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|developer=[[NDcube]]<br>[[CAProduction]]<br>[[Nintendo Software Planning & Development#Group No. 4|Nintendo SPD Group No.4]]
|developer=[[NDcube]]<br>[[CAProduction]]<br>[[Nintendo Software Planning & Development#Group No. 4|Nintendo SPD Group No.4]]
|publisher=[[Nintendo]]
|publisher=[[Nintendo]]
|release='''Original release:'''<br>{{release|Europe|March 2, 2012|Australia|March 8, 2012|Mexico|March 10, 2012<ref>[https://www.levelup.com/Wii/juegos/42745/Mario-Party-9 Mario Party 9 para Wii]. ''LevelUp''.</ref>|USA|March 11, 2012|Japan|April 26, 2012<ref>[http://www.inside-games.jp/article/2012/01/12/53855.html]</ref>|ROC|June 29, 2012<ref>[http://www.nintendo.tw/pressrelease_mp9.htm]</ref>|HK|June 29, 2012<ref>[http://www.nintendo.com.hk/pressrelease_ssqj.htm]</ref>|South Korea|April 11, 2013<ref>http://mariopartylegacy.com/2013/03/south-korea-gets-release-dates-for-mario-party-9-and-mario-tennis-open/</ref><ref>http://www.nintendo.co.kr/Wii/software/marioparty9/index.html/</ref>}}'''[[Nintendo Selects#Wii|Nintendo Selects]]:'''<br>{{release|Europe|November 6, 2014}}
|release='''Original release:'''<br>{{release|Europe|March 2, 2012|Australia|March 8, 2012|Mexico|March 10, 2012<ref>[https://www.levelup.com/Wii/juegos/42745/Mario-Party-9 Mario Party 9 para Wii]. ''LevelUp''.</ref>|USA|March 11, 2012|Japan|April 26, 2012<ref>[http://www.inside-games.jp/article/2012/01/12/53855.html]</ref>|ROC|June 29, 2012<ref>[http://www.nintendo.tw/pressrelease_mp9.htm]</ref>|HK|June 29, 2012<ref>[http://www.nintendo.com.hk/pressrelease_ssqj.htm]</ref>|South Korea|April 11, 2013<ref>http://mariopartylegacy.com/2013/03/south-korea-gets-release-dates-for-mario-party-9-and-mario-tennis-open/</ref><ref>http://www.nintendo.co.kr/Wii/software/marioparty9/index.html/</ref>|}}'''[[Nintendo Selects#Wii|Nintendo Selects]]:'''<br>{{release|Europe|November 6, 2014}}
|languages={{languages|en_gb=y|en_us=y|es_es=y|es_latam=y|fr_fr=y|fr_ca=y|de=y|it=y|jp=y|kr=y|zh_trad=y}}
|languages={{languages|en_us=y|es_es=y|es_latam=y|fr_fr=y|fr_ca=y|de=y|it=y|jp=y|kr=y|zh_trad=y}}
|genre=[[Genre#Party|Party]]
|genre=[[Genre#Party|Party]]
|modes=Single-player, multiplayer
|modes=Single-player, multiplayer
|ratings={{ratings|esrb=E|cero=A|pegi=3|usk=6|acb=G|classind=l|grac=all}}
|ratings={{ratings|esrb=E|cero=A|pegi=3|usk=6|acb=G|dejus=l}}
|platforms=[[Wii]]
|platforms=[[Wii]]
|format={{format|wii=1}}
|media={{media|wii=1}}
|input={{input|wiimote=1}}
|input={{input|wiimote=1}}
|serials=RVL-SSQE-USA (U.S.)
}}
}}
'''''Mario Party 9''''' is the ninth home console installment of the [[Mario Party (series)|''Mario Party'' series]] and the second and final installment for the [[Wii]]. The game was the first in the series to be developed by [[NDcube]] instead of [[Hudson Soft]], as a result of the latter's acquisition by [[Konami]]. It is also the sixteenth in the series overall. The game was released on March 2, 2012 in Europe, in Australia on March 8, 2012, in North America on March 11, 2012, and in Japan on April 26, 2012. The host of the game is a yellow [[Toad (species)|Toad]] for the boards while a blue Toad is the host for minigames, and a green Toad appears near the end of boards to initiate an event similar to the [[Last Five Turns Event]] from past ''Mario Party'' games. This is also the twenty-fifth and final installment of the ''Super Mario'' franchise overall to be released for the Wii console. Unlike ''[[Mario Party 8]]'', the game features widescreen support.
'''''Mario Party 9''''' is the ninth home console installment of the [[Mario Party (series)|''Mario Party'' series]] and the second and final installment for the [[Wii]]. The game was the first in the series to be developed by [[NDcube]] instead of [[Hudson Soft]], as a result of the latter's acquisition by [[Konami]]. It is also the sixteenth in the series overall. The game was released on March 2, 2012 in Europe, in Australia on March 8, 2012, in North America on March 11, 2012, and in Japan on April 26, 2012. The host of the game is a yellow [[Toad (species)|Toad]] for the boards while a blue Toad is the host for minigames, and a green Toad appears near the end of boards to initiate an event similar to the [[Last Five Turns Event]] from past ''Mario Party'' games. This is also the twenty-fifth and the final installment of the ''Mario'' franchise overall to be released for the Wii console. Unlike ''[[Mario Party 8]]'', the game features widescreen support.


==Story==
==Story==
[[File:MP9 Bowser Stealing Mini Stars.png|left|thumb|200px|Bowser stealing the Mini Stars using a vacuum machine]]
[[File:MP9 Bowser Stealing Mini Stars.png|left|thumb|200px|Bowser stealing the Mini Stars using a vacuum machine]]
On a night outside of [[Peach's Castle]], [[Mario]] and his friends are gathered to watch the [[Mini Star]]s glitter in the sky. As Mario peers though the telescope, he is shocked as he notices that the stars are suddenly being sucked through a vortex. It is then revealed to be [[Bowser]] and [[Bowser Jr.]] on a spacecraft, who are using a vacuum-like machine to suck the Mini Stars out of the sky and into containers. Witnessing this, the player's character rallies everyone into setting out to defeat Bowser and save the Mini Stars. As they start their journey, [[Shy Guy]] and [[Kamek]] appear from the woods and infiltrate their group as part of Bowser's plan.
On a night outside of [[Peach's Castle]], [[Mario]] and his friends are gathered to watch the [[Mini Star]]s glitter in the sky. As Mario peers though the telescope, he is shocked as he notices that the stars are suddenly being sucked through a vortex. It is then revealed to be [[Bowser]] and [[Bowser Jr.]] on a spacecraft, who are using a vacuum-like machine to suck the Mini Stars out of the sky and into containers. Witnessing this, the player's character rallies everyone into setting out to defeat Bowser and save the Mini Stars. As they start their journey, [[Shy Guy]] and [[Magikoopa]] appear from the woods and infiltrate their group as part of Bowser's plan.


Before each board, there is a cutscene that features Bowser admiring his collection of Mini Stars (or fuming in the last two). Bowser Jr. then runs over to inform his father the progression of the player's group. Bowser is enraged, but confidently summons two of his minions to stop the group before they can take all the Mini Stars. Eventually, however, the group reaches Bowser's space lair, [[Bowser Station]], and face Bowser Jr. before battling his father.
Before each board, there is a cutscene that features Bowser admiring his collection of Mini Stars (or fuming in the last two). Bowser Jr. then runs over to inform his father the progression of the player's group. Bowser is enraged, but confidently summons two of his minions to stop the group before they can take all the Mini Stars. Eventually, however, the group reaches Bowser's space lair, [[Bowser Station]], and face Bowser Jr. before battling his father.
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==Gameplay==
==Gameplay==
[[File:MP9 Bob-omb explosion.jpg|thumb|200px|left|[[Waluigi]], about to lose half of his Mini Stars at [[Bob-omb Factory]].]]
[[File:MP9 Bob-omb explosion.jpg|thumb|200px|left|[[Waluigi]], about to lose half of his Mini Stars at [[Bob-omb Factory]].]]
In ''Mario Party 9'', a new form of gameplay was introduced in this game, retiring the old format seen in the prior eight titles: players move all at once through the board in a vehicle (a car in Toad Road, a magic carpet in Boo's Horror Castle and a legged machine in Bob-omb Factory, for example), still taking turns rolling, moving from a starting point to an ending point. Instead of rolling a die with a 1-10 on it like in the previous games, players can only roll a dice block with a 1-6 on it; however, there are other dice blocks that can be collected, which includes a dice block that allows a 1-10 roll. Instead of trying to collect coins to buy stars, players receive [[Mini Star]]s if they pass by them. While doing so, players must also try to avoid [[Mini Ztar]]s, which deduct their current amount of Mini Stars. The player who collects the most Mini Stars by the end of the game is declared the winner.
In ''Mario Party 9'', a new form of gameplay was introduced in this game, retiring the old format seen in the prior eight titles: players move all at once through the board in a vehicle (a car in Toad Road, a magic carpet in Boo's Horror Castle and a legged machine in Bob-omb Factory, for example), still taking turns rolling, moving from a starting point to to an ending point. Instead of rolling a die with a 1-10 on it like in the previous games, players can only roll a dice block with a 1-6 on it; however, there are other dice blocks that can be collected, which includes a dice block that allows a 1-10 roll. Instead of trying to collect coins to buy stars, players receive [[Mini Star]]s if they pass by them. While doing so, players must also try to avoid [[Mini Ztar]]s, which deduct their current amount of Mini Stars. The player who collects the most Mini Stars by the end of the game is declared the winner.


New minigame types are introduced in the ''[[Mario Party (series)|Mario Party]]'' series, one example being 1 vs. 2 minigames against [[Bowser Jr.]] Unlike in previous games, players do not compete in minigames after every player has moved, instead only when a minigame is triggered from the space that is landed upon. Also, when receiving dice blocks, a minigame may pop up afterwards. Unlike previous ''Mario Party'' games, where often only the winner(s) of a minigame receives a reward, all [[minigames]] are ranked from first to last place and generally all players receive Mini Stars, with players in a higher position earning more Mini Stars.
New minigame types are introduced in the ''[[Mario Party (series)|Mario Party]]'' series, one example being 1 vs. 2 minigames against [[Bowser Jr.]] In this game, the minigames don't appear after every player has moved, but only when a player ends up on any of the spaces that triggers a minigame. Also, when receiving dice blocks, a minigame might pop up after as well. Unlike previous ''Mario Party'' games, where often only the winner(s) of a minigame receives a reward, all [[minigames]] are ranked from first to last place and generally all players receive Mini Stars, with players in a higher position earning more Mini Stars.


During a party, there are two board events that are required to occur before advancing: Captain Events and Boss Battles. The former occurs whenever a player arrives on a Captain Event Space. The event differs for each board, but they all allow the players to earn more Mini Stars, though the player that has started the event always has some form of control over the event, putting him or her in an advantage state. As for Boss Battles, there are two Boss Battle Spaces on every board, one near a fortress and one at the end. During the Boss Battle minigames, players must work together to defeat a boss while attempting to increase their own individual scores, as the player with the highest score wins the minigame, which gives more Mini Stars than normal.
During a party, there are two board events that are required to occur before advancing: Captain Events and Boss Battles. The former occurs whenever a player arrives on a Captain Event Space. The event differs for each board, but they all allow the players to earn more Mini Stars, though the player that has started the event always has some form of control over the event, putting him or her in an advantage state. As for Boss Battles, there are two Boss Battle Spaces on every board, one near a fortress and one at the end. During the Boss Battle minigames, players must work together to defeat a boss while attempting to increase their own individual scores, as the player with the highest score wins the minigame, which gives more Mini Stars than normal.
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====Solo mode====
====Solo mode====
The game's story mode, Solo Mode, involves the players traveling across all six boards to defeat Bowser, Bowser Jr., Kamek, and Shy Guy and save the Mini Stars. Completing Solo Mode awards the player 500 Party Points, and the Mini Star grand total is also be added onto the player's Party Point amount; for example, finishing Solo Mode with a grand total of 500 Mini Stars awards the player 1000 Party Points. Shy Guy and Kamek or both appear in all six boards as CPU players competing against the player.
The game's story mode, Solo Mode involves the players traveling across all six boards to defeat Bowser, Bowser Jr., Magikoopa, and Shy Guy and save the Mini Stars. Completing Solo Mode awards the player 500 Party Points, and the Mini Star grand total is also be added onto the player's Party Point amount; for example, finishing Solo Mode with a grand total of 500 Mini Stars awards the player 1000 Party Points. On all six boards, Magikoopa or Shy Guy plays for Bowser.


Also, instead of always playing against three other computer players in a four-player match on each board, sometimes, the player plays a three-player match against two computers, or a two-player duel match against one computer (either Kamek or Shy Guy). The minigames for the three-player matches are Free-for-all minigames and 1 vs 2 minigames, and all minigames in two-player matches are Free-for-all minigames, adapted for duels. The award system for minigames in a three-player match is five stars for first place, three stars for second place, and one star for third place, and the award system for minigames in a two-player duel match is five stars for first place and one star for second place. The player often has at least one ally on four boards; if they win instead of the player, then they can still continue to the next board regardless of their final position. If Kamek or Shy Guy wins, then they take all the Mini Stars from the other players and the player must replay the board. If Kamek or Shy Guy ties with the player or an ally, the player still continues to the next stage.
Also, instead of always playing against 3 other computer players in a four-player match on each board, sometimes, the player plays a three-player match against two computers, or a two-player duel match against one computer (either Magikoopa or Shy Guy). The minigames for the three-player matches are Free-for-all minigames and 1 vs 2 minigames, and all minigames in two-player matches are Free-for-all minigames, adapted for duels. The award system for minigames in a three-player match is five stars for first place, three stars for second place, and one star for third place, and the award system for minigames in a two-player duel match is five stars for first place and one star for last place. The player has at least one ally on four boards; if they win instead of the player, then they can still continue to the next board. If Magikoopa or Shy Guy wins, then they take all the Mini Stars from the other players and the player must replay the board. If Magikoopa or Shy Guy ties with the player, the player still continues to the next stage.


====Minigame mode====
====Minigame mode====
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=====Step It Up=====
=====Step It Up=====
{{quote|Be the first player to win a certain number of minigames to become the champion!|In-game description|Mario Party 9}}
{{quote2|Be the first player to win a certain number of minigames to become the champion!|In-game description|Mario Party 9}}
[[File:MP9 Step It Up.png|thumb|[[Birdo]] playing Step It Up]]
[[File:MP9 Step It Up.png|thumb|[[Birdo]] playing Step It Up]]
Step It Up is a returning game mode from ''[[Mario Party DS]]''. As before, players must climb to the top of a staircase by winning minigames; however, in ''Mario Party 9'', this mode can be played by two or three players, players advance up to four steps when winning a minigame as opposed to one, and the last place player selects a random minigame from a roulette wheel. Some minigames, such as [[Logger Heads]], [[10 to Win]], [[Snow Go]] and [[Pizza Me, Mario]], have unique versions in this mode. In these minigames, once a player completes the goal, the minigame ends; in other modes, other players are still active even after the goal is completed. If everyone wins, everyone gets to climb the stairs. If a minigame ends in a draw, no one climbs up any stairs. Players can select whether they want 3, 5, or 7 minigame wins required for victory. Whoever gets to the top first wins and is greeted by a number of celebrating [[Whittle]]s if they get first to 3 wins. If the player gets first to 5 wins, a large silver statue of the winning character is seen. If the player gets first to 7 wins, the statue is gold.  
Step It Up is a returning game mode from ''[[Mario Party DS]]''. As before, players must climb to the top of a staircase by winning minigames; however, in ''Mario Party 9'', this mode can be played by two or three players, players advance up to four steps when winning a minigame as opposed to one, and the last place player selects a random minigame from a roulette wheel. Some minigames, such as [[Logger Heads]], [[10 to Win]], [[Snow Go]] and [[Pizza Me, Mario]], have unique versions in this mode. In these minigames, once a player completes the goal, the minigame ends; in other modes, other players are still active even after the goal is completed. Players can select whether they want 3, 5, or 7 minigame wins required for victory. Whoever gets to the top first wins and is greeted by a number of celebrating [[Whittle]]s if they get first to 3 wins. If the player gets first to 5 wins, a large silver statue of the winning character is seen. If the player gets first to 7 wins, the statue is gold.  


The background of Step It Up resembles [[Tall Trunk Galaxy]] from ''[[Super Mario Galaxy 2]]'', with more Whittles clapping in the background.
The background of Step It Up resembles [[Tall Trunk Galaxy]] from ''[[Super Mario Galaxy 2]]'', with more Whittles clapping in the background.
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=====Garden Battle=====
=====Garden Battle=====
[[File:MP9 Garden Battle Mode.png|thumb|200px|Garden Battle]]
[[File:MP9 Garden Battle Mode.png|thumb|200px|Garden Battle]]
Garden Battle is a mode that can be played by up to four players. The objective in this mode is the players must fill up their garden with groups of colored plant blocks. The plant groups are randomly chosen from a large cart, and the player who places in first in the previous minigame chooses their plant groups first, followed by second place, then third, then last. If everyone is tied for either first or last place, no one puts any plant blocks. A minigame starts when a player chooses one in the minigame wheel. The player who picks the minigame is at first chosen at random, and then the succeeding choices are made by the player who places in last at the preceding minigame.
Garden Battle is a mode that can be played by up to four players. The objective in this mode is the players must fill up their garden with groups of colored plant blocks. The plant groups are randomly chosen from a large cart, and the player who places in first in the previous minigame chooses their plant groups first, followed by second place, then third, then last. A minigame starts when a player chooses one in the minigame wheel. The player who picks the minigame is at first chosen at random, and then the succeeding choices are made by the player who places in last at the preceding minigame.


The plant groups must be able to fit in their garden, or the player does not have a chance to place one in the patch. The game is won when a player completely fills their garden with plants.
The plant groups must be able to fit in their garden, or the player does not have a chance to place one in the patch. The game is won when a player completely fills their garden with plants.
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;Names in other languages
;Names in other languages
{{foreign names
{{foreign names
|Fre=Bataille de pousses
|SpaE=Batalla de jardines
|FreM=Sprouts battle, pun on "Bataille de pouces" (thumb war)
|SpaEM=Gardens battle
|Spa=Batalla de jardines
|Fra=Bataille de pousses
|SpaM=Gardens battle
|FraM=Sprouts battle, pun on "Bataille de pouces" (thumb war)
}}
}}


=====Choice Challenge=====
=====Choice Challenge=====
{{quote|Players choose three out of five minigames. Points are awarded based on the results of each minigame. The player with the highest total at the end is the champion!|In-game description|Mario Party 9}}
{{quote2|Players choose three out of five minigames. Points are awarded based on the results of each minigame. The player with the highest total at the end is the champion!|In-game description|Mario Party 9}}
[[File:MP9 Choice Challenge Scoring.jpg|thumb|Choice Challenge]]
[[File:MP9 Choice Challenge Scoring.jpg|thumb|Choice Challenge]]
Choice Challenge is a game mode that can be played by up to four players. Five free-for-all minigames are randomly chosen, and each player selects three that they would like to play by pressing a corresponding button on the [[Wii#Wii Remote|Wii remote]]. One minigame is announced before the players make their selection as the Chance Minigame; this minigame is worth extra points for the first place player, but normal points for other players.
Choice Challenge is a game mode that can be played by up to four players. Five free-for-all minigames are randomly chosen, and each player selects three that they would like to play by pressing a corresponding button on the [[Wii#Wii Remote|Wii remote]]. One minigame is announced before the players make their selection as the Chance Minigame; this minigame is worth extra points for the first place player, but normal points for other players.
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|SpaE=Triple elección
|SpaE=Triple elección
|SpaEM=Triple choice
|SpaEM=Triple choice
|Fre=Le bon choix
|Fra=Le bon choix
|FreM=The right choice
|FraM=The right choice
}}
}}


=====High Rollers=====
=====High Rollers=====
{{quote|Play minigames to determine the order in which players roll around the board to pick up points. The first player to reach 500 points is the champion!|In-game description|Mario Party 9}}
{{quote2|Play minigames to determine the order in which players roll around the board to pick up points. The first player to reach 500 points is the champion!|In-game description|Mario Party 9}}
[[File:MP9 High Rollers Mode.png|thumb|200px|High Rollers]]
[[File:MP9 High Rollers Mode.png|thumb|200px|High Rollers]]
High Rollers is a game mode that can be played with up to four players. In this mode, players compete in a series of minigames to gain up to 500 points by rolling their cube over the panels worth 30, 20 or 10 points. The board is composed of 20 panels and the [[POW Space]] in the center. When a player rolls over a number panel, the amount of points it gives a player decreases by 10. When a panel reaches zero, after everyone moves, the blue Toad resets the panel's value to 30.
High Rollers is a game mode that can be played with up to four players. In this mode, players compete in a series of minigames to gain up to 500 points by rolling their cube over the panels worth 30, 20 or 10 points. The board is composed of 20 panels and the [[POW Space]] in the center. When a player rolls over a number panel, the amount of points it gives a player decreases by 10. When a panel reaches zero, after everyone moves, the blue Toad resets the panel's value to 30.


The number of spaces the player can move depends on what place they get in the previous minigame. First place is allowed to move four spaces, second place moves three, third place moves two, and last place only moves one. The selected player chooses a minigame by stopping the Minigame Wheel. The player who picks first is selected at random, then the succeeding choices are made by the player who finished last place in the last minigame. Any ties are settled by rolls via [[Dice Block]]s. When there are four players, if there are ties for both first place and last place, the first place players roll first and the players in last place roll next. However, if everyone finished first or last in a minigame, no one moves any spaces.
The number of spaces the player can move depends on what place they get in the previous minigame. First place is allowed to move four spaces, second place moves three, third place moves two, and last place only moves one. The selected player chooses a minigame by stopping the Minigame Wheel. The player who picks first is selected at random, then the succeeding choices are made by the player who finished last place in the last minigame. Any ties are settled by rolls via [[Dice Block]]s. When there are four players, if there are ties for both first place and last place, the first place players roll first and the players in last place roll next.


When a player rolls over the POW Space in the center of the board, every panel's point value is decreased by 10. If a block is at zero, then its value resets to 30. The POW Space can only be used by one player per turn, and is first active when everyone has taken their first turn.
When a player rolls over the POW Space in the center of the board, every panel's point value is decreased by 10. If a block is at zero, then its value resets to 30. The POW Space can only be used by one player per turn, and is first active when everyone has taken their first turn.
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|SpaE=Bloques rodantes
|SpaE=Bloques rodantes
|SpaEM=Rolling blocks
|SpaEM=Rolling blocks
|Fre=Jeu de cubes
|Fra=Jeu de cubes
|FreM=Cube game
|FraM=Cube game
}}
}}


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=====Boss Rush=====
=====Boss Rush=====
{{quote|Compete for Points in a series of six or twelve Boss Battles. The Player with the most points at the end is the champion.|In-game description|Mario Party 9}}
{{quote2|Compete for Points in a series of six or twelve Boss Battles. The Player with the most points at the end is the champion.|In-game description|Mario Party 9}}
[[File:MP9 Boss Rush Mode.png|thumb|200px|The hub of the Boss Rush game mode]]
[[File:MP9 Boss Rush Mode.png|thumb|200px|The hub of the Boss Rush game mode]]
Boss Rush is a game mode that can be unlocked by purchasing it for 500 Party Points in the museum after the player beats Solo mode, and allows up to four players. In this mode, players compete against each other in six or twelve boss minigames to see who can receive the most points at the end of the game. If the player finishes first in a minigame, they receive five points; finishing second gives them three points; third gives the player two, and fourth gives the player one.
Boss Rush is a game mode that can be unlocked by purchasing it for 500 Party Points in the museum after the player beats Solo mode, and allows up to four players. In this mode, players compete against each other in six or twelve boss minigames to see who can receive the most points at the end of the game. If the player finishes first in a minigame, they receive five points; finishing second gives them three points; third gives the player two, and fourth gives the player one.
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|SpaE=La guarida de los jefes
|SpaE=La guarida de los jefes
|SpaEM=Bosses hideout
|SpaEM=Bosses hideout
|Fre=Galerie des boss
|Fra=Galerie des boss
|FreM=Bosses gallery
|FraM=Bosses gallery
}}
}}


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===Playable characters===
===Playable characters===
There are a total of 12 playable characters in ''Mario Party 9'', consisting of ten default characters and two unlockable characters, [[Shy Guy]] and [[Kamek]], who must be unlocked by completing Solo Mode. [[Koopa Troopa|Koopa]] is fully playable for the first time in the series, while Kamek also makes his playable ''Mario Party'' debut. Due to their roles as opponents in Solo Mode, neither [[Shy Guy]] nor Kamek are playable in that mode. Shy Guy, previously playable in ''[[Mario Party 4]]'''s [[Beach Volley Folly]] minigame, is also considered a new playable character.
There are a total of 12 playable characters in ''Mario Party 9'', consisting of ten default characters and two unlockable characters (Shy Guy and Magikoopa) who must be unlocked by completing Solo Mode.
 
{|class="wikitable"cellpadding="0"style="margin: 0 auto;text-align: center"
{|class="wikitable"cellpadding="0"style="margin: 0 auto;text-align: center"
![[File:MP9 Mario Icon.png|24px]][[Mario]]
![[File:MP9 Mario Icon.png|24px]][[Mario]]
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![[File:MP9 Koopa Icon.png|24px]][[Koopa Troopa|Koopa]]*
![[File:MP9 Koopa Icon.png|24px]][[Koopa Troopa|Koopa]]*
![[File:MP9 Shy Guy Icon.png|24px]][[Shy Guy]]*
![[File:MP9 Shy Guy Icon.png|24px]][[Shy Guy]]*
![[File:MP9 Kamek Icon.png|24px]][[Kamek]]*
![[File:MP9 Magikoopa Icon.png|24px]][[Kamek|Magikoopa]]*
|-
|-
|[[File:MP9 Yoshi Character Select Sprite 1.png|75px]]
|[[File:MP9 Yoshi Character Select Sprite 1.png|75px]]
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|[[File:MP9 Koopa Troopa Character Select Sprite 1.png|75px]]
|[[File:MP9 Koopa Troopa Character Select Sprite 1.png|75px]]
|[[File:MP9 Shy Guy Character Select Sprite 1.png|75px]]
|[[File:MP9 Shy Guy Character Select Sprite 1.png|75px]]
|[[File:MP9 Kamek Character Select Sprite 1.png|75px]]
|[[File:MP9 Magikoopa Character Select Sprite 1.png|75px]]
|-
|-
|colspan="6"style="text-align: center;"|*Newcomer<br>'''Note:''''' Magikoopa is named [[Kamek]] in the British English version.''
|colspan="6"style="text-align: center;"|*Newcomer<br>'''Note:''''' [[Magikoopa]] is named [[Kamek]] in the British English version.''
|}
|}


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|align="center"|[[File:MP9 Donkey Kong Render.png|75px]]
|align="center"|[[File:MP9 Donkey Kong Render.png|75px]]
|-
|-
|colspan="7"style="text-align: center;"|'''Note #1:''''' [[King Bob-omb]] is called Big Bob-omb in the British English version.''<br>'''Note #2:''''' In the case of Donkey Kong and Diddy Kong, they are not featured in the Boss Rush because they are not actual bosses, but their respective minigames (DK's Banana Bonus and Diddy's Banana Blast) are considered to be Boss Minigames for the respective board.''
|colspan="7"style="text-align: center;"|'''Note #1:''''' [[King Bob-omb]] is called Big Bob-omb in the British English version.''<br>'''Note #2:''''' In the case of Donkey Kong and Diddy Kong, they are not featured in the Boss Rush and are not actual bosses, but their respective minigames (DK's Banana Bonus and Diddy's Banana Blast) are considered to be Boss Minigames for the respective board.''
|}
|}


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|-
|-
|[[File:MP9 Toad Road.png|200px]]
|[[File:MP9 Toad Road.png|200px]]
|rowspan="2"|{{anchor|Toad Mobile}}{{anchor|Rickety Ride}}{{anchor|Wiggler Wagon}}'''Toad Road''' is the first stage in the game, and thus it is a simple stage with almost no gimmicks. It is designed after [[World 1 (New Super Mario Bros. Wii)|World 1]] from ''[[New Super Mario Bros. Wii]]'', and features lush grassland, flowers and windmills. A broken bridge prevents players from moving forward, and if the players fail to roll a certain total number, they fall to a lower route filled with [[Mini Ztar Space]]s.
|rowspan="2"|{{anchor|Toad Mobile}}{{anchor|Rickety Ride}}{{anchor|Wiggler Wagon}}'''Toad Road''' is the first stage in the game, and thus it is a simple stage with almost no gimmicks. It is designed after [[World 1 (New Super Mario Bros. Wii)|World 1]] from ''[[New Super Mario Bros. Wii]]'', and features lush grassland, flowers and windmills. A broken bridge prevents players from moving forward, and if the players do not roll a certain total number, they fall to a lower route filled with [[Mini Ztar Space]]s.
{|align=center
{|align=center
|align=center colspan=3|Vehicles (cars)
|align=center colspan=3|Vehicles (cars)
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|-
|-
|[[File:MP9 Boo's Horror Castle.png|200px]]
|[[File:MP9 Boo's Horror Castle.png|200px]]
|rowspan="2"|{{anchor|Flying Carpet}}{{anchor|Float Mattress}}{{anchor|Boo Blanket}}'''Boo's Horror Castle''' is the third stage in ''Mario Party 9''. Players move throughout a big castle, which is haunted with [[Boo]]s. After a Captain passes a Boo Portrait, a Boo comes out of it. If a Captain is caught by a Boo, the Boo will steal half of their Mini Stars. Boos follow the players until they leave the current hallway, or enter an alternative room with lights. Before the players can face the boss, the Captain must roll a higher number than the specified numeral on the gate.
|rowspan="2"|{{anchor|Flying Carpet}}{{anchor|Float Mattress}}{{anchor|Boo Blanket}}'''Boo's Horror Castle''' is the third stage in ''Mario Party 9''. Players move throughout a big castle, which is haunted with [[Boo]]s. After a Captain passes a Boo Portrait, a Boo comes out of it. If a Captain is caught by a Boo, then a Boo steals half of their Mini Stars. Boos follow the players until they leave the current hallway, or enter an alternative room with lights. Before the players can face the boss, the Captain must roll a higher number than the specified numeral on the gate.
{|align=center
{|align=center
|align=center colspan=3|Vehicles (floating carriers)
|align=center colspan=3|Vehicles (floating carriers)
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|-
|-
|[[File:MP9 Magma Mine Start.png|200px]]
|[[File:MP9 Magma Mine Start.png|200px]]
|rowspan="2"|{{anchor|Shaky Mine Cart}}{{anchor|Bone Barrow}}{{anchor|Chain Chomp Coupe}}'''Magma Mine''' is the fifth stage in ''Mario Party 9''. This stage takes place in an active volcano where players mainly travel up and out of the vent. Players must escape rising magma that rises two spaces each turn, and is increased further if a Captain lands on a Magma Space. The Captain must avoid getting hit by magma, or they lose half of their Mini Stars. In Solo Mode, both [[Kamek]] and [[Shy Guy]] will appear; if they are the only opponents, this ensures the player will have to be the Superstar to move on.
|rowspan="2"|{{anchor|Shaky Mine Cart}}{{anchor|Bone Barrow}}{{anchor|Chain Chomp Coupe}}'''Magma Mine''' is the fifth stage in ''Mario Party 9''. This stage takes place in an active volcano where players mainly travel up and out of the vent. Players must escape rising magma that rises two spaces each turn, and is increased further if a Captain lands on a Magma Space. The Captain must avoid getting hit by magma, or they lose half of their Mini Stars. In Solo Mode, there is a chance both [[Kamek|Magikoopa]] and [[Shy Guy]] appear.
{|align=center
{|align=center
|align=center colspan=3|Vehicles (wagons)
|align=center colspan=3|Vehicles (wagons)
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|-
|-
|[[File:MP9 Bowser Station.png|200px]]
|[[File:MP9 Bowser Station.png|200px]]
|rowspan="2"|{{anchor|Space Scuttle}}{{anchor|Shiny Saucer}}{{anchor|Starship Bowser}}'''Bowser Station''' is the sixth stage in ''Mario Party 9''. [[Bowser Jr.]] and [[Bowser]] are the stage's mid-boss and boss, respectively. A Jackpot Machine here increases in Mini Stars if a Captain lands on a Jackpot+ Space. If the Jackpot Machine happens to have 20 or more Mini Stars, a Jackpot Minigame commences, with the total prize being the Mini Stars in the machine. Oddly enough, this stage has no actual hazards. In Solo Mode, both [[Kamek]] and [[Shy Guy]] appear; if they are the only opponents, this ensures the player will have to be the Superstar to move on.
|rowspan="2"|{{anchor|Space Scuttle}}{{anchor|Shiny Saucer}}{{anchor|Starship Bowser}}'''Bowser Station''' is the sixth stage in ''Mario Party 9''. [[Bowser Jr.]] and [[Bowser]] are the stage's mid-boss and boss, respectively. A Jackpot Machine here increases in Mini Stars if a Captain lands on a Jackpot+ Space. If the Jackpot Machine happens to have 20 or more Mini Stars, a Jackpot Minigame commences, with the total prize being the Mini Stars in the machine. Oddly enough, this stage has no actual hazards. In Solo Mode, both [[Kamek|Magikoopa]] and [[Shy Guy]] appear.
{|align=center
{|align=center
|align=center colspan=3|Vehicles (spaceships)
|align=center colspan=3|Vehicles (spaceships)
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[[File:MP9 4-Player Logger Heads.png|thumb|[[Logger Heads]], one of the minigames in ''Mario Party 9''|260px]]
[[File:MP9 4-Player Logger Heads.png|thumb|[[Logger Heads]], one of the minigames in ''Mario Party 9''|260px]]
{{main|List of Mario Party 9 minigames}}
{{main|List of Mario Party 9 minigames}}
''Mario Party 9'' has a total of 78 main minigames, as well as [[Castle Clearout]], [[Shell Soccer]] and an extended version of [[Goomba Bowling]] playable only in Extra Mode. There are 44 Free-for-all minigames, 10 1-vs-Rivals minigames, 14 Boss Minigames (Including [[Diddy's Banana Blast]] and [[DK's Banana Bonus]]), and 10 newly-introduced Bowser Jr. minigames, in which two players team up against [[Bowser Jr.]] All of the minigames, apart from the extra ones, are playable during various events in the parties, in the various modes of Minigame Mode and a select ten with a single player in the new [[Perspective Mode]], which uses a different camera angle from the one normally seen when playing the minigames.
''Mario Party 9'' has a total of 78 main minigames, as well as [[Castle Clearout]], [[Shell Soccer]] and an extended version of [[Goomba Bowling]] playable only in Extra Mode. There are 44 Free-for-all minigames, 10 1-vs-Rivals minigames, 14 Boss Minigames (Including [[Diddy's Banana Blast]] and [[DK's Banana Bonus]]), and 10 newly-introduced Bowser Jr. minigames, in which two players team up against [[Bowser Jr.]]. All of the minigames, apart from the extra ones, are playable during various events in the parties, in the various modes of Minigame Mode and a select ten with a single player in the new [[Perspective Mode]], which uses a different camera angle from the one normally seen when playing the minigames.
{{br}}
{{br}}


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|[[Captain Event Space]]
|[[Captain Event Space]]
|align="center"|[[File:MP9 Captain Space.png|30px]]
|align="center"|[[File:MP9 Captain Space.png|30px]]
|Arriving at or landing on this space triggers a Captain Event and will automatically end the Captain's turn on this space.
|Arriving at this step triggers a Captain Event. The players can't just pass over this space.
|1 on each stage except for [[Blooper Beach]] and [[Magma Mine]], which have 2, and [[Bowser Station]], which has 3.
|1 on each stage except for [[Blooper Beach]] and [[Magma Mine]], which have 2, and [[Bowser Station]], which has 3.
|-
|-
|[[Boss Battle Space]]
|[[Boss Battle Space]]
|align="center"|[[File:MP9 Boss Space.png|30px]]
|align="center"|[[File:MP9 Boss Space.png|30px]]
|Arriving at or landing on this space triggers a Boss Battle and will automatically end the Captain's turn on this space.
|Arriving at this space triggers a Boss Battle. This space also can't be skipped.
|2 on each stage
|2 on each stage
|-
|-
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*to not include Advice or Hints in the Minigame Rules Screen.  
*to not include Advice or Hints in the Minigame Rules Screen.  
*to not include a category of 2-vs-2-Minigames, and the first since ''[[Mario Party 2]]'' to not include a category of Duel Minigames (if the 1-vs.-1 Story Minigames and/or the etc. Minigames from ''Mario Party 4'' are counted as Duel Minigames). Additionally, it does not have the team battle mode first introduced in ''Mario Party 4''.
*to not include a category of 2-vs-2-Minigames, and the first since ''[[Mario Party 2]]'' to not include a category of Duel Minigames (if the 1-vs.-1 Story Minigames and/or the etc. Minigames from ''Mario Party 4'' are counted as Duel Minigames). Additionally, it does not have the team battle mode first introduced in ''Mario Party 4''.
*since ''Mario Party 2'' to have only one save file instead of three.
*since ''Mario Party 2'' to have only one save file for the whole game.
*since ''Mario Party 6'' to not feature [[Toadette]] in any capacity.
*since ''Mario Party 6'' to not feature [[Toadette]] in any capacity.
*to not use the usual ''Mario Party'' font for the in-game text in any way.
*to not use the usual ''Mario Party'' font for the in-game text in any way.
*to use the [[List of fonts#Modern Super Mario typeface|modern font]] for the in-game text, first used in ''[[Super Mario 3D Land]]''.
*to use the modern font for the in-game text, first used in ''[[Super Mario 3D Land]]''.
*to not save game progress after every turn, instead saving after the game is over.
*to not save game progress after every turn, instead saving after the game is over.
*to not start out with a 1-10 Dice Block.
*to not start out with a 1-10 Dice Block.
*to have fewer playable characters than its numbered predecessor.
*to have fewer playable characters than its numbered predecessor.
*since ''Mario Party 3'' to have a unique Superstar animation.
*since ''Mario Party 3'' to have a unique Superstar animation.
*to allow the player to progress in the Solo Mode without winning on a board (as the player can still progress when achieving a tie or when an ally wins on a board).
*to allow the player to progress in the Solo Mode without winning on a board (as the player can still progress when tying).
*to have a separate win screen after a minigame ends, instead of the traditional minigame endings.
*to have a separate win screen after a minigame ends, instead of the traditional minigame endings.


==Reception==
==Reception==
Reviews for ''Mario Party 9'' have been generally mixed to positive. It has received a 73 from Metacritic based on 45 reviews.<ref>[http://www.metacritic.com/game/wii/mario-party-9 Metacritic score for ''Mario Party 9''.] ''Metacritic''. Retrieved June 10, 2017.</ref> and a 75.05% from GameRankings based on 30 reviews.<ref>[http://www.gamerankings.com/wii/632974-mario-party-9/index.html GameRankings score for ''Mario Party 9''.] ''GameRankings''. Retrieved June 10, 2017.</ref> IGN gave it a 7/10 explaining that the graphics are good but the music is repetitive and the luck plays a big role in determining a player's fate in the game. GameSpot gave it a 6.0 explaining that it is too familiar and that Solo mode is tedious and required for unlocks. Game Informer gave the game a 5.75/10, explaining that the game relies far too heavily on luck and can make for a "disheartening experience."<ref>[http://www.gameinformer.com/games/mario_party_9/b/wii/archive/2012/03/09/mario-party-9-review-a-small-step-towards-positive-change.aspx Game Informer Score for ''Mario Party 9''.] ''Game Informer''. Retrieved June 29, 2017.</ref> Destructoid gave the game a 7.5/10, praising the reduction of motion-control minigames, and saying that many of the minigames feel like true ''Super Mario'' experiences and not ''Super Mario'' versions of party games, and that the influence of ''[[New Super Mario Bros. Wii]]'' and ''[[Super Mario Galaxy]]'', and to a lesser extent, ''[[Super Mario Sunshine]]'', is "pretty much the game's central theme," and that it feels more like an "honest-to-god" ''Super Mario'' game than the other entries, but complained that the game is still determined a lot by chance.<ref>[https://www.destructoid.com/review-mario-party-9-224500.phtml Destructiod score for ''Mario Party 9''.] ''Destructoid''. Retrieved June 29, 2017.</ref>
Reviews for ''Mario Party 9'' have been generally mixed to positive. It has received a 73 from Metacritic based on 45 reviews.<ref>[http://www.metacritic.com/game/wii/mario-party-9 Metacritic score for ''Mario Party 9''.] ''Metacritic''. Retrieved June 10, 2017.</ref> and a 75.05% from GameRankings based on 30 reviews.<ref>[http://www.gamerankings.com/wii/632974-mario-party-9/index.html GameRankings score for ''Mario Party 9''.] ''GameRankings''. Retrieved June 10, 2017.</ref> IGN gave it a 7/10 explaining that the graphics are good but the music is repetitive and the luck plays a big role in determining a player's fate in the game. GameSpot gave it a 6.0 explaining that it is too familiar and that Solo mode is tedious and required for unlocks. Game Informer gave the game a 5.75/10, explaining that the game relies far too heavily on luck and can make for a "disheartening experience."<ref>[http://www.gameinformer.com/games/mario_party_9/b/wii/archive/2012/03/09/mario-party-9-review-a-small-step-towards-positive-change.aspx Game Informer Score for ''Mario Party 9''.] ''Game Informer''. Retrieved June 29, 2017.</ref> Destructoid gave the game a 7.5/10, praising the reduction of motion-control minigames, and saying that many of the minigames feel like true ''Mario'' experiences and not ''Mario'' versions of party games, and that the influence of ''[[New Super Mario Bros. Wii]]'' and ''[[Super Mario Galaxy]]'', and to a lesser extent, ''[[Super Mario Sunshine]]'', is "pretty much the game's central theme," and that it feels more like an "honest-to-god" ''Mario'' game than the other entries, but complained that the game is still determined a lot by chance.<ref>[https://www.destructoid.com/review-mario-party-9-224500.phtml Destructiod score for ''Mario Party 9''.]] ''Destructoid''. Retrieved June 29, 2017.</ref>
{| class="wikitable reviews"
{|class="wikitable review_template"cellpadding="4"style="width:100%; text-align:center; border:2px solid black; margin-bottom:5px"
!colspan="4"style="font-size:120%; text-align: center; background-color:silver"|Reviews
!colspan="4"style="font-size:120%; text-align: center; background-color:silver"|Reviews
|-style="background-color:#E6E6E6"
|-style="background-color:#E6E6E6"
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===Sales===
===Sales===
''Mario Party 9'' is the 26th best-selling game for the Wii, having sold 2.24 million copies worldwide, as of September 2012.<ref>[https://www.nintendo.co.jp/ir/pdf/2012/121025e.pdf#page=7 Financial Results Briefing for the Six Month Period Ended September 2012 (Briefing Date: 2012/10/25)]. ''Nintendo.co.jp''. Retrieved June 28, 2022.</ref>
''Mario Party 9'' is the 26th best-selling game for the Wii, having sold 3.12 million copies worldwide, as of October 2016.{{ref needed}}


==Pre-release and unused content==
==Pre-release and unused content==
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MP9 Koopa Troopa Artwork.png|[[Koopa Troopa]]
MP9 Koopa Troopa Artwork.png|[[Koopa Troopa]]
MP9 Shy Guy Artwork.png|[[Shy Guy]]
MP9 Shy Guy Artwork.png|[[Shy Guy]]
MP9 Kamek Artwork.png|[[Kamek]]
MP9 Magikoopa Artwork.png|[[Kamek|Magikoopa]]
MP9 Bowser Jr Artwork.png|[[Bowser Jr.]]
MP9 Bowser Jr Artwork.png|[[Bowser Jr.]]
</gallery>
</gallery>
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*''[[Mario Party 4]]'': Some voice clips are reused.
*''[[Mario Party 4]]'': Some voice clips are reused.
*''[[Mario Kart: Double Dash!!]]'': The Barrel Roller from [[DK's Jungle Ruins]] resembles the [[DK Jumbo]]. Also, some voice clips are recycled.
*''[[Mario Kart: Double Dash!!]]'': The Barrel Roller from [[DK's Jungle Ruins]] resembles the [[DK Jumbo]]. Also, some voice clips are recycled.
*''[[Mario Party Advance]]'': The game uses a vehicle to move on the board. Also, Toad Mobile, the default vehicle from Toad Road resembles the car from this game.
*''[[Mario Party 6]]'': Some voice clips are reused.
*''[[Mario Party 6]]'': Some voice clips are reused.
*''[[Mario Party Advance]]'': The game uses a vehicle to move on the board. Also, Toad Mobile, the default vehicle from Toad Road resembles the car from this game.
*''[[Super Mario Galaxy]]'': The [[ground-pound switch]] icon appears on Wiggler's body segments and on Whomp's back. Also, the music of some [[Bowser Jr.]] Minigames is an arrangement of Bowser Jr.'s theme of the game. Voice clips reused from this game include [[Boo]]'s.
*''[[Mario Party 8]]'': Some voice clips are reused.
*''[[Mario Party 8]]'': Some voice clips are reused.
*''[[Super Mario Galaxy]]'': The [[ground-pound switch]] icon appears on Wiggler's body segments and on Whomp's back. Also, the music of some [[Bowser Jr.]] Minigames is an arrangement of Bowser Jr.'s theme of the game. Voice clips reused from this game include [[Boo]]'s.
*''[[Mario Party DS]]'': The [[Mario Party DS#Step It Up|Step It Up]] minigame mode and boss minigames return, the latter of which would become a series staple and reappear in future installments of the series. Some voice clips from the game are reused in this game.
*''[[Mario Party DS]]'': The [[Mario Party DS#Step It Up|Step It Up]] minigame mode and boss minigames return, the latter of which would become a series staple and reappear in future installments of the series. Some voice clips from the game are reused in this game.
*''[[Mario Kart Wii]]'': Some voice clips are recycled.
*''[[Mario Kart Wii]]'': Some voice clips are recycled.
*''[[New Super Mario Bros. Wii]]'': Many of the environments and minigames in the game are based on the worlds of this game, including the background of the minigame [[Upward Mobility]]. The design of the [[Ice Flower]] of this game appears in [[King Boo's Puzzle Attack]]. Bowser Jr. appears in his [[Junior Clown Car]]. Also, some of the Bowser Jr. Minigame music is an arrangement of Bowser Jr.'s battle music in this game. Toad Houses also appear, in the same style as those in this game. The character stances are also from this game. Also, the jumping noise is the same from this game.
*''[[New Super Mario Bros. Wii]]'': Many of the environments and minigames in the game are based on the worlds of this game, including the background of the minigame [[Upward Mobility]]. The design of the [[Ice Flower]] of this game appears in [[King Boo's Puzzle Attack]]. Bowser Jr. appears in his [[Junior Clown Car]]. Also, some of the Bowser Jr. Minigame music is an arrangement of Bowser Jr.'s battle music in this game. Toad Houses also appear, in the same style as those in this game. The character stances are also from this game. Also, the jumping noise is the same from this game.
*''[[Super Mario Galaxy 2]]'': In the minigame [[Logger Heads]], a group of [[Whittle]]s appear. They also appear in the [[#Step It Up|Step It Up]] minigame mode in the background of the tree, and they congratulate the winner when they reach the top of the tree. The setting of the boss minigame [[Bowser's Block Battle]] is similar to the areas where Mario would meet Bowser in the game. The hammers Bowser Jr. uses in [[Bowser Jr. Breakdown]] are similar to the ones used by [[Megahammer]].
*''[[Super Mario Galaxy 2]]'': In the minigame [[Logger Heads]], a group of [[Whittle]]s appear. They also appear in the [[#Step It Up|Step It Up]] minigame mode in the background of the tree, and they congratulate the winner when they reach the top of the tree. The setting of the boss minigame [[Bowser's Block Battle]] is similar to the areas where Mario would meet Bowser in the game. The hammers Bowser Jr. uses in [[Bowser Jr. Breakdown]] are similar to the ones used by [[Megahammer]].
*''[[miiwiki:Wii Party|Wii Party]]'': Many minigames in ''Mario Party 9'' have similar gameplay to those of this game, which was also developed by [[NDcube]]. The rules and control screens of ''Mario Party 9'' also resemble those of this game.
*''[[Super Mario 3D Land]]'': In the minigame [[Goomba Spotting]], the [[Goomba Tower]] enemy returns and the binoculars interface resembles the one used when Mario or Luigi looks through the [[binoculars]]. Graphics and a few elements, as well as the font used in this game are borrowed as well.
*''[[Super Mario 3D Land]]'': In the minigame [[Goomba Spotting]], the [[Goomba Tower]] enemy returns and the binoculars interface resembles the one used when Mario or Luigi looks through the [[binoculars]]. Graphics and a few elements, as well as the font used in this game are borrowed as well.


==References in later games==
==References in later games==
*''[[Mario Party 10]]'': The vehicle gameplay mechanic returns. A rearranged version of ''Mario Party 9''{{'}}s minigame victory music is used.
*''[[Mario Party 10]]'': A rearranged version of ''Mario Party 9''{{'}}s minigame victory music is used.
*''[[Mario Party: The Top 100]]'': Ten minigames and rearrangements of their respective music return.
*''[[Mario Party: The Top 100]]'': Ten minigames and rearrangements of their respective music return.
*''[[Mario Party Superstars]]'': Four minigames and rearrangements of their respective music return. [[Birdo]]'s 2nd and 4th place animations are reused as her "neutral" and losing animations respectively, and her artwork is reused from this game. [[Bowser]] and the [[Koopa Clown Car]]'s artwork is an updated version of their artwork from the game's boxart.
*''[[Mario Party Superstars]]'': Four minigames and rearrangements of their respective music return. [[Birdo]]'s 2nd and 4th place animations are reused as her "neutral" and losing animations respectively, and her artwork is reused from this game. [[Bowser]] and the [[Koopa Clown Car]]'s artwork is an updated version of their artwork from the game's boxart.
*''[[Super Mario Bros. Wonder]]'': Yoshi's artwork is reused in this game's boxart, except recolored for Yellow Yoshi.


==Names in other languages==
==Names in other languages==
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==Trivia==
==Trivia==
*This is the only ''Super Mario'' game on the [[Wii]] to use [[:File:MP9ResultsScreen.PNG|the modern ''Super Mario'' font]] for the in-game text, including [[Mini Star]] counts.
*This is the only ''Mario'' game on the [[Wii]] to use [[:File:MP9ResultsScreen.PNG|the modern ''Mario'' font]] for the in-game text, including [[Mini Star]] counts.
*This is the only Traditional Chinese Wii game that does not mention iQue in its credits. All Chinese localization was done by Nintendo Hong Kong and Taiwan personnel.
*This is the only Traditional Chinese Wii game that does not mention iQue in its credits. All Chinese localization was done by Nintendo Hong Kong and Taiwan personnel.
*When playing Party Mode or Solo Mode, when Toad or Shy Guy are the captain, they stand on a circle stand due to their height.
*When playing Party Mode, when Toad or Shy Guy are the captain, they stand on a circle stand due to their height.
*If the player shakes the Wii Remote on the title screen, the stars with the characters on them move faster and their voice clips play.
*If the player shakes the Wii Remote on the title screen, the stars with the characters on them move faster and their voice clips play.
*This is the last ''[[Super Mario (franchise)|Super Mario]]'' game to support the {{wp|Dolby Pro Logic|Dolby Pro Logic II}} standard, which allows home console video games to output {{wp|5.1 surround sound}} when fed through an appropriate decoder. Nintendo had included Pro Logic II encoding in numerous ''Mario'' titles since ''[[Super Mario Sunshine]]'' in 2002.


==References==
==References==
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{{MP9}}
{{MP9}}
{{Super Mario games}}
{{Mario games}}
{{Wii}}
{{Wii}}
[[de:Mario Party 9]]
[[de:Mario Party 9]]

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