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{{game infobox
{{game infobox
|image=[[File:MP9Boxart.jpg|250px]]<br>North American box cover
|image=[[File:MP9Boxart.jpg|250px]]<br>North American box cover
|developer=[[Nintendo Cube|NDcube]]<br>[[CAProduction]]<br>[[Nintendo Software Planning & Development#Group No. 4|Nintendo SPD Group No.4]]
|developer=[[NDcube]]<br>[[CAProduction]]<br>[[Nintendo Software Planning & Development#Group No. 4|Nintendo SPD Group No.4]]
|publisher=[[Nintendo]]
|publisher=[[Nintendo]]
|release='''Original release:'''<br>{{flag list|Europe|March 2, 2012|Australia|March 8, 2012|South Africa|March 9, 2012<ref>https://www.nintendo.com/en-za/Games/Wii/Mario-Party-9-281870.html</ref>|Mexico|March 10, 2012<ref>[https://www.levelup.com/Wii/juegos/42745/Mario-Party-9 Mario Party 9 para Wii]. ''LevelUp''.</ref>|USA|March 11, 2012|Japan|April 26, 2012<ref>[http://www.inside-games.jp/article/2012/01/12/53855.html]</ref>|ROC|June 29, 2012<ref>[http://www.nintendo.tw/pressrelease_mp9.htm]</ref>|HK|June 29, 2012<ref>[http://www.nintendo.com.hk/pressrelease_ssqj.htm]</ref>|South Korea|April 11, 2013<ref>{{cite|author=Warmuth, Christopher|date=March 11, 2013|url=https://mariopartylegacy.com/2013/03/south-korea-gets-release-dates-for-mario-party-9-and-mario-tennis-open/|title=South Korea Gets Release Dates For MP9 And MTO|publisher=Mario Party Legacy}}</ref><ref>http://www.nintendo.co.kr/Wii/software/marioparty9/index.html/</ref>}}'''[[Nintendo Selects#Wii|Nintendo Selects]]:'''<br>{{flag list|Europe|November 6, 2014}}
|release='''Original release:'''<br>{{release|Europe|March 2, 2012|Australia|March 8, 2012|Mexico|March 10, 2012<ref>[https://www.levelup.com/Wii/juegos/42745/Mario-Party-9 Mario Party 9 para Wii]. ''LevelUp''.</ref>|USA|March 11, 2012|Japan|April 26, 2012<ref>[http://www.inside-games.jp/article/2012/01/12/53855.html]</ref>|ROC|June 29, 2012<ref>[http://www.nintendo.tw/pressrelease_mp9.htm]</ref>|HK|June 29, 2012<ref>[http://www.nintendo.com.hk/pressrelease_ssqj.htm]</ref>|South Korea|April 11, 2013<ref>http://mariopartylegacy.com/2013/03/south-korea-gets-release-dates-for-mario-party-9-and-mario-tennis-open/</ref><ref>http://www.nintendo.co.kr/Wii/software/marioparty9/index.html/</ref>}}'''[[Nintendo Selects#Wii|Nintendo Selects]]:'''<br>{{release|Europe|November 6, 2014}}
|languages={{languages|en_gb=y|en_us=y|es_es=y|es_latam=y|fr_fr=y|fr_ca=y|de=y|it=y|jp=y|kr=y|zh_trad=y}}
|languages={{languages|en_gb=y|en_us=y|es_es=y|es_latam=y|fr_fr=y|fr_ca=y|de=y|it=y|jp=y|kr=y|zh_trad=y}}
|genre=[[Genre#Party|Party]]
|genre=[[Genre#Party|Party]]
|modes=Single-player, multiplayer
|modes=Single-player, multiplayer
|ratings={{ratings|esrb=E|cero=A|pegi=3|usk=6|acb=G|classind=l|grac=all|gsrr=g|fpb=pg}}
|ratings={{ratings|esrb=E|cero=A|pegi=3|usk=6|acb=G|classind=l|grac=all}}
|platforms=[[Wii]]
|platforms=[[Wii]]
|format={{format|wii=1}}
|format={{format|wii=1}}
|input={{input|wiimote=1}}
|input={{input|wiimote=1}}
|serials={{flag list|Japan|TSA-RVL-SSQJ-JPN (box); MAA-RVL-SSQJ-JPN (manual)|USA|RVL-SSQE-USA|Europe|RVL-SSQP-EUR}}
|serials={{serials|Japan|RVL-SSQJ-JPN|USA|RVL-SSQE-USA|Europe|RVL-SSQP-EUR}}
}}
}}
'''''Mario Party 9''''' is the ninth home console installment of the {{id|MP|series|a}} and the second and final installment for the [[Wii]]. The game was the first in the series to be developed by [[Nintendo Cube|NDcube]] instead of [[Hudson Soft]]. It is also the sixteenth in the series overall. The game was released on March 2, 2012 in Europe, in Australia on March 8, 2012, in North America on March 11, 2012, and in Japan on April 26, 2012. The host of the game is a yellow [[Toad (species)|Toad]] for the boards while a blue Toad is the host for minigames, and a green Toad appears near the end of boards to initiate [[Homestretch!|an event]] similar to the [[Last Five Turns Event]] from past ''Mario Party'' games. This is also the twenty-fifth and final installment of the ''Super Mario'' franchise overall to be released for the Wii console.  
'''''Mario Party 9''''' is the ninth home console installment of the [[Mario Party (series)|''Mario Party'' series]] and the second and final installment for the [[Wii]]. The game was the first in the series to be developed by [[NDcube]] instead of [[Hudson Soft]], as a result of the latter's acquisition by [[Konami]]. It is also the sixteenth in the series overall. The game was released on March 2, 2012 in Europe, in Australia on March 8, 2012, in North America on March 11, 2012, and in Japan on April 26, 2012. The host of the game is a yellow [[Toad (species)|Toad]] for the boards while a blue Toad is the host for minigames, and a green Toad appears near the end of boards to initiate an event similar to the [[Last Five Turns Event]] from past ''Mario Party'' games. This is also the twenty-fifth and final installment of the ''Super Mario'' franchise overall to be released for the Wii console. Unlike ''[[Mario Party 8]]'', the game features widescreen support.


==Story==
==Story==
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==Gameplay==
==Gameplay==
[[File:MP9 Bob-omb explosion.jpg|thumb|200px|left|[[Waluigi]], about to lose half of his Mini Stars at [[Bob-omb Factory]].]]
[[File:MP9 Bob-omb explosion.jpg|thumb|200px|left|[[Waluigi]], about to lose half of his Mini Stars at [[Bob-omb Factory]].]]
In ''Mario Party 9'', a new form of gameplay was introduced in this game, instead the old format seen in the first eight console titles: players move all at once through the board in a vehicle (a car in Toad Road, a magic carpet in Boo's Horror Castle and a legged machine in Bob-omb Factory, for example), still taking turns rolling, moving from a starting point to an ending point. Instead of rolling a die with a 1-10 on it like in the previous games, players can only roll a dice block with a 1-6 on it; however, there are other dice blocks that can be collected, which includes a dice block that allows a 1-10 roll. Instead of trying to collect coins to buy stars, players receive [[Mini Star]]s if they pass by them. While doing so, players must also try to avoid [[Mini Ztar]]s, which deduct their current amount of Mini Stars. The player who collects the most Mini Stars by the end of the game is declared the winner.
In ''Mario Party 9'', a new form of gameplay was introduced in this game, retiring the old format seen in the prior eight titles: players move all at once through the board in a vehicle (a car in Toad Road, a magic carpet in Boo's Horror Castle and a legged machine in Bob-omb Factory, for example), still taking turns rolling, moving from a starting point to an ending point. Instead of rolling a die with a 1-10 on it like in the previous games, players can only roll a dice block with a 1-6 on it; however, there are other dice blocks that can be collected, which includes a dice block that allows a 1-10 roll. Instead of trying to collect coins to buy stars, players receive [[Mini Star]]s if they pass by them. While doing so, players must also try to avoid [[Mini Ztar]]s, which deduct their current amount of Mini Stars. The player who collects the most Mini Stars by the end of the game is declared the winner.


New minigame types are introduced in the {{id|MP|series}} series, one example being 1 vs. 2 minigames against [[Bowser Jr.]] Unlike in previous games, players do not compete in minigames after every player has moved, instead only when a minigame is triggered from the space that is landed upon. Also, when receiving dice blocks, a minigame may pop up afterwards. Unlike previous ''Mario Party'' games, where often only the winner(s) of a minigame receives a reward, all [[minigames]] are ranked from first to last place and generally all players receive Mini Stars, with players in a higher position earning more Mini Stars.
New minigame types are introduced in the ''[[Mario Party (series)|Mario Party]]'' series, one example being 1 vs. 2 minigames against [[Bowser Jr.]] Unlike in previous games, players do not compete in minigames after every player has moved, instead only when a minigame is triggered from the space that is landed upon. Also, when receiving dice blocks, a minigame may pop up afterwards. Unlike previous ''Mario Party'' games, where often only the winner(s) of a minigame receives a reward, all [[minigames]] are ranked from first to last place and generally all players receive Mini Stars, with players in a higher position earning more Mini Stars.


During a party, there are two board events that are required to occur before advancing: Captain Events and Boss Battles. The former occurs whenever a player arrives on a Captain Event Space. The event differs for each board, but they all allow the players to earn more Mini Stars, though the player that has started the event always has some form of control over the event, putting him or her in an advantage state. As for Boss Battles, there are two Boss Battle Spaces on every board, one near a fortress and one at the end. During the Boss Battle minigames, players must work together to defeat a boss while attempting to increase their own individual scores, as the player with the highest score wins the minigame, which gives more Mini Stars than normal.
During a party, there are two board events that are required to occur before advancing: Captain Events and Boss Battles. The former occurs whenever a player arrives on a Captain Event Space. The event differs for each board, but they all allow the players to earn more Mini Stars, though the player that has started the event always has some form of control over the event, putting him or her in an advantage state. As for Boss Battles, there are two Boss Battle Spaces on every board, one near a fortress and one at the end. During the Boss Battle minigames, players must work together to defeat a boss while attempting to increase their own individual scores, as the player with the highest score wins the minigame, which gives more Mini Stars than normal.


===Modes===
===Modes===
[[File:MP9 Main Menu.png|thumb|The main menu]]
[[File:MP9 Main Menu.png|thumb|The Main Menu]]
====Party mode====
====Party mode====
Once again returning from previous ''Mario Party'' games, Party Mode involves the players going around the board like with the previous games, but changed due to the new gameplay mechanics of ''Mario Party 9''. The amount of Party Points that the players earns is determined by how many Mini Stars they have at the end of the game. However, if handicaps are used, the handicap amount does not count towards the Party Point total; for example, if a player has a 50 Mini Star handicap, and finishes with 100 Mini Stars, they only earn 50 Party Points. Notably, should a player end a game with less than 10 Mini Stars, 10 Party Points are added regardless of how low their Mini Star count is. This is independent for each player that ends with under 10 Mini Stars (for example, a 4-player game that ends with Mini Star counts of 105, 67, 60 and 3 without any handicaps gives a total of 242 Party Points although the Mini Star total is only 235).
Once again returning from previous ''Mario Party'' games, Party Mode involves the players going around the board like with the previous games, but changed due to the new gameplay mechanics of ''Mario Party 9''. The amount of Party Points that the players earns is determined by how many Mini Stars they have at the end of the game. However, if handicaps are used, the handicap amount does not count towards the Party Point total; for example, if a player has a 50 Mini Star handicap, and finishes with 100 Mini Stars, they only earn 50 Party Points. Notably, should a player end a game with less than 10 Mini Stars, 10 Party Points are added regardless of how low their Mini Star count is. This is independent for each player that ends with under 10 Mini Stars (for example, a 4-player game that ends with Mini Star counts of 105, 67, 60 and 3 without any handicaps gives a total of 242 Party Points although the Mini Star total is only 235).
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The game's story mode, Solo Mode, involves the players traveling across all six boards to defeat Bowser, Bowser Jr., Kamek, and Shy Guy and save the Mini Stars. Completing Solo Mode awards the player 500 Party Points, and the Mini Star grand total is also be added onto the player's Party Point amount; for example, finishing Solo Mode with a grand total of 500 Mini Stars awards the player 1000 Party Points. Shy Guy and Kamek or both appear in all six boards as CPU players competing against the player.
The game's story mode, Solo Mode, involves the players traveling across all six boards to defeat Bowser, Bowser Jr., Kamek, and Shy Guy and save the Mini Stars. Completing Solo Mode awards the player 500 Party Points, and the Mini Star grand total is also be added onto the player's Party Point amount; for example, finishing Solo Mode with a grand total of 500 Mini Stars awards the player 1000 Party Points. Shy Guy and Kamek or both appear in all six boards as CPU players competing against the player.


Also, instead of always playing against three other computer players in a four-player match on each board, sometimes, the player plays a three-player match against two computers, or a two-player duel match against one computer (either Kamek or Shy Guy, which ensures the player must be the Superstar or tie to move on). The minigames for the three-player matches are Free-for-all minigames and 1 vs 2 minigames, and all minigames in two-player matches are Free-for-all minigames, adapted for duels. The award system for minigames in a three-player match is five stars for first place, three stars for second place, and one star for third place, and the award system for minigames in a two-player duel match is five stars for first place and one star for second place. The player often has at least one ally on four boards; if they win instead of the player, then they can still continue to the next board regardless of their final position. If Kamek or Shy Guy wins, then they take all the Mini Stars from the other players and the player must replay the board, similar to a [[Game Over]]. If Kamek or Shy Guy ties with the player or an ally, the player still continues to the next stage.
Also, instead of always playing against three other computer players in a four-player match on each board, sometimes, the player plays a three-player match against two computers, or a two-player duel match against one computer (either Kamek or Shy Guy). The minigames for the three-player matches are Free-for-all minigames and 1 vs 2 minigames, and all minigames in two-player matches are Free-for-all minigames, adapted for duels. The award system for minigames in a three-player match is five stars for first place, three stars for second place, and one star for third place, and the award system for minigames in a two-player duel match is five stars for first place and one star for second place. The player often has at least one ally on four boards; if they win instead of the player, then they can still continue to the next board regardless of their final position. If Kamek or Shy Guy wins, then they take all the Mini Stars from the other players and the player must replay the board, similar to a [[Game Over]]. If Kamek or Shy Guy ties with the player or an ally, the player still continues to the next stage.


====Minigame mode====
====Minigame mode====
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=====Step It Up=====
=====Step It Up=====
{{quote|Be the first player to win a certain number of minigames to become the champion!|'''In-game description'''|Mario Party 9}}
{{quote|Be the first player to win a certain number of minigames to become the champion!|In-game description|Mario Party 9}}
[[File:MP9 Step It Up.png|thumb|[[Birdo]] playing Step It Up]]
[[File:MP9 Step It Up.png|thumb|[[Birdo]] playing Step It Up]]
Step It Up is a returning game mode from ''[[Mario Party DS]]''. As before, players must climb to the top of a staircase by winning minigames; however, in ''Mario Party 9'', this mode can be played by two or three players, players advance up to four steps when winning a minigame as opposed to one, and the last place player selects a random minigame from a roulette wheel. Some minigames, such as [[Logger Heads]], [[10 to Win]], [[Snow Go]] and [[Pizza Me, Mario]], have unique versions in this mode. In these minigames, once a player completes the goal, the minigame ends; in other modes, other players are still active even after the goal is completed. If everyone wins, everyone gets to climb the stairs. If a minigame ends in a draw, no one climbs up any stairs. Players can select whether they want 3, 5, or 7 minigame wins required for victory. Whoever gets to the top first wins and is greeted by a number of celebrating [[Whittle]]s if they get first to 3 wins. If the player gets first to 5 wins, a large silver statue of the winning character is seen. If the player gets first to 7 wins, the statue is gold.  
Step It Up is a returning game mode from ''[[Mario Party DS]]''. As before, players must climb to the top of a staircase by winning minigames; however, in ''Mario Party 9'', this mode can be played by two or three players, players advance up to four steps when winning a minigame as opposed to one, and the last place player selects a random minigame from a roulette wheel. Some minigames, such as [[Logger Heads]], [[10 to Win]], [[Snow Go]] and [[Pizza Me, Mario]], have unique versions in this mode. In these minigames, once a player completes the goal, the minigame ends; in other modes, other players are still active even after the goal is completed. If everyone wins, everyone gets to climb the stairs. If a minigame ends in a draw, no one climbs up any stairs. Players can select whether they want 3, 5, or 7 minigame wins required for victory. Whoever gets to the top first wins and is greeted by a number of celebrating [[Whittle]]s if they get first to 3 wins. If the player gets first to 5 wins, a large silver statue of the winning character is seen. If the player gets first to 7 wins, the statue is gold.  
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;Names in other languages
;Names in other languages
{{foreign names
{{foreign names
|Jpn=かちぬきバトル
|Jap=かちぬきバトル
|JpnR=Kachinuki Batoru
|JapR=Kachinuki Batoru
|JpnM=Knockout Battle
|JapM=Knockout Battle
|Spa=Escalera hacia el éxito
|Spa=Escalera hacia el éxito
|SpaM=Stairway to Success
|SpaM=Stairway to Success
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;Names in other languages
;Names in other languages
{{foreign names
{{foreign names
|Jpn=ガーデンバトル
|Jap=ガーデンバトル
|JpnR=Gāden Batoru
|JapR=Gāden Batoru
|JpnM=Garden Battle
|JapM=Garden Battle
|Ger=Gartengerangel
|Ger=Gartengerangel
|GerM=Garden Tussle
|GerM=Garden Tussle
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=====Choice Challenge=====
=====Choice Challenge=====
{{quote|Players choose three out of five minigames. Points are awarded based on the results of each minigame. The player with the highest total at the end is the champion!|'''In-game description'''|Mario Party 9}}
{{quote|Players choose three out of five minigames. Points are awarded based on the results of each minigame. The player with the highest total at the end is the champion!|In-game description|Mario Party 9}}
[[File:MP9 Choice Challenge Scoring.jpg|thumb|Choice Challenge]]
[[File:MP9 Choice Challenge Scoring.jpg|thumb|Choice Challenge]]
Choice Challenge is a game mode that can be played by up to four players. Five free-for-all minigames are randomly chosen, and each player selects three that they would like to play by pressing a corresponding button on the [[Wii#Wii Remote|Wii remote]]. One minigame is announced before the players make their selection as the Chance Minigame; this minigame is worth extra points for the first place player, but normal points for other players.
Choice Challenge is a game mode that can be played by up to four players. Five free-for-all minigames are randomly chosen, and each player selects three that they would like to play by pressing a corresponding button on the [[Wii#Wii Remote|Wii remote]]. One minigame is announced before the players make their selection as the Chance Minigame; this minigame is worth extra points for the first place player, but normal points for other players.
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;Names in other languages
;Names in other languages
{{foreign names
{{foreign names
|Jpn=えらんでバトル
|Jap=えらんでバトル
|JpnR=Erande Batoru
|JapR=Erande Batoru
|JpnM=Choose Battle
|JapM=Choose Battle
|Ger=Qual der Wahl
|Ger=Qual der Wahl
|GerM=Agony of Choice
|GerM=Agony of Choice
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=====High Rollers=====
=====High Rollers=====
{{quote|Play minigames to determine the order in which players roll around the board to pick up points. The first player to reach 500 points is the champion!|'''In-game description'''|Mario Party 9}}
{{quote|Play minigames to determine the order in which players roll around the board to pick up points. The first player to reach 500 points is the champion!|In-game description|Mario Party 9}}
[[File:MP9 High Rollers Mode.png|thumb|200px|High Rollers]]
[[File:MP9 High Rollers Mode.png|thumb|200px|High Rollers]]
High Rollers is a game mode that can be played with up to four players. In this mode, players compete in a series of minigames to gain up to 500 points by rolling their cube over the panels worth 30, 20 or 10 points. The board is composed of 20 panels and the [[POW Space]] in the center. When a player rolls over a number panel, the amount of points it gives a player decreases by 10. When a panel reaches zero, after everyone moves, the blue Toad resets the panel's value to 30.
High Rollers is a game mode that can be played with up to four players. In this mode, players compete in a series of minigames to gain up to 500 points by rolling their cube over the panels worth 30, 20 or 10 points. The board is composed of 20 panels and the [[POW Space]] in the center. When a player rolls over a number panel, the amount of points it gives a player decreases by 10. When a panel reaches zero, after everyone moves, the blue Toad resets the panel's value to 30.
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;Names in other languages
;Names in other languages
{{foreign names
{{foreign names
|Jpn=コロコロバトル
|Jap=コロコロバトル
|JpnR=Korokoro Batoru
|JapR=Korokoro Batoru
|JpnM=Rolling Battle
|JapM=Rolling Battle
|Ger=Wolkenwürfel
|Ger=Wolkenwürfel
|GerM=Cloud Cube
|GerM=Cloud Cube
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=====Time Attack=====
=====Time Attack=====
{{main|Time Attack (Mario Party series)}}
{{main|Time Attack (Mario Party 9)}}
Time Attack is a single player mode. The objective of this mode is to beat the ten given minigames in the quickest amount of time, while earning Challenge Bonuses from completing the Bonus Objectives in each minigame. Earning a Challenge Bonus cuts three seconds off the player's completion time for that minigame.
Time Attack is a single player mode. The objective of this mode is to beat the ten given minigames in the quickest amount of time, while earning Challenge Bonuses from completing the Bonus Objectives in each minigame. Earning a Challenge Bonus cuts three seconds off the player's completion time for that minigame.


=====Boss Rush=====
=====Boss Rush=====
{{quote|Compete for Points in a series of six or twelve Boss Battles. The Player with the most points at the end is the champion.|'''In-game description'''|Mario Party 9}}
{{quote|Compete for Points in a series of six or twelve Boss Battles. The Player with the most points at the end is the champion.|In-game description|Mario Party 9}}
[[File:MP9 Boss Rush Mode.png|thumb|200px|The hub of the Boss Rush game mode]]
[[File:MP9 Boss Rush Mode.png|thumb|200px|The hub of the Boss Rush game mode]]
Boss Rush is a game mode that can be unlocked by purchasing it for 500 Party Points in the museum after the player beats Solo mode, and allows up to four players. In this mode, players compete against each other in six or twelve boss minigames to see who can receive the most points at the end of the game. If the player finishes first in a minigame, they receive five points; finishing second gives them three points; third gives the player two, and fourth gives the player one.
Boss Rush is a game mode that can be unlocked by purchasing it for 500 Party Points in the museum after the player beats Solo mode, and allows up to four players. In this mode, players compete against each other in six or twelve boss minigames to see who can receive the most points at the end of the game. If the player finishes first in a minigame, they receive five points; finishing second gives them three points; third gives the player two, and fourth gives the player one.
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;Names in other languages
;Names in other languages
{{foreign names
{{foreign names
|Jpn=ボスゲートバトル
|Jap=ボスゲートバトル
|JpnR=Bosu Gēto Batoru
|JapR=Bosu Gēto Batoru
|JpnM=Boss Gate Battle
|JapM=Boss Gate Battle
|Ger=Boss-Marathon
|Ger=Boss-Marathon
|GerM=Boss Marathon
|GerM=Boss Marathon
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|direction=horizontal
|direction=horizontal
|footer=The character selection and boss matchup screens.  
|footer=The character selection and boss matchup screens.  
|width=400
|width=200
|image1=MP9 Character Selection.png
|image1=MP9 Character Selection.png
|alt1=The character selection screen
|alt1=The character selection screen
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==Boards==
==Boards==
'''Note:''' There are three different exclusive vehicles for each board, one available from the start and the other two purchasable from the Museum for 200 Party Points each. They all function identically, but their type depends on the board (for example, cars are used throughout Toad Road). The third vehicle is based on the stage boss.
'''Note:''' There are three different exclusive vehicles for each board, one available from the start and the other two purchasable from the Museum for 200 Party Points each. They all function identically, but their type depends on the board (for example, cars are used throughout Toad Road). The third vehicle is based off of the stage boss.
{|class="wikitable"style="width: 100%;"
{|class="wikitable"style="width: 100%;"
!Stage
!Stage
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|-
|-
|[[File:MP9 Magma Mine Start.png|200px]]
|[[File:MP9 Magma Mine Start.png|200px]]
|rowspan="2"|{{anchor|Shaky Mine Cart}}{{anchor|Bone Barrow}}{{anchor|Chain Chomp Coupe}}'''Magma Mine''' is the fifth stage in ''Mario Party 9''. This stage takes place in an active volcano where players mainly travel up and out of the vent. Players must escape rising magma that rises two spaces each turn, and is increased further if a Captain lands on a Magma Space. The Captain must avoid getting hit by magma, or they lose half of their Mini Stars. In Solo Mode, both [[Kamek]] and [[Shy Guy]] will appear; if they are the only opponents, this ensures the player must be the Superstar or tie to move on.
|rowspan="2"|{{anchor|Shaky Mine Cart}}{{anchor|Bone Barrow}}{{anchor|Chain Chomp Coupe}}'''Magma Mine''' is the fifth stage in ''Mario Party 9''. This stage takes place in an active volcano where players mainly travel up and out of the vent. Players must escape rising magma that rises two spaces each turn, and is increased further if a Captain lands on a Magma Space. The Captain must avoid getting hit by magma, or they lose half of their Mini Stars. In Solo Mode, both [[Kamek]] and [[Shy Guy]] will appear; if they are the only opponents, this ensures the player will have to be the Superstar to move on.
{|align=center
{|align=center
|align=center colspan=3|Vehicles (wagons)
|align=center colspan=3|Vehicles (wagons)
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|-
|-
|[[File:MP9 Bowser Station.png|200px]]
|[[File:MP9 Bowser Station.png|200px]]
|rowspan="2"|{{anchor|Space Scuttle}}{{anchor|Shiny Saucer}}{{anchor|Starship Bowser}}'''Bowser Station''' is the sixth stage in ''Mario Party 9''. [[Bowser Jr.]] and [[Bowser]] are the stage's mid-boss and boss, respectively. A Jackpot Machine here increases in Mini Stars if a Captain lands on a Jackpot+ Space. If the Jackpot Machine happens to have 20 or more Mini Stars, a Jackpot Minigame commences, with the total prize being the Mini Stars in the machine. Oddly enough, this stage has no actual hazards. In Solo Mode, both [[Kamek]] and [[Shy Guy]] appear; if they are the only opponents, this ensures the player must be the Superstar or tie to complete the game.
|rowspan="2"|{{anchor|Space Scuttle}}{{anchor|Shiny Saucer}}{{anchor|Starship Bowser}}'''Bowser Station''' is the sixth stage in ''Mario Party 9''. [[Bowser Jr.]] and [[Bowser]] are the stage's mid-boss and boss, respectively. A Jackpot Machine here increases in Mini Stars if a Captain lands on a Jackpot+ Space. If the Jackpot Machine happens to have 20 or more Mini Stars, a Jackpot Minigame commences, with the total prize being the Mini Stars in the machine. Oddly enough, this stage has no actual hazards. In Solo Mode, both [[Kamek]] and [[Shy Guy]] appear; if they are the only opponents, this ensures the player will have to be the Superstar to move on.
{|align=center
{|align=center
|align=center colspan=3|Vehicles (spaceships)
|align=center colspan=3|Vehicles (spaceships)
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This is the first ''Mario Party'' in the series:  
This is the first ''Mario Party'' in the series:  
*to not be developed by [[Hudson Soft]].
*to not be developed by [[Hudson Soft]].
*to be officially localized into Latin American Spanish and Canadian French.
*to have [[Mini Star]]s instead of [[coin]]s and [[Star (Mario Party series)|Power Stars]].
*to have [[Mini Star]]s instead of [[coin]]s and [[Star (Mario Party series)|Power Stars]].
*to change the core board gameplay by having all the players together in one vehicle.
*to change the core board gameplay by having all the players together in one vehicle.
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*to not start out with a 1-10 Dice Block.
*to not start out with a 1-10 Dice Block.
*to have fewer playable characters than its numbered predecessor.
*to have fewer playable characters than its numbered predecessor.
*to have a flexible amount of players participating per game (2-4 players) instead of just four players.
*since ''Mario Party 3'' to have a unique Superstar animation.
*since ''Mario Party 3'' to have a unique Superstar animation.
*to allow more than one player to win a match if a tie for 1st occurs, without having to use dice blocks to determine the final winner.
*to allow the player to progress in the Solo Mode without winning on a board (as the player can still progress when achieving a tie or when an ally wins on a board).
*to allow the player to progress in the Solo Mode without winning on a board (as the player can still progress when achieving a tie or when an ally wins on a board).
*to have a separate win screen after a minigame ends, instead of the traditional minigame endings.
*to have a separate win screen after a minigame ends, instead of the traditional minigame endings.
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==Reception==
==Reception==
Reviews for ''Mario Party 9'' have been generally mixed to positive. It has received a 73 from Metacritic based on 45 reviews.<ref>[http://www.metacritic.com/game/wii/mario-party-9 Metacritic score for ''Mario Party 9''.] ''Metacritic''. Retrieved June 10, 2017.</ref> and a 75.05% from GameRankings based on 30 reviews.<ref>[http://www.gamerankings.com/wii/632974-mario-party-9/index.html GameRankings score for ''Mario Party 9''.] ''GameRankings''. Retrieved June 10, 2017.</ref> IGN gave it a 7/10 explaining that the graphics are good but the music is repetitive and the luck plays a big role in determining a player's fate in the game. GameSpot gave it a 6.0 explaining that it is too familiar and that Solo mode is tedious and required for unlocks. Game Informer gave the game a 5.75/10, explaining that the game relies far too heavily on luck and can make for a "disheartening experience."<ref>[http://www.gameinformer.com/games/mario_party_9/b/wii/archive/2012/03/09/mario-party-9-review-a-small-step-towards-positive-change.aspx Game Informer Score for ''Mario Party 9''.] ''Game Informer''. Retrieved June 29, 2017.</ref> Destructoid gave the game a 7.5/10, praising the reduction of motion-control minigames, and saying that many of the minigames feel like true ''Super Mario'' experiences and not ''Super Mario'' versions of party games, and that the influence of ''[[New Super Mario Bros. Wii]]'' and ''[[Super Mario Galaxy]]'', and to a lesser extent, ''[[Super Mario Sunshine]]'', is "pretty much the game's central theme," and that it feels more like an "honest-to-god" ''Super Mario'' game than the other entries, but complained that the game is still determined a lot by chance.<ref>[https://www.destructoid.com/review-mario-party-9-224500.phtml Destructiod score for ''Mario Party 9''.] ''Destructoid''. Retrieved June 29, 2017.</ref>
Reviews for ''Mario Party 9'' have been generally mixed to positive. It has received a 73 from Metacritic based on 45 reviews.<ref>[http://www.metacritic.com/game/wii/mario-party-9 Metacritic score for ''Mario Party 9''.] ''Metacritic''. Retrieved June 10, 2017.</ref> and a 75.05% from GameRankings based on 30 reviews.<ref>[http://www.gamerankings.com/wii/632974-mario-party-9/index.html GameRankings score for ''Mario Party 9''.] ''GameRankings''. Retrieved June 10, 2017.</ref> IGN gave it a 7/10 explaining that the graphics are good but the music is repetitive and the luck plays a big role in determining a player's fate in the game. GameSpot gave it a 6.0 explaining that it is too familiar and that Solo mode is tedious and required for unlocks. Game Informer gave the game a 5.75/10, explaining that the game relies far too heavily on luck and can make for a "disheartening experience."<ref>[http://www.gameinformer.com/games/mario_party_9/b/wii/archive/2012/03/09/mario-party-9-review-a-small-step-towards-positive-change.aspx Game Informer Score for ''Mario Party 9''.] ''Game Informer''. Retrieved June 29, 2017.</ref> Destructoid gave the game a 7.5/10, praising the reduction of motion-control minigames, and saying that many of the minigames feel like true ''Super Mario'' experiences and not ''Super Mario'' versions of party games, and that the influence of ''[[New Super Mario Bros. Wii]]'' and ''[[Super Mario Galaxy]]'', and to a lesser extent, ''[[Super Mario Sunshine]]'', is "pretty much the game's central theme," and that it feels more like an "honest-to-god" ''Super Mario'' game than the other entries, but complained that the game is still determined a lot by chance.<ref>[https://www.destructoid.com/review-mario-party-9-224500.phtml Destructiod score for ''Mario Party 9''.] ''Destructoid''. Retrieved June 29, 2017.</ref>
{| class="wikitable" style="width:100%;text-align:center"
{| class="wikitable reviews"
!colspan="4"style="font-size:120%; text-align: center; background-color:silver"|Reviews
!colspan="4"style="font-size:120%; text-align: center; background-color:silver"|Reviews
|-style="background-color:#E6E6E6"
|-style="background-color:#E6E6E6"
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===Sales===
===Sales===
''Mario Party 9'' is the 26th best-selling game for the Wii, having sold 2.24 million copies worldwide, as of September 2012.<ref>[https://www.nintendo.co.jp/ir/pdf/2012/121025e.pdf#page=7 Financial Results Briefing for the Six Month Period Ended September 2012 (Briefing Date: 2012/10/25)]. ''Nintendo.co.jp''. Retrieved June 28, 2022.</ref>
''Mario Party 9'' is the 26th best-selling game for the Wii, having sold 2.24 million copies worldwide, as of September 2012.<ref>[https://www.nintendo.co.jp/ir/pdf/2012/121025e.pdf#page=7 Financial Results Briefing for the Six Month Period Ended September 2012 (Briefing Date: 2012/10/25)]. ''Nintendo.co.jp''. Retrieved June 28, 2022.</ref>
==Promotion==
===''Mario Party 9'' Party Crashers Contest===
The '''''Mario Party 9'' Party Crashers Contest''' was a contest sponsored by Nintendo of America from March 1, 2012 at 10:00 EST until March 7, 2012 at 23:59 EST. Participants were required to organize a party of 25 confirmed guests at a location of their choosing within the {{wp|United States}} (excluding {{wp|Hawaii}}), follow Nintendo of America on Twitter, and, using the [[List of hashtags|hashtag]] "#1UPMyParty", tweet in 140 characters or less why they would want to {{wp|Gate crashing|have their party crashed}}. The company then judged the tweets based on "how uniquely, creatively and enthusiastically [they show] love for ''Mario Party 9''" and selected six winning entries, the authors of which would receive a Wii, a copy of ''Mario Party 9'', and a 30-minute visit from Mario and Luigi at the author's party.<ref>{{cite|url=marioparty9.nintendo.com/contest.html#/contest|title=Official Rules for Mario Party 9 Party Crashers Contest|publisher=marioparty9.nintendo.com|accessdate=August 9, 2024|archive=web.archive.org/web/20150226233441/http://marioparty9.nintendo.com/contest.html#/contest|deadlink=y}}</ref>


==Pre-release and unused content==
==Pre-release and unused content==
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==Staff==
==Staff==
{{main|List of Mario Party 9 staff}}
{{main|List of Mario Party 9 staff}}
''Mario Party 9'' is developed by NDcube, the same company that has developed ''Wii Party''. NDcube consists of former employees of [[Hudson]], a company involved in the previous ''Mario Party'' titles. Shuichiro Nishiya and Tatsumitsu Watanabe are the main directors of this game. The programming director is Shinji Shibasaki. The sound director is Hiroyuki Tsuboguchi while the music director is Chamy. Ishi. Meanwhile, NOA Product Testing has been involved in debugging the game.
''Mario Party 9'' is developed by Nd. Cube, the same company that has developed ''Wii Party''. Nd. Cube consists of former employees of [[Hudson]], a company involved in the previous ''Mario Party'' titles. Shuichiro Nishiya and Tatsumitsu Watanabe are the main directors of this game. The programming director is Shinji Shibasaki. The sound director is Hiroyuki Tsuboguchi while the music director is Chamy. Ishi. Meanwhile, NOA Product Testing has been involved in debugging the game.


==Media==
==Media==
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*''[[Super Mario World]]'': An extract from the music of the Results screen of the boards is an arrangement of the [[Ground Theme (Super Mario World)|Ground Theme]]. Also, Bowser appears with his [[Koopa Clown Car]]. [[Fortress]]es self-destruct once the mid-boss is defeated.
*''[[Super Mario World]]'': An extract from the music of the Results screen of the boards is an arrangement of the [[Ground Theme (Super Mario World)|Ground Theme]]. Also, Bowser appears with his [[Koopa Clown Car]]. [[Fortress]]es self-destruct once the mid-boss is defeated.
*[[Mario Kart (series)|''Mario Kart'' series]]: [[Lightning]] appears in [[King Boo's Puzzle Attack]]  
*[[Mario Kart (series)|''Mario Kart'' series]]: [[Lightning]] appears in [[King Boo's Puzzle Attack]]  
*''[[Super Mario 64]]'': The music when [[Bowser]] appears to trigger a Boss Battle is the beginning of the Koopa's Road theme. The constellation for the [[Bob-omb]] references [[Bob-omb Buddy|Bob-omb Buddies]]. The concept of underwater shell riding (used in the [[Cheep Cheep]] Boss Battle) is taken from this game.
*''[[Super Mario 64]]'': The music when [[Bowser]] appears to initiate a Boss Battle is the beginning of the Koopa's Road theme. The constellation for the [[Bob-omb]] references [[Bob-omb Buddy|Bob-omb Buddies]]. The concept of underwater shell riding (used in the [[Cheep Cheep]] Boss Battle) is taken from this game.
*''[[Luigi's Mansion]]'': [[King Boo]] is a boss. Also, [[Boo's Horror Castle]] resembles [[Luigi's Mansion (location)|the mansion]].
*''[[Luigi's Mansion]]'': [[King Boo]] is a boss. Also, [[Boo's Horror Castle]] resembles [[Luigi's Mansion (location)|the mansion]].
*''[[Super Mario Sunshine]]'': A [[Pianta]] appears in the minigame [[Pianta Pool]].
*''[[Super Mario Sunshine]]'': A [[Pianta]] appears in the minigame [[Pianta Pool]].
*''[[Mario Kart: Double Dash!!]]'': The Barrel Roller from [[DK's Jungle Ruins]] resembles the [[DK Jumbo]].
*''[[Mario Party 4]]'': Some voice clips are reused.
*''[[Mario Kart: Double Dash!!]]'': The Barrel Roller from [[DK's Jungle Ruins]] resembles the [[DK Jumbo]]. Also, some voice clips are recycled.
*''[[Mario Party 6]]'': Some voice clips are reused.
*''[[Mario Party Advance]]'': The game uses a vehicle to move on the board. Also, Toad Mobile, the default vehicle from Toad Road resembles the car from this game.
*''[[Mario Party Advance]]'': The game uses a vehicle to move on the board. Also, Toad Mobile, the default vehicle from Toad Road resembles the car from this game.
*''[[Super Mario Galaxy]]'': The [[ground-pound switch]] icon appears on Wiggler's body segments and on Whomp's back. Also, the music of some [[Bowser Jr.]] Minigames is an arrangement of Bowser Jr.'s theme of the game.
*''[[Mario Party 8]]'': Some voice clips are reused.
*''[[Mario Party DS]]'': The [[Mario Party DS#Step It Up|Step It Up]] minigame mode and boss minigames return, the latter of which would become a series staple and reappear in future installments of the series.
*''[[Super Mario Galaxy]]'': The [[ground-pound switch]] icon appears on Wiggler's body segments and on Whomp's back. Also, the music of some [[Bowser Jr.]] Minigames is an arrangement of Bowser Jr.'s theme of the game. Voice clips reused from this game include [[Boo]]'s.
*''[[New Super Mario Bros. Wii]]'': Many of the environments and minigames in the game are based on the worlds of this game, including the background of the minigame [[Upward Mobility]]. The design of the [[Ice Flower]] of this game appears in [[King Boo's Puzzle Attack]]. Bowser Jr. appears in his [[Junior Clown Car]]. Also, some of the Bowser Jr. Minigame music is an arrangement of Bowser Jr.'s battle music in this game. Toad Houses also appear, in the same style as those in this game. The character stances are also from this game. Also, the jumping sound effect is the same from this game.
*''[[Mario Party DS]]'': The [[Mario Party DS#Step It Up|Step It Up]] minigame mode and boss minigames return, the latter of which would become a series staple and reappear in future installments of the series. Some voice clips from the game are reused in this game.
*''[[Mario Kart Wii]]'': Some voice clips are recycled.
*''[[New Super Mario Bros. Wii]]'': Many of the environments and minigames in the game are based on the worlds of this game, including the background of the minigame [[Upward Mobility]]. The design of the [[Ice Flower]] of this game appears in [[King Boo's Puzzle Attack]]. Bowser Jr. appears in his [[Junior Clown Car]]. Also, some of the Bowser Jr. Minigame music is an arrangement of Bowser Jr.'s battle music in this game. Toad Houses also appear, in the same style as those in this game. The character stances are also from this game. Also, the jumping noise is the same from this game.
*''[[Super Mario Galaxy 2]]'': In the minigame [[Logger Heads]], a group of [[Whittle]]s appear. They also appear in the [[#Step It Up|Step It Up]] minigame mode in the background of the tree, and they congratulate the winner when they reach the top of the tree. The setting of the boss minigame [[Bowser's Block Battle]] is similar to the areas where Mario would meet Bowser in the game. The hammers Bowser Jr. uses in [[Bowser Jr. Breakdown]] are similar to the ones used by [[Megahammer]].
*''[[Super Mario Galaxy 2]]'': In the minigame [[Logger Heads]], a group of [[Whittle]]s appear. They also appear in the [[#Step It Up|Step It Up]] minigame mode in the background of the tree, and they congratulate the winner when they reach the top of the tree. The setting of the boss minigame [[Bowser's Block Battle]] is similar to the areas where Mario would meet Bowser in the game. The hammers Bowser Jr. uses in [[Bowser Jr. Breakdown]] are similar to the ones used by [[Megahammer]].
*''[[miiwiki:Wii Party|Wii Party]]'': Many minigames in ''Mario Party 9'' have similar gameplay to those of this game, which was also developed by [[Nintendo Cube|NDcube]]. The rules and control screens of ''Mario Party 9'' resemble those of this game. The 1st-4th place formula of this game is also reused.
*''[[miiwiki:Wii Party|Wii Party]]'': Many minigames in ''Mario Party 9'' have similar gameplay to those of this game, which was also developed by [[NDcube]]. The rules and control screens of ''Mario Party 9'' also resemble those of this game.
*''[[Super Mario 3D Land]]'': In the minigame [[Goomba Spotting]], the [[Goomba Tower]] enemy returns and the binoculars interface resembles the one used when Mario or Luigi looks through the [[binoculars]]. Graphics and a few elements, as well as the font used in this game are borrowed as well.
*''[[Super Mario 3D Land]]'': In the minigame [[Goomba Spotting]], the [[Goomba Tower]] enemy returns and the binoculars interface resembles the one used when Mario or Luigi looks through the [[binoculars]]. Graphics and a few elements, as well as the font used in this game are borrowed as well.


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*''[[Mario Party 10]]'': The vehicle gameplay mechanic returns. A rearranged version of ''Mario Party 9''{{'}}s minigame victory music is used.
*''[[Mario Party 10]]'': The vehicle gameplay mechanic returns. A rearranged version of ''Mario Party 9''{{'}}s minigame victory music is used.
*''[[Mario Party: The Top 100]]'': Ten minigames and rearrangements of their respective music return.
*''[[Mario Party: The Top 100]]'': Ten minigames and rearrangements of their respective music return.
*''[[Super Mario Party]]'': Shy Guy's and Koopa Troopa's victory animations are reused for this game. King Bob-omb's profile artwork is reused for this game, although he does not hold a Bob-omb in his right hand and Koopa Troopa and Toad are absent. Shy Guy's artwork is reused.
*''[[Mario Party Superstars]]'': Four minigames and rearrangements of their respective music return. [[Birdo]]'s 2nd and 4th place animations are reused as her "neutral" and losing animations respectively, and her artwork is reused from this game. [[Bowser]] and the [[Koopa Clown Car]]'s artwork is an updated version of their artwork from the game's boxart.
*''[[Mario Party Superstars]]'': Four minigames and rearrangements of their respective music return. [[Birdo]]'s 2nd and 4th place animations are reused as her "neutral" and losing animations respectively, and her artwork is reused from this game. [[Bowser]] and the [[Koopa Clown Car]]'s artwork is an updated version of their artwork from the game's boxart.
*''[[Super Mario Bros. Wonder]]'': Yoshi's artwork is reused in this game's boxart, except recolored for Yellow Yoshi.
*''[[Super Mario Bros. Wonder]]'': Yoshi's artwork is reused in this game's boxart, except recolored for Yellow Yoshi.
*''[[Super Mario Party Jamboree]]'': The theme after completing a minigame in Free Play is an arrangement of "Good Job!"
*Later ''[[Mario Party (series)|Mario Party]]'' games: The 1st-4th place formula (originally from ''Wii Party'') is reused in later games up to ''The Top 100''. The playable characters' Blue Space and Red Space animations are also reused in later games.


==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Jpn=マリオパーティ9
|Jap=マリオパーティ9
|JpnR=Mario Pāti 9
|JapR=Mario Pāti 9
|JpnM=''Mario Party 9
|JapM=''Mario Party 9
|Chi=瑪利歐派對9
|Chi=瑪利歐派對9
|ChiR=Mǎlìōu Pàiduì Jiǔ
|ChiR=Mǎlìōu Pàiduì Jiǔ
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}}
}}


==Notes==
==Trivia==
*This is the only ''Super Mario'' game on the [[Wii]] to use [[:File:MP9ResultsScreen.PNG|the modern ''Super Mario'' font]] for the in-game text, including [[Mini Star]] counts.
*This is the only ''Super Mario'' game on the [[Wii]] to use [[:File:MP9ResultsScreen.PNG|the modern ''Super Mario'' font]] for the in-game text, including [[Mini Star]] counts.
*This is the only Traditional Chinese Wii game that does not mention iQue in its credits. All Chinese localization was done by Nintendo Hong Kong and Taiwan personnel.
*This is the only Traditional Chinese Wii game that does not mention iQue in its credits. All Chinese localization was done by Nintendo Hong Kong and Taiwan personnel.
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==External links==
==External links==
{{NIWA|StrategyWiki=1}}
{{NIWA|StrategyWiki=1}}
{{TCRF}}
*[https://marioparty9.nintendo.com/ Official American website]
*[https://marioparty9.nintendo.com/ Official American website]
*[https://marioparty9.nintendo.com/es/ Official Mexican website]
*[https://marioparty9.nintendo.com/es/ Official Mexican website]

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