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|developer=[[Hudson Soft]]<br>[[CAProduction]] | |developer=[[Hudson Soft]]<br>[[CAProduction]] | ||
|publisher=[[Nintendo]] | |publisher=[[Nintendo]] | ||
|release='''Original release:'''<br>{{ | |release='''Original release:'''<br>{{release|USA|November 11, 2003<ref>{{cite|accessdate=April 8, 2024|url=www.nintendoworldreport.com/pr/9120/mario-party-5-now-available|title=''Mario Party 5'' Now Available|publisher=Nintendo World Report|date=November 11, 2003|language=American English|author=Nintendo of America}}</ref>|Japan|November 28, 2003|Europe|December 5, 2003|Australia|December 5, 2003|South Korea|2003<ref>[http://scanlines16.com/blog-3/retro-gaming/game-cube/gamecube-korean-master-list/ Gamecube : Korean Master-List !]. ''Scanlines16.com''. Retrieved April 19, 2018.</ref>}} '''[[Player's Choice|Player's Choice Release]]:'''<br>{{release|Europe|October 22, 2004}} | ||
|languages={{languages|en_us=y|es_es=y|fr_fr=y|de=y|it=y|jp=y}} | |languages={{languages|en_us=y|es_es=y|fr_fr=y|de=y|it=y|jp=y}} | ||
|genre=[[Genre#Party | |genre=[[Genre#Party|Party]] | ||
|modes= | |modes=1-4 players | ||
|ratings={{ratings|acb=g8+|cero=a|esrb=e|pegi=3 | |ratings={{ratings|acb=g8+|cero=a|esrb=e|pegi=3}} | ||
|platforms=[[Nintendo GameCube]] | |platforms=[[Nintendo GameCube]] | ||
|format={{format|gcn=1}} | |format={{format|gcn=1}} | ||
|input={{input|gcn=1}} | |input={{input|gcn=1}} | ||
|serials= | |serials=DOL-GP5E-USA (U.S.) | ||
}} | }} | ||
'''''Mario Party 5''''' is the fifth main installment in the [[Mario Party (series)|''Mario Party'' series]]. Like its namesake, it is a party game for the [[Nintendo GameCube]] that up to four players can participate in, succeeding the Nintendo GameCube's first ''Mario Party'' installment, ''[[Mario Party 4]]''. It was first released in November 11, 2003 in North American territories, approximately one year after ''Mario Party 4'' was released. As in the other ''Mario Party'' installments, players interact with one another in virtual boards, playing as various ''[[Super Mario (franchise)|Super Mario]]'' characters. Players then can participate in various mini-games at the end of every turn in the board, each with their own set of rules and settings. The most notable change in this game is that the item system that was first introduced in ''Mario Party 2'' was replaced with the new [[Orb|capsule]] system, where players can not only use them for their own advantage, but also set up traps for other players to fall into; ''[[Mario Party 6]]'' and ''[[Mario Party 7]]'' would later return the capsule system (now called Orbs) and add new mechanics to the capsules. ''Mario Party 5'' also introduces new modes such as [[Super Duel Mode]], where players can battle each other on battle machines and Bonus Mode, where players can play special mini-games, similar to ''Mario Party 4'''s Extra Mode. The game is also significant for being the second in the series to introduce 3D game boards. Previous titles, all except for ''[[Mario Party 4]]'', use pre-rendered backgrounds, which are static and limited in their presentation. As a result, all subsequent ''Mario Party'' titles, with the exception of ''[[Mario Party Advance]]'' on the [[Game Boy Advance]], have employed 3D backgrounds allowing for much more dynamic fields of play. ''Mario Party 5'' requires 5 blocks on the Memory Card to save the game, and up to three game files can be saved. | '''''Mario Party 5''''' is the fifth main installment in the [[Mario Party (series)|''Mario Party'' series]]. Like its namesake, it is a party game for the [[Nintendo GameCube]] that up to four players can participate in, succeeding the Nintendo GameCube's first ''Mario Party'' installment, ''[[Mario Party 4]]''. It was first released in November 11, 2003 in North American territories, approximately one year after ''Mario Party 4'' was released. As in the other ''Mario Party'' installments, players interact with one another in virtual boards, playing as various ''[[Super Mario (franchise)|Super Mario]]'' characters. Players then can participate in various mini-games at the end of every turn in the board, each with their own set of rules and settings. The most notable change in this game is that the item system that was first introduced in ''Mario Party 2'' was replaced with the new [[Orb|capsule]] system, where players can not only use them for their own advantage, but also set up traps for other players to fall into; ''[[Mario Party 6]]'' and ''[[Mario Party 7]]'' would later return the capsule system (now called Orbs) and add new mechanics to the capsules. ''Mario Party 5'' also introduces new modes such as [[Super Duel Mode]], where players can battle each other on battle machines and Bonus Mode, where players can play special mini-games, similar to ''Mario Party 4'''s Extra Mode. The game is also significant for being the second in the series to introduce 3D game boards. Previous titles, all except for ''[[Mario Party 4]]'', use pre-rendered backgrounds, which are static and limited in their presentation. As a result, all subsequent ''Mario Party'' titles, with the exception of ''[[Mario Party Advance]]'' on the [[Game Boy Advance]], have employed 3D backgrounds allowing for much more dynamic fields of play. ''Mario Party 5'' requires 5 blocks on the Memory Card to save the game, and up to three game files can be saved. | ||
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''Mario Party 5'' features the [[Star Spirits]] from ''[[Paper Mario]]'', here named the Star Guards, as the main hosts of the game, where one of them guides the player through each of the game's various modes. The game features a dream-theme, where the game takes place in the [[Dream Depot]] and each of the boards' names have "Dream" suffixes. In the game's Story Mode, geared towards single players, a playable character has to face [[Bowser]] and the [[Koopa Kid|Koopa Kids]] (known as Mini Bowser in the PAL version), who invade the Dream Depot, and need to challenge them in every stage. | ''Mario Party 5'' features the [[Star Spirits]] from ''[[Paper Mario]]'', here named the Star Guards, as the main hosts of the game, where one of them guides the player through each of the game's various modes. The game features a dream-theme, where the game takes place in the [[Dream Depot]] and each of the boards' names have "Dream" suffixes. In the game's Story Mode, geared towards single players, a playable character has to face [[Bowser]] and the [[Koopa Kid|Koopa Kids]] (known as Mini Bowser in the PAL version), who invade the Dream Depot, and need to challenge them in every stage. | ||
''Mario Party 5'' became part of the Nintendo | ''Mario Party 5'' became part of the Nintendo Player's Choice label in October 22, 2004, and won the ''Console's Children'' award at the 2004 Interactive Achievement Awards. | ||
==Story== | ==Story== | ||
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====Bonus Mode==== | ====Bonus Mode==== | ||
[[File:BonusMode - MarioParty5.png|thumb|Mamar introducing players to Bonus Mode]] | [[File:BonusMode - MarioParty5.png|thumb|Mamar introducing players to Bonus Mode]] | ||
In Bonus Mode, hosted by [[Mamar]], players can play one of three bonus games that are not available in any other mode: [[Beach | In Bonus Mode, hosted by [[Mamar]], players can play one of three bonus games that are not available in any other mode: [[Beach Volley Folley|Beach Volleyball]], [[Ice Hockey (minigame)|Ice Hockey]], and [[Card Party]]. All of the three bonus games come with their own set of rules: Card Party is a four-player battle royale where players need to find Star Cards to win the game, while Beach Volleyball and Ice Hockey are 2-vs.-2 bonus games that play as their sports' namesakes. | ||
====Options Mode==== | ====Options Mode==== | ||
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==Playable characters== | ==Playable characters== | ||
[[File:MP5 Character Selection.png|thumb|The ten playable characters alongside [[Eldstar]].]] | [[File:MP5 Character Selection.png|thumb|The ten playable characters alongside [[Eldstar]].]] | ||
''Mario Party 5'' features 10 playable characters. All playable characters from ''Mario Party 4'' return, except [[Donkey Kong]], who is now the host of [[DK Space]] | ''Mario Party 5'' features 10 playable characters. All playable characters from ''Mario Party 4'' return, except [[Donkey Kong]], who is now the host of [[DK Space|his own space]]; while three new characters are introduced: Toad, Boo, and Koopa Kid; making this the first game to introduce a member of [[Bowser's Minions]] as a playable character in boards. However, the new characters are not playable in Story Mode (similar to [[Princess Daisy]] and [[Waluigi]] in ''[[Mario Party 3]]''), as Koopa Kid is the player's opponent, and Toad is the player's partner if there are two Koopa Kids remaining. Despite Donkey Kong's role as an NPC, he is an unlockable character in the game's Super Duel Mode. He can be unlocked by defeating him in a tournament on Hard difficulty. | ||
{{br}} | {{br}} | ||
<gallery perrow=5> | <gallery perrow=5> | ||
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![[File:Pirate Dream Party.jpg|250px]] | ![[File:Pirate Dream Party.jpg|250px]] | ||
|[[File:MP5 Pirate Dream Logo Sprite.png|150px|link=Pirate Dream]] | |[[File:MP5 Pirate Dream Logo Sprite.png|150px|link=Pirate Dream]] | ||
|align=left|Created from dreams of adventure, the board is reminiscent of an abandoned, cavern mine and a seaside cliff with waterfalls, where players can search for treasure in some of the ? spaces it provides. A pirate ship can be accessed on the bottom of the board. [[Thwomp]] gives players a lift to a higher part of the board for 10 coins. For the same price, [[Whomp]] lets players use the [[ladder]] | |align=left|Created from dreams of adventure, the board is reminiscent of an abandoned, cavern mine and a seaside cliff with waterfalls, where players can search for treasure in some of the ? spaces it provides. A pirate ship can be accessed on the bottom of the board. [[Thwomp]] gives players a lift to a higher part of the board for 10 coins. For the same price, [[Whomp]] lets players use the [[ladder]] he is blocking. | ||
|- | |- | ||
![[File:Undersea Dream Party Mode.jpg|250px]] | ![[File:Undersea Dream Party Mode.jpg|250px]] | ||
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===Normal spaces=== | ===Normal spaces=== | ||
These spaces are normal spaces that players land on, triggering their own effects. | These spaces are normal spaces that players land on, triggering their own effects. | ||
{|class="wikitable sortable" style="width:100%" | {|class="wikitable sortable" style="width:100%" | ||
!width= | !width=15%|Image | ||
!width= | !width=17%|Space | ||
!width= | !width=68%|Description | ||
|- | |- | ||
|align=center|[[File:SpaceBlueMP45.png| | |align=center|[[File:SpaceBlueMP45.png|50px]] | ||
|align=center|[[Blue Space|Plus space]] | |align=center|[[Blue Space|Plus space]] | ||
|If players land on this space, they receive three coins. On the last five turns, the coins received may triple for a total of gaining 9 coins. | |If players land on this space, they receive three coins. On the last five turns, the coins received may triple for a total of gaining 9 coins. | ||
|- | |- | ||
|align=center|[[File:SpaceRedMP45.png| | |align=center|[[File:SpaceRedMP45.png|50px]] | ||
|align=center|[[Red Space|Minus space]] | |align=center|[[Red Space|Minus space]] | ||
|If players land on this space, they lose three coins. On the last five turns, the coins lost may triple for a total of losing 9 coins. | |If players land on this space, they lose three coins. On the last five turns, the coins lost may triple for a total of losing 9 coins. | ||
|- | |- | ||
|align=center|[[File:SpaceHappeningMP5.png| | |align=center|[[File:SpaceHappeningMP5.png|50px]] | ||
|align=center|[[Event Space|? space]] | |align=center|[[Event Space|? space]] | ||
|If players land on this space, they trigger an event. The event varies within the board. The event may help or hinder one or more players. | |If players land on this space, they trigger an event. The event varies within the board. The event may help or hinder one or more players. | ||
|- | |- | ||
|align=center|[[File:Bowser Space MP4.png| | |align=center|[[File:Bowser Space MP4.png|50px]] | ||
|align=center|[[Bowser Space|Bowser space]] | |align=center|[[Bowser Space|Bowser space]] | ||
|There is initially one Bowser space that replaces one red space on the board. If players land on this space, [[Bowser]] appears. He can cause events that hinder either the player that landed on his space or everyone. Sometimes, [[Donkey Kong]] might appear and punch Bowser, which causes him to steal coins from the player who landed on his space. Bowser can turn another red space into a Bowser space if a player receives a Bowser Capsule, and one of the options in the Last 5 Turns event can cause all red spaces to turn into Bowser spaces. | |There is initially one Bowser space that replaces one red space on the board. If players land on this space, [[Bowser]] appears. He can cause events that hinder either the player that landed on his space or everyone. Sometimes, [[Donkey Kong]] might appear and punch Bowser, which causes him to steal coins from the player who landed on his space. Bowser can turn another red space into a Bowser space if a player receives a Bowser Capsule, and one of the options in the Last 5 Turns event can cause all red spaces to turn into Bowser spaces. | ||
|- | |- | ||
|align=center|[[File:SpaceDonkeyMP5.png| | |align=center|[[File:SpaceDonkeyMP5.png|50px]] | ||
|align=center|[[DK Space|DK space]] | |align=center|[[DK Space|DK space]] | ||
|Only one DK space appears on each board, replacing a blue space. Landing on it causes DK to appear and triggers one of three events where either the player who landed on his space or all players have a chance to win coins or even a star. | |Only one DK space appears on each board, replacing a blue space. Landing on it causes DK to appear and triggers one of three events where either the player who landed on his space or all players have a chance to win coins or even a star. | ||
|- | |- | ||
|align=center|[[File:SpaceStarMP5.png| | |align=center|[[File:SpaceStarMP5.png|50px]] | ||
|align=center|[[Star Space|Star space]] | |align=center|[[Star Space|Star space]] | ||
|When a player passes by this space, they can pay 20 coins to [[Eldstar]] to receive a star. | |When a player passes by this space, they can pay 20 coins to [[Eldstar]] to receive a star. They can also decline the offer. | ||
|} | |} | ||
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{|class="wikitable sortable" style="width:100%" | {|class="wikitable sortable" style="width:100%" | ||
!width= | !width=15%|Image | ||
!width= | !width=17%|Space | ||
!width= | !width=68%|Description | ||
|- | |- | ||
|align=center|[[File:SpaceMushroom-MP5.png| | |align=center|[[File:SpaceMushroom-MP5.png|50px]] | ||
|align=center|[[Mushroom Space]] | |align=center|[[Mushroom Space]] | ||
|This space bestows a Mushroom to the player if landed on. It can be a [[Mushroom]], [[Super Mushroom]], or a [[Cursed Mushroom]]. | |This space bestows a Mushroom to the player if landed on. It can be a [[Mushroom]], [[Super Mushroom]], or a [[Cursed Mushroom]]. | ||
|- | |- | ||
|align=center|[[File:SpaceCapsule-Movement.png| | |align=center|[[File:SpaceCapsule-Movement.png|50px]] | ||
|align=center|Move Event | |align=center|Move Event | ||
|This space deals with mobility around the board. The capsule effect could trigger a [[Warp Pipe Orb|Warp Pipe]], [[Klepto Orb|Klepto]], [[Podoboo Orb|Bubble]], or a [[Flutter Orb|Wiggler]]. | |This space deals with mobility around the board. The capsule effect could trigger a [[Warp Pipe Orb|Warp Pipe]], [[Klepto Orb|Klepto]], [[Podoboo Orb|Bubble]], or a [[Flutter Orb|Wiggler]]. | ||
|- | |- | ||
|align=center|[[File:SpaceCapsule-Coin.png| | |align=center|[[File:SpaceCapsule-Coin.png|50px]] | ||
|align=center|Coin Event | |align=center|Coin Event | ||
|This space deals with the player's coins. The capsule effect could trigger a [[Hammer Bro. Orb|Hammer Bro.]], [[Coin Block Capsule|Coin Block]], [[Spiny Orb|Spiny]], [[Koopa Troopa Orb|Paratroopa]], [[Bullet Bill Orb|Bullet Bill]], [[Goomba Orb|Goomba]] or a [[Piranha Plant Orb|Piranha Plant]]. | |This space deals with the player's coins. The capsule effect could trigger a [[Hammer Bro. Orb|Hammer Bro.]], [[Coin Block Capsule|Coin Block]], [[Spiny Orb|Spiny]], [[Koopa Troopa Orb|Paratroopa]], [[Bullet Bill Orb|Bullet Bill]], [[Goomba Orb|Goomba]] or a [[Piranha Plant Orb|Piranha Plant]]. | ||
|- | |- | ||
|align=center|[[File:SpaceCapsule-Bob-omb.png| | |align=center|[[File:SpaceCapsule-Bob-omb.png|50px]] | ||
|align=center|Bob-omb | |align=center|Bob-omb | ||
|This space is created when a [[Bob-omb Orb|Bob-omb Capsule]] is thrown to a space. A countdown initiates whenever a player passes this space. At the third counter, a Bob-omb appears on the player's hands and explodes, causing the player to lose 20 coins. | |This space is created when a [[Bob-omb Orb|Bob-omb Capsule]] is thrown to a space. A countdown initiates whenever a player passes this space. At the third counter, a Bob-omb appears on the player's hands and explodes, causing the player to lose 20 coins. | ||
|- | |- | ||
|align=center|[[File:SpaceCapsule-KoopaBank.png| | |align=center|[[File:SpaceCapsule-KoopaBank.png|50px]] | ||
|align=center|[[Bank Space]] | |align=center|[[Bank Space]] | ||
|This space is created when a [[Koopa Bank Capsule]] is thrown to a space. Every time a player passes this space, the player pays 5 coins to store in the bank. If a player lands on this space, the player is rewarded with all coins in the bank. | |This space is created when a [[Koopa Bank Capsule]] is thrown to a space. Every time a player passes this space, the player pays 5 coins to store in the bank. If a player lands on this space, the player is rewarded with all coins in the bank. | ||
|- | |- | ||
|align=center|[[File:SpaceCapsule-Capsules.png| | |align=center|[[File:SpaceCapsule-Capsules.png|50px]] | ||
|align=center|Capsule Event | |align=center|Capsule Event | ||
|This space deals with the player's capsules. The capsule effect could trigger a [[Kamek Orb|Kamek]], [[Mr. Blizzard Orb|Mr. Blizzard]], [[Toady Orb|Magikoopa]], [[Ukiki Capsule|Ukiki]], or a [[Lakitu Orb|Lakitu]]. | |This space deals with the player's capsules. The capsule effect could trigger a [[Kamek Orb|Kamek]], [[Mr. Blizzard Orb|Mr. Blizzard]], [[Toady Orb|Magikoopa]], [[Ukiki Capsule|Ukiki]], or a [[Lakitu Orb|Lakitu]]. | ||
|- | |- | ||
|align=center|[[File:SpaceCapsule-Tweester.png| | |align=center|[[File:SpaceCapsule-Tweester.png|50px]] | ||
|align=center|Tweester | |align=center|Tweester | ||
|This space is created when a [[Tweester Orb|Tweester Capsule]] is thrown to a space. Landing on it causes a Tweester to spawn, who then moves the Star Space location to another area on the board. | |This space is created when a [[Tweester Orb|Tweester Capsule]] is thrown to a space. Landing on it causes a Tweester to spawn, who then moves the Star Space location to another area on the board. | ||
|- | |- | ||
|align=center|[[File:SpaceCapsule-Duel.png| | |align=center|[[File:SpaceCapsule-Duel.png|50px]] | ||
|align=center|[[Duel Space]] | |align=center|[[Duel Space]] | ||
|This space is created when a [[Duel Capsule]] is thrown to a space. Landing on it causes a Duel minigame to occur. | |This space is created when a [[Duel Capsule]] is thrown to a space. Landing on it causes a Duel minigame to occur. | ||
|- | |- | ||
|align=center|[[File:SpaceCapsule-ChainChomp.png| | |align=center|[[File:SpaceCapsule-ChainChomp.png|50px]] | ||
|align=center|Chain Chomp | |align=center|Chain Chomp | ||
|This space is created when a [[Chain Chomp Capsule]] is thrown on a space. If a player lands on it, a [[Chain Chomp]] appears and lets the player steal a star or coins from a chosen player. | |This space is created when a [[Chain Chomp Capsule]] is thrown on a space. If a player lands on it, a [[Chain Chomp]] appears and lets the player steal a star or coins from a chosen player. | ||
|- | |- | ||
|align=center|[[File:SpaceCapsule-Star.png| | |align=center|[[File:SpaceCapsule-Star.png|50px]] | ||
|align=center|[[Chance Space]] | |align=center|[[Chance Space]] | ||
|This space is created when a [[Chance Capsule]] is thrown to a space. Landing on it causes the [[Chance Roulette]] to occur. | |This space is created when a [[Chance Capsule]] is thrown to a space. Landing on it causes the [[Chance Roulette]] to occur. | ||
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|- | |- | ||
|[[File:Cursed Mushroom Capsule.jpg|50px]] | |[[File:Cursed Mushroom Capsule.jpg|50px]] | ||
|[[Cursed Mushroom|Cursed Mushroom Capsule]] | |[[Cursed Mushroom Orb|Cursed Mushroom Capsule]] | ||
|align=left|When a player is affected by this capsule, the affected player is only be able to roll numbers one to five on the dice block. | |align=left|When a player is affected by this capsule, the affected player is only be able to roll numbers one to five on the dice block. | ||
|5 Coins | |5 Coins | ||
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*"''I'm here to help (character's name)!''" -[[Toad]] | *"''I'm here to help (character's name)!''" -[[Toad]] | ||
*"''In this Card Party, you turn cards over as you move across the board.''" -[[Mamar]] | *"''In this Card Party, you turn cards over as you move across the board.''" -[[Mamar]] | ||
==Pre-release and unused content== | ==Pre-release and unused content== | ||
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*''[[Super Mario 64]]'': [[Coin Cache]] takes place in front of [[Peach's Castle]], which looks very similar to how it did in this game. Plastic [[Dorrie]]s appear in the minigame [[Tug-o-Dorrie]]. | *''[[Super Mario 64]]'': [[Coin Cache]] takes place in front of [[Peach's Castle]], which looks very similar to how it did in this game. Plastic [[Dorrie]]s appear in the minigame [[Tug-o-Dorrie]]. | ||
*''[[Paper Mario]]'': The [[Star Spirits]] return in this game. | *''[[Paper Mario]]'': The [[Star Spirits]] return in this game. | ||
*''[[Mario Party 3]]'': Most of the playable characters' voice clips reused from ''Mario Party 4'' are | *''[[Mario Party 3]]'': Most of the playable characters' voice clips reused from ''Mario Party 4'' are derived from this game. | ||
*''[[Luigi's Mansion]]'': [[Professor E. Gadd]] is mentioned as having created several vehicle parts in [[Super Duel Mode]]. | *''[[Luigi's Mansion]]'': [[Professor E. Gadd]] is mentioned as having created several vehicle parts in [[Super Duel Mode]]. | ||
*''[[Super Mario Sunshine]]'': [[Mecha-Bowser]] makes a cameo in [[Toy Dream]]. | *''[[Super Mario Sunshine]]'': [[Mecha-Bowser]] makes a cameo in [[Toy Dream]]. | ||
*''[[Mario Party 4]]'': A whistle resembling the [[Chomp Call]] is featured in the minigame [[Chomp Romp]]. [[Beach Volley Folley]] returns in this game, though it is simply named "Beach Volleyball" and now includes the option to use special gimmick balls. Also, most of the voice clips and all of the animations are reused | *''[[Mario Party 4]]'': A whistle resembling the [[Chomp Call]] is featured in the minigame [[Chomp Romp]]. [[Beach Volley Folley]] returns in this game, though it is simply named "Beach Volleyball" and now includes the option to use special gimmick balls. Also, most of the voice clips and all of the animations are reused. | ||
==References in later games== | ==References in later games== | ||
*''[[Dance Dance Revolution: Mario Mix]]'': The [[Toy Dream]] song is rearranged in the song "Cabin Fever". | *''[[Dance Dance Revolution: Mario Mix]]'': The [[Toy Dream]] song is rearranged in the song "Cabin Fever". | ||
*''[[Mario Party 6]]'' / ''[[Mario Party 7]]'': Several sound effects were reused. | *''[[Mario Party 6]]'' / ''[[Mario Party 7]]'': Several sound effects were reused. | ||
*''[[Mario Party 8]]'': The design of Princess Peach's Castle in [[Coin Cache]] from this game (but smaller) is reused in [[Crank to Rank]] | *''[[Mario Party 8]]'': The design of Princess Peach's Castle in [[Coin Cache]] from this game (but smaller) is reused in [[Crank to Rank]]. | ||
*''[[Mario Party DS]]'': The song "Think It Out" from this game has an intro that sounds similar to that of "Serious Competition". The character celebration and lose portraits are reused, along with the ''Mario Party 8'' portraits. | *''[[Mario Party DS]]'': The song "Think It Out" from this game has an intro that sounds similar to that of "Serious Competition". The character celebration and lose portraits are reused, along with the ''Mario Party 8'' portraits. | ||
*''[[Super Smash Bros. Brawl]]'': [[Eldstar]], [[Misstar]], and [[Muskular]] appear as stickers. | *''[[Super Smash Bros. Brawl]]'': [[Eldstar]], [[Misstar]], and [[Muskular]] appear as stickers. | ||
*''[[Mario Party: The Top 100]]'': Seventeen minigames return in this game, and come complete with a cover version of their original minigame completion theme. The [[Star Spirits]] make a cameo in the Characters section of the Series Guide. | *''[[Mario Party: The Top 100]]'': Seventeen minigames return in this game, and come complete with a cover version of their original minigame completion theme. The [[Star Spirits]] make a cameo in the Characters section of the Series Guide. | ||
*''[[Mario Party Superstars]]'': Ten minigames and rearrangements of their respective music return. | *''[[Mario Party Superstars]]'': Ten minigames and rearrangements of their respective music return. | ||
==Names in other languages== | ==Names in other languages== | ||
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*The capsule depicting a [[Toady]] is incorrectly labeled as "[[Magikoopa]] Capsule". Later ''Mario Party'' games correctly labeled it as "Toady Orb". | *The capsule depicting a [[Toady]] is incorrectly labeled as "[[Magikoopa]] Capsule". Later ''Mario Party'' games correctly labeled it as "Toady Orb". | ||
*This is the last ''Mario Party'' game in non-Japanese versions (except the Dutch, Portuguese, and Russian versions of ''[[Mario Party: Island Tour]]'') to feature a female announcer until ''[[Super Mario Party]]''. | *This is the last ''Mario Party'' game in non-Japanese versions (except the Dutch, Portuguese, and Russian versions of ''[[Mario Party: Island Tour]]'') to feature a female announcer until ''[[Super Mario Party]]''. | ||
*Nintendo of America promoted ''Mario Party 5'' with an ad campaign parodying the actual presidential campaigns of the United States, where Mario and his friends "campaigned" against Bowser and his minions | *Nintendo of America promoted ''Mario Party 5'' with an ad campaign parodying the actual presidential campaigns of the United States, where Mario and his friends "campaigned" against Bowser and his minions. Inconsistent with his appearance in the game itself and its artworks, Bowser appeared to use his design from the Nintendo 64 era in material related to this campaign. Similarly, the campaign also used one of Mario's artworks from ''[[Mario Kart 64]]'' in addition to his actual GameCube-era artworks. | ||
*In the PAL version: | *In the PAL version: | ||
**A file can only be played in the language that the game was set to when the file was created. | **A file can only be played in the language that the game was set to when the file was created. | ||
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==External links== | ==External links== | ||
{{NIWA|StrategyWiki=1|NWiki=1}} | {{NIWA|StrategyWiki=1|NWiki=1}} | ||
*[https://www.nintendo.co.jp/ngc/gp5j/index.html Official ''Mario Party 5'' Japanese website] | *[https://www.nintendo.co.jp/ngc/gp5j/index.html Official ''Mario Party 5'' Japanese website] | ||
*[https://www.nintendo.co.uk/Games/Nintendo-GameCube/Mario-Party-5-268291.html Official ''Mario Party 5'' Nintendo UK website] | *[https://www.nintendo.co.uk/Games/Nintendo-GameCube/Mario-Party-5-268291.html Official ''Mario Party 5'' Nintendo UK website] |