Editing Mario Party 8

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|style="background:Gainsboro"|[[File:Hammer Bro Selection Screen MP8.png|x75px]]
|style="background:Gainsboro"|[[File:Hammer Bro Selection Screen MP8.png|x75px]]
|}
|}
Blooper and Hammer Bro can be unlocked by defeating each of them in Star Battle Arena. One of the two characters will be randomly chosen to compete against the player in the duel on Bowser's Warped Orbit, unless the player has selected one of them as their character, in which case the remaining character will be their opponent.
Blooper and Hammer Bro can be unlocked by defeating each of them in Star Battle Arena. One of the two characters will always be randomly chosen to compete against the player in the duel on Bowser's Warped Orbit, unless either is being used, in which case the other will forcibly be the opponent. To avoid dueling the same unlockable character twice, it is recommended to complete a second Star Battle Arena playthrough using whichever character was unlocked during the first.
====Team names====
====Team names====
From ''[[Mario Party 4]]'' to ''[[Mario Party 9]]'', players could fight in a tag-team match, in which two teams of two players are formed. In ''[[Mario Party 5]]'' and ''[[Mario Party 6]]'', team names are chosen from specific character pairings. This is a returning feature in ''Mario Party 8'', following an absence in ''Mario Party 7''. Below are the possible name combinations in English and in French:
From ''[[Mario Party 4]]'' to ''[[Mario Party 9]]'', players could fight in a tag-team match, in which two teams of two players are formed. In ''[[Mario Party 5]]'' and ''[[Mario Party 6]]'', team names are chosen from specific character pairings. This is a returning feature in ''Mario Party 8'', following an absence in ''Mario Party 7''. Below are the possible name combinations in English and in French:
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==Candy==
==Candy==
{{main|Candy (Mario Party 8)}}
{{main|Candy (Mario Party 8)}}
Candies replace [[Orb]]s from ''[[Mario Party 5]]'', ''[[Mario Party 6]]''. and ''[[Mario Party 7]]''. They are either bought from a Candy Shop for coins or collected freely from random [[Candy Area]]s on the board. Each board provides a different, partial subset of the 14 Candy types (in the Candy Shops and on the board itself). Candy may only be used before a player's dice roll, so it cannot be placed on the board. Players can hold a maximum of three Candies, while teams can hold a maximum of five, which are shared between the two teammates.
Candies replace [[Orb]]s from the two previous ''Mario Party'' titles. They are either bought from a Candy Shop for coins or collected freely from random Candy spaces on the board. Each board provides a different, partial subset of the 14 candy types (in the Candy Shops and on the board itself). Candy may only be used before a player's dice roll, so it cannot be placed on the board. Players can hold a maximum of three Candy items.
===Red Candies===
===Red Candies===
These Candy items alter the [[Dice Block]] in some way.
These Candy items alter the [[Dice Block]] in some way.
{|class=wikitable
{|class=wikitable
!Image!!Candy!!Description
!Image!!Space!!Description
|-
|-
|[[File:TwiceCandyMP8.png|100px]]
|[[File:TwiceCandyMP8.png|100px]]
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===Green Candies===
===Green Candies===
These transform the player, who then performs a certain action by shooting at the dart wheel, then reverts to their normal form after the effect has been done.
These transform the player very briefly, followed by performing a certain action from the dart wheel.
{|class=wikitable
{|class=wikitable
!Image!!Candy!!Description
!Image!!Space!!Description
|-
|-
|[[File:Springo Candy.png|100px]]
|[[File:Springo Candy.png|100px]]
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{|class=wikitable
{|class=wikitable
!Image!!Candy!!Description
!Image!!Space!!Description
|-
|-
|[[File:Bitsize Candy.png|100px]]
|[[File:Bitsize Candy.png|100px]]
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|[[File:Bloway Candy.png|100px]]
|[[File:Bloway Candy.png|100px]]
|[[Bloway Candy]]
|[[Bloway Candy]]
|The user takes the the form of a tornado and blows any opponent they come across back to the start.
|The user takes the the form of a tornado and warps any opponent they come across back to the start.
|-
|-
|[[File:Weeglee Candy.png|100px]]
|[[File:Weeglee Candy.png|100px]]
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{|class=wikitable
{|class=wikitable
!Image!!Candy!!Description!
!Image!!Space!!Description!!Boards
|-
|-
|[[File:Thwomp Candy.png|100px]]
|[[File:Thwomp Candy.png|100px]]
|[[Thwomp Candy]]
|[[Thwomp Candy]]
|The user becomes a stone version of themselves, stealing half of the coins from whomever they encounter. The effects also prevent the user from accessing shops.
|The user becomes a stone version of themselves, stealing half of the coins from whomever they encounter. The effects also prevent the user from accessing shops.
|All
|-
|-
|[[File:Bullet Candy.png|100px]]
|[[File:Bullet Candy.png|100px]]
|[[Bullet Candy]]
|[[Bullet Candy]]
|The user becomes a [[Bullet Bill]] variation of themselves. They can roll three dice blocks and steal up to only one Star from passing others.
|The user becomes a [[Bullet Bill]] variation of themselves. They can roll three dice blocks and steal up to only one Star from passing others.
|[[Bowser's Warped Orbit]]
|-
|-
|[[File:Bowser Candy.png|100px]]
|[[File:Bowser Candy.png|100px]]
|[[Bowser Candy]]
|[[Bowser Candy]]
|The user becomes a Bowser variation of themselves. It is a functional upgrade over the Bullet Candy, as the user rolls two Dice Blocks and can steal up to two Stars.
|The user becomes a Bowser variation of themselves. It is a functional upgrade over the Bullet Candy, as the user rolls two Dice Blocks and can steal up to two Stars.
|Bowser's Warped Orbit
|-
|-
|[[File:Duelo Candy.png|100px]]
|[[File:Duelo Candy.png|100px]]
|[[Duelo Candy]]
|[[Duelo Candy]]
|The user becomes a fiery version of themselves. They roll two Dice Blocks and start dueling whomever they pass. After the duel, the user lands on the same space as the opponent.
|The user becomes a fiery version of themselves. They roll two Dice Blocks and start dueling whomever they pass. After the duel, the user lands on the same space as the opponent.
|All except [[Koopa's Tycoon Town]]
|}
|}


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Andy Myers of ''[[Nintendo Power]]'' gave the game a 7.5/10.<ref>{{cite|date=July 2007|title=''[[Nintendo Power]]'' Volume 217|publisher=Nintendo of America|language=en-us|page=92}}</ref> He praises the inclusion of motion controls and how the minigames which use it each has a different approach. However, he states that the visual presentation is the weakest aspect of the game. He explains that the front-end interface is confusing, the lack of a true widescreen mode is disappointing, and the graphics leave much to be desired even though they have been slightly improved from ''Mario Party 7''. Despite these criticisms, he thinks the game takes its place alongside other party games like ''{{wp|Wii Sports}}'' and ''[[WarioWare: Smooth Moves]]''.
Andy Myers of ''[[Nintendo Power]]'' gave the game a 7.5/10.<ref>{{cite|date=July 2007|title=''[[Nintendo Power]]'' Volume 217|publisher=Nintendo of America|language=en-us|page=92}}</ref> He praises the inclusion of motion controls and how the minigames which use it each has a different approach. However, he states that the visual presentation is the weakest aspect of the game. He explains that the front-end interface is confusing, the lack of a true widescreen mode is disappointing, and the graphics leave much to be desired even though they have been slightly improved from ''Mario Party 7''. Despite these criticisms, he thinks the game takes its place alongside other party games like ''{{wp|Wii Sports}}'' and ''[[WarioWare: Smooth Moves]]''.
{|class="wikitable" style="width:100%;text-align:center"
{|class="wikitable reviews"
!colspan="4"style="font-size:120%;text-align:center;background-color:silver"|Reviews
!colspan="4"style="font-size:120%;text-align:center;background-color:silver"|Reviews
|-style="background-color:#E6E6E6;"
|-style="background-color:#E6E6E6;"

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