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|developer=[[Hudson Soft]]<br>[[CAProduction]]<br>[[Nintendo SPD Group No.4]]
|developer=[[Hudson Soft]]<br>[[CAProduction]]<br>[[Nintendo SPD Group No.4]]
|publisher=[[Nintendo]]
|publisher=[[Nintendo]]
|release='''Nintendo DS:'''<br>{{flag list|Japan|November 8, 2007|ROC|November 8, 2007|USA|November 19, 2007|Mexico|November 19, 2007<ref>{{cite|date=June 2005|title=''Club Nintendo'' (MX) issue 192|page=55}}</ref>|Europe|November 23, 2007|Australia|December 6, 2007|South Korea|May 22, 2008|South Africa|July 2009<ref>{{cite|url=www.nintendo.com/en-za/Games/Nintendo-DS/Mario-Party-DS-271540.html|title=''Mario Party DS'' {{!}} Nintendo DS {{!}} Games|publisher=Nintendo ZA}}</ref>}} '''Virtual Console (Wii U):'''<br>{{flag list|USA|April 21, 2016|Europe|April 21, 2016<ref>{{cite|author=nintendaan|url=gonintendo.com/stories/256092-this-week-s-european-downloads-april-21-star-fox-mario-party|title=THIS WEEK'S EUROPEAN DOWNLOADS - APRIL 21 (''STAR FOX'', ''MARIO PARTY'' AND MORE)|date=April 18, 2016|publisher=GoNintendo|accessdate=May 21, 2024}}</ref>|Australia|April 22, 2016|Japan|April 27, 2016}}
|release='''Nintendo DS:'''<br>{{release|Japan|November 8, 2007|ROC|November 8, 2007|USA|November 19, 2007|Mexico|November 19, 2007<ref>''Club Nintendo'' (MX) issue 192, page 55.</ref>|Europe|November 23, 2007|Australia|December 6, 2007|South Korea|May 22, 2008}} '''Virtual Console (Wii U):'''<br>{{release|USA|April 21, 2016|Europe|April 21, 2016<ref>{{cite|author=nintendaan|url=gonintendo.com/stories/256092-this-week-s-european-downloads-april-21-star-fox-mario-party|title=THIS WEEK'S EUROPEAN DOWNLOADS - APRIL 21 (''STAR FOX'', ''MARIO PARTY'' AND MORE)|date=April 18, 2016|publisher=GoNintendo|accessdate=May 21, 2024}}</ref>|Australia|April 22, 2016|Japan|April 27, 2016}}
|languages={{languages|en_us=y|es_es=y|fr_fr=y|de=y|it=y|jp=y|kr=y}}
|languages={{languages|en_us=y|es_es=y|fr_fr=y|de=y|it=y|jp=y|kr=y}}
|genre=[[Genre#Party|Party]]
|genre=[[Genre#Party|Party]]
|modes=Single-player, Multiplayer (single card)
|modes=Single-player, Multiplayer (single card)
|ratings={{ratings|esrb=E|pegi=3|cero=A|acb=PG|usk=0|grac=all|classind=L}}
|ratings={{ratings|esrb=E|pegi=3|cero=A|acb=PG|usk=0|grac=all}}
|platforms=[[Nintendo DS]], [[Virtual Console]] ([[Wii U]])
|platforms=[[Nintendo DS]], [[Virtual Console]] ([[Wii U]])
|format={{format|ds=1|wiiudl=1}}
|format={{format|ds=1|wiiudl=1}}
|input={{input|ds=1|stylus=1|dsmicrophone=1|wiiu=1}}
|input={{input|ds=1|stylus=1|dsmicrophone=1|wiiu=1}}
|serials={{flag list|Japan|NTR-A8TJ-JPN|USA|NTR-A8TE-USA|Europe|NTR-A8TP-EUR|Australia|NTR-A8TE-AUS|South Korea|NTR-A8TK-KOR}}
|serials=NTR-A8TE-USA (North America)<br>NTR-A8TP-EUR (Europe)
}}
}}
'''''Mario Party DS''''' is the fourteenth installment in the [[Mario Party (series)|''Mario Party'' series]]. It was released for the [[Nintendo DS]] in late 2007, as the last ''Mario Party'' game by [[Hudson Soft]] before [[Nintendo Cube]] took over starting from ''[[Mario Party 9]]'', as well as the last {{id|SM|franchise}} game developed by Hudson Soft before their dissolution in 2012. The game was later released for the [[Wii U]] [[Virtual Console#Wii U|Virtual Console]] in April 2016.
'''''Mario Party DS''''' is the fourteenth installment in the [[Mario Party (series)|''Mario Party'' series]], the third for handheld consoles, and the only one for the [[Nintendo DS]]. This is the last ''Mario Party'' game to be developed by [[Hudson Soft]], which was succeeded by [[NDcube]] in [[Mario Party 9|2012]]. This ''Mario Party'' game is unique for having the characters to be shrunken down to a very small size and competing in a "mega world" for the majority of the game. It includes more than 70 new minigames and five new game boards. Its functions include touch control, microphone control and dual-screen challenges. It is possible for up to four players to play in wireless mode using only one game card. This would be the only handheld installment to feature the traditional ''Mario Party'' gameplay and the last installment overall to feature it until ''[[Super Mario Party]]'', released for the [[Nintendo Switch]] (which is both a home console and a handheld console) eleven years later.
 
''Mario Party DS'' was re-released for the [[Wii U]] through the [[Virtual Console#Wii U|Virtual Console]] on April 21, 2016 in North America and Europe, in Australia on April 22, 2016, and in Japan on April 27, 2016. It is the third and final ''Mario Party'' game to be rereleased for the Wii U's Virtual Console; the others being ''[[Mario Party 2]]'' and ''[[Mario Party Advance]]''.


==Story==
==Story==
'''From the instruction booklet:'''<ref>{{cite|date=2007|title=''Mario Party DS'' instruction booklet|page=4|publisher=Nintendo of America}}</ref>
[[File:MPDS SkyCrystal.png|thumb|150px|Mario seeing a Sky Crystal fall from the sky]]
'''From the instruction booklet:'''
<blockquote>The Mario crew's adventure begins late one night when five Sky Crystals fall to earth. Mario finds one, then shows it to all of his friends!
<blockquote>The Mario crew's adventure begins late one night when five Sky Crystals fall to earth. Mario finds one, then shows it to all of his friends!


Just then there's another surprise. Bowser sends party invitations to the whole crew: "Hey, chumps! I'm throwing a Big Bowser Bash to apologize for being such a big jerk!"
Just then there's another surprise. Bowser sends party invitations to the whole crew: "Hey, chumps! I'm throwing a Big Bowser Bash to apologize for being such a big jerk!"


Of course, they're all suspicious! But free eats can't be beat, so everyone goes to Bowser's Castle to get first crack at the snacks. And, of course, it's a trap! Bowser steals the Sky Crystal, then shrinks everyone with his new Minimizer. So tiny in such a big world!
Of course, they're all suspicious! But free eats can't be can't be beat, so everyone goes to Bowser's Castle to get first crack at the snacks. And, of course, it's a trap! Bowser steals the Sky Crystal, then shrinks everyone with his new Minimizer. So tiny in such a big world!


Bowser doesn't want Mario and company in the way, since he has four more Sky Crystals to find. So he flings them to the far side of the kingdom!
Bowser doesn't want Mario and company in the way, since he has four more Sky Crystals to find. So he flings them to the far side of the kingdom!


And there our party begins, with our wee heroes lost in a world full of gigantic challenges...</blockquote>
And there our party begins, with our wee heroes lost in a world full of gigantic challenges...</blockquote>
[[File:Characters caged MPDS opening.png|thumb|left|x220px|Bowser traps the characters in a cage before shrinking them]]
One night, five [[Sky Crystal]]s fall down to the [[Mushroom Kingdom]]. When a Sky Crystal lands near Mario, he proceeds to tell his friends the next day. Suddenly, [[Kamek]] flies overhead, dropping invitations to a feast in [[Bowser's Castle]] to apologize for his bad behavior, which [[Donkey Kong]] and [[Diddy Kong]] also receive unintentionally. The apology was insincere, as [[Bowser]] and [[Bowser Jr.]] drop a cage on Mario and his friends, trapping them, and steals Mario's Sky Crystal to power the [[Minimizer]] and shrink the characters to a very small size. Mario and the others are thrown far away as Bowser goes searching for the remaining Sky Crystals. Mario and his friends all went to get back at Bowser and return to normal size, but they compete for the Superstar at various boards along the way.


[[Wiggler]] is the first to ask for help, as [[Wiggler's Garden]] has been overrun by a [[Piranha Plant]].<ref>{{cite|date=2007|quote=I need help! That grouchy Piranha Plant is making a mess of my garden!|title=''Mario Party DS''|publisher=Nintendo|author=[[Wiggler]]}}</ref> When the Superstar defeats the Piranha Plant, Wiggler gives the characters the first Sky Crystal. At the next destination, [[Toadette's Music Room]], the characters are asked by [[Toadette]] to get rid of a destructive Hammer Bro.<ref>{{cite|author=[[Toadette]]|quote=That dumb Hammer Bro is beating up my music instruments! Get rid of him!|date=2007|title=''Mario Party DS''|publisher=Nintendo}}</ref> When the Superstar defeats Hammer Bro, Toadette gives the characters the second Sky Crystal. At the third destination, [[DK's Stone Statue]], Diddy Kong informs the characters that [[Dry Bones]] had turned Donkey Kong into a statue.<ref>{{cite|quote=Oh, foul deed! Donkey Kong has been turned to stone?! And Dry Bones is responsible?!|author=Narrator|title=''Mario Party DS''|date=2007|publisher=Nintendo}}</ref> When Dry Bones is defeated, Donkey Kong returns to normal and Diddy gives the characters the third Sky Crystal. The fourth destination, [[Kamek's Library]], has a [[Koopa Troopa]] who informs the heroes that his grandfather, [[Koopa Krag]], has been imprisoned into a book.<ref>{{cite|quote=That nasty Kamek has trapped my granddad in this book!|author=[[Koopa Troopa]]|title=''Mario Party DS''|date=2007|publisher=Nintendo}}</ref> The Superstar defeats Kamek at the end of a long hallway, freeing Koopa Krag, and the heroes receive the fourth Sky Crystal. Lastly, the characters are put into a [[Bowser's Pinball Machine|pinball machine]] by [[Bowser]] and [[Bowser Jr.]] By the time the prevailing character becomes the Superstar, Donkey Kong and Diddy Kong arrive, expecting a banquet. Donkey Kong accidentally knocks the Minimizer outside of Bowser's hands and breaks it, reverting the characters to normal size.
One night in the [[Mushroom Kingdom]], five [[Sky Crystal]]s in the sky fall to the land. One falls near [[Mario]], who explains it to his friends the next day. Suddenly, [[Kamek]] flies overhead the gang, dropping invitations to a feast in [[Bowser's Castle]] to apologize for his bad behavior. Unintentionally, [[Donkey Kong]] and [[Diddy Kong]] get invitations as well.
 
Curious, the crew sets off for the castle, but upon their arrival, they find it was a trick as [[Bowser]] and [[Bowser Jr.]] trap Mario and his friends in a cage when they enter. With the group trapped, Bowser uses a magic wand called the [[Minimizer]] to shrink them all down to the size of chess pieces, and they are thrown out to a distant location by Kamek. This leaves Bowser to look for the five shining objects, the [[Sky Crystal|Sky Crystals]], in peace. Displeased by the outcome, the gang wakes up outside and decides to head for the castle to settle the score with Bowser. The desire to be the one Superstar that defeats Bowser and his cronies causes Mario and his other seven friends to pit themselves against each other for the title along the way.
 
[[File:Characters caged MPDS opening.png|thumb|150px|Bowser drops a cage on Mario and friends.]]
At the beginning of their journey, [[Wiggler]] begs the crew for help, as a [[Piranha Plant]] has infested [[Wiggler's Garden|his garden]]. The Piranha Plant is eventually defeated by the character who becomes the Superstar, leading to Wiggler rewarding them with a Sky Crystal that landed in his garden.
 
Soon after, [[Toadette]] finds and requests the group to defeat a [[Hammer Bro]] that was abusing her instruments in her [[Toadette's Music Room|music room]]. The Hammer Bro is defeated in a drum-off by the Superstar, and Toadette gives a Sky Crystal she found to the gang as her thanks.
 
Afterwards, they set off for the jungle, where they find Diddy Kong, who shows the heroes that Donkey Kong was turned to [[DK's Stone Statue|stone]] by a [[Dry Bones]]. The Superstar manages to defeat Dry Bones in his arena, leading to Donkey Kong's restoration and Diddy Kong rewarding them with a Sky Crystal he found. Donkey Kong and Diddy Kong quickly recall the free food promised at Bowser's Castle, and eagerly head off towards the castle.
 
Upon nearing the castle, the crew find a [[Koopa (Mario Party DS)|Koopa Troopa]] from [[Kamek's Library|a library]] asking for help, as Kamek has trapped his grandfather, [[Koopa Krag]], in one of his library books. The Superstar defeats Kamek at the end of a long hallway, and Koopa Krag is freed from the book, giving them a Sky Crystal as thanks.
 
Eventually, they reach Bowser's Castle, where they are promptly stuffed in a [[Bowser's Pinball Machine|pinball machine]] by Bowser and Bowser Jr., the latter using it to mess with them. The one revealed to be the Superstar is taken from the pinball machine to be shrunk again and crushed by Bowser, but Donkey Kong and Diddy Kong arrive, the former unintentionally smashing the Minimizer by knocking it out of Bowser's hands and stepping on it afterwards, the actions reverting the playable characters back to their original states.


For the [[Bowser's Block Party|final battle]], Bowser takes out the [[Megamorph Belt]] to become [[Blockhead Bowser]], battling the Superstar of Bowser's Pinball Machine. Upon defeating Bowser, the Superstar reclaims the last Sky Crystal, and all five of them combine to form the crystal DS, allowing play of [[Triangle Twisters]]. Bowser apparently wanted to have the Sky Crystals to try the challenge for himself, but the characters allow him and Bowser Jr. to play as well. Meanwhile, Donkey Kong and Diddy Kong feel satisfied, having finished the feast all by themselves.
[[File:MPDS group ending.png|thumb|150px|left|The cast enjoys a game of Triangle Twisters.]]
Reluctant to give up, Bowser reveals one more surprise: the [[Megamorph Belt]]. The device transforms Bowser into [[Blockhead Bowser]], and the aforementioned Superstar does battle with him. Upon Bowser's defeat, Bowser and his son are tied up, Mario taking back the final Sky Crystal he initially found from them. Now in close proximity of each other, they are magically formed together to make a crystal DS, allowing play of [[Triangle Twisters]], the fun challenge mentioned by Bowser, whose desire to have the Sky Crystals being to try the fun challenge. After hearing this, Mario decides to untie the two, and they all play Triangle Twisters together, thus ending the story. Nearby, it is revealed that Donkey Kong and Diddy Kong have eaten the entire feast by themselves, being quite satisfied.
{{br|left}}


==Gameplay==
==Gameplay==
[[File:MPDS Story Map.png|thumb|Each of the boards in Story Mode]]
[[File:MPDS Story Map.png|200px|thumb|left|Each of the boards in Story Mode.]]
''Mario Party DS'' plays like the home console entries of the ''Mario Party'' series. Up to four players take turns to roll a [[Dice Block]] from 1 to 10, deciding how many spaces they can move. Each player tries to get the most [[Star (Mario Party series)|Stars]] by the end, depending on the condition set by the board. After all players have had their turn, the type of [[minigame]] determines the type of minigame that will be played, such as one player landing on a Red Space (including a Bowser Space) and others on a Blue Space initiating a 1 vs. 3 minigame. Whoever wins the minigame is rewarded ten [[coin]]s, and the next turn starts. In the [[Last Five Turns Event#Mario Party DS|Final 5 Frenzy]] event, when the last five turns have begun, Bowser allows the player in last to spin a roulette for a prize, as well as changing all [[Friend Space]]s to [[Duel Space]]s.
Unlike other handheld ''Mario Party'' games, ''Mario Party DS'' features the same gameplay style as the series' home console entries. Up to four players take turns to roll a [[Dice Block]] that shows numbers from 1-10, which decides how far players move across boards. The goal is to acquire the most [[Star (Mario Party series)|Stars]] through the conditions decided on each of the boards. After all players have had their turn, the type of [[minigame]] is determined by what color space the player lands on (red or blue). If the player landed on a green, duel or friend space, the player's color is randomly red or blue. Landing on a Bowser space results in the player's color turning red. For instance, if one player lands on a red space while three other players land on a blue space, a 1 vs. 3 minigame is held, with the red player on the solo side and the three players on the other side. The players then engage in a minigame, and whoever wins the minigame earns 10 coins.


A Battle Minigame may occur, in which case a set number of players' coins are taken from them, with no penalty for players with an insufficient number of coins. When the minigame concludes, players 65, 30, 5, or 0 percent of the coins, depending on their ranking. The number of coins that each player has to pay is determined by the current turn number multiplied by two.
When a Battle Minigame occurs, all players pay a certain number of Coins into a "pot" before the minigame, with any players who have insufficient Coins only paying what they have on them. After the minigame, each player gets back 65, 30, 5, or 0 percent of the Coins in the pot, depending on where they rank in the minigame. If the Coins cannot be divided up equally, the leftovers are awarded to a random player. The number of Coins a player must pay is determined by the formula [current turn number × 2]; for example, if the Battle Minigame is triggered in Turn 7, all players must pay 14 Coins.


Once the set number of turns are over, the game ends, and the total number of Stars and coins collected by players are tallied, the winner is announced, especially over how many Stars they have collected. In Party Mode, three [[Bonus Star]]s can be rewarded to any players for excelling at certain criteria the most: Mini-Game Stars for anyone who has won the most minigames; Green Stars for whoever has landed on the most ? Spaces; Running Stars for whoever has moved the most spaces; Item Stars for whoever has used the most items; Hex Stars for whoever used most [[Hex]]es; and Friendship Stars for anyone who has landed on the most Friend Spaces.
The turn ends afterward, the process repeating until the set number of turns have passed. The game ends once the set number of turns have passed, and the total number of Stars and coins the players have collected are tallied, Stars being the primary factor for rankings while coins are the tie-breakers.  


==Spaces==
When there are five turns remaining, Bowser helps the player who is in last place in an event called the [[Last Five Turns Event#Mario Party DS|Final 5 Frenzy]]. That player is given a prize determined by spinning a roulette. For the remaining five turns, all [[Friend Space]]s are changed to [[Duel Space]]s.
{|class="wikitable" width=100% style="text-align:center"
 
|-
At the end of a Party Mode game, [[Bonus Star]]s may be rewarded to the players who have excelled the most at certain criteria. If there is a tie between three or less players, the Stars are awarded to all of the tied players. Three of these six bonuses are chosen at random:
!class=unsortable width=32px|Image
*Mini-Game Star - Awarded to the players who have won the most minigames.
!width=10%|Space
*Green Star - Awarded to the players who have landed on the most ? Spaces.
!width=80% class=unsortable|Description
*Running Star - Awarded to the players who have moved the most spaces using [[Dice Block]]s.
!width=10%|Rarity
*Item Star - Awarded to the players who used the most items.
|-
*Hex Star - Awarded to the players who laid down the most hexes.
|[[File:MPDSBlueSpace.png]]
*Friendship Star - Awarded to the players who landed on the most Friend Spaces.
|[[Blue Space]]
 
|align=left|The most common space, Blue Space gives three coins when landed on (six in the Last Five Turns). A [[Hidden Block (Mario Party series)|Hidden Block]] can appear here.
===Spaces===
|Common
{{content description
|-
|image1=[[File:MPDSBlueSpace.png]]
|[[File:MPDSRedSpace.png]]
|name1='''[[Blue Space]]'''
|[[Red Space]]
|description1=The most common space, the Blue Space gives players three coins if they land on it. There is also a small chance of a [[Hidden Block (Mario Party series)|Hidden Block]] appearing. It gives their section in the heads up display a blue color, which is used to determine pairings in minigames.
|align=left|The opposite of a Blue Space, where the player loses three coins (six in the Last Five Turns)
|image2=[[File:MPDSRedSpace.png]]
|Semi-rare
|name2='''[[Red Space]]'''
|-
|description2=A fairly common space, the Red Space takes three coins from players that land on it. It gives their section in the heads up display a red color, which is used to determine pairings in minigames.
|[[File:MPDSHappSpace.png]]
|image3=[[File:MPDSHappSpace.png]]
|[[Event Space|Happening Space]]
|name3='''[[Event Space|Green Space]]'''
|align=left|An event occurs, depending on the board and its position. The top screen interface gives that player a green background, flashing randomly to red or blue before a minigame begins.
|description3=This space causes certain events to happen that can benefit the player, harm the player, benefit a number of players, or harm a number of players. It gives the player's section in the heads up display a green color, which is used to determine pairings in minigames. In this case, the green color eventually flashes to red or blue.
|Semi-common
|image4=[[File:MPDSFriendSpace.png]]
|-
|name4='''[[Friend Space]]'''
|[[File:MPDSFriendSpace.png]]
|description4=When they land on this space in Battle Royale, players can select one opponent to be a friend. Both then receive 5 coins. In Team Battle, the player and one of the two opponents get 5 coins. It gives the player's section in the heads up display a green color, which is used to determine pairings in minigames.
|[[Friend Space]]
|image5=[[File:MPDSDuelSpace.png]]
|align=left|The player receives five coins, as well as an opponent of choice. The top screen gives that player a green background, like Happening Spaces.
|name5='''[[Duel Space]]'''
|Uncommon
|description5=Engages with an opponent of the player's choice into a duel minigame. The winner gets to use a roulette that determines the reward from the opponent. It gives the player's section in the heads up display a green color, which is used to determine pairings in minigames. It replaces the Friend Space in the [[Last Five Turns Event|Final 5 Frenzy]].
|-
|image6=[[File:MPDSBowserSpace.png]]
|[[File:MPDSDuelSpace.png]]
|name6='''[[Bowser Space]]'''
|[[Duel Space]]
|description6=Any players that land here causes Bowser to arrive. Bowser causes a series of events that harms usually whoever landed on the space. It gives their section in the heads up display a red color, which is used to determine pairings in minigames. Bowser can cause these events:
|align=left|Replacing Friend Spaces in the [[Last Five Turns Event|Final 5 Frenzy]], Duel Spaces allow the player to choose an opponent for a Duel minigame then spin a roulette to determine the prize for winning. The top screen gives that player a green background, like Happening Spaces.
*'''Gimme Coins!:''' The player gives 20 coins to Bowser.
|Uncommon
**If the player does not have 20, Bowser takes 10 coins away instead.
|-
**If the player has less than 10 coins, Bowser takes all of the player's coins anyway.
|[[File:MPDSBowserSpace.png]]
*'''Gimme Stars!:''' Bowser takes one star from the player.
|[[Bowser Space]]
*'''Gimme Charity!:''' Bowser forces the player to give 10 coins to all opponents.
|align=left|Bowser arrives to cause an event at the player or players' disadvantage: Gimme Coins! has Bowser takes away 20 of the player's coins (10 if they have fewer or all if they have even fewer); Gimme Stars!, has him take away one Star; Gimme Charity! has Bowser forcing the player to give 10 coins to all opponents (or just the opposing team in Team Battle); and Gimme Equality! has Bowser give all players the same number of coins.
**In Battle Royale, the player loses a total of 30 coins. If less than 30, the highest amount divisible by three would be the basis (depending on how many coins the player has that can be given out to the other players equally).
|Rare
**In Duel and Team Battle, 10 Coins is all the player has to give away. If less than 10, the player has to forfeit all coins.
|-
*'''Gimme Equality!:''' Bowser redistributes every player's coins so they all have the same amount. This is the only event that can potentially benefit the player.
|[[File:MPDS Star Space.png]]
|image7=[[File:MPDS Star Space.png]]
|[[Star Space]]
|name7='''[[Star Space]]'''
|align=left|When a player makes it here, they can pay 20 coins for a [[Star (Mario Party series)|Star]]. It is the only space that is not counted by the dice roll.
|description7=Once players reach this space, they can pay 20 coins to receive a Star. Other boards may have different conditions players need to fulfill to earn a Star. Unlike other spaces, this space cannot be landed on (unless a Star spawns directly on a player), and this space does not subtract from the dice roll.
|One per board
}}
|}


===Items===
===Items===
[[File:ItemShopMPDS.png|thumb|The [[Item Shop (Mario Party series)|Item Shop]] of ''Mario Party DS'']]
[[File:ItemShopMPDS.png|thumb|The [[Item Shop (Mario Party series)|Item Shop]] of ''Mario Party DS'']]
Items can help players. The normal type is usually bought from [[Item Shop (Mario Party series)|Item Shop]]s, while the introduced [[Hex]]es are found at [[Hex Area]]s. Either way, only up to three of either type can be carried at once.
Alongside normal items seen in earlier ''Mario Party'' console titles, ''Mario Party DS'' introduces a new type of item that is also used during board gameplay: [[Hex]]es. The normal items are most often acquired through purchase at an [[Item Shop (Mario Party series)|Item Shop]], and may be used by players to gain an advantage. Alternatively, Hexes can be found only at [[Hex Area]]s and can be placed on the board to usually hinder the player who lands on the space where it was set. Each player may only carry three items/hexes at one time.


====Normal items====
====Normal items====
Regular items can be bought at Item Shops run by a [[Monty Mole]]. Players can decide to purchase more than one item, unlike previous ''Mario Party'' games, provided that they have enough money.
''Mario Party DS'' is the first ''Mario Party'' game to have standard items since ''[[Mario Party 4]]''. These items function like (and are based on) the standard items from the first four installments in the series. They can be bought at shops on each board, run by a Monty Mole. In addition, for the first time in the series, players can purchase more than one item in one stop.


{|class="wikitable"
{{Shop inventory
!Image!!Name!!Description!!Price
|image1=[[File:Item-Double.png]]
|-
|name1=[[Double Dice Set]]
|[[File:Item-Double.png]]
|price1=3 Coins
|[[Double Dice Set]]
|notes1=Allows the player to roll two Dice Blocks.
|The player rolls two Dice Blocks.
|image2=[[File:Item-Triple.png]]
|3 coins
|name2=[[Triple Dice Set]]
|-
|notes2=Allows the player to roll three Dice blocks.
|[[File:Item-Triple.png]]
|price2=7 Coins
|[[Triple Dice Set]]
|image3=[[File:Item-Half.png]]
|The player rolls three Dice Blocks.
|name3=[[Halfway Dice Block]]
|7 coins
|notes3=Allows the player to roll a Dice Block with the numbers 1 through 5.
|-
|price3=1 Coin
|[[File:Item-Half.png]]
|image4=[[File:Item-Warp.png]]
|[[Halfway Dice Block]]
|name4=[[Warp Dice Block]]
|The player can roll only between 1 through 5.
|notes4=Causes the player to warp to a random space on the board, then roll.
|1 coin
|price4=2 Coins
|-
|image5=[[File:Item-Snag.png]]
|[[File:Item-Warp.png]]
|name5=[[Snag Bag]]
|[[Warp Dice Block]]
|notes5=Allows the player to steal a random item from an opponent of their choice.
|The player warps some place random before starting their turn.  
|price5=8 Coins
|2 coins
|image6=[[File:Item-Star.png]]
|-
|name6=[[Star Pipe]]
|[[File:Item-Snag.png]]
|notes6=Warps the player directly to the [[Star Space]], allowing them to buy the Star if they wish and if they have enough coins, then roll.
|[[Snag Bag]]
|price6=15 Coins
|The player steals a random item from an opponent of choice.
|image7=[[File:Item-Sensor.png]]
|8 coins
|name7=[[Block Sensor]]
|-
|notes7=Causes the next space the player lands upon to contain a [[Hidden Block (Mario Party series)|Hidden Block]].
|[[File:Item-Star.png]]
|price7=20 Coins
|[[Star Pipe]]
|image8=[[File:Item-Grab.png]]
|The player starts their turn from the [[Star Space]].
|name8=[[Grab Bag (item)|Grab Bag]]
|15 coins
|notes8=Removes all of the player's current items and hexes and gives them a Star Pipe, Block Sensor, and Triple Dice Set.
|-
|price8=25 Coins
|[[File:Item-Sensor.png]]
}}
|[[Block Sensor]]
|The next space that is landed on contains a [[Hidden Block (Mario Party series)|Hidden Block]].
|20 coins
|-
|[[File:Item-Grab.png]]
|[[Grab Bag (item)|Grab Bag]]
|Rewards a Star Pipe, Block Sensor, and Triple Dice Set, getting rid of any previous items in their inventory.
|25 coins
|}


====Hexes====
====Hexes====
{{main|Hex}}
{{main|Hex}}
Hexes are items that typically act as traps when placed on spaces, similarly to [[Character Space]]s from previous ''Mario Party'' titles. They only obtainable by passing through a [[Hex Area]]. Most Hexes negatively affect the character who lands on it (unless they are its owner), but the Coin Block and Star Block allow for anyone to gain coins or stars respectively. Hexes can be replaced by other hexes, and they expire after being landed on.
[[File:HexArea.png|thumb|Daisy is about to pass a Hex Area.]]
[[File:HexArea.png|thumb|Daisy is about to pass a Hex Area.]]
Hexes can be placed as traps on certain spaces by other players, similarly to Character Spaces from earlier ''Mario Party'' titles. A majority of Hexes negatively affect the opponent when landed on (except the Coin Block and Star Block). They can be replaced by a different Hex and dissipate after being used.


{|class="wikitable" style="width:auto"
{{content description
!width=32px|Image
|image1=[[File:Hex-10.png]]
!width=10%|Name
|name1=[[10-Coin Hex]]
!width=90%|Description
|description1=Causes the player who lands on the Hex to give 10 coins to the one who set it.
|-
|image2=[[File:Hex-20.png]]
|[[File:Hex-10.png]]
|name2=[[20-Coin Hex]]
|[[10-Coin Hex]]
|description2=Causes the player who lands on the Hex to give 20 coins to the one who set it.
|align=left|The opponent gives 10 coins to whoever placed the Hex.
|image3=[[File:Hex-Coin.png]]
|-
|name3=[[Coin Swap Hex]]
|[[File:Hex-20.png]]
|description3=Causes the player who set the Hex and the player that lands on it to swap coin totals.
|[[20-Coin Hex]]
|image4=[[File:Hex-1S.png]]
|align=left|The opponent gives 20 coins to whoever placed the Hex.
|name4=[[1-Star Hex]]
|-
|description4=Causes the player who lands on the Hex to give one Star to the one who set it.
|[[File:Hex-Coin.png]]
|image5=[[File:Hex-2S.png]]
|[[Coin Swap Hex]]
|name5=[[2-Star Hex]]
|align=left|Swaps the opponent's number of coins with whoever placed the Hex.
|description5=Causes the player who lands on the Hex to give 2 Stars to the one who set it.
|-
|image6=[[File:Hex-Space.png]]
|[[File:Hex-1S.png]]
|name6=[[Space Swap Hex]]
|[[1-Star Hex]]
|description6=Both the player who lands on the Hex and the one who placed it swap positions on the board.
|align=left|The opponent gives 1 Star to whoever placed the Hex.
|image7=[[File:Block-Star.png]]
|-
|name7=[[Star Block (Mario Party DS)|Star Block]]
|[[File:Hex-2S.png]]
|description7=The player who lands on this Hex can hit a block with a 1 through 3 on it to gain that many stars.
|[[2-Star Hex]]
|image8=[[File:Block-Coin.png]]
|align=left|The opponent gives 2 Stars to whoever placed the Hex.
|name8=[[Coin Block (Mario Party DS)|Coin Block]]
|-
|description8=The player who lands on this Hex is able to hit a block containing coins, by pressing the A button repeatedly, to gain as many as possible in 10 seconds.
|[[File:Hex-Space.png]]
}}
|[[Space Swap Hex]]
|align=left|The opponent switches positions with whoever placed the Hex.
|-
|[[File:Block-Star.png]]
|[[Star Block (Mario Party DS)|Star Block]]
|align=left|Whoever lands on the Hex can receive one to three Stars, depending on which number they hit on the block.
|-
|[[File:Block-Coin.png]]
|[[Coin Block (Mario Party DS)|Coin Block]]
|align=left|Whoever lands on the Hex has to hit the block as much as possible to gain the most possible coins within 10 seconds.
|}


==Characters==
==Characters==
''Mario Party DS'' has eight playable characters and five board hosts, with a boss for each board. Other characters with little to no role are also present. Though no new playable characters are introduced to the series, this is the first ''Mario Party'' game for a handheld console to have [[Toad]] as a playable character.
===Playable characters===
===Playable characters===
There are eight playable characters.
<center>
<center>
<gallery perrow=4>
<gallery perrow=4>
File:Mario sprite Mario Party DS.png|[[File:Mario Select MPDS.png|link=Mario]]
File:MarioMPDS.png|[[File:Mario Select MPDS.png|link=Mario]]
File:Luigi MPDS.png|[[File:Luigi Select MPDS.png|link=Luigi]]
File:LuigiMPDS.png|[[File:Luigi Select MPDS.png|link=Luigi]]
File:Wario MPDS.png|[[File:Wario Select MPDS.png|link=Wario]]
File:WarioMPDS.png|[[File:Wario Select MPDS.png|link=Wario]]
File:YoshiMPDS.png|[[File:Yoshi Select MPDS.png|link=Yoshi]]
File:MPDSYoshi.png|[[File:Yoshi Select MPDS.png|link=Yoshi]]
File:PeachMPDS.png|[[File:Peach Select MPDS.png|link=Princess Peach|Peach]]
File:Princess Peach Artwork - Mario Party 6.png|[[File:Peach Select MPDS.png|link=Princess Peach|Peach]]
File:DaisyMPDS.png|[[File:Daisy Select MPDS.png|link=Princess Daisy|Daisy]]
File:DaisyMP6.png|[[File:Daisy Select MPDS.png|link=Princess Daisy|Daisy]]
File:Waluigi MPDS.png|[[File:Waluigi Select MPDS.png|link=Waluigi]]
File:Waluigi Artwork - Mario Party DS.png|[[File:Waluigi Select MPDS.png|link=Waluigi]]
File:ToadMPDS.png|[[File:Toad Select MPDS.png|link=Toad]]
File:Super Mario Galaxy Toad Artwork.png|[[File:Toad Select MPDS.png|link=Toad]]
</gallery>
</gallery>
</center>
</center>


===Board hosts/bosses===
===Board hosts/bosses===
Each board has a host and a boss.
{|class="wikitable"cellspacing=0 cellpadding=1 width=75% style="margin: 0 auto;text-align: center"
{|class="wikitable"cellspacing=0 cellpadding=1 width=75% style="margin: 0 auto;text-align: center"
!style="width: 8%; background-color: #ddd;"|
!style="width: 2%; background-color: #ddd;"|
!style="width: 18%; background-color: #ddd;"|[[Wiggler's Garden]]
!style="width: 5%; background-color: #ddd;"|[[Wiggler's Garden]]
!style="width: 18%; background-color: #ddd;"|[[Toadette's Music Room]]
!style="width: 5%; background-color: #ddd;"|[[Toadette's Music Room]]
!style="width: 18%; background-color: #ddd;"|[[DK's Stone Statue]]
!style="width: 5%; background-color: #ddd;"|[[DK's Stone Statue]]
!style="width: 19%; background-color: #ddd;"|[[Kamek's Library]]
!style="width: 5%; background-color: #ddd;"|[[Kamek's Library]]
!style="width: 19%; background-color: #ddd;"|[[Bowser's Pinball Machine]]
!style="width: 5%; background-color: #ddd;"|[[Bowser's Pinball Machine]]
|-
|-
!style="background-color: #ddd;" rowspan=2|Board hosts
!style="background-color: #ddd;" rowspan=2|Board hosts
Line 216: Line 209:
![[Bowser]]
![[Bowser]]
|-
|-
|align="center"|[[File:WigglerMPDS.png|130px]]
|align="center"|[[File:WigglerDS.png|100px]]
|align="center"|[[File:ToadetteMPDS.png|90px]]
|align="center"|[[File:Toadette111.png|90px]]
|align="center"|[[File:DiddyKongMPDS.png|80px]]
|align="center"|[[File:MPDS Diddy Kong Artwork.png|100px]]
|align="center" rowspan=3|[[File:KamekMPDS.png|120px]]
|align="center" rowspan=3|[[File:Magikoopa Artwork - Super Mario Galaxy.png|120px]]
|align="center" rowspan=3|[[File:BowserMPDS.png|140px]]
|align="center" rowspan=3|[[File:BowzerPartyDS.png|120px]]
|-
|-
!style="background-color: #ddd;" rowspan=2|Bosses
!style="background-color: #ddd;" rowspan=2|Bosses
Line 227: Line 220:
![[Dry Bones]]
![[Dry Bones]]
|-
|-
|[[File:PiranhaPlantMPDS.png|110px]]
|[[File:PiranhaPlantDS.png|90px]]
|[[File:HammerBro.MPDS.png|90px]]
|[[File:NSMBDS Hammer Bro Artwork.png|120px]]
|[[File:DryBonesMPDS.png|80px]]
|[[File:Dry Bones Artwork - Mario Party 7.png|90px]]
|}
|}


===Supporting cast===
===Supporting cast===
These characters have only a minor role.
*[[Donkey Kong]] (Found in [[DK's Stone Statue]])
 
*[[Koopa (Mario Party DS)|Koopa]] (Found in [[Kamek's Library]])
*[[Donkey Kong]] (appears in [[DK's Stone Statue]])
*[[Koopa Krag]] (Found in [[Kamek's Library]])
*[[Koopa Troopa|Koopa]] (appears in [[Kamek's Library]])
*[[Bowser Jr.]] (Found in [[Bowser's Pinball Machine]])
*[[Koopa Krag]] (appears in [[Kamek's Library]])
*[[Bowser Jr.]] (appears in [[Bowser's Pinball Machine]])


===Minigame enemies===
===Minigame enemies===
Line 252: Line 243:
==Boards==
==Boards==
{|class="wikitable sortable" align=center width=100% style="text-align:center"
{|class="wikitable sortable" align=center width=100% style="text-align:center"
!width=15% class=unsortable|Picture
|-
!width=15%|Picture
!width=17%|Name
!width=17%|Name
!width=20% class=unsortable|Star acquisition
!width=20%|Description
!width=12%|Boss
!width=12%|Boss
!width=20%|Boss Mini-Game
!width=20%|Boss Mini-Game
Line 260: Line 252:
|[[File:MPDSGardenBoard.jpg|150px]]
|[[File:MPDSGardenBoard.jpg|150px]]
|[[File:MPDSWigglersGarden.png|link=Wiggler's Garden]]  
|[[File:MPDSWigglersGarden.png|link=Wiggler's Garden]]  
|The Star moves elsewhere on the board after being bought for 20 coins.
|The player must find the star and buy it for 20 coins. Once the player claims the star, it goes to another location.
|[[Piranha Plant]]<br>[[File:FeedSeedPlants.png]]
|[[Piranha Plant]]<br>[[File:FeedSeedPlants.png]]
|[[Feed and Seed]]
|[[Feed and Seed]]
Line 266: Line 258:
|[[File:MPDSMusicRoomBoard.jpg|150px]]
|[[File:MPDSMusicRoomBoard.jpg|150px]]
|[[File:MPDSToadettesMusicRoom.png|link=Toadette's Music Room]]  
|[[File:MPDSToadettesMusicRoom.png|link=Toadette's Music Room]]  
|Players have to purchase Stars from Music Notes for 5-30 coins.
|Players must find the Music Notes and buy stars from them for 5-30 coins.
|[[Hammer Bro]]<br>[[File:HammerBrosDrummer DS.png]]
|[[Hammer Bro]]<br>[[File:HammerBrosDrummer DS.png]]
|[[Hammer Chime]]
|[[Hammer Chime]]
Line 272: Line 264:
|[[File:MPDSDKBoard.jpg|150px]]
|[[File:MPDSDKBoard.jpg|150px]]
|[[File:MPDSDKStoneStatue.png|link=DK's Stone Statue]]
|[[File:MPDSDKStoneStatue.png|link=DK's Stone Statue]]
|The Star is always just before the space at the top left. Players with a sufficient number of coins can purchase as many as desired at 20 coins each.
|The star on this board is always located on the second-to-last space. Players can buy up to 99 stars at once on this stage, depending on how many coins they have at the time. A star always costs 20 coins.
|[[Dry Bones]]<br>[[File:DryHexagonsDS.png]]
|[[Dry Bones]]<br>[[File:DryHexagonsDS.png]]
|[[Hexoskeleton]]
|[[Hexoskeleton]]
Line 278: Line 270:
|[[File:MPDSLibraryBoard.jpg|150px]]
|[[File:MPDSLibraryBoard.jpg|150px]]
|[[File:MPDSKameksLibrary.png|link=Kamek's Library]]
|[[File:MPDSKameksLibrary.png|link=Kamek's Library]]
|There are three magic jars with random contents: one with a Star; one 5 coins; and the other returning the player to the start. The jars change positions once the Star is obtained.
|On this board, there are three magic jars to find. The player needs to pay 10 coins to open a magic jar. One contains a star, one 5 coins, and the other sends them back to the start. This is completely random and changes once someone finds the star.
|[[Kamek]]<br>[[File:MagiBookKoopaDS.png]]
|[[Kamek]]<br>[[File:MagiBookKoopaDS.png]]
|[[Book Bash]]
|[[Book Bash]]
Line 284: Line 276:
|[[File:MPDSPinballBoard.png|150px]]
|[[File:MPDSPinballBoard.png|150px]]
|[[File:MPDSBowsersPinballMachine.png|link=Bowser's Pinball Machine]]
|[[File:MPDSBowsersPinballMachine.png|link=Bowser's Pinball Machine]]
|Same as Wiggler's Garden.
|The player must find the star and buy it for 20 coins. Once the player claims the star, it goes to another location.
|[[Bowser]]<br>[[File:BowserMuahaDS.png]]
|[[Bowser]]<br>[[File:BowserMuahaDS.png]]
|[[Bowser's Block Party]]
|[[Bowser's Block Party]]
Line 290: Line 282:


==Team names==
==Team names==
Every combination of playable characters in Tag Battle has their own team names:
For the Tag Battle setting in Party Mode, each combination of playable characters create one unique team name. The list of possible results are shown below:
{|class=wikitable width=100% style="text-align:center"
{|class=wikitable width=100% style="text-align:center"
|
|
Line 309: Line 301:
|'''{{color|limegreen|Yoshi}}'''<br>[[File:Yoshi Mugshot MPDS.png]]||Old Buddies||Green Machines||Sweetie Pies||Cutie Pies||Unlikely Pals||Purple Dinos||||Star Supporters
|'''{{color|limegreen|Yoshi}}'''<br>[[File:Yoshi Mugshot MPDS.png]]||Old Buddies||Green Machines||Sweetie Pies||Cutie Pies||Unlikely Pals||Purple Dinos||||Star Supporters
|-
|-
|'''{{color|crimson|Toad}}'''<br>[[File:Toad Mugshot MPDS.png]]||Fungus Friends||Green Mushrooms||Peachy 'Shrooms||Button Mushrooms||Poison Mushrooms||Bad Mushrooms||Star Supporters||
|'''{{color|crimson|Toad}}'''<br>[[File:Toad Mugshot MPDS.png]]||Fungus Friends||Green Mushrooms||Peachy 'Shrooms||Button Mushrooms||Poison Mushrooms||Bad Mushrooms||Star Supporters
|}
|}


==Modes==
==Modes==
===Story Mode (1 Player)===
===Story Mode (1 Player)===
A single-player mode where the player character has to go through the five [[Board (Mario Party series)|board]]s, each requiring them to become the Superstar of a Battle Royal match, and then defeat its [[List of bosses|boss]] in a minigame before continuing. The opponents cannot be chosen, and the boards always have only ten turns and no Bonus Star awards. If a CPU player wins, they lose the boss minigame, forcing the player to restart the board all over. If there is a tie with a CPU character, the player always wins. The player can unlock expert difficulty for CPU players by clearing the board.
A single-player mode that follows the storyline of the game. It puts the player through the five [[Board (Mario Party series)|board]]s of the game, requiring them to win a Battle Royal on each board and defeat the [[List of bosses|boss]] of it in a [[minigame]] to progress. CPU characters are chosen at random, each board lasts for 10 turns, and [[Bonus Star]]s are not awarded. If a CPU player wins the board, they attempt to face the boss, but lose, and the player has to play the board again. If the player and a CPU are tied for 1st place, the player wins. Completing the mode unlocks the expert difficulty for CPU players.


===Party Mode (1-4 Players)===
===Party Mode (1-4 Players)===
The player competes against either several players, whether humans or CPUs, on a board in either a Battle Royale, Tag Battle or Duel Battle.
The main mode of the game, where the player competes against several human-controlled or computer-controlled players on a party board in either a Battle Royale, Tag Battle or Duel Battle.


===Minigame Mode (1-4 Players)===
===Minigame Mode (1-4 Players)===
The player plays can play unlocked minigames in a variety of challenges, again either human or CPU players.
A mode where the player can play six games that use the pool of minigames available in a variety of challenges that don’t take place on the game boards, those being Free Play, Step It Up, [[Battle Cup]], [[Score Scuffle]], [[Boss Bash]] and [[Rocket Rascals]]. The player can pit themselves against up to three other human-controlled players in the Multiplayer version of this mode.


====Step It Up====
====Step It Up====
{{quote|Be first to reach the top of the steps! Minigame victories get you there!|'''In-game description'''|Mario Party DS}}
{{quote|Be first to reach the top of the steps! Minigame victories get you there!|In-game description|Mario Party DS}}
[[File:Mario Party DS - Step It Up.png|thumb|215px|Step It Up in ''Mario Party DS'']]
[[File:Mario Party DS - Step It Up.png|thumb|215px|Step It Up in ''Mario Party DS'']]
'''Step It Up''' involves four players competing to win a number of randomly selected minigames, going up one step of a staircase upon winning. The player can decide upon 4-player, 1-vs-3 and 2-vs-2 minigames, or a mix of all three. For 1-vs-3 and 2-vs-2 minigames, teams are determined from the start but randomized if all three types of minigames are used. Whoever wins 3, 5, or 7 minigames first (as decided by the player) is the winner.  
Step It Up is a minigame competition playable only by four players. The aim of this challenge is to see who can be the first to win 3, 5 or 7 minigames, depending on the options chosen, and after each minigame played the characters who win the minigame get to climb one step of the staircase. Minigames are chosen randomly, and the first player to win 3, 5, or 7 minigames wins the mode. This contest is a reincarnation of a competition that has appeared in previous installments in the [[Mario Party (series)|series]].
 
The player can choose to play only 4-player, 1-vs-3 and 2-vs-2 minigames, or a randomized mix of all three. For 1-vs-3 and 2-vs-2 minigames, teams are chosen at random each time when the player chooses the random minigame type setting, unless the player specifically chooses either minigame type, where the teams would be decided at the start of the competition.
;Names in other languages
;Names in other languages
{{foreign names
{{foreign names
|Jpn=かちぬきバトル
|Jap=かちぬきバトル
|JpnR=Kachinuki Batoru
|JapR=Kachinuki Batoru
|JpnM=Tournament Battle
|JapM=Tournament Battle
|SpaE=Poco a poco
|SpaE=Escalera hacia el éxito
|SpaEM=Little by little
|SpaEM=Stairs towards the success
|SpaEC=<ref>{{cite|format=PDF|url=www.nintendo.com/eu/media/downloads/games_8/emanuals/nintendo_ds_21/Manual_NintendoDS_MarioPartyDS_ES.pdf|language=es-es|title=''Mario Party DS'' instruction booklet}}{{page needed}}</ref>
|SpaA=Poco a poco
|SpaA=Escalera hacia el éxito
|SpaAM=Bit by bit
|SpaAM=Stair to success
|Fre=Montée des marches
|Fre=Montée des marches
|FreM=Staircase run
|FreM=Staircase run
Line 348: Line 341:
[[File:Mario Party DS - Battle Cup.png|thumb|Battle Cup]]
[[File:Mario Party DS - Battle Cup.png|thumb|Battle Cup]]
{{quote|Welcome to Battle Cup! In Battle Cup, you'll play five preselected [[minigame]]s in order... And whoever wins the most of them is the victor!|Narrator|[[Mario Party DS]]}}
{{quote|Welcome to Battle Cup! In Battle Cup, you'll play five preselected [[minigame]]s in order... And whoever wins the most of them is the victor!|Narrator|[[Mario Party DS]]}}
'''Battle Cup''' involves four players competing to win the Cup Course, featuring a collage of five consecutive minigames chosen by either the player or the game. Only 4-player and Battle minigames are available. If multiple players win the most minigames by the end, the final winner is determined by each victor rolling a [[Dice Block]].
Battle Cup is a minigame competition playable only by four players. The objective is to win as much of the Cup Course, a collage of five consecutive minigames that the human player either selects manually or lets the game choose five randomly, as possible. Despite only 4-player and Battle minigames being playable in this contest, multiple victors are allowed at the end of each minigame, however, ties between all four players result in no one getting the minigame win. If multiple players end up winning the most minigames at the end of the Cup Course, the players roll [[Dice Block]]s to decide the real winner, the highest roller being declared the winner.
 
;In-game description
{{multilang profile
"''Choose a specific minigame course, then battle to come out ahead!''"
|type=game
|Eng=Choose a specific minigame course, then battle to come out ahead!}}
 
;Names in other languages
;Names in other languages
{{foreign names
{{foreign names
|Jpn=バトルカップ
|Jap=バトルカップ
|JpnR=Batoru Kappu
|JapR=Batoru Kappu
|JpnM=Battle Cup
|JapM=Battle Cup
|Spa=Torneo por victorias
|Spa=Torneo por victorias
|SpaM=Tournament by victories
|SpaM=Tournament by victories
Line 371: Line 361:
[[File:Mario Party DS - Score Scuffle.png|thumb|Score Scuffle]]
[[File:Mario Party DS - Score Scuffle.png|thumb|Score Scuffle]]
{{quote|Welcome to Score Scuffle! In Score Scuffle, you'll blast through 10 minigames. Results will be converted to points. The player with the highest final score wins!|Narrator|[[Mario Party DS]]}}
{{quote|Welcome to Score Scuffle! In Score Scuffle, you'll blast through 10 minigames. Results will be converted to points. The player with the highest final score wins!|Narrator|[[Mario Party DS]]}}
'''Score Scuffle''' involves players playing through ten minigames, in the order of [[Rail Riders]], [[Domino Effect]], [[Cherry-Go-Round]], [[Study Fall]], [[Get the Lead Out]], [[Whomp-a-thon]], [[Hedge Honcho]], [[Pedal Pushers]], [[Hanger Management]], and [[Raft Riot]]. Each time a player wins, they earn points (up to 1,000 points, except Get the Lead Out, where the maximum is 999 points), and whoever has the most points by the end is the winner. Score Scuffle has a default high score of 0 points.
Score Scuffle is a minigame competition playable only by four players. The players play ten specific minigames consecutively, converting the results for each player to points after each minigame and adding it to each player's current score. The player with the most points after the ten minigames is the winner. The highest amount a player can get in a minigame is 1000 points, with the exception of [[Get the Lead Out]] (whose highest amount is 999 points). As such, the maximum amount of points a player can have after the ten minigames is 9,999 points. The default high score for Score Scuffle is 0 points.
 
{{multilang profile
|type=game
|Eng=Compete in a series of minigames to earn as many points as possible!}}


The minigames and the order in which they are played are as follows:
*[[Rail Riders]]
*[[Domino Effect]]
*[[Cherry-Go-Round]]
*[[Study Fall]]
*[[Get the Lead Out]]
*[[Whomp-a-thon]]
*[[Hedge Honcho]]
*[[Pedal Pushers]]
*[[Hanger Management]]
*[[Raft Riot]]
;In-game description
"''Compete in a series of minigames to earn as many points as possible!''"
;Names in other languages
;Names in other languages
{{foreign names
{{foreign names
|Jpn=スコアアタック
|Jap=スコアアタック
|JpnR=Sukoa Atakku
|JapR=Sukoa Atakku
|JpnM=Score Attack
|JapM=Score Attack
|Spa=Torneo por puntos
|Spa=Torneo por puntos
|SpaM=Tournament by points
|SpaM=Tournament by points
Line 394: Line 393:
[[File:Mario Party DS - Boss Bash.png|thumb|[[Princess Daisy|Daisy]] playing Boss Bash]]
[[File:Mario Party DS - Boss Bash.png|thumb|[[Princess Daisy|Daisy]] playing Boss Bash]]
{{quote|Welcome to Boss Bash! You're going to battle five bosses! How quickly can you defeat them? Bash them fast to win!|Narrator|[[Mario Party DS]]}}
{{quote|Welcome to Boss Bash! You're going to battle five bosses! How quickly can you defeat them? Bash them fast to win!|Narrator|[[Mario Party DS]]}}
'''Boss Bash''' is a single-player minigame where the player faces bosses in their minigames, always in the order of [[Piranha Plant]] ([[Feed and Seed]]), [[Hammer Bro]] ([[Hammer Chime]]), [[Dry Bones]] ([[Hexoskeleton]]), [[Kamek]] ([[Book Bash]]), and [[Bowser]] ([[Bowser's Block Party]]). The player is given the objective the minigames as fast as possible because each one is timed. If the player is defeated at any point, the mode ends, and their scores are not recorded. Each minigame has a default high score of 5:00:00, making 25:00:00 the best time overall.
Boss Bash is a single-player minigame challenge, where the player must face in the following order: the [[Piranha Plant]], the [[Hammer Bro]], the [[Dry Bones]], [[Kamek]] and [[Bowser]] in their respective boss minigames. The aim is to do so as quickly as possible to try and beat the current best times, as the minigames are timed in this challenge. If the player is defeated in any of the minigames, the challenge ends and the times for minigames the player did beat are not recorded. The default best times for the five bosses are 5:00:00, while the default overall best time is 25:00:00.
 
{{multilang profile
|type=game
|Eng=Take on the boss minigames to get the best time you can!}}


The boss minigames played and the order they are played are as follows:
*[[Feed and Seed]]
*[[Hammer Chime]]
*[[Hexoskeleton]]
*[[Book Bash]]
*[[Bowser's Block Party]]
;In-game description
"''Take on the boss minigames to get the best time you can!''"
;Names in other languages
;Names in other languages
{{foreign names
{{foreign names
|Jpn=ボスタイムアタック
|Jap=ボスタイムアタック
|JpnR=Bosu Taimu Atakku
|JapR=Bosu Taimu Atakku
|JpnM=Boss Time Attack
|JapM=Boss Time Attack
|Spa=Enemigos finales
|Spa=Enemigos finales
|SpaM=Final enemies
|SpaM=Final enemies
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[[File:Rocket Rascals.png|thumb|Rocket Rascals]]
[[File:Rocket Rascals.png|thumb|Rocket Rascals]]
{{quote|Welcome to Rocket Rascals! Reach the rocket first! Build a bridge to the center before your rivals do!|Narrator|[[Mario Party DS]]}}
{{quote|Welcome to Rocket Rascals! Reach the rocket first! Build a bridge to the center before your rivals do!|Narrator|[[Mario Party DS]]}}
'''Rocket Rascals''' has four players compete to win minigames to acquire and place bridge pieces on the square 5x5 grid to make their way to the rocket at the end. Each turn starts with a roulette deciding which bridge piece the winner of a minigame will receive. The bridge piece can be placed on any unoccupied space of the grid, ending the turn. If either multiple or no players win the minigame, nobody gets the bridge piece. If it is not possible to make a route to the rocket, the obstructing pieces are removed. If multiple players reach the rocket at the same time, the winner is determined by whoever rolls the highest number on a Dice Block. If no one makes it to the rocket within 20 turns, no one wins.
Rocket Rascals is a four-player minigame competition. The players must win minigames to acquire and place bridge pieces on the square 5x5 grid. The first to make a path from their corner of the grid to the rocket with the bridge parts is the winner. If multiple players have paths to the rocket made at the same time by a third party, the players roll [[Dice Block]]s to decide who actually wins, the highest roller winning. If one of the multiple players finished the bridge, then the one who did wins without a Dice Block roll. Additionally, the game ends in a tie if 20 turns pass without anyone making a route to the rocket.
 
[[Bowser Jr.]] sometimes appears after placing a bridge part and does one of five actions, decided by the roll of a Dice Block: '''Crosspiece Crisis''', where players play for a crosspiece every turn; '''Turnaround Madness''', where bowser Jr. scatters the bridge parts randomly; '''Tiebreaker Trouble''', where Bowser Jr. places the piece if a tie occurs; '''Bridge Breaker''', where Bowser Jr. steals all of the pieces, effectively restarting the mode; and '''Final Five Frenzy''', which skips to the last five turns.


{{multilang profile
At the start of each turn, a roulette randomly decides which bridge piece is up for grabs in the next minigame, which gets decided by a minigame roulette. The player who wins the minigame gets the previously shown bridge piece and can place it on any unoccupied space of the 5x5 grid, and the turn ends afterwards, the cycle repeating until someone makes a path to the rocket. If the minigame ends with multiple winners, or if nobody wins, nobody gets the piece. If a player has all ways of reaching the rocket prevented for them, the blocking pieces are removed.
|type=game
|Eng=Build a bridge to a rocket! Win your pieces by playing minigames!}}


Occasionally, [[Bowser Jr.]] may show up after a bridge part is decided and does one of the following, as decided through a roulette spin:
*'''Crosspiece Crisis:''' Every minigame, the player plays for a Crosspiece.
*'''Turnaround  Madness:''' Bowser Jr. scatters the pieces in different areas.
*'''Tiebreaker Trouble:''' Bowser Jr. gets to choose where to place the piece if a tie occurs.
*'''Bridge Breaker:''' Bowser Jr. takes away all the pieces up to that point, making everyone start again from scratch.
*'''Final 5 Frenzy:''' The game is skipped to the last five turns.
;In-game description
"''Build a bridge to a rocket! Win your pieces by playing minigames!''"
;Names in other languages
;Names in other languages
{{foreign names
{{foreign names
|Jpn=ミニゲームブリッジ
|Jap=ミニゲームブリッジ
|JpnR=Minigēmu Burijji
|JapR=Minigēmu Burijji
|JpnM=Minigame Bridge
|JapM=Minigame Bridge
|Spa=Carrera espacial
|Spa=Carrera espacial
|SpaM=Space Race
|SpaM=Space Race
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===Puzzle Mode (1-2 Players)===
===Puzzle Mode (1-2 Players)===
[[File:TriangleTwisters1.png|thumb|Triangle Twisters]]
[[File:TriangleTwisters1.png|thumb|Triangle Twisters]]
One or two human players can play six puzzle-action games. The first five return from earlier ''Mario Party'' games, in the order of [[Mario's Puzzle Party]], [[Bob-omb Breakers]], [[Piece Out]], [[Block Star (Mario Party series)|Block Star]], and [[Stick and Spin|Stick & Spin]]. There is also the touch-controlled puzzle game, [[Triangle Twisters]], which has two play modes: Frenzy Mode and Focus Mode.
A mode where the player can play six puzzle-action games, the majority being classics from previous ''Mario Party'' games.
 
Those minigames and the order in which they are showcased are as follows:
*[[Mario's Puzzle Party]]
*[[Bob-omb Breakers]]
*[[Piece Out]]
*[[Block Star (Mario Party series)|Block Star]]
*[[Stick and Spin|Stick & Spin]]
This mode introduces the new touch-controlled puzzle game, [[Triangle Twisters]], which offers two play modes, Frenzy Mode and Focus Mode. Additionally, the player can pit themselves against another human-controlled player in the Multiplayer version of this mode.


===Multiplayer (2-4 Players)===
===Multiplayer (2-4 Players)===
From one {{iw|nwiki|Game Card#Nintendo DS|Game Card}}, players use {{iw|nwiki|DS Download Play}} to play together in Party Mode, Minigame Mode (2-4 Players), Puzzle Mode and Extra Mode (2 Player).
Using one game card, players can use DS Download Play to wirelessly play together in Party Mode, Minigame Mode (2-4 Players), Puzzle Mode and Extra Mode (2 Player) with nearby Nintendo DS users.


===Extras Mode (2 Player)===
===Extras Mode (2 Player)===
A multiplayer exclusive mode featuring [[Pen Pals]] and [[Desert Duel]] for cooperative and competitive play, respectively.
A multiplayer exclusive mode that includes games designed for two: the cooperative [[Pen Pals]] and the competitive [[Desert Duel]].


==Minigames==
==Minigames==
{{main|List of Mario Party DS minigames}}
{{main|List of Mario Party DS minigames}}
''Mario Party DS'' features 73 minigames from seven different categories: 32 are 4-player minigames (29 are also Duel minigames); 12 are 1-vs-3 minigames; 13 are 2-vs-2 minigames (three are also Duel minigames), 32 Duel minigames; five Battle minigames; five Boss minigames; and six Puzzle minigames. ''Mario Party DS'' is the last game with a specific Battle minigame category, with Free-For-All (4-Player) being used for later installments instead.
''Mario Party DS'' features 73 minigames (71 in the Korean version, as two minigames, [[Shuffleboard Showdown]] and [[Chips and Dips]], were removed possibly because of the gambling themes present in both of them) from seven different categories. There are 32 4-player minigames (29 of which are also Duel minigames), 12 1-vs-3 minigames (11 in the Korean version), 13 2-vs-2 minigames (three of which are also Duel minigames), 32 Duel minigames (29 of which are 4-player minigames and three of which are 2-vs-2 minigames), five Battle minigames (four in the Korean version), five Boss minigames and six Puzzle minigames. Of these, 58 are unique, 4 are minigames with the goal of collecting coins, and 11 are specialized.


===Gallery===
===Gallery===
{{main|List of Mario Party DS collectibles}}
{{main|List of Mario Party DS collectibles}}
The player can view over 120 unlockable collectibles, as well as the game's music and any cutscenes of Story Mode that have been seen at least once.
Includes over 120 collectibles that can be viewed at the player's discretion when unlocked. This mode also allows them to listen to the game's music and watch the cutscenes seen in Story Mode when viewed at least once in it.
 
==Collection==
{{main|List of Mario Party DS collectibles}}
''Mario Party DS'' features a variety of unlockable collectible items, including 71 board features, 30 character figurines, 25 trophies of defeated bosses, and 30 badges.
 
==Regional differences==
The Korean version omits the minigames [[Shuffleboard Showdown]] and [[Chips and Dips]], and the roulette event of Bowser's Pinball Machine is replaced by a {{wp|Whac-A-Mole|Whack-a-Mole}} game.
 
==Quotes==
{{main|List of Mario Party DS quotes}}
*''"The [[Mario]] crew's adventure begins late one night."'' - In-game text
*''"I need help! That grouchy [[Piranha Plant]] is making a mess of my [[Wiggler's Garden|garden]]!"'' - [[Wiggler]]
*''"That dumb [[Hammer Bro]] is beating up my music instruments! Get rid of him!"'' - [[Toadette]]
*''"Get a load of this spell. I call it Kamek Spell No. 8!"'' - [[Kamek]]
*''"Here's my Hammer Bro drum solo! HA! My music's so MOVING!"'' - [[Hammer Bro]]
*''"Watch ME play, Dad! I'm the big pinball pro in these parts!"'' - [[Bowser Jr.]]
*''"OK, I got this great gadget for our [[Bowser's Block Party|final fight]]! Cower before the power of my new [[Megamorph Belt]]!"'' - [[Bowser]]


==Reception==
==Reception==
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During the credits the eight playable characters run into view periodically. The player can tap on the characters once they've run into full view on the Touch Screen with the stylus to make the tapped character jump, and can continue to do so for the remainder of the credits.
During the credits the eight playable characters run into view periodically. The player can tap on the characters once they've run into full view on the Touch Screen with the stylus to make the tapped character jump, and can continue to do so for the remainder of the credits.
==Collection==
{{main|List of Mario Party DS collectibles}}
''Mario Party DS'' features a wide variety of collectible items. These range between figurines of the many characters in the game, features of the five boards played on in the game, trophies related to the bosses defeated in the game and various badges one of which the player being allowed to equip. There are 30, 71, 25 and 30 of these respectively, each particular collectible with a different requirement to unlock.


==Pre-release and unused content==
==Pre-release and unused content==
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*''[[Super Mario Bros.]]'': In the [[Call of the Goomba]] minigame, the grinder plays the overworld theme.  The music for the Boogie Beam minigame is a remix of the underground theme.
*''[[Super Mario Bros.]]'': In the [[Call of the Goomba]] minigame, the grinder plays the overworld theme.  The music for the Boogie Beam minigame is a remix of the underground theme.
*''[[Mario Party 3]]'': [[Mario's Puzzle Party]] returns as a Puzzle minigame, and the character icons for Mario, Luigi, Peach, Yoshi, Wario, Daisy, and Waluigi are reused in it as well. The sheet music visible in [[Toadette's Music Room]] contains the melody of the minigame theme "Let's Get a Move On".
*''[[Mario Party 3]]'': [[Mario's Puzzle Party]] returns as a Puzzle minigame, and the character icons for Mario, Luigi, Peach, Yoshi, Wario, Daisy, and Waluigi are reused in it as well. The sheet music visible in [[Toadette's Music Room]] contains the melody of the minigame theme "Let's Get a Move On".
*''[[Mario Party 4]]'': [[Bob-omb Breakers]] returns as a Puzzle minigame, and all the characters' victory and losing animations are recycled. The place markers are reused from this game.
*''[[Mario Party 4]]'': [[Bob-omb Breakers]] returns as a Puzzle minigame, and all the characters' victory and losing animations are recycled.
*''[[Mario Party 5]]'': [[Piece Out]] returns as a Puzzle minigame. The winning and losing mugshots are also reused.
*''[[Mario Party 5]]'': [[Piece Out]] returns as a Puzzle minigame. The winning and losing mugshots are also reused.
*''[[Mario Party 6]]'': [[Block Star (Mario Party series)|Block Star]] returns as a Puzzle minigame. Also, Peach and Daisy's artwork are recycled from this game.
*''[[Mario Party 6]]'': [[Block Star (Mario Party series)|Block Star]] returns as a Puzzle minigame. Also, Peach and Daisy's artworks are recycled from this game.
*''[[Super Mario 64 DS]]'': Yoshi's artwork is a modified version of his artwork from this game, which depicts him holding [[Mario's Cap]] over his head.
*''[[Super Mario 64 DS]]'': Yoshi's artwork is a modified version of his artwork from this game, which depicts him holding [[Mario's Cap]] over his head.
*''[[Mario Party 7]]'': [[Stick and Spin]] returns as a Puzzle minigame. Also, Toadette and Dry Bones' artwork are recycled from this game.
*''[[Mario Party 7]]'': [[Stick and Spin]] returns as a Puzzle minigame. Also, Toadette and Dry Bones's artworks are recycled from this game.
*''[[New Super Mario Bros.]]'': Hammer Bro's artwork is recycled from this game.
*''[[New Super Mario Bros.]]'': Hammer Bro.'s artwork is recycled from this game.
*''Mario Party 4'' to ''Mario Party 7'': Animations from these games are recycled.
*''[[Mario Party 8]]'': The character select images are recycled from this game. Also, some voice clips have been reused.
*''[[Mario Party 8]]'': The character select images are recycled from this game.
*''[[Super Mario Galaxy]]'': Toad and Kamek's artworks are recycled from this game.
*''[[Super Mario Galaxy]]'': Toad and Kamek's artwork are recycled from this game.


==References in later games==
==References in later games==
*''[[Mario Party 9]]'': The minigame mode Step It Up and boss minigames return.
*''[[Fortune Street]]'': If a player draws venture card #88, all other players swap positions. This is a reference to the Happening Space in Kamek's Library that occasionally causes Kamek to cast "Kamek Spell No. 88", which has the same effect.
*''[[Mario Party 9]]'': The minigame mode Step It Up and boss minigames return. Some voice clips are reused.
*''[[Super Mario Party]]'': The Star Pipe item returns under the name "Golden Pipe".
*''[[Super Mario Party]]'': The Star Pipe item returns under the name "Golden Pipe".
*''[[Super Mario Party Jamboree ]]'': Items which look and function similarly to [[hex]]es appear.


==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Jpn=マリオパーティDS
|Jap=マリオパーティDS
|JpnR=Mario Pāti DS
|JapR=Mario Pāti DS
|JpnM=Mario Party DS
|JapM=Mario Party DS
|Spa=''Mario Party DS''
|Spa=''Mario Party DS''
|SpaM=-
|Kor=마리오 파티 DS
|Kor=마리오 파티 DS
|KorR=Mario Pati DS
|KorR=Mario Pati DS
|KorM=Mario Party DS
|KorM=Mario Party DS
|Ita=''Mario Party DS''
|Ita=''Mario Party DS''
|ItaM=-
|ChiT=瑪利歐派對DS<ref>{{cite|language=zh-hant|url=www.nintendo.com.hk/switch/mario/history/index.html|title=Official Chinese website for the ''Super Mario Bros.'' 35th Anniversary|accessdate=October 23, 2020|publisher=Nintendo HK}}</ref>
|ChiT=瑪利歐派對DS<ref>{{cite|language=zh-hant|url=www.nintendo.com.hk/switch/mario/history/index.html|title=Official Chinese website for the ''Super Mario Bros.'' 35th Anniversary|accessdate=October 23, 2020|publisher=Nintendo HK}}</ref>
|ChiTR=Mǎlì'ōu Pàiduì DS
|ChiTR=Mǎlì'ōu Pàiduì DS
Line 591: Line 594:
}}
}}


==Notes==
==Trivia==
*This is the last Nintendo-published ''Super Mario'' game to use the {{file link|Nintendo - Obsolete logo.svg|signature red Nintendo logo}} on the cover/packaging, though the Nintendo DS version of ''[[Mario & Sonic at the Olympic Games (Nintendo DS)|Mario & Sonic at the Olympic Games]]'' uses the red logo for the packaging, making its last appearance in a ''Super Mario'' release overall.
 
*On page 27 of the American English manual, an error states that a 2 Player game in Free Play includes only Battle or Boss minigames, when it is actually Duel or Boss minigames. The British English manual fixes this.
*This is the last Nintendo-published ''Super Mario'' game to use the [[:File:Nintendo - Obsolete logo.svg|signature red Nintendo logo]] on the cover/packaging.
*''Mario Party DS'' was the subject of [[List of rumors and urban legends#Mario_Party_DS_anti-piracy_measures|a 2020 internet hoax regarding an alleged anti-piracy screen]].
**Despite this, the Nintendo DS version of ''[[Mario & Sonic at the Olympic Games (Nintendo DS)|Mario & Sonic at the Olympic Games]]'' uses the red logo for the packaging, making its last appearance in a ''Super Mario'' release overall.
*The North American manual has a mistake on Page 27. It states that during a 2 Player game (the player vs a CPU opponent or another player) in Free Play, only Battle or Boss minigames can be chosen. In reality, during a 2 Player match in Free Play, only Duel and Boss minigames can be chosen. This was fixed in the European manual.
*''Mario Party DS'' was the subject of [[List of rumors and urban legends#Mario_Party_DS_anti-piracy_measures|a 2020 internet hoax regarding an alleged anti-piracy screen]]. No files pertaining to anti-piracy measures are found in ''Mario Party DS''.


==References==
==References==
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==External links==
==External links==
{{NIWA|NWiki=1|StrategyWiki=1}}
{{NIWA|NWiki=1|StrategyWiki=1}}
{{TCRF}}
*[https://www.nintendo.co.jp/ds/a8tj/index.html Official Japanese website]
*[https://www.nintendo.co.jp/ds/a8tj/index.html Official Japanese website]
*[https://web.archive.org/web/20150101130705/http://www.marioparty-ds.com/ Official North American website]
*[https://web.archive.org/web/20150101130705/http://www.marioparty-ds.com/ Official North American website]

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