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|developer=[[Hudson]]<br>[[CAProduction]]<br>[[Nintendo SPD Group No.4]]
|developer=[[Hudson]]<br>[[CAProduction]]<br>[[Nintendo SPD Group No.4]]
|publisher=[[Nintendo]]
|publisher=[[Nintendo]]
|release='''Original release:'''<br>{{flag list|USA|May 29, 2007<ref>{{cite|deadlink=y|archive=web.archive.org/web/20071213031915/https://www.nintendo.com/games/detail/WnjIJm5FSwjb8m39oUzkZvIqkRXZ6F-I|title=Nintendo :: Games :: Mario Party 8|publisher=Nintendo of America|language=en-us|accessdate=May 23, 2018}}</ref>|Belgium|June 20, 2007|Netherlands|June 20, 2007|Europe|June 22, 2007<ref>{{cite|url=www.nintendo.com/en-gb/Games/Wii/Mario-Party-8-281859.html|title=Mario Party 8 {{!}} Wii {{!}} Games {{!}} Nintendo UK|publisher=Nintendo UK|language=en-gb|accessdate=May 23, 2018}}</ref>|Australia|July 19, 2007|Japan|July 26, 2007<ref>{{cite|url=www.nintendo.co.jp/wii/rm8j/index.html|title=マリオパーティ8|publisher=Nintendo Co., Ltd.|language=ja|accessdate=November 4, 2009}}</ref>|UK|August 3, 2007|South Africa|February 1, 2008|HK|July 12, 2008|ROC|July 12, 2008|South Korea|November 6, 2008}} '''[[Nintendo Selects#Wii|Nintendo Selects Release]]:'''<br>{{flag list|Europe|March 22, 2013}}
|release='''Original release:'''<br>{{flag list|USA|May 29, 2007<ref>{{cite|deadlink=y|archive=web.archive.org/web/20071213031915/https://www.nintendo.com/games/detail/WnjIJm5FSwjb8m39oUzkZvIqkRXZ6F-I|title=Nintendo :: Games :: Mario Party 8|publisher=Nintendo of America|language=en-us|accessdate=May 23, 2018}}</ref>|Belgium|June 20, 2007|Netherlands|June 20, 2007|Europe|June 22, 2007<ref>{{cite|url=www.nintendo.com/en-gb/Games/Wii/Mario-Party-8-281859.html|title=Mario Party 8 <nowiki>| Wii | Games |</nowiki> Nintendo UK|publisher=Nintendo UK|language=British English|accessdate=May 23, 2018}}</ref>|Australia|July 19, 2007|Japan|July 26, 2007<ref>{{cite|url=www.nintendo.co.jp/wii/rm8j/index.html|title=マリオパーティ8|publisher=Nintendo Co., Ltd.|language=ja|accessdate=November 4, 2009}}</ref>|UK|August 3, 2007|South Africa|February 1, 2008|HK|July 12, 2008|ROC|July 12, 2008|South Korea|November 6, 2008}} '''[[Nintendo Selects#Wii|Nintendo Selects Release]]:'''<br>{{flag list|Europe|March 22, 2013}}
|languages={{languages|en_us=y|en_gb=y|es_es=y|fr_fr=y|de=y|it=y|jp=y|kr=y}}
|languages={{languages|en_us=y|es_es=y|fr_fr=y|de=y|it=y|jp=y|kr=y}}
|genre=[[Genre#Party games|Party]]
|genre=[[Genre#Party games|Party]]
|modes=Single player, multiplayer
|modes=Single player, multiplayer
|ratings={{ratings|esrb=E|pegi=3|cero=A|acb=G|usk=6|grac=all|classind=L}}
|ratings={{ratings|esrb=E|pegi=3|cero=A|acb=G|usk=6|grac=all}}
|platforms=[[Wii]]
|platforms=[[Wii]]
|format={{format|wii=1}}
|format={{format|wii=1}}
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|serials={{flag list|Japan|RVL-RM8J-JPN|USA|RVL-RM8E-USA|Europe|RVL-RM8P-EUR}}
|serials={{flag list|Japan|RVL-RM8J-JPN|USA|RVL-RM8E-USA|Europe|RVL-RM8P-EUR}}
}}
}}
'''''Mario Party 8''''' is a game for the [[Wii]]. It is the eighth mainline installment of the [[Mario Party (series)|''Mario Party'' series]] and the thirteenth overall. It is the last ''Mario Party'' home console game to be developed by [[Hudson Soft]] before [[Nintendo Cube]] received control of the series. It was first released in North America on May 29, 2007, and finally released in Hong Kong and South Korea on July 12, 2008, more than a year later. It became a [[Nintendo Selects]] title in Europe on March 22, 2013.
'''''Mario Party 8''''' is the eighth installment of the [[Mario Party (series)|''Mario Party'']] series on a home console, the first ''Mario Party'' game for the [[Wii]], and the thirteenth game overall in the series. It is also the last ''Mario Party'' home console game to be developed by [[Hudson Soft]] before [[Nintendo Cube]] received control of the series. It was first released in North America on May 29, 2007, and finally released in Hong Kong and South Korea on July 12, 2008, more than a year later. It became a [[Nintendo Selects]] title in Europe on March 22, 2013.


Certain parts of the game, such as board gameplay, are displayed in a 4:3 ratio, fitted with borders on the left and right parts of the screen, while other portions such as the main menu, are matted to 16:9 widescreen.
''Mario Party 8'' is notable for its strong use of the [[Wii#Wii Remote|Wii Remote]] and its motion control capabilities in [[minigame]]s. Players are required to perform various gestures in lieu of traditional button/joystick controls. Common motions include pointing-and-shooting, shaking, waving, turning, and twisting the Wii Remote. Player-created [[Mii]]s are featured in this game, often showing up within crowds and even in certain minigames, such as [[Sugar Rush (minigame)|Sugar Rush]]. They can also serve as the player's character in Extra Mode. By playing regular party games, minigames, and completing the Star Battle Arena mode, players can earn [[Carnival Card]]s, which in turn can be spent to unlock figures and game features.
 
''Mario Party 8'' features six boards, five of which are available from the start of a new save file. Although one board, [[DK's Treetop Temple]], features the classic formula for obtaining a [[Star (Mario Party series)|Star]] (reaching a changing [[Star Space]] and trading 20 [[coin]]s), the five other boards employ unique conditions for collecting Stars. Replacing the [[Orb]]s/capsules from the previous ''Mario Party'' titles are [[Candy (Mario Party 8)|Candies]], which can be collected and used for a variety of purposes, including using extra [[Dice Block]]s, moving to a different space, and stealing coins from rivals.
 
Certain parts of the game, such as board gameplay, are displayed in a 4:3 ratio, fitted with borders on the left and right parts of the screen, while other portions of the game, such as the main menu, are matted to 16:9 widescreen.
==Story==
==Story==
[[File:MarioParty8StarCarnivalWin.jpg|thumb|250px|[[Yoshi]] is declared the winner of the Star Battle Arena, receiving a year's supply of [[Candy (Mario Party 8)|Candy]], the title of Superstar, and the [[Star Rod (Mario Party 8)|Star Rod]].]]
[[File:MarioParty8StarCarnivalWin.jpg|thumb|250px|[[Yoshi]] is declared the winner of the Star Battle Arena, receiving a year's supply of [[Candy (Mario Party 8)|Candy]], the title of Superstar, and the [[Star Rod (Mario Party 8)|Star Rod]].]]
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==Gameplay==
==Gameplay==
[[File:MP8 Title.png|thumb|250px|The title screen displays the 12 characters available from the start, along with [[Donkey Kong]] and [[Bowser]].]]
[[File:MP8 Title.png|thumb|250px|The title screen displays the 12 characters available from the start, along with [[Donkey Kong]] and [[Bowser]].]]
''Mario Party 8'' uses the [[Wii#Wii Remote|Wii Remote]] and its motion control capabilities in [[minigame]]s, performing gestures such as pointing-and-shooting, turning, waving, shaking, and twisting the Wii Remote. Player-created [[Mii]]s are also featured, often within crowds, in certain minigames, and as the player's character in Extra Mode. By playing regular party games, minigames, and completing the Star Battle Arena mode, players can earn [[Carnival Card]]s, which in turn can be spent to unlock figures and game features.
Following the format of previous ''[[Mario Party (series)|Mario Party]]'' titles, ''Mario Party 8'' combines the social, strategic gameplay of traditional board games with quick, action-oriented [[minigame]]s. Players can collect and win [[coin]]s to trade them for Stars, buy Candy, and trigger special events on the board. Each board has a unique way of obtaining Stars, though most require finding a unique [[Star Exchange|Star Space]] and trading a certain number of coins for one.
 
''Mario Party 8'' combines the social, strategic gameplay of traditional board games with quick, action-oriented [[minigame]]s. Players can collect and win [[coin]]s to trade them for Stars, buy Candy, and trigger special events on the board. Each board has a unique way of obtaining Stars, though most require finding a unique [[Star Exchange|Star Space]] and trading a certain number of coins for one.


Before each game starts, MC Ballyhoo introduces the board, and each player rolls a [[Dice Block]] to determine the order of play. On every turn, each player rolls a Dice Block numbered one to ten to move along the game board. Prior to rolling, players can use Candy (if they possess any) and study the game board.
Before each game starts, MC Ballyhoo introduces the board, and each player rolls a [[Dice Block]] to determine the order of play. On every turn, each player rolls a Dice Block numbered one to ten to move along the game board. Prior to rolling, players can use Candy (if they possess any) and study the game board.
===Party Tent===
===Party Tent===
[[File:Partytent.png|thumb|The Party Tent]]
[[File:Partytent.png|thumb|The Party Tent]]
The Party Tent is the main attraction of the [[Star Carnival]] in ''Mario Party 8''. It appears in the lower right of the carnival and is the second-biggest tent. In this tent, characters can play on the six [[#Boards|boards]] and play as any of the [[#Playable|playable characters]], not counting [[Mii]]s. There are three game types.
The Party Tent is the main attraction of the [[Star Carnival]] in ''Mario Party 8''. It appears in the lower right of the carnival and is the second-biggest tent. In this tent, characters can play on the six boards ([[DK's Treetop Temple]], [[Goomba's Booty Boardwalk]], [[King Boo's Haunted Hideaway]], [[Shy Guy's Perplex Express]], [[Koopa's Tycoon Town]], and [[Bowser's Warped Orbit]]) and play as all twelve (fourteen counting unlockable) characters. However, players cannot play as [[Mii]]s.


Players choose between three game types: Battle Royale, Tag Battle, and Duel Battle.
====Battle Royale and Tag Battle====
====Battle Royale and Tag Battle====
In Battle Royale, everyone is pitted against each other, with each player having their own coin and star count. Each player can hold up to 3 pieces of Candy; if any more is collected afterwards, one of them has to be discarded to lower it back to 3. The color of the space each player lands on at the end of everyone's roll determines which type of minigame will be played, with Blue Spaces and DK Spaces putting the player in the blue category, Red Spaces and Bowser Spaces putting the player in the red category, and Green Spaces putting the player in the green category; those who end their turn entering a Lucky Area or exiting King Boo's Haunted Hideaway will not be sorted. Green and unsorted players are randomly sorted into either the red or blue category. For instance, if two players are on [[Red Space]]s and the other two players are on [[Blue Space]]s, the minigame arrangement will be 2-vs-2.
In Battle Royale, everyone is pitted against each other, with each player having their own coin and star count. Each player can hold up to 3 pieces of Candy; if any more is collected afterwards, one of them has to be discarded to lower it back to 3. The color of the space each player lands on at the end of everyone's roll determines which type of minigame will be played, with Blue Spaces and DK Spaces putting the player in the blue category, Red Spaces and Bowser Spaces putting the player in the red category, and Green Spaces putting the player in the green category; those who end their turn entering a Lucky Area or exiting King Boo's Haunted Hideaway will not be sorted. Green and unsorted players are randomly sorted into either the red or blue category. For instance, if two players are on [[Red Space]]s and the other two players are on [[Blue Space]]s, the minigame arrangement will be 2-vs-2.
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====Duel Battle====
====Duel Battle====
In Duel Battle, all boards are smaller than in Battle Royale (excluding King Boo's Haunted Hideaway) and offer different objectives, consistent with Solo Cruise of ''Mario Party 7''. Minigames start only upon landing on [[Duel Space|Vs. Space]]s or [[Challenge Space]]s. Duel Spaces initiating a duel minigame between two players, with the loser forced to give coins to the winner afterward, while Challenge Spaces allow a player to throw a dart to earn a certain number of coins after winning a single-player Challenge Minigame. After a player is close to achieving either the most coins or Stars, a roulette is spun to reward whoever is likeliest to lose, possibly either Candy or coins (depending on the board played), or nothing. If neither player has completed the objective after 30 turns, Ballyhoo end the game in a tie, but if the player does fulfill it, they earn 20 [[Carnival Card]]s.
In Duel Battle, all boards are smaller than in Battle Royale (except King Boo's Haunted Hideaway) and offer different objectives (like in Solo Cruise from ''[[Mario Party 7]]''). Minigames no longer start after the end of every turn; rather, they start upon landing on [[Duel Space|Vs. Space]]s—which trigger a duel minigame between two players, with the loser having to give coins to the winner—and [[Challenge Space]]s, which have the player who lands on one play a single-player Challenge Minigame, and if they win, they get to throw a dart to receive a certain number of coins. After a player is close to reaching the objective (having more coins or Stars than their opponent), a roulette is spun to reward the player most likely to lose, which either rewards said player with Candy or coins (depending on the board played), or nothing if their dart lands on a section without a reward. If neither player has completed the objective after 30 turns, Ballyhoo will end the game and declare a tie (like in Solo Cruise from ''Mario Party 7''). Completing the objective rewards the player with 20 [[Carnival Card]]s.
 
=====Winning conditions=====
The winning conditions for each board is as follows:
{|class="wikitable"style="text-align:center"
 
!Board!!Conditions
*[[DK's Treetop Temple]] and [[King Boo's Haunted Hideaway]]: Collect two Stars
|-
*[[Goomba's Booty Boardwalk]]: Reach [[Captain Goomba (Mario Party 8)|Captain Goomba]] first with at least 50 coins
|[[DK's Treetop Temple]]||The player must be the first to collect two Stars.
*[[Shy Guy's Perplex Express]]: Reach [[Holly Koopa]] first and give her 50 coins
|-
*[[Koopa's Tycoon Town]]: Collect four Stars
|[[Goomba's Booty Boardwalk]]||The player must be the first to reach [[Captain Goomba (Mario Party 8)|Captain Goomba]] with at least 50 coins.
*[[Bowser's Warped Orbit]]: Steal every opponent's star.
|-
|[[King Boo's Haunted Hideaway]]||The player must be the first to collect two Stars.
|-
|[[Shy Guy's Perplex Express]]||The player must be the first to give 50 coins to [[Holly Koopa]].
|-
|[[Koopa's Tycoon Town]]||The player must be the first to collect four Stars.
|-
|[[Bowser's Warped Orbit]]||The player must steal all of their opponent's Stars.
|}


===Star Battle Arena===
===Star Battle Arena===
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===Minigame Tent===
===Minigame Tent===
[[File:Minigametent.png|thumb|The Minigame Tent]]
[[File:Minigametent.png|thumb|The Minigame Tent]]
In the Minigame Tent, players can play all of the [[minigame]]s they have unlocked in the [[Party Tent]] or [[Star Battle Arena]]. Duel and Challenge minigames can only be unlocked in the Star Battle Arena during solo play, or in the Party Tent when using a [[Duelo Candy]] or playing Duel Battle. Completing minigames earns the player cards for the player to spend at the Surprise Wagon. There are a total of five ways to play the minigames, as detailed in the sections below.
In the Minigame Tent, players can play all of the [[minigame]]s they have unlocked in the [[Party Tent]] or [[Star Battle Arena]]. Duel and Challenge minigames can only be unlocked in the Star Battle Arena during solo play, or in the Party Tent when using a [[Duelo Candy]] or playing Duel Battle. Completing minigames earns the player cards for the player to spend at the Surprise Wagon. There are a total of five ways to play the minigames: Free Play Arcade, Crown Showdown, Flip-Out Frenzy, Tic-Tac Drop, and Test for the Best.
{{br}}
{{br}}
====Free Play Arcade====
=====Free Play Arcade=====
[[File:MP8 Free Play Arcade.png|thumb|Free Play Arcade]]
[[File:MP8 Free Play Arcade.png|thumb|Free Play Arcade]]
{{quote|Welcome to Free Play Arcade! You can play any minigame! Any you've previously seen on the party boards, that is! So many minigames! So much fun! Let your minigame mania run wild!|MC Ballyhoo|Mario Party 8}}
{{quote|Welcome to Free Play Arcade! You can play any minigame! Any you've previously seen on the party boards, that is! So many minigames! So much fun! Let your minigame mania run wild!|MC Ballyhoo|Mario Party 8}}
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[[File:Extras Zone Internal.png|thumb|left|The select menu in the Extras Zone]]
[[File:Extras Zone Internal.png|thumb|left|The select menu in the Extras Zone]]
The Extras Zone is a tent where players can play one of eight minigames with either ''[[Super Mario (franchise)|Super Mario]]'' characters or [[Mii]]s that they have created on the [[Wii]]'s Mii Channel or by using the default guest Miis. Initially, only four of eight minigames are available. The other four need to be purchased in the [[Fun Bazaar]] in order to unlock them. Up to four players can play in this mode, but only one minigame allows up to four players to play. Another will allow only a single player.
The Extras Zone is a tent where players can play one of eight minigames with either ''[[Super Mario (franchise)|Super Mario]]'' characters or [[Mii]]s that they have created on the [[Wii]]'s Mii Channel or by using the default guest Miis. Initially, only four of eight minigames are available. The other four need to be purchased in the [[Fun Bazaar]] in order to unlock them. Up to four players can play in this mode, but only one minigame allows up to four players to play. Another will allow only a single player.
 
{{br}}
;Minigames
====Extras Zone minigames====
{{columns|
*[[Star Carnival Bowling]] (up to 4 players)
*[[Star Carnival Bowling]] (up to 4 players)
*[[Trial by Tile]] (up to 2 players)
*[[Trial by Tile]] (up to 2 players)
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*[[Chomping Frenzy]] (unlockable, single player)
*[[Chomping Frenzy]] (unlockable, single player)
*[[Moped Mayhem]] (unlockable, up to 2 players)
*[[Moped Mayhem]] (unlockable, up to 2 players)
}}
{{br}}
{{br}}


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==Boards==
==Boards==
[[File:Party Tent Stage Selection screen.png|thumb|250px|The board selection screen]]
[[File:Party Tent Stage Selection screen.png|thumb|250px|The board selection screen]]
There are six boards, five of which are available from the start of a new save file. Only one board, [[DK's Treetop Temple]], uses the common format of paying 20 [[coin]]s for a [[Star (Mario Party series)|Star]] at the [[Star Space]], with the other boards having their own unique methods.
''Mario Party 8'' contains six unique boards. With the exception of DK's Treetop Temple, which embraces the traditional format of reaching spaces with Stars and purchasing them for 20 coins each, every board features a distinct method of obtaining Stars. In most cases, coins are required to purchase Stars.
 
{{content description
{|class=wikitable
|image1=[[File:DKTT.png|200px]]
!Image!!Board!!Description
|name1=[[File:MP8 DK's Treetop Temple Logo.png|150px|link=DK's Treetop Temple]]
|-
|description1=Players move across this board to reach and purchase Stars, which appear in random locations and cost 20 coins each. Whenever a player obtains the Star on the board, another Star appears in a different location. Landing on a [[DK Space]] in this board causes [[Donkey Kong|DK]] to throw the player directly towards the star, and landing on a Bowser Space results in Bowser warping the Star to a different location. To win in Star Battle Arena or Duel Battle, the player must collect two stars before their opponents.
|[[File:DKTT.png|200px]]
|image2=[[File:Goombas Booty Boardwalk.png|100px]]
|[[File:MP8 DK's Treetop Temple Logo.png|150px|link=DK's Treetop Temple]]
|name2=[[File:MP8 Goomba's Booty Boardwalk Logo.png|150px|link=Goomba's Booty Boardwalk]]
|<nowiki/>
|description2=Players move through this linear board to reach the end, where [[Captain Goomba (Mario Party 8)|Captain Goomba]] gives them a Star for free, as a reward for reaching this far. After receiving the Star, the player is transported back to the start via gulls carrying a wooden plank. Dolphin Expresses in the course can take the player closer to Captain Goomba by paying a fee. The fee depends on what place the player is currently in, with first place having to pay the most while and fourth place having to pay the least. Landing on a DK Space will give the player a chance to earn coins, while landing on the Bowser space will give the player a chance to lose coins. To win this board in Star Battle Arena or Duel Battle, since the player's goal is to get one star from Captain Goomba costing 50 coins, the player must have that number of coins and reach him first for the star, before their opponent does.
*'''Star acquisition:''' The only board with the traditional format of placing the Star somewhere random, costing 20 coins to purchase, before a different Star appears elsewhere once it has been obtained.
|image3=[[File:KBHH.png|200px]]
*'''DK Space:''' [[Donkey Kong|DK]] sends the player to the Star
|name3=[[File:MP8 King Boo's Haunted Hideaway Logo.png|150px|link=King Boo's Haunted Hideaway]]
*'''Bowser Space:''' [[Bowser]] warps the Star elsewhere
|description3=Players move through a mansion to try to find [[King Boo]] and get a star from him. Out of three rooms in the house, King Boo is in one of them. If the player stumbles in other rooms where King Boo is not hiding in, [[Red Boo]]s come and toss the player in a hole, thus making the player go back to the start of the mansion. King Boo offers the star for ten coins once the player reaches him. After paying for that, everyone is taken out of the mansion for another shuffle with different rooms in the mansion. If the player lands on a DK space, DK will cover up the hole and offer the player who comes to an empty room a free star; if the player lands on a Bowser space, Bowser will cover up the hole and will steal a star from the player who comes to an empty room. In Star Battle Arena or Duel Battle, the winning condition required is to acquire two stars from King Boo for 10 coins each by finding him two times.
*'''Star Battle Arena''' or '''Duel Battle''': The object is collecting two Stars before one's opponents.
|image4=[[File:SGPE.png|200px]]
|-
|name4=[[File:MP8 Shy Guy's Perplex Express Logo.png|150px|link=Shy Guy's Perplex Express]]
|[[File:Goombas Booty Boardwalk.png|100px]]
|description4=Players move through a train to get to the conductor of the train, who will offer a Star for 20 coins. The train board is linear, and therefore, there are no branching paths. After being offered for the star, the player travels on top of the train and back to the start (unlike Goomba's Booty Boardwalk, where the player instantly travels back to the start). If someone lands on a DK space, DK will be in charge of the train and offers a free star to anyone who the first player who reaches him. If someone lands on a Bowser Space, Bowser will take over the train and steal a Star from the first player who reaches him. In Star Battle Arena or Duel Battle, in order to win the game, since there is only one star and it is worth 50 coins, the player must obtain that amount and reach Holly Koopa (not the conductor, who will give the player 10 coins instead) for the star before their opponent does.  
|[[File:MP8 Goomba's Booty Boardwalk Logo.png|150px|link=Goomba's Booty Boardwalk]]
|image5=[[File:KTT.png|200px]]
|<nowiki/>
|name5=[[File:MP8 Koopa's Tycoon Town Logo.png|150px|link=Koopa's Tycoon Town]]
*'''Star acqusition:''' A straightforward board where [[Captain Goomba (Mario Party 8)|Captain Goomba]] gives a free Star to the player before gulls with a wooden plank return them to the start. Dolphin Expresses help bring the player closer to Captain Goomba, for a fee depending on their position, though last place does not need to pay.
|description5=In this board, players invest money in hotels in order to earn stars. If a hotel has 20 coins invested into it, it upgrades and makes the number of stars it can offer increase to two. If a hotel has a total of 50 coins invested, it can offer three stars. When a player lands on a Donkey Kong space, Donkey Kong will come and help invest coins. Adversely, when a player lands on a Bowser space, Bowser will take coins away from a selected hotel. In Star Battle Arena or Duel Battle, the player has to get four stars by investing in hotels in order to win.
*'''DK Space:''' Gives the player a chance to earn coins
|image6=[[File:BWO.png|200px]]
*'''Bowser Space:''' May cause the player to lose coins.
|name6=[[File:MP8 Bowser's Warped Orbit Logo.png|150px|link=Bowser's Warped Orbit]]
*'''Star Battle Arena''' or '''Duel Battle''': Whoever reaches Captain Goomba first to pay 50 coins for a star wins.
|description6=There are no stars in this board, and so players are given five stars at the start on Battle Royale (in a team on Tag Battle, they are given ten stars). Players must use the [[Bullet Candy]] and [[Bowser Candy]] (which are exclusive to this board) to steal stars from opponents. The board is also linear; no branching paths exist (if one does not count the random branching paths in some parts of the board that the player cannot choose to take). In Star Battle Arena or Duel Battle, the player and their opponent start off with three stars. The winning condition is to reduce their opponent's stars to zero stars by eating candy to steal stars from them. This board is unlocked by completing the entire Star Battle.
|-
}}
|[[File:KBHH.png|200px]]
|[[File:MP8 King Boo's Haunted Hideaway Logo.png|150px|link=King Boo's Haunted Hideaway]]
|<nowiki/>
*'''Star acqusition:''' Players try to find King Boo, who is in one of three rooms, and purchase a Star from him for ten coins. The rooms without King Boo include [[Red Boo]]s that throw the player in a hole, returning them to the start. Once a player has purchased a Star, the mansion and its rooms shuffle.
*'''DK Space:''' If the player lands on a DK Space, DK will cover up the hole and offer the player who comes to an empty room a free star
*'''Bowser Space:''' Bowser will cover up the hole and will steal a star from the player who comes to an empty room.
*'''Star Battle Arena''' or '''Duel Battle''': To win, the player has to obtain two Stars from King Boo for 10 coins each by finding him twice.
|-
|[[File:SGPE.png|200px]]
|[[File:MP8 Shy Guy's Perplex Express Logo.png|150px|link=Shy Guy's Perplex Express]]
|<nowiki/>
*'''Star acqusition:''' Players take a linear path to obtain a Star from the conductor for 20 coins. Afterward, the player travels on top of the train before returning to the start.
*'''DK Space:''' DK takes charge of the train and gives a free Star to whoever reaches him first.
*'''Bowser Space:''' Bowser takes charge but steals a Star from whoever makes it to him.
*'''Star Battle Arena''' or '''Duel Battle''': Players compete to obtain the Star from Holly Koopa for 50 coins, but the conductor now just gives ten coins.
|-
|[[File:KTT.png|200px]]
|[[File:MP8 Koopa's Tycoon Town Logo.png|150px|link=Koopa's Tycoon Town]]
|<nowiki/>
*'''Star acqusition:''' Players invest coins into hotels for Stars. Hotels with 20 coins are upgraded to offer two Stars, then again upon reaching 50 coins to offer three Stars.
*'''DK Space:''' DK invests coins in a player's hotel.
*'''Bowser Space:''' Bowser takes away coins from a hotel of choice.
*'''Star Battle Arena''' or '''Duel Battle''': The player has to obtain four Stars by investing in hotels to win.
|-
|[[File:BWO.png|200px]]
|[[File:MP8 Bowser's Warped Orbit Logo.png|150px|link=Bowser's Warped Orbit]]
|<nowiki/>
*'''How to unlock:''' Completing the entire Star Battle.
*'''Star acqusition:''' Players do not receive Stars from this linear board, but are each receive five Stars at the start on Battle Royale (ten Stars in a team on Tag Battle). Players have to use [[Bullet Candy]] and [[Bowser Candy]] (which are exclusive to this board) to steal stars from opponents
*'''Star Battle Arena''' or '''Duel Battle''': The player and their opponent each begin with Three Stars. The winning condition is to reduce their opponent's stars to zero stars by eating candy to steal stars from them.
|}


==Spaces==
==Spaces==
{|class=wikitable
{{content description
!Image!!Space!!Description
|image1=[[File:Blue Space Tutorial MP8.png]]
|-
|name1=[[Blue Space]]
|[[File:Blue Space Tutorial MP8.png]]
|description1=Players who land on this space get three coins. The space shape varies by board; sometimes, it's a quadrilateral shape and sometimes, it's the classic circular shape. Unlike the preceding games, there is no bonus on the last five turns that can increase the number of coins a blue space gives. Just like the preceding games, they are the most common space to be encountered.
|[[Blue Space]]
|image2=[[File:Red Space Tutorial MP8.png]]
|The most common of the spaces, Blue Spaces earn the player three coins when landed on.
|name2=[[Red Space]]
|-
|description2=Players who land on this space lose three coins. The space shape varies by board; sometimes, it's a quadrilateral shape and sometimes, it's the classic circular shape. Unlike the preceding games, there is no bonus on the last five turns that can increase the number of coins a red space takes. They are uncommon, but it is usually more common than other spaces on the board. A bonus star can be earned if the player lands on the most red spaces.
|[[File:Red Space Tutorial MP8.png]]
|image3=[[File:Green Space Tutorial MP8.png]]
|[[Red Space]]
|name3=[[Event Space|Green Space]]
|The opposite of Blue Spaces, taking away three coins when landed on. They are somewhat uncommon but not to the extent of others. One of the bonus stars is from landing on the most Red Spaces.
|description3=If a player lands on this space, this space triggers an event. The event varies by board and location, and it sometimes helps or hinders a player. They are the third most common space on the board. Landing on a Green Space also contributes to earning the bonus star, the Green Star, at the end of the match.
|-
|image4=[[File:DK Space Tutorial MP8.png]]
|[[File:Green Space Tutorial MP8.png]]
|name4=[[DK Space]]
|[[Event Space|Green Space]]
|description4=If a player lands on this space, [[Donkey Kong]] will appear and will cause a positive effect. The actions he does varies by board. Donkey Kong spaces will always be available at the start of every party, but after the event has occurred, it will turn into a Bowser Space.
|Triggers an event, which varies by board and location and either helps or hinders a player. One of the bonus stars is from landing on the most Green Spaces.
|image5=[[File:Bowser Space Tutorial MP8.png]]
|-
|name5=[[Bowser Space]]
|[[File:DK Space Tutorial MP8.png]]
|description5=If a player lands on this space, [[Bowser]] will show up and cause a negative effect. In some instances, however, when the player does not have any stars or coins, Bowser gives the player 10 coins instead. Bowser spaces only appear if another player previously landed on a DK space. This is also noteworthy that Bowser only does one event and will not make the players play a Bowser Minigame, unlike the previous ''Mario Party'' games. After the event has occurred, it will turn into a Donkey Kong space.
|[[DK Space]]
|image6=[[File:Lucky Space Tutorial MP8.png]]
|[[Donkey Kong]] appears and causes something positive to occur, depending on the board. DK Spaces become Bowser Spaces after usage.
|name6=[[Lucky Space]]
|-
|description6=If a player lands on this space, the player will be taken to a lucky area. In this area, the spaces are all blue spaces, and each Blue Space has three coins. Each lucky area contains either a free star or a way to more easily access a star (e.g. the lucky area in King Boo's Haunted Hideaway contains a direct warp to King Boo, but the player must still purchase the star). The only exception is the lucky area in Bowser's Warped Orbit, which instead contains three [[Candy Space]]s that always give out [[Bullet Candy]] or [[Bowser Candy]]. The lucky area varies by board. Uniquely, sparkling particles rise up from the space.
|[[File:Bowser Space Tutorial MP8.png]]
|image7=[[File:Vs. Space Tutorial MP8.png]]
|[[Bowser Space]]
|name7=[[Duel Space|Vs. Space]]
|The opposite of a DK Space, where [[Bowser]] shows up and causes a negative effect (never a Bowser Minigame, unlike previous installments). There are cases where Bowser may give the player ten coins if they have no coins or Stars. Bowser Spaces appear only in place of DK Spaces, which they revert to after being landed on.
|description7=Only appearing in Star Battle Arena or Duel Battle, the space starts a Duel Minigame between both players. Just like Duel Minigames from the previous ''Mario Party'' games, the loser of the minigame gives coins to the winner.
|-
|image8=[[File:Challenge Space Tutorial.png]]
|[[File:Lucky Space Tutorial MP8.png]]
|name8=[[Challenge Space]]
|[[Lucky Space]]
|description8=Only appearing in Star Battle Arena or Duel Battle, the space starts a Challenge Minigame. If the player wins the minigame, they can throw a dart at a wheel to earn 5, 10, or 20 coins. Otherwise, they receive nothing. This is the only way a player can obtain the Challenge Minigames.
|Lucky Spaces are adorned with sparkling particles and take a player to a lucky area with only Blue Spaces, each containing either a free Star when landed on or an easier method to reach the Star. The only difference is with Bowser's Warped Orbit, which has three [[Candy Space]]s that always give out [[Bullet Candy]] or [[Bowser Candy]].
}}
|-
|[[File:Vs. Space Tutorial MP8.png]]
|[[Duel Space|Vs. Space]]
|Exclusive to Star Battle Arena or Duel Battle, Vs. Spaces begin a Duel Minigame between both players, with the winner gaining coins from the loser.
|-
|[[File:Challenge Space Tutorial.png]]
|[[Challenge Space]]
|Another space exclusive to Star Battle Arena or Duel Battle, Challenge Spaces begin a Challenge Minigame. The winner gets to throw a dart at a wheel for 5, 10, or 20 coins, or otherwise nothing. These spaces are the only way to unlock Challenge Minigames.
|}


==Candy==
==Candy==
{{main|Candy (Mario Party 8)}}
{{main|Candy (Mario Party 8)}}
Candies replace [[Orb]]s from the two previous ''Mario Party'' titles. They are either bought from a Candy Shop for coins or collected freely from random Candy spaces on the board. Each board provides a different, partial subset of the 14 candy types (in the Candy Shops and on the board itself). Candy may only be used before a player's dice roll, so it cannot be placed on the board. Players can hold a maximum of three Candy items.
Much like [[Orbs]]/Capsules, there are single-use power-up items in ''Mario Party 8'', referred to as Candy. Players can purchase Candy from a Candy Shop for coins or collect it freely from random Candy spaces on the board. Each board provides a different, partial subset of the 14 candy types (in the Candy Shops and on the board itself). Candy may only be used before a player's dice roll. It cannot be placed on the board, unlike in previous ''Mario Party'' titles. Players can hold a maximum of three Candy items.
===Red Candies===
===Red Candies===
These Candy items alter the [[Dice Block]] in some way.
These Candy items involve changes related to the [[Dice Block]].
{|class=wikitable
{{content description
!Image!!Space!!Description
|image1=[[File:TwiceCandyMP8.png|100px]]
|-
|name1=[[Twice Candy]]
|[[File:TwiceCandyMP8.png|100px]]
|description1=When used, the Twice Candy adds a dice block to the player's roll. The only advantage it has over the Thrice Candy is that it is cheaper and more common. Adding a second dice block to the roll can help the player reach the star closer or other techniques used to help the player. It is very much like the [[Mushroom Orb]] and other similar items from the previous games or the [[Double Dice Set]] from ''[[Mario Party DS]]''. Also, if the player rolls the same number on both Dice Blocks, they get 10 coins (or 30 coins for two "7's").
|[[Twice Candy]]
|image2=[[File:Thrice Candy.png|100px]]
|It adds a second dice block to the roll, very much like the [[Mushroom Orb]] from earlier titles. Rolling the same number on both Dice Blocks earns the player 10 coins (30 coins for two "7's").
|name2=[[Thrice Candy]]
|-
|description2=When used, the Thrice Candy adds a second and a third dice block to the player's roll. Even though the player can travel farther if rolled correctly than a player who used the Twice Candy, the candy is a tad more expensive and rarer than the Twice Candy. It does have similar benefits to the Twice Candy, though. It can be compared to the [[Super 'Shroom Orb]]s from the previous games or the [[Triple Dice Set]] from ''[[Mario Party DS]]''. If the player rolls the same number on all three Dice Blocks, they get 30 coins (or 100 coins for three "7's").
|[[File:Thrice Candy.png|100px]]
|image3=[[File:Slowgo Candy.png|100px]]
|[[Thrice Candy]]
|name3=[[Slowgo Candy]]
|A variation of Twice Candy, except it involves three Dice Blocks. It is compatible to [[Super 'Shroom Orb]]s from the previous installments. Rolling the same number on all three Dice Blocks earns the player 30 coins (or 100 coins for three "7's").
|description3=When used, the Slowgo Candy slows down the dice block roll, very much like the [[Sluggish 'Shroom Orb]], but it limits the dice block roll to 1-5 instead of 1-10 (similarly to the [[Poison Mushroom|Cursed Mushroom]] and [[Halfway Dice Block]]). The Slowgo Candy can be used for landing on specific spaces that the player wants to land on. It costs slightly more than a Twice Candy, but less than a Thrice Candy.
|-
}}
|[[File:Slowgo Candy.png|100px]]
|[[Slowgo Candy]]
|The dice block roll slows but only allows the player to roll anywhere from one to five. The Slowgo Candy is intended to help the player land on desired spaces.
|}


===Green Candies===
===Green Candies===
These transform the player very briefly, followed by performing a certain action from the dart wheel.
These Candy items transform the player for a very brief time, allowing them to perform a specific action using the dart wheel.
{|class=wikitable
{{content description
!Image!!Space!!Description
|image1=[[File:Springo Candy.png|100px]]
|-
|name1=[[Springo Candy]]
|[[File:Springo Candy.png|100px]]
|description1=If the player uses it, they will transform into a spring-version of the character. The player can warp to another player's space via the dart wheel and move after they made it to their destination. If used in a Tag Battle, the player can only warp to one of the opposed team players instead, and can't warp to their team player.
|[[Springo Candy]]
|image2=[[File:Cashzap Candy.png|100px]]
|Transforms the user into a springy counterpart and allows them to warp to and continue their turn from another player's space chosen by the dart wheel. In a Tag Battle, this only works on opposing players.
|name2=[[Cashzap Candy]]
|-
|description2=If the player uses it, they will transform into an electric version of the character. The player can destroy half the coins an opponent has, chosen by the dart wheel. If used in Team Battles, the player will just zap a random member of the other team's coins. Note that this just removes half of the player's coins and the player who used the candy will not earn any coins.
|[[File:Cashzap Candy.png|100px]]
|image3=[[File:Vampire Candy.png|100px]]
|[[Cashzap Candy]]
|name3=[[Vampire Candy]]
|The user becomes electrical and zaps an opponent chosen by the wheel to eliminate half their coins. In Team Battle, a random member of the other team is chosen instead.
|description3=If the player uses it, they will transform into a vampire version of the character. They can take coins from other players chosen by the Dart Wheel. Unlike the Cashzap Candy, the player will actually take coins from the other players. The number of coins taken ranges from 1, 5, and 10 (5, 10, and 20 in Star Battle Arena or Duel Battle). After the player takes the coins from their opponent, the coins that they stole from their opponents get deposited into their bank.
|-
}}
|[[File:Vampire Candy.png|100px]]
|[[Vampire Candy]]
|The user becomes a vampire and steals either one, five, or ten coins from whoever the dart wheel chooses, with the coins depositing in their bank afterward. In Star Battle Arena or Duel Battle, the player takes five, ten, or twenty coins instead.
|}


===Yellow Candies===
===Yellow Candies===
These transform a player for the duration of their turn, then they return to normal.
These Candy items cause players to transform for the duration of their dice roll. Once the player's turn has finished, they will transform back.
 
{{content description
{|class=wikitable
|image1=[[File:Bitsize Candy.png|100px]]
!Image!!Space!!Description
|name1=[[Bitsize Candy]]
|-
|description1=If the player uses it, they will transform into an 8-bit version of the character. Upon moving, the player will collect 3 coins from hitting a [[Coin Block]] every time they take a space. Since the player moves 1-10 spaces, they can earn up to 30 coins and a minimum of 3 per roll. This rare candy cannot be found in shops; it can only be found by moving through Candy Areas.
|[[File:Bitsize Candy.png|100px]]
|image2=[[File:Bloway Candy.png|100px]]
|[[Bitsize Candy]]
|name2=[[Bloway Candy]]
|The user becomes 8-bit and obtain three coins from hitting a [[Coin Block]] each time they move a space. They are obtained only from Candy Areas, not from shops.
|description2=If the player uses it, they will transform into a tornado version of the character. The player can warp any opponent they pass back to the start of the board. It can be useful for boards such as Goomba's Booty Boardwalk.  
|-
|image3=[[File:Weeglee Candy.png|100px]]
|[[File:Bloway Candy.png|100px]]
|name3=[[Weeglee Candy]]
|[[Bloway Candy]]
|description3=If the player uses it, they will transform into three tiny clones of themselves and steal any candy an opponent has by just moving past an opponent. If the opponent happens to have no candy, nothing will happen. Like Bitsize Candy, it can only be found by moving through Candy Areas.
|The user takes the the form of a tornado and warps any opponent they come across back to the start.
|image4=[[File:Bowlo Candy.png|100px]]
|-
|name4=[[Bowlo Candy]]
|[[File:Weeglee Candy.png|100px]]
|description4=If the player uses it, they will transform into a ball version of the character. The player can steal ten coins (20 coins in Duel Battle) from any player they pass. Note that any player in a Bowlo form will pass by shops, but not stars, unlike items from previous games that can make the player pass by stars as well as shops.
|[[Weeglee Candy]]
}}
|The user becomes three tiny clones of themselves and steal any candy of an opponent they pass. They are found only at Candy Areas, not in shops.
|-
|[[File:Bowlo Candy.png|100px]]
|[[Bowlo Candy]]
|The user transforms into a ball version of themselves and steals 10 coins (20 in Duel Battle) from whomever they pass. Shops are passed automatically.
|}


===Blue Candies===
===Blue Candies===
These are like Yellow Candies but are more offense-based.
These candies are offense-oriented. Much like Yellow Candies, they cause the player to transform until the end of their die roll.
 
{{content description
{|class=wikitable
|image1=[[File:Thwomp Candy.png|100px]]
!Image!!Space!!Description!!Boards
|name1=[[Thwomp Candy]]
|-
|description1=If the player uses it, they will transform into a stone version of the character's head. The player can make any player they run into lose half of their coins. Note that this does not steal half of the player's coins; it just makes them lose half of the coins they owned. This candy also makes the player pass by shops, like the Bowlo Candy.
|[[File:Thwomp Candy.png|100px]]
|image2=[[File:Bullet Candy.png|100px]]
|[[Thwomp Candy]]
|name2=[[Bullet Candy]]
|The user becomes a stone version of themselves, stealing half of the coins from whomever they encounter. The effects also prevent the user from accessing shops.
|description2=If the player uses it, they will transform into a Bullet Bill version of the character. The player can roll three dice blocks, but it can only steal one star from another player if they pass a player while in that form. The candy is only hidden in the board [[Bowser's Warped Orbit]], where it is mandatory to steal someone's stars to win.
|All
|image3=[[File:Bowser Candy.png|100px]]
|-
|name3=[[Bowser Candy]]
|[[File:Bullet Candy.png|100px]]
|description3=If the player uses it, they will transform into a Bowser version of the character. The player can only roll two dice blocks, unlike the Bullet Candy, but it can steal two stars from another player if they pass a player while in that form. The candy is only hidden in the board [[Bowser's Warped Orbit]], where it is mandatory to steal someone's stars to win.
|[[Bullet Candy]]
|image4=[[File:Duelo Candy.png|100px]]
|The user becomes a [[Bullet Bill]] variation of themselves. They can roll three dice blocks and steal up to only one Star from passing others.
|name4=[[Duelo Candy]]
|[[Bowser's Warped Orbit]]
|description4=If the player uses it, they will transform into a fiery version of the character. The player can roll two dice blocks and if they pass an opponent, they will start a duel minigame with that opponent. The loser of the minigame gives coins or stars to the winner. Duelo Candies are also rewards from MC Ballyhoo in Chump Charity. After the player completed the minigame, they will land on the same space as the other player, instead of continuing their dice moves.
|-
}}
|[[File:Bowser Candy.png|100px]]
|[[Bowser Candy]]
|The user becomes a Bowser variation of themselves. It is a functional upgrade over the Bullet Candy, as the user rolls two Dice Blocks and can steal up to two Stars.
|Bowser's Warped Orbit
|-
|[[File:Duelo Candy.png|100px]]
|[[Duelo Candy]]
|The user becomes a fiery version of themselves. They roll two Dice Blocks and start dueling whomever they pass. After the duel, the user lands on the same space as the opponent.
|All
|}


===Appearances===
===Appearances===
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|-
|-
![[DK's Treetop Temple]]
![[DK's Treetop Temple]]
|{{icon|check}}
|[[File:Check mark.svg|17px]]
|{{icon|check}}
|[[File:Check mark.svg|17px]]
|{{icon|check}}
|[[File:Check mark.svg|17px]]
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|[[File:X mark.svg|17px]]
|{{icon|cross}}
|[[File:X mark.svg|17px]]
|{{icon|check}}
|[[File:Check mark.svg|17px]]
|-
|-
![[Goomba's Booty Boardwalk]]
![[Goomba's Booty Boardwalk]]
|{{icon|check}}
|[[File:Check mark.svg|17px]]
|{{icon|check}}
|[[File:Check mark.svg|17px]]
|{{icon|cross}}
|[[File:X mark.svg|17px]]
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|[[File:X mark.svg|17px]]
|{{icon|cross}}
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|[[File:Check mark.svg|17px]]
|-
|-
![[King Boo's Haunted Hideaway]]
![[King Boo's Haunted Hideaway]]
|{{icon|check}}
|[[File:Check mark.svg|17px]]
|{{icon|check}}
|[[File:Check mark.svg|17px]]
|{{icon|cross}}
|[[File:X mark.svg|17px]]
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|{{icon|cross}}
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|[[File:X mark.svg|17px]]
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|[[File:Check mark.svg|17px]]
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|[[File:X mark.svg|17px]]
|{{icon|cross}}
|[[File:X mark.svg|17px]]
|{{icon|check}}
|[[File:Check mark.svg|17px]]
|-
|-
![[Shy Guy's Perplex Express]]
![[Shy Guy's Perplex Express]]
|{{icon|check}}
|[[File:Check mark.svg|17px]]
|{{icon|check}}
|[[File:Check mark.svg|17px]]
|{{icon|check}}
|[[File:Check mark.svg|17px]]
|{{icon|cross}}
|[[File:X mark.svg|17px]]
|{{icon|cross}}
|[[File:X mark.svg|17px]]
|{{icon|cross}}
|[[File:X mark.svg|17px]]
|{{icon|check}}
|[[File:Check mark.svg|17px]]
|{{icon|cross}}
|[[File:X mark.svg|17px]]
|{{icon|check}}
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|{{icon|check}}
|[[File:Check mark.svg|17px]]
|{{icon|check}}
|[[File:Check mark.svg|17px]]
|{{icon|cross}}
|[[File:X mark.svg|17px]]
|{{icon|cross}}
|[[File:X mark.svg|17px]]
|{{icon|check}}
|[[File:Check mark.svg|17px]]
|-
|-
![[Koopa's Tycoon Town]]
![[Koopa's Tycoon Town]]
|{{icon|check}}
|[[File:Check mark.svg|17px]]
|{{icon|check}}
|[[File:Check mark.svg|17px]]
|{{icon|check}}
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|{{icon|check}}
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|{{icon|check}}
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|{{icon|check}}
|[[File:Check mark.svg|17px]]
|{{icon|cross}}
|[[File:X mark.svg|17px]]
|{{icon|cross}}
|[[File:X mark.svg|17px]]
|{{icon|check}}
|[[File:Check mark.svg|17px]]
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|{{icon|cross}}
|[[File:X mark.svg|17px]]
|{{icon|cross}}
|[[File:X mark.svg|17px]]
|{{icon|cross}}
|[[File:X mark.svg|17px]]
|-
|-
![[Bowser's Warped Orbit]]
![[Bowser's Warped Orbit]]
|{{icon|check}}
|[[File:Check mark.svg|17px]]
|{{icon|cross}}
|[[File:X mark.svg|17px]]
|{{icon|check}}
|[[File:Check mark.svg|17px]]
|{{icon|cross}}
|[[File:X mark.svg|17px]]
|{{icon|cross}}
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|{{icon|check}}{{footnote|main|1}}
|[[File:Check mark.svg|17px]]{{footnote|main|1}}
|}
|}
{{footnote|note|1|Only obtainable via [[Chump Charity]]}}
{{footnote|note|1|Only obtainable via [[Chump Charity]]}}
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|Ger=''Mario Party 8''
|Ger=''Mario Party 8''
|Fre=''Mario Party 8''
|Fre=''Mario Party 8''
|ChiT=瑪利歐派對8
|ChiT=瑪利歐派對8<ref>{{cite|url=www.nintendo.com.hk/wii/wii_software.html|title=Wii遊戲軟體|publisher=Nintendo HK|language=zh-hant|accessdate=June 25, 2024}}</ref>
|ChiTC=<ref>{{cite|url=www.nintendo.com.hk/wii/wii_software.html|title=Wii遊戲軟體|publisher=Nintendo HK|language=zh-hant|accessdate=June 25, 2024}}</ref>
|ChiTR=Mǎlìōu pàiduì bā
|ChiTR=Mǎlìōu pàiduì bā
|ChiTM=''Mario Party 8''
|ChiTM=''Mario Party 8''
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{{NIWA|NWiki=1|StrategyWiki=1|MiiWiki=1}}
{{NIWA|NWiki=1|StrategyWiki=1|MiiWiki=1}}
{{TCRF}}
{{TCRF}}
*[https://www.nintendo.co.jp/wii/rm8j/index.html Japanese website]
*[https://www.nintendo.co.jp/wii/rm8j/index.html Official Japanese website]
*[https://www.nintendo.com/games/detail/WnjIJm5FSwjb8m39oUzkZvIqkRXZ6F-I American English website]
*[https://www.nintendo.com/games/detail/WnjIJm5FSwjb8m39oUzkZvIqkRXZ6F-I Official American English website]
*[https://www.nintendo.com/en-gb/Games/Wii/Mario-Party-8-281859.html British English website]
*[https://www.nintendo.com/en-gb/Games/Wii/Mario-Party-8-281859.html Official British English website]
*[https://web.archive.org/web/20070919090330/http://marioparty8.nintendo.com.au/ Australian website]
 
{{MP8}}
{{MP8}}
{{Super Mario games}}
{{Super Mario games}}

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