ||
|Mushroom Cup<br><small>2nd round</small> | |||
|- | |- | ||
| | !style=background:#F2F2F2| {{color-link-piped|Luigi's Mansion (place)#Mario Sports Mix|#000|Luigi's Mansion}} | ||
|" | |style="background:#F8E0E0;"|Incompatible | ||
|" | |Flower Cup<br><small>2nd round</small> | ||
|Flower Cup<br><small>1st round</small> | |||
|style="background:#F8E0E0;"|Incompatible | |||
|- | |- | ||
| | !style=background:#F2F2F2| {{color-link|Western Junction|#000}} | ||
| | |Extra<br><small>1st round</small> | ||
| | |Flower Cup<br><small>3rd round</small> | ||
| | |Flower Cup<br><small>2nd round</small> | ||
|Flower Cup<br><small>1st round</small> | |||
|- | |- | ||
!style=background:#F2F2F2| {{color-link|Daisy Garden|#000}} | |||
| | |Flower Cup<br><small>3rd round</small> | ||
| | |style="background:#FFF7D8;"|Incompatible in Exhibition <br> <small>Flower Cup alternate route only</small> | ||
|} | |Flower Cup<br><small>3rd round</small> | ||
|Flower Cup<br><small>3rd round</small> | |||
| | |||
|- | |- | ||
!style=background:#F2F2F2| {{color-link-piped|Wario Factory#Mario Sports Mix|#000|Wario Factory}} | |||
| | |Star Cup <br> <small>1st round</small> | ||
| | |Extra<br><small>1st round</small> | ||
| | |Extra<br><small>2nd round</small> | ||
|Flower Cup<br><small>2nd round</small> | |||
|- | |- | ||
| | !style=background:#F2F2F2| {{color-link|Bowser Jr. Blvd.|#000}} | ||
|" | |style="background:#F8E0E0;"|Incompatible | ||
| | |Star Cup<br><small>1st round</small> | ||
|Star Cup<br><small>1st round</small> | |||
|Star Cup<br><small>1st round</small> | |||
|- | |- | ||
| | !style=background:#F2F2F2| {{color-link-piped|Bowser's Castle#Mario Sports Mix|#000|Bowser's Castle}} | ||
| | |Star Cup<br><small>2nd round</small> | ||
| | |Star Cup<br><small>2nd round</small> | ||
| | |Star Cup<br><small>2nd round</small> | ||
|Extra<br><small>3rd round</small> | |||
|- | |- | ||
| | !style=background:#F2F2F2| {{color-link-piped|Waluigi Pinball (court)|#000|Waluigi Pinball}} | ||
|" | |Extra<br><small>2nd round</small> | ||
| | |Extra<br><small>2nd round</small> | ||
|style="background:#F8E0E0;"|Incompatible | |||
|Star Cup<br><small>2nd round</small> | |||
|- | |- | ||
| | !style=background:#F2F2F2| {{color-link|Ghoulish Galleon|#000}} | ||
|Extra<br><small>3rd round</small> | |||
|Extra<br><small>3rd round</small> | |||
|Extra<br><small>3rd round</small> | |||
|Extra<br><small>2nd round</small> | |||
|- | |- | ||
!style=background:#F2F2F2| {{color-link|Star Ship|#000}} | |||
| | |Star Cup<br><small>3rd round</small> | ||
| | |Star Cup<br><small>3rd round</small> | ||
|Star Cup<br><small>3rd round</small> | |||
| | |Star Cup<br><small>3rd round</small> | ||
| | |||
|} | |} | ||
=== | ===Unlockable courts=== | ||
Some courts must be unlocked before the players can play on them. The way to unlock these courts differs per sport. | |||
Normal courts can be unlocked by simply playing on them in Tournement mode. Extra courts can also be unlocked by playing on them in Tournament mode, but the Extra courts only appear in the Alternate routes. It is also possible to unlock courts by playing many matches in Tournament or Exhibition mode. The player does not necessarily need to win matches. | |||
{|border=1 cellpadding=1 style=background:#E3F6CE;text-align:center;border-collapse:collapse;width:100% | |||
{| | !colspan=5 style=background:#BDBDBD|Unlockable courts for every sports | ||
|-style=background:#D8D8D8 | |||
!Court | !Court | ||
!Dodgeball | !Dodgeball | ||
Line 1,001: | Line 930: | ||
!Hockey | !Hockey | ||
|- | |- | ||
| | !style=background:#F2F2F2 height=38|{{color-link-piped|Mario Stadium (court)#Mario Sports Mix|#000|Mario Stadium}} | ||
|Already available | |style=background:#FFF7D8|Already available | ||
|Already available | |style=background:#FFF7D8|Already available | ||
|Already available | |style=background:#FFF7D8|Already available | ||
|Already available | |style=background:#FFF7D8|Already available | ||
|- | |- | ||
| | !style=background:#F2F2F2|{{color-link-piped|Koopa Beach (court)#Mario Sports Mix|#000|Koopa Troopa Beach}} | ||
|Already available | |style=background:#FFF7D8|Already available | ||
|Already available | |style=background:#FFF7D8|Already available | ||
|Already available | |style=background:#FFF7D8|Already available | ||
|Certain Mushroom Cup mission | |<small>Certain Mushroom Cup mission shoud be won<br>or 30 matches played</small> | ||
|- | |- | ||
| | !style=background:#F2F2F2|{{color-link-piped|Peach's Castle (court)|#000|Peach's Castle}} | ||
|3rd Mushroom Cup round should be won<br>or 10 matches played | |<small>3rd Mushroom Cup round should be won<br>or 10 matches played</small> | ||
|3rd Mushroom Cup round should be won<br>or 10 matches played | |<small>3rd Mushroom Cup round should be won<br>or 10 matches played</small> | ||
|Certain Mushroom Cup mission | |<small>Certain Mushroom Cup mission shoud be won<br>or 30 matches played</small> | ||
|3rd Mushroom Cup round should be won<br>or 10 matches played | |<small>3rd Mushroom Cup round should be won<br>or 10 matches played</small> | ||
|- | |- | ||
| | !style=background:#F2F2F2|{{color-link|DK Dock|#000}} | ||
|Already available | |style=background:#FFF7D8|Already available | ||
|Already available | |style=background:#FFF7D8|Already available | ||
|3rd Mushroom Cup round should be won<br>or 10 matches played | |<small>3rd Mushroom Cup round should be won<br>or 10 matches played</small> | ||
|Can't be unlocked | |style="background:#F8E0E0;"|Can't be unlocked | ||
|- | |- | ||
| | !style=background:#F2F2F2 height=38|{{color-link|Toad Park|#000}} | ||
|Already available | |style=background:#FFF7D8|Already available | ||
|Can't be unlocked | |style="background:#F8E0E0;"|Can't be unlocked | ||
|Can't be unlocked | |style="background:#F8E0E0;"|Can't be unlocked | ||
|Already available | |style=background:#FFF7D8|Already available | ||
|- | |- | ||
| | !style=background:#F2F2F2 height=38|{{color-link-piped|Luigi's Mansion (place)#Mario Sports Mix|#000|Luigi's Mansion}} | ||
|Can't be unlocked | |style="background:#F8E0E0;"|Can't be unlocked | ||
|Already available | |style=background:#FFF7D8|Already available | ||
|Already available | |style=background:#FFF7D8|Already available | ||
|Can't be unlocked | |style="background:#F8E0E0;"|Can't be unlocked | ||
|- | |- | ||
| | !style=background:#F2F2F2|{{color-link|Western Junction|#000}} | ||
|Certain Mushroom Cup mission | |<small>Certain Mushroom Cup mission shoud be won<br>or 30 matches played</small> | ||
|3rd Flower Cup round should be won<br>or 15 matches played | |<small>3rd Flower Cup round should be won<br>or 15 matches played</small> | ||
|Already available | |style=background:#FFF7D8|Already available | ||
|Already available | |style=background:#FFF7D8|Already available | ||
|- | |- | ||
| | !style=background:#F2F2F2|{{color-link|Daisy Garden|#000}} | ||
|3rd Flower Cup round should be won<br>or 15 matches played | |<small>3rd Flower Cup round should be won<br>or 15 matches played</small> | ||
|Can't be unlocked | |style="background:#F8E0E0;"|Can't be unlocked | ||
|3rd Flower Cup round should be won<br>or 15 matches played | |<small>3rd Flower Cup round should be won<br>or 15 matches played</small> | ||
|3rd Flower Cup round should be won<br>or 15 matches played | |<small>3rd Flower Cup round should be won<br>or 15 matches played</small> | ||
|- | |- | ||
| | !style=background:#F2F2F2|{{color-link-piped|Wario Factory#Mario Sports Mix|#000|Wario Factory}} | ||
|Already available | |style=background:#FFF7D8|Already available | ||
|Certain Mushroom Cup mission should be won<br>or 30 matches played | |<small>Certain Mushroom Cup mission should be won<br>or 30 matches played</small> | ||
|Certain Flower Cup mission should be won<br>or 35 matches played | |<small>Certain Flower Cup mission should be won<br>or 35 matches played</small> | ||
|Already available | |style=background:#FFF7D8|Already available | ||
|- | |- | ||
| | !style=background:#F2F2F2 height=38|{{color-link|Bowser Jr. Blvd.|#000}} | ||
|Can't be unlocked | |style="background:#F8E0E0;"|Can't be unlocked | ||
|Already available | |style=background:#FFF7D8|Already available | ||
|Already available | |style=background:#FFF7D8|Already available | ||
|Already available | |style=background:#FFF7D8|Already available | ||
|- | |- | ||
| | !style=background:#F2F2F2|{{color-link-piped|Bowser's Castle#Mario Sports Mix|#000|Bowser's Castle}} | ||
|2nd Star Cup round should be won<br>or 20 matches played | |<small>2nd Star Cup round should be won<br>or 20 matches played</small> | ||
|2nd Star Cup round should be won<br>or 20 matches played | |<small>2nd Star Cup round should be won<br>or 20 matches played</small> | ||
|2nd Star Cup round should be won<br>or 20 matches played | |<small>2nd Star Cup round should be won<br>or 20 matches played</small> | ||
|Certain Star Cup mission | |<small>Certain Star Cup mission shoud be won<br>or 40 matches played</small> | ||
|- | |- | ||
| | !style=background:#F2F2F2|{{color-link-piped|Waluigi Pinball (court)|#000|Waluigi Pinball}} | ||
|Certain Flower Cup mission should be won<br>or 35 matches played | |<small>Certain Flower Cup mission should be won<br>or 35 matches played</small> | ||
|Certain Flower Cup mission should be won<br>or 35 matches played | |<small>Certain Flower Cup mission should be won<br>or 35 matches played</small> | ||
|Can't be unlocked | |style="background:#F8E0E0;"|Can't be unlocked | ||
|2nd Star Cup round should be won<br>or 20 matches played | |<small>2nd Star Cup round should be won<br>or 20 matches played</small> | ||
|- | |- | ||
| | !style=background:#F2F2F2|{{color-link|Ghoulish Galleon|#000}} | ||
|Certain Star Cup mission should be won<br>or 40 matches played | |<small>Certain Star Cup mission should be won<br>or 40 matches played</small> | ||
|Certain Star Cup mission should be won<br>or 40 matches played | |<small>Certain Star Cup mission should be won<br>or 40 matches played</small> | ||
|Certain Star Cup mission should be won<br>or 40 matches played | |<small>Certain Star Cup mission should be won<br>or 40 matches played</small> | ||
|Certain Flower Cup mission | |<small>Certain Flower Cup mission shoud be won<br>or 35 matches played</small> | ||
|- | |- | ||
| | !style=background:#F2F2F2|{{color-link|Star Ship|#000}} | ||
|3rd Star Cup round should be won<br>or 25 matches played | |<small>3rd Star Cup round should be won<br>or 25 matches played</small> | ||
|3rd Star Cup round should be won<br>or 25 matches played | |<small>3rd Star Cup round should be won<br>or 25 matches played</small> | ||
|3rd Star Cup round should be won<br>or 25 matches played | |<small>3rd Star Cup round should be won<br>or 25 matches played</small> | ||
|3rd Star Cup round should be won<br>or 25 matches played | |<small>3rd Star Cup round should be won<br>or 25 matches played</small> | ||
|} | |} | ||
==Items== | ==Items== | ||
As in most ''Mario'' games, there are items available during the gameplay of ''Mario Sports Mix''. These items are available by touching the available and various [[? Panel]]s on the court. Most of these items cause struck players to lose coins, and all items also affect teammates as well. | |||
{| | {|border=1 cellpadding=3 style=border-collapse:collapse;width:100% | ||
|-style="background:#FF6678;color:white" | |||
!Item | |||
!Name | |||
!Function | |||
|- | |- | ||
|[[File:Banana - Mario Kart Wii.png|100px]] | | align="center" |[[File:Banana - Mario Kart Wii.png|100px]] | ||
![[Banana]] | |||
|A single banana is thrown into the court. The bananas can make players slip and fall, which stuns them for a brief amount of time. Bananas can also be used to block incoming shells. When players use the item in conjunction with the ball/puck, the ball/puck makes a homing, wide curve and can hit anyone with the same effects of a banana. | |A single banana is thrown into the court. The bananas can make players slip and fall, which stuns them for a brief amount of time. Bananas can also be used to block incoming shells. When players use the item in conjunction with the ball/puck, the ball/puck makes a homing, wide curve and can hit anyone with the same effects of a banana. | ||
|- | |- | ||
|[[File:Bob-omb - Mario Kart Wii.png|100px]] | | align="center" |[[File:Bob-omb - Mario Kart Wii.png|100px]] | ||
![[Bob-omb]] | |||
|A | |A bob-omb is thrown correspondingly to the user's aim. When the bomb lands, it explodes, knocking any player caught in the blast radius. Bob-ombs also obliterate items in its radius. A mini-game, Bob-omb Dodge, has a sole purpose of tossing Bob-ombs of various sizes at players, who must dodge these bombs. | ||
|- | |- | ||
|[[File: | | align="center" |[[File:Coin - New Super Mario Bros.png|100px]] | ||
![[Coin]] | |||
|Though not an offensive weapon, unlike all other items listed, coins play a vital role in ''Mario Sports Mix'' and serve as a puck in hockey, although the latter role is not associated with its sole purpose. Coins are mainly collected by running on ? Panels, but are also obtainable by stage hazards or by stealing them from other players via offensive items. Coins increase the score output and how much damage is done to players in dodgeball. Coins get depleted into points once players score or hurt players in dodgeball, which means that players must collect coins again if they want to score more points | |Though not an offensive weapon, unlike all other items listed, coins play a vital role in ''Mario Sports Mix'' and serve as a puck in hockey, although the latter role is not associated with its sole purpose. Coins are mainly collected by running on ? Panels, but are also obtainable by stage hazards or by stealing them from other players via offensive items. Coins increase the score output and how much damage is done to players in dodgeball. Coins get depleted into points once players score or hurt players in dodgeball, which means that players must collect coins again if they want to score more points. | ||
|- | |- | ||
|[[File: | | align="center" |[[File:NSMBU-Green Shell Art.png|100px]] | ||
![[Green Shell]] | |||
|Similar to its function in the [[Mario Kart (series)|''Mario Kart'' series]], Green Shells move in a straight line and bounce off any wall. They get destroyed by any other item in play and disappear when they hit another player or bounce in the wall enough times. When used in conjunction with the ball/puck, this item homes towards its goal and can hit any player in its way, however stopping the ball/puck momentum. | |Similar to its function in the [[Mario Kart (series)|''Mario Kart'' series]], Green Shells move in a straight line and bounce off any wall. They get destroyed by any other item in play and disappear when they hit another player or bounce in the wall enough times. When used in conjunction with the ball/puck, this item homes towards its goal and can hit any player in its way, however stopping the ball/puck momentum. | ||
|- | |- | ||
|[[File:Mini Shroom.png|100px]] | | align="center" |[[File:Mini Shroom.png|100px]] | ||
![[Mini Mushroom]] | |||
|The Mini Mushroom shrinks any players it comes in contact with. Except when used in conjunction with the ball/puck, the Mini Mushroom behaves quite similarly to the Banana; they both get lobbed and both remain in one spot. Any player turned mini cannot perform most moves and gets movement lowered. The Mini Mushroom's effects revert over time. | |The Mini Mushroom shrinks any players it comes in contact with. Except when used in conjunction with the ball/puck, the Mini Mushroom behaves quite similarly to the Banana; they both get lobbed and both remain in one spot. Any player turned mini cannot perform most moves and gets movement lowered. The Mini Mushroom's effects revert over time. | ||
|- | |- | ||
|[[File: | | align="center" |[[File:NSMBU-Red Shell Art.png|100px]] | ||
![[Red Shell]] | |||
|Much like the Green Shell, the Red Shell functions not too different than its counterpart in the ''Mario Kart'' series. The Red Shell homes after its nearby opponent. When contact is initiated, the player gets knocked in the same manner as a Green Shell. Red Shells do not rebound off walls and can get destroyed by another item. When used in conjunction with the ball/puck, the Red Shell does a large curve and homes for the goal. When in this form, the Red Shell can knock other players away, but this stops the momentum of the ball/puck, much like the Green Shell. | |Much like the Green Shell, the Red Shell functions not too different than its counterpart in the ''Mario Kart'' series. The Red Shell homes after its nearby opponent. When contact is initiated, the player gets knocked in the same manner as a Green Shell. Red Shells do not rebound off walls and can get destroyed by another item. When used in conjunction with the ball/puck, the Red Shell does a large curve and homes for the goal. When in this form, the Red Shell can knock other players away, but this stops the momentum of the ball/puck, much like the Green Shell. | ||
|- | |- | ||
|[[File:Star. | | align="center" |[[File:Star.PNG|100px]] | ||
![[Star|Super Star]] | |||
| | |Not too different than its functions in other various games, the Super Star makes players invincible. Unlike all other items, this item can be obtained very rarely, most likely to the losing team. When this item is collected, it automatically activates itself. The Super Star not only makes players invincible, it also powers up the ball/puck, making it impervious to other player attacks while flying through the players, homing to the goal and moving at a much faster speed. | ||
|} | |} | ||
In the [[Behemoth]] battle, players can also collect '''Meteorites''' from [[? Panel]]s. Meteorites can be used in different ways; they can be thrown at Behemoth to damage it (like in Dodgeball). Players can also | In the [[Behemoth]] battle, players can also collect '''Meteorites''' from [[? Panel]]s. Meteorites can be used in different ways; they can be thrown at Behemoth to damage it (like in Dodgeball). Players can also ''dunk'' it at Behemoth (like in Basketball). They can also pass the Meteorite at another teammate. Players must receive it and pass it to another player (Volleyball). By doing this, the SP Bar fills marginally, and the meteorite gains power. Coins can also be collected from ? Panels to give it more power. When the SP Bar is full, and all the players of the team are still in the game, the players can use a Special Shot. This can give Behemoth significant damage. When the meteorite falls on the ground, it and its power disappear; players must collect a new meteorite and recharge it. | ||
==Modes of play== | ==Modes of play== | ||
''Mario Sports Mix'' has two game modes for each one of the four sports: Exhibition and Tournament. Each sport also has a tutorial | ''Mario Sports Mix '' has two game modes for each one of the four sports: Exhibition and Tournament. Each sport also has a tutorial movie so players can learn on how to play these sports. | ||
===Exhibition=== | ===Exhibition=== | ||
[[File:MSM Exhibitionmenu.png|thumb|Players can select which court to play during a dodgeball match in Exhibition mode.]] | [[File:MSM Exhibitionmenu.png|thumb|Players can select which court to play during a dodgeball match in Exhibition mode.]] | ||
[[File:VS-MarioSportsMix.png|thumb|left|Before a match starts, a VS screen | [[File:VS-MarioSportsMix.png|thumb|left|Before a match starts, a VS screen will be shown to let players know which two teams are involved.]] | ||
Exhibition mode allows players to play any one of the four sports and customize the rules of the match from the court selection screen at anytime before the match begins (see [[#Gameplay|Gameplay]] for more info). From there, players can select any four or six of the nineteen playable characters and one of the fourteen compatible courts. | Exhibition mode allows players to play any one of the four sports and customize the rules of the match from the court selection screen at anytime before the match begins (see [[#Gameplay|Gameplay]] for more info). From there, players can select any four or six of the nineteen playable characters and one of the fourteen compatible courts. | ||
Line 1,135: | Line 1,068: | ||
===Tournament=== | ===Tournament=== | ||
[[File:MSM Tournament.png|thumb|The Volleyball [[Mushroom Cup]] Tournament.]] | [[File:MSM Tournament.png|thumb|right|The Volleyball [[Mushroom Cup]] Tournament.]] | ||
In Tournament mode, players can compete for the trophy in the same manner as in ''Mario Hoops 3-on-3''. There are three rounds in the tournament. When players win a game, they move on to the next round of the tournament. Each time players win a cup, they can earn one of the three small crystals that corresponds to the sport's color and the players moves on to the next tournament. If all three cups are cleared for that corresponding sport, then it becomes a [[Sports Crystal]] that is placed on the [[ | In Tournament mode, players can compete for the trophy in the same manner as in ''Mario Hoops 3-on-3''. There are three rounds in the tournament. When players win a game, they move on to the next round of the tournament. Each time players win a cup, they can earn one of the three small crystals that corresponds to the sport's color and the players moves on to the next tournament. If all three cups are cleared for that corresponding sport, then it becomes a [[Sports Crystal]] that is placed on the [[Star Ship]]. | ||
[[File:VSFinalFantasy-MarioSportsMix.png|thumb|left|The Star Cup finals is always against the Final Fantasy team.]] | [[File:VSFinalFantasy-MarioSportsMix.png|thumb|left|The Star Cup finals is always against the Final Fantasy team.]] | ||
After winning the Star Cup of a sport, players unlock a Hard mode for that sport. Opponents are more difficult than in Normal mode. Also, if players clear the Star Cup at all sports, they receive all four Sports Crystals to power the starship. After collecting all four large crystals, they battle [[Behemoth]] and defeat Behemoth. Sports Mix mode is unlocked when this is cleared. Sports Mix only has one skill level, which is Expert, and it is a tournament in which each match is a randomly generated sport. Also, clearing the Star Cup in Sports Mix mode makes players face off against the Behemoth King. | After winning the Star Cup of a sport, players unlock a Hard mode for that sport. Opponents are more difficult than in Normal mode. Also, if players clear the Star Cup at all sports, they receive all four Sports Crystals to power the starship. After collecting all four large crystals, they battle [[Behemoth]] and defeat Behemoth. Sports Mix mode is unlocked when this is cleared. Sports Mix only has one skill level, which is Expert, and it is a tournament in which each match is a randomly generated sport. Also, clearing the Star Cup in Sports Mix mode makes players face off against the Behemoth King. | ||
{{br}} | {{br}} | ||
====Alternate routes==== | ====Alternate routes==== | ||
[[File:MSM Starcup Alternateroute.png|thumb|left|Mario on an alternate route; Green Toad can be seen.]] | [[File:MSM Starcup Alternateroute.png|thumb|left|Mario on an alternate route; Green Toad can be seen.]] | ||
Players can also replay tournaments to find alternate routes, but they must clear the tournament the first time in order to do so. Players can take the alternate route once completing the first round. Then, in the second round, arrows | Players can also replay tournaments to find alternate routes, but they must clear the tournament the first time in order to do so. Players can take the alternate route once completing the first round. Then, in the second round, arrows will appear. One arrow will take the players to the alternate route, while the other will keep them on the normal route. | ||
In the alternate routes, players do not play normal matches, but missions instead. If players lose a mission, they get sent back to the normal tournament. If players win a mission, they may continue on, but the road often splits. Players may choose which way they want to go. These roads lead players to different missions, different events, or sometimes even back to the normal tournament. Once players come back to the normal tournament, they cannot re-enter the alternate routes until they start over the tournament. | In the alternate routes, players do not play normal matches, but missions instead. If players lose a mission, they get sent back to the normal tournament. If players win a mission, they may continue on, but the road often splits. Players may choose which way they want to go. These roads lead players to different missions, different events, or sometimes even back to the normal tournament. Once players come back to the normal tournament, they cannot re-enter the alternate routes until they start over the tournament. | ||
Line 1,156: | Line 1,083: | ||
Taking right choices or guesses, players may reach the Hidden Final. The Hidden Final is the last mission of the tournament. If players lose this mission, they do not get sent back to the normal tournament, but they can retry the mission instead. If players win this mission, they earn the tournament cup, just like players do in the normal run. The Hidden Final involves completing a task that is usually more difficult than the others, for example, winning a match without allowing the opponent to score even once. | Taking right choices or guesses, players may reach the Hidden Final. The Hidden Final is the last mission of the tournament. If players lose this mission, they do not get sent back to the normal tournament, but they can retry the mission instead. If players win this mission, they earn the tournament cup, just like players do in the normal run. The Hidden Final involves completing a task that is usually more difficult than the others, for example, winning a match without allowing the opponent to score even once. | ||
Players may unlock hidden characters, courts, or character skins by winning missions. However what they unlock depends on the mission, the sport, and even the routes they | Players may unlock hidden characters, courts, or character skins by winning missions. However what they unlock depends on the mission, the sport, and even the routes they take before reaching the mission. Unlocked items are only accessible in the sport players win the mission in. | ||
Alternate routes in the Star Cup are slightly different compared to the Mushroom and Flower Cups. If players win some missions in the route, they can travel to the [[Star Road (Super Mario World)|Star Road]]. If players manage to reach the end of the Star Road, they get a message ''Star Road Complete!'', and travel back to the normal tournament by jumping on the Star. | Alternate routes in the Star Cup are slightly different compared to the Mushroom and Flower Cups. If players win some missions in the route, they can travel to the [[Star Road (Super Mario World)|Star Road]]. If players manage to reach the end of the Star Road, they get a message ''Star Road Complete!'', and travel back to the normal tournament by jumping on the Star. | ||
There is no Hidden Final for the Star Cup, but after clearing the Star Road, players immediately go up against the ''Final Fantasy'' team. Unlike with the normal tournament, however, crystals do pop up during the match; the crystals act like coins, which add extra points for Basketball, Volleyball, and Hockey, while strengthening attacks in Dodgeball. | |||
====Graphical changes==== | ====Graphical changes==== | ||
When completing sports in Tournament mode, some items in menus of the game change. | When completing sports in Tournament mode, some items in menus of the game change. Once a sport is completed in Normal mode, a crystal marks the sport in the record menu. When the sport is completed in Hard mode, the ball (or in case of Hockey, the stick since the coin is already gold) turns gold in the main menu. If Sports Mix mode is cleared, the usual blue background of the main menu, turns into a gold-red colored background. | ||
==Party games== | ==Party games== | ||
In addition to the tournament and the exhibition modes, ''Mario Sports Mix'' has four party games, one for each sport. They can be played for up to four players. Feed Petey | [[File:MSM Mini-1.png|thumb|One of the four party games, '''Feed Petey'''.]] | ||
In addition to the tournament and the exhibition modes, ''Mario Sports Mix'' has four party games, one for each sport. They can be played for up to four players. | |||
*[[Feed Petey]] - Basketball | |||
*[[Harmony Hustle]] - Volleyball | |||
*[[Bob-omb Dodge]] - Dodgeball | |||
*[[Smash Skate]] - Hockey | |||
All sports have at least two levels. | |||
{{br}} | |||
=== | ==Record book== | ||
The game does keep track of the player's records for each sport. The records basically go as follows: | |||
{|border=1 cellpadding=3 style=border-collapse:collapse;width:60% | |||
{ | |||
|- | |- | ||
!width=20%|Page Number | |||
!width=20%|Page | |||
!width=200|Image | !width=200|Image | ||
!Details | !Details | ||
Line 1,327: | Line 1,163: | ||
![[File:RecordBook4-MarioSportsMix.png|200px]] | ![[File:RecordBook4-MarioSportsMix.png|200px]] | ||
|The top five stage picks for one sport. | |The top five stage picks for one sport. | ||
|- | |||
|} | |} | ||
== | ==Media== | ||
{{ | {{mainMedia}} | ||
{{media | |||
|name1=MSM Fileselect | |||
|pipe1=Title Screen/File Select | |||
|description1=Title Screen/File Select screen theme. | |||
|length1=1:54 | |||
|name2=MSM Selectsport | |||
|pipe2=Choose Sport | |||
|description2=Choose Sport screen theme. | |||
|length2=2:22 | |||
}} | |||
==Gallery== | |||
{{morepic}} | |||
<center><gallery> | |||
File:MSMart1.png|Mario and Luigi (Basketball) | |||
File:BowserMarioSportMix.png|Mario and Bowser (Hockey) | |||
File:MSMart2.png|Peach and Daisy<br>(Volleyball) | |||
File:MSMart13.png|Moogle and Cactuar (Dodgeball) | |||
File:MSMart7.png|Basketball | |||
File:MSMart8.png|Dodgeball | |||
File:MSMart9.png|Hockey stick and a [[Coin|coin]] | |||
File:MSMart10.png|Volleyball | |||
</gallery></center> | |||
== | ==Pre-release and unused content== | ||
{| | {{main|List of Mario Sports Mix pre-release and unused content}} | ||
In the pre-final version of the game, the [[Health Meter#Mario Sports Mix|Health Meter]] in dodgeball was originally going to be split up into four sections, just like the health meter in the ''[[Super Mario Galaxy]]'' series that is divided into three sections. The final version of it is a meter with one section that depletes correspondingly. There was also a different logo shown at E3 2010. Also, the numbers, placement of bars and other text aesthetics have been altered from the final version. | |||
| | |||
<center><gallery> | |||
File:1_MSM.jpg|Early Basketball. | |||
File:5 MSM.jpg|The early health meters. | |||
File:MSportsMixlogo.png|Original logo (Shown at E3 2010) | |||
File:KoopaTroopaBeachMSM.PNG|The different numbers and bars, plus their placement. | |||
File:BETASportsMixScreen.jpg|Other different numbers and bars. | |||
</gallery></center> | |||
==Glitches== | ==Glitches== | ||
{{main|List of Mario Sports Mix glitches}} | {{main|List of Mario Sports Mix glitches}} | ||
===Ball sound glitch=== | ==={{conjecturaltext|Ball sound glitch}}=== | ||
In Dodgeball, after a special shot is done or while a player is going out, the "charge" sound is heard and the victory animation displayed if the player manages to catch the ball before it K.O's a team member. | In Dodgeball, after a special shot is done or while a player is going out, the "charge" sound is heard and the victory animation displayed if the player manages to catch the ball before it K.O's a team member. | ||
== | ==Staff== | ||
{{main|List of Mario Sports Mix staff}} | |||
===Director=== | |||
** | *Shin Azuma | ||
* | ===Art Director=== | ||
*Gen Kobayashi | |||
===Lead Planning=== | |||
*Isamu Hara | |||
== | ===Planning=== | ||
*Satoshi Sumida | |||
*Hidekatsu Tetsuda | |||
*Yoichi Yoshimoto | |||
*Akira Matsumoto | |||
*Kou Fukumaru | |||
*Junichi Hirose | |||
== | ===Lead Design=== | ||
*Masahito Wakimura | |||
== | ==Regional differences== | ||
*The English translation for the PAL versions of the game is slightly different from the North American version. | |||
{{ | **The '''All-rounder''' type is renamed to '''All-around''' for the North American version of the game. | ||
| | **The function of the {{button|wii|+}} button in the ''Select Character'' screen is called '''Variation''' in the Australian and European version. However, it's called '''Change Color''' in the North American version. | ||
| | **When players get to the ''Select Court'' screen, the Australian and European version says '''Select Court'''. In the North American version, it's called '''Select Stage'''. | ||
**Because of the [[Wikipedia:American and British English differences|difference between British English and American English]], some words are [[Wikipedia:American and British English spelling differences|spelled differently]]. | |||
| | *Depending on the sport and when the team scores or when the match ends, a different message will appear on the screen depending on the version (Example: '''Game Set!''' (Japan) / '''Good Game!''' (North America)). | ||
| | |||
==References to other games== | ==References to other games== | ||
*''[[Mario Bros. (game)|Mario Bros.]]'': One part of the menu theme is the sound effect of losing a life from this game. | *''[[Mario Bros. (game)|Mario Bros.]]'': One part of the menu theme is the sound effect of losing a life from this game. | ||
*''[[Super Mario Bros.]]'': The underwater theme is one of the tunes available in Harmony Hustle. Also, sound effects are reused. | *''[[Super Mario Bros.]]'': The underwater theme is one of the tunes available in Harmony Hustle. Also, sound effects are reused. | ||
*''[[Super Mario Bros. 2]]'': The animation used for Toad whenever he throws an item appears to be influenced by how he threw [[vegetables]] and other items in this game. Additionally, Toad's classification as a speedy character could reference the fact that he is the fastest character in ''Super Mario Bros. 2'' | *''[[Super Mario Bros. 2]]'': The animation used for Toad whenever he throws an item appears to be influenced by how he threw [[vegetables]] and other items in this game. Additionally, Toad's classification as a speedy character could reference the fact that he is the fastest character in ''Super Mario Bros. 2''. | ||
*''[[Super Mario Bros. 3]]'': In the underwater theme in Harmony Hustle, part of this game's underwater melody can be heard. | *''[[Super Mario Bros. 3]]'': In the underwater theme in Harmony Hustle, part of this game's underwater melody can be heard. | ||
*''[[Super Mario World]]'': The athletic theme is one of the tunes available in Harmony Hustle. | *''[[Super Mario World]]'': The athletic theme is one of the tunes available in Harmony Hustle. | ||
*''[[Mario Tennis (series)|Mario Tennis]]'': Peach and Daisy's alternate costumes, called " | *''[[Mario Tennis (series)|Mario Tennis]]'': Peach and Daisy's alternate costumes, called "Tennis-Wear", is based off this series. More specifically, the design overall is based on the outfits that Peach and Daisy wear for ''[[Mario Golf: Toadstool Tour]]'' and ''[[Mario Power Tennis]]''. | ||
*''[[Mario Hoops 3-on-3]]'': Much of the gameplay mechanics come from this game, especially in basketball. Most stages are also based off this game. The theme of [[Bloocheep Sea]] makes a return as one of the songs in Harmony Hustle. Also, in most of the sports select song, there is the sound of the main theme of this game. | |||
*''[[Mario Hoops 3-on-3]]'': Much of the gameplay mechanics come from this game, especially in basketball. Most stages are also based off this game. The theme of [[Bloocheep Sea]] makes a return as one of the songs in Harmony Hustle. Also, in most of the sports | *''[[New Super Mario Bros.]]'': The design and function of the Mini Mushroom is based off this game. | ||
*''[[New Super Mario Bros.]]'': The design and function of the Mini Mushroom is based off this game | |||
*''[[Luigi's Mansion]]'': A court takes place in a mansion based off this game. The [[Poltergust 3000]] appears as Luigi's special shot. | *''[[Luigi's Mansion]]'': A court takes place in a mansion based off this game. The [[Poltergust 3000]] appears as Luigi's special shot. | ||
*''[[Super Smash Bros.]]'': Donkey Kong has a defensive, spinning move that strongly resembles his [[Spinning Kong]] move from the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]]. | *''[[Super Smash Bros.]]'': Donkey Kong has a defensive, spinning move that strongly resembles his [[Spinning Kong]] move from the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]]. | ||
Line 1,443: | Line 1,258: | ||
*''[[Mario Kart Wii]]'': In Toad Park, Toads can be seen driving ''Mario Kart Wii''-styled [[Kart|kart]]s. Some item images are also borrowed from this game, such as the Green Shells. | *''[[Mario Kart Wii]]'': In Toad Park, Toads can be seen driving ''Mario Kart Wii''-styled [[Kart|kart]]s. Some item images are also borrowed from this game, such as the Green Shells. | ||
==Quotes== | |||
{{Main|List of Mario Sports Mix quotes}} | |||
==Names in other languages== | ==Names in other languages== | ||
{{ | {{foreignname | ||
|Jap= | |Jap=MARIO SPORTS MIX<ref>[http://www.nintendo.co.jp/wii/index.html#nintendo_soft Wii]</ref> | ||
|JapR=Mario Supōtsu Mikkusu | |JapR=Mario Supōtsu Mikkusu | ||
|JapM= | |JapM=Mario Sports Mix. In Japanese: マリオスポーツミックス. | ||
|Spa= | |Spa=Mario Sports Mix | ||
| | |SpaM=- | ||
|Ger= | |Fra=Mario Sports Mix | ||
|Ita= | |FraM=- | ||
}} | |Ger=Mario Sports Mix | ||
|GerM=- | |||
|Ita=Mario Sports Mix | |||
|ItaM=-}} | |||
==Trivia== | ==Trivia== | ||
[[File:MarioSportsMix-TitleScreen.png|thumb|The game's title screen with all four sports]] | [[File:MarioSportsMix-TitleScreen.png|thumb|The game's title screen with all four sports.]] | ||
*The Hockey sport in this game is presented as | *The Hockey sport in this game is presented as [[Wikipedia:Ice hockey|Ice Hockey]]. However, on every court except [[Mario Stadium (court)|Mario Stadium]], the characters play [[Wikipedia:Roller hockey|Roller Hockey]]. | ||
**In most countries, the name '' | **In most countries, the name ''[[:wikipedia:Hockey|Hockey]]'' is generally used for [[Wikipedia:Field hockey|Field Hockey]]. However, this variant of Hockey is not playable in ''Mario Sports Mix''. | ||
* | *Donkey Kong, Bowser Jr., Daisy, and Toad are the only ''Mario'' characters to not appear on the box art and the title screen. | ||
**Peach is also the only character who appears on the box art and title screen that has a different artwork. | |||
==References== | ==References== | ||
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==External links== | ==External links== | ||
*[http://www.nintendo.co.jp/wii/rmkj/index.html Official Japanese website] | *[http://www.nintendo.co.jp/wii/rmkj/index.html Official Japanese website] | ||
*[ | *[http://gamesites.nintendo.com.au/mario-sports-mix/en_AU/index.php Official Australian website] | ||
*[ | *[http://www.nintendo.co.uk/NOE/en_GB/games/wii/mario_sports_mix_18225.html Official European website] | ||
*[http:// | *[http://www.mariosportsmix.com Official American website] | ||
{{BoxTop}} | |||
{{MSM}} | {{MSM}} | ||
{{ | {{Mariogames}} | ||
{{Wii}} | {{Wii}} | ||
{{WiFi}} | |||
[[Category:Games]] | [[Category:Games]] | ||
[[Category:Wii | [[Category:Wii Games]] | ||
[[Category:Sports | [[Category:Sports Games]] | ||
[[Category:Crossover | [[Category:Crossover Games]] | ||
[[Category:2010 games]] | [[Category:2010 games]] | ||
[[Category:Mario Sports Mix|*]] | |||
[[Category:Mario Games]] | |||
[[Category:2011 games]] | [[Category:2011 games]] | ||
[[Category:Games with | [[Category:Games with Wi-Fi Connection]] | ||