Editing Mario Party 3
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Latest revision | Your text | ||
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!width=10%|Rarity | !width=10%|Rarity | ||
|- | |- | ||
|[[File:MP3 BasicSpace.png| | |[[File:MP3 BasicSpace.png|32px]] | ||
|[[Basic Space]] | |[[Basic Space]] | ||
|align=left|When a player lands on it, it becomes that player's space. When the opponent lands on the "owned" space, they must pay an amount of Coins to the player who "owns" the space. The amount of Coins paid depends on what turn it is. If the "owner" lands on it, then they obtain Coins. | |align=left|When a player lands on it, it becomes that player's space. When the opponent lands on the "owned" space, they must pay an amount of Coins to the player who "owns" the space. The amount of Coins paid depends on what turn it is. If the "owner" lands on it, then they obtain Coins. | ||
|Very common | |Very common | ||
|- | |- | ||
|[[File:MP3 Power Up Space.png| | |[[File:MP3 Power Up Space.png|32px]] | ||
|[[Power Up Space]] | |[[Power Up Space]] | ||
|align=left|When a player lands on this space, their partners' attack, health, and salary is doubled. The effect wears off when the player returns to start, or if they get the "Power Down" event from a [[Happening Space]]. | |align=left|When a player lands on this space, their partners' attack, health, and salary is doubled. The effect wears off when the player returns to start, or if they get the "Power Down" event from a [[Happening Space]]. | ||
|Rare | |Rare | ||
|- | |- | ||
|[[File:MP3 ReverseSpace.png| | |[[File:MP3 ReverseSpace.png|32px]] | ||
|[[Back Space (random)|Back Space]] | |[[Back Space (random)|Back Space]] | ||
|align=left|If a player lands on this space, then they have to roll the Dice Block again. The amount of steps shown is then traveled backwards. In Backtrack, the direction which players move change and so does the position of all partners. | |align=left|If a player lands on this space, then they have to roll the Dice Block again. The amount of steps shown is then traveled backwards. In Backtrack, the direction which players move change and so does the position of all partners. | ||
|Semi-rare | |Semi-rare | ||
|- | |- | ||
|[[File:MiniGameSpaceMP3 Duel.png| | |[[File:MiniGameSpaceMP3 Duel.png|32px]] | ||
|[[Minigame Space]] | |[[Minigame Space]] | ||
|align=left|When a player lands on this space, a Duel Minigame is initiated. | |align=left|When a player lands on this space, a Duel Minigame is initiated. | ||
|Semi-common | |Semi-common | ||
|- | |- | ||
|[[File:HappeningSpace3D.png| | |[[File:HappeningSpace3D.png|32px]] | ||
|[[Event Space|Happening Space]] | |[[Event Space|Happening Space]] | ||
|align=left|If a player lands on this space, a roulette rolls. The player gets to stop the roulette. The effect decided by the roulette then happens. | |align=left|If a player lands on this space, a roulette rolls. The player gets to stop the roulette. The effect decided by the roulette then happens. | ||
|Semi-rare | |Semi-rare | ||
|- | |- | ||
|[[File:GameGuySpaceDuel.png| | |[[File:GameGuySpaceDuel.png|32px]] | ||
|[[Game Guy Space]] | |[[Game Guy Space]] | ||
|align=left|When a player lands on this space, then they must pay all of their Coins to Game Guy. After this, the player plays a Game Guy minigame. | |align=left|When a player lands on this space, then they must pay all of their Coins to Game Guy. After this, the player plays a Game Guy minigame. | ||
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==Trivia== | ==Trivia== | ||
*On the game's cover artwork and wallpaper featuring the entire cast of characters that has an example of a Battle Royale Board Map which is based on Chilly Waters, the spaces illustrated are circle-shaped like the previous games, yet in the game, they are octagon-shaped. | *On the game's cover artwork and wallpaper featuring the entire cast of characters that has an example of a Battle Royale Board Map which is based on Chilly Waters, the spaces illustrated are circle-shaped like the previous games, yet in the game, they are octagon-shaped. | ||
*The instruction booklet incorrectly states that [[Thwomp]] has an attack stat of 2 instead of 0.<ref>{{cite|url=www.gamesdatabase.org/Media/SYSTEM/Nintendo_N64/Manual/formated/Mario_Party_3_-_2001_-_Nintendo.pdf|title=''Mario Party 3'' instruction booklet|date=2001|publisher=Nintendo of America|language=en-us | *The instruction booklet incorrectly states that [[Thwomp]] has an attack stat of 2 instead of 0.<ref>{{cite|url=www.gamesdatabase.org/Media/SYSTEM/Nintendo_N64/Manual/formated/Mario_Party_3_-_2001_-_Nintendo.pdf|title=''Mario Party 3'' instruction booklet|date=2001|publisher=Nintendo of America|language=en-us}}{{page needed}}</ref> | ||
*This is the last ''Mario Party'' game to feature multiple minigame tracks for when there is just one winner, multiple winners, and a new record. It is also the last game to save the records set by CPU players. | *This is the last ''Mario Party'' game to feature multiple minigame tracks for when there is just one winner, multiple winners, and a new record. It is also the last game to save the records set by CPU players. | ||
*None of the music tracks in this game is scored in any sharp or flat key. | *None of the music tracks in this game is scored in any sharp or flat key. |