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|developer=[[Hudson Soft]]<br> [[CAProduction]]<br> [[Nintendo SPD Group No.4]] | |developer=[[Hudson Soft]]<br> [[CAProduction]]<br> [[Nintendo SPD Group No.4]] | ||
|publisher=[[Nintendo]] | |publisher=[[Nintendo]] | ||
|release={{flag list|Japan|November 18, 2004 | |release={{flag list|Japan|November 18, 2004|USA|December 6, 2004|Europe|March 18, 2005|Australia|September 15, 2005}} | ||
|languages={{languages|en_us | |languages={{languages|en_us=y|es_es=y|fr_fr=y|de=y|it=y|jp=y}} | ||
|genre=[[Genre#Party|Party]] | |genre=[[Genre#Party|Party]] | ||
|modes=1-4 players | |modes=1-4 players | ||
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The main focus of this game is collecting [[Star (Mario Party series)|Star]]s to stop the conflict going on with the sun and the moon to fill the [[Star Bank]]. A new feature introduced to the ''Mario Party'' series is a day and night system implemented for boards and mini-games, a concept first introduced in [[Horror Land]] in ''[[Mario Party 2]]''. As with other ''Mario Party'' games, up to four players can participate in board gameplay and mini-games, where they can battle free-for-all or team up against each other. ''Mario Party 6'' requires 5 blocks on the Memory Card to save the game, and up to three game files can be saved on the Memory Card. | The main focus of this game is collecting [[Star (Mario Party series)|Star]]s to stop the conflict going on with the sun and the moon to fill the [[Star Bank]]. A new feature introduced to the ''Mario Party'' series is a day and night system implemented for boards and mini-games, a concept first introduced in [[Horror Land]] in ''[[Mario Party 2]]''. As with other ''Mario Party'' games, up to four players can participate in board gameplay and mini-games, where they can battle free-for-all or team up against each other. ''Mario Party 6'' requires 5 blocks on the Memory Card to save the game, and up to three game files can be saved on the Memory Card. | ||
==Story== | ==Story== | ||
'''Story from Instruction Booklet''' | '''Story from Instruction Booklet''' | ||
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The spaces on Solo Mode are different than those in normal modes of play. There are spaces for 4-player, 2-vs-2 (these are played teamed up with a CPU partner of the player's choice; but it can't be the same character as the player's), 1-vs-3 (the human is always the 1 player against 3), Battle, and Duel Mini-games. There are also [[Bowser]] spaces, which feature (normally 1-vs-3) games played against the Koopa Kids where all the players' coins or minigames are lost if they lose; ? spaces, which cause an event to happen; and the Goals where Rare Mini-Games are awarded. | The spaces on Solo Mode are different than those in normal modes of play. There are spaces for 4-player, 2-vs-2 (these are played teamed up with a CPU partner of the player's choice; but it can't be the same character as the player's), 1-vs-3 (the human is always the 1 player against 3), Battle, and Duel Mini-games. There are also [[Bowser]] spaces, which feature (normally 1-vs-3) games played against the Koopa Kids where all the players' coins or minigames are lost if they lose; ? spaces, which cause an event to happen; and the Goals where Rare Mini-Games are awarded. | ||
Landing on one of these Rare Mini-Game spaces concludes the game and grants players one of the Rare Mini-games: [[Dunk Bros.]], [[Lab Brats]], or [[Block Star (Mario Party series)|Block Star]]. [[Seer Terror]] must be bought from the Star Bank. If the player goes past the Rare | Landing on one of these Rare Mini-Game spaces concludes the game and grants players one of the Rare Mini-games: [[Dunk Bros.]], [[Lab Brats]], or [[Block Star (Mario Party series)|Block Star]]. [[Seer Terror]] must be bought from the Star Bank. If the player goes past the Rare space, then the collected mini-games and bonuses are lost, and the game ends. Players can avert this by selecting "Call It Quits" and keep everything they have earned so far; however, this ends the mode. | ||
Only two of the game's [[Orb]]s appear in this mode. One is the [[Slow 'Shroom Orb|Sluggish 'Shroom Orb]], which slows down the Dice Block so players can easily hit the number they want. The other is the [[Cursed Mushroom Orb]], which makes the Dice Block only roll one through three. This can prevent players from walking past the Rare Mini-Game space. | Only two of the game's [[Orb]]s appear in this mode. One is the [[Slow 'Shroom Orb|Sluggish 'Shroom Orb]], which slows down the Dice Block so players can easily hit the number they want. The other is the [[Cursed Mushroom Orb]], which makes the Dice Block only roll one through three. This can prevent players from walking past the Rare Mini-Game space. | ||
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Represented by an apple tree, Mini-Game Mode is hosted by Twila and stores all mini-games that are unlocked in Party Mode and Solo Mode. Focusing on the mini-games, this mode features six different ways to play them. | Represented by an apple tree, Mini-Game Mode is hosted by Twila and stores all mini-games that are unlocked in Party Mode and Solo Mode. Focusing on the mini-games, this mode features six different ways to play them. | ||
{{br}} | {{br}} | ||
{| | {{content description | ||
|image1=[[File:Mini-gameTour.png|200px]] | |||
|name1='''Mini-game Tour'''<br>フリープレイツアー | |||
|description1=The Free-Play mode of this game, players hop on the Mini-game Tour Bus (while being driven by Twila) and can play any mini-game they have unlocked. Players need to unlock at least one mini-game to play this mode. | |||
| | |image2=[[File:BattleBridge.png|200px]] | ||
|name2='''Battle Bridge'''<br>かちぬきブリッジバトル | |||
|The | |description2=Players play a random assortment of a mini-game set to cross a bridge. The players can play with 4 player, 1-Vs-3, or 2-Vs-2 mini-games. Players can set a three, five, or seven mini-game match. Every time a player wins a mini-game, the player crosses the bridge; whichever player or team crosses the other side of the bridge wins the game. If the minigame ends in a draw or two or more people win, no one moves. To play Battle Bridge, players need to collect at least one 4 Player, one 1-Vs-3, and one 2-Vs-2 mini-game, excluding Mic and Bonus mini-games. | ||
|image3=[[File:TreetopBingo.png|200px]] | |||
|[[File:BattleBridge.png|200px]] | |name3='''Treetop Bingo'''<br>きのぼりビンゴ | ||
| | |description3=The players' goal in this game is to win mini-games to complete rows of spaces on their corresponding Bingo board. Before playing, players need to set the number of rows required to win the game. Every time a mini-game is won, players can claim a space on the board, which uncovers the other players' spaces on their Bingo boards. Players can occasionally earn lucky turns, which give them the ability to uncover two numbers. If a minigame ends in a tie, Twila decides the winner with a spinner. Players need to unlock at least one 4 Player mini-game to play this game. | ||
|image4=[[File:MountDuel.png|200px]] | |||
|Players can play | |name4='''Mount Duel'''<br>トーナメントマウンテン | ||
| | |description4=Four players play Duel mini-games in a tournament-style grid to climb and ascend onto a mountain. If players lose, they have to compete for the loser's round of being third instead of fourth. If a minigame ends in a tie, then another minigame is played until there is a winner. Players need to unlock at least one Duel mini-game to play this game. | ||
|image5=[[File:DecathlonPark.png|200px]] | |||
| | |name5='''Decathlon Park'''<br>デカスロンパーク | ||
|description5=Players play 10, set number of mini-games to compete with overall points. Whoever has the most points at the end wins the game. Decathlon Park high scores are recorded in the Option Mode. To play in Decathlon Park, players need to unlock the following mini-games: [[Smashdance]], [[What Goes Up...]], [[Circuit Maximus]], [[Snow Whirled]], [[Note to Self]], [[Pokey Punch-out]], [[Sunday Drivers]], [[Throw Me a Bone]], [[Hyper Sniper]], and [[Stamp By Me]]. | |||
| | |image6=[[File:EnduranceAlley.png|200px]] | ||
| | |name6='''Endurance Alley'''<br>れんしょうロード | ||
|description6=A solo game where players play a set of 100 consecutive mini-games in a row for a high score; losing one mini-game or ending up in a tie once ends the game. Players need to unlock it first in the Star Bank, and also have unlocked at least one 4 Player, one 1-Vs-3, and one Duel mini-game, excluding Mic and Bonus mini-games. | |||
| | }} | ||
| | |||
| | |||
| | |||
|Players compete in | |||
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| | |||
| | |||
====Star Bank==== | ====Star Bank==== | ||
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MP6 Toadette2.jpg|{{color link|DeepPink|Toadette}} (new) | MP6 Toadette2.jpg|{{color link|DeepPink|Toadette}} (new) | ||
</gallery> | </gallery> | ||
====Team names==== | ====Team names==== | ||
In addition to returning all playable characters, ''Mario Party 6'' returns team battle mode from ''Mario Party 5'', as well as the accompanying team names. The following is a table of all possible combinations and team names. | In addition to returning all playable characters, ''Mario Party 6'' returns team battle mode from ''Mario Party 5'', as well as the accompanying team names. The following is a table of all possible combinations and team names. | ||
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[[File:Board Selection MP6.png|thumb|The board selection screen.]] | [[File:Board Selection MP6.png|thumb|The board selection screen.]] | ||
===Party Mode boards=== | ===Party Mode boards=== | ||
There are | There are 6 boards in Party Mode. Some of the boards in ''Mario Party 6'' have different objectives and goals to earn stars. | ||
{| | {{content description | ||
|image1=[[File:TTday.jpg|200px]][[File:TTnight.jpg|200px]] | |||
|name1=[[File:MP6 Towering Treetop Logo.png|link=Towering Treetop|170px]] | |||
|description1=Players must move across this large board and try to arrive at a randomly placed star first. Once the star has been bought for 20 coins, the star moves to another location. Day and night changes the paths along the board, making them longer or shorter. | |||
|[[File:MP6 Towering Treetop Logo.png|link=Towering Treetop|170px]] | |image2=[[File:GGday.jpg|200px]][[File:GGnight.jpg|200px]] | ||
| | |name2=[[File:MP6 E. Gadd's Garage Logo.png|link=E. Gadd's Garage|170px]] | ||
| | |description2=Players must move across this board and try to get to a randomly placed star first. Once the star has been bought for 20 coins, the star moves to another location. There are many gadgets and machines to experiment with in this board. Paths change depending on the time of the day. | ||
|image3=[[File:FSday.jpg|200px]][[File:FSnight.jpg|200px]] | |||
|[[File:MP6 E. Gadd's Garage Logo.png|link=E. Gadd's Garage|170px]] | |name3=[[File:MP6 Faire Square Logo.png|link=Faire Square|170px]] | ||
| | |description3=Players have to move around this board to reach the Star Space. There is only one Star Space that never changes location, but players can buy up to five stars at a time if they have enough coins. The price of a star is always 20 coins during the day, but the price at night can be 5, 10, 30, or 40 coins, determined by the dice block Twila rolls. | ||
| | |image4=[[File:SLday.jpg|200px]][[File:SLnight.jpg|200px]] | ||
|name4=[[File:MP6 Snowflake Lake Logo.png|link=Snowflake Lake|170px]] | |||
|[[File:MP6 Faire Square Logo.png|link=Faire Square|170px]] | |description4=All players start with five stars, and then they must pay Chain Chomps coins to ride them and steal stars from other players in the process. When a player reaches a Chain Chomp's house, the player can pay it 20 coins for one dice block during the day and 10 for one dice block, 20 for two, and 30 for three at night to ride it. | ||
| | |image5=[[File:CBday.jpg|200px]][[File:CBnight.jpg|200px]] | ||
| | |name5=[[File:MP6 Castaway Bay Logo.png|link=Castaway Bay|170px]] | ||
|description5=Players must travel across the board to reach the end of the board. At the end of the board is either Donkey Kong or Bowser. If a player reaches the end of the board while Donkey Kong is present, then that player is given the opportunity to buy a star for 20 coins. Donkey Kong then switches positions with Bowser, and if a player reaches the end of the board while Bowser is present, then the player gets a star taken away by Bowser. If the player does not have a star, the player loses 20 coins. | |||
|[[File:MP6 Snowflake Lake Logo.png|link=Snowflake Lake|170px]] | |image6=[[File:CCday.jpg|200px]][[File:CCnight.jpg|200px]] | ||
| | |name6=[[File:MP6 Clockwork Castle Logo.png|link=Clockwork Castle|170px]] | ||
| | |description6=This board can be bought for 100 Stars at the Star Bank. Players have to chase Donkey Kong around the board during the day to buy a star. After all four players have moved, DK rolls a Dice Block (two if he eats a banana) and moves that many spaces. If a player catches up to or if DK catches up to a player, then the player can buy a star for 20 coins. At night, DK is replaced by Bowser. The movement on the board is reversed at night, and players need to move away from Bowser. Like DK, Bowser can use two Dice Blocks if he breathes fire. If Bowser catches up to or if a player runs into Bowser, then the player loses a star. If the player does not have a star, Bowser steals 20 coins. | ||
}} | |||
|[[File:MP6 Castaway Bay Logo.png|link=Castaway Bay|170px]] | |||
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|[[File:MP6 Clockwork Castle Logo.png|link=Clockwork Castle|170px]] | |||
| | |||
===Solo Mode boards=== | ===Solo Mode boards=== | ||
These are the three Solo Mode boards. They differ mostly in length, but they all have the same objective, which is to land on the Rare space located at the end of the board. | |||
{| | |||
{{content description | |||
|image1=[[File:Thirsty Gulch.png|200px]] | |||
|name1=[[File:MP6 Thirsty Gulch Logo.png|link=Thirsty Gulch|170px]] | |||
|[[File:MP6 Thirsty Gulch Logo.png|link=Thirsty Gulch|170px]] | |description1=Like in all Solo Mode boards, the player has to stop at the Rare space on the end of the board in order to avoid falling into an abyss. ? Spaces in this board causes the player to fall into lower sections of the board, making it longer for the player to advance. This board has a desert theme, and it is the shortest of all Solo Mode boards. | ||
| | |image2=[[File:Astro Avenue.png|200px]] | ||
| | |name2=[[File:MP6 Astro Avenue Logo.png|link=Astro Avenue|170px]] | ||
|description2=Like in all Solo Mode boards, the player has to land on the Rare Space at the end of the board in order to avoid riding on the spaceship. ? Spaces in this board causes the player to advance closer to the Rare Minigame Space. This board has a space theme, and it is longer than Thirsty Gulch, and shorter than Infernal Tower. | |||
|[[File:MP6 Astro Avenue Logo.png|link=Astro Avenue|170px]] | |image3=[[File:Infernal Tower.png|200px]] | ||
| | |name3=[[File:MP6 Infernal Tower Logo.png|link=Infernal Tower|170px]] | ||
| | |description3=Like in all Solo Mode boards, the player has to stop at the Rare Minigame space end of the board in order to avoid getting trapped in Bowser's cage. ? mark spaces causes Chain Chomps to knock the player back to the start of the board. This board has a Bowser theme, and it is the longest of all Solo Mode boards. | ||
}} | |||
|[[File:MP6 Infernal Tower Logo.png|link=Infernal Tower|170px]] | |||
| | |||
==Spaces== | ==Spaces== | ||
===Party Mode=== | ===Party Mode spaces=== | ||
{| | {{content description | ||
|image1=[[File:SpaceBlueMP6.png]] | |||
|name1=[[Blue Space]] | |||
|description1=When players land on this space, they receive three coins. On the last five turn event, the coins players receive get multiplied by three if the losing player stops the roulette wheel on this event. | |||
|[[Blue Space]] | |image2=[[File:SpaceRed.png]] | ||
| | |name2=[[Red Space]] | ||
| | |description2=When players land on this space, they lose three coins. On the last five turns event, the coins players lose get multiplied by three if the losing player stops the roulette wheel on this event. | ||
|image3=[[File:SpaceHappening.png]] | |||
|[[Red Space]] | |name3=[[Event Space|? Space]] | ||
| | |description3=When a player lands on this space, an event happens. The event varies by location and board. The event may help or hinder the player or everyone. | ||
| | |image4=[[File:SpaceDuel.png]] | ||
|name4=[[Duel Space]] | |||
|[[Event Space|? Space]] | |description4=When a player lands on this space, they choose who to duel with. After the opponent has been chosen, the player who lands on this space gets to choose what to put at stake: stars, coins, or a star and 40 coins. | ||
| | |image5=[[File:SpaceDonkey.png]] | ||
| | |name5=[[Donkey Kong Space]] | ||
|description5=When a player lands on this space, [[Donkey Kong]] appears and causes events such as a mini-game where everyone can collect bananas for coins. The events may help the player or everyone. Donkey Kong may also trigger DK Bonus, which lets the player roll a DK Barrel to give them either 5, 10, 20, 50 coins or even a [[Star (Mario Party series)|Star]]. DK spaces change to Bowser spaces during the night. | |||
|[[Duel Space]] | |image6=[[File:SpaceBowser.png]] | ||
| | |name6=[[Bowser Space]] | ||
| | |description6=When a player lands on this space, [[Bowser]] appears and causes a series of events, such as forcing everyone to play a Bowser mini-game that can usually hinder the player who landed on this space or everyone. Bowser spaces change to DK spaces during the day. | ||
|image7=[[File:SpaceMiracle.png]] | |||
|[[Donkey Kong Space]] | |name7=[[Miracle Space]] | ||
| | |description7=When a player lands on this space, a fortune event happens. Results may vary from giving coins to another player to swapping stars. | ||
| | |image8=[[File:SpaceMario6.png]] | ||
|name8=[[Character Space]] | |||
|[[Bowser Space]] | |description8=This space is created by players throwing Yellow and Red Orbs into the board. The effect of the space is dependent on the Orb used. Yellow Orbs require players to stop while Red Orbs require players to pass. If the owner lands on this space, 5 coins are earned. Other players can overlap opponent Character Spaces with their own Orbs. The Character Space is represented by a profile of the character who owns the space or a team mark. | ||
| | |image9=[[File:SpaceOrb.png]] | ||
| | |name9=[[Orb Space]] | ||
|description9=The player receives a random orb upon passing this space assuming the player is not on the final turn. This space does not count towards the Dice Block roll. | |||
|[[Miracle Space]] | |image10=[[File:SpaceStar.png]] | ||
| | |name10=[[Star Space]] | ||
| | |description10=The player has the option of buying a star if the player passes this space. Conditions of obtaining stars differ per board. This space does not count towards the Dice Block roll. | ||
|image11=[[File:SpaceZtar.png]] | |||
|[[Character Space]] | |name11=[[Shadow Star Space]] | ||
| | |description11=Appearing only in [[Castaway Bay]] and [[Clockwork Castle]], this space, if passed, gives players a [[Ztar|Shadow Star]], thus deducting [[Star]]s (or [[Coin]]s if the player does not have any Stars) from the player's amount. This space does not count towards the Dice Block roll. | ||
| | }} | ||
|[[Orb Space]] | |||
|The player receives a random orb | |||
| | |||
|[[Star Space]] | |||
|The player | |||
| | |||
|[[Shadow Star Space]] | |||
| | |||
===Solo Mode=== | ===Solo Mode spaces=== | ||
{| | {{content description | ||
|image1=[[File:4-Player Space.png]] | |||
|name1=[[4-Player Space]] | |||
|description1=Players play a 4-player mini-game. | |||
|[[4-Player Space]] | |name2=[[1-Vs-3 Space]] | ||
| | |image2=[[File:Space1-Vs-3 MP6.png]] | ||
| | |description2=Players play a 1-Vs.-3 mini-game. | ||
|image3=[[File:SpaceS-Vs-2 MP6.png]] | |||
|[[ | |name3=[[2-Vs-2 Space]] | ||
| | |description3=Players play a 2-Vs.-2 mini-game. | ||
| | |image4=[[File:SpaceBattle MP6 (NTSC).png]] | ||
|name4=[[Battle Space]] | |||
|[[2-Vs-2 Space]] | |description4=Players play a Battle mini-game. | ||
| | |image5=[[File:SpaceRareMini-Game.png]] | ||
| | |name5=[[Rare Mini-Game Space]] | ||
|description5=Players earn a Rare mini-game by stopping on this space, and it ends the game. It is the last space of any board. | |||
|[[Battle Space]] | |image6=[[File:SpaceBowser.png]] | ||
| | |name6=[[Bowser Space]] | ||
| | |description6=Bowser challenges players to a mini-game. If the players lose, Bowser may steal coins and mini-games earned. | ||
|image7=[[File:SpaceDuelKoopaKidR-MP6.png]][[File:Duel Space-Solo.png]][[File:SpaceDuelKoopaKidB-MP6.png]] | |||
|[[Rare Mini-Game Space]] | |name7=[[Duel Space|Duel Mini-Game Space]] | ||
| | |description7=A Koopa Kid challenges players to a duel mini-game. The color of the space determines the color of the Koopa Kid players will be facing against. | ||
| | |image8=[[File:SpaceHappening.png]] | ||
|name8=[[Event Space|? Space]] | |||
|[[Bowser Space]] | |description8=When players land on this space, an event happens. The event varies by location and board. The event may help or hinder players. | ||
| | }} | ||
| | |||
|[[Duel Space|Duel Mini-Game Space]] | |||
| | |||
| | |||
|[[Event Space|? Space]] | |||
| | |||
==Orbs== | ==Orbs== | ||
Orbs are items players can either collect on the board or buy. They can be used in many ways to give a player an advantage, such as setting traps on spaces to steal coins from rivals, to hamper a rival's progress, or to quickly obtain stars. Players can toss Red and Yellow Orbs to Blue, Red, or Character Spaces (though not roadblock Character Spaces) only, up to five spaces in front or behind them, unlike in ''[[Mario Party 5]]'' where players can only throw capsules 10 spaces ahead. | Orbs are items players can either collect on the board or buy. They can be used in many ways to give a player an advantage, such as setting traps on spaces to steal coins from rivals, to hamper a rival's progress, or to quickly obtain stars. Players can toss Red and Yellow Orbs to Blue, Red, or Character Spaces (though not roadblock Character Spaces) only, up to five spaces in front or behind them, unlike in ''[[Mario Party 5]]'' where players can only throw capsules 10 spaces ahead. If a Star Space appears on a trap, the trap will be removed. | ||
===Green Orbs=== | ===Green Orbs=== | ||
All of these orbs affect the player or the Dice Block when the player uses them. | All of these orbs affect the player or the Dice Block when the player uses them. | ||
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==Reception== | ==Reception== | ||
===Critical reception=== | ===Critical reception=== | ||
''Mario Party 6'' received generally positive to mixed reviews from reviewers, receiving a 71 based on 33 reviews in Metacritic<ref>{{cite|url=www.metacritic.com/game/gamecube/mario-party-6|title=''Mario Party 6''|publisher=Metacritic|language=en|accessdate=June 25, 2024}}</ref> and a 73.41% based on 36 reviews on GameRankings.<ref>{{cite|deadlink=y|archive=web.archive.org/web/20180210122634/http://www.gamerankings.com/gamecube/920183-mario-party-6/index.html|title=''Mario Party 6'' score|publisher=GameRankings | ''Mario Party 6'' received generally positive to mixed reviews from reviewers, receiving a 71 based on 33 reviews in Metacritic<ref>{{cite|url=www.metacritic.com/game/gamecube/mario-party-6|title=''Mario Party 6''|publisher=Metacritic|language=en|accessdate=June 25, 2024}}</ref> and a 73.41% based on 36 reviews on GameRankings.<ref>{{cite|deadlink=y|archive=web.archive.org/web/20180210122634/http://www.gamerankings.com/gamecube/920183-mario-party-6/index.html|title=''Mario Party 6'' score|publisher=GameRankings|accessdate=June 25, 2024|language=en}}</ref> Much criticism is directed at the sheer similarity the game has to the previous ''[[Mario Party (series)|Mario Party]]'' games, the lackluster single player mode, and the microphone voice recognition functionality. However, reviewers note that the game is fun with multiple players and that ''Mario Party 6'' attempts to shake up the formula by including the microphone and other small new features, as well as the concept of the day and night cycle. | ||
Peer Schneider of IGN has given the game a 7 out of 10.<ref>{{cite|author=Schneider, Peer|date=December 8, 2004|url=www.ign.com/articles/2004/12/09/mario-party-6-review|title=Review of ''Mario Party 6''|publisher=IGN | Peer Schneider of IGN has given the game a 7 out of 10.<ref>{{cite|author=Schneider, Peer|date=December 8, 2004|url=www.ign.com/articles/2004/12/09/mario-party-6-review|title=Review of ''Mario Party 6''|language=en|publisher=IGN|accessdate=June 25, 2024}}</ref> He notes how ''Mario Party 6'' recycles many assets from the previous ''Mario Party'' games, but has stated, "''Mario Party 6'' is a really fun multiplayer game when three friends are invited to the party." On a similar note, Ryan Davis of GameSpot has given the game a 6.9 out of 10,<ref>{{cite|author=Davis, Ryan|date=December 6, 2004|url=www.gamespot.com/reviews/mario-party-6-review/1900-6114506|title=Review of ''Mario Party 6''|publisher=GameSpot|language=en|accessdate=June 25, 2024}}</ref> also noting that the game is very similar to the rest of the series, but has also said that ''Mario Party 6'' is an accessible multiplayer game to anyone and have a good time. He ended with: "Whether you've worn out your last copy of ''Mario Party'' or are just looking for a light, accessible multiplayer experience, number six is a fine pick. Alternately, if you have yet to be charmed by previous ''Mario Party'' games, this one isn't likely to change your opinion of the series." | ||
On the slightly higher end, Chris Kohler of 1UP gave ''Mario Party 6'' a 7.5 out of 10.<ref>{{cite|author=Kohler, Chris|date=December 8, 2004|deadlink=y|archive=web.archive.org/web/20160306152902/http://www.1up.com/reviews/mario-party-6_5|title=Review of ''Mario Party 6''|publisher=1UP | On the slightly higher end, Chris Kohler of 1UP gave ''Mario Party 6'' a 7.5 out of 10.<ref>{{cite|author=Kohler, Chris|date=December 8, 2004|language=en|deadlink=y|archive=web.archive.org/web/20160306152902/http://www.1up.com/reviews/mario-party-6_5|title=Review of ''Mario Party 6''|publisher=1UP|accessdate=June 25, 2024}}</ref> who writes that ''Mario Party 6'' is generally fun, despite the reused formula, and ends by saying that ''Mario Party 6'' is a polished upgrade with solid improvements. At the other end, Eurogamer's Ellie Gibson gave the game a score of 4/10, the lowest of the reviewers for ''Mario Party 6''.<ref>{{cite|author=Gibson, Ellie|date=December 7, 2004|url=www.eurogamer.net/articles/r_marioparty6_gc|title=Review of ''Mario Party 6''|publisher=Eurogamer|accessdate=June 25, 2024}}</ref> She has complained about the game's dialogue, the mini-game titles, the microphone functionality, and the overall tedium of the game. She compared by saying, "All in all, if ''Mario Party 6'' was a real party, it'd be one of those parties where there's nothing to drink but warm Heineken and no one to talk to but people who are having trouble with their boiler and students who've just spent three months in Thailand and want to tell you all about how they got dysentery in Chiang Mai, while a Savage Garden fan hangs round the stereo all night glaring at anyone who tries to suggest an alternative." | ||
{|class="wikitable reviews" | {|class="wikitable reviews" | ||
!colspan="4"style="font-size:120%;text-align:center;background-color:silver"|Reviews | !colspan="4"style="font-size:120%;text-align:center;background-color:silver"|Reviews | ||
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===Sales=== | ===Sales=== | ||
''Mario Party 6'', from November 18, 2004 to January 30, 2005, sold 483,362 copies in America and 469,014 in Japan, ranking 10th in that time period.<ref>{{cite| | ''Mario Party 6'', from November 18, 2004 to January 30, 2005, sold 483,362 copies in America and 469,014 in Japan, ranking 10th in that time period.<ref>{{cite|language=ja|deadlink=y|archive=web.archive.org/web/20050225220704/www5e.biglobe.ne.jp/~hokora/gcrank.html|title=GC(ニンテンドー ゲームキューブ) 歴代売上ランキング|publisher=Biglobe|date=February 11, 2005|accessdate=June 25, 2024}}</ref> | ||
==Quotes== | ==Quotes== | ||
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*''[[Super Smash Bros. Brawl]]'': Various artwork from this game have been reused as [[Sticker (Super Smash Bros. Brawl)|stickers]]. | *''[[Super Smash Bros. Brawl]]'': Various artwork from this game have been reused as [[Sticker (Super Smash Bros. Brawl)|stickers]]. | ||
*''[[Mario Party DS]]'': [[Block Star (Mario Party series)|Block Star]] returns as one of the puzzle minigames. Parts of the minigame's tune can be heard in ''Mario Party DS''{{'}}s background music, "Think It Out", when playing any puzzle minigame. | *''[[Mario Party DS]]'': [[Block Star (Mario Party series)|Block Star]] returns as one of the puzzle minigames. Parts of the minigame's tune can be heard in ''Mario Party DS''{{'}}s background music, "Think It Out", when playing any puzzle minigame. | ||
*''[[Mario Kart Wii]]'': Daisy's artwork | *''[[Mario Kart Wii]]'': Daisy's artwork is seen on a sign with the words "Daisy Candy" in [[Wii Daisy Circuit|Daisy Circuit]]. | ||
*''[[Mario Party 9]]'': Several voice clips are recycled in this game | *''[[Mario Party 9]]'': Several voice clips are recycled in this game. | ||
*''[[Mario Party 10]]'': The characters fly into space when the Superstar is decided like in ''Mario Party 6''. | *''[[Mario Party 10]]'': The characters fly into space when the Superstar is decided like in ''Mario Party 6''. | ||
* ''[[Mario Party: The Top 100]]'': Nine minigames return in this game. A rearranged version of the minigame completion theme plays when completing any of the nine ''Mario Party 6'' minigames. [[Brighton]] and [[Twila]] make a cameo in the Characters section of the Series Guide. | * ''[[Mario Party: The Top 100]]'': Nine minigames return in this game. A rearranged version of the minigame completion theme plays when completing any of the nine ''Mario Party 6'' minigames. [[Brighton]] and [[Twila]] make a cameo in the Characters section of the Series Guide. | ||
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==Names in other languages== | ==Names in other languages== | ||
{{foreign names | {{foreign names | ||
| | |Jap=マリオパーティ6 | ||
| | |JapR=Mario Pāti 6 | ||
| | |JapM=Mario Party 6 | ||
|ChiT=瑪利歐派對6<ref>{{cite|url=www.nintendo.com.hk/switch/mario/history/index.html|title=瑪利歐歷史|超級瑪利歐兄弟 35週年|任天堂|publisher=Nintendo HK|language=zh-hant|accessdate=June 25, 2024}}</ref> | |ChiT=瑪利歐派對6<ref>{{cite|url=www.nintendo.com.hk/switch/mario/history/index.html|title=瑪利歐歷史|超級瑪利歐兄弟 35週年|任天堂|publisher=Nintendo HK|language=zh-hant|accessdate=June 25, 2024}}</ref> | ||
|ChiTR=Mǎlì'ōu Pàiduì 6 | |ChiTR=Mǎlì'ōu Pàiduì 6 | ||
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*[https://web.archive.org/web/20050406205655/http://marioparty6.com/launch/ American English official website] | *[https://web.archive.org/web/20050406205655/http://marioparty6.com/launch/ American English official website] | ||
*[https://www.nintendo.com/en-gb/Games/Nintendo-GameCube/Mario-Party-6-268302.html British English official website] | *[https://www.nintendo.com/en-gb/Games/Nintendo-GameCube/Mario-Party-6-268302.html British English official website] | ||
{{MP6}} | {{MP6}} | ||
{{Super Mario games}} | {{Super Mario games}} |