Editing Mario Shinwa e (Yoiko Original)
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{{level infobox | {{level infobox | ||
|title= | |title=マリオ神話へ【よゐこオリジナル】 | ||
|image=[[File:NintendoJPlevel1.png|270px]] | |image=[[File:NintendoJPlevel1.png|270px]] | ||
|id=6GV-3YY-7QF | |id=6GV-3YY-7QF | ||
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|after=[[Mario Aratanaru Shinwa e (Nintendo Version)|>>]] | |after=[[Mario Aratanaru Shinwa e (Nintendo Version)|>>]] | ||
}} | }} | ||
'''Mario Shinwa e (Yoiko | '''マリオ神話へ【よゐこオリジナル】''' ('''''Mario Shinwa e (Yoiko Orijinaru)''''', "To a Mario Myth (Yoiko Original)") is an official course in Course World in ''[[Super Mario Maker 2]]''. It is a "standard" level published by NintendoJP and created by {{wp|Yoiko}} in episodes 4 and 5 of their web video series ''Yoiko no Mario Maker de Shokunin Seikatsu''. It is set in the ''[[Super Mario Bros. 3]]'' style, in the forest theme in the main area and the castle theme for the sub area. | ||
==Layout== | ==Layout== | ||
There are five [[Key Coin]]s which must be collected in this level. One is found at the beginning near a [[Note Block]]. [[Mario]] can use the three [[Trampoline]]s at the start to reach the coin. Next are some [[Brick Block]]s forming katakana that read 「ココカラ ラクーーーー!!」 (''Koko kara raku----!!'', "It's easy from here!!") over a [[Conveyor Belt]]. Mario then needs to get into the water and swim through a set of images designed to look like a person, a rocket, a truck, a helicopter, and a car, respectively. The rest of the Key Coins can be found scattered throughout this area. To get the last Key Coin, Mario needs to activate the [[P Switch]] on the car to turn the [[Brick Block]]s into [[coin]]s, which also accesses the [[Key Door]]. After entering the Key Door, Mario needs to enter the [[Pipe]]. | There are five [[Key Coin]]s which must be collected in this level. One is found at the beginning near a [[Note Block]]. [[Mario]] can use the three [[Trampoline]]s at the start to reach the coin. Next are some [[Brick Block]]s forming katakana that read 「ココカラ ラクーーーー!!」 (''Koko kara raku----!!'', "It's easy from here!!") over a [[Conveyor Belt]]. Mario then needs to get into the water and swim through a set of images designed to look like a person, a rocket, a truck, a helicopter, and a car, respectively. The rest of the Key Coins can be found scattered throughout this area. To get the last Key Coin, Mario needs to activate the [[P Switch]] on the car to turn the [[Brick Block]]s into [[coin]]s, which also accesses the [[Key Door]]. After entering the Key Door, Mario needs to enter the [[Pipe]]. | ||
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==Enemies== | ==Enemies== | ||
*[[ | *[[Banzai Bill]]s | ||
*[[Big Chain Chomp]]s | *[[Big Chain Chomp]]s | ||
*[[Bill Blaster]]s | *[[Bill Blaster]]s | ||
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*[[Skewer]]s | *[[Skewer]]s | ||
*[[Thwomp]]s | *[[Thwomp]]s | ||
*Flying [[ | *Flying [[Big Goombrat]] | ||
*Flying [[Big Thwomp]] | *Flying [[Big Thwomp]] | ||
*Flying [[Bob-omb]] | *Flying [[Bob-omb]] | ||
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(''A course made by the two members of Yoiko in "Yoiko's Mario Maker Craftsman Life". There are two hidden rooms, so please try to find them.'') | (''A course made by the two members of Yoiko in "Yoiko's Mario Maker Craftsman Life". There are two hidden rooms, so please try to find them.'') | ||
</blockquote> | </blockquote> | ||
==External links== | ==External links== | ||
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*[https://youtu.be/wLFt8oYNuiA Second episode of Yoiko creating the level] | *[https://youtu.be/wLFt8oYNuiA Second episode of Yoiko creating the level] | ||
{{SMM2 levels}} | {{SMM2 levels}} | ||
[[Category:Super Mario Maker 2 levels]] | [[Category:Super Mario Maker 2 levels]] |