Editing Mario Sports Mix
From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
{{italic title}} | {{italic title}} | ||
{{FA}} | {{FA}} | ||
{{ | {{Infobox | ||
|image=[[File:MSM-NAboxart.png|250px]]<br>American box art | |image=[[File:MSM-NAboxart.png|250px]]<br>American box art | ||
|developer=[[Square Enix | |developer=[[Square Enix]] | ||
|publisher=[[Nintendo]] | |publisher=[[Nintendo]] | ||
| | |designer= | ||
|released={{releasedate|Japan|November 25, 2010|Australia|January 27, 2011|Europe|January 28, 2011|UK|February 4, 2011|USA|February 7, 2011}} | |||
|genre= | |genre=Sports | ||
|modes=1-4 players Competitive & 1-3 players Cooperative Multiplayer (2-on-2 or 3-on-3) | |modes=1-4 players Competitive & 1-3 players Cooperative Multiplayer (2-on-2 or 3-on-3) | ||
|ratings={{ratings|esrb=E|pegi=3|cero=A|acb=G|usk=0 | |ratings={{ratings|esrb=E|pegi=3|cero=A|acb=G|usk=0}} | ||
|platforms=[[Wii | |platforms=[[Wii]] | ||
| | |media=Wii Disc | ||
|requirements= | |||
|input={{input|nunchuk=1|wmsideways=1}} | |input={{input|nunchuk=1|wmsideways=1}} | ||
}} | }} | ||
'''''Mario Sports Mix''''' is a ''[[ | '''''Mario Sports Mix''''' is a ''[[Mario (series)|Mario]]'' sports game for the [[Wii]] featuring [[Mario]] and company competing in four sports: hockey, basketball, dodgeball, and volleyball, along with the ''Final Fantasy'' characters who have appeared in ''[[Mario Hoops 3-on-3]]'' as well. [[Slime (Dragon Quest)|Slime]], a ''Dragon Quest'' mascot, makes an appearance in this game, too. This game is developed by [[Square Enix]], who also developed ''Mario Hoops 3-on-3''. | ||
The game | The game supports the [[Nintendo Wi-Fi Connection]] feature, which enables players to play with other players in their region. To save any game data, three blocks of memory have to be used on the Wii system. However, due to the game's Wi-Fi compatibilities, the game data is copy protected, which means it cannot be transferred onto other Wii systems. | ||
==Story== | ==Story== | ||
[[File:MSM Tournament 1.png|thumb|200px|The scene where Toad witnesses the sight of a mysterious, blazing comet falling into the Mushroom Kingdom.]] | [[File:MSM Tournament 1.png|right|thumb|200px|The scene where Toad witnesses the sight of a mysterious, blazing comet falling into the Mushroom Kingdom.]] | ||
One day in the [[Mushroom Kingdom]], [[Toad]] is gardening flowers when suddenly the sky turns dark, and a strange object falls from the sky and crashes. Toad is worried about the situation, so he, along with some other [[Toad (species)|Toads]], rushes to the crashed object to examine it. The Toads find four colored crystals: a red crystal | One day in the [[Mushroom Kingdom]], [[Toad]] is gardening flowers when suddenly, the sky turns dark, and a strange object falls from the sky and crashes. Toad is worried about the situation, so he, along with some other [[Toad (species)|Toads]], rushes to the crashed object to examine it. The Toads find four colored crystals: a red crystal with a basketball in it, a green crystal with a volleyball in it, a yellow crystal with a dodgeball in it, and a blue crystal with a [[coin]] in it. While observing the [[Sports Crystal|mysterious crystals]], the Toads suddenly come up with an idea of introducing new sports - [[Basketball]], [[Volleyball]], [[Dodgeball]], and [[Hockey]] - to the Mushroom Kingdom. The Toads also organize tournaments for the four sports. The best players of the tournament earn a prize: one of the four crystals that fell from the sky. [[Mario]], his friends, and his foes are ready to play sports and enter the tournaments to find out who are the best players of the Mushroom Kingdom.{{footnote|main|[video 1]}} | ||
[[File:MSM Tournament 2.png|thumb|left|The discovery of the Sports Crystals lead to the events in the game.]] | [[File:MSM Tournament 2.png|thumb|left|The discovery of the Sports Crystals lead to the events in the game.]] | ||
When the players' team wins the Mushroom and Flower Cups, and gets to the end of the Star Cup, everything seems to be normal | When the players' team wins the Mushroom and Flower Cups, and gets to the end of the Star Cup, everything seems to be normal, but in the final round, a [[Star Ship]] appears and the players' opponent turns out to be [[Ninja]] in disguise. Ninja steals the trophy and jumps onto the Star Ship. The players follow Ninja to get the trophy back. They end up playing against the ''Final Fantasy'' team, while the Star Ship flies through [[Outer Space|space]]. When the players win against the ''Final Fantasy'' team, they receive one of the crystals that fell from the sky. The leader of the team uses it to power the Star Ship and take the team back home. | ||
After players receive all four crystals, the crystals merge and turn into a dark, glowing crystal. The dark crystal takes the players to another area. In this area, players encounter the [[Behemoth]], a creature from the ''Final Fantasy'' series. The players must defeat the monster before it defeats them. When the players defeat Behemoth, the dark energy from the dark crystal disappears and turns into a rainbow-colored crystal. The players use the crystal again to power the Star Ship to take them back home. | After players receive all four crystals, the crystals merge and turn into a dark, glowing crystal. The dark crystal takes the players to another area. In this area, players encounter the [[Behemoth]], a creature from the ''Final Fantasy'' series. The players must defeat the monster before it defeats them. When the players defeat Behemoth, the dark energy from the dark crystal disappears and turns into a rainbow-colored crystal. The players use the crystal again to power the Star Ship to take them back home. | ||
Sports Mix mode's story is highly identical, except after the players' team defeats the ''Final Fantasy'' team, the three Sports Mix trophies that they receive end up merging into a dark crystal. That crystal also leads them to an alternate dimension, where the [[Behemoth King]] is found. Similarly with Behemoth, players have to defeat the Behemoth King before it takes them out. When the Behemoth King is defeated, the crystal's dark energy disappears, and it turns back into a rainbow crystal. The players use that crystal to power the Star Ship to take them back home. | Sports Mix mode's story is highly identical, except after the players' team defeats the ''Final Fantasy'' team, the three Sports Mix trophies that they receive will end up merging into a dark crystal. That crystal also leads them to an alternate dimension, where the [[Behemoth King]] is found. Similarly with Behemoth, players have to defeat the Behemoth King before it takes them out. When the Behemoth King is defeated, the crystal's dark energy disappears, and it turns back into a rainbow crystal. The players use that crystal to power the Star Ship to take them back home. | ||
==Gameplay== | ==Gameplay== | ||
Line 38: | Line 37: | ||
|caption1=Toad and Yoshi defeat Ninja and White Mage in a 2-on-2 Volleyball match. | |caption1=Toad and Yoshi defeat Ninja and White Mage in a 2-on-2 Volleyball match. | ||
|image2=MatchResults-3vs3-Dodgeball-MarioSportsMix.png | |image2=MatchResults-3vs3-Dodgeball-MarioSportsMix.png | ||
|footer=White Mage, | |footer=White Mage, Yoshi, and Toad defeat Ninja, Pure White Mage, and Black Mage in a 3-on-3 Dodgeball match. | ||
}} | }} | ||
''Mario Sports Mix'' features four playable sports, all unique from each other. Players can play either alone with CPU allies | ''Mario Sports Mix'' features four playable sports, all unique from each other. Players can play either alone with CPU allies, cooperatively with others up to three players, or against one another. Four players can participate; however, they can only participate in Vs. mode, and it is impossible to have all four players team up. The [[Wii Remote]] and [[Nunchuk]] control style is used as the primary control scheme for the game. However, the players can also use the Wii Remote in the horizontal position. Players are able to perform actions through shaking the Wii Remote and/or inputting buttons as shown in horizontal Wii Remote scheme. All sports are played in periods, where, except for volleyball, there is a certain time limit to each period. When the [[Time Limit#Mario Sports Mix|time limit]] reaches zero, players move to the next period and change sides. Excluding dodgeball, points acquired in past periods also add up to the current game's total score. In dodgeball, another period commences when all team players get knocked out. | ||
[[? Panel]]s return from ''Mario Hoops 3-on-3'', where they serve the same purpose: to provide players with either [[coin]]s or an [[item]]. Unlike ''Mario Hoops 3-on-3'', items are held in reserve rather than players holding them. The more coins players have, the more points they can get when they achieve a scoring. Players lose coins when they get hit by an opposing item, which makes the coins scatter on the floor. However, in dodgeball, coins increase the attack power of attacks, and players | [[? Panel]]s return from ''Mario Hoops 3-on-3'', where they serve the same purpose: to provide players with either [[coin]]s or an [[item]]. Unlike ''Mario Hoops 3-on-3'', items are held in reserve rather than players holding them. The more coins players have, the more points they can get when they achieve a scoring. Players lose coins when they get hit by an opposing item, which makes the coins scatter on the floor. However, in dodgeball, coins increase the attack power of attacks, and players can't lose coins from items. | ||
There are also special options that can be adjusted for each sport in [[Mario Sports Mix#Exhibition|exhibition mode]], such as turning on and off ? Panels, setting the number of periods and the time limit, and other options which can be specific for each sport. Once the options are set, they do not reset whenever a players turns off the game. | There are also special options that can be adjusted for each sport in [[Mario Sports Mix#Exhibition|exhibition mode]], such as turning on and off ? Panels, setting the number of periods and the time limit, and other options which can be specific for each sport. Once the options are set, they do not reset whenever a players turns off the game. | ||
On a side note, there | On a side note, there's an option which enables the players to receive commands. However, this option is only available when the CPU level is set to "Easy". | ||
{{br}} | {{br}} | ||
====Basketball==== | ====Basketball==== | ||
[[File:MarioStadium-Basketball-3vs3-MarioSportsMix.png|thumb|left|Basketball plays in a similar fashion as in ''[[Mario Hoops 3-on-3]]'', but with a few minor changes.]] | {{redirectshere|Basketball|a basketball game for the Nintendo DS|[[Mario Hoops 3-on-3|here]]}} | ||
Basketball is played in a similar fashion as in ''Mario Hoops 3-on-3''. Players must score points by shooting a basketball into their hoop in order to win the game. Whichever team has the most points after all periods wins the match. Two points are acquired when the ball makes it in the hoop; three points are acquired when the ball gets shot from the three pointer and beyond or when a special shot is performed. The coins that the players gather along the way are added to their total score. Also in this sport, which is exclusive to this game, there is a shot clock on the bottom-left hand corner of the screen so the characters can shoot within the time limit, just like in a professional | [[File:MarioStadium-Basketball-3vs3-MarioSportsMix.png|thumb|left|'''Basketball''' plays in a similar fashion as in ''[[Mario Hoops 3-on-3]]'', but with a few minor changes.]] | ||
Basketball is played in a similar fashion as in ''Mario Hoops 3-on-3''. Players must score points by shooting a basketball into their hoop in order to win the game. Whichever team has the most points after all periods wins the match. Two points are acquired when the ball makes it in the hoop; three points are acquired when the ball gets shot from the three pointer and beyond or when a special shot is performed. The coins that the players gather along the way are added to their total score. Also in this sport, which is exclusive to this game, there is a shot clock on the bottom-left hand corner of the screen so the characters can shoot within the time limit, just like in a professional [[wikipedia:NBA|NBA]] game. If they don't shoot before time runs out, the other team gets possession. Players are also able to defend, block, and make dunks in this game in a similar way to the actual sport. If the score is tied at the end of regulation, then [[wikipedia:Sudden death (sport)|sudden death]] will commence. With this extra period in this sport, no game ends in a draw. | |||
{{br}} | {{br}} | ||
====Volleyball==== | ====Volleyball==== | ||
[[File:MSM 1-1 Volleyball.png|thumb|Mario about to serve in Volleyball]] | [[File:MSM 1-1 Volleyball.png|thumb|right|Mario about to serve in '''Volleyball'''.]] | ||
Volleyball is played by hitting a ball without making it touch the ground. Players first start matches by serving the ball, either by ground or by air. The match then proceeds, while the players try to smack the volleyball so it touches | Volleyball is played by hitting a ball without making it touch the ground. Players first start matches by serving the ball, either by ground or by air. The match then proceeds, while the players try to smack the volleyball so it touches a ground. If that occurs, the last team to successfully hit the ball over the net gains a point. When a point limit is reached (the default is fifteen points), the set is won. Players can spike the ball, deflect a spike, and use many other moves that bear resemblance to the actual game. | ||
Volleyball also has an out zone, much like tennis: any player who hits the ball into this zone forfeits a point to the opposing team. Volleyball is the only sport in the game that can never have a time limit. | |||
{{br}} | {{br}} | ||
====Dodgeball==== | ====Dodgeball==== | ||
[[File:MSM 1-1 Dodgeball.png|thumb|left|A match of Dodgeball]] | [[File:MSM 1-1 Dodgeball.png|thumb|left|A match of '''Dodgeball'''.]] | ||
A Dodgeball game always begins with a jump-ball that is done by [[Lakitu]] to determine which team gets to attack first. Dodgeball is mostly played by throwing a ball to the opposing team. There are two teams of two or three characters and a colored [[Yoshi]] on the players' teams. Players can prevent a hit by catching the ball. Players who fail to catch the ball or dodge it lose their vitality. They can prevent this if they catch the ball before it hits the ground, especially if the ball flies upwards. Players cannot catch the ball if they are facing away from them, nor can they catch it if an item is in effect. | A Dodgeball game always begins with a jump-ball that is done by [[Lakitu]] to determine which team gets to attack first. Dodgeball is mostly played by throwing a ball to the opposing team. There are two teams of two or three characters and a colored [[Yoshi]] on the players' teams. Players can prevent a hit by catching the ball. Players who fail to catch the ball or dodge it will lose their vitality. They can prevent this if they catch the ball before it hits the ground, especially if the ball flies upwards. Players cannot catch the ball if they are facing away from them, nor can they catch it if an item is in effect. | ||
Players have a [[Health Meter#Mario Sports Mix|Health Meter]] and lose a portion when they get hit, except for the colored Yoshi, who can never be "knocked out," but cannot leave the box at the back of the court. Players cannot control the Yoshis, unless they encounter the ball, and even then, the only commands that the players can give them is to pass or attack. If players lose all their HP, they are out, and they are sent into their box. However, unlike the Yoshis in the box, they can leave if they | Players have a [[Health Meter#Mario Sports Mix|Health Meter]] and lose a portion when they get hit, except for the colored Yoshi, who can never be "knocked out," but cannot leave the box at the back of the court. Players cannot control the Yoshis, unless they encounter the ball, and even then, the only commands that the players can give them is to pass or attack. If players lose all their HP, they are out, and they are sent into their box. However, unlike the Yoshis in the box, they can leave if they hit their target with the ball, and successfully damage their target. Players that do this will also get a small amount of their HP regained, but will be out immediately if damaged again. However, some alternate route objectives do prevent players who are out from leaving the box; this can also be applied to exhibition matches. | ||
The first team to knock out the opposing team before the time limit expires wins the set. Additionally, the team who has the most number of remaining players automatically | The first team to knock out the opposing team before the time limit expires, wins the set. Additionally, the team who has the most number of remaining players will automatically win when time runs out. If both teams have the same number of players remaining at the end of the time limit, sudden death follows. With this term, no set ends in a draw. In sudden death, the first team to take damage loses the set. On a side note, this is the only sport, which has a time limit, in which players can set the timer to infinite. | ||
{{br}} | {{br}} | ||
====Hockey==== | ====Hockey==== | ||
[[File:MSM 1-1 Hockey.png|thumb|The opening face-off in Hockey]] | {{redirectshere|Hockey|Ice Hockey or the souvenirs from WarioWare: Twisted!|[[Ice Hockey|here]] or [[Hockey (souvenirs)|here]], respectively}} | ||
A hockey game always begins with a face-off that is done by Lakitu to determine which team | [[File:MSM 1-1 Hockey.png|thumb|right|The opening face-off in '''Hockey'''.]] | ||
A hockey game always begins with a face-off that is done by Lakitu to determine which team will get the puck at the start of the period. If a team scores a goal or a special shot, another face-off will commence. The goalkeepers in this sport are [[Shy Guy]]s, and their color depends on which team they are in. In order to steal the puck, players must tackle each other, which can be achieved by the motion of shaking the {{button|wii|Wiimote}} ({{button|wii|2}} in sideways mode) or simply by making a character go next to the opponent with the puck. Sometimes, a struggle ensues and players must shake their Wii Remote the fastest they can in order to win the puck over and knock the opponents away. The team with the most points wins and, very much like basketball, this game is played in time limits and transitional periods. This sport uses a Hockey Stick. | |||
{{br}} | {{br}} | ||
====Sports Mix==== | ====Sports Mix==== | ||
Sports Mix is a tournament-only game mode, which | Sports Mix is a tournament-only game mode, which utilizes all of the sports. To unlock it, players must complete all four Star Cups and defeat [[Behemoth]]. In this game mode, the sport that is played is chosen randomly for each round. Computer controlled characters are set on the Expert difficulty level; the hardest difficulty level in the game. When the players beat the Star Cup, they will fight the [[Behemoth King]], instead of the normal Behemoth. The Behemoth King has more health than Behemoth, and is harder to beat. | ||
Players can select | Players can only select characters and costumes that are unlocked in all four sports. For example, if the players unlock [[Cactuar]] for Basketball, Hockey, and Volleyball, but not for Dodgeball, it can't be selected in Sports Mix mode. If the players unlock Cactuar for Dodgeball as well, it can be selected in Sports Mix mode. In a similar manner, [[Light Blue Yoshi]] can't be used, unless it's unlocked for all four sports too. | ||
==Controls== | ==Controls== | ||
Each sport utilizes various controls, depending on the control scheme that the players use. | Each sport utilizes various controls, depending on the control scheme that the players use. | ||
===Basketball=== | ===Basketball=== | ||
{| | {| border=1 cellpadding=3 style=border-collapse:collapse;width:100% | ||
|-style=background:#ccc | |||
!width=10%|Command | !width=10%|Command | ||
!width=45%|Wii Remote (horizontal) | !width=45%|Wii Remote (horizontal) | ||
!width=45%|Wii Remote + Nunchuk | !width=45%| Wii Remote + Nunchuk | ||
|- | |-style=background:#66aa00;color:white | ||
!colspan=3|Common Controls | !colspan=3|Common Controls | ||
|- | |- | ||
!Run | ! Run | ||
|{{button|wii|Pad}} | |{{button|wii|Pad}} | ||
|{{button|wii|Stick}} | |{{button|wii|Stick}} | ||
|- | |- | ||
!Jump | ! Jump | ||
|{{button|wii|2}} | |{{button|wii|2}} | ||
|Shaking the Wii Remote | |Shaking the Wii Remote | ||
|- | |- | ||
!Swap Characters | ! Swap Characters | ||
|{{button|wii|B}} This only works if the player's teammates are CPU players. | |{{button|wii|B}} This only works if the player's teammates are CPU players. | ||
|{{button|wii|C}} This only works if the players' teammates are CPU players. | |{{button|wii|C}} This only works if the players' teammates are CPU players. | ||
|- style="background:#ff6600;color:white" | |||
! colspan=3 | Offensive Controls | |||
|- | |- | ||
! Trick Move | |||
!Trick Move | |||
|Shaking the Wii Remote. | |Shaking the Wii Remote. | ||
|Rotating {{button|wii|Stick}} or pressing {{button|wii|Z}} | |Rotating {{button|wii|Stick}} or pressing {{button|wii|Z}} | ||
|- | |- | ||
!Pass | ! Pass | ||
|{{button|wii|1}} | |{{button|wii|1}} | ||
|{{button|wii|A}} | |{{button|wii|A}} | ||
|- | |- | ||
!Jump Shot | ! Jump Shot | ||
|{{button|wii|2}} while jumping. | |{{button|wii|2}} while jumping. | ||
|Shaking the Wii Remote while jumping. | |Shaking the Wii Remote while jumping. | ||
|- | |- | ||
!Dunk | ! Dunk | ||
|{{button|wii|2}} button while running near the basket. | |{{button|wii|2}} button while running near the basket. | ||
|Shaking the Wii Remote while running near the basket. | |Shaking the Wii Remote while running near the basket. | ||
|- | |- | ||
!Layup | ! Layup | ||
|{{button|wii|1}} while dunking. | |{{button|wii|1}} while dunking. | ||
|{{button|wii|A}} while dunking. | |{{button|wii|A}} while dunking. | ||
|- | |- | ||
!Special Move | ! Special Move | ||
|{{button|wii|1}} + {{button|wii|2}} | |{{button|wii|1}} + {{button|wii|2}} | ||
|{{button|wii|A}} + {{button|wii|B}} | |{{button|wii|A}} + {{button|wii|B}} | ||
|- | |- | ||
!Item Shot | ! Item Shot | ||
|{{button|wii|A}} | |{{button|wii|A}} | ||
|{{button|wii|B}} while shaking the Wii remote | |{{button|wii|B}} while shaking the Wii remote | ||
|- | |- | ||
!Combo | ! Combo | ||
|Holding and releasing {{button|wii|1}} when the players' team has the ball. | |Holding and releasing {{button|wii|1}} when the players' team has the ball. | ||
|Holding and releasing {{button|wii|A}} when the players' team has the ball. | |Holding and releasing {{button|wii|A}} when the players' team has the ball. | ||
|- style="background:#0066ff;color:white" | |||
! colspan=3 | Defensive Controls | |||
|- | |- | ||
! Steal | |||
!Steal | |||
|{{button|wii|1}} | |{{button|wii|1}} | ||
|{{button|wii|A}} | |{{button|wii|A}} | ||
|- | |- | ||
!Smash Steal | ! Smash Steal | ||
|Blocking for an extended time period. | |Blocking for an extended time period. | ||
|Blocking for an extended time period. | |Blocking for an extended time period. | ||
|- | |- | ||
!Jump Block | ! Jump Block | ||
|{{button|wii|2}} | |{{button|wii|2}} | ||
|Shaking the Wii Remote | |Shaking the Wii Remote | ||
|- | |- | ||
!Jump Cut | ! Jump Cut | ||
|{{button|wii|1}} while blocking. | |{{button|wii|1}} while blocking. | ||
|{{button|wii|A}} while blocking. | |{{button|wii|A}} while blocking. | ||
|- | |- | ||
!Jump Attack | ! Jump Attack | ||
|{{button|wii|2}} button while blocking. | |{{button|wii|2}} button while blocking. | ||
|Shaking the Wii Remote while blocking. | |Shaking the Wii Remote while blocking. | ||
|- | |- | ||
!Use Item | ! Use Item | ||
|{{button|wii|A}} | |{{button|wii|A}} | ||
|{{button|wii|B}} | |{{button|wii|B}} | ||
|- | |||
|} | |} | ||
===Volleyball=== | ===Volleyball=== | ||
{| | {| border=1 cellpadding=3 style=border-collapse:collapse;width:100% | ||
|-style=background:#ccc | |||
!width=10%|Command | !width=10%|Command | ||
!width=45%|Wii Remote (horizontal) | !width=45%|Wii Remote (horizontal) | ||
!width=45%|Wii Remote + Nunchuk | !width=45%|Wii Remote + Nunchuk | ||
|- | |-style="background:#66aa00;color:white" | ||
!colspan=3|Serving Controls | !colspan=3|Serving Controls | ||
|- | |- | ||
Line 179: | Line 186: | ||
|{{button|wii|2}} | |{{button|wii|2}} | ||
|Shaking the Wii Remote | |Shaking the Wii Remote | ||
|- style="background:#ff6600;color:white" | |||
! colspan=3 | Other Controls | |||
|- | |- | ||
! Move | |||
!Move | |||
|{{button|wii|Pad}} | |{{button|wii|Pad}} | ||
|{{button|wii|Stick}} | |{{button|wii|Stick}} | ||
|- | |- | ||
!Swap Characters | ! Swap Characters | ||
|{{button|wii|B}} This only works if the player's teammates are CPU players. | |{{button|wii|B}} This only works if the player's teammates are CPU players. | ||
|{{button|wii|C}} This only works if the players' teammates are CPU players. | |{{button|wii|C}} This only works if the players' teammates are CPU players. | ||
|- | |- | ||
!Receive | ! Receive | ||
|{{button|wii|2}} | |{{button|wii|2}} | ||
|Shaking the Wii Remote. | |Shaking the Wii Remote. | ||
|- | |- | ||
!Jump | ! Jump | ||
|{{button|wii|1}} On the third hit, {{button|wii|2}}. If Auto Jump is ON, this command | |{{button|wii|1}} On the third hit, {{button|wii|2}}. If Auto Jump is ON, this command will execute immediately before a spike. | ||
|{{button|wii|A}}. On the third hit, shaking the Wii Remote. If Auto Jump is ON, this command | |{{button|wii|A}}. On the third hit, shaking the Wii Remote. If Auto Jump is ON, this command will execute immediately before a spike. | ||
|- | |- | ||
!Spike | ! Spike | ||
|{{button|wii|2}} while jumping. | |{{button|wii|2}} while jumping. | ||
|Shaking the Wii Remote while jumping. | |Shaking the Wii Remote while jumping. | ||
|- | |- | ||
!Super Spike | ! Super Spike | ||
|Spiking after charging at the landing marker. | |Spiking after charging at the landing marker. | ||
|Spiking after charging at the landing marker. | |Spiking after charging at the landing marker. | ||
|- | |- | ||
!Aiming Spikes | ! Aiming Spikes | ||
|{{button|wii|Pad}} to move the landing cursor. | |{{button|wii|Pad}} to move the landing cursor. | ||
|{{button|wii|Stick}} to move the landing cursor. | |{{button|wii|Stick}} to move the landing cursor. | ||
|- | |- | ||
!Fake Out | ! Fake Out | ||
|{{button|wii|1}} while jumping. | |{{button|wii|1}} while jumping. | ||
|{{button|wii|A}} while jumping. | |{{button|wii|A}} while jumping. | ||
|- | |- | ||
!Block | ! Block | ||
|{{button|wii|2}} while near the net. | |{{button|wii|2}} while near the net. | ||
|Shaking the Wii Remote | |Shaking the Wii Remote | ||
|- | |- | ||
!Use Item | ! Use Item | ||
|{{button|wii|A}} | |{{button|wii|A}} | ||
|{{button|wii|B}} | |{{button|wii|B}} | ||
|- | |- | ||
!Item Spike | ! Item Spike | ||
|{{button|wii|A}} while jumping. | |{{button|wii|A}} while jumping. | ||
|{{button|wii|B}} button then shaking the Wii Remote. | |{{button|wii|B}} button then shaking the Wii Remote. | ||
|- | |- | ||
!Special Move | ! Special Move | ||
|{{button|wii|1}} + {{button|wii|2}} | |{{button|wii|1}} + {{button|wii|2}} | ||
|{{button|wii|A}} + {{button|wii|B}} | |{{button|wii|A}} + {{button|wii|B}} | ||
|- | |- | ||
!Combo | ! Combo | ||
|Holding and then releasing the {{button|wii|1}} button when the players' team has the ball. | |Holding and then releasing the {{button|wii|1}} button when the players' team has the ball. | ||
|Holding and then releasing the {{button|wii|A}} button when the players' team has the ball. | |Holding and then releasing the {{button|wii|A}} button when the players' team has the ball. | ||
|- | |||
|} | |} | ||
===Dodgeball=== | ===Dodgeball=== | ||
{| | {| border=1 cellpadding=3 style=border-collapse:collapse;width:100% | ||
|- | |- style="background:#cccccc" | ||
!width=10%|Command!!width=45%|Wii Remote (horizontal)!!width=45%|Wii Remote + Nunchuk | ! width=10% | Command !! width=45% | Wii Remote (horizontal) !! width=45% | Wii Remote + Nunchuk | ||
|- | |- style="background:#66aa00;color:white" | ||
!colspan=3|Common Controls | ! colspan=3 | Common Controls | ||
|- | |- | ||
!Move | ! Move | ||
|{{button|wii|Pad}} | |{{button|wii|Pad}} | ||
|{{button|wii|Stick}} | |{{button|wii|Stick}} | ||
|- | |- | ||
!Swap Characters | ! Swap Characters | ||
|{{button|wii|B}} This only works if the player's teammates are CPU players. | |{{button|wii|B}} This only works if the player's teammates are CPU players. | ||
|{{button|wii|C}} This only works if the player's teammates are CPU players. | |{{button|wii|C}} This only works if the player's teammates are CPU players. | ||
|- style="background:#ff6600;color:white" | |||
! colspan=3 | Offensive Controls | |||
|- | |- | ||
! Attack | |||
!Attack | |||
|{{button|wii|2}} | |{{button|wii|2}} | ||
|Shaking the Wii Remote | |Shaking the Wii Remote | ||
|- | |- | ||
!Super Attack | ! Super Attack | ||
|While running near the center line, {{button|wii|2}} when the charge is full. | |While running near the center line, {{button|wii|2}} when the charge is full. | ||
|While running near the center line, shaking the Wii Remote when the charge is full. | |While running near the center line, shaking the Wii Remote when the charge is full. | ||
|- | |- | ||
!Jump Attack | ! Jump Attack | ||
|Running to the center line to jump. During that time, {{button|wii|2}} button to attack. | |Running to the center line to jump. During that time, {{button|wii|2}} button to attack. | ||
|Running to the center line to jump. During that time, shaking the Wii Remote to attack. | |Running to the center line to jump. During that time, shaking the Wii Remote to attack. | ||
|- | |- | ||
!Pass | ! Pass | ||
|{{button|wii|1}} {{button|wii|Pad}} is used to direct the pass on 3-player teams. | |{{button|wii|1}} {{button|wii|Pad}} is used to direct the pass on 3-player teams. | ||
|{{button|wii|A}} {{button|wii|Stick}} is used to direct the pass on 3-player teams. | |{{button|wii|A}} {{button|wii|Stick}} is used to direct the pass on 3-player teams. | ||
|- | |- | ||
!Fake Out | ! Fake Out | ||
|Shaking the Wii Remote | |Shaking the Wii Remote | ||
|{{button|wii|Pad}} then shaking the Wii Remote. | |{{button|wii|Pad}} then shaking the Wii Remote. | ||
|- | |- | ||
!Special Move | ! Special Move | ||
|{{button|wii|1}} + {{button|wii|2}} | |{{button|wii|1}} + {{button|wii|2}} | ||
|{{button|wii|A}} + {{button|wii|B}} | |{{button|wii|A}} + {{button|wii|B}} | ||
|- | |- | ||
!Item Attack | ! Item Attack | ||
|{{button|wii|A}} | |{{button|wii|A}} | ||
|{{button|wii|B}} then shaking the Wii Remote. | |{{button|wii|B}} then shaking the Wii Remote. | ||
|- | |- | ||
!Combo | ! Combo | ||
|Holding and then releasing {{button|wii|1}} when the players' team has the ball. | |Holding and then releasing {{button|wii|1}} when the players' team has the ball. | ||
|Holding and then releasing {{button|wii|A}} when the players' team has the ball. | |Holding and then releasing {{button|wii|A}} when the players' team has the ball. | ||
|- style="background:#0066ff;color:white" | |||
! colspan=3 | Defensive Controls | |||
|- | |- | ||
! Dodge Roll | |||
|{{button|wii|1}}. Some characters will repel the dodgeball instead of evading it; those kinds of moves will have no effect against item attacks. | |||
!Dodge Roll | |Shaking the Wii Remote. Some characters will repel the dodgeball instead of evading it; those kinds of moves will have no effect against item attacks. | ||
|{{button|wii|1}}. Some characters repel the dodgeball instead of evading it; those kinds of moves have no effect against item attacks. | |||
|Shaking the Wii Remote. Some characters repel the dodgeball instead of evading it; those kinds of moves have no effect against item attacks. | |||
|- | |- | ||
!Catch | ! Catch | ||
|{{button|wii|2}} This move has no effect against item attacks. | |{{button|wii|2}} This move has no effect against item attacks. | ||
|{{button|wii|A}} + {{button|wii|B}} This move has no effect against item attacks. | |{{button|wii|A}} + {{button|wii|B}} This move has no effect against item attacks. | ||
|- | |- | ||
!Diving Catch | ! Diving Catch | ||
|{{button|wii|1}} button before the dodgeball touches the ground. | |{{button|wii|1}} button before the dodgeball touches the ground. | ||
|Shaking the Wii Remote before the dodgeball touches the ground. | |Shaking the Wii Remote before the dodgeball touches the ground. | ||
|- | |- | ||
!Steal Pass | ! Steal Pass | ||
|Shaking the Wii Remote. | |Shaking the Wii Remote. | ||
|{{button|wii|A}} | |{{button|wii|A}} | ||
|- | |- | ||
!Use Item | ! Use Item | ||
|{{button|wii|A}} | |{{button|wii|A}} | ||
|{{button|wii|B}} | |{{button|wii|B}} | ||
|- | |||
|} | |} | ||
===Hockey=== | ===Hockey=== | ||
{| | {| border=1 cellpadding=3 style=border-collapse:collapse;width:100% | ||
|- | |- style="background:#cccccc" | ||
!width=10%|Command!!width=45%|Wii Remote (horizontal)!!width=45%|Wii Remote + Nunchuk | ! width=10% | Command !! width=45% | Wii Remote (horizontal) !! width=45% | Wii Remote + Nunchuk | ||
|- | |- style="background:#66aa00;color:white" | ||
!colspan=3|Common Controls | ! colspan=3 | Common Controls | ||
|- | |- | ||
!Face-Off | ! Face-Off | ||
|Shaking the Wii Remote. | |Shaking the Wii Remote. | ||
|Shaking the Wii Remote. | |Shaking the Wii Remote. | ||
|- | |- | ||
!Skate | ! Skate | ||
|{{button|wii|Pad}} | |{{button|wii|Pad}} | ||
|{{button|wii|Stick}} | |{{button|wii|Stick}} | ||
|- | |- | ||
!Stop / Turn | ! Stop / Turn | ||
|{{button|wii|Pad}} in the opposite direction. | |{{button|wii|Pad}} in the opposite direction. | ||
|{{button|wii|Stick}} in the opposite direction. | |{{button|wii|Stick}} in the opposite direction. | ||
|- | |- | ||
!Fighting | ! Fighting | ||
|Shaking the Wii Remote. | |Shaking the Wii Remote. | ||
|Shaking the Wii Remote. | |Shaking the Wii Remote. | ||
|- | |- | ||
!Swap Characters | ! Swap Characters | ||
|{{button|wii|B}} This only works if the players' teammates are CPU players. | |{{button|wii|B}} This only works if the players' teammates are CPU players. | ||
|{{button|wii|C}} This only works if the players' teammates are CPU players. | |{{button|wii|C}} This only works if the players' teammates are CPU players. | ||
|- style="background:#ff6600;color:white" | |||
! colspan=3 | Offensive Controls | |||
|- | |- | ||
! Shoot | |||
!Shoot | |||
|{{button|wii|2}} | |{{button|wii|2}} | ||
|Shaking the Wii Remote. | |Shaking the Wii Remote. | ||
|- | |- | ||
!Aiming Shots | ! Aiming Shots | ||
|{{button|wii|2}}; {{button|wii|Pad}} to adjust the aiming direction. | |{{button|wii|2}}; {{button|wii|Pad}} to adjust the aiming direction. | ||
|{{button|wii|Z}}; {{button|wii|Stick}} to adjust the aiming direction. | |{{button|wii|Z}}; {{button|wii|Stick}} to adjust the aiming direction. | ||
|- | |- | ||
!Charge | ! Charge | ||
|{{button|wii|2}} | |{{button|wii|2}} | ||
|{{button|wii|Z}} | |{{button|wii|Z}} | ||
|- | |- | ||
!Super Shot | ! Super Shot | ||
|Releasing {{button|wii|2}} after charging. | |Releasing {{button|wii|2}} after charging. | ||
|Shaking the Wii Remote after charging. | |Shaking the Wii Remote after charging. | ||
|- | |- | ||
!Fake Out | ! Fake Out | ||
|Shaking the Wii Remote while charging. | |Shaking the Wii Remote while charging. | ||
|{{button|wii|Z}} then {{button|wii|A}} | |{{button|wii|Z}} then {{button|wii|A}} | ||
|- | |- | ||
!Pass | ! Pass | ||
|{{button|wii|1}} | |{{button|wii|1}} | ||
|{{button|wii|A}} | |{{button|wii|A}} | ||
|- | |- | ||
!Special Move | ! Special Move | ||
|{{button|wii|1}} + {{button|wii|2}} | |{{button|wii|1}} + {{button|wii|2}} | ||
|{{button|wii|A}} + {{button|wii|B}} | |{{button|wii|A}} + {{button|wii|B}} | ||
|- | |- | ||
!Item Shot | ! Item Shot | ||
|{{button|wii|A}} | |{{button|wii|A}} | ||
|{{button|wii|B}} then shaking the Wii Remote. | |{{button|wii|B}} then shaking the Wii Remote. | ||
|- | |- | ||
!Combo | ! Combo | ||
|Holding and releasing {{button|wii|1}} when the players' team has the puck. | |Holding and releasing {{button|wii|1}} when the players' team has the puck. | ||
|Holding and releasing {{button|wii|A}} when the players' team has the puck. | |Holding and releasing {{button|wii|A}} when the players' team has the puck. | ||
|- style="background:#0066ff;color:white" | |||
! colspan=3 | Defensive Controls | |||
|- | |- | ||
! Check | |||
!Check | |||
|{{button|wii|2}} button. A more powerful check is performed when players check three times in a row. | |{{button|wii|2}} button. A more powerful check is performed when players check three times in a row. | ||
|Shaking the Wii Remote. A more powerful check is performed when players check three times in a row. | |Shaking the Wii Remote. A more powerful check is performed when players check three times in a row. | ||
|- | |- | ||
!Intercept | ! Intercept | ||
|{{button|wii|2}} | |{{button|wii|2}} | ||
|Shaking the Wii Remote. | |Shaking the Wii Remote. | ||
|- | |- | ||
!Use Item | ! Use Item | ||
|{{button|wii|A}} | |{{button|wii|A}} | ||
|{{button|wii|B}} | |{{button|wii|B}} | ||
|- | |- | ||
!Goalkeeper Control | ! Goalkeeper Control | ||
|{{button|wii|2}} button when the opponent shoots. | |{{button|wii|2}} button when the opponent shoots. | ||
|{{button|wii|Z}} button when the opponent shoots. | |{{button|wii|Z}} button when the opponent shoots. | ||
|- | |||
|} | |} | ||
===Behemoth | ===Behemoth Battle=== | ||
{| | {| border=1 cellpadding=3 style=border-collapse:collapse;width:100% | ||
!width=10%|Command!!width=45%|Wii Remote (horizontal)!!width=45%|Wii Remote + Nunchuk | |- style="background:#cccccc" | ||
! width=10% | Command !! width=45% | Wii Remote (horizontal) !! width=45% | Wii Remote + Nunchuk | |||
|- | |- | ||
!Move | ! Move | ||
|{{button|wii|Pad}} | | {{button|wii|Pad}} | ||
|{{button|wii|Stick}} | |{{button|wii|Stick}} | ||
|- | |- | ||
!Swap Characters | ! Swap Characters | ||
|{{button|wii|B}} This only works if the player's teammates are CPU players. | |{{button|wii|B}} This only works if the player's teammates are CPU players. | ||
|{{button|wii|C}} button. This only works if the player's teammates are CPU players. | |{{button|wii|C}} button. This only works if the player's teammates are CPU players. | ||
|- | |- | ||
!Shoot (Hockey) | ! Shoot (Hockey) | ||
|{{button|wii|2}} button to charge and releasing to attack. | |{{button|wii|2}} button to charge and releasing to attack. | ||
|{{button|wii|Z}} button to charge and releasing it to attack. | |{{button|wii|Z}} button to charge and releasing it to attack. | ||
|- | |- | ||
!Attack (Dodgeball) | ! Attack (Dodgeball) | ||
|{{button|wii|2}} | |{{button|wii|2}} | ||
|Shaking the Wii Remote | |Shaking the Wii Remote | ||
|- | |- | ||
!Dunk (Basketball) | ! Dunk (Basketball) | ||
|{{button|wii|2}} button while holding a meteor and running near Behemoth's head. | |{{button|wii|2}} button while holding a meteor and running near Behemoth's head. | ||
|Shaking the Wii Remote while holding a meteor and running near Behemoth's head. | |Shaking the Wii Remote while holding a meteor and running near Behemoth's head. | ||
|- | |- | ||
!Pass | ! Pass | ||
|{{button|wii|1}} while holding a meteor to pass to teammates. The teammates treat the meteor as a volleyball. | |{{button|wii|1}} while holding a meteor to pass to teammates. The teammates will treat the meteor as a volleyball. | ||
|{{button|wii|A}} while holding a meteor to pass to teammates. The teammates treat the meteor as a volleyball. | |{{button|wii|A}} while holding a meteor to pass to teammates. The teammates will treat the meteor as a volleyball. | ||
|- | |- | ||
!Dodge Roll (Dodgeball) | ! Dodge Roll (Dodgeball) | ||
|{{button|wii|1}} button. All characters do this move, regardless of defensive maneuvers in dodgeball. | |{{button|wii|1}} button. All characters will do this move, regardless of defensive maneuvers in dodgeball. | ||
|Shaking the Wii Remote. All characters do this move, regardless of defensive maneuvers in dodgeball. | |Shaking the Wii Remote. All characters will do this move, regardless of defensive maneuvers in dodgeball. | ||
|- | |- | ||
!Use Item | ! Use Item | ||
|{{button|wii|A}} | |{{button|wii|A}} | ||
|{{button|wii|B}} | |{{button|wii|B}} | ||
Line 430: | Line 440: | ||
|{{button|wii|1}} + {{button|wii|2}} | |{{button|wii|1}} + {{button|wii|2}} | ||
|{{button|wii|A}} + {{button|wii|B}} | |{{button|wii|A}} + {{button|wii|B}} | ||
|- | |||
|} | |} | ||
==Characters== | ==Characters== | ||
===Playable | ===Playable Characters=== | ||
[[File:MSM Characterselect.png|thumb|250px|The starting roster.]] | [[File:MSM Characterselect.png|thumb|250px|The starting roster.]] | ||
There are nineteen playable characters in ''Mario Sports Mix''; thirteen are default and six are unlockable. All of them are categorized by five groups: | There are nineteen playable characters in ''Mario Sports Mix''; thirteen are default and six are unlockable. All of them are categorized by five groups: | ||
*'''All- | |||
*'''Technical''' - Technical characters have more Technique | *'''{{color|All-rounder|green}}''' - All-Rounders have average Power, Speed, and Technique. They generally are not weak at any stats, but they are not strong in any either. | ||
*'''Powerful''' - Powerful characters have more Power | *'''{{color|Technical|orange}}''' - Technical characters have more Technique, but less Speed and Power. These characters can better aim their shots. | ||
*'''Speedy''' - Speedy characters have more Speed | *'''{{color|Powerful|red}}''' - Powerful characters have more Power, but less Speed and Technique. These characters have stronger and faster attacks and shots. | ||
*'''Tricky''' - Tricky characters have one | *'''{{color|Speedy|blue}}''' - Speedy characters have more Speed, but less Power and Technique. These characters can move faster over the ground. | ||
Like ''Mario Hoops 3-on-3'', this game | *'''{{color|Tricky|hotpink}}''' - Tricky characters have one stronger stat, but the others are usually very low. However, they do have some useful, but tricky moves. | ||
Like ''Mario Hoops 3-on-3'', this game is shown to make use of character specific abilities. Prior to using these abilities, there is a meter that needs to be filled (shown on the bottom left and right corners of the gameplay screen). These abilities in question can allow the characters to unleash a powerful move in the variety of sports in the game that can help the players win a game. Each special ability is unique to each character and these moves tend to vary from the sport that players are playing. | |||
Finally, the playable characters have their own stat values, which depict their strengths and weaknesses. For the respective charts shown below on this article, the stat values for each playable character are out of 5. | Finally, the playable characters have their own stat values, which depict their strengths and weaknesses. For the respective charts shown below on this article, the stat values for each playable character are out of 5. | ||
====Starting | |||
=====All- | ====Starting Characters==== | ||
{| | =====All-rounder Characters===== | ||
!width=120px|Character | {|border=1 cellpadding=3 style=border-collapse:collapse;width:100% | ||
!|Special | |-style="background:#1C9C00;color:white" | ||
!colspan=2|Stats | ! width=120px | Character | ||
! | Special Ability | |||
! colspan=2 | Stats | |||
|- | |- | ||
|rowspan=3|[[File:MSMsmallMario.png|link=Mario|center]] | | rowspan=3 |[[File:MSMsmallMario.png|link=Mario|center]] | ||
|rowspan=3|Mario blasts a fiery shot at his target. The shot can be blocked by | | rowspan=3 |Mario blasts a fiery shot at his target. The shot can be blocked by brute force, but can slip into the goal if the character fails to hold it off. In dodgeball, the blast has a radius that can hit nearby opponents. | ||
|height=30|Power||3/5 | |height=30| Power || 3/5 | ||
|- | |- | ||
|height=30|Speed||3/5 | |height=30| Speed || 3/5 | ||
|- | |- | ||
|height=30|Technique||3/5 | |height=30| Technique || 3/5 | ||
|- | |- | ||
|rowspan=3|[[File:MSMsmallLuigi.png|link=Luigi|center]] | | rowspan=3 |[[File:MSMsmallLuigi.png|link=Luigi|center]] | ||
|rowspan=3|Luigi first attempts to suck characters towards him while he is using his [[Poltergust 3000]]. After he draws them in, he makes a shot on his target. Opponents caught long enough in the suction trip and | | rowspan=3 |Luigi first attempts to suck characters towards him while he is using his [[Poltergust 3000]]. After he draws them in, he makes a shot on his target. Opponents caught long enough in the suction will trip and be unable to defend against the shot. | ||
|height=30|Power||2/5 | |height=30| Power || 2/5 | ||
|- | |- | ||
|height=30|Speed||3/5 | |height=30| Speed || 3/5 | ||
|- | |- | ||
|height=30|Technique||4/5 | |height=30| Technique || 4/5 | ||
|- | |- | ||
|rowspan=3|[[File:MSMsmallYoshi.png|link=Yoshi|center]] | | rowspan=3 |[[File:MSMsmallYoshi.png|link=Yoshi|center]] | ||
|rowspan=3|Yoshi throws the ball | | rowspan=3 |Yoshi throws the ball in a single, bouncy rainbow line. The rainbow line quickly changes where it is going to land, possibly confusing players. In basketball and dodgeball, it is not one but rather two bouncy balls heading towards their goal, and they must both be blocked or dodged. However, in basketball, one of the balls is a decoy, and is not counted if it reaches the goal. | ||
|height=30|Power||3/5 | |height=30| Power || 3/5 | ||
|- | |- | ||
|height=30|Speed||4/5 | |height=30| Speed || 4/5 | ||
|- | |- | ||
|height=30|Technique||2/5 | |height=30| Technique || 2/5 | ||
|- | |- | ||
|rowspan=3|[[File:Mii-CSS-MarioSportsMix.png|link=Mii]] | | rowspan=3 |[[File:Mii-CSS-MarioSportsMix.png|link=Mii]] | ||
|rowspan=3| | | rowspan=3 |The Mii builds up energy as it aims to make its goal. When the ball hits in the ground in dodgeball, it sends out a blast radius than can hit anyone inside the blast radius. Characters can stop the shot in other sports a similar way as how Mario makes a shot. | ||
|height=30|Power||3/5 | |height=30| Power || 3/5 | ||
|- | |- | ||
|height=30|Speed||3/5 | |height=30| Speed || 3/5 | ||
|- | |- | ||
|height=30|Technique||3/5 | |height=30| Technique || 3/5 | ||
|} | |} | ||
=====Technical | =====Technical Characters===== | ||
{| | {|border=1 cellpadding=3 style=border-collapse:collapse;width:100% | ||
!width=120px|Character | |-style="background:#FFAB00;color:white" | ||
!|Special | ! width=120px | Character | ||
!colspan=2|Stats | ! | Special Ability | ||
! colspan=2 | Stats | |||
|- | |- | ||
|rowspan=3|[[File:MSMsmallPeach.png|link=Princess Peach]] | | rowspan=3 |[[File:MSMsmallPeach.png|link=Princess Peach]] | ||
|rowspan=3|Peach | | rowspan=3 |Before sending the ball/puck, Peach releases multiple large hearts. Any character that gets hit by a heart gets stunned for a few seconds. Peach then sends the ball/puck into its respective place. | ||
|height=30|Power||1/5 | |height=30| Power || 1/5 | ||
|- | |- | ||
|height=30|Speed||3/5 | |height=30| Speed || 3/5 | ||
|- | |- | ||
|height=30|Technique||5/5 | |height=30| Technique || 5/5 | ||
|- | |- | ||
|rowspan=3|[[File:MSMsmallDaisy.png|link=Princess Daisy]] | | rowspan=3 |[[File:MSMsmallDaisy.png|link=Princess Daisy]] | ||
|rowspan=3|Daisy makes a small garden appear where her aim is. The garden limits | | rowspan=3 |Daisy makes a small garden appear where her aim is. The garden limits movement of other characters. After she is finished building up energy, Daisy throws the item into her goal. | ||
|height=30|Power||2/5 | |height=30| Power || 2/5 | ||
|- | |- | ||
|height=30|Speed||2/5 | |height=30| Speed || 2/5 | ||
|- | |- | ||
|height=30|Technique||5/5 | |height=30| Technique || 5/5 | ||
|- | |- | ||
|rowspan=3|[[File:MSMsmallWaluigi.png|link=Waluigi]] | | rowspan=3 |[[File:MSMsmallWaluigi.png|link=Waluigi]] | ||
|rowspan=3|Waluigi | | rowspan=3 |Waluigi soars in the air and brings out a machine. The machine has 4 arms that send out electricity to stop any would-be attackers. After Waluigi has fired his third shot, he shoots for his goal. In all sports, all the shots that connect are counted. However, in basketball, each successful shot is only worth 1 point, instead of its regular worth (2 or 3). | ||
|height=30|Power||2/5 | |height=30| Power || 2/5 | ||
|- | |- | ||
|height=30|Speed||2/5 | |height=30| Speed || 2/5 | ||
|- | |- | ||
|height=30|Technique||5/5 | |height=30| Technique || 5/5 | ||
|} | |} | ||
=====Powerful | =====Powerful Characters===== | ||
{| | {|border=1 cellpadding=3 style=border-collapse:collapse;width:100% | ||
!width=120px|Character | |-style="background:#DF1500;color:white" | ||
!|Special | ! width=120px | Character | ||
!colspan=2|Stats | ! | Special Ability | ||
! colspan=2 | Stats | |||
|- | |- | ||
|rowspan=3|[[File:MSMsmallWario.png|link=Wario]] | | rowspan=3 |[[File:MSMsmallWario.png|link=Wario]] | ||
|rowspan=3|Wario throws his trademark bomb similar to that of the [[WarioWare (series)|''WarioWare'' series]]. The bomb then explodes, which can knock any character in the explosion away. After the bomb has detonated, it fills up the court with gas, obscuring the view where Wario is going to shoot | | rowspan=3 |Wario throws his trademark bomb similar to that of the [[WarioWare (series)|''WarioWare'' series]]. The bomb then explodes, which can knock any character in the explosion away. After the bomb has detonated, it fills up the court with gas, obscuring the view where Wario is going to shoot; that can make it hard for players (including Wario) to tell where the ball is going to be thrown to. Wario then shoots at his destination. | ||
|height=30|Power||5/5 | |height=30| Power || 5/5 | ||
|- | |- | ||
|height=30|Speed||2/5 | |height=30| Speed || 2/5 | ||
|- | |- | ||
|height=30|Technique||2/5 | |height=30| Technique || 2/5 | ||
|- | |- | ||
|rowspan=3|[[File:MSMsmallDonkey.png|link=Donkey Kong]] | | rowspan=3 |[[File:MSMsmallDonkey.png|link=Donkey Kong]] | ||
|rowspan=3|Donkey Kong bangs the ground with his | | rowspan=3 |Donkey Kong bangs the ground with his simian strength that causes all characters in the opponent's side to be dazed. After this attack, Donkey Kong tosses the object into his goal. | ||
|height=30|Power||5/5 | |height=30| Power || 5/5 | ||
|- | |- | ||
|height=30|Speed||1/5 | |height=30| Speed || 1/5 | ||
|- | |- | ||
|height=30|Technique||3/5 | |height=30| Technique || 3/5 | ||
|- | |- | ||
|rowspan=3|[[File:MSMsmallBowser.png|link=Bowser]] | | rowspan=3 |[[File:MSMsmallBowser.png|link=Bowser]] | ||
|rowspan=3|Bowser spits a fireball at an area near | | rowspan=3 |Bowser spits a fireball at an area near his goal, where it makes a large blast. Any character that gets caught in the blast radius ends up knocked away and burnt. With brute force, Bowser then sends the object to his goal. | ||
|height=30|Power||5/5 | |height=30| Power || 5/5 | ||
|- | |- | ||
|height=30|Speed||1/5 | |height=30| Speed || 1/5 | ||
|- | |- | ||
|height=30|Technique||2/5 | |height=30| Technique || 2/5 | ||
|} | |} | ||
=====Speedy | =====Speedy Characters===== | ||
{| | {|border=1 cellpadding=3 style=border-collapse:collapse;width:100% | ||
!width=120px|Character | |-style="background:#1159CF;color:white" | ||
!|Special | ! width=120px | Character | ||
!colspan=2|Stats | ! | Special Ability | ||
! colspan=2 | Stats | |||
|- | |- | ||
|rowspan=3|[[File:MSMsmallDiddy.png|link=Diddy Kong]] | | rowspan=3 |[[File:MSMsmallDiddy.png|link=Diddy Kong]] | ||
|rowspan=3|Diddy Kong throws a banana boomerang that has an exponential curve | | rowspan=3 |Diddy Kong throws a banana boomerang that has an exponential curve. The boomerang stuns any defender it hits and after the hiatus, Diddy Kong then makes a shot. | ||
|height=30|Power||1/5 | |height=30| Power || 1/5 | ||
|- | |- | ||
|height=30|Speed||5/5 | |height=30| Speed || 5/5 | ||
|- | |- | ||
|height=30|Technique||3/5 | |height=30| Technique || 3/5 | ||
|- | |- | ||
|rowspan=3|[[File:MSMsmallJunior.png|link=Bowser Jr.]] | | rowspan=3 |[[File:MSMsmallJunior.png|link=Bowser Jr.]] | ||
|rowspan=3|Bowser Jr. takes out his | | rowspan=3 |Bowser Jr. takes out his trademark paintbrush and paints the ground with it. The painted ground makes characters easily lose their traction and slip, which makes it trickier to stop Bowser Jr. from scoring. Bowser Jr. then takes a shot to his goal. | ||
|height=30|Power||3/5 | |height=30| Power || 3/5 | ||
|- | |- | ||
|height=30|Speed||5/5 | |height=30| Speed || 5/5 | ||
|- | |- | ||
|height=30|Technique||1/5 | |height=30| Technique || 1/5 | ||
|- | |- | ||
|rowspan=3|[[File:MSMsmallToad.png|link=Toad]] | | rowspan=3 |[[File:MSMsmallToad.png|link=Toad]] | ||
|rowspan=3|Toad makes mushrooms appear that can hinder other players from preventing him to make a point or shot. The mushrooms move automatically to make it even trickier to prevent the shot. | | rowspan=3 |Toad makes mushrooms appear that can hinder other players from preventing him to make a point or a shot. The mushrooms move automatically to make it even trickier to prevent the shot. | ||
|height=30|Power||2/5 | |height=30| Power || 2/5 | ||
|- | |- | ||
|height=30|Speed||5/5 | |height=30| Speed || 5/5 | ||
|- | |- | ||
|height=30|Technique||2/5 | |height=30| Technique || 2/5 | ||
|} | |} | ||
====Unlockable | ====Unlockable Characters==== | ||
[[File:RosterComplete-MarioSportsMix.png|thumb|250px|The complete roster.]] | [[File:RosterComplete-MarioSportsMix.png|thumb|250px|right|The complete roster.]] | ||
The ''Final Fantasy'' characters from ''[[Mario Hoops 3-on-3]]'' make a return in this game. Additionally, the ''Dragon Quest'' character [[Slime (Dragon Quest)|Slime]] makes an appearance, previously having appeared | The ''Final Fantasy'' characters from ''[[Mario Hoops 3-on-3]]'' make a return in this game. Additionally, the ''Dragon Quest'' character [[Slime (Dragon Quest)|Slime]] makes an appearance, previously having appeared in ''[[Itadaki Street DS]]''. These characters are all unlockable and also the only unlockable characters of the game. | ||
Characters who are unlocked by playing a certain number of matches or by clearing secret missions in Tournament mode, can only be used in the sports that they | Characters who are unlocked by playing a certain number of matches or by clearing secret missions in Tournament mode, can only be used in the sports that they're unlocked in. However, characters who are unlocked by clearing Star Road can be used for all sports. | ||
For the characters that are unlocked by playing a certain number of | For the characters that are unlocked by playing a certain number of matches, the players are not required to win every match. Also, Wi-Fi matches do count as well. Also, when the players cleared the Star Road, but already has unlocked the character for all sports in a different way, the players gets the next character instead. For example, if players have already unlocked [[White Mage]] for every sport, and then clears the Star Road for the 2nd time, they'll unlock [[Black Mage]] for every sport instead. | ||
=====All-rounder Character===== | |||
=====All- | {|border=1 cellpadding=3 style=border-collapse:collapse;width:100% | ||
{| | |-style="background:#1C9C00;color:white" | ||
!width=120px|Character | ! width=120px | Character | ||
!Special | ! Special Ability | ||
!width=300px|How to | ! width=300px | How to Unlock | ||
!colspan=2|Stats | ! colspan=2 | Stats | ||
|- | |- | ||
|rowspan=3|[[File:MSMsmallNinja.png|link=Ninja ( | | rowspan=3 |[[File:MSMsmallNinja.png|link=Ninja (Final Fantasy)|center]] | ||
|rowspan=3|Ninja makes two copies of himself | | rowspan=3 |Ninja makes two copies of himself and go for the goal. The two copies are simply illusions and do not count for a point, but if the actual Ninja scores, he and his team gets a point. In dodgeball, if his copies hits opponents, they lose a section of their HP despite the copies being illusions. | ||
|rowspan=3| | | rowspan=3 | | ||
* | *The players should clear Star Road once. | ||
|height=30|Power||3/5 | |height=30| Power || 3/5 | ||
|- | |- | ||
|height=30|Speed||4/5 | |height=30| Speed || 4/5 | ||
|- | |- | ||
|height=30|Technique||3/5 | |height=30| Technique || 3/5 | ||
|} | |} | ||
=====Technical | =====Technical Character===== | ||
{| | {|border=1 cellpadding=3 style=border-collapse:collapse;width:100% | ||
!width=120px|Character | |-style="background:#FFAB00;color:white" | ||
!Special | ! width=120px | Character | ||
!width=300px|How | ! Special Ability | ||
!colspan=2|Stats | ! width=300px | How To Unlock | ||
! colspan=2 | Stats | |||
|- | |- | ||
|rowspan=3|[[File:MSMsmallWhite.png|link=White Mage]] | | rowspan=3 |[[File:MSMsmallWhite.png|link=White Mage]] | ||
|rowspan=3|White Mage aims her goal using a different aiming circle than any other character in the game | | rowspan=3 |White Mage aims her goal using a different aiming circle than any other character in the game. The aim is then proceeded by a shot, which is a blast of light. Any character that gets hit by the blast flies out of the way and loses a section of HP if played in dodgeball. In volleyball, the players can't choose the location of where the ball will land. | ||
|rowspan=3| | | rowspan=3 | | ||
* | *The players should clear Star Road twice. | ||
* | *The players should clear a certain Mushroom Cup mission. | ||
* | *The players should win the Flower Cup 4 times. | ||
|height=30|Power||2/5 | |height=30| Power || 2/5 | ||
|- | |- | ||
|height=30|Speed||3/5 | |height=30| Speed || 3/5 | ||
|- | |- | ||
|height=30|Technique||5/5 | |height=30| Technique || 5/5 | ||
|} | |} | ||
=====Tricky | =====Tricky Characters===== | ||
{| | {|border=1 cellpadding=3 style=border-collapse:collapse;width:100% | ||
!width=120px|Character | |-style="background:#FF6678;color:white" | ||
!Special | ! width=120px | Character | ||
!width=300px|How to | ! Special Ability | ||
!colspan=2|Stats | ! width=300px | How to Unlock | ||
! colspan=2 | Stats | |||
|- | |- | ||
|rowspan=3|[[File:MSMsmallBlack.png|link=Black Mage]] | | rowspan=3 |[[File:MSMsmallBlack.png|link=Black Mage]] | ||
|rowspan=3|Black Mage waves his wand and uses lightning to shrink nearby opponents, as if they consumed a Mini Mushroom. He then sends the ball | | rowspan=3 |Black Mage waves his wand and uses lightning to shrink nearby opponents, as if they consumed a Mini Mushroom. He then sends the ball into the location of his aim. Opponents remain tiny for the duration of the move before returning to normal. | ||
|rowspan=3| | | rowspan=3 | | ||
* | *The players should clear Star Road three times. | ||
* | *The players should clear a certain Mushroom Cup mission. | ||
* | *The players should win the Star Cup 4 times. | ||
|height=30|Power||2/5 | |height=30| Power || 2/5 | ||
|- | |- | ||
|height=30|Speed||2/5 | |height=30| Speed || 2/5 | ||
|- | |- | ||
|height=30|Technique||5/5 | |height=30| Technique || 5/5 | ||
|- | |- | ||
|rowspan=3|[[File:MSMsmallSlime.png|link=Slime (Dragon Quest)]] | | rowspan=3 |[[File:MSMsmallSlime.png|link=Slime (Dragon Quest)]] | ||
|rowspan=3|Slime sends copies of itself into the court. The Slime copies stun any character they touch and they appear to follow the characters. | | rowspan=3 |Slime sends copies of itself into the court. The Slime copies stun any character they touch and they appear to follow the characters. Slime then tosses the ball into its point of aim. | ||
|rowspan=3| | | rowspan=3 | | ||
* | *The players should play 28 matches in one sport. | ||
* | *The players should clear a certain Flower Cup mission. | ||
|height=30|Power | |height=30|Power | ||
|5/5 | |5/5 | ||
Line 658: | Line 678: | ||
|- | |- | ||
|rowspan=3|[[File:MSMsmallMoogle.png|link=Moogle]] | |rowspan=3|[[File:MSMsmallMoogle.png|link=Moogle]] | ||
|rowspan=3|When Moogle throws the ball | |rowspan=3|When Moogle throws the ball, the ball disappears briefly, and then reappears at a different spot. The move could throw off opponents. | ||
|rowspan=3| | |rowspan=3| | ||
* | *The players should clear the Mushroom Cup. | ||
|height=30|Power | |height=30|Power | ||
|1/5 | |1/5 | ||
Line 671: | Line 691: | ||
|- | |- | ||
|rowspan=3|[[File:MSMsmallCactuar.png|link=Cactuar]] | |rowspan=3|[[File:MSMsmallCactuar.png|link=Cactuar]] | ||
|rowspan=3|Cactuar fires | |rowspan=3|Cactuar fires needles that can hinder the players' movements (players are briefly immobilized at times). Afterward, Cactuar throws the ball at its target. | ||
|rowspan=3| | |rowspan=3| | ||
* | *The players should play 60 matches in one sport. | ||
* | *The players should clear a certain Star Cup mission. | ||
|height=30|Power | |height=30|Power | ||
|1/5 | |1/5 | ||
|- | |- | ||
|height=30|Speed | |height=30|Speed | ||
|{{color | |{{color|6/5|red}} | ||
|- | |- | ||
|height=30|Technique | |height=30|Technique | ||
Line 685: | Line 705: | ||
|} | |} | ||
====Alternate | ====Alternate Outfits==== | ||
[[File:MSM Alternateoutfit.png|thumb|[[Toad (species)|Blue Toad]] has been unlocked for [[Dodgeball]].]] | [[File:MSM Alternateoutfit.png|thumb|right|[[Toad (species)|Blue Toad]] has been unlocked for [[Dodgeball]].]] | ||
Certain characters have alternate | Certain characters have alternate outfits that can be unlocked by performing certain objectives. Alternate outfits can only be used in the sports that they are unlocked in, but outfits unlocked by clearing Star Road can be used for all sports. | ||
The players should note that they do not actually have to win the matches to be counted, and the minimum requirement for unlocking is at least having the characters in the players' team. Matches also get counted by playing Wi-Fi. To select another outfit, the players have to press the {{button|wii|+}} button on the Wii Remote, regardless of the control scheme used. | |||
Oddly, in tournaments, it is possible for the CPU team to use more than one of a certain character, which is not possible for the players' team, nor in exhibition matches. Likewise, if the players' team contains a character who has an alternate outfit, the CPU team can still use that character in tournaments; Ex.: If the players' team contains Yoshi, it'll still be possible to see Yoshi with a CPU team. | |||
{|border=1 cellpadding=3 style=border-collapse:collapse;width:100% clear=all | |||
{| | |-style=background:#999 | ||
!width=10%|Character | !width=10%|Character | ||
!width=10%|Alternate | !width=10%|Alternate Outfit | ||
!width=25%|Usage | !width=25%|Usage Unlock Method | ||
!width=30%|Mission | !width=30%|Mission Unlock Method | ||
!width=25%|Star Road | !width=25%|Star Road Unlock Method | ||
|- | |- | ||
!rowspan=3|Yoshi | !rowspan=3|Yoshi | ||
!height=40| | !height=40|Light Blue Yoshi | ||
|15 matches as Yoshi. | |15 matches as Yoshi. | ||
|Light | |Light Blue Yoshi mission at Star Cup. | ||
|N/A | |N/A | ||
|- | |- | ||
!height=40| | !height=40|Yellow Yoshi | ||
|20 matches as Yoshi. | |20 matches as Yoshi. | ||
|Yellow Yoshi mission at the Flower Cup. | |Yellow Yoshi mission at the Flower Cup. | ||
|N/A | |N/A | ||
|- | |- | ||
!height=40| | !height=40|Pink Yoshi | ||
|25 matches as Yoshi. | |25 matches as Yoshi. | ||
|Pink Yoshi mission at the Flower Cup. | |Pink Yoshi mission at the Flower Cup. | ||
Line 714: | Line 739: | ||
|- | |- | ||
!height=40|Peach | !height=40|Peach | ||
! | !Tennis-wear | ||
|40 matches as Peach. | |40 matches as Peach. | ||
|Tennis-wear Peach mission at the Mushroom Cup | |Tennis-wear Peach mission at the Mushroom Cup. | ||
|N/A | |N/A | ||
|- | |- | ||
!height=40|Daisy | !height=40|Daisy | ||
! | !Tennis-wear | ||
|40 matches as Daisy. | |40 matches as Daisy. | ||
|Tennis-wear Daisy mission at the Flower Cup | |Tennis-wear Daisy mission at the Flower Cup. | ||
|N/A | |N/A | ||
|- | |- | ||
!rowspan=3|Toad | !rowspan=3|Toad | ||
!height=40| | !height=40|Blue Toad | ||
|15 matches as Toad. | |15 matches as Toad. | ||
|Blue Toad mission at the Mushroom Cup. | |Blue Toad mission at the Mushroom Cup. | ||
|N/A | |N/A | ||
|- | |- | ||
!height=40| | !height=40|Yellow Toad | ||
|20 matches as Toad. | |20 matches as Toad. | ||
|Yellow Toad mission at the Mushroom Cup. | |Yellow Toad mission at the Mushroom Cup. | ||
|N/A | |N/A | ||
|- | |- | ||
!height=40| | !height=40|Green Toad | ||
|25 matches as Toad. | |25 matches as Toad. | ||
|Green Toad mission at the Star Cup. | |Green Toad mission at the Star Cup. | ||
Line 742: | Line 767: | ||
|- | |- | ||
!height=40|Ninja | !height=40|Ninja | ||
! | !Shadow White | ||
|20 matches as Ninja. | |20 matches as Ninja. | ||
|Shadow White Ninja mission at the Flower Cup. | |Shadow White Ninja mission at the Flower Cup. | ||
|Star Road cleared | |Star Road cleared 4 times. | ||
|- | |- | ||
!height=40|White Mage | !height=40|White Mage | ||
! | !Pure White | ||
|20 matches as White Mage. | |20 matches as White Mage. | ||
|Pure White Mage mission at the Flower Cup. | |Pure White Mage mission at the Flower Cup. | ||
|Star Road cleared | |Star Road cleared 5 times. | ||
|- | |- | ||
!height=40|Black Mage | !height=40|Black Mage | ||
! | !Magic Red | ||
|20 matches as Black Mage. | |20 matches as Black Mage. | ||
|Magic Red Black Mage mission at the Star Cup. | |Magic Red Black Mage mission at the Star Cup. | ||
|Star Road cleared | |Star Road cleared 6 times. | ||
|- | |- | ||
!rowspan=2|Slime | !rowspan=2|Slime | ||
!height=40| | !height=40|She-Slime | ||
|20 matches as Slime. | |20 matches as Slime. | ||
|She-Slime mission at the Star Cup. | |She-Slime mission at the Star Cup. | ||
|N/A | |N/A | ||
|- | |- | ||
!height=40| | !height=40|Metal Slime | ||
|40 matches as Slime. | |40 matches as Slime. | ||
|Metal Slime mission at the Star Cup. | |Metal Slime mission at the Star Cup. | ||
|N/A | |N/A | ||
|- | |||
|} | |} | ||
===Non- | ===Non-Playable Characters=== | ||
*[[Behemoth]] | *[[Behemoth]] | ||
*[[Behemoth King]] | *[[Behemoth King]] | ||
*[[Birdo | *[[Birdo (species)|Birdo (species)]] | ||
*[[Blue Yoshi]] | |||
*[[ | |||
*[[Boo]] | *[[Boo]] | ||
*[[Dry Bones]] | *[[Dry Bones]] | ||
Line 790: | Line 813: | ||
*[[Purple Puncher]] | *[[Purple Puncher]] | ||
*[[Toad (species)|Red Toad]] | *[[Toad (species)|Red Toad]] | ||
*[[ | *[[Red Yoshi]] | ||
*[[Shy Guy]] | *[[Shy Guy]] | ||
*[[Bomb-Omb]] | |||
*Blue Shy Guy | |||
==Courts== | ==Courts== | ||
Line 799: | Line 823: | ||
Each cup holds three courts that can be played depending on the sport. There are also three extra courts, which do not appear in normal tournaments. They can be unlocked by playing many games or completing missions in Tournament mode. | Each cup holds three courts that can be played depending on the sport. There are also three extra courts, which do not appear in normal tournaments. They can be unlocked by playing many games or completing missions in Tournament mode. | ||
{|border=1 cellpadding=3 style=background:#E3F6CE;text-align:center;border-collapse:collapse;width:100% | |||
!colspan=5 style=background:#BDBDBD| Courts and compatible sports | |||
|-style=background:#D8D8D8;text-align:center | |||
!width=15%|Court | |||
=== | !width=11%|Dodgeball | ||
!width=11%|Volleyball | |||
!width=11%|Basketball | |||
!width=11%|Hockey | |||
!width= | |||
!width= | |||
!width= | |||
!width= | |||
| | |||
| | |||
|- | |- | ||
| | !style=background:#F2F2F2| {{color-link-piped|Mario Stadium (court)#Mario Sports Mix|#000|Mario Stadium}} | ||
| | |Mushroom Cup<br><small>1st round</small> | ||
| | |Mushroom Cup<br><small>1st round</small> | ||
| | |Mushroom Cup<br><small>1st round</small> | ||
|Mushroom Cup<br><small>1st round</small> | |||
|- | |- | ||
| | !style=background:#F2F2F2| {{color-link-piped|Koopa Beach (court)#Mario Sports Mix|#000|Koopa Troopa Beach}} | ||
| | |Mushroom Cup<br><small>2nd round</small> | ||
| | |Mushroom Cup<br><small>2nd round</small> | ||
|Mushroom Cup<br><small>2nd round</small> | |||
|Extra<br><small>1st round</small> | |||
|- | |- | ||
!style=background:#F2F2F2| {{color-link-piped|Peach's Castle (Mario Sports Mix)|#000|Peach's Castle}} | |||
| | |Mushroom Cup<br><small>3rd round</small> | ||
| | |Mushroom Cup<br><small>3rd round</small> | ||
| | |Extra<br><small>1st round</small> | ||
|Mushroom Cup<br><small>3rd round</small> | |||
|- | |- | ||
!style=background:#F2F2F2| {{color-link|DK Dock|#000}} | |||
|Flower Cup<br><small>1st round</small> | |||
|Flower Cup<br><small>1st round</small> | |||
|Mushroom Cup<br><small>3rd round</small> | |||
|style="background:#F8E0E0;"|Incompatible | |||
{| | |||
| | |||
|- | |- | ||
!style=background:#F2F2F2| {{color-link|Toad Park|#000}} | |||
| | |Flower Cup <br><small>2nd round</small> | ||
| | |style="background:#F8E0E0;"|Incompatible | ||
| | |style="background:#F8E0E0;"|Incompatible | ||
|Mushroom Cup<br><small>2nd round</small> | |||
|- | |- | ||
| | !style=background:#F2F2F2| {{color-link-piped|Luigi's Mansion (place)#Mario Sports Mix|#000|Luigi's Mansion}} | ||
|" | |style="background:#F8E0E0;"|Incompatible | ||
|" | |Flower Cup<br><small>2nd round</small> | ||
|Flower Cup<br><small>1st round</small> | |||
|style="background:#F8E0E0;"|Incompatible | |||
|- | |- | ||
| | !style=background:#F2F2F2| {{color-link|Western Junction|#000}} | ||
|Extra<br><small>1st round</small> | |||
| | |Flower Cup<br><small>3rd round</small> | ||
| | |Flower Cup<br><small>2nd round</small> | ||
|Flower Cup<br><small>1st round</small> | |||
|- | |- | ||
|" | !style=background:#F2F2F2| {{color-link|Daisy Garden|#000}} | ||
| | |Flower Cup<br><small>3rd round</small> | ||
| | |style="background:#FFF7D8;"|Partly Incompatible <br> <small>Flower Cup alternate route only</small> | ||
|Flower Cup<br><small>3rd round</small> | |||
|Flower Cup<br><small>3rd round</small> | |||
|- | |- | ||
| | !style=background:#F2F2F2| {{color-link-piped|Wario Factory#Mario Sports Mix|#000|Wario Factory}} | ||
|Star Cup <br> <small>1st round</small> | |||
|Extra<br><small>1st round</small> | |||
|Extra<br><small>2nd round</small> | |||
|Flower Cup<br><small>2nd round</small> | |||
|- | |- | ||
| | !style=background:#F2F2F2| {{color-link|Bowser Jr. Blvd.|#000}} | ||
|style="background:#F8E0E0;"|Incompatible | |||
|Star Cup<br><small>1st round</small> | |||
|Star Cup<br><small>1st round</small> | |||
|Star Cup<br><small>1st round</small> | |||
|- | |- | ||
!style=background:#F2F2F2| {{color-link-piped|Bowser's Castle#Mario Sports Mix|#000|Bowser's Castle}} | |||
| | |Star Cup<br><small>2nd round</small> | ||
|Star Cup<br><small>2nd round</small> | |||
| | |Star Cup<br><small>2nd round</small> | ||
|Extra<br><small>3rd round</small> | |||
|- | |- | ||
| | !style=background:#F2F2F2| {{color-link-piped|Waluigi Pinball (Mario Sports Mix)|#000|Waluigi Pinball}} | ||
|" | |Extra<br><small>2nd round</small> | ||
| | |Extra<br><small>2nd round</small> | ||
|style="background:#F8E0E0;"|Incompatible | |||
|Star Cup<br><small>2nd round</small> | |||
|- | |- | ||
| | !style=background:#F2F2F2| {{color-link|Ghoulish Galleon|#000}} | ||
| | |Extra<br><small>3rd round</small> | ||
| | |Extra<br><small>3rd round</small> | ||
| | |Extra<br><small>3rd round</small> | ||
|Extra<br><small>2nd round</small> | |||
|- | |- | ||
| | !style=background:#F2F2F2| {{color-link-piped|Star Ship (Mario Sports Mix)|#000|Star Ship}} | ||
| | |Star Cup<br><small>3rd round</small> | ||
| | |Star Cup<br><small>3rd round</small> | ||
|Star Cup<br><small>3rd round</small> | |||
|Star Cup<br><small>3rd round</small> | |||
|} | |} | ||
=== | ===Unlockable courts=== | ||
Some courts must be unlocked before the players can play on them. The way to unlock these courts differs per sport. | |||
Normal courts can be unlocked by simply playing on them in Tournement mode. Extra courts can also be unlocked by playing on them in Tournament mode, but the Extra courts only appear in the Alternate routes. It's also possible to unlock courts by playing many matches in Tournament or Exhibition mode. The player doesn't necessarily need to win matches. | |||
{|border=1 cellpadding=1 style=background:#E3F6CE;text-align:center;border-collapse:collapse;width:100% | |||
{| | !colspan=5 style=background:#BDBDBD|Unlockable courts for every sports | ||
|-style=background:#D8D8D8 | |||
!Court | !Court | ||
!Dodgeball | !Dodgeball | ||
Line 1,001: | Line 931: | ||
!Hockey | !Hockey | ||
|- | |- | ||
| | !style=background:#F2F2F2 height=38|{{color-link-piped|Mario Stadium (court)#Mario Sports Mix|#000|Mario Stadium}} | ||
|Already available | |style=background:#FFF7D8|Already available | ||
|Already available | |style=background:#FFF7D8|Already available | ||
|Already available | |style=background:#FFF7D8|Already available | ||
|Already available | |style=background:#FFF7D8|Already available | ||
|- | |- | ||
| | !style=background:#F2F2F2|{{color-link-piped|Koopa Beach (court)#Mario Sports Mix|#000|Koopa Troopa Beach}} | ||
|Already available | |style=background:#FFF7D8|Already available | ||
|Already available | |style=background:#FFF7D8|Already available | ||
|Already available | |style=background:#FFF7D8|Already available | ||
|Certain Mushroom Cup mission | |<small>Certain Mushroom Cup mission shoud be won<br>or 30 matches played</small> | ||
|- | |- | ||
| | !style=background:#F2F2F2|{{color-link-piped|Peach's Castle (Mario Sports Mix)|#000|Peach's Castle}} | ||
|3rd Mushroom Cup round should be won<br>or 10 matches played | |<small>3rd Mushroom Cup round should be won<br>or 10 matches played</small> | ||
|3rd Mushroom Cup round should be won<br>or 10 matches played | |<small>3rd Mushroom Cup round should be won<br>or 10 matches played</small> | ||
|Certain Mushroom Cup mission | |<small>Certain Mushroom Cup mission shoud be won<br>or 30 matches played</small> | ||
|3rd Mushroom Cup round should be won<br>or 10 matches played | |<small>3rd Mushroom Cup round should be won<br>or 10 matches played</small> | ||
|- | |- | ||
| | !style=background:#F2F2F2|{{color-link|DK Dock|#000}} | ||
|Already available | |style=background:#FFF7D8|Already available | ||
|Already available | |style=background:#FFF7D8|Already available | ||
|3rd Mushroom Cup round should be won<br>or 10 matches played | |<small>3rd Mushroom Cup round should be won<br>or 10 matches played</small> | ||
|Can't be unlocked | |style="background:#F8E0E0;"|Can't be unlocked | ||
|- | |- | ||
| | !style=background:#F2F2F2 height=38|{{color-link|Toad Park|#000}} | ||
|Already available | |style=background:#FFF7D8|Already available | ||
|Can't be unlocked | |style="background:#F8E0E0;"|Can't be unlocked | ||
|Can't be unlocked | |style="background:#F8E0E0;"|Can't be unlocked | ||
|Already available | |style=background:#FFF7D8|Already available | ||
|- | |- | ||
| | !style=background:#F2F2F2 height=38|{{color-link-piped|Luigi's Mansion (place)#Mario Sports Mix|#000|Luigi's Mansion}} | ||
|Can't be unlocked | |style="background:#F8E0E0;"|Can't be unlocked | ||
|Already available | |style=background:#FFF7D8|Already available | ||
|Already available | |style=background:#FFF7D8|Already available | ||
|Can't be unlocked | |style="background:#F8E0E0;"|Can't be unlocked | ||
|- | |- | ||
| | !style=background:#F2F2F2|{{color-link|Western Junction|#000}} | ||
|Certain Mushroom Cup mission | |<small>Certain Mushroom Cup mission shoud be won<br>or 30 matches played</small> | ||
|3rd Flower Cup round should be won<br>or 15 matches played | |<small>3rd Flower Cup round should be won<br>or 15 matches played</small> | ||
|Already available | |style=background:#FFF7D8|Already available | ||
|Already available | |style=background:#FFF7D8|Already available | ||
|- | |- | ||
| | !style=background:#F2F2F2|{{color-link|Daisy Garden|#000}} | ||
|3rd Flower Cup round should be won<br>or 15 matches played | |<small>3rd Flower Cup round should be won<br>or 15 matches played</small> | ||
|Can't be unlocked | |style="background:#F8E0E0;"|Can't be unlocked | ||
|3rd Flower Cup round should be won<br>or 15 matches played | |<small>3rd Flower Cup round should be won<br>or 15 matches played</small> | ||
|3rd Flower Cup round should be won<br>or 15 matches played | |<small>3rd Flower Cup round should be won<br>or 15 matches played</small> | ||
|- | |- | ||
| | !style=background:#F2F2F2|{{color-link-piped|Wario Factory#Mario Sports Mix|#000|Wario Factory}} | ||
|Already available | |style=background:#FFF7D8|Already available | ||
|Certain Mushroom Cup mission | |<small>Certain Mushroom Cup mission shoud be won<br>or 30 matches played</small> | ||
|Certain Flower Cup mission | |<small>Certain Flower Cup mission shoud be won<br>or 35 matches played</small> | ||
|Already available | |style=background:#FFF7D8|Already available | ||
|- | |- | ||
| | !style=background:#F2F2F2 height=38|{{color-link|Bowser Jr. Blvd.|#000}} | ||
|Can't be unlocked | |style="background:#F8E0E0;"|Can't be unlocked | ||
|Already available | |style=background:#FFF7D8|Already available | ||
|Already available | |style=background:#FFF7D8|Already available | ||
|Already available | |style=background:#FFF7D8|Already available | ||
|- | |- | ||
| | !style=background:#F2F2F2|{{color-link-piped|Bowser's Castle#Mario Sports Mix|#000|Bowser's Castle}} | ||
|2nd Star Cup round should be won<br>or 20 matches played | |<small>2nd Star Cup round should be won<br>or 20 matches played</small> | ||
|2nd Star Cup round should be won<br>or 20 matches played | |<small>2nd Star Cup round should be won<br>or 20 matches played</small> | ||
|2nd Star Cup round should be won<br>or 20 matches played | |<small>2nd Star Cup round should be won<br>or 20 matches played</small> | ||
|Certain Star Cup mission | |<small>Certain Star Cup mission shoud be won<br>or 40 matches played</small> | ||
|- | |- | ||
| | !style=background:#F2F2F2|{{color-link-piped|Waluigi Pinball (Mario Sports Mix)|#000|Waluigi Pinball}} | ||
|Certain Flower Cup mission | |<small>Certain Flower Cup mission shoud be won<br>or 35 matches played</small> | ||
|Certain Flower Cup mission | |<small>Certain Flower Cup mission shoud be won<br>or 35 matches played</small> | ||
|Can't be unlocked | |style="background:#F8E0E0;"|Can't be unlocked | ||
|2nd Star Cup round should be won<br>or 20 matches played | |<small>2nd Star Cup round should be won<br>or 20 matches played</small> | ||
|- | |- | ||
| | !style=background:#F2F2F2|{{color-link|Ghoulish Galleon|#000}} | ||
|Certain Star Cup mission | |<small>Certain Star Cup mission shoud be won<br>or 40 matches played</small> | ||
|Certain Star Cup mission | |<small>Certain Star Cup mission shoud be won<br>or 40 matches played</small> | ||
|Certain Star Cup mission | |<small>Certain Star Cup mission shoud be won<br>or 40 matches played</small> | ||
|Certain Flower Cup mission | |<small>Certain Flower Cup mission shoud be won<br>or 35 matches played</small> | ||
|- | |- | ||
| | !style=background:#F2F2F2|{{color-link-piped|Star Ship (Mario Sports Mix)|#000|Star Ship}} | ||
|3rd Star Cup round should be won<br>or 25 matches played | |<small>3rd Star Cup round should be won<br>or 25 matches played</small> | ||
|3rd Star Cup round should be won<br>or 25 matches played | |<small>3rd Star Cup round should be won<br>or 25 matches played</small> | ||
|3rd Star Cup round should be won<br>or 25 matches played | |<small>3rd Star Cup round should be won<br>or 25 matches played</small> | ||
|3rd Star Cup round should be won<br>or 25 matches played | |<small>3rd Star Cup round should be won<br>or 25 matches played</small> | ||
|} | |} | ||
==Items== | ==Items== | ||
As in most ''Mario'' games, there are items available during the gameplay of ''Mario Sports Mix''. These items are available by touching the available and various [[? Panel]]s on the court. Most of these items cause struck players to lose coins, and all items also affect teammates as well. | |||
{| | {|border=1 cellpadding=3 style=border-collapse:collapse;width:100% | ||
|-style="background:#FF6678;color:white" | |||
!Item | |||
!Name | |||
!Function | |||
|- | |- | ||
|[[File:Banana | | align="center" |[[File:MKwii Banana.jpg|100px]] | ||
![[Banana]] | |||
|A single banana is thrown into the court. The bananas can make players slip and fall, which stuns them for a brief amount of time. Bananas can also be used to block incoming shells. When players use the item in conjunction with the | |A single banana is thrown into the court. The bananas can make players slip and fall, which stuns them for a brief amount of time. Bananas can also be used to block incoming shells. When players use the item in conjunction with the item, the ball/puck makes a homing, wide curve and can hit anyone with the same effects of a banana. | ||
|- | |- | ||
|[[File:Bob-omb | | align="center" |[[File:MKwii Bob-omb.jpg|100px]] | ||
![[Bob-omb]] | |||
|A | |A bob-omb is thrown correspondingly to the user's aim. When the bomb lands, it explodes, knocking any player caught in the blast radius. Bob-ombs also obliterate items in its radius. A mini-game, Bob-omb Dodge, has a sole purpose of tossing Bob-ombs of various sizes at players, who must dodge these bombs. | ||
|- | |- | ||
|[[File: | | align="center" |[[File:Coin.jpg|100px]] | ||
![[Coin]] | |||
|Though not an offensive weapon, unlike all other items listed, coins play a vital role in ''Mario Sports Mix'' and serve as a puck in hockey, although the latter role is not associated with its sole purpose. Coins are mainly collected by running on ? Panels, but are also obtainable by stage hazards or by stealing them from other players via offensive items. Coins increase the score output and how much damage is done to players in dodgeball. Coins get depleted into points once players score | |Though not an offensive weapon, unlike all other items listed, coins play a vital role in ''Mario Sports Mix'' and serve as a puck in hockey, although the latter role is not associated with its sole purpose. Coins are mainly collected by running on ? Panels, but are also obtainable by stage hazards or by stealing them from other players via offensive items. Coins increase the score output and how much damage is done to players in dodgeball. Coins get depleted into points once players score, which means that players must collect coins again if they want to score more points. | ||
|- | |- | ||
|[[File: | | align="center" |[[File:MKwii Greenshell.jpg|100px]] | ||
![[Green Shell]] | |||
|Similar to its function in the [[Mario Kart (series)|''Mario Kart'' series]], Green Shells move in a straight line and bounce off any wall. They get destroyed by any other item in play and disappear when they hit another player or bounce in the wall enough times. When used in conjunction with the ball/puck, this item homes towards its goal and can hit any player in its way, however stopping the ball/puck momentum. | |Similar to its function in the [[Mario Kart (series)|''Mario Kart'' series]], Green Shells move in a straight line and bounce off any wall. They get destroyed by any other item in play and disappear when they hit another player or bounce in the wall enough times. When used in conjunction with the ball/puck, this item homes towards its goal and can hit any player in its way, however stopping the ball/puck momentum. | ||
|- | |- | ||
|[[File:Mini Shroom.png|100px]] | | align="center" |[[File:Mini Shroom.png|100px]] | ||
![[Mini Mushroom]] | |||
|The Mini Mushroom shrinks any players it comes in contact with. Except when used in conjunction with the ball/puck, the Mini Mushroom behaves quite similarly to the Banana; they both get lobbed and both remain in one spot. Any player turned mini cannot perform most moves and gets movement lowered. The Mini Mushroom's effects revert over time. | |The Mini Mushroom shrinks any players it comes in contact with. Except when used in conjunction with the ball/puck, the Mini Mushroom behaves quite similarly to the Banana; they both get lobbed and both remain in one spot. Any player turned mini cannot perform most moves and gets movement lowered. The Mini Mushroom's effects revert over time. | ||
|- | |- | ||
|[[File: | | align="center" |[[File:MKwii Redshell.jpg|100px]] | ||
![[Red Shell]] | |||
|Much like the Green Shell, the Red Shell functions not too different than its counterpart in the ''Mario Kart'' series. The Red Shell homes after its nearby opponent. When contact is initiated, the player gets knocked in the same manner as a Green Shell. Red Shells do not rebound off walls and can get destroyed by another item. When used in conjunction with the ball/puck, the Red Shell does a large curve and homes for the goal. When in this form, the Red Shell can knock other players away, but this stops the momentum of the ball/puck, much like the Green Shell. | |Much like the Green Shell, the Red Shell functions not too different than its counterpart in the ''Mario Kart'' series. The Red Shell homes after its nearby opponent. When contact is initiated, the player gets knocked in the same manner as a Green Shell. Red Shells do not rebound off walls and can get destroyed by another item. When used in conjunction with the ball/puck, the Red Shell does a large curve and homes for the goal. When in this form, the Red Shell can knock other players away, but this stops the momentum of the ball/puck, much like the Green Shell. | ||
|- | |- | ||
|[[File:Star. | | align="center" |[[File:Star.PNG|100px]] | ||
![[Star|Super Star]] | |||
| | |Not too different than its functions in other various games, the Super Star makes players invincible. Unlike all other items, this item can be obtained very rarely. When this item is collected, it automatically activates itself. The Super Star not only makes players invincible, it also powers up the ball/puck, making it impervious to other player attacks while flying through the players, homing to the goal and moving at a much faster speed. | ||
|} | |} | ||
In the [[Behemoth]] battle, players can also collect '''Meteorites''' from [[? Panel]]s. Meteorites can be used in different ways; they can be thrown at Behemoth to damage it (like in Dodgeball). Players can also | In the [[Behemoth]] battle, players can also collect '''Meteorites''' from [[? Panel]]s. Meteorites can be used in different ways; they can be thrown at Behemoth to damage it (like in Dodgeball). Players can also ''dunk'' it at Behemoth (like in Basketball). They can also pass the Meteorite at another teammate. Players must receive it and pass it to another player (Volleyball). By doing this, the SP Bar fills marginally, and the meteorite gains power. Coins can also be collected from ? Panels to give it more power. When the SP Bar is full, and all the players of the team are still in the game, the players can use a Special Shot, but only when the meteorite is at full power. This can give Behemoth significant damage. When the meteorite falls on the ground, it and its power disappear; players must collect a new meteorite and recharge it. | ||
==Modes of Play== | |||
''Mario Sports Mix '' has two game modes for each one of the four sports: Exhibition and Tournament. Each sport also has a tutorial movie so players can learn on how to play these sports. | |||
===Exhibition=== | ===Exhibition=== | ||
[[File:MSM Exhibitionmenu.png|thumb|Players can select which court to play during a dodgeball match in Exhibition mode.]] | [[File:MSM Exhibitionmenu.png|thumb|Players can select which court to play during a dodgeball match in Exhibition mode.]] | ||
[[File:VS-MarioSportsMix.png|thumb|left|Before a match starts, a VS screen | [[File:VS-MarioSportsMix.png|thumb|left|Before a match starts, a VS screen will be shown to let players know which two teams are involved.]] | ||
Exhibition mode allows players to play any one of the four sports and customize the rules of the match from the court selection screen at anytime before the match begins (see [[#Gameplay|Gameplay]] for more info). From there, players can select any four or six of the nineteen playable characters and one of the fourteen compatible courts. | Exhibition mode allows players to play any one of the four sports and customize the rules of the match from the court selection screen at anytime before the match begins (see [[#Gameplay|Gameplay]] for more info). From there, players can select any four or six of the nineteen playable characters and one of the fourteen compatible courts. | ||
Line 1,135: | Line 1,069: | ||
===Tournament=== | ===Tournament=== | ||
[[File:MSM Tournament.png|thumb|The Volleyball [[Mushroom Cup]] Tournament.]] | [[File:MSM Tournament.png|thumb|right|The Volleyball [[Mushroom Cup]] Tournament.]] | ||
In Tournament mode, players can compete for the trophy in the same manner as in ''Mario Hoops 3-on-3''. There are three rounds in the tournament. When players win a game, they move on to the next round of the tournament. Each time players win a cup, they can earn one of the three small crystals that corresponds to the sport's color and the players moves on to the next tournament. If all three cups are cleared for that corresponding sport, then it becomes a [[Sports Crystal]] that is placed on the [[Star Ship ( | In Tournament mode, players can compete for the trophy in the same manner as in ''Mario Hoops 3-on-3''. There are three rounds in the tournament. When players win a game, they move on to the next round of the tournament. Each time players win a cup, they can earn one of the three small crystals that corresponds to the sport's color and the players moves on to the next tournament. If all three cups are cleared for that corresponding sport, then it becomes a [[Sports Crystal]] that is placed on the [[Star Ship (Mario Sports Mix)|Star Ship]]. | ||
[[File:VSFinalFantasy-MarioSportsMix.png|thumb|left|The Star Cup finals is always against the Final Fantasy team.]] | [[File:VSFinalFantasy-MarioSportsMix.png|thumb|left|The Star Cup finals is always against the Final Fantasy team.]] | ||
After winning the Star Cup of a sport, players unlock a Hard mode for that sport. Opponents are more difficult than in Normal mode. Also, if players clear the Star Cup at all sports, they receive all four Sports Crystals to power the starship. After | After winning the Star Cup of a sport, players unlock a Hard mode for that sport. Opponents are more difficult than in Normal mode. Also, if players clear the Star Cup at all sports, they receive all four Sports Crystals to power the starship. After colleting all four large crystals, they battle [[Behemoth]] and defeat Behemoth. Sports Mix mode is unlocked when this is cleared. Sports Mix only has one skill level, which is Expert, and it is a tournament in which each match is a randomly generated sport. Also, clearing the Star Cup in Sports Mix mode makes players face off against the Behemoth King. | ||
{{br}} | {{br}} | ||
====Alternate | ====Alternate Routes==== | ||
[[File:MSM Starcup Alternateroute.png|thumb|left|Mario on an alternate route; Green Toad can be seen.]] | [[File:MSM Starcup Alternateroute.png|thumb|left|Mario on an alternate route; Green Toad can be seen.]] | ||
Players can also replay tournaments to find alternate routes | Players can also replay tournaments to find alternate routes. Players can find alternate routes by performing some actions in a tournament match, for example scoring a point with a Special Shot. | ||
In the alternate routes, players do not play normal matches, but missions instead. If players lose a mission, they get sent back to the normal tournament. If players win a mission, they may continue on, but the road often splits. Players may choose which way they want to go. These roads lead players to different missions, different events, or sometimes even back to the normal tournament. Once players come back to the normal tournament, they cannot re-enter the alternate routes until they start over the tournament. | In the alternate routes, players do not play normal matches, but missions instead. If players lose a mission, they get sent back to the normal tournament. If players win a mission, they may continue on, but the road often splits. Players may choose which way they want to go. These roads lead players to different missions, different events, or sometimes even back to the normal tournament. Once players come back to the normal tournament, they cannot re-enter the alternate routes until they start over the tournament. | ||
Line 1,156: | Line 1,084: | ||
Taking right choices or guesses, players may reach the Hidden Final. The Hidden Final is the last mission of the tournament. If players lose this mission, they do not get sent back to the normal tournament, but they can retry the mission instead. If players win this mission, they earn the tournament cup, just like players do in the normal run. The Hidden Final involves completing a task that is usually more difficult than the others, for example, winning a match without allowing the opponent to score even once. | Taking right choices or guesses, players may reach the Hidden Final. The Hidden Final is the last mission of the tournament. If players lose this mission, they do not get sent back to the normal tournament, but they can retry the mission instead. If players win this mission, they earn the tournament cup, just like players do in the normal run. The Hidden Final involves completing a task that is usually more difficult than the others, for example, winning a match without allowing the opponent to score even once. | ||
Players may unlock hidden characters, courts, or character skins by winning missions. However what they unlock depends on the mission, the sport, and even the routes they | Players may unlock hidden characters, courts, or character skins by winning missions. However what they unlock depends on the mission, the sport, and even the routes they take before reaching the mission. Unlocked items are only accessible in the sport players win the mission in. | ||
Alternate routes in the Star Cup are slightly different compared to the Mushroom and Flower Cups. If players win some missions in the route, they can travel to the [[ | Alternate routes in the Star Cup are slightly different compared to the Mushroom and Flower Cups. If players win some missions in the route, they can travel to the [[Star Road]]. If players manage to reach the end of the Star Road, they get a message ''Star Road Complete!'', and travel back to the normal tournament by jumping on the Star. | ||
There is no Hidden Final for the Star Cup, but after clearing the Star Road, players immediately go up against the ''Final Fantasy'' team. Unlike with the normal tournament, however, crystals do pop up during the match; the crystals act like coins, which add extra points for Basketball, Volleyball, and Hockey, while strengthening attacks in Dodgeball. | |||
====Graphical changes==== | ====Graphical changes==== | ||
When completing sports in Tournament mode, some items in menus of the game change. | When completing sports in Tournament mode, some items in menus of the game change. Once a sport is completed in Normal mode, a crystal marks the sport in the record menu. When the sport is completed in Hard mode, the ball (or in case of Hockey, the stick since the coin is already gold) turns gold in the main menu. If Sports Mix mode is cleared, the usual blue background of the main menu, turns into a gold-red colored background. | ||
==Party | ==Party Games== | ||
In addition to the tournament and the exhibition modes, ''Mario Sports Mix'' has four party games, one for each sport. They can be played for up to four players. Feed Petey | [[File:MSM Mini-1.png|thumb|One of the four party games, '''Feed Petey'''.]] | ||
In addition to the tournament and the exhibition modes, ''Mario Sports Mix'' has four party games, one for each sport. They can be played for up to four players. | |||
*[[Feed Petey]] - Basketball | |||
*[[Harmony Hustle]] - Volleyball | |||
*[[Bob-omb Dodge]] - Dodgeball | |||
*[[Smash Skate]] - Hockey | |||
All sports have at least 2-3 levels. | |||
{{br}} | |||
== | ==Record Book== | ||
The game does keep track of the player's records for each sport. The records basically go as follows: | |||
{|border=1 cellpadding=3 style=border-collapse:collapse;width:60% | |||
|- | |- | ||
!width=20%|Page Number | |||
!width=20%|Page | |||
!width=200|Image | !width=200|Image | ||
!Details | !Details | ||
Line 1,281: | Line 1,118: | ||
*Number of tournament wins | *Number of tournament wins | ||
*Win percentage | *Win percentage | ||
*Average | *Average coin collected | ||
*Direct hits with items | *Direct hits with items | ||
|- | |- | ||
Line 1,327: | Line 1,164: | ||
![[File:RecordBook4-MarioSportsMix.png|200px]] | ![[File:RecordBook4-MarioSportsMix.png|200px]] | ||
|The top five stage picks for one sport. | |The top five stage picks for one sport. | ||
|- | |||
|} | |} | ||
== | ==Media== | ||
{{ | {{mainMedia}} | ||
== | ==Gallery== | ||
{ | {{morepic}} | ||
== | ==Beta Elements== | ||
{{ | {{main|List of Mario Sports Mix beta elements}} | ||
==Glitches== | ==Glitches== | ||
{{main|List of Mario Sports Mix | {{main|List of glitches in Mario Sports Mix}} | ||
== | |||
==Staff== | |||
{{main|List of Mario Sports Mix staff}} | |||
== | ==Differences Between Versions== | ||
*The English translation for the PAL versions of the game is slightly different from the North American version. | *The English translation for the PAL versions of the game is slightly different from the North American version. | ||
**The '''All- | **The '''All-rounder''' type is renamed to '''All-around''' for the North American version of the game. | ||
**The function of the {{button|wii|+}} button in the ''Select Character'' screen is called '''Variation''' in the Australian and European version. However, it | **The function of the {{button|wii|+}} button in the ''Select Character'' screen is called '''Variation''' in the Australian and European version. However, it's called '''Change Color''' in the North American version. | ||
**When players get to the ''Select Court'' screen, the Australian and European version says '''Select Court'''. In the North American version, it | **When players get to the ''Select Court'' screen, the Australian and European version says '''Select Court'''. In the North American version, it's called '''Select Stage'''. | ||
**Because of the | **Because of the [[Wikipedia:American and British English differences|difference between British English and American English]], some words are [[Wikipedia:American and British English spelling differences|spelled differently]]. | ||
*Depending on the sport and when the team scores or when the match ends, a different message | *Depending on the sport and when the team scores or when the match ends, a different message will appear on the screen and it varies depending on which version (Example: '''Game Set!''' (Japan) / '''Good Game!''' (North America)). | ||
==References to | ==References to Other Games== | ||
*''[[Mario Bros. (game)|Mario Bros.]]'': One part of the menu theme is the sound effect of losing a life from this game. | *''[[Mario Bros. (game)|Mario Bros.]]'': One part of the menu theme is the sound effect of losing a life from this game. | ||
*''[[Super Mario Bros.]]'': The underwater theme is one of the tunes available in Harmony Hustle | *''[[Super Mario Bros.]]'': The underwater theme is one of the tunes available in Harmony Hustle. | ||
*''[[Super Mario Bros. 2]]'': The animation used for Toad whenever he throws an item appears to be influenced by how he threw [[vegetables]] and other items in this game. Additionally, Toad's classification as a speedy character | *''[[Super Mario Bros. 2]]'': The animation used for Toad whenever he throws an item appears to be influenced by how he threw [[vegetables]] and other items in this game. Additionally, Toad's classification as a speedy character might reference the fact that he is the fastest character in ''Super Mario Bros. 2''. | ||
*''[[Super Mario Bros. 3]]'': In the underwater theme in Harmony Hustle, part of this game's underwater melody can be heard. | *''[[Super Mario Bros. 3]]'': In the underwater theme in Harmony Hustle, part of this game's underwater melody can be heard. | ||
*''[[Super Mario World]]'': The athletic theme is one of the tunes available in Harmony Hustle. | *''[[Super Mario World]]'': The athletic theme is one of the tunes available in Harmony Hustle. | ||
*''[[Mario Tennis (series)|Mario Tennis]]'': Peach and Daisy's alternate costumes, called " | *''[[Mario Tennis (series)|Mario Tennis]]'': Peach and Daisy's alternate costumes, called "Tennis-Wear", is based off this series. More specifically, the design overall is based on the outfit that Peach wears for ''[[Mario Golf: Toadstool Tour]]'' and ''[[Mario Power Tennis]]''. | ||
*''[[Mario Hoops 3-on-3]]'': Much of the gameplay mechanics come from this game, especially in basketball. Most stages are also based off this game. The theme of [[Bloocheep Sea]] makes a return as one of the songs in Harmony Hustle. Also, in most of the sports select song, there is the sound of the main theme of this game. | |||
*''[[Mario Hoops 3-on-3]]'': Much of the gameplay mechanics come from this game, especially in basketball. Most stages are also based off this game. The theme of [[Bloocheep Sea]] makes a return as one of the songs in Harmony Hustle. Also, in most of the sports | *''[[New Super Mario Bros.]]'': The design and function of the Mini Mushroom is based off this game. | ||
*''[[New Super Mario Bros.]]'': The design and function of the Mini Mushroom is based off this game | |||
*''[[Luigi's Mansion]]'': A court takes place in a mansion based off this game. The [[Poltergust 3000]] appears as Luigi's special shot. | *''[[Luigi's Mansion]]'': A court takes place in a mansion based off this game. The [[Poltergust 3000]] appears as Luigi's special shot. | ||
*''[[Super Smash Bros.]]'': Donkey Kong has a defensive, spinning move that strongly resembles his | *''[[Super Smash Bros.]]'': Donkey Kong has a defensive, spinning move that strongly resembles his Spinning Kong move from the ''Super Smash Bros. series''. | ||
*''[[Super Smash Bros. Melee]]'': The | *''[[Super Smash Bros. Melee]]'': The Green Missile makes an appearance as Luigi's dive in dodgeball and his third consecutive check in hockey; similar graphics appear when Luigi jumps up to block in basketball. Luigi's dash attack also appears to have been referenced as the second consecutive check in hockey. Also Bowser's [[Bowser#Whirling Fortress|Whirling Fortress]] move return as his deffence in volleyball. | ||
*''[[Mario & Sonic at the Olympic Winter Games]]'': The gameplay in Hockey is similar to Ice Hockey from this game. | *''[[Mario & Sonic at the Olympic Winter Games]]'': The gameplay in Hockey is similar to Ice Hockey from this game. | ||
*''[[Mario Kart: Double Dash!!]]'': Toad Park court is somewhat similar to the [[Baby Park]] racetrack. | |||
*''[[Mario Kart DS]]'': The concept of Waluigi owning a pinball-themed course returns. | *''[[Mario Kart DS]]'': The concept of Waluigi owning a pinball-themed course returns. | ||
*''[[Mario Kart Wii]]'': In Toad Park, Toads can be seen driving ''Mario Kart Wii''-styled [[Kart|kart]]s. Some item images are also borrowed from this game, such as the Green Shells. | *''[[Mario Kart Wii]]'': In Toad Park, Toads can be seen driving ''Mario Kart Wii''-styled [[Kart|kart]]s. Some item images are also borrowed from this game, such as the Green Shells. | ||
==Names in | ==Names in Other Languages== | ||
{{ | {{foreignname | ||
|Jap= | |Jap=MARIO SPORTS MIX<ref>[http://www.nintendo.co.jp/wii/index.html#nintendo_soft Wii]</ref> | ||
|JapR=Mario Supōtsu Mikkusu | |JapR=Mario Supōtsu Mikkusu | ||
|JapM= | |JapM=Mario Sports Mix | ||
|Spa= | |Spa=Mario Sports Mix | ||
| | |SpaM=- | ||
|Ger= | |Fra=Mario Sports Mix | ||
|Ita= | |FraM=- | ||
}} | |Ger=Mario Sports Mix | ||
|GerM=- | |||
|Ita=Mario Sports Mix | |||
|ItaM=-}} | |||
==Trivia== | ==Trivia== | ||
[[File:MarioSportsMix-TitleScreen.png|thumb|The game's title screen with all four sports]] | [[File:MarioSportsMix-TitleScreen.png|thumb|The game's title screen with all four sports.]] | ||
*The Hockey sport in this game is presented as | *The Hockey sport in this game is presented as [[Wikipedia:Ice hockey|Ice Hockey]]. However, on most of the courts, the characters play [[Wikipedia:Roller hockey|Roller Hockey]]. | ||
**In most countries, the name '' | **In most countries, the name ''[[:wikipedia:Hockey|Hockey]]'' is generally used for [[Wikipedia:Field hockey|Field Hockey]]. However, this variant of Hockey is not playable in ''Mario Sports Mix''. | ||
* | *None of the unlockable characters are ''Mario'' characters, but only ''Final Fantasy'' or ''Dragon Quest'' characters. | ||
*''Mario | **Skins of Mario characters can be unlocked, however. | ||
**There are no Tricky characters available from the start, which means there are no Tricky ''Mario'' characters in this game. | |||
*Ninja, White Mage, and Black Mage never appear as CPU opponents at normal tournaments, except for the Star Cup finals. However, they can appear when players are taking alternate routes. | |||
{{br}} | |||
==References== | ==References== | ||
<references/> | <references/> | ||
==External | ==External Links== | ||
*[http://www.nintendo.co.jp/wii/rmkj/index.html Official Japanese website] | *[http://www.nintendo.co.jp/wii/rmkj/index.html Official Japanese website] | ||
*[ | *[http://gamesites.nintendo.com.au/mario-sports-mix/en_AU/index.php Official Australian website] | ||
*[ | *[http://www.nintendo.co.uk/NOE/en_GB/games/wii/mario_sports_mix_18225.html Official European website] | ||
*[http:// | *[http://www.mariosportsmix.com Official American website] | ||
{{BoxTop}} | |||
{{Wii}} | |||
{{Spinoffs}} | |||
{{MSM}} | {{MSM}} | ||
{{ | {{WiFi}} | ||
[[Category:Games]] | [[Category:Games]] | ||
[[Category:Wii | [[Category:Wii Games]] | ||
[[Category:Sports | [[Category:Sports Games]] | ||
[[Category:Crossover | [[Category:Crossover Games]] | ||
[[Category:2010 games]] | [[Category:2010 games]] | ||
[[Category:Mario Sports Mix|*]] | |||
[[Category:Mario Games]] | |||
[[Category:2011 games]] | [[Category:2011 games]] | ||
[[Category:Games with | [[Category:Games with Wi-Fi Connection]] | ||