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|developer=[[Hudson Soft]]<br>[[CAProduction]]<br>[[Nintendo SPD Group No.4]]
|developer=[[Hudson Soft]]<br>[[CAProduction]]<br>[[Nintendo SPD Group No.4]]
|publisher=[[Nintendo]]
|publisher=[[Nintendo]]
|release='''Nintendo DS:'''<br>{{release|Japan|November 8, 2007|ROC|November 8, 2007|USA|November 19, 2007|Mexico|November 19, 2007<ref>''Club Nintendo'' (MX) issue 192, page 55.</ref>|Europe|November 23, 2007|Australia|December 6, 2007|South Korea|May 22, 2008}} '''Virtual Console (Wii U):'''<br>{{release|USA|April 21, 2016|Europe|April 21, 2016<ref>{{cite|author=nintendaan|url=gonintendo.com/stories/256092-this-week-s-european-downloads-april-21-star-fox-mario-party|title=THIS WEEK'S EUROPEAN DOWNLOADS - APRIL 21 (''STAR FOX'', ''MARIO PARTY'' AND MORE)|date=April 18, 2016|publisher=GoNintendo|accessdate=May 21, 2024}}</ref>|Australia|April 22, 2016|Japan|April 27, 2016}}
|release='''Nintendo DS:'''<br>{{release|Japan|November 8, 2007|ROC|November 8, 2007|USA|November 19, 2007|Mexico|November 19, 2007<ref>''Club Nintendo'' (MX) issue 192, page 55.</ref>|Europe|November 23, 2007|Australia|December 6, 2007|South Korea|May 22, 2008}} '''Virtual Console (Wii U):'''<br>{{release|USA|April 21, 2016|Europe|April 21, 2016<ref>[http://gonintendo.com/stories/256092-this-week-s-european-downloads-april-21-star-fox-mario-party THIS WEEK'S EUROPEAN DOWNLOADS - APRIL 21 (''STAR FOX'', ''MARIO PARTY'' AND MORE)] (April 18, 2016). ''GoNintendo''. (Retrieved April 18, 2016).</ref>|Australia|April 22, 2016|Japan|April 27, 2016}}
|languages={{languages|en_us=y|es_es=y|fr_fr=y|de=y|it=y|jp=y|kr=y}}
|languages={{languages|en_us=y|es_es=y|fr_fr=y|de=y|it=y|jp=y|kr=y}}
|genre=[[Genre#Party|Party]]
|genre=[[Genre#Party|Party]]
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|ratings={{ratings|esrb=E|pegi=3|cero=A|acb=PG|usk=0|grac=all}}
|ratings={{ratings|esrb=E|pegi=3|cero=A|acb=PG|usk=0|grac=all}}
|platforms=[[Nintendo DS]], [[Virtual Console]] ([[Wii U]])
|platforms=[[Nintendo DS]], [[Virtual Console]] ([[Wii U]])
|format={{format|ds=1|wiiudl=1}}
|media={{media|ds=1|wiiudl=1}}
|input={{input|ds=1|stylus=1|dsmicrophone=1|wiiu=1}}
|input={{input|ds=1|stylus=1|dsmicrophone=1|wiiu=1}}
|serials=NTR-A8TE-USA (North America)<br>NTR-A8TP-EUR (Europe)
|ids=NTR-A8TE-USA (North America)
}}
}}
'''''Mario Party DS''''' is the fourteenth installment in the [[Mario Party (series)|''Mario Party'' series]], the third for handheld consoles, and the only one for the [[Nintendo DS]]. This is the last ''Mario Party'' game to be developed by [[Hudson Soft]], which was succeeded by [[NDcube]] in [[Mario Party 9|2012]]. This ''Mario Party'' game is unique for having the characters to be shrunken down to a very small size and competing in a "mega world" for the majority of the game. It includes more than 70 new minigames and five new game boards. Its functions include touch control, microphone control and dual-screen challenges. It is possible for up to four players to play in wireless mode using only one game card. This would be the only handheld installment to feature the traditional ''Mario Party'' gameplay and the last installment overall to feature it until ''[[Super Mario Party]]'', released for the [[Nintendo Switch]] (which is both a home console and a handheld console) eleven years later.
'''''Mario Party DS''''' is the fourteenth installment in the [[Mario Party (series)|''Mario Party'' series]], the third for handheld consoles, and the only one for the [[Nintendo DS]]. This is the last ''Mario Party'' game to be developed by [[Hudson Soft]], which was succeeded by [[NDcube]] in [[Mario Party 9|2012]]. This ''Mario Party'' game is unique for having the characters to be shrunken down to a very small size and competing in a "mega world" for the majority of the game. It includes more than 70 new minigames and five new game boards. Its functions include touch control, microphone control and dual-screen challenges. It is possible for up to four players to play in wireless mode using only one game card. This would be the only handheld installment to feature the traditional ''Mario Party'' gameplay and the last installment overall to feature it until ''[[Super Mario Party]]'', released for the [[Nintendo Switch]] (which is both a home console and a handheld console) eleven years later.
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===Spaces===
===Spaces===
{{content description
{|class=table cellspacing=0 cellpadding=3 border=1 align=center width=80% style="border-collapse:collapse; font-family:Arial"
|image1=[[File:MPDSBlueSpace.png]]
|-
|name1='''[[Blue Space]]'''
!width=20%|Space
|description1=The most common space, the Blue Space gives players three coins if they land on it. There is also a small chance of a [[Hidden Block (Mario Party series)|Hidden Block]] appearing. It gives their section in the heads up display a blue color, which is used to determine pairings in minigames.
!width=80%|Description
|image2=[[File:MPDSRedSpace.png]]
|-
|name2='''[[Red Space]]'''
|align="center"|[[File:MPDSBlueSpace.png]]<br>'''[[Blue Space]]'''
|description2=A fairly common space, the Red Space takes three coins from players that land on it. It gives their section in the heads up display a red color, which is used to determine pairings in minigames.
|The most common space, the Blue Space gives players three coins if they land on it. There is also a small chance of a [[Hidden Block (Mario Party series)|Hidden Block]] appearing. It gives their section in the heads up display a blue color, which is used to determine pairings in minigames.
|image3=[[File:MPDSHappSpace.png]]
|-
|name3='''[[Event Space|Green Space]]'''
|align="center"|[[File:MPDSRedSpace.png]]<br>'''[[Red Space]]'''
|description3=This space causes certain events to happen that can benefit the player, harm the player, benefit a number of players, or harm a number of players. It gives the player's section in the heads up display a green color, which is used to determine pairings in minigames. In this case, the green color eventually flashes to red or blue.
|A fairly common space, the Red Space takes three coins from players that land on it. It gives their section in the heads up display a red color, which is used to determine pairings in minigames.
|image4=[[File:MPDSFriendSpace.png]]
|-
|name4='''[[Friend Space]]'''
|align="center"|[[File:MPDSHappSpace.png]]<br>'''[[Event Space|Green Space]]'''
|description4=When they land on this space in Battle Royale, players can select one opponent to be a friend. Both then receive 5 coins. In Team Battle, the player and one of the two opponents get 5 coins. It gives the player's section in the heads up display a green color, which is used to determine pairings in minigames.
|This space causes certain events to happen that can benefit the player, harm the player, benefit a number of players, or harm a number of players. It gives the player's section in the heads up display a green color, which is used to determine pairings in minigames. In this case, the green color eventually flashes to red or blue.
|image5=[[File:MPDSDuelSpace.png]]
|-
|name5='''[[Duel Space]]'''
|align="center"|[[File:MPDSFriendSpace.png]]<br>'''[[Friend Space]]'''
|description5=Engages with an opponent of the player's choice into a duel minigame. The winner gets to use a roulette that determines the reward from the opponent. It gives the player's section in the heads up display a green color, which is used to determine pairings in minigames. It replaces the Friend Space in the [[Last Five Turns Event|Final 5 Frenzy]].
|When they land on this space in Battle Royale, players can select one opponent to be a friend. Both then receive 5 coins. In Team Battle, the player and one of the two opponents get 5 coins. It gives the player's section in the heads up display a green color, which is used to determine pairings in minigames.
|image6=[[File:MPDSBowserSpace.png]]
|-
|name6='''[[Bowser Space]]'''
|align="center"|[[File:MPDSDuelSpace.png]]<br>'''[[Duel Space]]'''
|description6=Any players that land here causes Bowser to arrive. Bowser causes a series of events that harms usually whoever landed on the space. It gives their section in the heads up display a red color, which is used to determine pairings in minigames. Bowser can cause these events:
|Engages with an opponent of the player's choice into a duel minigame. The winner gets to use a roulette that determines the reward from the opponent. It gives the player's section in the heads up display a green color, which is used to determine pairings in minigames. It replaces the Friend Space in the [[Last Five Turns Event|Final 5 Frenzy]].
|-
|align="center"|[[File:MPDSBowserSpace.png]]<br>'''[[Bowser Space]]'''
|Any players that land here causes Bowser to arrive. Bowser causes a series of events that harms usually whoever landed on the space. It gives their section in the heads up display a red color, which is used to determine pairings in minigames. Bowser can cause these events:
*'''Gimme Coins!:''' The player gives 20 coins to Bowser.
*'''Gimme Coins!:''' The player gives 20 coins to Bowser.
**If the player does not have 20, Bowser takes 10 coins away instead.
**If the player does not have 20, Bowser takes 10 coins away instead.
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**In Duel and Team Battle, 10 Coins is all the player has to give away. If less than 10, the player has to forfeit all coins.
**In Duel and Team Battle, 10 Coins is all the player has to give away. If less than 10, the player has to forfeit all coins.
*'''Gimme Equality!:''' Bowser redistributes every player's coins so they all have the same amount. This is the only event that can potentially benefit the player.
*'''Gimme Equality!:''' Bowser redistributes every player's coins so they all have the same amount. This is the only event that can potentially benefit the player.
|image7=[[File:MPDS Star Space.png]]
|-
|name7='''[[Star Space]]'''
|align="center"|[[File:MPDS Star Space.png]]<br>'''[[Star Space]]'''
|description7=Once players reach this space, they can pay 20 coins to receive a Star. Other boards may have different conditions players need to fulfill to earn a Star. Unlike other spaces, this space cannot be landed on (unless a Star spawns directly on a player), and this space does not subtract from the dice roll.
|Once players reach this space, they can pay 20 coins to receive a Star. Other boards may have different conditions players need to fulfill to earn a Star. Unlike other spaces, this space cannot be landed on (unless a Star spawns directly on a player), and this space does not subtract from the dice roll.
}}
|}


===Items===
===Items===
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====Normal items====
====Normal items====
''Mario Party DS'' is the first ''Mario Party'' game to have standard items since ''[[Mario Party 4]]''. These items function like (and are based on) the standard items from the first four installments in the series. They can be bought at shops on each board, run by a Monty Mole. In addition, for the first time in the series, players can purchase more than one item in one stop.
''Mario Party DS'' is the first ''Mario Party'' game to have standard items since ''[[Mario Party 4]]''. These items function like (and are based on) the standard items from the first four installments in the series. They can be bought at shops on each board, run by a Monty Mole. In addition, for the first time in the series, players can purchase more than one item in one stop.
 
{|class=table cellspacing=0 cellpadding=3 border=1 align=center width=70% style="border-collapse:collapse; font-family:Arial"
{{Shop inventory
|-
|image1=[[File:Item-Double.png]]
!width=15%|Item
|name1=[[Double Dice Set]]
!width=65%|Description
|price1=3 Coins
!width=10% |Shop Price
|notes1=Allows the player to roll two Dice Blocks.
|-
|image2=[[File:Item-Triple.png]]
|align="center"|[[File:Item-Double.png]]<br>[[Double Dice Set]]
|name2=[[Triple Dice Set]]
|Allows the player to roll two Dice Blocks.
|notes2=Allows the player to roll three Dice blocks.
|align="center"|3 Coins
|price2=7 Coins
|-
|image3=[[File:Item-Half.png]]
|align="center"|[[File:Item-Triple.png]]<br>[[Triple Dice Set]]
|name3=[[Halfway Dice Block]]
|Allows the player to roll three Dice blocks.
|notes3=Allows the player to roll a Dice Block with the numbers 1 through 5.
|align="center"|7 Coins
|price3=1 Coin
|-
|image4=[[File:Item-Warp.png]]
|align="center"|[[File:Item-Half.png]]<br>[[Halfway Dice Block]]
|name4=[[Warp Dice Block]]
|Allows the player to roll a Dice Block with the numbers 1 through 5.
|notes4=Causes the player to warp to a random space on the board, then roll.
|align="center"|1 Coin
|price4=2 Coins
|-
|image5=[[File:Item-Snag.png]]
|align="center"|[[File:Item-Warp.png]]<br>[[Warp Dice Block]]
|name5=[[Snag Bag]]
|Causes the player to warp to a random space on the board, then roll.
|notes5=Allows the player to steal a random item from an opponent of their choice.
|align="center"|2 Coins
|price5=8 Coins
|-
|image6=[[File:Item-Star.png]]
|align="center"|[[File:Item-Snag.png]]<br>[[Snag Bag]]
|name6=[[Star Pipe]]
|Allows the player to steal a random item from an opponent of their choice.
|notes6=Warps the player directly to the [[Star Space]], allowing them to buy the Star if they wish and if they have enough coins, then roll.
|align="center"|8 Coins
|price6=15 Coins
|-
|image7=[[File:Item-Sensor.png]]
|align="center"|[[File:Item-Star.png]]<br>[[Star Pipe]]
|name7=[[Block Sensor]]
|Warps the player directly to the [[Star Space]], allowing them to buy the Star if they wish and if they have enough coins, then roll.
|notes7=Causes the next space the player lands upon to contain a [[Hidden Block (Mario Party series)|Hidden Block]].
|align="center"|15 Coins
|price7=20 Coins
|-
|image8=[[File:Item-Grab.png]]
|align="center"|[[File:Item-Sensor.png]]<br>[[Block Sensor]]
|name8=[[Grab Bag (item)|Grab Bag]]
|Causes the next space the player lands upon to contain a [[Hidden Block (Mario Party series)|Hidden Block]].
|notes8=Removes all of the player's current items and hexes and gives them a Star Pipe, Block Sensor, and Triple Dice Set.
|align="center"|20 Coins
|price8=25 Coins
|-
}}
|align="center"|[[File:Item-Grab.png]]<br>[[Grab Bag (item)|Grab Bag]]
|Removes all of the player's current items and hexes and gives them a Star Pipe, Block Sensor, and Triple Dice Set.
|align="center"|25 Coins
|}


====Hexes====
====Hexes====
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Hexes are items that typically act as traps when placed on spaces, similarly to [[Character Space]]s from previous ''Mario Party'' titles. They only obtainable by passing through a [[Hex Area]]. Most Hexes negatively affect the character who lands on it (unless they are its owner), but the Coin Block and Star Block allow for anyone to gain coins or stars respectively. Hexes can be replaced by other hexes, and they expire after being landed on.
Hexes are items that typically act as traps when placed on spaces, similarly to [[Character Space]]s from previous ''Mario Party'' titles. They only obtainable by passing through a [[Hex Area]]. Most Hexes negatively affect the character who lands on it (unless they are its owner), but the Coin Block and Star Block allow for anyone to gain coins or stars respectively. Hexes can be replaced by other hexes, and they expire after being landed on.
[[File:HexArea.png|thumb|Daisy is about to pass a Hex Area.]]
[[File:HexArea.png|thumb|Daisy is about to pass a Hex Area.]]
 
{|class=table cellspacing=0 cellpadding=3 border=1 align=center width=70% style="border-collapse:collapse; font-family:Arial"
{{content description
|-
|image1=[[File:Hex-10.png]]
!width=15%|Name
|name1=[[10-Coin Hex]]
!width=65%|Description
|description1=Causes the player who lands on the Hex to give 10 coins to the one who set it.
|-
|image2=[[File:Hex-20.png]]
|align="center"|[[File:Hex-10.png]]<br>[[10-Coin Hex]]
|name2=[[20-Coin Hex]]
|Causes the player who lands on the Hex to give 10 coins to the one who set it.
|description2=Causes the player who lands on the Hex to give 20 coins to the one who set it.
|-
|image3=[[File:Hex-Coin.png]]
|align="center"|[[File:Hex-20.png]]<br>[[20-Coin Hex]]
|name3=[[Coin Swap Hex]]
|Causes the player who lands on the Hex to give 20 coins to the one who set it.
|description3=Causes the player who set the Hex and the player that lands on it to swap coin totals.
|-
|image4=[[File:Hex-1S.png]]
|align="center"|[[File:Hex-Coin.png]]<br>[[Coin Swap Hex]]
|name4=[[1-Star Hex]]
|Causes the player who set the Hex and the player that lands on it to swap coin totals.
|description4=Causes the player who lands on the Hex to give one Star to the one who set it.
|-
|image5=[[File:Hex-2S.png]]
|align="center"|[[File:Hex-1S.png]]<br>[[1-Star Hex]]
|name5=[[2-Star Hex]]
|Causes the player who lands on the Hex to give one Star to the one who set it.
|description5=Causes the player who lands on the Hex to give 2 Stars to the one who set it.
|-
|image6=[[File:Hex-Space.png]]
|align="center"|[[File:Hex-2S.png]]<br>[[2-Star Hex]]
|name6=[[Space Swap Hex]]
|Causes the player who lands on the Hex to give 2 Stars to the one who set it.
|description6=Both the player who lands on the Hex and the one who placed it swap positions on the board.
|-
|image7=[[File:Block-Star.png]]
|align="center"|[[File:Hex-Space.png]]<br>[[Space Swap Hex]]
|name7=[[Star Block (Mario Party DS)|Star Block]]
|Both the player who lands on the Hex and the one who placed it swap positions on the board.
|description7=The player who lands on this Hex can hit a block with a 1 through 3 on it to gain that many stars.
|-
|image8=[[File:Block-Coin.png]]
|align="center"|[[File:Block-Star.png]]<br>[[Star Block (Mario Party DS)|Star Block]]
|name8=[[Coin Block (Mario Party DS)|Coin Block]]
|The player who lands on this Hex can hit a block with a 1 through 3 on it to gain that many stars.
|description8=The player who lands on this Hex is able to hit a block containing coins, by pressing the A button repeatedly, to gain as many as possible in 10 seconds.
|-
}}
|align="center"|[[File:Block-Coin.png]]<br>[[Coin Block (Mario Party DS)|Coin Block]]
|The player who lands on this Hex is able to hit a block containing coins, by pressing the A button repeatedly, to gain as many as possible in 10 seconds.
|}


==Characters==
==Characters==
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==Boards==
==Boards==
{|class="wikitable sortable" align=center width=100% style="text-align:center"
{|class=sortable align=center width=100% cellspacing=0 border=1 cellpadding=3 style="text-align:center; border-collapse:collapse; font-family:Arial;"
|-
|-
!width=15%|Picture
!width=15%|Picture
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==Team names==
==Team names==
For the Tag Battle setting in Party Mode, each combination of playable characters create one unique team name. The list of possible results are shown below:
For the Tag Battle setting in Party Mode, each combination of playable characters create one unique team name. The list of possible results are shown below:
{|class=wikitable width=100% style="text-align:center"
{|border=1 cellspacing=0 cellpadding=3 width=100% style="border-collapse:collapse; text-align:center"
|
|
!{{color|red|Mario}}<br>[[File:Mario Mugshot MPDS.png]]!!{{color|darkgreen|Luigi}}<br>[[File:Luigi Mugshot MPDS.png]]!!{{color|magenta|Peach}}<br>[[File:Peach Mugshot MPDS.png]]!!{{color|orange|Daisy}}<br>[[File:Daisy Mugshot MPDS.png]]!!{{color|gold|Wario}}<br>[[File:Wario Mugshot MPDS.png]]!!{{color|purple|Waluigi}}<br>[[File:Waluigi Mugshot MPDS.png]]!!{{color|limegreen|Yoshi}}<br>[[File:Yoshi Mugshot MPDS.png]]!!{{color|crimson|Toad}}<br>[[File:Toad Mugshot MPDS.png]]
!{{color|Mario|red}}<br>[[File:Mario Mugshot MPDS.png]]!!{{color|Luigi|darkgreen}}<br>[[File:Luigi Mugshot MPDS.png]]!!{{color|Peach|magenta}}<br>[[File:Peach Mugshot MPDS.png]]!!{{color|Daisy|orange}}<br>[[File:Daisy Mugshot MPDS.png]]!!{{color|Wario|gold}}<br>[[File:Wario Mugshot MPDS.png]]!!{{color|Waluigi|purple}}<br>[[File:Waluigi Mugshot MPDS.png]]!!{{color|Yoshi|limegreen}}<br>[[File:Yoshi Mugshot MPDS.png]]!!{{color|Toad|crimson}}<br>[[File:Toad Mugshot MPDS.png]]
|-
|-
|'''{{color|red|Mario}}'''<br>[[File:Mario Mugshot MPDS.png]]||||Mario Bros.||Fan Favorites||Flower Players||Foe Bros.||'Stache Stars||Old Buddies||Fungus Friends
|'''{{color|Mario|red}}'''<br>[[File:Mario Mugshot MPDS.png]]||||Mario Bros.||Fan Favorites||Flower Players||Foe Bros.||'Stache Stars||Old Buddies||Fungus Friends
|-
|-
|'''{{color|darkgreen|Luigi}}'''<br>[[File:Luigi Mugshot MPDS.png]]||Mario Bros.||||Green Peaches||Shy Sidekicks||'Stache Clashers||Lean Meanies||Green Machines||Green Mushrooms  
|'''{{color|Luigi|darkgreen}}'''<br>[[File:Luigi Mugshot MPDS.png]]||Mario Bros.||||Green Peaches||Shy Sidekicks||'Stache Clashers||Lean Meanies||Green Machines||Green Mushrooms  
|-
|-
|'''{{color|magenta|Peach}}'''<br>[[File:Peach Mugshot MPDS.png]]||Fan Favorites||Green Peaches||||Power Princesses||Rotten Peaches||Black Peaches||Sweetie Pies||Peachy 'Shrooms
|'''{{color|Peach|magenta}}'''<br>[[File:Peach Mugshot MPDS.png]]||Fan Favorites||Green Peaches||||Power Princesses||Rotten Peaches||Black Peaches||Sweetie Pies||Peachy 'Shrooms
|-
|-
|'''{{color|orange|Daisy}}'''<br>[[File:Daisy Mugshot MPDS.png]]||Flower Players||Shy Sidekicks||Power Princesses||||Wilted Flowers||Skinny Stars||Cutie Pies||Button Mushrooms
|'''{{color|Daisy|orange}}'''<br>[[File:Daisy Mugshot MPDS.png]]||Flower Players||Shy Sidekicks||Power Princesses||||Wilted Flowers||Skinny Stars||Cutie Pies||Button Mushrooms
|-
|-
|'''{{color|gold|Wario}}'''<br>[[File:Wario Mugshot MPDS.png]]||Foe Bros.||'Stache Clashers||Rotten Peaches||Wilted Flowers||||Bad Boys||Unlikely Pals||Poison Mushrooms
|'''{{color|Wario|gold}}'''<br>[[File:Wario Mugshot MPDS.png]]||Foe Bros.||'Stache Clashers||Rotten Peaches||Wilted Flowers||||Bad Boys||Unlikely Pals||Poison Mushrooms
|-
|-
|'''{{color|purple|Waluigi}}'''<br>[[File:Waluigi Mugshot MPDS.png]]||'Stache Stars||Lean Meanies||Black Peaches||Skinny Stars||Bad Boys||||Purple Dinos||Bad Mushrooms  
|'''{{color|Waluigi|purple}}'''<br>[[File:Waluigi Mugshot MPDS.png]]||'Stache Stars||Lean Meanies||Black Peaches||Skinny Stars||Bad Boys||||Purple Dinos||Bad Mushrooms  
|-
|-
|'''{{color|limegreen|Yoshi}}'''<br>[[File:Yoshi Mugshot MPDS.png]]||Old Buddies||Green Machines||Sweetie Pies||Cutie Pies||Unlikely Pals||Purple Dinos||||Star Supporters
|'''{{color|Yoshi|limegreen}}'''<br>[[File:Yoshi Mugshot MPDS.png]]||Old Buddies||Green Machines||Sweetie Pies||Cutie Pies||Unlikely Pals||Purple Dinos||||Star Supporters
|-
|-
|'''{{color|crimson|Toad}}'''<br>[[File:Toad Mugshot MPDS.png]]||Fungus Friends||Green Mushrooms||Peachy 'Shrooms||Button Mushrooms||Poison Mushrooms||Bad Mushrooms||Star Supporters
|'''{{color|Toad|crimson}}'''<br>[[File:Toad Mugshot MPDS.png]]||Fungus Friends||Green Mushrooms||Peachy 'Shrooms||Button Mushrooms||Poison Mushrooms||Bad Mushrooms||Star Supporters
|}
|}


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====Step It Up====
====Step It Up====
{{quote|Be first to reach the top of the steps! Minigame victories get you there!|In-game description|Mario Party DS}}
{{quote2|Be first to reach the top of the steps! Minigame victories get you there!|In-game description|Mario Party DS}}
[[File:Mario Party DS - Step It Up.png|thumb|215px|Step It Up in ''Mario Party DS'']]
[[File:Mario Party DS - Step It Up.png|thumb|215px|Step It Up in ''Mario Party DS'']]
Step It Up is a minigame competition playable only by four players. The aim of this challenge is to see who can be the first to win 3, 5 or 7 minigames, depending on the options chosen, and after each minigame played the characters who win the minigame get to climb one step of the staircase. Minigames are chosen randomly, and the first player to win 3, 5, or 7 minigames wins the mode. This contest is a reincarnation of a competition that has appeared in previous installments in the [[Mario Party (series)|series]].
Step It Up is a minigame competition playable only by four players. The aim of this challenge is to see who can be the first to win 3, 5 or 7 minigames, depending on the options chosen, and after each minigame played the characters who win the minigame get to climb one step of the staircase. Minigames are chosen randomly, and the first player to win 3, 5, or 7 minigames wins the mode. This contest is a reincarnation of a competition that has appeared in previous installments in the [[Mario Party (series)|series]].
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====Battle Cup====
====Battle Cup====
[[File:Mario Party DS - Battle Cup.png|thumb|Battle Cup]]
[[File:Mario Party DS - Battle Cup.png|thumb|Battle Cup]]
{{quote|Welcome to Battle Cup! In Battle Cup, you'll play five preselected [[minigame]]s in order... And whoever wins the most of them is the victor!|Narrator|[[Mario Party DS]]}}
{{quote2|Welcome to Battle Cup! In Battle Cup, you'll play five preselected [[minigame]]s in order... And whoever wins the most of them is the victor!|Narrator|[[Mario Party DS]]}}
Battle Cup is a minigame competition playable only by four players. The objective is to win as much of the Cup Course, a collage of five consecutive minigames that the human player either selects manually or lets the game choose five randomly, as possible. Despite only 4-player and Battle minigames being playable in this contest, multiple victors are allowed at the end of each minigame, however, ties between all four players result in no one getting the minigame win. If multiple players end up winning the most minigames at the end of the Cup Course, the players roll [[Dice Block]]s to decide the real winner, the highest roller being declared the winner.
Battle Cup is a minigame competition playable only by four players. The objective is to win as much of the Cup Course, a collage of five consecutive minigames that the human player either selects manually or lets the game choose five randomly, as possible. Despite only 4-player and Battle minigames being playable in this contest, multiple victors are allowed at the end of each minigame, however, ties between all four players result in no one getting the minigame win. If multiple players end up winning the most minigames at the end of the Cup Course, the players roll [[Dice Block]]s to decide the real winner, the highest roller being declared the winner.
;In-game description
;In-game description
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====Score Scuffle====
====Score Scuffle====
[[File:Mario Party DS - Score Scuffle.png|thumb|Score Scuffle]]
[[File:Mario Party DS - Score Scuffle.png|thumb|Score Scuffle]]
{{quote|Welcome to Score Scuffle! In Score Scuffle, you'll blast through 10 minigames. Results will be converted to points. The player with the highest final score wins!|Narrator|[[Mario Party DS]]}}
{{quote2|Welcome to Score Scuffle! In Score Scuffle, you'll blast through 10 minigames. Results will be converted to points. The player with the highest final score wins!|Narrator|[[Mario Party DS]]}}
Score Scuffle is a minigame competition playable only by four players. The players play ten specific minigames consecutively, converting the results for each player to points after each minigame and adding it to each player's current score. The player with the most points after the ten minigames is the winner. The highest amount a player can get in a minigame is 1000 points, with the exception of [[Get the Lead Out]] (whose highest amount is 999 points). As such, the maximum amount of points a player can have after the ten minigames is 9,999 points. The default high score for Score Scuffle is 0 points.
Score Scuffle is a minigame competition playable only by four players. The players play ten specific minigames consecutively, converting the results for each player to points after each minigame and adding it to each player's current score. The player with the most points after the ten minigames is the winner. The highest amount a player can get in a minigame is 1000 points, with the exception of [[Get the Lead Out]] (whose highest amount is 999 points). As such, the maximum amount of points a player can have after the ten minigames is 9,999 points. The default high score for Score Scuffle is 0 points.


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====Boss Bash====
====Boss Bash====
[[File:Mario Party DS - Boss Bash.png|thumb|[[Princess Daisy|Daisy]] playing Boss Bash]]
[[File:Mario Party DS - Boss Bash.png|thumb|[[Daisy]] playing Boss Bash]]
{{quote|Welcome to Boss Bash! You're going to battle five bosses! How quickly can you defeat them? Bash them fast to win!|Narrator|[[Mario Party DS]]}}
{{quote2|Welcome to Boss Bash! You're going to battle five bosses! How quickly can you defeat them? Bash them fast to win!|Narrator|[[Mario Party DS]]}}
Boss Bash is a single-player minigame challenge, where the player must face in the following order: the [[Piranha Plant]], the [[Hammer Bro]], the [[Dry Bones]], [[Kamek]] and [[Bowser]] in their respective boss minigames. The aim is to do so as quickly as possible to try and beat the current best times, as the minigames are timed in this challenge. If the player is defeated in any of the minigames, the challenge ends and the times for minigames the player did beat are not recorded. The default best times for the five bosses are 5:00:00, while the default overall best time is 25:00:00.
Boss Bash is a single-player minigame challenge, where the player must face in the following order: the [[Piranha Plant]], the [[Hammer Bro]], the [[Dry Bones]], [[Kamek]] and [[Bowser]] in their respective boss minigames. The aim is to do so as quickly as possible to try and beat the current best times, as the minigames are timed in this challenge. If the player is defeated in any of the minigames, the challenge ends and the times for minigames the player did beat are not recorded. The default best times for the five bosses are 5:00:00, while the default overall best time is 25:00:00.


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====Rocket Rascals====
====Rocket Rascals====
[[File:Rocket Rascals.png|thumb|Rocket Rascals]]
[[File:Rocket Rascals.png|thumb|Rocket Rascals]]
{{quote|Welcome to Rocket Rascals! Reach the rocket first! Build a bridge to the center before your rivals do!|Narrator|[[Mario Party DS]]}}
{{quote2|Welcome to Rocket Rascals! Reach the rocket first! Build a bridge to the center before your rivals do!|Narrator|[[Mario Party DS]]}}
Rocket Rascals is a four-player minigame competition. The players must win minigames to acquire and place bridge pieces on the square 5x5 grid. The first to make a path from their corner of the grid to the rocket with the bridge parts is the winner. If multiple players have paths to the rocket made at the same time by a third party, the players roll [[Dice Block]]s to decide who actually wins, the highest roller winning. If one of the multiple players finished the bridge, then the one who did wins without a Dice Block roll. Additionally, the game ends in a tie if 20 turns pass without anyone making a route to the rocket.
Rocket Rascals is a four-player minigame competition. The players must win minigames to acquire and place bridge pieces on the square 5x5 grid. The first to make a path from their corner of the grid to the rocket with the bridge parts is the winner. If multiple players have paths to the rocket made at the same time by a third party, the players roll [[Dice Block]]s to decide who actually wins, the highest roller winning. If one of the multiple players finished the bridge, then the one who did wins without a Dice Block roll. Additionally, the game ends in a tie if 20 turns pass without anyone making a route to the rocket.


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|-style="background-color:#E6E6E6"
|-style="background-color:#E6E6E6"
|colspan=2|Compiler
|colspan=2|Compiler
|colspan=2|{{nw|Platform / Score}}
|colspan=2|{{nowrap|Platform / Score}}
|-
|-
|colspan=2|Metacritic
|colspan=2|Metacritic
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Players used to have their own boxes at the top screen that have the "X" in the Coins storage and the Stars storage. In the final version, it was removed, because Coins can reach over 100. Also, the color used for the numbers that appear after earning or losing [[coin]]s/[[Star (Mario Party series)|Star]]s were gold instead of blue or red.
Players used to have their own boxes at the top screen that have the "X" in the Coins storage and the Stars storage. In the final version, it was removed, because Coins can reach over 100. Also, the color used for the numbers that appear after earning or losing [[coin]]s/[[Star (Mario Party series)|Star]]s were gold instead of blue or red.


A debug menu can be accessed through Action Replay codes. The debug menu is displayed in the touch screen.<ref>{{cite|author=TCRF|url=tcrf.net/Mario_Party_DS/Debug_Menu|title=Mario Party DS debug menu|publisher=The Cutting Room Floor|accessdate=May 21, 2024}}</ref>
A debug menu can be accessed through Action Replay codes. The debug menu is displayed in the touch screen.<ref>[https://tcrf.net/Mario_Party_DS/Debug_Menu Mario Party DS debug menu - ''The Cutting Room Floor'']</ref>
{{br|right}}
{{br|right}}


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|Ita=''Mario Party DS''
|Ita=''Mario Party DS''
|ItaM=-
|ItaM=-
|ChiT=瑪利歐派對DS<ref>{{cite|language=zh-hant|url=www.nintendo.com.hk/switch/mario/history/index.html|title=Official Chinese website for the ''Super Mario Bros.'' 35th Anniversary|accessdate=October 23, 2020|publisher=Nintendo HK}}</ref>
|ChiT=瑪利歐派對DS<ref>[https://www.nintendo.com.hk/switch/mario/history/index.html Official Chinese website for the ''Super Mario Bros.'' 35th Anniversary]. Retrieved October 23, 2020.</ref>
|ChiTR=Mǎlì'ōu Pàiduì DS
|ChiTR=Mǎlì'ōu Pàiduì DS
|ChiTM=Mario Party DS
|ChiTM=Mario Party DS
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==External links==
==External links==
{{NIWA|NWiki=1|StrategyWiki=1}}
{{NIWA|StrategyWiki=1}}
*[https://www.nintendo.co.jp/ds/a8tj/index.html Official Japanese website]
*[https://www.nintendo.co.jp/ds/a8tj/index.html Official Japanese website]
*[https://web.archive.org/web/20150101130705/http://www.marioparty-ds.com/ Official North American website]
*[https://web.archive.org/web/20150101130705/http://www.marioparty-ds.com/ Official North American website]

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