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{{ | {{The Party Cube Returns!}} | ||
{{game infobox | {{game infobox | ||
|image=[[File:MP6 - Box NA.jpg|250px]]<br>'''North American box art''' | |image=[[File:MP6 - Box NA.jpg|250px]]<br>'''North American box art''' | ||
|developer=[[Hudson Soft]]<br> [[CAProduction]]<br> [[Nintendo SPD Group No.4]] | |developer=[[Hudson Soft]]<br> [[CAProduction]]<br> [[Nintendo SPD Group No.4]] | ||
|publisher=[[Nintendo]] | |publisher=[[Nintendo]] | ||
|release={{ | |release={{release|Japan|November 18, 2003|USA|December 6, 2004|Europe|March 18, 2005|Australia|September 15, 2006}} | ||
|languages={{languages|en_us | |languages={{languages|en_us=y|es_es=y|fr_fr=y|de=y|it=y|jp=y}} | ||
|genre=[[Genre#Party|Party]] | |genre=[[Genre#Party|Party]] | ||
|modes=1-4 players | |modes=1-4 players | ||
|ratings={{ratings|acb=g8+|cero=a|esrb=e|pegi=3 | |ratings={{ratings|acb=g8+|cero=a|esrb=e|pegi=3}} | ||
|platforms=[[Nintendo GameCube]] | |platforms=[[Nintendo GameCube]] | ||
| | |media={{media|gcn=1}} | ||
|input={{input|gcn=1|gcnmicrophone=1}} | |input={{input|gcn=1|gcnmicrophone=1}} | ||
}} | }} | ||
'''''Mario Party 6''''' is the sixth main installment in the ''[[Mario Party (series)|Mario Party]]'' series, made for the [[Nintendo GameCube]], and the third installment for that console. As with the previous main installments in the series, it was developed by [[Hudson Soft]] and published by [[Nintendo]], and was first released in Japan on November 18, 2004, the only installment on the GameCube to be released there first. The game is the first in the series that features | '''''Mario Party 6''''' is the sixth main installment in the ''[[Mario Party (series)|Mario Party]]'' series, made for the [[Nintendo GameCube]], and the third installment for that console. As with the previous main installments in the series, it was developed by [[Hudson Soft]] and published by [[Nintendo]], and was first released in Japan on November 18, 2004, the only installment on the GameCube to be released there first. The game is the first in the series that features an installment of voice controlled mini-games using a packaged [[Nintendo GameCube Microphone|microphone]], where an all new Mic mode is designed specifically for microphone use; the microphone would later be reused in the next console installment, ''[[Mario Party 7]]''. Additionally, ''Mario Party 6'' supports the Nintendo GameCube's progressive scan mode. | ||
The main focus of this game is collecting [[Star (Mario Party series)|Star]]s to stop the conflict going on with the sun and the moon to fill the [[Star Bank]]. A new feature introduced to the ''Mario Party'' series is a day and night system implemented for boards and mini-games, a concept first introduced in [[Horror Land]] in ''[[Mario Party 2]]''. As with other ''Mario Party'' games, up to four players can participate in board gameplay and mini-games, where they can battle free-for-all or team up against each other. ''Mario Party 6'' requires 5 blocks on the Memory Card to save the game, and up to three game files can be saved on the Memory Card. | The main focus of this game is collecting [[Star (Mario Party series)|Star]]s to stop the conflict going on with the sun and the moon to fill the [[Star Bank]]. A new feature introduced to the ''Mario Party'' series is a day and night system implemented for boards and mini-games, a concept first introduced in [[Horror Land]] in ''[[Mario Party 2]]''. As with other ''Mario Party'' games, up to four players can participate in board gameplay and mini-games, where they can battle free-for-all or team up against each other. ''Mario Party 6'' requires 5 blocks on the Memory Card to save the game, and up to three game files can be saved on the Memory Card. | ||
==Story== | ==Story== | ||
'''Story from Instruction Booklet''' | '''Story from Instruction Booklet''' | ||
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<br> | <br> | ||
...But will the power of the Stars be enough to end the furious feud?</blockquote> | ...But will the power of the Stars be enough to end the furious feud?</blockquote> | ||
[[File:MarioParty6-Opening.png|thumb|left| | [[File:MarioParty6-Opening.png|thumb|left|Koopa Kid pooping on my apartment'']] | ||
[[Brighton]] and [[Twila]], the hosts of ''Mario Party 6'', have watched over Mario Party World from the sky. Despite their close friendship, one day, Brighton asks Twila which of the duo is better. An argument then breaks out between him and Twila, and because it causes major disruption, Mario and friends attempt to calm them down. When they are unable to do so, Mario decides to throw a Mario Party to collect and harness the power of the Stars to fill the Star Bank. | [[Brighton]] and [[Twila]], the hosts of ''Mario Party 6'', have watched over Mario Party World from the sky. Despite their close friendship, one day, Brighton asks Twila which of the duo is better. An argument then breaks out between him and Twila, and because it causes major disruption, Mario and friends attempt to calm them down. When they are unable to do so, Mario decides to throw a Mario Party to collect and harness the power of the Stars to fill the Star Bank. | ||
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==Gameplay== | ==Gameplay== | ||
[[File:MarioParty6 Gameplay.png|thumb|[[ | [[File:MarioParty6 Gameplay.png|thumb|[[Super Mario 64]] on the IPhone 14]] | ||
''Mario Party 6'', as with previous installments of the ''Mario Party'' series, plays as an interactive board game, where up to four players take turns rolling [[Dice Block]]s with numbers 1-10, the number indicating how far they can travel. The goal of the game is to earn coins to buy the Stars, which are dependent on the board's rules. In the beginning of every game, players are introduced to the board, where they are asked to hear about the board and any unique quirks it may have. The game then determines the order the players go, by hitting Dice Blocks, where higher numbers mean players go sooner. At the beginning of every game, players receive 10 coins to start with. During board gameplay, players can obtain various items called [[Orb]]s, very alike to ''[[Mario Party 5]]'''s capsules, from either purchasing them from [[Orb Hut]]s, passing [[Orb Space]]s, or winning them by landing on [[Event Space|? Space]]s to help themselves and/or hurt the other players. At the end of every turn, a mini-game is played, where the type of mini-game is determined by what color space the players have landed on. All mini-games have their own controls and objectives, which are outlined prior to playing them. Winning players receive 10 coins from mini-games; however, certain types of mini-games such as bonus mini-games offer different prizes. After the mini-game is completed, the game is saved, and players return to the board to once again move around in. Various mini-games have special conditions to play in them: Battle mini-games occur at random, where a number of coins are placed at stake and higher scoring players earn more coins; players also vote for minigames rather than have a roulette decide for them, Duel mini-games occur when players either land on [[Duel Space]]s or land on the same space in the last five turns, and DK and Bowser mini-games can be played when players land on the characters' respective spaces. | ''Mario Party 6'', as with previous installments of the ''Mario Party'' series, plays as an interactive board game, where up to four players take turns rolling [[Dice Block]]s with numbers 1-10, the number indicating how far they can travel. The goal of the game is to earn coins to buy the Stars, which are dependent on the board's rules. In the beginning of every game, players are introduced to the board, where they are asked to hear about the board and any unique quirks it may have. The game then determines the order the players go, by hitting Dice Blocks, where higher numbers mean players go sooner. At the beginning of every game, players receive 10 coins to start with. During board gameplay, players can obtain various items called [[Orb]]s, very alike to ''[[Mario Party 5]]'''s capsules, from either purchasing them from [[Orb Hut]]s, passing [[Orb Space]]s, or winning them by landing on [[Event Space|? Space]]s to help themselves and/or hurt the other players. At the end of every turn, a mini-game is played, where the type of mini-game is determined by what color space the players have landed on. All mini-games have their own controls and objectives, which are outlined prior to playing them. Winning players receive 10 coins from mini-games; however, certain types of mini-games such as bonus mini-games offer different prizes. After the mini-game is completed, the game is saved, and players return to the board to once again move around in. Various mini-games have special conditions to play in them: Battle mini-games occur at random, where a number of coins are placed at stake and higher scoring players earn more coins; players also vote for minigames rather than have a roulette decide for them, Duel mini-games occur when players either land on [[Duel Space]]s or land on the same space in the last five turns, and DK and Bowser mini-games can be played when players land on the characters' respective spaces. | ||
[[File:LastFiveTurnsEvent MP6.png|thumb|left|The Last Five Turns Event]] | [[File:LastFiveTurnsEvent MP6.png|thumb|left|The Last Five Turns Event]] | ||
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After every session of either winning games or playing mini-games, Stars are rewarded, which are stored in the [[Star Bank]]. These stars can be used to buy various items of interest. Players can complete the overall game when they buy the [[Miracle Book]] and all individual pages. | After every session of either winning games or playing mini-games, Stars are rewarded, which are stored in the [[Star Bank]]. These stars can be used to buy various items of interest. Players can complete the overall game when they buy the [[Miracle Book]] and all individual pages. | ||
===Game modes=== | ===Game modes=== | ||
[[File:MarioParty6 MainMenu.png|thumb|left|The main menu of the game]] | [[File:MarioParty6 MainMenu.png|thumb|left|The main menu of the game]] | ||
At the main menu screen, players can select different modes, represented by the objects placed on the screen. Modes on the left side are hosted by Brighton, modes on the right are hosted by Twila, and modes in the center are hosted by both. When players have a microphone attached, with the microphone settings enabled, players can say names of characters to make them react depending on what the player has said. | At the main menu screen, players can select different modes, represented by the objects placed on the screen. Modes on the left side are hosted by Brighton, modes on the right are hosted by Twila, and modes in the center are hosted by both. When players have a microphone attached, with the microphone settings enabled, players can say names of characters to make them react depending on what the player has said. | ||
====Party Mode==== | ====Party Mode==== | ||
[[File:PartyMode MP6.png|thumb|Brighton and Twila greeting players in Party Mode]] | [[File:PartyMode MP6.png|thumb|Brighton and Twila greeting players in Party Mode]] | ||
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**'''Mini-Game Star:''' Most coins earned in mini-games. | **'''Mini-Game Star:''' Most coins earned in mini-games. | ||
**'''Orb Star:''' Most Orbs used. | **'''Orb Star:''' Most Orbs used. | ||
**''' | **'''Event Star:''' Most ? Spaces landed on. | ||
*'''Mini-game sets:''' Players can decide if they can play with all mini-games or with a pre-determined set to play with in accordance to their categories. The following options are all, easy, action, hard, or weird mini-games. | *'''Mini-game sets:''' Players can decide if they can play with all mini-games or with a pre-determined set to play with in accordance to their categories. The following options are all, easy, action, hard, or weird mini-games. | ||
After players select from the available boards, choose their characters (computer characters can have their difficulty adjusted, from weak, normal, hard, and the unlockable brutal difficulties) and select a team, if Team Battle mode is enabled, players can set a handicap of giving players up to nine Stars to start with to give them an advantage. Once that is finished, players begin the game. | After players select from the available boards, choose their characters (computer characters can have their difficulty adjusted, from weak, normal, hard, and the unlockable brutal difficulties) and select a team, if Team Battle mode is enabled, players can set a handicap of giving players up to nine Stars to start with to give them an advantage. Once that is finished, players begin the game. | ||
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Represented by a boat, Solo Mode is a game mode hosted by Brighton. It is for one player only, and it has the character playing minigames against the [[Koopa Kid]]s. The turn limit on these boards is set to 50 turns, although it is impossible to check this when playing the mode. There is also a change in the game's Solo Mode: players can roll a Dice Block that shows numbers only from 1-6 rather than the usual 1-10. | Represented by a boat, Solo Mode is a game mode hosted by Brighton. It is for one player only, and it has the character playing minigames against the [[Koopa Kid]]s. The turn limit on these boards is set to 50 turns, although it is impossible to check this when playing the mode. There is also a change in the game's Solo Mode: players can roll a Dice Block that shows numbers only from 1-6 rather than the usual 1-10. | ||
The spaces on Solo Mode are different than those in normal modes of play. There are spaces for 4-player, 2-vs-2 (these are played teamed up with a CPU partner of the player's choice; but it can't be the same character as the player's), 1-vs-3 (the human is always the 1 player against 3), Battle, and Duel Mini-games. There are also [[Bowser]] spaces, which feature (normally 1-vs-3) games played against the Koopa Kids where all the players' coins | The spaces on Solo Mode are different than those in normal modes of play. There are spaces for 4-player, 2-vs-2 (these are played teamed up with a CPU partner of the player's choice; but it can't be the same character as the player's), 1-vs-3 (the human is always the 1 player against 3), Battle, and Duel Mini-games. There are also [[Bowser]] spaces, which feature (normally 1-vs-3) games played against the Koopa Kids where all the players' coins are lost if they lose; ? spaces, which cause an event to happen; and the Goals where Rare Mini-Games are awarded. | ||
Landing on one of these Rare Mini-Game spaces concludes the game and grants players one of the Rare Mini-games: [[Dunk Bros.]], [[Lab Brats]], or [[Block Star (Mario Party series)|Block Star]]. [[Seer Terror]] must be bought from the Star Bank. If the player goes past the Rare | Landing on one of these Rare Mini-Game spaces concludes the game and grants players one of the Rare Mini-games: [[Dunk Bros.]], [[Lab Brats]], or [[Block Star (Mario Party series)|Block Star]]. [[Seer Terror]] must be bought from the Star Bank. If the player goes past the Rare space, then the collected mini-games and bonuses are lost, and the game ends. Players can avert this by selecting "Call It Quits" and keep everything they have earned so far; however, this ends the mode. | ||
Only two of the game's [[Orb]]s appear in this mode. One is the [[Slow 'Shroom Orb|Sluggish 'Shroom Orb]], which slows down the Dice Block so players can easily hit the number they want. The other is the [[Cursed Mushroom Orb]], which makes the Dice Block only roll one through three. This can prevent players from walking past the Rare Mini-Game space. | Only two of the game's [[Orb]]s appear in this mode. One is the [[Slow 'Shroom Orb|Sluggish 'Shroom Orb]], which slows down the Dice Block so players can easily hit the number they want. The other is the [[Cursed Mushroom Orb]], which makes the Dice Block only roll one through three. This can prevent players from walking past the Rare Mini-Game space. | ||
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====List of Solo Mode bonuses==== | ====List of Solo Mode bonuses==== | ||
This is a list of all bonuses that can be obtained in Solo Mode. A cumulative bonus indicates if it can be obtained more than once during gameplay, though there are a few bonuses that can only either be obtained a limited amount of times or once per board game. | This is a list of all bonuses that can be obtained in Solo Mode. A cumulative bonus indicates if it can be obtained more than once during gameplay, though there are a few bonuses that can only either be obtained a limited amount of times or once per board game. | ||
{|class="wikitable"style="width:70%;text-align:center" | {|class="wikitable"style="width:70%; text-align:center" | ||
!rowspan=1 width=25%|Bonus | !rowspan=1 width=25%|Bonus | ||
!rowspan=1 width=10%|Coin reward | !rowspan=1 width=10%|Coin reward | ||
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|Cursed Mushrooms! | |Cursed Mushrooms! | ||
|20 | |20 | ||
|align=left|Use | |align=left|Use more than five [[Cursed Mushroom Orb]]s. | ||
|No (can be obtained only once per board game) | |No (can be obtained only once per board game) | ||
|- | |- | ||
|Sluggish 'Shrooms! | |Sluggish 'Shrooms! | ||
|20 | |20 | ||
|align=left|Use | |align=left|Use more than five [[Sluggish 'Shroom Orb]]s. | ||
|No (can be obtained only once per board game) | |No (can be obtained only once per board game) | ||
|- | |- | ||
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Represented by an apple tree, Mini-Game Mode is hosted by Twila and stores all mini-games that are unlocked in Party Mode and Solo Mode. Focusing on the mini-games, this mode features six different ways to play them. | Represented by an apple tree, Mini-Game Mode is hosted by Twila and stores all mini-games that are unlocked in Party Mode and Solo Mode. Focusing on the mini-games, this mode features six different ways to play them. | ||
{{br}} | {{br}} | ||
{|class=wikitable | {|class=wikitable cellspacing=0 cellpadding=3 border=1 align=center width=100% style="text-align:center; border-collapse:collapse; font-family:Arial" | ||
!Image!! | |- | ||
!width=15%|Image | |||
!width=17%|Modes | |||
!width=68%|Description | |||
|- | |- | ||
|[[File:Mini-gameTour.png|200px]] | |[[File:Mini-gameTour.png|200px]] | ||
|'''Mini-game Tour'''<br>フリープレイツアー | |||
|'''Mini-game Tour''' | |align=left|The Free-Play mode of this game, players hop on the Mini-game Tour Bus (while being driven by Twila) and can play any mini-game they have unlocked. Players need to unlock at least one mini-game to play this mode. | ||
|The | |||
|- | |- | ||
|[[File:BattleBridge.png|200px]] | |[[File:BattleBridge.png|200px]] | ||
|'''Battle Bridge'''<br>かちぬきブリッジバトル | |||
|'''Battle Bridge''' | |align=left|Players play a random assortment of a mini-game set to cross a bridge. The players can play with 4 player, 1-Vs-3, or 2-Vs-2 mini-games. Players can set a three, five, or seven mini-game match. Every time a player wins a mini-game, the player crosses the bridge; whichever player or team crosses the other side of the bridge wins the game. If the minigame ends in a draw or two or more people win, no one moves. To play Battle Bridge, players need to collect at least one 4 Player, one 1-Vs-3, and one 2-Vs-2 mini-game, excluding Mic and Bonus mini-games. | ||
|Players can play | |||
|- | |- | ||
|[[File:TreetopBingo.png|200px]] | |[[File:TreetopBingo.png|200px]] | ||
|'''Treetop Bingo'''<br>きのぼりビンゴ | |||
|'''Treetop Bingo''' | |align=left|The players' goal in this game is to win mini-games to complete rows of spaces on their corresponding Bingo board. Before playing, players need to set the number of rows required to win the game. Every time a mini-game is won, players can claim a space on the board, which uncovers the other players' spaces on their Bingo boards. Players can occasionally earn lucky turns, which give them the ability to uncover two numbers. If a minigame ends in a tie, Twila decides the winner with a spinner. Players need to unlock at least one 4 Player mini-game to play this game. | ||
| | |||
|- | |- | ||
|[[File:MountDuel.png|200px]] | |[[File:MountDuel.png|200px]] | ||
|'''Mount Duel'''<br>トーナメントマウンテン | |||
|'''Mount Duel''' | |align=left|Four players play Duel mini-games in a tournament-style grid to climb and ascend onto a mountain. If players lose, they have to compete for the loser's round of being third instead of fourth. If a minigame ends in a tie, then another minigame is played until there is a winner. Players need to unlock at least one Duel mini-game to play this game. | ||
| | |||
|- | |- | ||
|[[File:DecathlonPark.png|200px]] | |[[File:DecathlonPark.png|200px]] | ||
|'''Decathlon Park'''<br>デカスロンパーク | |||
|'''Decathlon Park''' | |align=left|Players play 10, set number of mini-games to compete with overall points. Whoever has the most points at the end wins the game. Decathlon Park high scores are recorded in the Option Mode. To play in Decathlon Park, players need to unlock the following mini-games: [[Smashdance]], [[What Goes Up...]], [[Circuit Maximus]], [[Snow Whirled]], [[Note to Self]], [[Pokey Punch-out]], [[Sunday Drivers]], [[Throw Me a Bone]], [[Hyper Sniper]], and [[Stamp By Me]]. | ||
|Players compete in | |||
|- | |- | ||
|[[File:EnduranceAlley.png|200px]] | |[[File:EnduranceAlley.png|200px]] | ||
|'''Endurance Alley'''<br>れんしょうロード | |||
|'''Endurance Alley''' | |align=left|A solo game where players play a set of 100 consecutive mini-games in a row for a high score; losing one mini-game ends the game. Players need to unlock it first in the Star Bank, and also have unlocked at least one 4 Player, one 1-Vs-3, and one Duel mini-game, excluding Mic and Bonus mini-games. | ||
| | |||
|} | |} | ||
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===Playable characters=== | ===Playable characters=== | ||
[[File:Character Selection MP6.png|thumb|The character selection screen.]] | [[File:Character Selection MP6.png|thumb|The character selection screen.]] | ||
''Mario Party 6'' has eleven | ''Mario Party 6'' has eleven playable characters, all of which are usable with no restrictions unlike its predecessor, ''Mario Party 5''. ''Mario Party 6'' is where Toadette makes her overall debut in the ''Mario Party'' franchise, though in order to use her, she has to be unlocked by buying her for thirty Stars in the [[Star Bank]] first. | ||
<gallery perrow=4> | <gallery perrow=4> | ||
MP6 Mario2.jpg|{{color link|Red | File:MP6 Mario2.jpg|{{color-link|Mario|Red}} | ||
MP6 Luigi2.jpg|{{color link|Blue | File:MP6 Luigi2.jpg|{{color-link|Luigi|Blue}} | ||
MP6 Peach2.jpg|{{color link | File:MP6 Peach2.jpg|{{color-link|Princess Peach|HotPink}} | ||
MP6 Yoshi2.jpg|{{color link|LimeGreen | File:MP6 Yoshi2.jpg|{{color-link|Yoshi|LimeGreen}} | ||
MP6 Wario2.jpg|{{color link|Purple | File:MP6 Wario2.jpg|{{color-link|Wario|Purple}} | ||
MP6 Daisy2.jpg|{{color link | File:MP6 Daisy2.jpg|{{color-link|Princess Daisy|Gold}} | ||
MP6 Waluigi2.jpg|{{color link|Black | File:MP6 Waluigi2.jpg|{{color-link|Waluigi|Black}} | ||
MP6 Toad2.jpg|{{color link|#FFB3B3 | File:MP6 Toad2.jpg|{{color-link|Toad|#FFB3B3}} | ||
MP6 Boo2.jpg|{{color link|#00EAFF | File:MP6 Boo2.jpg|{{color-link|Boo|#00EAFF}} | ||
MP6 KoopaKid2.jpg|{{color link | File:MP6 KoopaKid2.jpg|{{color-link|Koopa Kid|DarkOrange}} | ||
MP6 Toadette2.jpg|{{color link|DeepPink | File:MP6 Toadette2.jpg|{{color-link|Toadette|DeepPink}} (new) | ||
</gallery> | </gallery> | ||
====Team names==== | ====Team names==== | ||
In addition to returning all playable characters, ''Mario Party 6'' returns team battle mode from ''Mario Party 5'', as well as the accompanying team names. The following is a table of all possible combinations and team names. | In addition to returning all playable characters, ''Mario Party 6'' returns team battle mode from ''Mario Party 5'', as well as the accompanying team names. The following is a table of all possible combinations and team names. | ||
{|class=wikitable width=100% style="text-align:center" | {|class=wikitable border=1 cellspacing=0 cellpadding=3 width=100% style="border-collapse:collapse; text-align:center" | ||
|style=background:#f2f2f2| | |style=background:#f2f2f2| | ||
!{{color|Red | !{{color|Mario|Red}}!!{{color|Luigi|Blue}}!!{{color|Princess Peach|HotPink}}!!{{color|Yoshi|LimeGreen}}!!{{color|Wario|Purple}}!!{{color|Princess Daisy|Gold}}!!{{color|Waluigi|Black}}!!{{color|Toad|#FFB3B3}}!!{{color|Boo|#00EAFF}}!!{{color|Koopa Kid|DarkOrange}}!!{{color|Toadette|DeepPink}} | ||
|- | |- | ||
|style=background:#f2f2f2|'''{{color|Red | |style=background:#f2f2f2|'''{{color|Mario|Red}}'''||||Mario Bros.<br>マリオブラザーズ<br>Les Frères Mario||Cutest Couple<br>ベストカップルズ<br>Les Amoureux||Famous Combo<br>めいコンビーズ<br>Les Vedettes||Alter Egos<br>しゅくめいライバルズ<br>Les Némésis||Nice Couple<br>ナイスカップルズ<br>Les Jolis Coeurs||Pseudo Bros.<br>にせブラザーズ<br>Les Faux Frères||Best Buds<br>いつでもいっしょーズ<br>Les Inséparables||Old Acquaintances<br>つきあいながいーズ<br>Les Connaissances||Uneasy Allies<br>ミニライバルズ<br>Les Chamailleurs||Unexpected Pair<br>いがいとカップルズ<br>Les Inconcevables | ||
|- | |- | ||
|style=background:#f2f2f2|'''{{color|Blue | |style=background:#f2f2f2|'''{{color|Luigi|Blue}}'''||Mario Bros.<br>マリオブラザーズ<br>Les Frères Mario||||Green Escort<br>ほのぼのカップルズ<br>Les Improbables||Green Bros.<br>グリーングリーンズ<br>Les Verts||Unloving Bros.<br>かるいライバルズ<br>Les Pseudo Bros.||Steady Sweeties<br>じみーズ<br>Les Discrets||Unlikely Bros.<br>うんめいライバルズ<br>Les Inconciliables||Good Pals<br>じみキノコーズ<br>Les Imperturbables||Scare Pair<br>マンションホラーズ<br>Les Fantastiques||Friendly Enemies<br>いがいとなかよしーズ<br>Les Inattendus||Forgotten Force<br>サブキャラだよねーズ<br>Les Forces Vives | ||
|- | |- | ||
|style=background:#f2f2f2|'''{{color|HotPink | |style=background:#f2f2f2|'''{{color|Princess Peach|HotPink}}'''||Cutest Couple<br>ベストカップルズ<br>Les Amoureux||Green Escort<br>ほのぼのカップルズ<br>Les Improbables||||Regal Friends<br>ラブリーエンジェルズ<br>Les Chérubins||Royal Pain<br>おどろきカップルズ<br>Les Extravagants||Lordly Ladies<br>スーパーアイドルズ<br>Les Starlettes||Anti-couple<br>びっくりカップルズ<br>Les Impossibles||Royal Family<br>ひめとけらいーズ<br>Les Mimis||Royally Spooky<br>びはくーズ<br>Les Etincelants||Trouble Brewing<br>びじょとやじゅうズ<br>Les Déconcertants||Pink Punishers<br>ピンクだいすきズ<br>Les Crapules Roses | ||
|- | |- | ||
|style=background:#f2f2f2|'''{{color|LimeGreen | |style=background:#f2f2f2|'''{{color|Yoshi|LimeGreen}}'''||Famous Combo<br>めいコンビーズ<br>Les Vedettes||Green Bros.<br>グリーングリーンズ<br>Les Verts||Regal Friends<br>ラブリーエンジェルズ<br>Les Chérubins||||Food Fanatics<br>ワルヨッシーズ<br>Les Waryoshis||Royal Ride<br>ファニーエンジェルズ<br>ファニーエンジェルズ<br>Les Pitres||Unhappy Dino<br>おもながーズ<br>Les Appolons||Cute Buddies<br>あいしょうピッタリズ<br>Les Chouchous||Scary Dino<br>ラッキーゴースツ<br>Les Diaboliques||Dino Cousins<br>ミニモンスターズ<br>Les P'tits Monstres||Racing Champs<br>おさんぽフレンズ<br>Les Fripouilles | ||
|- | |- | ||
|style=background:#f2f2f2|'''{{color|Purple | |style=background:#f2f2f2|'''{{color|Wario|Purple}}'''||Alter Egos<br>しゅくめいライバルズ<br>Les Némésis||Unloving Bros.<br>かるいライバルズ<br>Les Pseudo Bros.||Royal Pain<br>おどろきカップルズ<br>Les Extravagants||Food Fanatics<br>ワルヨッシーズ<br>Les Waryoshis||||Mismatched Pair<br>かくれカップルズ<br>Les Alliés Secrets||Wicked Bros.<br>わるーズ<br>Les Imposteurs||Mushroom Stinkers<br>ワルキノコーズ<br>Les Woads||Spooky Spoilsports<br>イジワルなかまーズ<br>Les Stratèges||Bad Baddies<br>ワルいなかまーズ<br>Les Infâmes||Secret Friends<br>かくれなかよしーズ<br>Les Confidentiels | ||
|- | |- | ||
|style=background:#f2f2f2|'''{{color|Gold | |style=background:#f2f2f2|'''{{color|Princess Daisy|Gold}}'''||Nice Couple<br>ナイスカップルズ<br>Les Jolis Coeurs||Steady Sweeties<br>じみーズ<br>Les Discrets||Lordly Ladies<br>スーパーアイドルズ<br>Les Starlettes||Royal Ride<br>ファニーエンジェルズ<br>ファニーエンジェルズ<br>Les Pitres||Mismatched Pair<br>かくれカップルズ<br>Les Alliés Secrets||||Awkward Date<br>イージーズ<br>Les Bizarres||Royal Pals<br>ファニーキノコーズ<br>Les Rigolos||Haunted Flower<br>はずかしがりやーズ<br>Les Timides||Grudging Allies<br>せってんなしーズ<br>Les Cocasses||Shopping Buddies<br>おかいものなかまーズ<br>Les Soeurs Shopping | ||
|- | |- | ||
|style=background:#f2f2f2|'''{{color|Black | |style=background:#f2f2f2|'''{{color|Waluigi|Black}}'''||Pseudo Bros.<br>にせブラザーズ<br>Les Faux Frères||Unlikely Bros.<br>うんめいライバルズ<br>Les Inconciliables||Anti-couple<br>びっくりカップルズ<br>Les Impossibles||Unhappy Dino<br>おもながーズ<br>Les Appolons||Wicked Bros.<br>わるーズ<br>Les Imposteurs||Awkward Date<br>イージーズ<br>Les Bizarres||||Tall 'n' Small<br>ワルイキノコーズ<br>Les Diablotoads||Scary Screechers<br>イタズラなかまーズ<br>Les Terreurs||Cheep Chaps<br>ワルいともだちズ<br>Les Menaces||Diabolical Duo<br>チビデカコンビーズ<br>Les Redoutables | ||
|- | |- | ||
|style=background:#f2f2f2|'''{{color|#FFB3B3 | |style=background:#f2f2f2|'''{{color|Toad|#FFB3B3}}'''||Best Buds<br>いつでもいっしょーズ<br>Les Inséparables||Good Pals<br>じみキノコーズ<br>Les Imperturbables||Royal Family<br>ひめとけらいーズ<br>Les Mimis||Cute Buddies<br>あいしょうピッタリズ<br>Les Chouchous||Mushroom Stinkers<br>ワルキノコーズ<br>Les Woads||Royal Pals<br>ファニーキノコーズ||Tall 'n' Small<br>ワルイキノコーズ<br>Les Diablotoads||||Scaredy Toad<br>キノコホラーズ<br>Les Têtes Rondes||Little Guys<br>せいかくあわないズ<br>Les Contraires||Shroommates<br>キノコカップルズ<br>Les P'tits Champis | ||
|- | |- | ||
|style=background:#f2f2f2|'''{{color|#00EAFF | |style=background:#f2f2f2|'''{{color|Boo|#00EAFF}}'''||Old Acquaintances<br>つきあいながいーズ<br>Les Connaissances||Scare Pair<br>マンションホラーズ<br>Les Fantastiques||Royally Spooky<br>びはくーズ<br>Les Etincelants||Scary Dino<br>ラッキーゴースツ<br>Les Diaboliques||Spooky Spoilsports<br>イジワルなかまーズ<br>Les Stratèges||Haunted Flower<br>はずかしがりやーズ<br>Les Timides||Scary Screechers<br>イタズラなかまーズ<br>Les Terreurs||Scaredy Toad<br>キノコホラーズ<br>Les Têtes Rondes||||Pure Evil<br>いたずらなかまーズ<br>Les Faux Amis||Terrifying Twosome<br>ビビリまくりーズ<br>Les Farfelus | ||
|- | |- | ||
|style=background:#f2f2f2|'''{{color | |style=background:#f2f2f2|'''{{color|Koopa Kid|DarkOrange}}'''||Uneasy Allies<br>ミニライバルズ<br>Les Chamailleurs||Friendly Enemies<br>いがいとなかよしーズ||Trouble Brewing<br>びじょとやじゅうズ<br>Les Déconcertants||Dino Cousins<br>ミニモンスターズ<br>Les P'tits Monstres||Bad Baddies<br>ワルいなかまーズ<br>Les Infâmes||Grudging Allies<br>せってんなしーズ<br>Les Cocasses||Cheep Chaps<br>ワルいともだちズ<br>Les Menaces||Little Guys<br>せいかくあわないズ<br>Les Contraires||Pure Evil<br>いたずらなかまーズ<br>Les Faux Amis||||Potent Pals<br>ミニでがんばるズ<br>Les Hurluberlus | ||
|- | |- | ||
|style=background:#f2f2f2|'''{{color|DeepPink | |style=background:#f2f2f2|'''{{color|Toadette|DeepPink}}'''||Unexpected Pair<br>いがいとカップルズ<br>Les Inconcevables||Forgotten Force<br>サブキャラだよねーズ<br>Les Forces Vives||Pink Punishers<br>ピンクだいすきズ<br>Les Crapules Roses||Racing Champs<br>おさんぽフレンズ<br>Les Fripouilles||Secret Friends<br>かくれなかよしーズ<br>Les Confidentiels||Shopping Buddies<br>おかいものなかまーズ<br>Les Soeurs Shopping||Diabolical Duo<br>チビデカコンビーズ<br>Les Redoutables||Shroommates<br>キノコカップルズ<br>Les P'tits Champis||Terrifying Twosome<br>ビビリまくりーズ<br>Les Farfelus||Potent Pals<br>ミニでがんばるズ<br>Les Hurluberlus|| | ||
|} | |} | ||
===Other characters=== | ===Other characters=== | ||
These characters appear either as part of the world-building scenery, as Orbs, as NPCs interacted with in ? Spaces, as obstacles in various mini-games, or various other roles. | These characters appear either as part of the world-building scenery, as Orbs, as NPCs interacted with in ? Spaces, as obstacles in various mini-games, or various other roles. | ||
{|class=wikitable width=50% style="margin:0 auto;text-align:center" | {|class=wikitable cellspacing=0 cellpadding=3 width=50% border=1 style="margin: 0 auto;font-style:Arial;border-collapsible:collapse;text-align:center" | ||
|- | |- | ||
!colspan="5"|Character/Object | !colspan="5"|Character/Object | ||
Line 418: | Line 418: | ||
![[Alien (Mario Party series)|Aliens]] | ![[Alien (Mario Party series)|Aliens]] | ||
![[Amp]] | ![[Amp]] | ||
![[ | ![[Banzai Bill]] | ||
![[Bob-omb]] | ![[Bob-omb]] | ||
![[Bowser]] | ![[Bowser]] | ||
Line 735: | Line 735: | ||
[[File:Board Selection MP6.png|thumb|The board selection screen.]] | [[File:Board Selection MP6.png|thumb|The board selection screen.]] | ||
===Party Mode boards=== | ===Party Mode boards=== | ||
There are | There are 6 boards in Party Mode. Some of the boards in ''Mario Party 6'' have different objectives and goals to earn stars. | ||
{|class=" | {|class=wikitable cellspacing=0 cellpadding=3 border=1 align=center width=100% style="text-align:center; border-collapse:collapse; font-family:Arial" | ||
! | |- | ||
!width=30% colspan=2|Board | |||
!width=89%|Description | |||
|- | |- | ||
|[[File:TTday.jpg|200px]][[File:TTnight.jpg|200px]] | |[[File:TTday.jpg|200px]][[File:TTnight.jpg|200px]] | ||
|[[File:MP6 Towering Treetop Logo.png|link=Towering Treetop|170px]] | |[[File:MP6 Towering Treetop Logo.png|link=Towering Treetop|170px]] | ||
| | |align=left|Players must move across this large board and try to arrive at a randomly placed star first. Once the star has been bought for 20 coins, the star moves to another location. Day and night changes the paths along the board, making them longer or shorter. | ||
|- | |- | ||
|[[File:GGday.jpg|200px]][[File:GGnight.jpg|200px]] | |[[File:GGday.jpg|200px]][[File:GGnight.jpg|200px]] | ||
|[[File:MP6 E. Gadd's Garage Logo.png|link=E. Gadd's Garage|170px]] | |[[File:MP6 E. Gadd's Garage Logo.png|link=E. Gadd's Garage|170px]] | ||
| | |align=left|Players must move across this board and try to get to a randomly placed star first. Once the star has been bought for 20 coins, the star moves to another location. There are many gadgets and machines to experiment with in this board. Paths change depending on the time of the day. | ||
|- | |- | ||
|[[File:FSday.jpg|200px]][[File:FSnight.jpg|200px]] | |[[File:FSday.jpg|200px]][[File:FSnight.jpg|200px]] | ||
|[[File:MP6 Faire Square Logo.png|link=Faire Square|170px]] | |[[File:MP6 Faire Square Logo.png|link=Faire Square|170px]] | ||
| | |align=left|Players have to move around this board to reach the Star Space. There is only one Star Space that never changes location, but players can buy up to five stars at a time if they have enough coins. The price of a star is always 20 coins during the day, but the price at night can be 5, 10, 30, or 40 coins, determined by the dice block Twila rolls. | ||
|- | |- | ||
|[[File:SLday.jpg|200px]][[File:SLnight.jpg|200px]] | |[[File:SLday.jpg|200px]][[File:SLnight.jpg|200px]] | ||
|[[File:MP6 Snowflake Lake Logo.png|link=Snowflake Lake|170px]] | |[[File:MP6 Snowflake Lake Logo.png|link=Snowflake Lake|170px]] | ||
| | |align=left|All players start with five stars, and then they must pay Chain Chomps coins to ride them and steal stars from other players in the process. When a player reaches a Chain Chomp's house, the player can pay it 20 coins for one dice block during the day and 10 for one dice block, 20 for two, and 30 for three at night to ride it. | ||
|- | |- | ||
|[[File:CBday.jpg|200px]][[File:CBnight.jpg|200px]] | |[[File:CBday.jpg|200px]][[File:CBnight.jpg|200px]] | ||
|[[File:MP6 Castaway Bay Logo.png|link=Castaway Bay|170px]] | |[[File:MP6 Castaway Bay Logo.png|link=Castaway Bay|170px]] | ||
| | |align=left|Players must travel across the board to reach the end of the board. At the end of the board is either Donkey Kong or Bowser. If a player reaches the end of the board while Donkey Kong is present, then that player is given the opportunity to buy a star for 20 coins. Donkey Kong then switches positions with Bowser, and if a player reaches the end of the board while Bowser is present, then the player gets a star taken away by Bowser. If the player does not have a star, the player loses 20 coins. | ||
|- | |- | ||
|[[File:CCday.jpg|200px]][[File:CCnight.jpg|200px]] | |[[File:CCday.jpg|200px]][[File:CCnight.jpg|200px]] | ||
|[[File:MP6 Clockwork Castle Logo.png|link=Clockwork Castle|170px]] | |[[File:MP6 Clockwork Castle Logo.png|link=Clockwork Castle|170px]] | ||
| | |align=left|This board can be bought for 100 Stars at the Star Bank. Players have to chase Donkey Kong around the board during the day to buy a star. After all four players have moved, DK rolls a Dice Block (two if he eats a banana) and moves that many spaces. If a player catches up to or if DK catches up to a player, then the player can buy a star for 20 coins. At night, DK is replaced by Bowser. The movement on the board is reversed at night, and players need to move away from Bowser. Like DK, Bowser can use two Dice Blocks if he breathes fire. If Bowser catches up to or if a player runs into Bowser, then the player loses a star. If the player does not have a star, Bowser steals 20 coins. | ||
|} | |} | ||
===Solo Mode boards=== | ===Solo Mode boards=== | ||
These are the three Solo Mode boards. They differ mostly in length, but they all have the same objective, which is to land on the Rare space located at the end of the board. | |||
{|class=" | {|class=wikitable cellspacing=0 cellpadding=3 border=1 align=center width=100% style="text-align:center; border-collapse:collapse; font-family:Arial" | ||
! | |- | ||
!width=30% colspan=2|Board | |||
!width=89%|Description | |||
|- | |- | ||
|[[File:Thirsty Gulch.png|200px]] | |[[File:Thirsty Gulch.png|200px]] | ||
|[[File:MP6 Thirsty Gulch Logo.png|link=Thirsty Gulch|170px]] | |[[File:MP6 Thirsty Gulch Logo.png|link=Thirsty Gulch|170px]] | ||
| | |align=left|Like in all Solo Mode boards, the player has to stop at the Rare space on the end of the board in order to avoid falling into an abyss. ? Spaces in this board causes the player to fall into lower sections of the board, making it longer for the player to advance. This board has a desert theme, and it is the shortest of all Solo Mode boards. | ||
|- | |- | ||
|[[File:Astro Avenue.png|200px]] | |[[File:Astro Avenue.png|200px]] | ||
|[[File:MP6 Astro Avenue Logo.png|link=Astro Avenue|170px]] | |[[File:MP6 Astro Avenue Logo.png|link=Astro Avenue|170px]] | ||
| | |align=left|Like in all Solo Mode boards, the player has to land on the Rare Space at the end of the board in order to avoid riding on the spaceship. ? Spaces in this board causes the player to advance closer to the Rare Minigame Space. This board has a space theme, and it is longer than Thirsty Gulch, and shorter than Infernal Tower. | ||
|- | |- | ||
|[[File:Infernal Tower.png|200px]] | |[[File:Infernal Tower.png|200px]] | ||
|[[File:MP6 Infernal Tower Logo.png|link=Infernal Tower|170px]] | |[[File:MP6 Infernal Tower Logo.png|link=Infernal Tower|170px]] | ||
| | |align=left|Like in all Solo Mode boards, the player has to stop at the Rare Minigame space end of the board in order to avoid getting trapped in Bowser's cage. ? mark spaces causes Chain Chomps to knock the player back to the start of the board. This board has a Bowser theme, and it is the longest of all Solo Mode boards. | ||
|} | |} | ||
==Spaces== | ==Spaces== | ||
===Party Mode=== | ===Party Mode spaces=== | ||
{|class=" | {|class=wikitable cellspacing=0 cellpadding=3 border=1 align=center width=100% style="text-align:center;border-collapse:collapse;font-family:Arial" | ||
!Image! | |- | ||
!width=15%|Image | |||
!width=17%|Space | |||
!width=68%|Description | |||
|- | |- | ||
|[[File:SpaceBlueMP6.png]] | |[[File:SpaceBlueMP6.png]] | ||
|[[Blue Space]] | |[[Blue Space]] | ||
| | |align=left|When players land on this space, they receive three coins. On the last five turn event, the coins players receive get multiplied by three if the losing player stops the roulette wheel on this event. | ||
|- | |- | ||
|[[File:SpaceRed.png]] | |[[File:SpaceRed.png]] | ||
|[[Red Space]] | |[[Red Space]] | ||
| | |align=left|When players land on this space, they lose three coins. On the last five turns event, the coins players lose get multiplied by three if the losing player stops the roulette wheel on this event. | ||
|- | |- | ||
|[[File:SpaceHappening.png]] | |[[File:SpaceHappening.png]] | ||
|[[Event Space|? Space]] | |[[Event Space|? Space]] | ||
| | |align=left|When a player lands on this space, an event happens. The event varies by location and board. The event may help or hinder the player or everyone. | ||
|- | |- | ||
|[[File:SpaceDuel.png]] | |[[File:SpaceDuel.png]] | ||
|[[Duel Space]] | |[[Duel Space]] | ||
| | |align=left|When a player lands on this space, they choose who to duel with. After the opponent has been chosen, the player who lands on this space gets to choose what to put at stake: stars, coins, or a star and 40 coins. | ||
|- | |- | ||
|[[File:SpaceDonkey.png]] | |[[File:SpaceDonkey.png]] | ||
|[[Donkey Kong Space]] | |[[Donkey Kong Space]] | ||
| | |align=left|When a player lands on this space, [[Donkey Kong]] appears and causes events such as a mini-game where everyone can collect bananas for coins. The events may help the player or everyone. Donkey Kong may also trigger DK Bonus, which lets the player roll a DK Barrel to give them either 5, 10, 20, 50 coins or even a [[Star (Mario Party series)|Star]]. DK spaces change to Bowser spaces during the night. | ||
|- | |- | ||
|[[File:SpaceBowser.png]] | |[[File:SpaceBowser.png]] | ||
|[[Bowser Space]] | |[[Bowser Space]] | ||
| | |align=left|When a player lands on this space, [[Bowser]] appears and causes a series of events, such as forcing everyone to play a Bowser mini-game that can usually hinder the player who landed on this space or everyone. Bowser spaces change to DK spaces during the day. | ||
|- | |- | ||
|[[File:SpaceMiracle.png]] | |[[File:SpaceMiracle.png]] | ||
|[[Miracle Space]] | ||[[Miracle Space]] | ||
| | |align=left|When a player lands on this space, a fortune event happens. Results may vary from giving coins to another player to swapping stars. | ||
|- | |- | ||
|[[File:SpaceMario6.png]] | |[[File:SpaceMario6.png]] | ||
|[[Character Space]] | |[[Character Space]] | ||
| | |align=left|This space is created by players throwing Yellow and Red Orbs into the board. The effect of the space is dependent on the Orb used. Yellow Orbs require players to stop while Red Orbs require players to pass. If the owner lands on this space, 5 coins are earned. Other players can overlap opponent Character Spaces with their own Orbs. The Character Space is represented by a profile of the character who owns the space or a team mark. | ||
|- | |- | ||
|[[File:SpaceOrb.png]] | |[[File:SpaceOrb.png]] | ||
|[[Orb Space]] | |[[Orb Space]] | ||
|The player receives a random orb | |align=left|The player receives a random orb upon passing this space assuming the player is not on the final turn. This space does not count towards the Dice Block roll. | ||
|- | |- | ||
|[[File:SpaceStar.png]] | |[[File:SpaceStar.png]] | ||
|[[Star Space]] | |[[Star Space]] | ||
|The player | |align=left|The player has the option of buying a star if the player passes this space. Conditions of obtaining stars differ per board. This space does not count towards the Dice Block roll. | ||
|- | |- | ||
|[[File:SpaceZtar.png]] | |[[File:SpaceZtar.png]] | ||
|[[Shadow Star Space]] | |[[Shadow Star Space]] | ||
| | |align=left|Appearing only in [[Castaway Bay]] and [[Clockwork Castle]], this space, if passed, gives players a [[Ztar|Shadow Star]], thus deducting [[Star]]s (or [[Coin]]s if the player does not have any Stars) from the player's amount. This space does not count towards the Dice Block roll. | ||
|} | |} | ||
===Solo Mode=== | ===Solo Mode spaces=== | ||
{|class= | {|class=wikitable cellspacing=0 cellpadding=3 border=1 align=center width=100% style="text-align:center;border-collapse:collapse;font-family:Arial" | ||
! | |- | ||
!width=15%| | |||
!width=17%|Space | |||
!width=68%|Description | |||
|- | |- | ||
|[[File:4-Player Space.png]] | |[[File:4-Player Space.png]] | ||
|[[4-Player Space]] | |[[4-Player Space]] | ||
| | |align=left|Players play a 4-player mini-game. | ||
|- | |- | ||
|[[File:Space1-Vs-3 MP6.png]] | |[[File:Space1-Vs-3 MP6.png]] | ||
|[[1-Vs-3 Space]] | |[[1-Vs-3 Space]] | ||
| | |align=left|Players play a 1-Vs.-3 mini-game. | ||
|- | |- | ||
|[[File:SpaceS-Vs-2 MP6.png]] | |[[File:SpaceS-Vs-2 MP6.png]] | ||
|[[2-Vs-2 Space]] | |[[2-Vs-2 Space]] | ||
| | |align=left|Players play a 2-Vs.-2 mini-game. | ||
|- | |- | ||
|[[File:SpaceBattle MP6 (NTSC).png]] | |[[File:SpaceBattle MP6 (NTSC).png]] | ||
|[[Battle Space]] | |[[Battle Space]] | ||
| | |align=left|Players play a Battle mini-game. | ||
|- | |- | ||
|[[File:SpaceRareMini-Game.png]] | |[[File:SpaceRareMini-Game.png]] | ||
|[[Rare Mini-Game Space]] | |[[Rare Mini-Game Space]] | ||
| | |align=left|Players earn a Rare mini-game by stopping on this space, and it ends the game. It is the last space of any board. | ||
|- | |- | ||
|[[File:SpaceBowser.png]] | |[[File:SpaceBowser.png]] | ||
|[[Bowser Space]] | |[[Bowser Space]] | ||
| | |align=left|Bowser challenges players to a mini-game. If the players lose, Bowser may steal coins and mini-games earned. | ||
|- | |- | ||
|[[File:SpaceDuelKoopaKidR-MP6.png]][[File:Duel Space-Solo.png]][[File:SpaceDuelKoopaKidB-MP6.png]] | |[[File:SpaceDuelKoopaKidR-MP6.png]][[File:Duel Space-Solo.png]][[File:SpaceDuelKoopaKidB-MP6.png]] | ||
|[[Duel Space|Duel Mini-Game Space]] | |[[Duel Space|Duel Mini-Game Space]] | ||
| | |align=left|A Koopa Kid challenges players to a duel mini-game. The color of the space determines the color of the Koopa Kid players will be facing against. | ||
|- | |- | ||
|[[File:SpaceHappening.png]] | |[[File:SpaceHappening.png]] | ||
|[[Event Space|? Space]] | |[[Event Space|? Space]] | ||
| | |align=left|When players land on this space, an event happens. The event varies by location and board. The event may help or hinder players. | ||
|} | |} | ||
==Orbs== | ==Orbs== | ||
Orbs are items players can either collect on the board or buy. They can be used in many ways to give a player an advantage, such as setting traps on spaces to steal coins from rivals, to hamper a rival's progress, or to quickly obtain stars. Players can toss Red and Yellow Orbs to Blue, Red, or Character Spaces (though not roadblock Character Spaces) only, up to five spaces in front or behind them, | Orbs are items players can either collect on the board or buy. They can be used in many ways to give a player an advantage, such as setting traps on spaces to steal coins from rivals, to hamper a rival's progress, or to quickly obtain stars. Players can toss Red and Yellow Orbs to Blue, Red, or Character Spaces (though not roadblock Character Spaces) only, up to five spaces in front or behind them, and if a Star Space appears on a trap, the trap will be removed. | ||
===Green Orbs=== | ===Green Orbs=== | ||
All of these orbs affect the player or the Dice Block when the player uses them. | All of these orbs affect the player or the Dice Block when the player uses them. | ||
{| | {|cellspacing=0 cellpadding=3 border=1 align=center width=100% style="text-align:center; border-collapse:collapse; font-family:Arial" | ||
|-bgcolor=#00FF00 | |||
!width=10%|Image | !width=10%|Image | ||
!width=10%|Orb | !width=10%|Orb | ||
Line 890: | Line 902: | ||
|- | |- | ||
|[[File:Orb CursedMushroom - MP6.png|100px]] | |[[File:Orb CursedMushroom - MP6.png|100px]] | ||
|[[ | |[[Cursed Mushroom Orb]] | ||
|align=left|"''The numbers on the Dice Block will be reduced to 1-3.''" (Solo Mode only) | |align=left|"''The numbers on the Dice Block will be reduced to 1-3.''" (Solo Mode only) | ||
|N/A | |N/A | ||
Line 923: | Line 935: | ||
===Red Orbs=== | ===Red Orbs=== | ||
These Orbs take effect when either the opponent passes or lands on them. If a player lands on one, it will still have the effects of a Blue or Red space. The orb disappears once it has been activated. | These Orbs take effect when either the opponent passes or lands on them. If a player lands on one, it will still have the effects of a Blue or Red space. The orb disappears once it has been activated. | ||
{| | {|cellspacing=0 cellpadding=3 border=1 align=center width=100% style="text-align:center; border-collapse:collapse; font-family:Arial" | ||
|-bgcolor=#FF0000 | |||
!width=10%|Image | !width=10%|Image | ||
!width=10%|Orb | !width=10%|Orb | ||
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===Yellow Orbs=== | ===Yellow Orbs=== | ||
These orbs have an effect on a player who lands on the space. If the owner lands on the space, they receive five coins. During the Last Five Turn Events, the owner may receive 15 coins if the coin's ×3 roulette was chosen. The orb also stays on the board as long as no one replaces the orb or if a Star Space does not appear on it. | These orbs have an effect on a player who lands on the space. If the owner lands on the space, they receive five coins. During the Last Five Turn Events, the owner may receive 15 coins if the coin's ×3 roulette was chosen. The orb also stays on the board as long as no one replaces the orb or if a Star Space does not appear on it. | ||
{| | {|cellspacing=0 cellpadding=3 border=1 align=center width=100% style="text-align:center; border-collapse:collapse; font-family:Arial" | ||
|-bgcolor=#FFFF00 | |||
!width=10%|Image | !width=10%|Image | ||
!width=10%|Orb | !width=10%|Orb | ||
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===Blue Orbs=== | ===Blue Orbs=== | ||
These orbs protect the player from attacks such as Boo and Chain Chomp. They can only be found in specific boards such as [[Snowflake Lake]]. They cannot be thrown on a space or used. Instead, they are used automatically. They can be disposed at any time if the players chooses to, though. | These orbs protect the player from attacks such as Boo and Chain Chomp. They can only be found in specific boards such as [[Snowflake Lake]]. They cannot be thrown on a space or used. Instead, they are used automatically. They can be disposed at any time if the players chooses to, though. | ||
{| | {|cellspacing=0 cellpadding=3 border=1 align=center width=100% style="text-align:center; border-collapse:collapse; font-family:Arial" | ||
|-bgcolor=#00FFFF | |||
!width=10%|Image | !width=10%|Image | ||
!width=10%|Orb | !width=10%|Orb | ||
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|- | |- | ||
|[[File:Orb Boo-Away - MP6.png|100px]] | |[[File:Orb Boo-Away - MP6.png|100px]] | ||
|[[ | |[[Boo-Away Orb]]{{footnote|main|4}} | ||
|align=left|"''Prevents a [[Boo]] from stealing from you one time. Can't be used or placed.''" | |align=left|"''Prevents a [[Boo]] from stealing from you one time. Can't be used or placed.''" | ||
|10 coins | |10 coins | ||
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|align=right | |align=right | ||
}} | }} | ||
''Mario Party 6'' has a total of 82 mini-games, including the Mic mini-games that cannot be accessed in the Mini-Game Mode (instead, they are accessible through the Mic Mode). It has more mini-games in total than the previous installments, and it has the | ''Mario Party 6'' has a total of 82 mini-games, including the Mic mini-games that cannot be accessed in the Mini-Game Mode (instead, they are accessible through the Mic Mode). It has more mini-games in total than the previous installments, and it has the third most overall mini-games in the ''Mario Party'' series, being tied by ''[[Mario Party: Island Tour]]'' and beaten by ''[[Mario Party 7]]'' and ''[[Super Mario Party]]''. As with all installments of the ''Mario Party'' series, the mini-games have various puns and wordplays as their names. A feature exclusive to ''Mario Party 6'' is that thirty-six mini-games can be played in either day or night. Only a few mini-games have their rules changed depending on the time of the day; most of these changes are simply aesthetic. | ||
{{br}} | {{br}} | ||
==Regional differences== | ==Regional differences== | ||
[[File:MP6 Garden Grab Screenshot JP.png|thumb|Garden Grab in the Japanese version of the game]] | [[File:MP6 Garden Grab Screenshot JP.png|thumb|Garden Grab in the Japanese version of the game]] | ||
*[[Brighton]] and [[Twila]] | *[[Brighton]] and [[Twila]] have voices in the Japanese version of the game<ref>https://a.tumblr.com/tumblr_ovti4or9d31wz8oxvo1.mp3</ref>. | ||
*In the German version, the genders of Brighton and Twila are switched. Brighton is called "Sonnja", which is derived from a female given name and Twila is called "Raimond", which derives from a male given name. This is because unlike other languages that have grammatical gender, the sun has a feminine article while the moon has a masculine article in German. | *In the German version, the genders of Brighton and Twila are switched. Brighton is called "Sonnja", which is derived from a female given name and Twila is called "Raimond", which derives from a male given name. This is because unlike other languages that have grammatical gender, the sun has a feminine article while the moon has a masculine article in German. | ||
*The mini-game announcer voice is the female one from ''Mario Party 4'' and ''Mario Party 5'' in the Japanese version of the game and was used again in the Japanese version of ''Mario Party 7''. | *The mini-game announcer voice is the female one from ''Mario Party 4'' and ''Mario Party 5'' in the Japanese version of the game and was used again in the Japanese version of ''Mario Party 7''. | ||
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==Reception== | ==Reception== | ||
===Critical reception=== | ===Critical reception=== | ||
''Mario Party 6'' received generally positive to mixed reviews from reviewers, receiving a 71 based on 33 reviews in Metacritic<ref> | ''Mario Party 6'' received generally positive to mixed reviews from reviewers, receiving a 71 based on 33 reviews in Metacritic<ref>[http://www.metacritic.com/game/gamecube/mario-party-6 ''Mario Party 6'' Metacritic score.] ''Metacritic''. Retrieved August 22, 2016.</ref> and a 73.41% based on 36 reviews on GameRankings.<ref>[https://web.archive.org/web/20180210122634/http://www.gamerankings.com/gamecube/920183-mario-party-6/index.html ''Mario Party 6'' GameRankings score.] ''GameRankings''. Retrieved August 22, 2016.</ref> Much criticism is directed at the sheer similarity the game has to the previous ''[[Mario Party (series)|Mario Party]]'' games, the lackluster single player mode, and the microphone voice recognition functionality. However, reviewers note that the game is fun with multiple players and that ''Mario Party 6'' attempts to shake up the formula by including the microphone and other small new features, as well as the concept of the day and night cycle. | ||
Peer Schneider of IGN has given the game a 7 out of 10.<ref> | Peer Schneider of IGN has given the game a 7 out of 10.<ref>Schneider, Peer (December 8, 2004). [http://www.ign.com/articles/2004/12/09/mario-party-6-review?page=1 Review of ''Mario Party 6''.] ''IGN''. Retrieved August 22, 2016.</ref> He notes how ''Mario Party 6'' recycles many assets from the previous ''Mario Party'' games, but has stated, "''Mario Party 6'' is a really fun multiplayer game when three friends are invited to the party." On a similar note, Ryan Davis of GameSpot has given the game a 6.9 out of 10,<ref>Davis, Ryan (December 6, 2004). [http://www.gamespot.com/reviews/mario-party-6-review/1900-6114506/ Review of ''Mario Party 6''.] ''GameSpot''. Retrieved August 22, 2016.</ref>, also noting that the game is very similar to the rest of the series, but has also said that ''Mario Party 6'' is an accessible multiplayer game to anyone and have a good time. He ended with: "Whether you've worn out your last copy of ''Mario Party'' or are just looking for a light, accessible multiplayer experience, number six is a fine pick. Alternately, if you have yet to be charmed by previous ''Mario Party'' games, this one isn't likely to change your opinion of the series." | ||
On the slightly higher end, Chris Kohler of 1UP gave ''Mario Party 6'' a 7.5 out of 10.<ref> | On the slightly higher end, Chris Kohler of 1UP gave ''Mario Party 6'' a 7.5 out of 10.<ref>Kohler, Chris (December 8, 2004). [http://www.1up.com/reviews/mario-party-6_5 Review of ''Mario Party 6''.] ''1UP''. Retrieved August 22, 2016.</ref> who writes that ''Mario Party 6'' is generally fun, despite the reused formula, and ends by saying that ''Mario Party 6'' is a polished upgrade with solid improvements. At the other end, Eurogamer's Ellie Gibson gave the game a score of 4/10, the lowest of the reviewers for ''Mario Party 6''.<ref>Gibson, Ellie (December 7, 2004). [http://www.eurogamer.net/articles/r_marioparty6_gc Review of ''Mario Party 6'']. ''Eurogamer''. Retrieved August 22, 2016.</ref> She has complained about the game's dialogue, the mini-game titles, the microphone functionality, and the overall tedium of the game. She compared by saying, "All in all, if ''Mario Party 6'' was a real party, it'd be one of those parties where there's nothing to drink but warm Heineken and no one to talk to but people who are having trouble with their boiler and students who've just spent three months in Thailand and want to tell you all about how they got dysentery in Chiang Mai, while a Savage Garden fan hangs round the stereo all night glaring at anyone who tries to suggest an alternative." | ||
{|class="wikitable | {|class="wikitable review_template"cellpadding="4"style="width:100%; text-align:center; border:2px solid black; margin-bottom:5px" | ||
!colspan="4"style="font-size:120%;text-align:center;background-color:silver"|Reviews | !colspan="4"style="font-size:120%; text-align: center; background-color:silver"|Reviews | ||
|-style="background-color:#E6E6E6" | |-style="background-color:#E6E6E6" | ||
|Release | |Release | ||
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|align="left"|"''There's not really all that much new content in Mario Party 6 save for the microphone novelty, but in the end the final product feels more polished and enjoyable than both previous efforts released on the GameCube.''" | |align="left"|"''There's not really all that much new content in Mario Party 6 save for the microphone novelty, but in the end the final product feels more polished and enjoyable than both previous efforts released on the GameCube.''" | ||
|- | |- | ||
!colspan="4"style="background-color:silver;font-size:120%;text-align:center;"|Aggregators | !colspan="4"style="background-color:silver; font-size:120%; text-align: center;"|Aggregators | ||
|-style="background-color:#E6E6E6" | |-style="background-color:#E6E6E6" | ||
|colspan=2|Compiler | |colspan=2|Compiler | ||
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===Sales=== | ===Sales=== | ||
''Mario Party 6'', from November 18, 2004 to January 30, 2005, sold 483,362 copies in America and 469,014 in Japan, ranking 10th in that time period.<ref> | ''Mario Party 6'', from November 18, 2004 to January 30, 2005, sold 483,362 copies in America and 469,014 in Japan, ranking 10th in that time period.<ref>[http://web.archive.org/web/20050225220704/www5e.biglobe.ne.jp/~hokora/gcrank.html Web archive of Biglobe]. (February 11, 2005). ''Biglobe''. Retrieved August 22, 2016.</ref> | ||
==Quotes== | ==Quotes== | ||
{{main|List of Mario Party 6 quotes}} | {{main|List of Mario Party 6 quotes}} | ||
*"'' | *"''Gwahaha! It's BOWSER TIME! I love bringing awfulness to the party! I think this time it'll be...''" - [[Bowser]] | ||
*"''The Star is over here! Get there fast to buy it for 20 coins!''" - [[Brighton]] | |||
*"''I've-a got it! The Stars will help us end {{hover|their|Brighton and Twila's}} fight! We'll throw a Mario Party to fill the Star Bank!''" - [[Mario]] | *"''I've-a got it! The Stars will help us end {{hover|their|Brighton and Twila's}} fight! We'll throw a Mario Party to fill the Star Bank!''" - [[Mario]] | ||
*"''Step into my Orb hut. If it's Orbs you're after, you've come to the right place!''" - [[Koopa Troopa]] | *"''Step into my Orb hut. If it's Orbs you're after, you've come to the right place!''" - [[Koopa Troopa]] | ||
*"'' | *"''There are only a few turns left. Let's see how everyone is faring...''" - [[Twila]] | ||
*"'' | *"''It'll cost ya 10 coins if yous wants to pass.''" - [[Whomp]] | ||
==Pre-release and unused content== | ==Pre-release and unused content== | ||
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*''[[Mario Bros. (game)|Mario Bros.]]'': [[Freezie]]s appear in [[Snowflake Lake]] when night falls. | *''[[Mario Bros. (game)|Mario Bros.]]'': [[Freezie]]s appear in [[Snowflake Lake]] when night falls. | ||
*''[[Super Mario Bros.]]'': An ice sculpture of 8-bit Mario appears in Snowflake Lake. | *''[[Super Mario Bros.]]'': An ice sculpture of 8-bit Mario appears in Snowflake Lake. | ||
*''[[Super Mario World]]'': [[! Switch]]es appear in the [[Orb Hut]]. | *''[[Super Mario World]]'': [[! Switch]]es appear in the [[Orb Hut]]. | ||
*''[[Mario Party 2]]'': [[Woody]] reappears in [[Towering Treetop]]. Also, day/night cycles returns from [[Horror Land]], although they change every three turns instead of two. | *''[[Mario Party 2]]'': [[Woody]] reappears in [[Towering Treetop]]. Also, day/night cycles returns from [[Horror Land]], although they change every three turns instead of two. | ||
*''[[Paper Mario]]'': [[Snow Bunny]]-like creatures and [[Whacka]]s appear in Snowflake Lake. The [[Buzzy Beetle]] design in [[Slot Trot]] is designed after the Buzzy Beetle's portrayal in this game. [[Yellow | *''[[Paper Mario]]'': [[Snow Bunny]]-like creatures and [[Whacka]]s appear in Snowflake Lake. The [[Buzzy Beetle]] design in [[Slot Trot]] is designed after the Buzzy Beetle's portrayal in this game. [[Yellow block]]-like blocks appear in Orb Huts. | ||
*''[[Mario Party 4]]'': Animations have been reused from this game. | |||
*''[[Mario Party 4]]'': Animations have been reused | |||
*''[[Mario Party 5]]'': Animations and certain sound effects have been reused from this game. | *''[[Mario Party 5]]'': Animations and certain sound effects have been reused from this game. | ||
==References in later games== | ==References in later games== | ||
*''[[Mario Party 7]]'': Several rearrangements of ''Mario Party 6'' music tracks appear in this installment. The main menu music is a slower-paced arrangement of Castaway Bay's music, the [[Speak Up]] tune can be heard when players land on the [[Mic Space]], and the duel theme, Donkey Kong theme, and minigame winning theme are remixed versions of the ones in ''Mario Party 6''. Several sound effects | *''[[Mario Party 7]]'': Several rearrangements of ''Mario Party 6'' music tracks appear in this installment. The main menu music is a slower-paced arrangement of Castaway Bay's music, the [[Speak Up]] tune can be heard when players land on the [[Mic Space]], and the duel theme, Donkey Kong theme, and minigame winning theme are remixed versions of the ones in ''Mario Party 6''. Several sound effects are reused as well. | ||
*''[[Super Smash Bros. Brawl]]'': Various artwork from this game have been reused as [[Sticker (Super Smash Bros. Brawl)|stickers]]. | *''[[Super Smash Bros. Brawl]]'': Various artwork from this game have been reused as [[Sticker (Super Smash Bros. Brawl)|stickers]]. | ||
*''[[Mario Party DS]]'': [[Block Star (Mario Party series)|Block Star]] returns as one of the puzzle minigames. Parts of the minigame's tune can be heard in ''Mario Party DS''{{'}}s background music, "Think It Out", when playing any puzzle minigame. | *''[[Mario Party DS]]'': [[Block Star (Mario Party series)|Block Star]] returns as one of the puzzle minigames. Parts of the minigame's tune can be heard in ''Mario Party DS''{{'}}s background music, "Think It Out", when playing any puzzle minigame. | ||
*''[[Mario Party 9]]'': Several voice clips are recycled in this game. | |||
*''[[Mario Party 9]]'': Several voice clips are recycled in this game | |||
*''[[Mario Party 10]]'': The characters fly into space when the Superstar is decided like in ''Mario Party 6''. | *''[[Mario Party 10]]'': The characters fly into space when the Superstar is decided like in ''Mario Party 6''. | ||
* ''[[Mario Party: The Top 100]]'': Nine minigames return in this game. A rearranged version of the minigame completion theme plays when completing any of the nine ''Mario Party 6'' minigames. [[Brighton]] and [[Twila]] make a cameo in the Characters section of the Series Guide. | * ''[[Mario Party: The Top 100]]'': Nine minigames return in this game. A rearranged version of the minigame completion theme plays when completing any of the nine ''Mario Party 6'' minigames. [[Brighton]] and [[Twila]] make a cameo in the Characters section of the Series Guide. | ||
*''[[Mario Tennis Aces]]'': Mario's artwork from this game is reused on one of the large banners. | |||
*''[[Mario Party Superstars]]'': Twelve minigames and covers of their respective music return. | *''[[Mario Party Superstars]]'': Twelve minigames and covers of their respective music return. | ||
==Names in other languages== | ==Names in other languages== | ||
{{foreign names | {{foreign names | ||
| | |Jap=マリオパーティ6 | ||
| | |JapR=Mario Pāti 6 | ||
| | |JapM=Mario Party 6 | ||
|ChiT=瑪利歐派對6<ref> | |ChiT=瑪利歐派對6<ref>[https://www.nintendo.com.hk/switch/mario/history/index.html Official Chinese website for the ''Super Mario Bros.'' 35th Anniversary]. Retrieved October 23, 2020.</ref> | ||
|ChiTR=Mǎlì'ōu Pàiduì 6 | |ChiTR=Mǎlì'ōu Pàiduì 6 | ||
|ChiTM=Mario Party 6 | |ChiTM=Mario Party 6 | ||
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==External links== | ==External links== | ||
{{NIWA | {{NIWA|StrategyWiki=1}} | ||
*[https://www.nintendo.co.jp/ngc/gp6j/index.html Official ''Mario Party 6'' Japanese website] | |||
*[https://www.nintendo.co.jp/ngc/gp6j/index.html Official | *[https://www.nintendo.co.uk/Games/Nintendo-GameCube/Mario-Party-6-268302.html Official ''Mario Party 6'' Nintendo UK site] | ||
*[https://www.nintendo. | |||
{{MP6}} | {{MP6}} | ||
{{ | {{Mario games}} | ||
{{GCN}} | {{GCN}} | ||
[[Category:Mario Party 6|*]] | [[Category:Mario Party 6|*]] |