Editing Mario Party 9
From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 5: | Line 5: | ||
|developer=[[Nintendo Cube|NDcube]]<br>[[CAProduction]]<br>[[Nintendo Software Planning & Development#Group No. 4|Nintendo SPD Group No.4]] | |developer=[[Nintendo Cube|NDcube]]<br>[[CAProduction]]<br>[[Nintendo Software Planning & Development#Group No. 4|Nintendo SPD Group No.4]] | ||
|publisher=[[Nintendo]] | |publisher=[[Nintendo]] | ||
|release='''Original release:'''<br>{{ | |release='''Original release:'''<br>{{release|Europe|March 2, 2012|Australia|March 8, 2012|Mexico|March 10, 2012<ref>[https://www.levelup.com/Wii/juegos/42745/Mario-Party-9 Mario Party 9 para Wii]. ''LevelUp''.</ref>|USA|March 11, 2012|Japan|April 26, 2012<ref>[http://www.inside-games.jp/article/2012/01/12/53855.html]</ref>|ROC|June 29, 2012<ref>[http://www.nintendo.tw/pressrelease_mp9.htm]</ref>|HK|June 29, 2012<ref>[http://www.nintendo.com.hk/pressrelease_ssqj.htm]</ref>|South Korea|April 11, 2013<ref>http://mariopartylegacy.com/2013/03/south-korea-gets-release-dates-for-mario-party-9-and-mario-tennis-open/</ref><ref>http://www.nintendo.co.kr/Wii/software/marioparty9/index.html/</ref>}}'''[[Nintendo Selects#Wii|Nintendo Selects]]:'''<br>{{release|Europe|November 6, 2014}} | ||
|languages={{languages|en_gb=y|en_us=y|es_es=y|es_latam=y|fr_fr=y|fr_ca=y|de=y|it=y|jp=y|kr=y|zh_trad=y}} | |languages={{languages|en_gb=y|en_us=y|es_es=y|es_latam=y|fr_fr=y|fr_ca=y|de=y|it=y|jp=y|kr=y|zh_trad=y}} | ||
|genre=[[Genre#Party|Party]] | |genre=[[Genre#Party|Party]] | ||
|modes=Single-player, multiplayer | |modes=Single-player, multiplayer | ||
|ratings={{ratings|esrb=E|cero=A|pegi=3|usk=6|acb=G|classind=l|grac=all | |ratings={{ratings|esrb=E|cero=A|pegi=3|usk=6|acb=G|classind=l|grac=all}} | ||
|platforms=[[Wii]] | |platforms=[[Wii]] | ||
|format={{format|wii=1}} | |format={{format|wii=1}} | ||
|input={{input|wiimote=1}} | |input={{input|wiimote=1}} | ||
|serials={{ | |serials={{serials|Japan|TSA-RVL-SSQJ-JPN (box); MAA-RVL-SSQJ-JPN (manual)|USA|RVL-SSQE-USA|Europe|RVL-SSQP-EUR}} | ||
}} | }} | ||
'''''Mario Party 9''''' is the ninth home console installment of the [[Mario Party (series)|''Mario Party'' series]] and the second and final installment for the [[Wii]]. The game was the first in the series to be developed by [[Nintendo Cube|NDcube]] instead of [[Hudson Soft]], as a result of the latter's acquisition by [[Konami]]. It is also the sixteenth in the series overall. The game was released on March 2, 2012 in Europe, in Australia on March 8, 2012, in North America on March 11, 2012, and in Japan on April 26, 2012. The host of the game is a yellow [[Toad (species)|Toad]] for the boards while a blue Toad is the host for minigames, and a green Toad appears near the end of boards to initiate an event similar to the [[Last Five Turns Event]] from past ''Mario Party'' games. This is also the twenty-fifth and final installment of the ''Super Mario'' franchise overall to be released for the Wii console. | '''''Mario Party 9''''' is the ninth home console installment of the [[Mario Party (series)|''Mario Party'' series]] and the second and final installment for the [[Wii]]. The game was the first in the series to be developed by [[Nintendo Cube|NDcube]] instead of [[Hudson Soft]], as a result of the latter's acquisition by [[Konami]]. It is also the sixteenth in the series overall. The game was released on March 2, 2012 in Europe, in Australia on March 8, 2012, in North America on March 11, 2012, and in Japan on April 26, 2012. The host of the game is a yellow [[Toad (species)|Toad]] for the boards while a blue Toad is the host for minigames, and a green Toad appears near the end of boards to initiate an event similar to the [[Last Five Turns Event]] from past ''Mario Party'' games. This is also the twenty-fifth and final installment of the ''Super Mario'' franchise overall to be released for the Wii console. | ||
Line 41: | Line 41: | ||
The game's story mode, Solo Mode, involves the players traveling across all six boards to defeat Bowser, Bowser Jr., Kamek, and Shy Guy and save the Mini Stars. Completing Solo Mode awards the player 500 Party Points, and the Mini Star grand total is also be added onto the player's Party Point amount; for example, finishing Solo Mode with a grand total of 500 Mini Stars awards the player 1000 Party Points. Shy Guy and Kamek or both appear in all six boards as CPU players competing against the player. | The game's story mode, Solo Mode, involves the players traveling across all six boards to defeat Bowser, Bowser Jr., Kamek, and Shy Guy and save the Mini Stars. Completing Solo Mode awards the player 500 Party Points, and the Mini Star grand total is also be added onto the player's Party Point amount; for example, finishing Solo Mode with a grand total of 500 Mini Stars awards the player 1000 Party Points. Shy Guy and Kamek or both appear in all six boards as CPU players competing against the player. | ||
Also, instead of always playing against three other computer players in a four-player match on each board, sometimes, the player plays a three-player match against two computers, or a two-player duel match against one computer (either Kamek or Shy Guy | Also, instead of always playing against three other computer players in a four-player match on each board, sometimes, the player plays a three-player match against two computers, or a two-player duel match against one computer (either Kamek or Shy Guy). The minigames for the three-player matches are Free-for-all minigames and 1 vs 2 minigames, and all minigames in two-player matches are Free-for-all minigames, adapted for duels. The award system for minigames in a three-player match is five stars for first place, three stars for second place, and one star for third place, and the award system for minigames in a two-player duel match is five stars for first place and one star for second place. The player often has at least one ally on four boards; if they win instead of the player, then they can still continue to the next board regardless of their final position. If Kamek or Shy Guy wins, then they take all the Mini Stars from the other players and the player must replay the board, similar to a [[Game Over]]. If Kamek or Shy Guy ties with the player or an ally, the player still continues to the next stage. | ||
====Minigame mode==== | ====Minigame mode==== | ||
Line 220: | Line 220: | ||
|direction=horizontal | |direction=horizontal | ||
|footer=The character selection and boss matchup screens. | |footer=The character selection and boss matchup screens. | ||
|width= | |width=200 | ||
|image1=MP9 Character Selection.png | |image1=MP9 Character Selection.png | ||
|alt1=The character selection screen | |alt1=The character selection screen | ||
Line 348: | Line 348: | ||
==Boards== | ==Boards== | ||
'''Note:''' There are three different exclusive vehicles for each board, one available from the start and the other two purchasable from the Museum for 200 Party Points each. They all function identically, but their type depends on the board (for example, cars are used throughout Toad Road). The third vehicle is based | '''Note:''' There are three different exclusive vehicles for each board, one available from the start and the other two purchasable from the Museum for 200 Party Points each. They all function identically, but their type depends on the board (for example, cars are used throughout Toad Road). The third vehicle is based off of the stage boss. | ||
{|class="wikitable"style="width: 100%;" | {|class="wikitable"style="width: 100%;" | ||
!Stage | !Stage | ||
Line 440: | Line 440: | ||
|- | |- | ||
|[[File:MP9 Bowser Station.png|200px]] | |[[File:MP9 Bowser Station.png|200px]] | ||
|rowspan="2"|{{anchor|Space Scuttle}}{{anchor|Shiny Saucer}}{{anchor|Starship Bowser}}'''Bowser Station''' is the sixth stage in ''Mario Party 9''. [[Bowser Jr.]] and [[Bowser]] are the stage's mid-boss and boss, respectively. A Jackpot Machine here increases in Mini Stars if a Captain lands on a Jackpot+ Space. If the Jackpot Machine happens to have 20 or more Mini Stars, a Jackpot Minigame commences, with the total prize being the Mini Stars in the machine. Oddly enough, this stage has no actual hazards. In Solo Mode, both [[Kamek]] and [[Shy Guy]] appear; if they are the only opponents, this ensures the player will have to be the Superstar to | |rowspan="2"|{{anchor|Space Scuttle}}{{anchor|Shiny Saucer}}{{anchor|Starship Bowser}}'''Bowser Station''' is the sixth stage in ''Mario Party 9''. [[Bowser Jr.]] and [[Bowser]] are the stage's mid-boss and boss, respectively. A Jackpot Machine here increases in Mini Stars if a Captain lands on a Jackpot+ Space. If the Jackpot Machine happens to have 20 or more Mini Stars, a Jackpot Minigame commences, with the total prize being the Mini Stars in the machine. Oddly enough, this stage has no actual hazards. In Solo Mode, both [[Kamek]] and [[Shy Guy]] appear; if they are the only opponents, this ensures the player will have to be the Superstar to move on. | ||
{|align=center | {|align=center | ||
|align=center colspan=3|Vehicles (spaceships) | |align=center colspan=3|Vehicles (spaceships) | ||
Line 695: | Line 695: | ||
*to not start out with a 1-10 Dice Block. | *to not start out with a 1-10 Dice Block. | ||
*to have fewer playable characters than its numbered predecessor. | *to have fewer playable characters than its numbered predecessor. | ||
*since ''Mario Party 3'' to have a unique Superstar animation. | *since ''Mario Party 3'' to have a unique Superstar animation. | ||
*to allow the player to progress in the Solo Mode without winning on a board (as the player can still progress when achieving a tie or when an ally wins on a board). | *to allow the player to progress in the Solo Mode without winning on a board (as the player can still progress when achieving a tie or when an ally wins on a board). | ||
*to have a separate win screen after a minigame ends, instead of the traditional minigame endings. | *to have a separate win screen after a minigame ends, instead of the traditional minigame endings. | ||
Line 773: | Line 771: | ||
==Staff== | ==Staff== | ||
{{main|List of Mario Party 9 staff}} | {{main|List of Mario Party 9 staff}} | ||
''Mario Party 9'' is developed by | ''Mario Party 9'' is developed by Nd. Cube, the same company that has developed ''Wii Party''. Nd. Cube consists of former employees of [[Hudson]], a company involved in the previous ''Mario Party'' titles. Shuichiro Nishiya and Tatsumitsu Watanabe are the main directors of this game. The programming director is Shinji Shibasaki. The sound director is Hiroyuki Tsuboguchi while the music director is Chamy. Ishi. Meanwhile, NOA Product Testing has been involved in debugging the game. | ||
==Media== | ==Media== | ||
Line 830: | Line 828: | ||
*''[[Mario Party Superstars]]'': Four minigames and rearrangements of their respective music return. [[Birdo]]'s 2nd and 4th place animations are reused as her "neutral" and losing animations respectively, and her artwork is reused from this game. [[Bowser]] and the [[Koopa Clown Car]]'s artwork is an updated version of their artwork from the game's boxart. | *''[[Mario Party Superstars]]'': Four minigames and rearrangements of their respective music return. [[Birdo]]'s 2nd and 4th place animations are reused as her "neutral" and losing animations respectively, and her artwork is reused from this game. [[Bowser]] and the [[Koopa Clown Car]]'s artwork is an updated version of their artwork from the game's boxart. | ||
*''[[Super Mario Bros. Wonder]]'': Yoshi's artwork is reused in this game's boxart, except recolored for Yellow Yoshi. | *''[[Super Mario Bros. Wonder]]'': Yoshi's artwork is reused in this game's boxart, except recolored for Yellow Yoshi. | ||
*Later ''[[Mario Party (series)|Mario Party]]'' games: The 1st-4th place formula (originally from ''Wii Party'') is reused in later games up to ''The Top 100''. The playable characters' Blue Space and Red Space animations are also reused in later games. | *Later ''[[Mario Party (series)|Mario Party]]'' games: The 1st-4th place formula (originally from ''Wii Party'') is reused in later games up to ''The Top 100''. The playable characters' Blue Space and Red Space animations are also reused in later games. | ||