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{{game infobox
{{game infobox
|image=[[File:MP9Boxart.jpg|250px]]<br>North American box cover
|image=[[File:MP9Boxart.jpg|250px]]<br>North American box cover
|developer=[[Nintendo Cube|NDcube]]<br>[[CAProduction]]<br>[[Nintendo Software Planning & Development#Group No. 4|Nintendo SPD Group No.4]]
|developer=[[NDcube]]<br>[[CAProduction]]<br>[[Nintendo Software Planning & Development#Group No. 4|Nintendo SPD Group No.4]]
|publisher=[[Nintendo]]
|publisher=[[Nintendo]]
|release='''Original release:'''<br>{{flag list|Europe|March 2, 2012|Australia|March 8, 2012|South Africa|March 9, 2012<ref>https://www.nintendo.com/en-za/Games/Wii/Mario-Party-9-281870.html</ref>|Mexico|March 10, 2012<ref>[https://www.levelup.com/Wii/juegos/42745/Mario-Party-9 Mario Party 9 para Wii]. ''LevelUp''.</ref>|USA|March 11, 2012|Japan|April 26, 2012<ref>[http://www.inside-games.jp/article/2012/01/12/53855.html]</ref>|ROC|June 29, 2012<ref>[http://www.nintendo.tw/pressrelease_mp9.htm]</ref>|HK|June 29, 2012<ref>[http://www.nintendo.com.hk/pressrelease_ssqj.htm]</ref>|South Korea|April 11, 2013<ref>{{cite|author=Warmuth, Christopher|date=March 11, 2013|url=https://mariopartylegacy.com/2013/03/south-korea-gets-release-dates-for-mario-party-9-and-mario-tennis-open/|title=South Korea Gets Release Dates For MP9 And MTO|publisher=Mario Party Legacy}}</ref><ref>http://www.nintendo.co.kr/Wii/software/marioparty9/index.html/</ref>}}'''[[Nintendo Selects#Wii|Nintendo Selects]]:'''<br>{{flag list|Europe|November 6, 2014}}
|release='''Original release:'''<br>{{release|Europe|March 2, 2012|Australia|March 8, 2012|Mexico|March 10, 2012<ref>[https://www.levelup.com/Wii/juegos/42745/Mario-Party-9 Mario Party 9 para Wii]. ''LevelUp''.</ref>|USA|March 11, 2012|Japan|April 26, 2012<ref>[http://www.inside-games.jp/article/2012/01/12/53855.html]</ref>|ROC|June 29, 2012<ref>[http://www.nintendo.tw/pressrelease_mp9.htm]</ref>|HK|June 29, 2012<ref>[http://www.nintendo.com.hk/pressrelease_ssqj.htm]</ref>|South Korea|April 11, 2013<ref>http://mariopartylegacy.com/2013/03/south-korea-gets-release-dates-for-mario-party-9-and-mario-tennis-open/</ref><ref>http://www.nintendo.co.kr/Wii/software/marioparty9/index.html/</ref>}}'''[[Nintendo Selects#Wii|Nintendo Selects]]:'''<br>{{release|Europe|November 6, 2014}}
|languages={{languages|en_gb=y|en_us=y|es_es=y|es_latam=y|fr_fr=y|fr_ca=y|de=y|it=y|jp=y|kr=y|zh_trad=y}}
|languages={{languages|en_gb=y|en_us=y|es_es=y|es_latam=y|fr_fr=y|fr_ca=y|de=y|it=y|jp=y|kr=y|zh_trad=y}}
|genre=[[Genre#Party|Party]]
|genre=[[Genre#Party|Party]]
|modes=Single-player, multiplayer
|modes=Single-player, multiplayer
|ratings={{ratings|esrb=E|cero=A|pegi=3|usk=6|acb=G|classind=l|grac=all|gsrr=g|fpb=pg}}
|ratings={{ratings|esrb=E|cero=A|pegi=3|usk=6|acb=G|dejus=l|grac=all}}
|platforms=[[Wii]]
|platforms=[[Wii]]
|format={{format|wii=1}}
|media={{media|wii=1}}
|input={{input|wiimote=1}}
|input={{input|wiimote=1}}
|serials={{flag list|Japan|TSA-RVL-SSQJ-JPN (box); MAA-RVL-SSQJ-JPN (manual)|USA|RVL-SSQE-USA|Europe|RVL-SSQP-EUR}}
}}
}}
'''''Mario Party 9''''' is the ninth home console installment of the [[Mario Party (series)|''Mario Party'' series]] and the second and final installment for the [[Wii]]. The game was the first in the series to be developed by [[Nintendo Cube|NDcube]] instead of [[Hudson Soft]], as a result of the latter's acquisition by [[Konami]]. It is also the sixteenth in the series overall. The game was released on March 2, 2012 in Europe, in Australia on March 8, 2012, in North America on March 11, 2012, and in Japan on April 26, 2012. The host of the game is a yellow [[Toad (species)|Toad]] for the boards while a blue Toad is the host for minigames, and a green Toad appears near the end of boards to initiate an event similar to the [[Last Five Turns Event]] from past ''Mario Party'' games. This is also the twenty-fifth and final installment of the ''Super Mario'' franchise overall to be released for the Wii console.  
'''''Mario Party 9''''' is the ninth home console installment of the [[Mario Party (series)|''Mario Party'' series]] and the second and final installment for the [[Wii]]. The game was the first in the series to be developed by [[NDcube]] instead of [[Hudson Soft]], as a result of the latter's acquisition by [[Konami]]. It is also the sixteenth in the series overall. The game was released on March 2, 2012 in Europe, in Australia on March 8, 2012, in North America on March 11, 2012, and in Japan on April 26, 2012. The host of the game is a yellow [[Toad (species)|Toad]] for the boards while a blue Toad is the host for minigames, and a green Toad appears near the end of boards to initiate an event similar to the [[Last Five Turns Event]] from past ''Mario Party'' games. This is also the twenty-fifth and final installment of the ''Super Mario'' franchise overall to be released for the Wii console. Unlike ''[[Mario Party 8]]'', the game features widescreen support.


==Story==
==Story==
[[File:MP9 Bowser Stealing Mini Stars.png|left|thumb|200px|Bowser stealing the Mini Stars using a vacuum machine]]
[[File:MP9 Bowser Stealing Mini Stars.png|left|thumb|200px|Bowser stealing the Mini Stars using a vacuum machine]]
On a night outside of [[Peach's Castle]], [[Mario]] and his friends are gathered to watch the [[Mini Star]]s glitter in the sky. As Mario peers though the telescope, he is shocked as he notices that the stars are suddenly being sucked through a vortex. It is then revealed to be [[Bowser]] and [[Bowser Jr.]] on a spacecraft, who are using a vacuum-like machine to suck the Mini Stars out of the sky and into containers. Witnessing this, the player's character rallies everyone into setting out to defeat Bowser and save the Mini Stars. As they start their journey, [[Shy Guy]] and [[Kamek]] appear from the woods and infiltrate their group as part of Bowser's plan.
On a night outside of [[Peach's Castle]], [[Mario]] and his friends are gathered to watch the [[Mini Star]]s glitter in the sky. As Mario peers though the telescope, he is shocked as he notices that the stars are suddenly being sucked through a vortex. It is then revealed to be [[Bowser]] and [[Bowser Jr.]] on a spacecraft, who are using a vacuum-like machine to suck the Mini Stars out of the sky and into containers. Witnessing this, the player's character rallies everyone into setting out to defeat Bowser and save the Mini Stars. As they start their journey, [[Shy Guy]] and [[Magikoopa]] appear from the woods and infiltrate their group as part of Bowser's plan.


Before each board, there is a cutscene that features Bowser admiring his collection of Mini Stars (or fuming in the last two). Bowser Jr. then runs over to inform his father the progression of the player's group. Bowser is enraged, but confidently summons two of his minions to stop the group before they can take all the Mini Stars. Eventually, however, the group reaches Bowser's space lair, [[Bowser Station]], and face Bowser Jr. before battling his father.
Before each board, there is a cutscene that features Bowser admiring his collection of Mini Stars (or fuming in the last two). Bowser Jr. then runs over to inform his father the progression of the player's group. Bowser is enraged, but confidently summons two of his minions to stop the group before they can take all the Mini Stars. Eventually, however, the group reaches Bowser's space lair, [[Bowser Station]], and face Bowser Jr. before battling his father.
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====Solo mode====
====Solo mode====
The game's story mode, Solo Mode, involves the players traveling across all six boards to defeat Bowser, Bowser Jr., Kamek, and Shy Guy and save the Mini Stars. Completing Solo Mode awards the player 500 Party Points, and the Mini Star grand total is also be added onto the player's Party Point amount; for example, finishing Solo Mode with a grand total of 500 Mini Stars awards the player 1000 Party Points. Shy Guy and Kamek or both appear in all six boards as CPU players competing against the player.
The game's story mode, Solo Mode, involves the players traveling across all six boards to defeat Bowser, Bowser Jr., Magikoopa, and Shy Guy and save the Mini Stars. Completing Solo Mode awards the player 500 Party Points, and the Mini Star grand total is also be added onto the player's Party Point amount; for example, finishing Solo Mode with a grand total of 500 Mini Stars awards the player 1000 Party Points. Shy Guy and Magikoopa or both appear in all six boards as CPU players competing against the player.


Also, instead of always playing against three other computer players in a four-player match on each board, sometimes, the player plays a three-player match against two computers, or a two-player duel match against one computer (either Kamek or Shy Guy, which ensures the player will have to be the Superstar to move on). The minigames for the three-player matches are Free-for-all minigames and 1 vs 2 minigames, and all minigames in two-player matches are Free-for-all minigames, adapted for duels. The award system for minigames in a three-player match is five stars for first place, three stars for second place, and one star for third place, and the award system for minigames in a two-player duel match is five stars for first place and one star for second place. The player often has at least one ally on four boards; if they win instead of the player, then they can still continue to the next board regardless of their final position. If Kamek or Shy Guy wins, then they take all the Mini Stars from the other players and the player must replay the board, similar to a [[Game Over]]. If Kamek or Shy Guy ties with the player or an ally, the player still continues to the next stage.
Also, instead of always playing against three other computer players in a four-player match on each board, sometimes, the player plays a three-player match against two computers, or a two-player duel match against one computer (either Magikoopa or Shy Guy). The minigames for the three-player matches are Free-for-all minigames and 1 vs 2 minigames, and all minigames in two-player matches are Free-for-all minigames, adapted for duels. The award system for minigames in a three-player match is five stars for first place, three stars for second place, and one star for third place, and the award system for minigames in a two-player duel match is five stars for first place and one star for second place. The player often has at least one ally on four boards; if they win instead of the player, then they can still continue to the next board regardless of their final position. If Magikoopa or Shy Guy wins, then they take all the Mini Stars from the other players and the player must replay the board. If Magikoopa or Shy Guy ties with the player or an ally, the player still continues to the next stage.


====Minigame mode====
====Minigame mode====
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=====Step It Up=====
=====Step It Up=====
{{quote|Be the first player to win a certain number of minigames to become the champion!|In-game description|Mario Party 9}}
{{quote2|Be the first player to win a certain number of minigames to become the champion!|In-game description|Mario Party 9}}
[[File:MP9 Step It Up.png|thumb|[[Birdo]] playing Step It Up]]
[[File:MP9 Step It Up.png|thumb|[[Birdo]] playing Step It Up]]
Step It Up is a returning game mode from ''[[Mario Party DS]]''. As before, players must climb to the top of a staircase by winning minigames; however, in ''Mario Party 9'', this mode can be played by two or three players, players advance up to four steps when winning a minigame as opposed to one, and the last place player selects a random minigame from a roulette wheel. Some minigames, such as [[Logger Heads]], [[10 to Win]], [[Snow Go]] and [[Pizza Me, Mario]], have unique versions in this mode. In these minigames, once a player completes the goal, the minigame ends; in other modes, other players are still active even after the goal is completed. If everyone wins, everyone gets to climb the stairs. If a minigame ends in a draw, no one climbs up any stairs. Players can select whether they want 3, 5, or 7 minigame wins required for victory. Whoever gets to the top first wins and is greeted by a number of celebrating [[Whittle]]s if they get first to 3 wins. If the player gets first to 5 wins, a large silver statue of the winning character is seen. If the player gets first to 7 wins, the statue is gold.  
Step It Up is a returning game mode from ''[[Mario Party DS]]''. As before, players must climb to the top of a staircase by winning minigames; however, in ''Mario Party 9'', this mode can be played by two or three players, players advance up to four steps when winning a minigame as opposed to one, and the last place player selects a random minigame from a roulette wheel. Some minigames, such as [[Logger Heads]], [[10 to Win]], [[Snow Go]] and [[Pizza Me, Mario]], have unique versions in this mode. In these minigames, once a player completes the goal, the minigame ends; in other modes, other players are still active even after the goal is completed. If everyone wins, everyone gets to climb the stairs. If a minigame ends in a draw, no one climbs up any stairs. Players can select whether they want 3, 5, or 7 minigame wins required for victory. Whoever gets to the top first wins and is greeted by a number of celebrating [[Whittle]]s if they get first to 3 wins. If the player gets first to 5 wins, a large silver statue of the winning character is seen. If the player gets first to 7 wins, the statue is gold.  


The background of Step It Up resembles [[Tall Trunk Galaxy]] from ''[[Super Mario Galaxy 2]]'', with more Whittles clapping in the background.
The background of Step It Up resembles [[Tall Trunk Galaxy]] from ''[[Super Mario Galaxy 2]]'', with more Whittles clapping in the background.
;Names in other languages
{{foreign names
|Jap=かちぬきバトル
|JapR=Kachinuki Batoru
|JapM=Knockout Battle
|Spa=Escalera hacia el éxito
|SpaM=Stairway to Success
|Ger=Kletterkampf
|GerM=Climbing Fight
|Fre=Course à l'escalier
|FreM=Stair Race
|Ita=La scalata
|ItaM=The Climb
|Chi=爬梯對戰
|ChiR=Pátī Duìzhàn
|ChiM=Ladder Battle
|Kor=승자진출전
|KorR=Seungja Jinchuljeon
|KorM=Winner Advance
}}


=====Garden Battle=====
=====Garden Battle=====
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;Names in other languages
;Names in other languages
{{foreign names
{{foreign names
|Jap=ガーデンバトル
|Fre=Bataille de pousses
|JapR=Gāden Batoru
|FreM=Sprouts battle, pun on "Bataille de pouces" (thumb war)
|JapM=Garden Battle
|Ger=Gartengerangel
|GerM=Garden Tussle
|FreE=Bataille de pousses
|FreEM=Sprouts battle, pun on "Bataille de pouces" (thumb war)
|FreA=Bataille de jardin
|FreAM=Garden Battle
|Spa=Batalla de jardines
|Spa=Batalla de jardines
|SpaM=Gardens Battle
|SpaM=Gardens battle
|Ita=Giardinieri in erba
|ItaM=Budding Gardeners
|Chi=花園對戰
|ChiR=Huāyuán Duìzhàn
|ChiM=Garden Battle
|Kor=가든 배틀
|KorR=Gadeun Baeteul
|KorM=Garden Battle
}}
}}


=====Choice Challenge=====
=====Choice Challenge=====
{{quote|Players choose three out of five minigames. Points are awarded based on the results of each minigame. The player with the highest total at the end is the champion!|In-game description|Mario Party 9}}
{{quote2|Players choose three out of five minigames. Points are awarded based on the results of each minigame. The player with the highest total at the end is the champion!|In-game description|Mario Party 9}}
[[File:MP9 Choice Challenge Scoring.jpg|thumb|Choice Challenge]]
[[File:MP9 Choice Challenge Scoring.jpg|thumb|Choice Challenge]]
Choice Challenge is a game mode that can be played by up to four players. Five free-for-all minigames are randomly chosen, and each player selects three that they would like to play by pressing a corresponding button on the [[Wii#Wii Remote|Wii remote]]. One minigame is announced before the players make their selection as the Chance Minigame; this minigame is worth extra points for the first place player, but normal points for other players.
Choice Challenge is a game mode that can be played by up to four players. Five free-for-all minigames are randomly chosen, and each player selects three that they would like to play by pressing a corresponding button on the [[Wii#Wii Remote|Wii remote]]. One minigame is announced before the players make their selection as the Chance Minigame; this minigame is worth extra points for the first place player, but normal points for other players.
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;Names in other languages
;Names in other languages
{{foreign names
{{foreign names
|Jap=えらんでバトル
|SpaE=Triple elección
|JapR=Erande Batoru
|SpaEM=Triple choice
|JapM=Choose Battle
|Ger=Qual der Wahl
|GerM=Agony of Choice
|Spa=Triple elección
|SpaM=Triple choice
|Fre=Le bon choix
|Fre=Le bon choix
|FreM=The right choice
|FreM=The right choice
|Ita=Ardua scelta
|ItaM=Hard Choice
|Chi=選擇對戰
|ChiR=Xuǎnzé Duìzhàn
|ChiM=Choose Battle
|Kor=골라서 배틀
|KorR=Gollaseo Baeteul
|KorM=Choose Battle
}}
}}


=====High Rollers=====
=====High Rollers=====
{{quote|Play minigames to determine the order in which players roll around the board to pick up points. The first player to reach 500 points is the champion!|In-game description|Mario Party 9}}
{{quote2|Play minigames to determine the order in which players roll around the board to pick up points. The first player to reach 500 points is the champion!|In-game description|Mario Party 9}}
[[File:MP9 High Rollers Mode.png|thumb|200px|High Rollers]]
[[File:MP9 High Rollers Mode.png|thumb|200px|High Rollers]]
High Rollers is a game mode that can be played with up to four players. In this mode, players compete in a series of minigames to gain up to 500 points by rolling their cube over the panels worth 30, 20 or 10 points. The board is composed of 20 panels and the [[POW Space]] in the center. When a player rolls over a number panel, the amount of points it gives a player decreases by 10. When a panel reaches zero, after everyone moves, the blue Toad resets the panel's value to 30.
High Rollers is a game mode that can be played with up to four players. In this mode, players compete in a series of minigames to gain up to 500 points by rolling their cube over the panels worth 30, 20 or 10 points. The board is composed of 20 panels and the [[POW Space]] in the center. When a player rolls over a number panel, the amount of points it gives a player decreases by 10. When a panel reaches zero, after everyone moves, the blue Toad resets the panel's value to 30.
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;Names in other languages
;Names in other languages
{{foreign names
{{foreign names
|Jap=コロコロバトル
|SpaE=Bloques rodantes
|JapR=Korokoro Batoru
|SpaEM=Rolling blocks
|JapM=Rolling Battle
|Fre=Jeu de cubes
|Ger=Wolkenwürfel
|FreM=Cube game
|GerM=Cloud Cube
|Spa=Bloques rodantes
|SpaM=Rolling blocks
|FreE=Jeu de cubes
|FreEM=Cube game
|FreA=Défi au cubes
|FreAM=Cube Challenge
|Ita=Il dado è tratto!
|ItaM=The Die is Cast
|Chi=滾滾對戰
|ChiR=Gǔngǔn Duìzhàn
|ChiM=Rolling Battle
|Kor=데굴데굴 배틀
|KorR=Deguldegul Baeteul
|KorM=Rolling Battle
}}
}}


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=====Boss Rush=====
=====Boss Rush=====
{{quote|Compete for Points in a series of six or twelve Boss Battles. The Player with the most points at the end is the champion.|In-game description|Mario Party 9}}
{{quote2|Compete for Points in a series of six or twelve Boss Battles. The Player with the most points at the end is the champion.|In-game description|Mario Party 9}}
[[File:MP9 Boss Rush Mode.png|thumb|200px|The hub of the Boss Rush game mode]]
[[File:MP9 Boss Rush Mode.png|thumb|200px|The hub of the Boss Rush game mode]]
Boss Rush is a game mode that can be unlocked by purchasing it for 500 Party Points in the museum after the player beats Solo mode, and allows up to four players. In this mode, players compete against each other in six or twelve boss minigames to see who can receive the most points at the end of the game. If the player finishes first in a minigame, they receive five points; finishing second gives them three points; third gives the player two, and fourth gives the player one.
Boss Rush is a game mode that can be unlocked by purchasing it for 500 Party Points in the museum after the player beats Solo mode, and allows up to four players. In this mode, players compete against each other in six or twelve boss minigames to see who can receive the most points at the end of the game. If the player finishes first in a minigame, they receive five points; finishing second gives them three points; third gives the player two, and fourth gives the player one.
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;Names in other languages
;Names in other languages
{{foreign names
{{foreign names
|Jap=ボスゲートバトル
|SpaE=La guarida de los jefes
|JapR=Bosu Gēto Batoru
|SpaEM=Bosses hideout
|JapM=Boss Gate Battle
|Ger=Boss-Marathon
|GerM=Boss Marathon
|Spa=La guarida de los jefes
|SpaM=Bosses hideout
|Fre=Galerie des boss
|Fre=Galerie des boss
|FreM=Bosses gallery
|FreM=Bosses gallery
|Ita=Corsa allo scontro
|ItaM=Race to Clash
|Chi=首領之門對戰
|ChiR=Shǒulǐng Zhī Mén Duìzhàn
|ChiM=Boss Gate Battle
|Kor=보스 게이트 배틀
|KorR=Boseu Geiteu Baeteul
|KorM=Boss Gate Battle
}}
}}


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|direction=horizontal
|direction=horizontal
|footer=The character selection and boss matchup screens.  
|footer=The character selection and boss matchup screens.  
|width=400
|width=200
|image1=MP9 Character Selection.png
|image1=MP9 Character Selection.png
|alt1=The character selection screen
|alt1=The character selection screen
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===Playable characters===
===Playable characters===
There are a total of 12 playable characters in ''Mario Party 9'', consisting of ten default characters and two unlockable characters, [[Shy Guy]] and [[Kamek]], who must be unlocked by completing Solo Mode. [[Koopa Troopa|Koopa]] is fully playable for the first time in the series, while Kamek also makes his playable ''Mario Party'' debut. Due to their roles as opponents in Solo Mode, neither [[Shy Guy]] nor Kamek are playable in that mode. Shy Guy, previously playable in ''[[Mario Party 4]]'''s [[Beach Volley Folly]] minigame, is also considered a new playable character.
There are a total of 12 playable characters in ''Mario Party 9'', consisting of ten default characters and two unlockable characters, [[Shy Guy]] and [[Kamek|Magikoopa]], who must be unlocked by completing Solo Mode. [[Koopa Troopa|Koopa]] is fully playable for the first time in the series, while Magikoopa also makes his playable ''Mario Party'' debut. Due to their roles as opponents in Solo Mode, neither [[Shy Guy]] nor Magikoopa are playable in that mode. Shy Guy, previously playable in ''[[Mario Party 4]]'''s [[Beach Volley Folly]] minigame, is also considered a new playable character.


{|class="wikitable"cellpadding="0"style="margin: 0 auto;text-align: center"
{|class="wikitable"cellpadding="0"style="margin: 0 auto;text-align: center"
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![[File:MP9 Koopa Icon.png|24px]][[Koopa Troopa|Koopa]]*
![[File:MP9 Koopa Icon.png|24px]][[Koopa Troopa|Koopa]]*
![[File:MP9 Shy Guy Icon.png|24px]][[Shy Guy]]*
![[File:MP9 Shy Guy Icon.png|24px]][[Shy Guy]]*
![[File:MP9 Kamek Icon.png|24px]][[Kamek]]*
![[File:MP9 Magikoopa Icon.png|24px]][[Kamek|Magikoopa]]*
|-
|-
|[[File:MP9 Yoshi Character Select Sprite 1.png|75px]]
|[[File:MP9 Yoshi Character Select Sprite 1.png|75px]]
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|[[File:MP9 Koopa Troopa Character Select Sprite 1.png|75px]]
|[[File:MP9 Koopa Troopa Character Select Sprite 1.png|75px]]
|[[File:MP9 Shy Guy Character Select Sprite 1.png|75px]]
|[[File:MP9 Shy Guy Character Select Sprite 1.png|75px]]
|[[File:MP9 Kamek Character Select Sprite 1.png|75px]]
|[[File:MP9 Magikoopa Character Select Sprite 1.png|75px]]
|-
|-
|colspan="6"style="text-align: center;"|*Newcomer<br>'''Note:''''' Kamek is referred to simply as [[Magikoopa]] exclusively in North America.''
|colspan="6"style="text-align: center;"|*Newcomer<br>'''Note:''''' [[Magikoopa]] is named [[Kamek]] in the British English version.''
|}
|}


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==Boards==
==Boards==
'''Note:''' There are three different exclusive vehicles for each board, one available from the start and the other two purchasable from the Museum for 200 Party Points each. They all function identically, but their type depends on the board (for example, cars are used throughout Toad Road). The third vehicle is based on the stage boss.
'''Note:''' There are three different exclusive vehicles for each board, one available from the start and the other two purchasable from the Museum for 200 Party Points each. They all function identically, but their type depends on the board (for example, cars are used throughout Toad Road). The third vehicle is based off of the stage boss.
{|class="wikitable"style="width: 100%;"
{|class="wikitable"style="width: 100%;"
!Stage
!Stage
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|-
|-
|[[File:MP9 Toad Road.png|200px]]
|[[File:MP9 Toad Road.png|200px]]
|rowspan="2"|{{anchor|Toad Mobile}}{{anchor|Rickety Ride}}{{anchor|Wiggler Wagon}}'''Toad Road''' is the first stage in the game, and thus it is a simple stage with almost no gimmicks. It is designed after [[World 1 (New Super Mario Bros. Wii)|World 1]] from ''[[New Super Mario Bros. Wii]]'', and features lush grassland, flowers and windmills. A broken bridge prevents players from moving forward, and if the players fail to roll a certain total number, they fall to a lower route filled with [[Mini Ztar Space]]s.
|rowspan="2"|{{anchor|Toad Mobile}}{{anchor|Rickety Ride}}{{anchor|Wiggler Wagon}}'''Toad Road''' is the first stage in the game, and thus it is a simple stage with almost no gimmicks. It is designed after [[World 1 (New Super Mario Bros. Wii)|World 1]] from ''[[New Super Mario Bros. Wii]]'', and features lush grassland, flowers and windmills. A broken bridge prevents players from moving forward, and if the players do not roll a certain total number, they fall to a lower route filled with [[Mini Ztar Space]]s.
{|align=center
{|align=center
|align=center colspan=3|Vehicles (cars)
|align=center colspan=3|Vehicles (cars)
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|-
|-
|[[File:MP9 Boo's Horror Castle.png|200px]]
|[[File:MP9 Boo's Horror Castle.png|200px]]
|rowspan="2"|{{anchor|Flying Carpet}}{{anchor|Float Mattress}}{{anchor|Boo Blanket}}'''Boo's Horror Castle''' is the third stage in ''Mario Party 9''. Players move throughout a big castle, which is haunted with [[Boo]]s. After a Captain passes a Boo Portrait, a Boo comes out of it. If a Captain is caught by a Boo, the Boo will steal half of their Mini Stars. Boos follow the players until they leave the current hallway, or enter an alternative room with lights. Before the players can face the boss, the Captain must roll a higher number than the specified numeral on the gate.
|rowspan="2"|{{anchor|Flying Carpet}}{{anchor|Float Mattress}}{{anchor|Boo Blanket}}'''Boo's Horror Castle''' is the third stage in ''Mario Party 9''. Players move throughout a big castle, which is haunted with [[Boo]]s. After a Captain passes a Boo Portrait, a Boo comes out of it. If a Captain is caught by a Boo, then a Boo steals half of their Mini Stars. Boos follow the players until they leave the current hallway, or enter an alternative room with lights. Before the players can face the boss, the Captain must roll a higher number than the specified numeral on the gate.
{|align=center
{|align=center
|align=center colspan=3|Vehicles (floating carriers)
|align=center colspan=3|Vehicles (floating carriers)
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|-
|-
|[[File:MP9 Magma Mine Start.png|200px]]
|[[File:MP9 Magma Mine Start.png|200px]]
|rowspan="2"|{{anchor|Shaky Mine Cart}}{{anchor|Bone Barrow}}{{anchor|Chain Chomp Coupe}}'''Magma Mine''' is the fifth stage in ''Mario Party 9''. This stage takes place in an active volcano where players mainly travel up and out of the vent. Players must escape rising magma that rises two spaces each turn, and is increased further if a Captain lands on a Magma Space. The Captain must avoid getting hit by magma, or they lose half of their Mini Stars. In Solo Mode, both [[Kamek]] and [[Shy Guy]] will appear; if they are the only opponents, this ensures the player will have to be the Superstar to move on.
|rowspan="2"|{{anchor|Shaky Mine Cart}}{{anchor|Bone Barrow}}{{anchor|Chain Chomp Coupe}}'''Magma Mine''' is the fifth stage in ''Mario Party 9''. This stage takes place in an active volcano where players mainly travel up and out of the vent. Players must escape rising magma that rises two spaces each turn, and is increased further if a Captain lands on a Magma Space. The Captain must avoid getting hit by magma, or they lose half of their Mini Stars. In Solo Mode, both [[Kamek|Magikoopa]] and [[Shy Guy]] will appear; if they are the only opponents, this ensures the player will have to be the Superstar to move on.
{|align=center
{|align=center
|align=center colspan=3|Vehicles (wagons)
|align=center colspan=3|Vehicles (wagons)
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|-
|-
|[[File:MP9 Bowser Station.png|200px]]
|[[File:MP9 Bowser Station.png|200px]]
|rowspan="2"|{{anchor|Space Scuttle}}{{anchor|Shiny Saucer}}{{anchor|Starship Bowser}}'''Bowser Station''' is the sixth stage in ''Mario Party 9''. [[Bowser Jr.]] and [[Bowser]] are the stage's mid-boss and boss, respectively. A Jackpot Machine here increases in Mini Stars if a Captain lands on a Jackpot+ Space. If the Jackpot Machine happens to have 20 or more Mini Stars, a Jackpot Minigame commences, with the total prize being the Mini Stars in the machine. Oddly enough, this stage has no actual hazards. In Solo Mode, both [[Kamek]] and [[Shy Guy]] appear; if they are the only opponents, this ensures the player will have to be the Superstar to complete the game.
|rowspan="2"|{{anchor|Space Scuttle}}{{anchor|Shiny Saucer}}{{anchor|Starship Bowser}}'''Bowser Station''' is the sixth stage in ''Mario Party 9''. [[Bowser Jr.]] and [[Bowser]] are the stage's mid-boss and boss, respectively. A Jackpot Machine here increases in Mini Stars if a Captain lands on a Jackpot+ Space. If the Jackpot Machine happens to have 20 or more Mini Stars, a Jackpot Minigame commences, with the total prize being the Mini Stars in the machine. Oddly enough, this stage has no actual hazards. In Solo Mode, both [[Kamek|Magikoopa]] and [[Shy Guy]] appear; if they are the only opponents, this ensures the player will have to be the Superstar to move on.
{|align=center
{|align=center
|align=center colspan=3|Vehicles (spaceships)
|align=center colspan=3|Vehicles (spaceships)
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*since ''Mario Party 6'' to not feature [[Toadette]] in any capacity.
*since ''Mario Party 6'' to not feature [[Toadette]] in any capacity.
*to not use the usual ''Mario Party'' font for the in-game text in any way.
*to not use the usual ''Mario Party'' font for the in-game text in any way.
*to use the [[List of fonts#Modern Super Mario typeface|modern font]] for the in-game text, first used in ''[[Super Mario 3D Land]]''.
*to use the modern font for the in-game text, first used in ''[[Super Mario 3D Land]]''.
*to not save game progress after every turn, instead saving after the game is over.
*to not save game progress after every turn, instead saving after the game is over.
*to not start out with a 1-10 Dice Block.
*to not start out with a 1-10 Dice Block.
*to have fewer playable characters than its numbered predecessor.
*to have fewer playable characters than its numbered predecessor.
*to have a flexible amount of players participating per game (2-4 players) instead of just four players.
*since ''Mario Party 3'' to have a unique Superstar animation.
*since ''Mario Party 3'' to have a unique Superstar animation.
*to allow more than one player to win a match if a tie for 1st occurs, without having to use dice blocks to determine the final winner.
*to allow the player to progress in the Solo Mode without winning on a board (as the player can still progress when tying).
*to allow the player to progress in the Solo Mode without winning on a board (as the player can still progress when achieving a tie or when an ally wins on a board).
*to have a separate win screen after a minigame ends, instead of the traditional minigame endings.
*to have a separate win screen after a minigame ends, instead of the traditional minigame endings.


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===Sales===
===Sales===
''Mario Party 9'' is the 26th best-selling game for the Wii, having sold 2.24 million copies worldwide, as of September 2012.<ref>[https://www.nintendo.co.jp/ir/pdf/2012/121025e.pdf#page=7 Financial Results Briefing for the Six Month Period Ended September 2012 (Briefing Date: 2012/10/25)]. ''Nintendo.co.jp''. Retrieved June 28, 2022.</ref>
''Mario Party 9'' is the 26th best-selling game for the Wii, having sold 2.24 million copies worldwide, as of September 2012.<ref>[https://www.nintendo.co.jp/ir/pdf/2012/121025e.pdf#page=7 Financial Results Briefing for the Six Month Period Ended September 2012 (Briefing Date: 2012/10/25)]. ''Nintendo.co.jp''. Retrieved June 28, 2022.</ref>
==Promotion==
===''Mario Party 9'' Party Crashers Contest===
The '''''Mario Party 9'' Party Crashers Contest''' was a contest sponsored by Nintendo of America from March 1, 2012 at 10:00 EST until March 7, 2012 at 23:59 EST. Participants were required to organize a party of 25 confirmed guests at a location of their choosing within the {{wp|United States}} (excluding {{wp|Hawaii}}), follow Nintendo of America on Twitter, and, using the [[List of hashtags|hashtag]] "#1UPMyParty", tweet in 140 characters or less why they would want to {{wp|Gate crashing|have their party crashed}}. The company then judged the tweets based on "how uniquely, creatively and enthusiastically [they show] love for ''Mario Party 9''" and selected six winning entries, the authors of which would receive a Wii, a copy of ''Mario Party 9'', and a 30-minute visit from Mario and Luigi at the author's party.<ref>{{cite|url=marioparty9.nintendo.com/contest.html#/contest|title=Official Rules for Mario Party 9 Party Crashers Contest|publisher=marioparty9.nintendo.com|accessdate=August 9, 2024|archive=web.archive.org/web/20150226233441/http://marioparty9.nintendo.com/contest.html#/contest|deadlink=y}}</ref>


==Pre-release and unused content==
==Pre-release and unused content==
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MP9 Koopa Troopa Artwork.png|[[Koopa Troopa]]
MP9 Koopa Troopa Artwork.png|[[Koopa Troopa]]
MP9 Shy Guy Artwork.png|[[Shy Guy]]
MP9 Shy Guy Artwork.png|[[Shy Guy]]
MP9 Kamek Artwork.png|[[Kamek]]
MP9 Magikoopa Artwork.png|[[Kamek|Magikoopa]]
MP9 Bowser Jr Artwork.png|[[Bowser Jr.]]
MP9 Bowser Jr Artwork.png|[[Bowser Jr.]]
</gallery>
</gallery>
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==Staff==
==Staff==
{{main|List of Mario Party 9 staff}}
{{main|List of Mario Party 9 staff}}
''Mario Party 9'' is developed by NDcube, the same company that has developed ''Wii Party''. NDcube consists of former employees of [[Hudson]], a company involved in the previous ''Mario Party'' titles. Shuichiro Nishiya and Tatsumitsu Watanabe are the main directors of this game. The programming director is Shinji Shibasaki. The sound director is Hiroyuki Tsuboguchi while the music director is Chamy. Ishi. Meanwhile, NOA Product Testing has been involved in debugging the game.
''Mario Party 9'' is developed by Nd. Cube, the same company that has developed ''Wii Party''. Nd. Cube consists of former employees of [[Hudson]], a company involved in the previous ''Mario Party'' titles. Shuichiro Nishiya and Tatsumitsu Watanabe are the main directors of this game. The programming director is Shinji Shibasaki. The sound director is Hiroyuki Tsuboguchi while the music director is Chamy. Ishi. Meanwhile, NOA Product Testing has been involved in debugging the game.


==Media==
==Media==
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*''[[Luigi's Mansion]]'': [[King Boo]] is a boss. Also, [[Boo's Horror Castle]] resembles [[Luigi's Mansion (location)|the mansion]].
*''[[Luigi's Mansion]]'': [[King Boo]] is a boss. Also, [[Boo's Horror Castle]] resembles [[Luigi's Mansion (location)|the mansion]].
*''[[Super Mario Sunshine]]'': A [[Pianta]] appears in the minigame [[Pianta Pool]].
*''[[Super Mario Sunshine]]'': A [[Pianta]] appears in the minigame [[Pianta Pool]].
*''[[Mario Party 4]]'' / ''[[Mario Party 5]]'': Some voice clips are reused.
*''[[Mario Party 4]]'': Some voice clips are reused.
*''[[Mario Kart: Double Dash!!]]'': The Barrel Roller from [[DK's Jungle Ruins]] resembles the [[DK Jumbo]]. Also, some voice clips are recycled.
*''[[Mario Kart: Double Dash!!]]'': The Barrel Roller from [[DK's Jungle Ruins]] resembles the [[DK Jumbo]]. Also, some voice clips are recycled.
*''[[Mario Party 6]]'' / ''[[Mario Party 7]]'': Some voice clips are reused.
*''[[Mario Party 6]]'': Some voice clips are reused.
*''[[Mario Party Advance]]'': The game uses a vehicle to move on the board. Also, Toad Mobile, the default vehicle from Toad Road resembles the car from this game.
*''[[Mario Party Advance]]'': The game uses a vehicle to move on the board. Also, Toad Mobile, the default vehicle from Toad Road resembles the car from this game.
*''[[Mario Party 8]]'': Some voice clips are reused.
*''[[Mario Party 8]]'': Some voice clips are reused.
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*''[[New Super Mario Bros. Wii]]'': Many of the environments and minigames in the game are based on the worlds of this game, including the background of the minigame [[Upward Mobility]]. The design of the [[Ice Flower]] of this game appears in [[King Boo's Puzzle Attack]]. Bowser Jr. appears in his [[Junior Clown Car]]. Also, some of the Bowser Jr. Minigame music is an arrangement of Bowser Jr.'s battle music in this game. Toad Houses also appear, in the same style as those in this game. The character stances are also from this game. Also, the jumping noise is the same from this game.
*''[[New Super Mario Bros. Wii]]'': Many of the environments and minigames in the game are based on the worlds of this game, including the background of the minigame [[Upward Mobility]]. The design of the [[Ice Flower]] of this game appears in [[King Boo's Puzzle Attack]]. Bowser Jr. appears in his [[Junior Clown Car]]. Also, some of the Bowser Jr. Minigame music is an arrangement of Bowser Jr.'s battle music in this game. Toad Houses also appear, in the same style as those in this game. The character stances are also from this game. Also, the jumping noise is the same from this game.
*''[[Super Mario Galaxy 2]]'': In the minigame [[Logger Heads]], a group of [[Whittle]]s appear. They also appear in the [[#Step It Up|Step It Up]] minigame mode in the background of the tree, and they congratulate the winner when they reach the top of the tree. The setting of the boss minigame [[Bowser's Block Battle]] is similar to the areas where Mario would meet Bowser in the game. The hammers Bowser Jr. uses in [[Bowser Jr. Breakdown]] are similar to the ones used by [[Megahammer]].
*''[[Super Mario Galaxy 2]]'': In the minigame [[Logger Heads]], a group of [[Whittle]]s appear. They also appear in the [[#Step It Up|Step It Up]] minigame mode in the background of the tree, and they congratulate the winner when they reach the top of the tree. The setting of the boss minigame [[Bowser's Block Battle]] is similar to the areas where Mario would meet Bowser in the game. The hammers Bowser Jr. uses in [[Bowser Jr. Breakdown]] are similar to the ones used by [[Megahammer]].
*''[[miiwiki:Wii Party|Wii Party]]'': Many minigames in ''Mario Party 9'' have similar gameplay to those of this game, which was also developed by [[Nintendo Cube|NDcube]]. The rules and control screens of ''Mario Party 9'' resemble those of this game. The 1st-4th place formula of this game is also reused.
*''[[miiwiki:Wii Party|Wii Party]]'': Many minigames in ''Mario Party 9'' have similar gameplay to those of this game, which was also developed by [[NDcube]]. The rules and control screens of ''Mario Party 9'' also resemble those of this game.
*''[[Super Mario 3D Land]]'': In the minigame [[Goomba Spotting]], the [[Goomba Tower]] enemy returns and the binoculars interface resembles the one used when Mario or Luigi looks through the [[binoculars]]. Graphics and a few elements, as well as the font used in this game are borrowed as well.
*''[[Super Mario 3D Land]]'': In the minigame [[Goomba Spotting]], the [[Goomba Tower]] enemy returns and the binoculars interface resembles the one used when Mario or Luigi looks through the [[binoculars]]. Graphics and a few elements, as well as the font used in this game are borrowed as well.


==References in later games==
==References in later games==
*''[[Mario Party: Island Tour]]'': All playable character's voice clips are reused, as well as the announcer. [[Bowser Jr.]]'s voice clips are recycled.
*''[[Mario Party 10]]'': A rearranged version of ''Mario Party 9''{{'}}s minigame victory music is used.
*''[[Mario Party 10]]'': The vehicle gameplay mechanic returns. A rearranged version of ''Mario Party 9''{{'}}s minigame victory music is used.
*''[[Mario Party: The Top 100]]'': Ten minigames and rearrangements of their respective music return.
*''[[Mario Party: The Top 100]]'': Ten minigames and rearrangements of their respective music return.
*''[[Mario Party Superstars]]'': Four minigames and rearrangements of their respective music return. [[Birdo]]'s 2nd and 4th place animations are reused as her "neutral" and losing animations respectively, and her artwork is reused from this game. [[Bowser]] and the [[Koopa Clown Car]]'s artwork is an updated version of their artwork from the game's boxart.
*''[[Mario Party Superstars]]'': Four minigames and rearrangements of their respective music return. [[Birdo]]'s 2nd and 4th place animations are reused as her "neutral" and losing animations respectively, and her artwork is reused from this game. [[Bowser]] and the [[Koopa Clown Car]]'s artwork is an updated version of their artwork from the game's boxart.
*''[[Super Mario Bros. Wonder]]'': Yoshi's artwork is reused in this game's boxart, except recolored for Yellow Yoshi.
*''[[Super Mario Party Jamboree]]'': The theme after completing a minigame in Free Play is an arrangement of "Good Job!"
*Later ''[[Mario Party (series)|Mario Party]]'' games: The 1st-4th place formula (originally from ''Wii Party'') is reused in later games up to ''The Top 100''. The playable characters' Blue Space and Red Space animations are also reused in later games.


==Names in other languages==
==Names in other languages==
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*This is the only ''Super Mario'' game on the [[Wii]] to use [[:File:MP9ResultsScreen.PNG|the modern ''Super Mario'' font]] for the in-game text, including [[Mini Star]] counts.
*This is the only ''Super Mario'' game on the [[Wii]] to use [[:File:MP9ResultsScreen.PNG|the modern ''Super Mario'' font]] for the in-game text, including [[Mini Star]] counts.
*This is the only Traditional Chinese Wii game that does not mention iQue in its credits. All Chinese localization was done by Nintendo Hong Kong and Taiwan personnel.
*This is the only Traditional Chinese Wii game that does not mention iQue in its credits. All Chinese localization was done by Nintendo Hong Kong and Taiwan personnel.
*When playing Party Mode or Solo Mode, when Toad or Shy Guy are the captain, they stand on a circle stand due to their height.
*When playing Party Mode, when Toad or Shy Guy are the captain, they stand on a circle stand due to their height.
*If the player shakes the Wii Remote on the title screen, the stars with the characters on them move faster and their voice clips play.
*If the player shakes the Wii Remote on the title screen, the stars with the characters on them move faster and their voice clips play.
*This is the last ''[[Super Mario (franchise)|Super Mario]]'' game to support the {{wp|Dolby Pro Logic|Dolby Pro Logic II}} standard, which allows home console video games to output {{wp|5.1 surround sound}} when fed through an appropriate decoder. Nintendo had included Pro Logic II encoding in numerous ''Mario'' titles since ''[[Super Mario Sunshine]]'' in 2002.
*This is the last ''[[Super Mario (franchise)|Super Mario]]'' game to support the {{wp|Dolby Pro Logic|Dolby Pro Logic II}} standard, which allows home console video games to output {{wp|5.1 surround sound}} when fed through an appropriate decoder. Nintendo had included Pro Logic II encoding in numerous ''Mario'' titles since ''[[Super Mario Sunshine]]'' in 2002.
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==External links==
==External links==
{{NIWA|StrategyWiki=1}}
{{NIWA|StrategyWiki=1}}
{{TCRF}}
*[https://marioparty9.nintendo.com/ Official American website]
*[https://marioparty9.nintendo.com/ Official American website]
*[https://marioparty9.nintendo.com/es/ Official Mexican website]
*[https://marioparty9.nintendo.com/es/ Official Mexican website]

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