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|developer=[[Hudson Soft]]<br> [[CAProduction]]<br> [[Nintendo SPD Group No.4]]
|developer=[[Hudson Soft]]<br> [[CAProduction]]<br> [[Nintendo SPD Group No.4]]
|publisher=[[Nintendo]]
|publisher=[[Nintendo]]
|release={{flag list|Japan|November 18, 2004|USA|December 6, 2004|Europe|March 18, 2005|Australia|September 15, 2005}}
|release={{release|Japan|November 18, 2004|USA|December 6, 2004|Europe|March 18, 2005|Australia|September 15, 2005}}
|languages={{languages|en_us=y|es_es=y|fr_fr=y|de=y|it=y|jp=y}}  
|languages={{languages|en_us=y|es_es=y|fr_fr=y|de=y|it=y|jp=y}}  
|genre=[[Genre#Party|Party]]
|genre=[[Genre#Party|Party]]
|modes=1-4 players
|modes=1-4 players
|ratings={{ratings|acb=g8+|cero=a|esrb=e|pegi=3|usk=0}}
|ratings={{ratings|acb=g8+|cero=a|esrb=e|pegi=3}}
|platforms=[[Nintendo GameCube]]
|platforms=[[Nintendo GameCube]]
|format={{format|gcn=1}}
|format={{format|gcn=1}}
|input={{input|gcn=1|gcnmicrophone=1}}
|input={{input|gcn=1|gcnmicrophone=1}}
|serials={{flag list|Japan|DOL-GP6J-JPN|USA|DOL-GP6E-USA|Europe|DOL-GP6P-EUR}}
|serials={{serials|Japan|DOL-GP6J-JPN|USA|DOL-GP6E-USA}}
}}
}}
'''''Mario Party 6''''' is the sixth main installment in the ''[[Mario Party (series)|Mario Party]]'' series, made for the [[Nintendo GameCube]], and the third installment for that console. As with the previous main installments in the series, it was developed by [[Hudson Soft]] and published by [[Nintendo]], and was first released in Japan on November 18, 2004, the only installment on the GameCube to be released there first. The game is the first in the series that features a set of voice-controlled mini-games using a packaged [[Nintendo GameCube Microphone|microphone]], where an all new Mic mode is designed specifically for microphone use; the microphone would later be reused in the next console installment, ''[[Mario Party 7]]''. Additionally, ''Mario Party 6'' supports the Nintendo GameCube's progressive scan mode.
'''''Mario Party 6''''' is the sixth main installment in the ''[[Mario Party (series)|Mario Party]]'' series, made for the [[Nintendo GameCube]], and the third installment for that console. As with the previous main installments in the series, it was developed by [[Hudson Soft]] and published by [[Nintendo]], and was first released in Japan on November 18, 2004, the only installment on the GameCube to be released there first. The game is the first in the series that features a set of voice-controlled mini-games using a packaged [[Nintendo GameCube Microphone|microphone]], where an all new Mic mode is designed specifically for microphone use; the microphone would later be reused in the next console installment, ''[[Mario Party 7]]''. Additionally, ''Mario Party 6'' supports the Nintendo GameCube's progressive scan mode.


The main focus of this game is collecting [[Star (Mario Party series)|Star]]s to stop the conflict going on with the sun and the moon to fill the [[Star Bank]]. A new feature introduced to the ''Mario Party'' series is a day and night system implemented for boards and mini-games, a concept first introduced in [[Horror Land]] in ''[[Mario Party 2]]''. As with other ''Mario Party'' games, up to four players can participate in board gameplay and mini-games, where they can battle free-for-all or team up against each other. ''Mario Party 6'' requires 5 blocks on the Memory Card to save the game, and up to three game files can be saved on the Memory Card.
The main focus of this game is collecting [[Star (Mario Party series)|Star]]s to stop the conflict going on with the sun and the moon to fill the [[Star Bank]]. A new feature introduced to the ''Mario Party'' series is a day and night system implemented for boards and mini-games, a concept first introduced in [[Horror Land]] in ''[[Mario Party 2]]''. As with other ''Mario Party'' games, up to four players can participate in board gameplay and mini-games, where they can battle free-for-all or team up against each other. ''Mario Party 6'' requires 5 blocks on the Memory Card to save the game, and up to three game files can be saved on the Memory Card.
==Story==
==Story==
'''Story from Instruction Booklet'''
'''Story from Instruction Booklet'''
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**'''Mini-Game Star:''' Most coins earned in mini-games.
**'''Mini-Game Star:''' Most coins earned in mini-games.
**'''Orb Star:''' Most Orbs used.
**'''Orb Star:''' Most Orbs used.
**'''Action Star:''' Most ? Spaces landed on.
**'''Event Star:''' Most ? Spaces landed on.
*'''Mini-game sets:''' Players can decide if they can play with all mini-games or with a pre-determined set to play with in accordance to their categories. The following options are all, easy, action, hard, or weird mini-games.
*'''Mini-game sets:''' Players can decide if they can play with all mini-games or with a pre-determined set to play with in accordance to their categories. The following options are all, easy, action, hard, or weird mini-games.
After players select from the available boards, choose their characters (computer characters can have their difficulty adjusted, from weak, normal, hard, and the unlockable brutal difficulties) and select a team, if Team Battle mode is enabled, players can set a handicap of giving players up to nine Stars to start with to give them an advantage. Once that is finished, players begin the game.
After players select from the available boards, choose their characters (computer characters can have their difficulty adjusted, from weak, normal, hard, and the unlockable brutal difficulties) and select a team, if Team Battle mode is enabled, players can set a handicap of giving players up to nine Stars to start with to give them an advantage. Once that is finished, players begin the game.
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Represented by a boat, Solo Mode is a game mode hosted by Brighton. It is for one player only, and it has the character playing minigames against the [[Koopa Kid]]s. The turn limit on these boards is set to 50 turns, although it is impossible to check this when playing the mode. There is also a change in the game's Solo Mode: players can roll a Dice Block that shows numbers only from 1-6 rather than the usual 1-10.
Represented by a boat, Solo Mode is a game mode hosted by Brighton. It is for one player only, and it has the character playing minigames against the [[Koopa Kid]]s. The turn limit on these boards is set to 50 turns, although it is impossible to check this when playing the mode. There is also a change in the game's Solo Mode: players can roll a Dice Block that shows numbers only from 1-6 rather than the usual 1-10.


The spaces on Solo Mode are different than those in normal modes of play. There are spaces for 4-player, 2-vs-2 (these are played teamed up with a CPU partner of the player's choice; but it can't be the same character as the player's), 1-vs-3 (the human is always the 1 player against 3), Battle, and Duel Mini-games. There are also [[Bowser]] spaces, which feature (normally 1-vs-3) games played against the Koopa Kids where all the players' coins or minigames are lost if they lose; ? spaces, which cause an event to happen; and the Goals where Rare Mini-Games are awarded.
The spaces on Solo Mode are different than those in normal modes of play. There are spaces for 4-player, 2-vs-2 (these are played teamed up with a CPU partner of the player's choice; but it can't be the same character as the player's), 1-vs-3 (the human is always the 1 player against 3), Battle, and Duel Mini-games. There are also [[Bowser]] spaces, which feature (normally 1-vs-3) games played against the Koopa Kids where all the players' coins are lost if they lose; ? spaces, which cause an event to happen; and the Goals where Rare Mini-Games are awarded.


Landing on one of these Rare Mini-Game spaces concludes the game and grants players one of the Rare Mini-games: [[Dunk Bros.]], [[Lab Brats]], or [[Block Star (Mario Party series)|Block Star]]. [[Seer Terror]] must be bought from the Star Bank. If the player goes past the Rare space, then the collected mini-games and bonuses are lost, and the game ends. Players can avert this by selecting "Call It Quits" and keep everything they have earned so far; however, this ends the mode.
Landing on one of these Rare Mini-Game spaces concludes the game and grants players one of the Rare Mini-games: [[Dunk Bros.]], [[Lab Brats]], or [[Block Star (Mario Party series)|Block Star]]. [[Seer Terror]] must be bought from the Star Bank. If the player goes past the Rare space, then the collected mini-games and bonuses are lost, and the game ends. Players can avert this by selecting "Call It Quits" and keep everything they have earned so far; however, this ends the mode.
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|image6=[[File:EnduranceAlley.png|200px]]
|image6=[[File:EnduranceAlley.png|200px]]
|name6='''Endurance Alley'''<br>れんしょうロード
|name6='''Endurance Alley'''<br>れんしょうロード
|description6=A solo game where players play a set of 100 consecutive mini-games in a row for a high score; losing one mini-game or ending up in a tie once ends the game. Players need to unlock it first in the Star Bank, and also have unlocked at least one 4 Player, one 1-Vs-3, and one Duel mini-game, excluding Mic and Bonus mini-games.
|description6=|A solo game where players play a set of 100 consecutive mini-games in a row for a high score; losing one mini-game or ending up in a tie once ends the game. Players need to unlock it first in the Star Bank, and also have unlocked at least one 4 Player, one 1-Vs-3, and one Duel mini-game, excluding Mic and Bonus mini-games.
}}
}}


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![[Alien (Mario Party series)|Aliens]]
![[Alien (Mario Party series)|Aliens]]
![[Amp]]
![[Amp]]
![[Bomber Bill|Banzai Bill]]
![[Banzai Bill]]
![[Bob-omb]]
![[Bob-omb]]
![[Bowser]]
![[Bowser]]
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|-
|-
|[[File:Orb CursedMushroom - MP6.png|100px]]
|[[File:Orb CursedMushroom - MP6.png|100px]]
|[[Cursed Mushroom|Cursed Mushroom Orb]]
|[[Cursed Mushroom Orb]]
|align=left|"''The numbers on the Dice Block will be reduced to 1-3.''" (Solo Mode only)
|align=left|"''The numbers on the Dice Block will be reduced to 1-3.''" (Solo Mode only)
|N/A
|N/A
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|-
|-
|[[File:Orb Boo-Away - MP6.png|100px]]
|[[File:Orb Boo-Away - MP6.png|100px]]
|[[Gaddlight|Boo-Away Orb]]{{footnote|main|4}}
|[[Boo-Away Orb]]{{footnote|main|4}}
|align=left|"''Prevents a [[Boo]] from stealing from you one time. Can't be used or placed.''"
|align=left|"''Prevents a [[Boo]] from stealing from you one time. Can't be used or placed.''"
|10 coins
|10 coins
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|align=right
|align=right
}}
}}
''Mario Party 6'' has a total of 82 mini-games, including the Mic mini-games that cannot be accessed in the Mini-Game Mode (instead, they are accessible through the Mic Mode). It has more mini-games in total than the previous installments, and it has the fourth most overall mini-games in the ''Mario Party'' series, being tied by ''[[Mario Party: Island Tour]]'' and beaten by ''[[Mario Party 7]]'', ''[[Super Mario Party]]'', and ''[[Super Mario Party Jamboree]]''. As with all installments of the ''Mario Party'' series, the mini-games have various puns and wordplays as their names. A feature exclusive to ''Mario Party 6'' is that thirty-six mini-games can be played in either day or night. Only a few mini-games have their rules changed depending on the time of the day; most of these changes are simply aesthetic.
''Mario Party 6'' has a total of 82 mini-games, including the Mic mini-games that cannot be accessed in the Mini-Game Mode (instead, they are accessible through the Mic Mode). It has more mini-games in total than the previous installments, and it has the third most overall mini-games in the ''Mario Party'' series, being tied by ''[[Mario Party: Island Tour]]'' and beaten by ''[[Mario Party 7]]'' and ''[[Super Mario Party]]''. As with all installments of the ''Mario Party'' series, the mini-games have various puns and wordplays as their names. A feature exclusive to ''Mario Party 6'' is that thirty-six mini-games can be played in either day or night. Only a few mini-games have their rules changed depending on the time of the day; most of these changes are simply aesthetic.
{{br}}
{{br}}


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*''[[Paper Mario]]'': [[Snow Bunny]]-like creatures and [[Whacka]]s appear in Snowflake Lake. The [[Buzzy Beetle]] design in [[Slot Trot]] is designed after the Buzzy Beetle's portrayal in this game. [[Yellow Block]]-like blocks appear in Orb Huts.
*''[[Paper Mario]]'': [[Snow Bunny]]-like creatures and [[Whacka]]s appear in Snowflake Lake. The [[Buzzy Beetle]] design in [[Slot Trot]] is designed after the Buzzy Beetle's portrayal in this game. [[Yellow Block]]-like blocks appear in Orb Huts.
*''[[Luigi's Mansion]]'': The piece "[[:File:MP6 Maze Jam.oga|Maze Jam]]" while E. Gadd talks to the player before playing [[Lab Brats]] is a mash up of the [[Main Theme (Luigi's Mansion)|main theme]] and the theme played in E. Gadd's Garage.
*''[[Luigi's Mansion]]'': The piece "[[:File:MP6 Maze Jam.oga|Maze Jam]]" while E. Gadd talks to the player before playing [[Lab Brats]] is a mash up of the [[Main Theme (Luigi's Mansion)|main theme]] and the theme played in E. Gadd's Garage.
*''[[Mario Party 4]]'': Animations have been reused from this game. Also, the concept of guessing a fruit Bowser wants to eat during Speak Up is borrowed from the [[Fruits of Doom]] mini game. The Japanese version of ''Mario Party 6'' reuses the announcer originally from this game.
*''[[Mario Party 4]]'': Animations have been reused from this game. Also, the concept of guessing a fruit Bowser wants to eat during Speak Up is borrowed from the [[Fruits of Doom]] mini game.  
*''[[Mario Party 5]]'': Animations and certain sound effects have been reused from this game.
*''[[Mario Party 5]]'': Animations and certain sound effects have been reused from this game.
*''[[Mario Party 4]]/[[Mario Party 5]]'': The Japanese version of this game reuses the announcer of these games.


==References in later games==
==References in later games==
*''[[Mario Party 7]]'': Several rearrangements of ''Mario Party 6'' music tracks appear in this installment. The main menu music is a slower-paced arrangement of Castaway Bay's music, the [[Speak Up]] tune can be heard when players land on the [[Mic Space]], and the duel theme, Donkey Kong theme, and minigame winning theme are remixed versions of the ones in ''Mario Party 6''. Several sound effects and all voice clips are reused, as well as the announcer.
*''[[Mario Party 7]]'': Several rearrangements of ''Mario Party 6'' music tracks appear in this installment. The main menu music is a slower-paced arrangement of Castaway Bay's music, the [[Speak Up]] tune can be heard when players land on the [[Mic Space]], and the duel theme, Donkey Kong theme, and minigame winning theme are remixed versions of the ones in ''Mario Party 6''. Several sound effects and all voice clips are reused as well.
*''[[New Super Mario Bros.]]'': Mario, Luigi and Peach's artwork is reused in this game.
*''[[New Super Mario Bros.]]'': Mario, Luigi and Peach's artwork is reused in this game.
*''[[Super Smash Bros. Brawl]]'': Various artwork from this game have been reused as [[Sticker (Super Smash Bros. Brawl)|stickers]].
*''[[Super Smash Bros. Brawl]]'': Various artwork from this game have been reused as [[Sticker (Super Smash Bros. Brawl)|stickers]].
*''[[Mario Party DS]]'': [[Block Star (Mario Party series)|Block Star]] returns as one of the puzzle minigames. Parts of the minigame's tune can be heard in ''Mario Party DS''{{'}}s background music, "Think It Out", when playing any puzzle minigame.
*''[[Mario Party DS]]'': [[Block Star (Mario Party series)|Block Star]] returns as one of the puzzle minigames. Parts of the minigame's tune can be heard in ''Mario Party DS''{{'}}s background music, "Think It Out", when playing any puzzle minigame.
*''[[Mario Kart Wii]]'': Daisy's artwork is seen on a sign with the words "Daisy Candy" in [[Wii Daisy Circuit|Daisy Circuit]].
*''[[Mario Party 9]]'': Several voice clips are recycled in this game.
*''[[Mario Party 9]]'': Several voice clips are recycled in this game.
*''[[Mario Party 10]]'': The characters fly into space when the Superstar is decided like in ''Mario Party 6''.
*''[[Mario Party 10]]'': The characters fly into space when the Superstar is decided like in ''Mario Party 6''.
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*''[[Mario Party Superstars]]'': Twelve minigames and covers of their respective music return.
*''[[Mario Party Superstars]]'': Twelve minigames and covers of their respective music return.
*''[[The Super Mario Bros. Movie]]'': Mario's artwork is based on his artwork from this game.
*''[[The Super Mario Bros. Movie]]'': Mario's artwork is based on his artwork from this game.
*''[[Super Mario Party Jamboree]]'': [[Granite Getaway]], [[Snow Brawl]], and [[Jump the Gun]] return as minigames.


==Names in other languages==
==Names in other languages==
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==External links==
==External links==
{{NIWA|NWiki=1|StrategyWiki=1}}
{{NIWA|NWiki=1|StrategyWiki=1}}
{{TCRF}}
*[https://www.nintendo.co.jp/ngc/gp6j/index.html Official website]
*[https://www.nintendo.co.jp/ngc/gp6j/index.html Official website]
*[https://web.archive.org/web/20050406205655/http://marioparty6.com/launch/ American English official website]
*[https://web.archive.org/web/20050406205655/http://marioparty6.com/launch/ American English official website]

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