Editing Mario Party 7
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One change has been made to Tag Battle in ''Mario Party 7''. Unlike previous installments, where both players in a team move separately, both players in a team move at the same time by hitting two Dice Blocks from 1-5. Also, both players may be able to participate in certain board events by landing on a Green Space. Players alternate between the leader every turn, where initially, the first leader is determined by the controller order. Leaders make the decisions such as using Orbs, visiting Orb Shops, or making choices in board events. If a human-controlled player is partnered with a CPU player, the human-controlled player is always the leader. | One change has been made to Tag Battle in ''Mario Party 7''. Unlike previous installments, where both players in a team move separately, both players in a team move at the same time by hitting two Dice Blocks from 1-5. Also, both players may be able to participate in certain board events by landing on a Green Space. Players alternate between the leader every turn, where initially, the first leader is determined by the controller order. Leaders make the decisions such as using Orbs, visiting Orb Shops, or making choices in board events. If a human-controlled player is partnered with a CPU player, the human-controlled player is always the leader. | ||
[[File:BowserConfrontingTheLosingTeam.png|thumb|left|The Last Four Turns Event | [[File:BowserConfrontingTheLosingTeam.png|thumb|left|The Last Four Turns Event, where the losing player or team are invited to spin the roulette wheel.]] | ||
The [[Last Five Turns Event|Last Four Turns Event]] is self explanatory. The event starts with Bowser giving Koopa Kid the current standings and allowing the player or team in last to stop a roulette. The resulting effect is usually negative, such as all Red Spaces becoming Bowser Spaces. Bowser Time does not occur during the Last Four Turns Event. | The [[Last Five Turns Event|Last Four Turns Event]] is self explanatory. The event starts with Bowser giving Koopa Kid the current standings and allowing the player or team in last to stop a roulette. The resulting effect is usually negative, such as all Red Spaces becoming Bowser Spaces. Bowser Time does not occur during the Last Four Turns Event. | ||