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|developer=[[Hudson Soft]]<br> [[CAProduction]]<br>[[Nintendo Software Planning & Development|Nintendo SPD Group No.4]]
|developer=[[Hudson Soft]]<br> [[CAProduction]]<br>[[Nintendo Software Planning & Development|Nintendo SPD Group No.4]]
|publisher=[[Nintendo]]
|publisher=[[Nintendo]]
|release={{flag list|USA|November 7, 2005|Japan|November 10, 2005|Europe|January 27, 2006|Australia|June 8, 2006}}
|release={{release|USA|November 7, 2005|Japan|November 10, 2005|UK|January 27, 2006|Europe|February 10, 2006|Australia|June 8, 2006}}
|languages={{languages|en_us=y|es_es=y|fr_fr=y|de=y|it=y|jp=y}}
|languages={{languages|en_us=y|es_es=y|fr_fr=y|de=y|it=y|jp=y}}
|genre=[[Genre#Party|Party]]
|genre=[[Genre#Party|Party]]
|modes=1-8 players
|modes=1-8 players
|ratings={{ratings|acb=pg|cero=a|esrb=e|pegi=3|usk=0}}
|ratings={{ratings|acb=pg|cero=a|esrb=e|pegi=3}}
|platforms=[[Nintendo GameCube]]
|platforms=[[Nintendo GameCube]]
|format={{format|gcn=1}}
|format={{format|gcn=1}}
|input={{input|gcn=1|gcnmicrophone=1}}
|input={{input|gcn=1|gcnmicrophone=1}}
|serials={{flag list|Japan|DOL-GP7J-JPN|USA|DOL-GP7E-USA|Europe|DOL-GP7P-EUR}}
|serials={{serials|Japan|DOL-GP7J-JPN|USA|DOL-GP7E-USA|Europe|DOL-GP7P-EUR}}
}}
}}
'''''Mario Party 7''''' is a [[Genre#Party|party]] game from the [[Mario Party (series)|''Mario Party'' series]], released for the [[Nintendo GameCube]] console. It is the seventh ''Mario Party'' home console installment (and the twelfth installment in the overall ''Mario Party'' series), and the fourth and final ''Mario Party'' installment for the Nintendo GameCube. It was first released in North America and Japan in November 2005, before being released in Europe, Australia, and the United Kingdom in early to mid-2006. This was the last ''[[Super Mario (franchise)|Super Mario]]'' game released for the Nintendo GameCube in Europe and Australia; in Japan and North America, ''[[Super Mario Strikers]]'' holds this distinction.
'''''Mario Party 7''''' is a [[Genre#Party|party]] game from the [[Mario Party (series)|''Mario Party'' series]], released for the [[Nintendo GameCube]] console. It is the seventh ''Mario Party'' home console installment (and the twelfth installment in the overall ''Mario Party'' series), and the fourth and final ''Mario Party'' installment for the Nintendo GameCube. It was first released in North America and Japan in November 2005, before being released in Europe, Australia, and the United Kingdom in early to mid-2006. This was the last ''[[Super Mario (franchise)|Super Mario]]'' game released for the Nintendo GameCube in Europe and Australia; in Japan and North America, ''[[Super Mario Strikers]]'' holds this distinction.
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The main objective of any ''Mario Party'' game is to gain [[Star (Mario Party series)|Stars]] that are located at a special location in the board. In ''Mario Party 7'', each board offers its unique way to obtain stars, unlike most preceding games in the ''Mario Party'' series where there is only one way to obtain stars. At the end of every game, Toadsworth announces the game's current Star count and final coin count. After that, there will be three [[Bonus Star]]s for the players who did the best during the course of the game. The player with the most Stars overall wins the game. If there is a tie for Stars, then the winner will be decided with coins (Dice Blocks if the final coin count is the same).
The main objective of any ''Mario Party'' game is to gain [[Star (Mario Party series)|Stars]] that are located at a special location in the board. In ''Mario Party 7'', each board offers its unique way to obtain stars, unlike most preceding games in the ''Mario Party'' series where there is only one way to obtain stars. At the end of every game, Toadsworth announces the game's current Star count and final coin count. After that, there will be three [[Bonus Star]]s for the players who did the best during the course of the game. The player with the most Stars overall wins the game. If there is a tie for Stars, then the winner will be decided with coins (Dice Blocks if the final coin count is the same).


A new addition to the board gameplay is [[Bowser Time]]. After each turn, a special gauge representing Bowser's head appears on the screen to tell the player when that time comes; the meter fills up every turn. When the gauge is filled, Bowser Time is initiated. During this special event, [[Bowser]] comes to the board and causes trouble in various ways; some are general while others are specific to the board being played on. This special event happens every five turns; in the Last Four Turns event, the gauge stops appearing after every turn.
A new addition to the board gameplay is [[Bowser Time]]. After each turn, a special gauge representing Bowser's head appears on the screen to tell the player when that time comes; the meter fills up every turn. When the gauge is filled, Bowser Time is initiated. During this special event, [[Bowser]] comes to the board and causes trouble in various ways, some are general while others are specific to the board being played on. This special event happens every five turns; in the Last Four Turns event, the gauge stops appearing after every turn.


After every session, whether on board gameplay in Party Cruise or playing minigames in Minigame Cruise, [[Cruise Mileage Point]]s are earned. These are used to spend on various items at the Duty-Free Shop.
After every session, whether on board gameplay in Party Cruise or playing minigames in Minigame Cruise, [[Cruise Mileage Point]]s are earned. These are used to spend on various items at the Duty-Free Shop.
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Solo Cruise is the single player mode of this game, though up to two players can participate. The gameplay is very similar to Party Cruise save for several key differences. All games pit one player against another player, either controlled by the CPU or a human player, though players need to play against the CPU player in order to progress through this mode. When players first start the mode out, they are required to register a character and name as player data. Players can also create their own pregame and victory messages.
Solo Cruise is the single player mode of this game, though up to two players can participate. The gameplay is very similar to Party Cruise save for several key differences. All games pit one player against another player, either controlled by the CPU or a human player, though players need to play against the CPU player in order to progress through this mode. When players first start the mode out, they are required to register a character and name as player data. Players can also create their own pregame and victory messages.


Once everything is set up, players can pick a board; these boards are shorter than Party Cruise and offer different objectives than Party Cruise's objectives. For example, in order to win in [[Pyramid Park]], a player needs to retrieve the stolen Star and give it back to the [[Bowser Sphinx]]. The spaces also give a slightly different coin amount to a player upon landing on one in this mode. [[Blue Space]]s give 5 coins, [[Red Space]]s take 5 coins, and [[Character Space]]s give 10 coins. If 30 turns have passed and no player has cleared the objective yet, the game will end in a tie. Bowser only steals half of the player's coins if they lose a Bowser minigame. Bowser Time does not appear in this mode, and Bowser does not scatter three Koopa Kid Orbs across the board.
Once everything is set up, players can pick a board; these boards are shorter than Party Cruise and offer different objectives than Party Cruise's objectives. For example, in order to win in [[Pyramid Park]], a player needs to retrieve the stolen Star and give it back to the Bowser Sphinx. The spaces also give a slightly different coin amount to a player upon landing on one in this mode. [[Blue Space]]s give 5 coins, [[Red Space]]s take 5 coins, and [[Character Space]]s give 10 coins. If 30 turns have passed and no player has cleared the objective yet, the game will end in a tie. Bowser only steals half of the player's coins if they lose a Bowser minigame. Bowser Time does not appear in this mode, and Bowser does not scatter three Koopa Kid Orbs across the board.


Players need to clear all boards against the CPU player before they can unlock Bowser's board, [[Bowser's Enchanted Inferno!]]. If they win Bowser's minigame, [[Bowser's Lovely Lift!]], against the CPU, they unlock the board, become the Solo Cruise champion and can leave their name and comment on the ranking board.
Players need to clear all boards against the CPU player before they can unlock Bowser's board, [[Bowser's Enchanted Inferno!]]. If they win Bowser's minigame, [[Bowser's Lovely Lift!]], against the CPU, they unlock the board, become the Solo Cruise champion and can leave their name and comment on the ranking board.
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|name3={{sort|Pyramid Park|[[File:MP7 Pyramid Park Logo.png|link=Pyramid Park|200px]]}}
|name3={{sort|Pyramid Park|[[File:MP7 Pyramid Park Logo.png|link=Pyramid Park|200px]]}}
|image3=[[File:Ppark.jpg|200px]]
|image3=[[File:Ppark.jpg|200px]]
|description3=[[Pyramid Park]] is an Egyptian-themed board. In Party Cruise, the objective of the board is similar to [[Snowflake Lake]] of ''[[Mario Party 6]]'': players need to pay to ride on Chain Chomps to steal Stars from their opponents. There are three [[Chain Chomp]]s on the right side of the board that let players ride on it for a price of ten coins for one Dice Block (or 20 for two), and a big [[Red Chomp]] on the left side located at the top that lets players use three Dice Blocks for ten coins. In Solo Cruise, the player who retrieves the stolen Star and gives it back to the [[Bowser Sphinx]] wins the game.
|description3=[[Pyramid Park]] is an Egyptian-themed board. In Party Cruise, the objective of the board is similar to [[Snowflake Lake]] of ''[[Mario Party 6]]'': players need to pay to ride on Chain Chomps to steal Stars from their opponents. There are three [[Chain Chomp]]s on the right side of the board that let players ride on it for a price of ten coins for one Dice Block (or 20 for two), and a big [[Red Chomp]] on the left side located at the top that lets players use three Dice Blocks for ten coins. In Solo Cruise, the player who retrieves the stolen Star and gives it back to the Bowser Sphinx wins the game.
|name4={{sort|Neon Heights|[[File:MP7 Neon Heights Logo.png|link=Neon Heights|200px]]}}
|name4={{sort|Neon Heights|[[File:MP7 Neon Heights Logo.png|link=Neon Heights|200px]]}}
|image4=[[File:Neon Heights - Mario Party 7.png|200px]]
|image4=[[File:Neon Heights - Mario Party 7.png|200px]]
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|name1=[[Hammer Bro Orb]]
|name1=[[Hammer Bro Orb]]
|description1="''Take 10 coins from any opponent who lands on it.''"
|description1="''Take 10 coins from any opponent who lands on it.''"
|image2=[[File:Piranha Plant Orb2.jpg|100px]]
|image2=[[File:Piranha Plant Orb2.jpg]]
|name2=[[Piranha Plant Orb]]
|name2=[[Piranha Plant Orb]]
|description2="''Any opponent who lands on it must give you half of their coins.''"
|description2="''Any opponent who lands on it must give you half of their coins.''"
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==Minigames==
==Minigames==
{{main|List of Mario Party 7 minigames}}
{{main|List of Mario Party 7 minigames}}
[[File:FruitSmoothie.png|thumb|[[Real Smoothie]], an 8-Player minigame]]
[[File:FruitSmoothie.png|thumb|[[Real Smoothie]], an 8-Player minigame.]]
''Mario Party 7'' has 88 minigames, the most of any numbered ''Mario Party'' game. These include the traditional 4-player minigames, 1-vs.-3 minigames, 2-vs.-2 minigames, duel minigames, and battle minigames. Similarly to its [[Mario Party 6|predecessor]], it employs the [[Nintendo GameCube#Nintendo GameCube Microphone|Nintendo GameCube Microphone]] for several 4-player and 1-vs.-3 minigames. Unique to this game are 8-player minigames. This game also includes DK minigames and Bowser minigames, both of which have three single-player and four-player minigames. Finally, there are two rare minigames and one boss minigame, the latter of which is categorized as a Bowser minigame.
''Mario Party 7'' has 88 minigames, the most of any numbered ''Mario Party'' game and third most in the series overall after ''[[Mario Party Superstars]]'' and ''[[Mario Party: The Top 100]]''. These include the traditional 4-player minigames, 1-vs.-3 minigames, 2-vs.-2 minigames, duel minigames, and battle minigames. Similarly to its [[Mario Party 6|predecessor]], it employs the [[Nintendo GameCube#Nintendo GameCube Microphone|Nintendo GameCube Microphone]] for several 4-player and 1-vs.-3 minigames. Unique to this game are 8-player minigames. This game also includes DK minigames and Bowser minigames, both of which have three single-player and four-player minigames. Finally, there are two rare minigames and one boss minigame, which is categorized as a Bowser minigame.
{{br}}
{{br}}


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*"''Training is like a road on the horizon with no beginning and no end. Keep training hard, young one.''" -[[Koopa Master]]
*"''Training is like a road on the horizon with no beginning and no end. Keep training hard, young one.''" -[[Koopa Master]]
*"''Well, what would you like to do? Make a choice, I say!''" -[[Toadsworth]]
*"''Well, what would you like to do? Make a choice, I say!''" -[[Toadsworth]]
==Differences from other ''Mario Party'' games==
*This is the first ''Mario Party'' game to not show/use a separate "Battle Results" screen after a battle minigame is finished during Party Cruise; instead, the coins are doled out to the players on the normal results screen.
*This is the first ''Mario Party'' game to not directly show the placement of the characters (besides from 1st place) during the award ceremony before the final winner(s) are declared.


==Pre-release and unused content==
==Pre-release and unused content==

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