Editing Mario Party 6

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Represented by a boat, Solo Mode is a game mode hosted by Brighton. It is for one player only, and it has the character playing minigames against the [[Koopa Kid]]s. The turn limit on these boards is set to 50 turns, although it is impossible to check this when playing the mode. There is also a change in the game's Solo Mode: players can roll a Dice Block that shows numbers only from 1-6 rather than the usual 1-10.
Represented by a boat, Solo Mode is a game mode hosted by Brighton. It is for one player only, and it has the character playing minigames against the [[Koopa Kid]]s. The turn limit on these boards is set to 50 turns, although it is impossible to check this when playing the mode. There is also a change in the game's Solo Mode: players can roll a Dice Block that shows numbers only from 1-6 rather than the usual 1-10.


The spaces on Solo Mode are different than those in normal modes of play. There are spaces for 4-player, 2-vs-2 (these are played teamed up with a CPU partner of the player's choice; but it can't be the same character as the player's), 1-vs-3 (the human is always the 1 player against 3), Battle, and Duel Mini-games. There are also [[Bowser]] spaces, which feature (normally 1-vs-3) games played against the Koopa Kids where all the players' coins or minigames are lost if they lose; ? spaces, which cause an event to happen; and the Goals where Rare Mini-Games are awarded.
The spaces on Solo Mode are different than those in normal modes of play. There are spaces for 4-player, 2-vs-2 (these are played teamed up with a CPU partner of the player's choice; but it can't be the same character as the player's), 1-vs-3 (the human is always the 1 player against 3), Battle, and Duel Mini-games. There are also [[Bowser]] spaces, which feature (normally 1-vs-3) games played against the Koopa Kids where all the players' coins are lost if they lose; ? spaces, which cause an event to happen; and the Goals where Rare Mini-Games are awarded.


Landing on one of these Rare Mini-Game spaces concludes the game and grants players one of the Rare Mini-games: [[Dunk Bros.]], [[Lab Brats]], or [[Block Star (Mario Party series)|Block Star]]. [[Seer Terror]] must be bought from the Star Bank. If the player goes past the Rare space, then the collected mini-games and bonuses are lost, and the game ends. Players can avert this by selecting "Call It Quits" and keep everything they have earned so far; however, this ends the mode.
Landing on one of these Rare Mini-Game spaces concludes the game and grants players one of the Rare Mini-games: [[Dunk Bros.]], [[Lab Brats]], or [[Block Star (Mario Party series)|Block Star]]. [[Seer Terror]] must be bought from the Star Bank. If the player goes past the Rare space, then the collected mini-games and bonuses are lost, and the game ends. Players can avert this by selecting "Call It Quits" and keep everything they have earned so far; however, this ends the mode.

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