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|developer=[[Hudson Soft]] <br> [[CAProduction]] | |developer=[[Hudson Soft]] <br> [[CAProduction]] | ||
|publisher=[[Nintendo]] | |publisher=[[Nintendo]] | ||
|release='''Original release:'''<br>{{ | |release='''Original release:'''<br>{{release|USA|October 21, 2002|France|October 21, 2002<ref>[https://web.archive.org/web/20021201231801/http://www.nintendo.com.fr/Juegos/game_cube/marioparty.html Official French Website (Archived)]. From the Original [http://www.nintendo.com.fr/Juegos/game_cube/marioparty.html]. Retrieved November 28, 2022</ref>|Japan|November 8, 2002|Italy|November 29, 2002|Denmark|November 29, 2002|Canada|2002<ref>[http://scanlines16.com/blog-3/retro-gaming/game-cube/gamecube-korean-master-list/ Gamecube : Korean Master-List !]. ''Scanlines16.com''. Retrieved April 19, 2018.</ref>}} '''[[Player's Choice|Player's Choice Release]]:'''<br>{{release|France|October 10, 2003}} | ||
|languages={{languages|en_us=y|es_es=y|fr_fr=y|de=y|it=y|jp=y}} | |languages={{languages|en_us=y|es_es=y|fr_fr=y|de=y|it=y|jp=y}} | ||
|genre=[[Genre#Party|Party]] | |genre=[[Genre#Party|Party]] | ||
|modes=1-4 players | |modes=1-4 players | ||
|ratings={{ratings|acb=g8+|esrb=e | |ratings={{ratings|acb=g8+|esrb=e|pegi=3|usk=0}} | ||
|platforms=[[Nintendo GameCube]] | |platforms=[[Nintendo GameCube]] | ||
| | |media={{media|gcn=1}} | ||
|input={{input|gcn=1}} | |input={{input|gcn=1}} | ||
}} | }} | ||
'''''Mario Party 4''''' is the fourth main installment in the ''[[Mario Party (series)|Mario Party]]'' series and the first for the [[Nintendo GameCube]]. Developed by [[Hudson Soft]] and published by [[Nintendo]], the game was initially released in North America on October 21, 2002, making it the first ''Mario Party'' game to be released first outside of Japan. | '''''Mario Party 4''''' is the fourth main installment in the ''[[Mario Party (series)|Mario Party]]'' series and the first for the [[Nintendo GameCube]]. Developed by [[Hudson Soft]] and published by [[Nintendo]], the game was initially released in North America on October 21, 2002, making it the first ''Mario Party'' game to be released first outside of Japan. | ||
It retains the basic gameplay aspects from previous ''Mario Party'' titles, where up to four players roll dice to move around a board, earning coins from landing on [[ | It retains the basic gameplay aspects from previous ''Mario Party'' titles, where up to four players roll dice to move around a board, earning coins from landing on [[Space]]s, events, or winning [[minigame|mini-game]]s played at the end of every turn to buy [[Star (Mario Party series)|stars]]. Features introduced in previous ''Mario Party'' games such as the introduction of the usage of [[List of items|items]] from ''[[Mario Party 2]]'' to assist players against their opponents and the ability to carry up to three items from ''[[Mario Party 3]]'' return. New elements introduced in ''Mario Party 4'' include the ability for players to team up in pairs in Party Mode, creating a custom mini-game pack selected entirely by players of the game, and the first ''Mario Party'' game to introduce side-collectibles in the form of presents. It is also the only ''Mario Party'' game so far to have pre-rendered cutscenes. The game is notable for introducing boards fully rendered in 3D, though the navigational board space layout remains flat until ''Mario Party 5''. ''Mario Party 4'' requires two blocks to save on the memory card, and it contains up to three save files. | ||
The game furthers a revamp in the 3D art direction of the ''Super Mario'' franchise that started with ''[[Luigi's Mansion]]'' and continued with ''[[Super Mario Sunshine]]''. This game finalized the designs used for much of its cast that would continue to be used throughout the GameCube era and beyond; many 3D character models from games released over a decade afterward can be traced back to this one. The revamp would continue through ''[[Mario Kart: Double Dash!!]]'' and ''[[Super Mario 64 DS]]'' to include minor species and enemies. | The game furthers a revamp in the 3D art direction of the ''Super Mario'' franchise that started with ''[[Luigi's Mansion]]'' and continued with ''[[Super Mario Sunshine]]''. This game finalized the designs used for much of its cast that would continue to be used throughout the GameCube era and beyond; many 3D character models from games released over a decade afterward can be traced back to this one. The revamp would continue through ''[[Mario Kart: Double Dash!!]]'' and ''[[Super Mario 64 DS]]'' to include minor species and enemies. | ||
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[[File:LotteryBallGame1.png|thumb|left|[[Donkey Kong]] accessing Toad's Lottery Shop]] | [[File:LotteryBallGame1.png|thumb|left|[[Donkey Kong]] accessing Toad's Lottery Shop]] | ||
Other board features that can be accessed in all boards include [[Item Shop (Mario Party series)|Item Shops]], [[Ghost House#Mario Party series|Boo House]]s, and [[Lottery Shop]]s. Players can choose to enter these when they pass their space, though some of these are locked away through [[ | Other board features that can be accessed in all boards include [[Item Shop (Mario Party series)|Item Shops]], [[Ghost House#Mario Party series|Boo House]]s, and [[Lottery Shop]]s. Players can choose to enter these when they pass their space, though some of these are locked away through [[Gate (Mario Party 4)|Gate]]s. Some boards feature board-specific features that players that function in a similar manner to these shops such as the [[Mystery Train]] from [[Boo's Haunted Bash]] or [[Klepto]] from [[Shy Guy's Jungle Jam]]. Players earn a [[Lucky Party Ticket]] when they enter the Lottery Shop for the first time, which does not have an effect until the [[Last Five Turns Event]]. | ||
Items can be earned when players purchase them from Item Shops, obtain them from landing on Mushroom Spaces, win them in Mini Mini-games, or through other means. Players can stash up to three items; if they carry more, they need to discard items. These items can be used to give players advantages over their opponents. A prominent feature of ''Mario Party 4'' is the replacement of regular Mushrooms through the use of Mega and Mini Mushrooms, which can be routinely earned throughout the game. Mega Mushrooms cause the player to grow large, roll two sets of Dice Blocks, and squash opponent players for their coins. However, this causes them to ignore most board features, which includes passing by [[Star Space]]s. Mini Mushrooms shrink players and make them roll a Dice Block numbered only 1-5, but they can travel through | Items can be earned when players purchase them from Item Shops, obtain them from landing on Mushroom Spaces, win them in Mini Mini-games, or through other means. Players can stash up to three items; if they carry more, they need to discard items. These items can be used to give players advantages over their opponents. A prominent feature of ''Mario Party 4'' is the replacement of regular Mushrooms through the use of Mega and Mini Mushrooms, which can be routinely earned throughout the game. Mega Mushrooms cause the player to grow large, roll two sets of Dice Blocks, and squash opponent players for their coins. However, this causes them to ignore most board features, which includes passing by [[Star Space]]s. Mini Mushrooms shrink players and make them roll a Dice Block numbered only 1-5, but they can travel through Gates to access areas of the map that cannot be accessed otherwise and play Mini Mini-games, which gives them the chance to earn free coins and items. In [[Bowser's Gnarly Party]], Bowser reacts differently to characters depending on their current size. Players can earn more powerful variants of them with the Super Mega Mushroom and the Super Mini Mushroom, both of which let them roll an extra Dice Block. When players roll doubles or triples, they earn bonus coins, with 7's earning a greater number of coins, where the greatest number, rolling three 7's, rewards players with 50 coins. | ||
[[File:Marioparty4extra34.png|thumb|Boo performing a lottery drawing in the Last Five Turns Event]] | [[File:Marioparty4extra34.png|thumb|Boo performing a lottery drawing in the Last Five Turns Event]] | ||
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*'''Bonus Settings''': If turned on, players can find [[Hidden Block]]s when a space is landed on that awards players coins or a Star. At the end of the game, bonus Stars are also rewarded to players based on their performance. | *'''Bonus Settings''': If turned on, players can find [[Hidden Block]]s when a space is landed on that awards players coins or a Star. At the end of the game, bonus Stars are also rewarded to players based on their performance. | ||
**'''Mini-Game Star''': Awarded to players who have won the most coins from mini-games. | **'''Mini-Game Star''': Awarded to players who have won the most coins from mini-games. | ||
**'''Coin Star''': Awarded to players who | **'''Coin Star''': Awarded to players who have amassed the most coins. | ||
**'''Happening Star''': Awarded to players who have landed on the most Happening Spaces. | **'''Happening Star''': Awarded to players who have landed on the most Happening Spaces. | ||
*'''Handicap''': Players can adjust the number of Stars each player starts out with in the beginning of the game. Up to 9 Stars can be given to any individual character. | *'''Handicap''': Players can adjust the number of Stars each player starts out with in the beginning of the game. Up to 9 Stars can be given to any individual character. | ||
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''Mario Party 4'' has a total of eight playable characters, with all playable characters returning from ''[[Mario Party 3]]''. All of these playable characters are usable from the beginning and are usable throughout all modes. In addition, Princess Daisy and Waluigi are now playable in Story Mode. While ''Mario Party 4'' does not introduce any new playable characters, a mini-game, [[Beach Volley Folly]], found in the Extra Mode, features additional playable characters exclusive to that mini-game. They are unlocked by playing through Battle Mode, and once Battle Mode is unlocked, those additional playable characters are usable only in Free Mode. | ''Mario Party 4'' has a total of eight playable characters, with all playable characters returning from ''[[Mario Party 3]]''. All of these playable characters are usable from the beginning and are usable throughout all modes. In addition, Princess Daisy and Waluigi are now playable in Story Mode. While ''Mario Party 4'' does not introduce any new playable characters, a mini-game, [[Beach Volley Folly]], found in the Extra Mode, features additional playable characters exclusive to that mini-game. They are unlocked by playing through Battle Mode, and once Battle Mode is unlocked, those additional playable characters are usable only in Free Mode. | ||
{|class="wikitable"cellpadding="0"style="margin: 0 auto;text-align: center"} | {|class="wikitable"cellpadding="0"style="margin: 0 auto;text-align: center"} | ||
! | !{{color-link|Mario|red}} | ||
! | !{{color-link|Luigi|blue}} | ||
! | !{{color-link|Princess Peach|hotpink}} | ||
! | !{{color-link|Yoshi|green}} | ||
|- | |- | ||
|[[File:Mario Artwork - Mario Party 4.png|center|150x150px]] | |[[File:Mario Artwork - Mario Party 4.png|center|150x150px]] | ||
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|[[File:Yoshi MP4.png|center|150x150px]] | |[[File:Yoshi MP4.png|center|150x150px]] | ||
|- | |- | ||
|style="background: | |style="background:red"|{{color|''Mario's always been an all-around guy. Just watch out when he gets a Mega Mushroom – he really starts cruisin'!''|white}} | ||
|style="background: | |style="background:blue"|{{color|''Mario's younger brother is just wild about Mushrooms! ...But does he have any hidden abilities?''|white}} | ||
|style="background: | |style="background:pink"|''She seems to be cute and innocent, but Peach is secretly quite mischievous – watch out for her Swap Card!'' | ||
|style="background: | |style="background:green"|{{color|''Yoshi sure does love Warp Blocks! You can never tell where this unpredictable character will pop up next...''|white}} | ||
|- | |- | ||
! | !{{color-link|Wario|purple}} | ||
! | !{{color-link|Donkey Kong|brown}} | ||
! | !{{color-link|Princess Daisy|gold}} | ||
! | !{{color-link|Waluigi|black}} | ||
|- | |- | ||
|[[File:Mario Party 4 Wario.png|center|150x150px]] | |[[File:Mario Party 4 Wario.png|center|150x150px]] | ||
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|[[File:Waluigi4.jpg|center|150x150px]] | |[[File:Waluigi4.jpg|center|150x150px]] | ||
|- | |- | ||
|style="background: | |style="background:purple"|{{color|''Wario's a madman with his MiniMega Hammer. Be careful in duels, too, because he's a dueling master!''|white}} | ||
|style="background: | |style="background:brown"|{{color|''The strongest of the bunch, Donkey Kong loves his Mega Mushrooms.''|white}} | ||
|style="background: | |style="background:yellow"|''A bit of a tom-boy, Daisy's a big fan of the Warp Pipe!'' | ||
|style="background: | |style="background:black"|{{color|''That Waluigi's a serious sneak! Watch out for his Sparky Sticker...''|white}} | ||
|} | |} | ||
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==Boards== | ==Boards== | ||
{|class= | {|class=sortable cellspacing=0 cellpadding=3 border=1 align=center width=100% style="text-align:center;border-collapse:collapse;font-family:Arial" | ||
|- | |||
!width=20% colspan=2|Board | !width=20% colspan=2|Board | ||
!width=68%|Description | !width=68%|Description | ||
!width=15%|Difficulty | !width=15%|Difficulty | ||
|- | |- | ||
![[File:TMM.png|180px]] | |||
|[[File:MP4 Toad's Midway Madness logo.png|180px|link=Toad's Midway Madness]] | |[[File:MP4 Toad's Midway Madness logo.png|180px|link=Toad's Midway Madness]] | ||
|align=left|Players have to maneuver their way around the amusement park, with the common goal being to find Toad; he is the host of the board. A notable part of this board is the tea cup rides, that, when ridden on, change direction in any junction a ride is located at. Another notable part of this board is the roller coaster, which players can take to get from the bottom-left part of the board to the top-right part and vice versa. | |align=left|Players have to maneuver their way around the amusement park, with the common goal being to find Toad; he is the host of the board. A notable part of this board is the tea cup rides, that, when ridden on, change direction in any junction a ride is located at. Another notable part of this board is the roller coaster, which players can take to get from the bottom-left part of the board to the top-right part and vice versa. | ||
|[[File:MP4 difficulty star icon.png]] | |[[File:MP4 difficulty star icon.png]] | ||
|- | |- | ||
![[File:MP4 ShyGuy'sJungleJam.png|180px]] | |||
|[[File:MP4 Shy Guy's Jungle Jam logo.png|180px|link=Shy Guy's Jungle Jam]] | |[[File:MP4 Shy Guy's Jungle Jam logo.png|180px|link=Shy Guy's Jungle Jam]] | ||
|align=left|The goal for this board is for the players to get to Shy Guy; he is the host of this board. Notable parts of this board are the Shy Guy mountain and [[Klepto]] the condor. If a player lands on a Happening Space that is located in front of a Shy Guy statue, the statue will ask for the player to make either a happy wish, or to make a sad wish. When a player passes by Klepto he asks to take the player to the bottom-right corner of the map. | |align=left|The goal for this board is for the players to get to Shy Guy; he is the host of this board. Notable parts of this board are the Shy Guy mountain and [[Klepto]] the condor. If a player lands on a Happening Space that is located in front of a Shy Guy statue, the statue will ask for the player to make either a happy wish, or to make a sad wish. When a player passes by Klepto he asks to take the player to the bottom-right corner of the map. | ||
|[[File:MP4 difficulty star icon.png]] | |[[File:MP4 difficulty star icon.png]] | ||
|- | |- | ||
![[File:MP4Goomba'sGreedyGala.png|180px]] | |||
|[[File:MP4 Goomba's Greedy Gala logo.png|180px|link=Goomba's Greedy Gala]] | |[[File:MP4 Goomba's Greedy Gala logo.png|180px|link=Goomba's Greedy Gala]] | ||
|align=left|Players must make sure that they manage to obtain Stars by getting to Goomba, the host of this board. The most notable feature of this board is the roulette in the very middle of it. When players pass the roulette, a Goomba asks for an optional payment of either five, ten, or twenty Coins. The more a player pays to the Goomba, the more likely it is that the ball will land on the route closest to the Star. Another notable feature of this board is the dice areas. When a player passes a dice area, a Goomba appears, rolls a number on a Dice Block, and the player has to beat that number by rolling a number higher than his. | |align=left|Players must make sure that they manage to obtain Stars by getting to Goomba, the host of this board. The most notable feature of this board is the roulette in the very middle of it. When players pass the roulette, a Goomba asks for an optional payment of either five, ten, or twenty Coins. The more a player pays to the Goomba, the more likely it is that the ball will land on the route closest to the Star. Another notable feature of this board is the dice areas. When a player passes a dice area, a Goomba appears, rolls a number on a Dice Block, and the player has to beat that number by rolling a number higher than his. | ||
|[[File:MP4 difficulty star icon.png]][[File:MP4 difficulty star icon.png]] | |[[File:MP4 difficulty star icon.png]][[File:MP4 difficulty star icon.png]] | ||
|- | |- | ||
![[File:BHB.png|180px]] | |||
|[[File:MP4 Boo's Haunted Bash logo.png|180px|link=Boo's Haunted Bash]] | |[[File:MP4 Boo's Haunted Bash logo.png|180px|link=Boo's Haunted Bash]] | ||
|align=left|The main goal of this board is for the players to reach Boo; he is the host of this board. There are two notable features on this board; the [[Red Boo]] bridges, and the [[Mystery Train]]. The Red Boo bridges work in such a way that, when a player passes by the center of the board, where the leader of the Red Boos is, he and the bridges disappears, among the other Red Boos. The Mystery Train is also affected by the disappearance of the Red Boos; when the Red Boos are active, the Mystery Train is inactive and vice versa. When the Mystery Train is active and is passed by a player, it takes the player to any graveyard on the board. | |align=left|The main goal of this board is for the players to reach Boo; he is the host of this board. There are two notable features on this board; the [[Red Boo]] bridges, and the [[Mystery Train]]. The Red Boo bridges work in such a way that, when a player passes by the center of the board, where the leader of the Red Boos is, he and the bridges disappears, among the other Red Boos. The Mystery Train is also affected by the disappearance of the Red Boos; when the Red Boos are active, the Mystery Train is inactive and vice versa. When the Mystery Train is active and is passed by a player, it takes the player to any graveyard on the board. | ||
|[[File:MP4 difficulty star icon.png]][[File:MP4 difficulty star icon.png]] | |[[File:MP4 difficulty star icon.png]][[File:MP4 difficulty star icon.png]] | ||
|- | |- | ||
![[File:KSS.png|180px]] | |||
|[[File:MP4 Koopa's Seaside Soiree logo.png|180px|link=Koopa's Seaside Soiree]] | |[[File:MP4 Koopa's Seaside Soiree logo.png|180px|link=Koopa's Seaside Soiree]] | ||
|align=left|Players must make sure to make their way around the beach, with the common goal to find Koopa, as he is this board's host. A notable feature of this board is the [[Koopa Kabana]]. When a player passes the Kabana Space, said player pays five coins to Koopa. Another attraction of this board is the [[Dolphin]]s, who are summoned by landing on a Happening Space that is located on a dock with a picture of a fruit on. | |align=left|Players must make sure to make their way around the beach, with the common goal to find Koopa, as he is this board's host. A notable feature of this board is the [[Koopa Kabana]]. When a player passes the Kabana Space, said player pays five coins to Koopa. Another attraction of this board is the [[Dolphin]]s, who are summoned by landing on a Happening Space that is located on a dock with a picture of a fruit on. | ||
|[[File:MP4 difficulty star icon.png]][[File:MP4 difficulty star icon.png]] | |[[File:MP4 difficulty star icon.png]][[File:MP4 difficulty star icon.png]] | ||
|- | |- | ||
![[File:BowserGnarlyParty.png|180px]] | |||
|[[File:MP4 Bowser's Gnarly Party logo.png|180px|link=Bowser's Gnarly Party]] (unlockable) | |[[File:MP4 Bowser's Gnarly Party logo.png|180px|link=Bowser's Gnarly Party]] (unlockable) | ||
|align=left|In order for players to receive Stars on this board, they will have to get to Koopa Kid; he is the host for this board. There are two prominent features of this board; the two stone bridges, and Bowser himself. When a player crosses over a stone bridge, it will crumble apart a little. After three players cross a stone bridge, it will fully crumble apart and a new one appears in a different direction. The other feature, Bowser, reacts differently depending on the current form players have and sometimes causes additional effects to players such as turning all of them mini. | |align=left|In order for players to receive Stars on this board, they will have to get to Koopa Kid; he is the host for this board. There are two prominent features of this board; the two stone bridges, and Bowser himself. When a player crosses over a stone bridge, it will crumble apart a little. After three players cross a stone bridge, it will fully crumble apart and a new one appears in a different direction. The other feature, Bowser, reacts differently depending on the current form players have and sometimes causes additional effects to players such as turning all of them mini. | ||
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==Items== | ==Items== | ||
{|class= | {|class=sortable cellspacing=0 cellpadding=3 border=1 align=center width=100% style="border-collapse:collapse; font-family:Arial" | ||
|- | |||
!width=15%|Image | !width=15%|Image | ||
!width=17%|Item | !width=17%|Item | ||
!width= | !width=68%|Description | ||
|- | |- | ||
![[File:Mega Mushroom.jpg|100px]] | |||
|align=center|[[Mega Mushroom]] | |align=center|[[Mega Mushroom]] | ||
|The Mega Mushroom causes players to be giant and roll two Dice Blocks (for a total of 2-20 spaces). If a player rolls two matching numbers, they earn 10 coins (30 coins for two "7"'s). When players pass anyone, they | |The Mega Mushroom causes players to be giant and roll two Dice Blocks (for a total of 2-20 spaces). If a player rolls two matching numbers, they earn 10 coins (30 coins for two "7"'s). When players pass anyone, they steal ten coins from the player they crush. However, this item bypasses most board events (e.g. players cannot trade for any Stars on a [[Star Space]] while giant nor purchase items from the [[Item Shop (Mario Party series)|Item Shop]]). However, the exception is Bowser on [[Bowser's Gnarly Party]] where players that make it to him will do a Bowser mega mini-game when they pass him, due to being their mega form. | ||
|- | |- | ||
![[File:Mini Mushroom.jpg|100px]] | |||
|align=center|[[Mini Mushroom]] | |align=center|[[Mini Mushroom]] | ||
|The Mini Mushroom causes players to be tiny. It also restricts the Dice Block; instead of rolling 1-10, it only rolls 1-5. However, the Mini Mushroom can cause players to play Mini Mini-games; plus, they can move through [[ | |The Mini Mushroom causes players to be tiny. It also restricts the Dice Block; instead of rolling 1-10, it only rolls 1-5. However, the Mini Mushroom can cause players to play Mini Mini-games; plus, they can move through [[Gate (Mario Party 4)|Gate]]s. | ||
|- | |- | ||
![[File:Super Mega Mushroom.jpg|100px]] | |||
|align=center|[[Super Mega Mushroom]] | |align=center|[[Super Mega Mushroom]] | ||
|A Super Mega Mushroom has generally the same effects as a Mega Mushroom except that players roll three Dice Blocks instead of two (for a total of 3-30 spaces). If the player rolls the same numbers (three matching numbers), they get 10 coins if the number is even, and 30 coins if the number is odd (50 coins for three "7"'s). | |A Super Mega Mushroom has generally the same effects as a Mega Mushroom except that players roll three Dice Blocks instead of two (for a total of 3-30 spaces). If the player rolls the same numbers (three matching numbers), they get 10 coins if the number is even, and 30 coins if the number is odd (50 coins for three "7"'s). Like the Mega Mushroom, players again cannot trade for any Stars from a Star Space while giant or purchase items from the Item Shop. All events are bypassed (item shops and Star Spaces), except Bowser on Bowser's Gnarly Party. Similar to the Mega Mushroom, if they run into Bowser, they get to do a Bowser mega mini-game. | ||
|- | |- | ||
![[File:Super Mini Mushroom.jpg|100px]] | |||
|align=center|[[Super Mini Mushroom]] | |align=center|[[Super Mini Mushroom]] | ||
|A Super Mini Mushroom has generally the same effects as a Mini Mushroom except that players roll two 1-5 Dice Blocks instead of one (for a total of 2-10 spaces). Because both Dice Blocks are 1-5 Dice | |A Super Mini Mushroom has generally the same effects as a Mini Mushroom except that players roll two 1-5 Dice Blocks instead of one (for a total of 2-10 spaces). Because both Dice Blocks only are a 1-5 Dice Block, it is possible to roll the normal number of spaces from the regular Dice Block. However, unlike the Mini Mushroom, they cannot get a total of 1 (as there are 2 Dice Blocks instead of one). The player gets 10 coins if they roll the same numbers (two matching numbers). | ||
|- | |- | ||
![[File:WarpPipeScrn.png|100px]] | |||
|align=center|[[Warp Pipe]] | |align=center|[[Warp Pipe]] | ||
|When players use a Warp Pipe, a roulette that has the heads of the other characters appears. An arrow spins and players can stop the arrow. When the arrow stops on a character's head, the player swaps places with that character. | |When players use a Warp Pipe, a roulette that has the heads of the other characters appears. An arrow spins and players can stop the arrow. When the arrow stops on a character's head, the player swaps places with that character. | ||
|- | |- | ||
![[File:Swap Card.jpg|100px]] | |||
|align=center|[[Swap Card]] | |align=center|[[Swap Card]] | ||
|The Swap Card randomly | |The Swap Card randomly choose another player via roulette and the player who used it swaps items with the chosen player. | ||
|- | |- | ||
![[File:MiniMegaHammerScrn.png|100px]] | |||
|align=center|[[MiniMega Hammer]] | |align=center|[[MiniMega Hammer]] | ||
|When players use a MiniMega Hammer, they may choose another player to be Mega or Mini by hitting them on the head with the hammer; but they can't inflict their own effect (Mega or Mini). Then, the opponent that player chooses is given the effects of a Mega Mushroom or a Mini Mushroom on the next turn, determined by what mushroom appears on the hammer when the alternating between the two mushrooms is stopped by pressing the A button. | |When players use a MiniMega Hammer, they may choose another player to be Mega or Mini by hitting them on the head with the hammer; but they can't inflict their own effect (Mega or Mini). Then, the opponent that player chooses is given the effects of a Mega Mushroom or a Mini Mushroom on the next turn, determined by what mushroom appears on the hammer when the alternating between the two mushrooms is stopped by pressing the A button. | ||
|- | |- | ||
![[File:Chomp Call.jpg|100px]] | |||
|align=center|[[Chomp Call]] | |align=center|[[Chomp Call]] | ||
|If a Chomp Call is used, four small Chain Chomps appear, surround the host that holds the Star in the Star Space, and scare them away. Afterwards, the location of the Star Space changes. | |If a Chomp Call is used, four small Chain Chomps appear, surround the host that holds the Star in the Star Space, and scare them away to another space. Afterwards, the location of the Star Space changes. | ||
|- | |- | ||
![[File:Boo's Crystal Ball.jpg|100px]] | |||
|align=center|[[Boo's Crystal Ball]] | |align=center|[[Boo's Crystal Ball]] | ||
|When Boo | |When a Boo Crystal Ball is used, a [[Boo]] appears and does either of the following: A) The Boo steals coins from a selected player with a five-coin fee. The victim can fight back and lose less coins by repeatedly pressing {{button|gcn|A}}. B) The Boo steals a Star from another player with a 50 coin fee. The victim cannot fight back. However, if the victim has a [[Gaddlight]], the victim can flash the light at Boo and chase him away when he's after their Stars and coins. | ||
However, if the victim has a [[Gaddlight]], the victim can flash the light at Boo and chase him away when he's after their Stars and coins. | |||
|- | |- | ||
![[File:Gaddlight.jpg|100px]] | |||
|align=center|[[Gaddlight]] | |align=center|[[Gaddlight]] | ||
|The Gaddlight automatically lets the player chase away a Boo that is after their coins and Stars. | |The Gaddlight automatically lets the player chase away a Boo that is after their coins and Stars. | ||
|- | |- | ||
![[File:Sparky Sticker.jpg|100px]] | |||
|align=center|[[Sparky Sticker]] | |align=center|[[Sparky Sticker]] | ||
|When players use a Sparky Sticker, they place it directly below where they are standing. If any player tries to pass it, any player currently on said space loses 10 coins plus the effects of a Mega Mushroom or a Mini Mushroom. | |When players use a Sparky Sticker, they place it directly below where they are standing. If any player tries to pass it, any player currently on said space loses 10 coins plus the effects of a Mega Mushroom or a Mini Mushroom. | ||
|- | |- | ||
![[File:Item Bag.jpg|100px]] | |||
|align=center|[[Item Bag]] | |align=center|[[Item Bag]] | ||
|The effects of an Item Bag activate as soon as players purchase this item. They receive three random items. If they already have one or two items, the remaining items found in the bag get discarded. | |The effects of an Item Bag activate as soon as players purchase this item. They receive three random items. If they already have one or two items, the remaining items found in the bag get discarded. | ||
|- | |- | ||
![[File:Genie Lamp.png|100px]] | |||
|align=center|[[Magic Lamp]] | |align=center|[[Magic Lamp]] | ||
|When players use this, they summon the [[Genie of the Lamp]]. The genie then transports them to the Star Space. However, they still must trade 20 coins for the Star. | |When players use this, they summon the [[Genie of the Lamp]]. The genie then transports them to the Star Space. However, they still must trade 20 coins for the Star. | ||
|- | |- | ||
![[File:Bowser Suit.jpg|100px]] | |||
|align=center|[[Bowser Suit]] | |align=center|[[Bowser Suit]] | ||
|Players can only acquire this from [[Bowser]] when they land on a [[Bowser Space]]. If they use this, they go in a Bowser Suit. If they pass anyone else, they steal 30 coins. Like the Mega Mushroom, the Bowser Suit will bypass some board events like the Item Shops and the Star Spaces. The exception is Bowser's Gnarly Party. If the player gets to Bowser while wearing the Bowser Suit, Bowser gives the player 50 coins. | |Players can only acquire this from [[Bowser]] when they land on a [[Bowser Space]]. If they use this, they go in a Bowser Suit. If they pass anyone else, they steal 30 coins. Like the Mega Mushroom, the Bowser Suit will bypass some board events like the Item Shops and the Star Spaces. The exception is Bowser's Gnarly Party. If the player gets to Bowser while wearing the Bowser Suit, Bowser gives the player 50 coins. | ||
|} | |} | ||
==Spaces== | ==Spaces== | ||
{|class= | {|class=sortable cellspacing=0 cellpadding=3 border=1 align=center width=100% style="border-collapse:collapse; font-family:Arial" | ||
! | |- | ||
!width= | !width=15%|Image | ||
!width= | !width=17%|Space | ||
!width=68%|Description | |||
|- | |- | ||
![[File:SpaceBlueMP45.png|50px]] | |||
|align=center|[[Blue Space]] | |align=center|[[Blue Space]] | ||
|If players land on this space, they receive three coins. On the last five turns, the coins received may double if the losing player hits the roulette wheel and has that event as a result. | |If players land on this space, they receive three coins. On the last five turns, the coins received may double if the losing player hits the roulette wheel and has that event as a result. | ||
|- | |- | ||
![[File:SpaceRedMP45.png|50px]] | |||
|align=center|[[Red Space]] | |align=center|[[Red Space]] | ||
|If players land on this space, they lose three coins. On the last five turns, the coins lost may double if the losing player hits the roulette wheel and has that event as a result. | |If players land on this space, they lose three coins. On the last five turns, the coins lost may double if the losing player hits the roulette wheel and has that event as a result. | ||
|- | |- | ||
![[File:Event Space MP4.png|50px]] | |||
|align=center|[[Happening Space]] | |align=center|[[Happening Space]] | ||
|If players land on this space, they trigger an event. The event varies within the board. The event may be positive or negative. | |If players land on this space, they trigger an event. The event varies within the board. The event may be positive or negative. | ||
|- | |- | ||
![[File:Bowser Space MP4.png|50px]] | |||
|align=center|[[Bowser Space]] | |align=center|[[Bowser Space]] | ||
|If players land on this space, either a [[Koopa Kid]] or [[Bowser]] appear. The Koopa Kid can take coins from either the player who landed on it or from everyone. If Bowser appears, he can cause the following events: Bowser Revolution, where he divides everyone's coins equally; Bowser Mini-game where he forces everyone to play his mini-games; Bowser Shuffle, which he randomly swaps all of the players' places; or Bowser Suit, which he gives the player a [[Bowser Suit]]. The latter event is rare. Sometimes, Bowser can come out after Koopa Kid on the same Bowser Space. | |If players land on this space, either a [[Koopa Kid]] or [[Bowser]] appear. The Koopa Kid can take coins from either the player who landed on it or from everyone. If Bowser appears, he can cause the following events: Bowser Revolution, where he divides everyone's coins equally; Bowser Mini-game where he forces everyone to play his mini-games; Bowser Shuffle, which he randomly swaps all of the players' places; or Bowser Suit, which he gives the player a [[Bowser Suit]]. The latter event is rare. Sometimes, Bowser can come out after Koopa Kid on the same Bowser Space. | ||
|- | |- | ||
![[File:SpaceFortuneMP4.png|50px]] | |||
|align=center|[[Fortune Space]] | |align=center|[[Fortune Space]] | ||
|If players land on this space, an event occurs, and they use the [[Chance Time|Reversal of Fortune]], which resembles a pinball machine. The results may vary such as the player swapping stars with another or the player giving coins to the other. | |If players land on this space, an event occurs, and they use the [[Chance Time|Reversal of Fortune]], which resembles a pinball machine. The results may vary such as the player swapping stars with another or the player giving coins to the other. | ||
|- | |- | ||
![[File:SpaceMushroom.png|50px]] | |||
|align=center|[[Mushroom Space]] | |align=center|[[Mushroom Space]] | ||
|If players land on this space, two boxes appear: one small, one large. The player chooses one box and may receive a [[Mega Mushroom]] or a [[Mini Mushroom]], regardless of the size of the box. | |If players land on this space, two boxes appear: one small, one large. The player chooses one box and may receive a [[Mega Mushroom]] or a [[Mini Mushroom]], regardless of the size of the box. | ||
|- | |- | ||
![[File:SpaceWarp.png|50px]] | |||
|align=center|[[Warp Space]] | |align=center|[[Warp Space]] | ||
|If players land on this space, an arrow spins on a roulette, showing the other three character's heads. The player can stop the roulette. If the arrow is pointing to one of the character's head, the space, which is actually a spring, launches the character to the chosen character. | |If players land on this space, an arrow spins on a roulette, showing the other three character's heads. The player can stop the roulette. If the arrow is pointing to one of the character's head, the space, which is actually a spring, launches the character to the chosen character. | ||
|- | |- | ||
![[File:SpaceBattle.png|50px]] | |||
|align=center|[[Battle Space]] | |align=center|[[Battle Space]] | ||
|If players land on this space, a [[Bob-omb]] appears and starts a Battle mini-game. The player who landed on the Battle Space may choose one of two randomly selected Battle mini-games. | |If players land on this space, a [[Bob-omb]] appears and starts a Battle mini-game. The player who landed on the Battle Space may choose one of two randomly selected Battle mini-games. | ||
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==Shops and other board features== | ==Shops and other board features== | ||
{|class= | {|class=sortable cellspacing=0 cellpadding=3 border=1 align=center width=100% style="border-collapse:collapse; font-family:Arial" | ||
|- | |||
!width=15%|Image | !width=15%|Image | ||
!width=17%|Space | !width=17%|Space | ||
!width=68%|Description | !width=68%|Description | ||
|- | |- | ||
![[File:LotteryShop.png]] | |||
|align=center|[[Lottery Shop]] | |align=center|[[Lottery Shop]] | ||
|Players can pay five coins to play lottery games to win prizes. Upon first entering the shop prior to the Last Five Turns event, players are given a [[Lucky Party Ticket]], where a lottery drawing will occur at the Last Five Turns for players to earn a free Star if they have a lucky ticket. The two lottery games are scratching a card and operating a machine to roll out a ball. Prizes range from coins to free items, though players have the likeliest chance of not winning anything. | |Players can pay five coins to play lottery games to win prizes. Upon first entering the shop prior to the Last Five Turns event, players are given a [[Lucky Party Ticket]], where a lottery drawing will occur at the Last Five Turns for players to earn a free Star if they have a lucky ticket. The two lottery games are scratching a card and operating a machine to roll out a ball. Prizes range from coins to free items, though players have the likeliest chance of not winning anything. | ||
|- | |- | ||
![[File:Item Shop Icon MP4.png]] | |||
|align=center|[[Item Shop (Mario Party series)|Item Shop]] | |align=center|[[Item Shop (Mario Party series)|Item Shop]] | ||
|When players enter here, they can buy a single item. These shops carry up to five items, and the items vary each time the player visits the shop. Players cannot enter item shops if they have less than five coins, when they have 3 items, and when they're Mega or in a Bowser suit. | |When players enter here, they can buy a single item. These shops carry up to five items, and the items vary each time the player visits the shop. Players cannot enter item shops if they have less than five coins, when they have 3 items, and when they're Mega or in a Bowser suit. | ||
|- | |- | ||
![[File:Boo House Icon MP4.png]] | |||
|align=center|[[Boo's Crystal Ball|Boo House]] | |align=center|[[Boo's Crystal Ball|Boo House]] | ||
|Functioning similarly to a [[Boo's Crystal Ball]], when players enter here, they can pay to enlist the services for a Boo to steal coins or Stars from an opponent. Players need to spend five coins to steal coins, while stealing Stars requires players to spend 50 coins. However if the victim has a [[Gaddlight]], they can flash the light at Boo to scare him away when he runs after their stars and coins. | |Functioning similarly to a [[Boo's Crystal Ball]], when players enter here, they can pay to enlist the services for a Boo to steal coins or Stars from an opponent. Players need to spend five coins to steal coins, while stealing Stars requires players to spend 50 coins. However if the victim has a [[Gaddlight]], they can flash the light at Boo to scare him away when he runs after their stars and coins. | ||
|- | |- | ||
![[File:Gate (MP4).png]] | |||
|align=center|[[ | |align=center|[[Gate (Mario Party 4)|Gate]] | ||
| | |Gates are pipe-like obstructions featured throughout the board. Players while normal or bigger cannot pass through them; players need to be under the effects of a Mini Mushroom to pass. When players approach them while mini, Gates function as a junction of routes. | ||
|} | |} | ||
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==Staff== | ==Staff== | ||
{{main|List of Mario Party 4 staff}} | {{main|List of Mario Party 4 staff}} | ||
''Mario Party 4'' is developed by [[Hudson Soft]], the primary developer of ''[[Mario Party (series)|Mario Party]]'' installments until ''[[Mario Party 9]]'' and the game is published by [[Nintendo]]. [[CAProduction]] is also credited with co-developing ''Mario Party 4'', who has a consistent history of developing ''Mario Party'' titles and has strong ties to Hudson Soft and [[ | ''Mario Party 4'' is developed by [[Hudson Soft]], the primary developer of ''[[Mario Party (series)|Mario Party]]'' installments until ''[[Mario Party 9]]'' and the game is published by [[Nintendo]]. [[CAProduction]] is also credited with co-developing ''Mario Party 4'', who has a consistent history of developing ''Mario Party'' titles and has strong ties to Hudson Soft and [[NDcube]], the current developer for ''Mario Party'' games. The game was directed by Kenji Kikuchi, who also directed the first three ''Mario Party'' titles and ''[[Mario Party 5]]''. The game's soundtrack was composed by Ichiro Shimakura, who composed the soundtrack for ''[[Mario Party 3]]''. | ||
==Reception== | ==Reception== | ||
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|-style="background-color:#E6E6E6" | |-style="background-color:#E6E6E6" | ||
|colspan=2|Compiler | |colspan=2|Compiler | ||
|colspan=2|{{ | |colspan=2|{{nowrap|Platform / Score}} | ||
|- | |- | ||
|colspan=2|Metacritic | |colspan=2|Metacritic | ||
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==Pre-release and unused content== | ==Pre-release and unused content== | ||
[[File:Mario Party 4 Character Select - Pre-release.png|thumb|A pre-release character select screen]] | [[File:Mario Party 4 Character Select - Pre-release.png|thumb|A pre-release character select screen.]] | ||
[[File:BetaCover MP4.jpg|thumb|left|150px|Original box art]] | [[File:BetaCover MP4.jpg|thumb|left|150px|Original box art]] | ||
The game contains files that are named E3Setup.bin, E3SetupDLL.rel and E3SetupDLL.str. When modesel.bin in the data folder and modeseldll.rel + modeseldell.str in the dll folder are replaced by the former files, a pre-release character select screen, for E3 purposes, is shown. Donkey Kong and Wario cannot be selected. | The game contains files that are named E3Setup.bin, E3SetupDLL.rel and E3SetupDLL.str. When modesel.bin in the data folder and modeseldll.rel + modeseldell.str in the dll folder are replaced by the former files, a pre-release character select screen, for E3 purposes, is shown. Donkey Kong and Wario cannot be selected. | ||
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As a placeholder, the cover art initially used for the box of ''Mario Party 4'' used artwork of the characters from [[Mario Party 3|the previous game]] on [[Nintendo 64]]. | As a placeholder, the cover art initially used for the box of ''Mario Party 4'' used artwork of the characters from [[Mario Party 3|the previous game]] on [[Nintendo 64]]. | ||
A debug menu was found in the game's data, and includes all the mini-games. | |||
[[File:MarioParty4DebugMode.png|thumb|200px|The debug menu]] | [[File:MarioParty4DebugMode.png|thumb|200px|The debug menu]] | ||
{{br}} | {{br}} | ||
==Glitches== | ==Glitches== | ||
If two players are on the space before the Lottery Stop and one moves forward and quickly presses {{button|gcn|B}} on the prompt while the other one runs across, the running player may be stuck in a t-pose until their next turn.<ref> | If two players are on the space before the Lottery Stop and one moves forward and quickly presses {{button|gcn|B}} on the prompt while the other one runs across, the running player may be stuck in a t-pose until their next turn.<ref>https://twitter.com/MarioBrothBlog/status/1320437200824184835?ref_src=twsrc%5Egoogle%7Ctwcamp%5Eserp%7Ctwgr%5Etweet</ref> | ||
==Adaptations== | ==Adaptations== | ||
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===Arcade=== | ===Arcade=== | ||
[[Banpresto]] released a ''Mario Party 4''-based arcade game called ''Dokidoki Mario Chance!'' | In 2003, arcade game and toy manufacturer, [[Banpresto]] released a ''Mario Party 4''-based arcade game only in Japan called ''Dokidoki Mario Chance!'' The game had a wheel base with numbers and lights in the center of each number circle in a clockwise pattern. Each time a light would turn on, a sound would activate. On the top of the machine is a plastic case which houses a small jumping Mario figure. A Japanese voice actress and [[Charles Martinet]] provided voice acting for the game. Among Charles' lines are "Yahoo!" and "Let's-a party!" A music piece also plays throughout the gameplay. When someone loses the game, a sad sound along with more voice acting from Charles Martinet would play.<ref>[https://youtube.com/watch?v=7bEGonCjsHE]</ref> It was the last ''[[Super Mario (franchise)|Super Mario]]'' game to be made by Banpresto.<ref>[https://www.marioboards.com/index.php?topic=35637.msg1780718] Borp's coverage on Mario boards</ref> | ||
==Gallery== | ==Gallery== | ||
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WarioParty4gamers.jpg|Wario and Waluigi playing [[The Great Deflate]] | WarioParty4gamers.jpg|Wario and Waluigi playing [[The Great Deflate]] | ||
MP4 GOAL Minigame Artwork.jpg|Daisy, Mario, Luigi, and Wario playing [[GOOOOOOOAL!!]] | MP4 GOAL Minigame Artwork.jpg|Daisy, Mario, Luigi, and Wario playing [[GOOOOOOOAL!!]] | ||
MP4 Bowser.png|[[Bowser]] | |||
</gallery> | </gallery> | ||
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*''[[Mario Party 2]]'': [[Bowser's Bigger Blast]] is a remake of [[Bowser's Big Blast]]. | *''[[Mario Party 2]]'': [[Bowser's Bigger Blast]] is a remake of [[Bowser's Big Blast]]. | ||
*''[[Mario Party 3]]'': Some of the playable characters' voice clips are reused from this game, with Daisy's being pitched slightly lower than usual. "You're the Star" is a similar song to "The Adventure Ends". In [[Koopa's Seaside Soiree]], one of the sand drawings is a cloud, which appears in every board in this game. | *''[[Mario Party 3]]'': Some of the playable characters' voice clips are reused from this game, with Daisy's being pitched slightly lower than usual. "You're the Star" is a similar song to "The Adventure Ends". In [[Koopa's Seaside Soiree]], one of the sand drawings is a cloud, which appears in every board in this game. | ||
==References in later games== | ==References in later games== | ||
[[File:MPS Trace Race.jpg|thumb|[[Trace Race]] in ''Mario Party Superstars'']] | [[File:MPS Trace Race.jpg|thumb|[[Trace Race]] in ''Mario Party Superstars'']] | ||
*''[[Mario Party 5 | *''[[Mario Party 5]]'': Several voice clips are reused. | ||
*''[[Mario Party Advance]]'': Many songs from ''Mario Party 4'' are rearranged in ''Advance'' | *''[[Mario Party Advance]]'': Many songs from ''Mario Party 4'' are rearranged in ''Advance'' including the main menu theme as ''Advance''{{'}}s passport theme. | ||
*''[[Mario Party DS]]'': [[Bob-omb Breakers]] returns as a puzzle [[minigame]]. | *''[[Mario Party DS]]'': [[Bob-omb Breakers]] returns as a puzzle [[minigame]]. | ||
*''[[Mario Party: The Top 100]]'': Fourteen minigames return in this game. A cover version of the minigame completion theme plays when completing any of the fourteen ''Mario Party 4'' minigames | *''[[Mario Party: The Top 100]]'': Fourteen minigames return in this game. A cover version of the minigame completion theme plays when completing any of the fourteen ''Mario Party 4'' minigames. | ||
*''[[Mario Party Superstars]]'': Eight minigames and rearrangements | *''[[Mario Party Superstars]]'': Eight minigames and rearrangements their respective music return in this game. | ||
==Names in other languages== | ==Names in other languages== | ||
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|JapR=Mario Pāti 4 | |JapR=Mario Pāti 4 | ||
|JapM=Mario Party 4 | |JapM=Mario Party 4 | ||
|ChiT=瑪利歐派對4<ref> | |ChiT=瑪利歐派對4<ref>[https://www.nintendo.com.hk/switch/mario/history/index.html Official Chinese website for the ''Super Mario Bros.'' 35th Anniversary]. Retrieved October 23, 2020.</ref> | ||
|ChiTR=Mǎlì'ōu Pàiduì 4 | |ChiTR=Mǎlì'ōu Pàiduì 4 | ||
|ChiTM=Mario Party 4 | |ChiTM=Mario Party 4 | ||
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==Trivia== | ==Trivia== | ||
*This is the only ''Mario Party'' game to use pre-rendered cutscenes (including the opening of this game, as well as the Story Mode endings for each playable character) | *This is the only ''Mario Party'' game in the series to use pre-rendered cutscenes (including the opening of this game, as well as the Story Mode endings for each playable character). | ||
*At the end of Bowser's Gnarly Party, when Koopa Kid announces the Coin Star, there are two mistakes when he says, "This the person who collected the most coins in Mini-Games." The first mistake is that there is no "is for" in between "This" and "the". The second mistake is that the Coin Star is rewarded for players who possess the most coins at any turn. | *At the end of Bowser's Gnarly Party, when Koopa Kid announces the Coin Star, there are two mistakes when he says, "This the person who collected the most coins in Mini-Games." The first mistake is that there is no "is for" in between "This" and "the". The second mistake is that the Coin Star is rewarded for players who possess the most coins at any turn. | ||
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==External links== | ==External links== | ||
{{NIWA | {{NIWA|StrategyWiki=1}} | ||
*[https://www.nintendo.co.jp/ngc/gmpj/index.html Official ''Mario Party 4'' Japanese website] | *[https://www.nintendo.co.jp/ngc/gmpj/index.html Official ''Mario Party 4'' Japanese website] | ||
*[https://www.nintendo.co.uk/Games/Nintendo-GameCube/Mario-Party-4-268280.html Official ''Mario Party 4'' Nintendo UK website] | *[https://www.nintendo.co.uk/Games/Nintendo-GameCube/Mario-Party-4-268280.html Official ''Mario Party 4'' Nintendo UK website] |