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|developer=[[Hudson Soft]]<br> [[CAProduction]]<br>[[Nintendo Software Planning & Development|Nintendo SPD Group No.4]] | |developer=[[Hudson Soft]]<br> [[CAProduction]]<br>[[Nintendo Software Planning & Development|Nintendo SPD Group No.4]] | ||
|publisher=[[Nintendo]] | |publisher=[[Nintendo]] | ||
|release={{flag list|USA|November 7, 2005 | |release={{flag list|USA|November 7, 2005|Japan|November 10, 2005|Europe|January 27, 2006|Australia|June 8, 2006}} | ||
|languages={{languages|en_us | |languages={{languages|en_us=y|es_es=y|fr_fr=y|de=y|it=y|jp=y}} | ||
|genre=[[Genre#Party|Party]] | |genre=[[Genre#Party|Party]] | ||
|modes=1-8 players | |modes=1-8 players | ||
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'''''Mario Party 7''''' is the twelfth installment of the overall [[Mario Party (series)|''Mario Party'' series]] and the seventh for a home console. ''Mario Party 7'' was first released for the [[Nintendo GameCube]] in North America and Japan in November 2005, before being released in Europe, Australia, and the United Kingdom in early to mid-2006. ''Mario Party 7'' was the last ''[[Super Mario (franchise)|Super Mario]]'' game for the system in Europe and Australia, but ''[[Super Mario Strikers]]'' is in Japan and North America instead. | '''''Mario Party 7''''' is the twelfth installment of the overall [[Mario Party (series)|''Mario Party'' series]] and the seventh for a home console. ''Mario Party 7'' was first released for the [[Nintendo GameCube]] in North America and Japan in November 2005, before being released in Europe, Australia, and the United Kingdom in early to mid-2006. ''Mario Party 7'' was the last ''[[Super Mario (franchise)|Super Mario]]'' game for the system in Europe and Australia, but ''[[Super Mario Strikers]]'' is in Japan and North America instead. | ||
Up to four players can enjoy the most of the game's modes, | Like the previous ''Mario Party'' installments, the game is laid out as an interactive board game, where players use [[Dice Block]]s to advance in the board, while also playing various minigames. In this game, [[Mario]] and the gang, using the [[MSS Sea Star]], go vacationing to locations based on landmarks on [[Earth]]. However, [[Bowser]] is not invited on the cruise and decides to cause trouble for Mario and his friends. | ||
Up to four players can enjoy the most of the game's modes; however, a special mode that this game introduces to the ''Mario Party'' series allows up to eight players to participate in a party. Players are required to share their controllers, and thus, controls are simplified in such modes. ''Mario Party 7'' also makes greater use of the [[Nintendo GameCube#Nintendo GameCube Microphone|microphone]], first introduced in the game's predecessor, ''[[Mario Party 6]]''; being used in certain modes and minigames. The game requires six blocks on the Memory Card to save, and up to which three game files can be created. | |||
==Story== | ==Story== | ||
From the ''Mario Party 7'' instruction booklet: | From the ''Mario Party 7'' instruction booklet: | ||
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[[File:Mario-party-7-setsail.png|thumb|left|The playable characters about to embark on their cruise]] | [[File:Mario-party-7-setsail.png|thumb|left|The playable characters about to embark on their cruise]] | ||
Mario is taking his morning walk | One morning, Mario is taking his morning walk when he meets [[Toadsworth]], who invites Mario and all his friends to go on a luxury cruise around the world. However, Toadsworth ends up excluding [[Bowser]] from the invitation. Furious due to being omitted, Bowser vows revenge. When the cruise ship, the [[MSS Sea Star]], arrives at its first destination, the passengers discover that Bowser has turned their vacation paradise into a stress-filled place of pandemonium. | ||
After | After conquering the boards, the player enters Bowser's Castle for their final showdown against Bowser, in which they eventually are able to use the power of the Stars they gathered to send Bowser and the Koopa Kid crashing down. The epilogue sees the two landing on a tiny island with a tree and feeling dizzy afterwards until they catch sight of the player, who is waving at the duo from aboard the MSS Sea Star as Bowser says that he will not forget this. | ||
{{br|left}} | {{br|left}} | ||
==Gameplay== | ==Gameplay== | ||
[[File:MP7 Alien.png|thumb|Gameplay of [[Luigi]] landing on a [[Happening Space]] in the [[Neon Heights]] board]] | [[File:MP7 Alien.png|thumb|Gameplay of [[Luigi]] landing on a [[Happening Space]] in the [[Neon Heights]] board]] | ||
''Mario Party 7'' features game boards on which players and CPU characters move around on spaces similar to a board game. Players roll the [[Dice Block]] with numbers from one to ten to advance on the board. At the beginning of the game, players can hear an explanation of the board's objective, as well as various other quirks the board may have. The turn order is then determined by a Dice Block roll, with the higher numbers going sooner. Each player starts off with ten [[coin]]s, and the number of coins is affected by the spaces that the player lands on after their turn, as well as multiple other factors. For example, landing on a [[Blue Space]] gives a player three coins, while landing on a [[Red Space]] takes three coins away. The boards feature a variety of spaces that have different effects, and players can collect items known as [[Orb]]s (a feature returning from ''Mario Party 6'') from [[Orb Space]]s, buying them at [[Orb Hut]]s, or winning them from [[Event Space|Green Space]]s. The items can be used to have different effects, which help players or hinder an opponent's progress. | |||
After each player has completed their turn, a minigame is played. The type of the minigame is determined by the colors of the spaces that the players ended their turn on. When all colors match, a 4-Player minigame is played, otherwise there is a 1-Vs-3 or a 2-Vs-2 minigame. In ''Mario Party 7'', minigames may involve clearing action courses, solving puzzles faster than the other players, or fighting against each other, but all rules and controls vary between minigames. Several minigames use the [[Nintendo GameCube#Nintendo GameCube Microphone|Nintendo GameCube Microphone]] that is shipped with the game and plugs into Memory Card Slot B. Players can play microphone minigames without the device by adjusting the game settings. Winning players earn ten coins; however, some minigames are dependent on their category, such as the special Bonus minigames (which are mixed in with the normal minigame categories; they are marked by a yellow name), Battle minigames, Duel minigames, DK minigames, and Bowser minigames. Various minigames have specific conditions to play in them: Battle minigames occur at random, rare intervals where players have their coins put at stake and the reward is dependent on how well the player has done. Duel minigames are triggered by [[Duel Space]]s, where players can win Duel minigames for a prize picked by a roulette, a change from the two preceding installments, ''[[Mario Party 5]]'' and ''[[Mario Party 6]]'', where players are required to put coins and Stars at stake to play. DK and Bowser minigames occur when players land on their respective places; a new feature exclusive to ''Mario Party 7'' is that single-player DK and Bowser minigames are thrown into the mix of multiplayer DK and Bowser minigames. Once a minigame after every turn is completed, the game is saved and players resume their turns on the board. | |||
[[File:BowserConfrontingTheLosingTeam.png|thumb|left|The Last Four Turns Event, where the losing player or team are invited to spin the roulette wheel.]] | |||
At the last four turns, the [[Last Five Turns Event|Last Four Turns Event]] occurs. Bowser appears to give Koopa Kid the current standings, while also inviting the last player or team to spin the bonus wheel. Some of the effects can help or hinder the players on the board, where one of them triples coins earned on Blue and Red Spaces while others involve Bowser Spaces being placed on all Red Spaces. | |||
The | The main objective of any ''Mario Party'' game is to gain [[Star (Mario Party series)|Stars]] that are located at a special location in the board. In ''Mario Party 7'', each board offers its unique way to obtain stars, unlike most preceding games in the ''Mario Party'' series where there is only one way to obtain stars. At the end of every game, Toadsworth announces the game's current Star count and final coin count. After that, there will be three [[Bonus Star]]s for the players who did the best during the course of the game. The player with the most Stars overall wins the game. If there is a tie for Stars, then the winner will be decided with coins (Dice Blocks if the final coin count is the same). | ||
A new addition to the board gameplay is [[Bowser Time]]. After each turn, a special gauge representing Bowser's head appears on the screen to tell the player when that time comes; the meter fills up every turn. When the gauge is filled, Bowser Time is initiated. During this special event, [[Bowser]] comes to the board and causes trouble in various ways; some are general while others are specific to the board being played on. This special event happens every five turns; in the Last Four Turns event, the gauge stops appearing after every turn. | |||
After every session, whether on board gameplay in Party Cruise or playing minigames in Minigame Cruise, [[Cruise Mileage Point]]s are earned. These are used to spend on various items at the Duty-Free Shop. | |||
One change has been made to Tag Battle in ''Mario Party 7''. Unlike previous installments, where both players in a team move separately, both players in a team move at the same time by hitting two Dice Blocks from 1-5. Also, both players may be able to participate in certain board events by landing on a Green Space. Players alternate between the leader every turn, where initially, the first leader is determined by the controller order. Leaders make the decisions such as using Orbs, visiting Orb Shops, or making choices in board events. If a human-controlled player is partnered with a CPU player, the human-controlled player is always the leader. | One change has been made to Tag Battle in ''Mario Party 7''. Unlike previous installments, where both players in a team move separately, both players in a team move at the same time by hitting two Dice Blocks from 1-5. Also, both players may be able to participate in certain board events by landing on a Green Space. Players alternate between the leader every turn, where initially, the first leader is determined by the controller order. Leaders make the decisions such as using Orbs, visiting Orb Shops, or making choices in board events. If a human-controlled player is partnered with a CPU player, the human-controlled player is always the leader. | ||
===Game modes=== | ===Game modes=== | ||
Toadsworth is the host, | [[File:Main Menu MP7.png|thumb|left|The main menu selection screen]] | ||
Toadsworth is the host of ''Mario Party 7'', and he guides players through the various modes of the game. At the main menu selection screen, players can get a small description for each of the six game modes and navigate different ways to play through this screen. The game modes are themed after pleasure voyages on a ship and a ship's various locations. | |||
====Party Cruise==== | ====Party Cruise==== | ||
[[File:PartyCruise - MarioParty7.png|thumb|Toadsworth greeting players into Party Cruise.]] | [[File:PartyCruise - MarioParty7.png|thumb|Toadsworth greeting players into Party Cruise.]] | ||
Party Cruise is ''Mario Party 7'''s main mode. Up to four players can play the game normally, but the mode also features a 4-Team Battle, where four teams of two players can compete against one another. This game mode uses the default ''Mario Party'' rules to play: players win by collecting the most Stars on the board. | |||
After | Before any game is started, players can adjust various settings, which are the following: | ||
*'''Turns:''' The number of turns that the game takes to be finished can be set between 10 and 50 turns in 5 turn intervals. | |||
*'''Rules:''' Players can play in Battle Royale, where four players compete in a free-for-all, Tag Battle, where four players split into two teams, and 4-Team Battle where eight players divide into four teams. Whenever players are in teams, coins, Stars, and Orbs are shared with a teammate. | |||
*'''Bonus Stars:''' Players can either opt for receiver three Bonus Stars awarded at the end of the game or not. The three Bonus Stars are randomly awarded for six of the following achievements: | |||
**'''Minigame Star:''' Most coins earned in minigames. | |||
**'''Action Star:''' Most Green Spaces landed on. | |||
**'''Orb Star:''' Most Orbs used. | |||
**'''Shopping Star:''' Most coins used to buy Orbs. | |||
**'''Red Star:''' Most Red Spaces landed on. | |||
**'''Running Star:''' Most spaces walked over in total. | |||
*'''Minigame Sets:''' By default, all available minigames are played. Players can restrict the minigames to only being Easy games, Action games, Skill games, or Weird games. | |||
After these settings are confirmed and the number of players selected, players choose their characters. If there are not enough players, CPU players can be chosen to fill up extra slots; players can adjust CPU player difficulty from Weak, Normal, Hard, or the unlockable Brutal difficulty. Players can then adjust the number of Stars a team or a player can start with with the Handicap feature to give an advantage; up to nine Stars can be initially given. Once these settings are all set, the game can be started. | |||
Players can access the pause menu by pressing {{button|gcn|start}}. Here, players can view how many turns they have left, how full the Bowser Time gauge is, and toggle more settings. These are the following settings available: | |||
*'''Player Control:''' | *'''Player Control:''' Players can switch between a character being human- or CPU-controlled and the CPU difficulty through this menu. Unlike previous ''Mario Party'' games, at least one character must be human-controlled. | ||
*'''Minigame Instructions:''' | *'''Minigame Instructions:''' Players can choose to view or skip minigame instructions. | ||
*'''CPU Minigames:''' | *'''CPU Minigames:''' Players can choose to view or skip minigames and board events only involving CPU players. | ||
*'''Minigame Sets:''' | *'''Minigame Sets:''' Players can change the current minigame set to All, Easy, Action, Skill, or Weird games. | ||
*'''Rumble Feature:''' | *'''Rumble Feature:''' Players can toggle controller rumbling on or off. | ||
*'''Message Speed:''' | *'''Message Speed:''' This setting can change the speed messages are displayed. The speeds are slow, normal, and fast. | ||
*'''Mic:''' Players can | *'''Mic:''' Players can turn the mic on (to play Mic minigames using an actual mic), set it as controller (to play Mic minigames using {{button|gcn|R}} to bring up a menu) or turn it off (to turn off Mic minigames). | ||
*'''Quit:''' | *'''Quit:''' This quits the game and returned to the mode selection screen. Players can choose to leave off where the game was last saved. | ||
====Solo Cruise==== | ====Solo Cruise==== | ||
[[File:SoloCruise - MarioParty7.png|thumb|left|The introduction to Solo Cruise.]] | [[File:SoloCruise - MarioParty7.png|thumb|left|The introduction to Solo Cruise.]] | ||
Solo Cruise is | Solo Cruise is the single player mode of this game, though up to two players can participate. The gameplay is very similar to Party Cruise save for several key differences. All games pit one player against another player, either controlled by the CPU or a human player, though players need to play against the CPU player in order to progress through this mode. When players first start the mode out, they are required to register a character and name as player data. Players can also create their own pregame and victory messages. | ||
Once everything is set up, players can pick a board; these boards are shorter than Party Cruise and offer different objectives than Party Cruise's objectives. For example, in order to win in [[Pyramid Park]], a player needs to retrieve the stolen Star and give it back to the [[Bowser Sphinx]]. The spaces also give a slightly different coin amount to a player upon landing on one in this mode. [[Blue Space]]s give 5 coins, [[Red Space]]s take 5 coins, and [[Character Space]]s give 10 coins. If 30 turns have passed and no player has cleared the objective yet, the game will end in a tie. Bowser only steals half of the player's coins if they lose a Bowser minigame. Bowser Time does not appear in this mode, and Bowser does not scatter three Koopa Kid Orbs across the board. | |||
Players need to clear all boards against the CPU player before they can unlock Bowser's board, [[Bowser's Enchanted Inferno!]]. If they win Bowser's minigame, [[Bowser's Lovely Lift!]], against the CPU, they unlock the board, become the Solo Cruise champion and can leave their name and comment on the ranking board. | |||
====Deluxe Cruise==== | ====Deluxe Cruise==== | ||
[[File:Deluxe Cruise Welcoming.png|thumb|Toadsworth introducing players to Deluxe Cruise]] | [[File:Deluxe Cruise Welcoming.png|thumb|Toadsworth introducing players to Deluxe Cruise]] | ||
Deluxe Cruise is | Deluxe Cruise is a mode specifically created for 8 player support in ''Mario Party 7''. In this mode, players need to share their controllers with another person; one player controls {{button|gcn|L}} and {{button|gcn|stick}} while the other player controls {{button|gcn|R}} and {{button|gcn|C}}. Players can then choose the number of human or CPU players playing, up to 8 different characters, and then choose from two of the available game modes. | ||
*'''8-Player Free Play:''' | *'''8-Player Free Play:''' Players can freely choose one of the 12 available 8-player minigames to play. Unlike the Free-Play Sub in Minigame Cruise, all 12 minigames are available from the start. | ||
*'''8-Player Ice Battle:''' | *'''8-Player Ice Battle:''' Players compete with each other to reach the central island. Every time players win a minigame, an ice block is created, and once the ice block path is fully connected, the players win. Players can choose from three different rules. | ||
**'''8-Player Battle Royale:''' | **'''8-Player Battle Royale:''' All players compete against each other, with only individual battle minigames. | ||
**'''8-Player Team Battles:''' | **'''8-Player Team Battles:''' Players split into teams of two, having four teams in total. Only team minigames are played. | ||
**'''8-Player Combined Battles:''' | **'''8-Player Combined Battles:''' The same as 8-Player Team Battles rules, except the minigames alternate between individual minigames and team minigames. The combined results determine the winning team. | ||
====Minigame Cruise==== | ====Minigame Cruise==== | ||
[[File:Minigame Cruise 7.png|thumb|The Minigame Cruise]] | [[File:Minigame Cruise 7.png|thumb|left|The Minigame Cruise]] | ||
Players can play with the minigames they have unlocked in Party Cruise or Solo Cruise. Up to four players can participate playing one of the six modes specifically designed around minigames. | |||
*'''[[Free Play Sub]]''' - Players are able to play any unlocked minigame they choose. They may also obtain 2 Rare minigames by purchasing them in the [[Duty-Free Shop]], which can be played only in the Free Play Sub. | |||
*'''Volcano Peril''' - As the name suggests, this mode takes place in a volcano. After picking the number of victories (3, 5, 7) and the type of minigames (4-Player, 2-Vs.-2, 1-Vs.-3), the four characters race from some bolts. After each game, the character(s) who won rise one level. There is no penalty for losing. The first character (or team) to beat the required amount of games wins. They escape(s) from the volcano while the others get trapped in the skeleton of a dinosaur. In the sky, a [[Shy Guy]] on an airplane flies back and forth, spewing stars made out of smoke from the back. To play this game, players need to unlock at least one 4-Player, 1-Vs.-3, and 2-Vs.-2 minigame. | |||
*'''Waterfall Battle''' - In order to win, a player must beat every other player in a Duel minigame. Players that lost a minigame have a chance for a comeback victory, if the person they lost against gets beaten. The game is won when there are no other players left to battle. In order to play this mode, at least one Duel minigame has to be unlocked. | |||
*'''Pearl Hunt''' - Four characters are placed in a capsule underwater while seashells are placed around them. After beating a minigame, whoever won can select a shell. If it is a pearl with the winner's face on it, that player collects it. However, if it is not the winner's face, the shell closes. The player can find [[Mushroom]]s or [[Super Mushroom]]s to choose additional shells in a turn, a [[Bob-omb]] that briefly opens surrounding shells, or whirlpools that shuffles the order of the shells. The first one to collect three pearls that have their image on it wins the game, then appears in a giant shell, while the others are chased around by a shark. To play Pearl Hunt, players need to unlock at least one 4-Player minigame. If more than one person wins or it is a tie, nobody gets to open a shell. | |||
*'''Decathlon Castle''' - Players play from a set of ten minigames to earn the most points, dependent on how well they performed in the minigame. The game can be played in two ways: players can either play from the standard ten minigames or from five randomly selected minigames. Since each minigame gives up to a maximum of 1000 points, top scores are only saved when the standard ten minigames ruleset is played. Players can view their top scores in the Duty-Free Shop. The following minigames must be unlocked to play this game: [[Track & Yield]], [[Fun Run]], [[Snow Ride]], [[Target Tag]], [[Pokey Pummel]], [[Take Me Ohm]], [[Kart Wheeled]], [[Helipopper]], [[Monty's Revenge]], and [[Air Farce]]. | |||
*'''King of the River''' (unlockable) - This mode is a game for one player only. Single players play a set of minigames with a limited supply of lives. Each time the player fails to win a minigame, one life is lost; if all lives are lost, the game ends. Koopa Kid shows up between 6-10 minigames, 16-20 minigames, and 26-30 minigames with a multiplayer Bowser minigame. On every five minigames, players can save their progress. It is also possible to recover any lives that are lost, but players cannot hold more than three lives. As the player plays through this game mode, they can advance to higher difficulty levels. For each difficulty level cleared, the player receives a souvenir, which will then be placed in the Duty-Free Shop. The prize received on hard difficulty is a star statue, and when it is accessed in the Duty Free Shop, the surprise action is the end credits. | |||
====Duty-Free Shop==== | ====Duty-Free Shop==== | ||
{{main|Duty-Free Shop}} | {{main|Duty-Free Shop}} | ||
[[File:Duty-Free Shop.png|thumb|Toadsworth greeting players into the Duty-Free Shop]] | [[File:Duty-Free Shop.png|thumb|Toadsworth greeting players into the Duty-Free Shop]] | ||
The Duty-Free Shop | The Duty-Free Shop serves as the game's shop and area that saves the game's records. Whenever players complete tasks, [[Cruise Mileage Point]]s are earned, which can then be used to spend on various goods on the shop. Players can buy new characters, minigames, difficulty levels, collectable souvenirs, and more. When players buy souvenirs, the item gets relocated to the Souvenir Stand, where players can view them; if players have the microphone enabled, saying "Surprise" at the souvenir causes a special effect. Records are stored in the Travel Diary, where players can view Party Cruise, Minigame, Decathlon Castle, and Staff Records. At the Cruise Sounds menu, players can listen to the various background music and character voices from ''Mario Party 7''. Finally, players can view the Minigame Packages to see which minigame belongs in each minigame set. | ||
====Control Room==== | ====Control Room==== | ||
[[File:ControlRoom - MarioParty7.png|thumb|left|The Control Room.]] | [[File:ControlRoom - MarioParty7.png|thumb|left|The Control Room.]] | ||
The Control Room is | The Control Room is ''Mario Party 7'''s option mode. Here, players can change various game settings. | ||
*'''Rumble Feature:''' Players can turn the Controller Rumble Feature on or off. | |||
*'''Rumble Feature:''' | *'''Sound Settings:''' Players can change the sound to stereo, mono, or surround. | ||
*'''Sound Settings:''' | *'''Mic Settings:''' Players can toggle the microphone on, off, or while using the controller. If the settings are on, Mic minigames will appear in Party Cruise, and the [[Mic Space]]s are also active. While using the controller, players can press the {{button|gcn|R}} to open up a menu of commands, where they can choose the command they want to use. | ||
*'''Mic Settings:''' | *'''Mic Test:''' This tests the microphone if it is working properly. | ||
*'''Mic Test:''' | |||
{{br|left}} | {{br|left}} | ||
==Playable characters== | ==Playable characters== | ||
''Mario Party 7'' has twelve playable characters. All playable characters from ''[[Mario Party 6]]'' return except [[Koopa Kid]], who has returned to having a non-playable role. The newcomers, as well as the unlockable characters, are Birdo and Dry Bones. In order to unlock them, the player has to spend 1,000 Cruise Mileage Points for each of them at the [[Duty-Free Shop]]. | |||
<gallery widths=124 heights=112 perrow=4> | <gallery widths=124 heights=112 perrow=4> | ||
Mario Face 7.png|[[Mario]] | Mario Face 7.png|[[Mario]] | ||
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Dry Bones Face 7.png|[[Dry Bones]] (new) | Dry Bones Face 7.png|[[Dry Bones]] (new) | ||
</gallery> | </gallery> | ||
Sun gang and wop | |||
===Default partners=== | ===Default partners=== | ||
[[File:Mario Party 7 Char Select.png|thumb|The character select screen showing all characters available.]] | [[File:Mario Party 7 Char Select.png|thumb|The character select screen showing all characters available.]] | ||
Each pair of partners have their own special Orbs. If two non-default characters are on the same team, they can both receive their special Orbs, | Each pair of partners have their own special Orbs. If two non-default characters are on the same team, they can both receive their special Orbs, but the special Orbs can be obtained and used only by the designated players. For example, if Mario and Peach are on the same team, Peach can share her special [[Flower Orb]] with Mario, but only she can obtain it and use it. | ||
*Mario and Luigi | *Mario and Luigi | ||
*Peach and Daisy | *Peach and Daisy | ||
*Wario and Waluigi | *Wario and Waluigi | ||
*Toad and | *Toad and Toadettes | ||
*yug and jjjjnncd | |||
*Yoshi and Birdo | *Yoshi and Birdo | ||
*Boo and Dry Bones | *Boo and Dry Bones | ||
*sun gang and wop | |||
===Team names=== | ===Team names=== | ||
[[File:Team Pictures 7.png|thumb]] | [[File:Team Pictures 7.png|thumb]] | ||
Special team names do not return | Special team names for each pair do not return in this ''Mario Party'' installment, unlike its predecessors ''[[Mario Party 5]]'' and ''[[Mario Party 6|6]]''. Rather, they are represented by various marine animals by team order: | ||
*'''{{color|gold|Team Dolphin}}''' (Japanese: イルカチーム): The first team in Tag Battle and 4-Team Battle. | *'''{{color|gold|Team Dolphin}}''' (Japanese: イルカチーム): The first team in Tag Battle and 4-Team Battle. | ||
*'''{{color|green|Team Seagull}}''' (Japanese: カモメチーム): The second team in Tag Battle and 4-Team Battle. | *'''{{color|green|Team Seagull}}''' (Japanese: カモメチーム): The second team in Tag Battle and 4-Team Battle. | ||
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==Orbs== | ==Orbs== | ||
Orbs make a return from ''[[Mario Party 6]]'', where they can be obtained by either buying them through [[Orb Shop]]s, passing through [[Orb Space]]s, or winning them through [[Event Space|Green Space]]s. Orbs are used to help assist a player's progress or to hinder opponents. There are five types of Orbs in the game, each with their own distinct category based on their mechanics. Two types of Orbs can be set up as traps: Thrown and Roadblock Orbs. They can be set only in Blue, Red, Character (barring Roadblock Character spaces), or Koopa Kid spaces. | |||
Orbs can be obtained by either buying them through [[Orb Shop]]s, passing through [[Orb Space]]s, or winning them through [[Event Space|Green Space]]s. Orbs | |||
===Self Orbs=== | ===Self Orbs=== | ||
Self Orbs have a green shell and are used on the player. | Self Orbs have a green shell and are used on the player. | ||
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|- | |- | ||
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===Thrown Orbs=== | ===Thrown Orbs=== | ||
Thrown Orbs are traps that can be throw on a space. If an opponent lands on the space, various effects occur. The Thrown Orbs' shell color is yellow. These orbs have an effect on a player who lands on the space. If the owner lands on the space, they will receive five coins. During the last four turns event, they may receive 15 coins if the ×3 coins is chosen on the roulette. The orb stays on the board as long as no one places another orb on the same space or the Star space does not overlap it. | Thrown Orbs are traps that can be throw on a space. If an opponent lands on the space, various effects occur. The Thrown Orbs' shell color is yellow. These orbs have an effect on a player who lands on the space. If the owner lands on the space, they will receive five coins. During the last four turns event, they may receive 15 coins if the ×3 coins is chosen on the roulette. The orb stays on the board as long as no one places another orb on the same space or the Star space does not overlap it. | ||
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|- | |- | ||
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===Roadblock Orbs=== | ===Roadblock Orbs=== | ||
Roadblock Orbs are orbs with red shells and can be thrown on spaces. They are triggered when an opponent passes them and disappear once triggered. Another orb cannot be used on a space currently occupied by a roadblock. | Roadblock Orbs are orbs with red shells and can be thrown on spaces. They are triggered when an opponent passes them and disappear once triggered. Another orb cannot be used on a space currently occupied by a roadblock. | ||
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===Character Orbs=== | ===Character Orbs=== | ||
Character Orbs can only be used and obtained by a specific pair of characters. Their shells are blue and always cost 15 coins at the shop. They are available on all boards. | Character Orbs can only be used and obtained by a specific pair of characters. Their shells are blue and always cost 15 coins at the shop. They are available on all boards. | ||
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===Other Orbs=== | ===Other Orbs=== | ||
Other Orbs are orbs that are automatically thrown when somebody receives them. They are colored violet and cannot be found in Orb Shops, nor can they be won in Green Spaces. | Other Orbs are orbs that are automatically thrown when somebody receives them. They are colored violet and cannot be found in Orb Shops, nor can they be won in Green Spaces. | ||
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===Appearances=== | ===Appearances=== | ||
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!Board | !Board | ||
![[Mushroom#Mario Party 7|Mushroom Orb]] | ![[Mushroom#Mario Party 7|Mushroom Orb]] | ||
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{{main|List of Mario Party 7 minigames}} | {{main|List of Mario Party 7 minigames}} | ||
[[File:FruitSmoothie.png|thumb|[[Real Smoothie]], an 8-Player minigame]] | [[File:FruitSmoothie.png|thumb|[[Real Smoothie]], an 8-Player minigame]] | ||
''Mario Party 7'' has 88 minigames, most | ''Mario Party 7'' has 88 minigames, the most of any numbered ''Mario Party'' game. These include the traditional 4-player minigames, 1-vs.-3 minigames, 2-vs.-2 minigames, duel minigames, and battle minigames. Similarly to its [[Mario Party 6|predecessor]], it employs the [[Nintendo GameCube#Nintendo GameCube Microphone|Nintendo GameCube Microphone]] for several 4-player and 1-vs.-3 minigames. Unique to this game are 8-player minigames. This game also includes DK minigames and Bowser minigames, both of which have three single-player and four-player minigames. Finally, there are two rare minigames and one boss minigame, the latter of which is categorized as a Bowser minigame. | ||
{{br}} | {{br}} | ||
==Staff== | ==Staff== | ||
{{main|List of Mario Party 7 staff}} | {{main|List of Mario Party 7 staff}} | ||
The game was developed by [[Hudson Soft]], who was responsible for developing all ''Mario Party'' titles before ''[[Mario Party 9]]'', and it was published by [[Nintendo]]. Shuichiro Nishiya, who was the previous director of ''Mario Party 6'', would go on to direct ''Mario Party 7'', as well as ''[[Mario Party 8]]'', ''[[Mario Party 9]]'', and ''[[Mario Party 10]]''. The game's soundtrack was composed by Hironobu Yahata and Shinya Outouge, the same composers for | The game was developed by [[Hudson Soft]], who was responsible for developing all ''Mario Party'' titles before ''[[Mario Party 9]]'', and it was published by [[Nintendo]]. Shuichiro Nishiya, who was the previous director of ''Mario Party 6'', would go on to direct ''Mario Party 7'', as well as ''[[Mario Party 8]]'', ''[[Mario Party 9]]'', and ''[[Mario Party 10]]''. The game's soundtrack was composed by Hironobu Yahata and Shinya Outouge, the same composers for ''Mario Party 6'''s soundtrack. | ||
==''Bowser's Lair Hockey''== | ==''Bowser's Lair Hockey''== | ||
{{main|Bowser's Lair Hockey}} | {{main|Bowser's Lair Hockey}} | ||
To promote the release of ''Mario Party 7'', a browser game called ''Mario Party 7 -- Bowser's Lair Hockey'' was playable on the ''Mario Party 7'' official site and the [[Nintendo Arcade]]. It is an air hockey game where the player, labeled "NICE", is Toad, and the computer, labeled "MEAN", is Bowser. | To promote the release of ''Mario Party 7'', a browser game called ''Mario Party 7 -- Bowser's Lair Hockey'' was playable on the ''Mario Party 7'' official site and the [[Nintendo Arcade]]. It is an air hockey game where the player, labeled "NICE", is Toad, and the computer, labeled "MEAN", is Bowser. The game is sixty seconds long, and the player with the most points at the end wins. | ||
==Reception== | ==Reception== | ||
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Ellie Gibson of Eurogamer gave the game a scathing review, criticizing the unoriginality and sheer tedium of the game, despite noting how some of the minigames are fun, giving the game a final verdict of 3/10.<ref>{{cite|author=Gibson, Ellie|url=www.eurogamer.net/articles/r_marioparty7_gc|title=Review of ''Mario Party 7''|date=January 2, 2006|publisher=Eurogamer|accessdate=August 27, 2016}}</ref> On the other end, Dave 'Fargo' Kosak gave the game a 4 out of 5 Stars, while noting the similar feel it has to other ''Mario Party'' games and that it is running out of gimmicks, but has commented that it is slightly better than the last ''Mario Party'' game and that no other game franchise does the party formula as good as ''Mario Party'' has done.<ref>{{cite|author=Kosak, Dave|url=cube.gamespy.com/gamecube/mario-party-7/672431p1.html|title=Review of ''Mario Party 7''|date=November 29, 2005|publisher=GameSpy|accessdate=August 27, 2016}}</ref> | Ellie Gibson of Eurogamer gave the game a scathing review, criticizing the unoriginality and sheer tedium of the game, despite noting how some of the minigames are fun, giving the game a final verdict of 3/10.<ref>{{cite|author=Gibson, Ellie|url=www.eurogamer.net/articles/r_marioparty7_gc|title=Review of ''Mario Party 7''|date=January 2, 2006|publisher=Eurogamer|accessdate=August 27, 2016}}</ref> On the other end, Dave 'Fargo' Kosak gave the game a 4 out of 5 Stars, while noting the similar feel it has to other ''Mario Party'' games and that it is running out of gimmicks, but has commented that it is slightly better than the last ''Mario Party'' game and that no other game franchise does the party formula as good as ''Mario Party'' has done.<ref>{{cite|author=Kosak, Dave|url=cube.gamespy.com/gamecube/mario-party-7/672431p1.html|title=Review of ''Mario Party 7''|date=November 29, 2005|publisher=GameSpy|accessdate=August 27, 2016}}</ref> | ||
{|class="wikitable reviews" | {| class="wikitable reviews" | ||
!colspan="4"style="font-size:120%;text-align:center;background-color:silver"|Reviews | !colspan="4"style="font-size:120%; text-align: center; background-color:silver"|Reviews | ||
|-style="background-color:#E6E6E6" | |-style="background-color:#E6E6E6" | ||
|Release | |Release | ||
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|align="left"|"''It's better than the last game but not all that innovative. Of course, until somebody else steps up and makes a great party game, Mario Party's the only gig in town.''" | |align="left"|"''It's better than the last game but not all that innovative. Of course, until somebody else steps up and makes a great party game, Mario Party's the only gig in town.''" | ||
|- | |- | ||
!colspan="4"style="background-color:silver;font-size:120%;text-align:center;"|Aggregators | !colspan="4"style="background-color:silver; font-size:120%; text-align: center;"|Aggregators | ||
|-style="background-color:#E6E6E6" | |-style="background-color:#E6E6E6" | ||
|colspan=2|Compiler | |colspan=2|Compiler | ||
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*[https://www.nintendo.co.jp/ngc/gp7j/index.html Official Japanese ''Mario Party 7'' website] | *[https://www.nintendo.co.jp/ngc/gp7j/index.html Official Japanese ''Mario Party 7'' website] | ||
*[https://www.nintendo.co.uk/Games/Nintendo-GameCube/Mario-Party-7-268313.html Official Nintendo UK ''Mario Party 7'' website] | *[https://www.nintendo.co.uk/Games/Nintendo-GameCube/Mario-Party-7-268313.html Official Nintendo UK ''Mario Party 7'' website] | ||
{{MP7}} | {{MP7}} | ||
{{Super Mario games}} | {{Super Mario games}} |