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|developer=[[Hudson Soft]]<br>[[CAProduction]] | |developer=[[Hudson Soft]]<br>[[CAProduction]] | ||
|publisher=[[Nintendo]] | |publisher=[[Nintendo]] | ||
|release='''Original release:'''<br>{{ | |release='''Original release:'''<br>{{release|USA|November 11, 2003<ref>{{cite|accessdate=April 8, 2024|url=www.nintendoworldreport.com/pr/9120/mario-party-5-now-available|title=''Mario Party 5'' Now Available|publisher=Nintendo World Report|date=November 11, 2003|language=American English|author=Nintendo of America}}</ref>|Japan|November 28, 2003|Europe|December 5, 2003|Australia|December 5, 2003|South Korea|2003<ref>[http://scanlines16.com/blog-3/retro-gaming/game-cube/gamecube-korean-master-list/ Gamecube : Korean Master-List !]. ''Scanlines16.com''. Retrieved April 19, 2018.</ref>}} '''[[Player's Choice|Player's Choice Release]]:'''<br>{{release|Europe|October 22, 2004}} | ||
|languages={{languages|en_us | |languages={{languages|en_us=y|es_es=y|fr_fr=y|de=y|it=y|jp=y}} | ||
|genre=[[Genre#Party | |genre=[[Genre#Party|Party]] | ||
|modes= | |modes=1-4 players | ||
|ratings={{ratings|acb=g8+|cero=a|esrb=e|pegi=3 | |ratings={{ratings|acb=g8+|cero=a|esrb=e|pegi=3}} | ||
|platforms=[[Nintendo GameCube]] | |platforms=[[Nintendo GameCube]] | ||
|format={{format|gcn=1}} | |format={{format|gcn=1}} | ||
|input={{input|gcn=1}} | |input={{input|gcn=1}} | ||
}} | }} | ||
'''''Mario Party 5''''' is the fifth main installment in the [[Mario Party (series)|''Mario Party'' series]]. Like its namesake, it is a party game for the [[Nintendo GameCube]] that up to four players can participate in, succeeding the Nintendo GameCube's first ''Mario Party'' installment, ''[[Mario Party 4]]''. It was first released in November 11, 2003 in North American territories, approximately one year after ''Mario Party 4'' was released. As in the other ''Mario Party'' installments, players interact with one another in virtual boards, playing as various ''[[Super Mario (franchise)|Super Mario]]'' characters. Players then can participate in various mini-games at the end of every turn in the board, each with their own set of rules and settings. The most notable change in this game is that the item system that was first introduced in ''Mario Party 2'' was replaced with the new [[Orb|capsule]] system, where players can not only use them for their own advantage, but also set up traps for other players to fall into; ''[[Mario Party 6]]'' and ''[[Mario Party 7]]'' would later return the capsule system (now called Orbs) and add new mechanics to the capsules. ''Mario Party 5'' also introduces new modes such as [[Super Duel Mode]], where players can battle each other on battle machines and Bonus Mode, where players can play special mini-games, similar to ''Mario Party 4'''s Extra Mode. The game is also significant for being the second in the series to introduce 3D game boards. Previous titles, all except for ''[[Mario Party 4]]'', use pre-rendered backgrounds, which are static and limited in their presentation. As a result, all subsequent ''Mario Party'' titles, with the exception of ''[[Mario Party Advance]]'' on the [[Game Boy Advance]], have employed 3D backgrounds allowing for much more dynamic fields of play. ''Mario Party 5'' requires 5 blocks on the Memory Card to save the game, and up to three game files can be saved. | '''''Mario Party 5''''' is the fifth main installment in the [[Mario Party (series)|''Mario Party'' series]]. Like its namesake, it is a party game for the [[Nintendo GameCube]] that up to four players can participate in, succeeding the Nintendo GameCube's first ''Mario Party'' installment, ''[[Mario Party 4]]''. It was first released in November 11, 2003 in North American territories, approximately one year after ''Mario Party 4'' was released. As in the other ''Mario Party'' installments, players interact with one another in virtual boards, playing as various ''[[Super Mario (franchise)|Super Mario]]'' characters. Players then can participate in various mini-games at the end of every turn in the board, each with their own set of rules and settings. The most notable change in this game is that the item system that was first introduced in ''Mario Party 2'' was replaced with the new [[Orb|capsule]] system, where players can not only use them for their own advantage, but also set up traps for other players to fall into; ''[[Mario Party 6]]'' and ''[[Mario Party 7]]'' would later return the capsule system (now called Orbs) and add new mechanics to the capsules. ''Mario Party 5'' also introduces new modes such as [[Super Duel Mode]], where players can battle each other on battle machines and Bonus Mode, where players can play special mini-games, similar to ''Mario Party 4'''s Extra Mode. The game is also significant for being the second in the series to introduce 3D game boards. Previous titles, all except for ''[[Mario Party 4]]'', use pre-rendered backgrounds, which are static and limited in their presentation. As a result, all subsequent ''Mario Party'' titles, with the exception of ''[[Mario Party Advance]]'' on the [[Game Boy Advance]], have employed 3D backgrounds allowing for much more dynamic fields of play. ''Mario Party 5'' requires 5 blocks on the Memory Card to save the game, and up to three game files can be saved. | ||
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''Mario Party 5'' features the [[Star Spirits]] from ''[[Paper Mario]]'', here named the Star Guards, as the main hosts of the game, where one of them guides the player through each of the game's various modes. The game features a dream-theme, where the game takes place in the [[Dream Depot]] and each of the boards' names have "Dream" suffixes. In the game's Story Mode, geared towards single players, a playable character has to face [[Bowser]] and the [[Koopa Kid|Koopa Kids]] (known as Mini Bowser in the PAL version), who invade the Dream Depot, and need to challenge them in every stage. | ''Mario Party 5'' features the [[Star Spirits]] from ''[[Paper Mario]]'', here named the Star Guards, as the main hosts of the game, where one of them guides the player through each of the game's various modes. The game features a dream-theme, where the game takes place in the [[Dream Depot]] and each of the boards' names have "Dream" suffixes. In the game's Story Mode, geared towards single players, a playable character has to face [[Bowser]] and the [[Koopa Kid|Koopa Kids]] (known as Mini Bowser in the PAL version), who invade the Dream Depot, and need to challenge them in every stage. | ||
''Mario Party 5'' became part of the Nintendo | ''Mario Party 5'' became part of the Nintendo Player's Choice label in October 22, 2004, and won the ''Console's Children'' award at the 2004 Interactive Achievement Awards. | ||
==Story== | ==Story== | ||
From the ''Mario Party 5'' instruction booklet: | From the ''Mario Party 5'' instruction booklet: | ||
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====Bonus Mode==== | ====Bonus Mode==== | ||
[[File:BonusMode - MarioParty5.png|thumb|Mamar introducing players to Bonus Mode]] | [[File:BonusMode - MarioParty5.png|thumb|Mamar introducing players to Bonus Mode]] | ||
In Bonus Mode, hosted by [[Mamar]], players can play one of three bonus games that are not available in any other mode: [[Beach | In Bonus Mode, hosted by [[Mamar]], players can play one of three bonus games that are not available in any other mode: [[Beach Volley Folley|Beach Volleyball]], [[Ice Hockey (minigame)|Ice Hockey]], and [[Card Party]]. All of the three bonus games come with their own set of rules: Card Party is a four-player battle royale where players need to find Star Cards to win the game, while Beach Volleyball and Ice Hockey are 2-vs.-2 bonus games that play as their sports' namesakes. | ||
====Options Mode==== | ====Options Mode==== | ||
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==Playable characters== | ==Playable characters== | ||
[[File:MP5 Character Selection.png|thumb|The ten playable characters alongside [[Eldstar]].]] | [[File:MP5 Character Selection.png|thumb|The ten playable characters alongside [[Eldstar]].]] | ||
''Mario Party 5'' features 10 playable characters. All playable characters from ''Mario Party 4'' return, except [[Donkey Kong]], who is now the host of [[DK Space]] | ''Mario Party 5'' features 10 playable characters. All playable characters from ''Mario Party 4'' return, except [[Donkey Kong]], who is now the host of [[DK Space|his own space]]; while three new characters are introduced: Toad, Boo, and Koopa Kid; making this the first game to introduce a member of [[Bowser's Minions]] as a playable character in boards. However, the new characters are not playable in Story Mode (similar to [[Princess Daisy]] and [[Waluigi]] in ''[[Mario Party 3]]''), as Koopa Kid is the player's opponent, and Toad is the player's partner if there are two Koopa Kids remaining. Despite Donkey Kong's role as an NPC, he is an unlockable character in the game's Super Duel Mode. He can be unlocked by defeating him in a tournament on Hard difficulty. | ||
{{br}} | {{br}} | ||
<gallery perrow=5> | <gallery perrow=5> | ||
Mario Artwork - Mario Party 5.png|{{color link|Red|Mario}} | Mario Artwork - Mario Party 5.png|{{color-link|Red|Mario}} | ||
Luigi Artwork - Mario Party 5.png|{{color link|Blue|Luigi}} | Luigi Artwork - Mario Party 5.png|{{color-link|Blue|Luigi}} | ||
Princess Peach Artwork - Mario Party 5.png|{{color link|HotPink|Princess Peach}} | Princess Peach Artwork - Mario Party 5.png|{{color-link|HotPink|Princess Peach}} | ||
Yoshi Artwork - Mario Party 5.png|{{color link|LimeGreen|Yoshi}} | Yoshi Artwork - Mario Party 5.png|{{color-link|LimeGreen|Yoshi}} | ||
Wario Artwork - Mario Party 5.png|{{color link|DarkViolet|Wario}} | Wario Artwork - Mario Party 5.png|{{color-link|DarkViolet|Wario}} | ||
Princess Daisy Artwork - Mario Party 5.png|{{color link|Gold|Princess Daisy}} | Princess Daisy Artwork - Mario Party 5.png|{{color-link|Gold|Princess Daisy}} | ||
Waluigi Artwork - Mario Party 5.png|{{color link|Black|Waluigi}} | Waluigi Artwork - Mario Party 5.png|{{color-link|Black|Waluigi}} | ||
Toad Artwork - Mario Party 5.png|{{color link|#FFB3B3|Toad}} (new) | Toad Artwork - Mario Party 5.png|{{color-link|#FFB3B3|Toad}} (new) | ||
Boo Artwork - Mario Party 5.png|{{color link|Cyan|Boo}} (new) | Boo Artwork - Mario Party 5.png|{{color-link|Cyan|Boo}} (new) | ||
Koopa Kid Artwork - Mario Party 5.png|{{color link|DarkOrange|Koopa Kid}} (new) | Koopa Kid Artwork - Mario Party 5.png|{{color-link|DarkOrange|Koopa Kid}} (new) | ||
</gallery> | </gallery> | ||
===Tag teams=== | ===Tag teams=== | ||
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==Boards== | ==Boards== | ||
{|class="wikitable sortable"style="width:100%;text-align:center" | {|class="wikitable sortable" style="width:100%;text-align:center" | ||
|- | |- | ||
!width=15% colspan=2|Board | !width=15% colspan=2|Board | ||
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![[File:Pirate Dream Party.jpg|250px]] | ![[File:Pirate Dream Party.jpg|250px]] | ||
|[[File:MP5 Pirate Dream Logo Sprite.png|150px|link=Pirate Dream]] | |[[File:MP5 Pirate Dream Logo Sprite.png|150px|link=Pirate Dream]] | ||
|align=left|Created from dreams of adventure, the board is reminiscent of an abandoned, cavern mine and a seaside cliff with waterfalls, where players can search for treasure in some of the ? spaces it provides. A pirate ship can be accessed on the bottom of the board. [[Thwomp]] gives players a lift to a higher part of the board for 10 coins. For the same price, [[Whomp]] lets players use the [[ladder]] | |align=left|Created from dreams of adventure, the board is reminiscent of an abandoned, cavern mine and a seaside cliff with waterfalls, where players can search for treasure in some of the ? spaces it provides. A pirate ship can be accessed on the bottom of the board. [[Thwomp]] gives players a lift to a higher part of the board for 10 coins. For the same price, [[Whomp]] lets players use the [[ladder]] he is blocking. | ||
|- | |- | ||
![[File:Undersea Dream Party Mode.jpg|250px]] | ![[File:Undersea Dream Party Mode.jpg|250px]] | ||
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|[[File:MP5 Bowser Nightmare Logo Sprite.png|150px|link=Bowser Nightmare]] (unlockable) | |[[File:MP5 Bowser Nightmare Logo Sprite.png|150px|link=Bowser Nightmare]] (unlockable) | ||
|align=left|This board is created from Bowser's dreams. When players land on [[Event Space|? space]]s, Bowser appears and causes events that may hinder them. Players unlock this board when they beat Story Mode. | |align=left|This board is created from Bowser's dreams. When players land on [[Event Space|? space]]s, Bowser appears and causes events that may hinder them. Players unlock this board when they beat Story Mode. | ||
|- | |||
|} | |} | ||
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===Normal spaces=== | ===Normal spaces=== | ||
These spaces are normal spaces that players land on, triggering their own effects. | These spaces are normal spaces that players land on, triggering their own effects. | ||
{|class="wikitable sortable"style="width:100%" | {|class="wikitable sortable" style="width:100%" | ||
!width= | !width=15%|Image | ||
!width= | !width=17%|Space | ||
!width= | !width=68%|Description | ||
|- | |- | ||
|align=center|[[File:SpaceBlueMP45.png| | |align=center|[[File:SpaceBlueMP45.png|50px]] | ||
|align=center|[[Blue Space|Plus space]] | |align=center|[[Blue Space|Plus space]] | ||
|If players land on this space, they receive three coins. On the last five turns, the coins received may triple for a total of gaining 9 coins. | |If players land on this space, they receive three coins. On the last five turns, the coins received may triple for a total of gaining 9 coins. | ||
|- | |- | ||
|align=center|[[File:SpaceRedMP45.png| | |align=center|[[File:SpaceRedMP45.png|50px]] | ||
|align=center|[[Red Space|Minus space]] | |align=center|[[Red Space|Minus space]] | ||
|If players land on this space, they lose three coins. On the last five turns, the coins lost may triple for a total of losing 9 coins. | |If players land on this space, they lose three coins. On the last five turns, the coins lost may triple for a total of losing 9 coins. | ||
|- | |- | ||
|align=center|[[File:SpaceHappeningMP5.png| | |align=center|[[File:SpaceHappeningMP5.png|50px]] | ||
|align=center|[[Event Space|? space]] | |align=center|[[Event Space|? space]] | ||
|If players land on this space, they trigger an event. The event varies within the board. The event may help or hinder one or more players. | |If players land on this space, they trigger an event. The event varies within the board. The event may help or hinder one or more players. | ||
|- | |- | ||
|align=center|[[File:Bowser Space MP4.png| | |align=center|[[File:Bowser Space MP4.png|50px]] | ||
|align=center|[[Bowser Space|Bowser space]] | |align=center|[[Bowser Space|Bowser space]] | ||
|There is initially one Bowser space that replaces one red space on the board. If players land on this space, [[Bowser]] appears. He can cause events that hinder either the player that landed on his space or everyone. Sometimes, [[Donkey Kong]] might appear and punch Bowser, which causes him to steal coins from the player who landed on his space. Bowser can turn another red space into a Bowser space if a player receives a Bowser Capsule, and one of the options in the Last 5 Turns event can cause all red spaces to turn into Bowser spaces. | |There is initially one Bowser space that replaces one red space on the board. If players land on this space, [[Bowser]] appears. He can cause events that hinder either the player that landed on his space or everyone. Sometimes, [[Donkey Kong]] might appear and punch Bowser, which causes him to steal coins from the player who landed on his space. Bowser can turn another red space into a Bowser space if a player receives a Bowser Capsule, and one of the options in the Last 5 Turns event can cause all red spaces to turn into Bowser spaces. | ||
|- | |- | ||
|align=center|[[File:SpaceDonkeyMP5.png| | |align=center|[[File:SpaceDonkeyMP5.png|50px]] | ||
|align=center|[[DK Space|DK space]] | |align=center|[[DK Space|DK space]] | ||
|Only one DK space appears on each board, replacing a blue space. Landing on it causes DK to appear and triggers one of three events where either the player who landed on his space or all players have a chance to win coins or even a star. | |Only one DK space appears on each board, replacing a blue space. Landing on it causes DK to appear and triggers one of three events where either the player who landed on his space or all players have a chance to win coins or even a star. | ||
|- | |- | ||
|align=center|[[File:SpaceStarMP5.png| | |align=center|[[File:SpaceStarMP5.png|50px]] | ||
|align=center|[[Star Space|Star space]] | |align=center|[[Star Space|Star space]] | ||
|When a player passes by this space, they can pay 20 coins to [[Eldstar]] to receive a star. | |When a player passes by this space, they can pay 20 coins to [[Eldstar]] to receive a star. They can also decline the offer. | ||
|} | |} | ||
===Capsule spaces=== | ===Capsule spaces=== | ||
These are regular spaces (either blue or red spaces) that are under the influence of a capsule. The icon of the space indicates what type of effect players are to expect, but the actual effect is unknown until players land on them. Players can override these spaces by tossing another capsule on top of them. | These are regular spaces (either blue or red spaces) that are under the influence of a capsule. The icon of the space indicates what type of effect players are to expect, but the actual effect is unknown until players land on them. Players can override these spaces by tossing another capsule on top of them. | ||
{|class="wikitable sortable"style="width:100%" | |||
!width= | {|class="wikitable sortable" style="width:100%" | ||
!width= | !width=15%|Image | ||
!width= | !width=17%|Space | ||
!width=68%|Description | |||
|- | |- | ||
|align=center|[[File:SpaceMushroom-MP5.png| | |align=center|[[File:SpaceMushroom-MP5.png|50px]] | ||
|align=center|[[Mushroom Space]] | |align=center|[[Mushroom Space]] | ||
|This space bestows a Mushroom to the player if landed on. It can be a [[Mushroom]], [[Super Mushroom]], or a [[Cursed Mushroom]]. | |This space bestows a Mushroom to the player if landed on. It can be a [[Mushroom]], [[Super Mushroom]], or a [[Cursed Mushroom]]. | ||
|- | |- | ||
|align=center|[[File:SpaceCapsule-Movement.png| | |align=center|[[File:SpaceCapsule-Movement.png|50px]] | ||
|align=center|Move Event | |align=center|Move Event | ||
|This space deals with mobility around the board. The capsule effect could trigger a [[Warp Pipe Orb|Warp Pipe]], [[Klepto Orb|Klepto]], [[Podoboo Orb|Bubble]], or a [[Flutter Orb|Wiggler]]. | |This space deals with mobility around the board. The capsule effect could trigger a [[Warp Pipe Orb|Warp Pipe]], [[Klepto Orb|Klepto]], [[Podoboo Orb|Bubble]], or a [[Flutter Orb|Wiggler]]. | ||
|- | |- | ||
|align=center|[[File:SpaceCapsule-Coin.png| | |align=center|[[File:SpaceCapsule-Coin.png|50px]] | ||
|align=center|Coin Event | |align=center|Coin Event | ||
|This space deals with the player's coins. The capsule effect could trigger a [[Hammer Bro. Orb|Hammer Bro.]], [[Coin Block Capsule|Coin Block]], [[Spiny Orb|Spiny]], [[Koopa Troopa Orb|Paratroopa]], [[Bullet Bill Orb|Bullet Bill]], [[Goomba Orb|Goomba]] or a [[Piranha Plant Orb|Piranha Plant]]. | |This space deals with the player's coins. The capsule effect could trigger a [[Hammer Bro. Orb|Hammer Bro.]], [[Coin Block Capsule|Coin Block]], [[Spiny Orb|Spiny]], [[Koopa Troopa Orb|Paratroopa]], [[Bullet Bill Orb|Bullet Bill]], [[Goomba Orb|Goomba]] or a [[Piranha Plant Orb|Piranha Plant]]. | ||
|- | |- | ||
|align=center|[[File:SpaceCapsule-Bob-omb.png| | |align=center|[[File:SpaceCapsule-Bob-omb.png|50px]] | ||
|align=center|Bob-omb | |align=center|Bob-omb | ||
|This space is created when a [[Bob-omb Orb|Bob-omb Capsule]] is thrown to a space. A countdown initiates whenever a player passes this space. At the third counter, a Bob-omb appears on the player's hands and explodes, causing the player to lose 20 coins. | |This space is created when a [[Bob-omb Orb|Bob-omb Capsule]] is thrown to a space. A countdown initiates whenever a player passes this space. At the third counter, a Bob-omb appears on the player's hands and explodes, causing the player to lose 20 coins. | ||
|- | |- | ||
|align=center|[[File:SpaceCapsule-KoopaBank.png| | |align=center|[[File:SpaceCapsule-KoopaBank.png|50px]] | ||
|align=center|[[Bank Space]] | |align=center|[[Bank Space]] | ||
|This space is created when a [[Koopa Bank Capsule]] is thrown to a space. Every time a player passes this space, the player pays 5 coins to store in the bank. If a player lands on this space, the player is rewarded with all coins in the bank. | |This space is created when a [[Koopa Bank Capsule]] is thrown to a space. Every time a player passes this space, the player pays 5 coins to store in the bank. If a player lands on this space, the player is rewarded with all coins in the bank. | ||
|- | |- | ||
|align=center|[[File:SpaceCapsule-Capsules.png| | |align=center|[[File:SpaceCapsule-Capsules.png|50px]] | ||
|align=center|Capsule Event | |align=center|Capsule Event | ||
|This space deals with the player's capsules. The capsule effect could trigger a [[Kamek Orb|Kamek]], [[Mr. Blizzard Orb|Mr. Blizzard]], [[Toady Orb|Magikoopa]], [[Ukiki Capsule|Ukiki]], or a [[Lakitu Orb|Lakitu]]. | |This space deals with the player's capsules. The capsule effect could trigger a [[Kamek Orb|Kamek]], [[Mr. Blizzard Orb|Mr. Blizzard]], [[Toady Orb|Magikoopa]], [[Ukiki Capsule|Ukiki]], or a [[Lakitu Orb|Lakitu]]. | ||
|- | |- | ||
|align=center|[[File:SpaceCapsule-Tweester.png| | |align=center|[[File:SpaceCapsule-Tweester.png|50px]] | ||
|align=center|Tweester | |align=center|Tweester | ||
|This space is created when a [[Tweester Orb|Tweester Capsule]] is thrown to a space. Landing on it causes a Tweester to spawn, who then moves the Star Space location to another area on the board. | |This space is created when a [[Tweester Orb|Tweester Capsule]] is thrown to a space. Landing on it causes a Tweester to spawn, who then moves the Star Space location to another area on the board. | ||
|- | |- | ||
|align=center|[[File:SpaceCapsule-Duel.png| | |align=center|[[File:SpaceCapsule-Duel.png|50px]] | ||
|align=center|[[Duel Space]] | |align=center|[[Duel Space]] | ||
|This space is created when a [[Duel Capsule]] is thrown to a space. Landing on it causes a Duel minigame to occur. | |This space is created when a [[Duel Capsule]] is thrown to a space. Landing on it causes a Duel minigame to occur. | ||
|- | |- | ||
|align=center|[[File:SpaceCapsule-ChainChomp.png| | |align=center|[[File:SpaceCapsule-ChainChomp.png|50px]] | ||
|align=center|Chain Chomp | |align=center|Chain Chomp | ||
|This space is created when a [[Chain Chomp Capsule]] is thrown on a space. If a player lands on it, a [[Chain Chomp]] appears and lets the player steal a star or coins from a chosen player. | |This space is created when a [[Chain Chomp Capsule]] is thrown on a space. If a player lands on it, a [[Chain Chomp]] appears and lets the player steal a star or coins from a chosen player. | ||
|- | |- | ||
|align=center|[[File:SpaceCapsule-Star.png| | |align=center|[[File:SpaceCapsule-Star.png|50px]] | ||
|align=center|[[Chance Space]] | |align=center|[[Chance Space]] | ||
|This space is created when a [[Chance Capsule]] is thrown to a space. Landing on it causes the [[Chance Roulette]] to occur. | |This space is created when a [[Chance Capsule]] is thrown to a space. Landing on it causes the [[Chance Roulette]] to occur. | ||
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===Other spaces=== | ===Other spaces=== | ||
These are spaces not found in Party Mode. | These are spaces not found in Party Mode. | ||
{|class="wikitable"style="width:100%" | {|class="wikitable" style="width:100%" | ||
|- | |- | ||
!width=15%|Image | !width=15%|Image | ||
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''Mario Party 5'' does away with the traditional item system of the previous three games, and instead introduces items called [[Orb|capsules]], which can be obtained for free by passing capsule machines. Capsules can be thrown on the board up to ten spaces in front of them, and the player that lands on the capsule space receives its effects. Alternatively, players can pay a fee to use the capsule on themselves; the fee varies by capsule. Below is a list of all twenty-eight capsules found in ''Mario Party 5'' and a description describing their effects. | ''Mario Party 5'' does away with the traditional item system of the previous three games, and instead introduces items called [[Orb|capsules]], which can be obtained for free by passing capsule machines. Capsules can be thrown on the board up to ten spaces in front of them, and the player that lands on the capsule space receives its effects. Alternatively, players can pay a fee to use the capsule on themselves; the fee varies by capsule. Below is a list of all twenty-eight capsules found in ''Mario Party 5'' and a description describing their effects. | ||
===Move Event=== | ===Move Event=== | ||
{|class="wikitable sortable"style="width:100%;text-align:center" | {|class="wikitable sortable" style="width:100%;text-align:center" | ||
!colspan=2 width=20%|Item | !colspan=2 width=20%|Item | ||
!width=72%|Description | !width=72%|Description | ||
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|- | |- | ||
|[[File:Cursed Mushroom Capsule.jpg|50px]] | |[[File:Cursed Mushroom Capsule.jpg|50px]] | ||
|[[Cursed Mushroom|Cursed Mushroom Capsule]] | |[[Cursed Mushroom Orb|Cursed Mushroom Capsule]] | ||
|align=left|When a player is affected by this capsule, the affected player is only be able to roll numbers one to five on the dice block. | |align=left|When a player is affected by this capsule, the affected player is only be able to roll numbers one to five on the dice block. | ||
|5 Coins | |5 Coins | ||
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===Coin Event=== | ===Coin Event=== | ||
{|class="wikitable sortable"style="width:100%;text-align:center" | {|class="wikitable sortable" style="width:100%;text-align:center" | ||
!colspan=2 width=20%|Item | !colspan=2 width=20%|Item | ||
!width=72%|Description | !width=72%|Description | ||
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===Capsule Event=== | ===Capsule Event=== | ||
{|class="wikitable sortable"style="width:100%;text-align:center" | {|class="wikitable sortable" style="width:100%;text-align:center" | ||
!colspan=2 width=20%|Item | !colspan=2 width=20%|Item | ||
!width=72%|Description | !width=72%|Description | ||
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===Special Event=== | ===Special Event=== | ||
{|class="wikitable sortable"style="width:100%;text-align:center" | {|class="wikitable sortable" style="width:100%;text-align:center" | ||
!colspan=2 width=20%|Item | !colspan=2 width=20%|Item | ||
!width=72%|Description | !width=72%|Description | ||
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==Reception== | ==Reception== | ||
''Mario Party 5'' received mostly mixed to positive reviews from critics. Game Informer's Andrew Reiner cited the example of coin redistribution in the game, which meant that "you could win every mini-game and collect the most coins and still end up in last place", when giving a second option of the game. GameSpot's Ryan Davis processed to note "If you bought ''Mario Party 4'' last year, ''Mario Party 5'' is hard to recommend.", noting a lack of change to the series formula. The game's graphics received a mediocre response, with GameSpot commenting that the presentation is "starting to seem a bit antiquated" when noting that the character models did not seem to have been updated from ''Mario Party 4''. Generally, critics cited having a fun experience in ''Mario Party 5'', although the minigames received a more enthusiastic reaction than the actual board game, with GameSpy commenting that "the sheer volume can keep you compelled. If only you didn't have to deal with all that BS in-between" when referring to gameplay of the actual board game. | ''Mario Party 5'' received mostly mixed to positive reviews from critics. Game Informer's Andrew Reiner cited the example of coin redistribution in the game, which meant that "you could win every mini-game and collect the most coins and still end up in last place", when giving a second option of the game. GameSpot's Ryan Davis processed to note "If you bought ''Mario Party 4'' last year, ''Mario Party 5'' is hard to recommend.", noting a lack of change to the series formula. The game's graphics received a mediocre response, with GameSpot commenting that the presentation is "starting to seem a bit antiquated" when noting that the character models did not seem to have been updated from ''Mario Party 4''. Generally, critics cited having a fun experience in ''Mario Party 5'', although the minigames received a more enthusiastic reaction than the actual board game, with GameSpy commenting that "the sheer volume can keep you compelled. If only you didn't have to deal with all that BS in-between" when referring to gameplay of the actual board game. | ||
{|class="wikitable reviews" | {| class="wikitable reviews" | ||
!colspan="4"style="font-size:120%;text-align:center;background-color:silver;"|Reviews | !colspan="4"style="font-size:120%; text-align:center; background-color:silver;"|Reviews | ||
|-style="background-color:#E6E6E6" | |-style="background-color:#E6E6E6" | ||
|Release | |Release | ||
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|"''I've been partying with Mario since the annual series began five years ago. Hell, I still host occasional gatherings at my bachelor pad for friends that also feel the mini-game urge. So I write this statement with love: Mario, get with it -- get hipper, get slicker, and get as good as you outta be. Right now, you're phoning it in.''" | |"''I've been partying with Mario since the annual series began five years ago. Hell, I still host occasional gatherings at my bachelor pad for friends that also feel the mini-game urge. So I write this statement with love: Mario, get with it -- get hipper, get slicker, and get as good as you outta be. Right now, you're phoning it in.''" | ||
|- | |- | ||
!colspan="4"style="font-size:120%;text-align:center;background-color:silver;"|Aggregators | !colspan="4"style="font-size:120%; text-align:center; background-color:silver;"|Aggregators | ||
|-style="background-color:#E6E6E6" | |-style="background-color:#E6E6E6" | ||
|colspan=2|Compiler | |colspan=2|Compiler | ||
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*"''I'm here to help (character's name)!''" -[[Toad]] | *"''I'm here to help (character's name)!''" -[[Toad]] | ||
*"''In this Card Party, you turn cards over as you move across the board.''" -[[Mamar]] | *"''In this Card Party, you turn cards over as you move across the board.''" -[[Mamar]] | ||
==Pre-release and unused content== | ==Pre-release and unused content== | ||
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*''[[Super Mario 64]]'': [[Coin Cache]] takes place in front of [[Peach's Castle]], which looks very similar to how it did in this game. Plastic [[Dorrie]]s appear in the minigame [[Tug-o-Dorrie]]. | *''[[Super Mario 64]]'': [[Coin Cache]] takes place in front of [[Peach's Castle]], which looks very similar to how it did in this game. Plastic [[Dorrie]]s appear in the minigame [[Tug-o-Dorrie]]. | ||
*''[[Paper Mario]]'': The [[Star Spirits]] return in this game. | *''[[Paper Mario]]'': The [[Star Spirits]] return in this game. | ||
*''[[Mario Party 3]]'': Most of the playable characters' voice clips reused from ''Mario Party 4'' are | *''[[Mario Party 3]]'': Most of the playable characters' voice clips reused from ''Mario Party 4'' are derived from this game. | ||
*''[[Luigi's Mansion]]'': [[Professor E. Gadd]] is mentioned as having created several vehicle parts in [[Super Duel Mode]]. | *''[[Luigi's Mansion]]'': [[Professor E. Gadd]] is mentioned as having created several vehicle parts in [[Super Duel Mode]]. | ||
*''[[Super Mario Sunshine]]'': [[Mecha-Bowser]] makes a cameo in [[Toy Dream]]. | *''[[Super Mario Sunshine]]'': [[Mecha-Bowser]] makes a cameo in [[Toy Dream]]. | ||
*''[[Mario Party 4]]'': A whistle resembling the [[Chomp Call]] is featured in the minigame [[Chomp Romp]]. [[Beach Volley Folley]] returns in this game, though it is simply named "Beach Volleyball" and now includes the option to use special gimmick balls. Also, most of the voice clips and all of the animations are reused | *''[[Mario Party 4]]'': A whistle resembling the [[Chomp Call]] is featured in the minigame [[Chomp Romp]]. [[Beach Volley Folley]] returns in this game, though it is simply named "Beach Volleyball" and now includes the option to use special gimmick balls. Also, most of the voice clips and all of the animations are reused. | ||
==References in later games== | ==References in later games== | ||
*''[[Dance Dance Revolution: Mario Mix]]'': The [[Toy Dream]] song is rearranged in the song "Cabin Fever". | *''[[Dance Dance Revolution: Mario Mix]]'': The [[Toy Dream]] song is rearranged in the song "Cabin Fever". | ||
*''[[Mario Party 6]]'' / ''[[Mario Party 7]]'': Several sound effects were reused. | *''[[Mario Party 6]]'' / ''[[Mario Party 7]]'': Several sound effects were reused. | ||
*''[[Mario Party 8]]'': The design of Princess Peach's Castle in [[Coin Cache]] from this game (but smaller) is reused in [[Crank to Rank]] | *''[[Mario Party 8]]'': The design of Princess Peach's Castle in [[Coin Cache]] from this game (but smaller) is reused in [[Crank to Rank]]. | ||
*''[[Mario Party DS]]'': The song "Think It Out" from this game has an intro that sounds similar to that of "Serious Competition". The character celebration and lose portraits are reused, along with the ''Mario Party 8'' portraits. | *''[[Mario Party DS]]'': The song "Think It Out" from this game has an intro that sounds similar to that of "Serious Competition". The character celebration and lose portraits are reused, along with the ''Mario Party 8'' portraits. | ||
*''[[Super Smash Bros. Brawl]]'': [[Eldstar]], [[Misstar]], and [[Muskular]] appear as stickers. | *''[[Super Smash Bros. Brawl]]'': [[Eldstar]], [[Misstar]], and [[Muskular]] appear as stickers. | ||
*''[[Mario Party: The Top 100]]'': Seventeen minigames return in this game, and come complete with a cover version of their original minigame completion theme. The [[Star Spirits]] make a cameo in the Characters section of the Series Guide. | *''[[Mario Party: The Top 100]]'': Seventeen minigames return in this game, and come complete with a cover version of their original minigame completion theme. The [[Star Spirits]] make a cameo in the Characters section of the Series Guide. | ||
*''[[Mario Party Superstars]]'': Ten minigames and rearrangements of their respective music return. | *''[[Mario Party Superstars]]'': Ten minigames and rearrangements of their respective music return. | ||
==Names in other languages== | ==Names in other languages== | ||
{{foreign names | {{foreign names | ||
| | |Jap=マリオパーティ5 | ||
| | |JapR=Mario Pāti 5 | ||
| | |JapM=Mario Party 5 | ||
|ChiT=瑪利歐派對5<ref>{{cite|url=www.nintendo.com.hk/switch/mario/history/index.html|title=Official Traditional Chinese website for the ''Super Mario Bros.'' 35th Anniversary|accessdate=October 23, 2020}}</ref> | |ChiT=瑪利歐派對5<ref>{{cite|url=www.nintendo.com.hk/switch/mario/history/index.html|title=Official Traditional Chinese website for the ''Super Mario Bros.'' 35th Anniversary|accessdate=October 23, 2020}}</ref> | ||
|ChiTR=Mǎlì'ōu Pàiduì 5 | |ChiTR=Mǎlì'ōu Pàiduì 5 | ||
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*The capsule depicting a [[Toady]] is incorrectly labeled as "[[Magikoopa]] Capsule". Later ''Mario Party'' games correctly labeled it as "Toady Orb". | *The capsule depicting a [[Toady]] is incorrectly labeled as "[[Magikoopa]] Capsule". Later ''Mario Party'' games correctly labeled it as "Toady Orb". | ||
*This is the last ''Mario Party'' game in non-Japanese versions (except the Dutch, Portuguese, and Russian versions of ''[[Mario Party: Island Tour]]'') to feature a female announcer until ''[[Super Mario Party]]''. | *This is the last ''Mario Party'' game in non-Japanese versions (except the Dutch, Portuguese, and Russian versions of ''[[Mario Party: Island Tour]]'') to feature a female announcer until ''[[Super Mario Party]]''. | ||
*Nintendo of America promoted ''Mario Party 5'' with an ad campaign parodying the actual presidential campaigns of the United States, where Mario and his friends "campaigned" against Bowser and his minions | *Nintendo of America promoted ''Mario Party 5'' with an ad campaign parodying the actual presidential campaigns of the United States, where Mario and his friends "campaigned" against Bowser and his minions. Inconsistent with his appearance in the game itself and its artworks, Bowser appeared to use his design from the Nintendo 64 era in material related to this campaign. Similarly, the campaign also used one of Mario's artworks from ''[[Mario Kart 64]]'' in addition to his actual GameCube-era artworks. | ||
*In the PAL version: | *In the PAL version: | ||
**A file can only be played in the language that the game was set to when the file was created. | **A file can only be played in the language that the game was set to when the file was created. | ||
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==External links== | ==External links== | ||
{{NIWA|StrategyWiki=1|NWiki=1}} | {{NIWA|StrategyWiki=1|NWiki=1}} | ||
*[https://www.nintendo.co.jp/ngc/gp5j/index.html Official ''Mario Party 5'' Japanese website] | *[https://www.nintendo.co.jp/ngc/gp5j/index.html Official ''Mario Party 5'' Japanese website] | ||
*[https://www.nintendo.co.uk/Games/Nintendo-GameCube/Mario-Party-5-268291.html Official ''Mario Party 5'' Nintendo UK website] | *[https://www.nintendo.co.uk/Games/Nintendo-GameCube/Mario-Party-5-268291.html Official ''Mario Party 5'' Nintendo UK website] | ||
{{MP5}} | {{MP5}} | ||
{{Super Mario games}} | {{Super Mario games}} |