Editing Mario Party 3

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|-
|-
!class=unsortable width=32px|Image
!class=unsortable width=32px|Image
!width=10%|Space
!width=20%|Space
!width=80% class=unsortable|Description
!width=70% class=unsortable|Description
!width=10%|Rarity
!width=10%|Rarity
|-
|-
|[[File:BlueSpace MP3.png|64px]]
|[[File:BlueSpace MP3.png|32px]]
|[[Blue Space]]
|[[Blue Space]]
|align=left|If a player lands on this space, they obtain three Coins. The amount of Coins gained are doubled during the Last Five Turns Event.
|align=left|If a player lands on this space, they obtain three Coins. The amount of Coins gained are doubled during the Last Five Turns Event.
|Common
|Common
|-
|-
|[[File:RedSpace MP3.png|64px]]
|[[File:RedSpace MP3.png|32px]]
|[[Red Space]]
|[[Red Space]]
|align=left|If a player lands on this space, they lose three Coins. The amount of Coins lost are doubled during the Last Five Turns Event.
|align=left|If a player lands on this space, they lose three Coins. The amount of Coins lost are doubled during the Last Five Turns Event.
|Semi-Common
|Semi-Common
|-
|-
|[[File:ItemSpace MP3.png|64px]]
|[[File:ItemSpace MP3.png|32px]]
|[[Item Space]]
|[[Item Space]]
|align=left|When a player lands on this space, an Item minigame is played. Toad or Baby Bowser may appear. They ask the player a question and, depending on the answer, they may give the player Items or not.
|align=left|When a player lands on this space, an Item minigame is played. Toad or Baby Bowser may appear. They ask the player a question and, depending on the answer, they may give the player Items or not.
|Uncommon
|Uncommon
|-
|-
|[[File:HappeningSpace MP3.png|64px]]
|[[File:HappeningSpace MP3.png|32px]]
|[[Event Space|? Space]]
|[[Event Space|? Space]]
|align=left|When a player lands on this space, an event happens. The event that happens depends on the board.
|align=left|When a player lands on this space, an event happens. The event that happens depends on the board.
|Uncommon
|Uncommon
|-
|-
|[[File:MP3 Starspace.png|64px]]
|[[File:MP3 Starspace.png|32px]]
|[[Star Space]]
|[[Star Space]]
|align=left|When a player passes by this space, they are asked by Millennium Star if the player trades 20 coins for a star.
|align=left|When a player passes by this space, they are asked by Millennium Star if the player trades 20 coins for a star.
|One per board (two in Spiny Desert: a real and a fake one)
|One per board (two in Spiny Desert: a real and a fake one)
|-
|-
|[[File:BowserSpace MP3.png|64px]]
|[[File:BowserSpace MP3.png|32px]]
|[[Bowser Space]]
|[[Bowser Space]]
|align=left|If this space is landed on, then Bowser appears. He usually tries to steal Coins and Stars from players. He may give players certain Items.
|align=left|If this space is landed on, then Bowser appears. He usually tries to steal Coins and Stars from players. He may give players certain Items.
|Semi-Rare
|Semi-Rare
|-
|-
|[[File:BattleSpace MP3.png|64px]]
|[[File:BattleSpace MP3.png|32px]]
|[[Battle Space]]
|[[Battle Space]]
|align=left|When a player lands on this space, a Battle minigame is played. The amount of Coins that the players pay is decided by a roulette.
|align=left|When a player lands on this space, a Battle minigame is played. The amount of Coins that the players pay is decided by a roulette.
|Semi-Rare
|Semi-Rare
|-
|-
|[[File:BankSpace MP3.png|64px]]
|[[File:BankSpace MP3.png|32px]]
|[[Bank Space]]
|[[Bank Space]]
|align=left|Whenever players pass this space, Koopa makes players pay five Coins. If a player lands on this space, all previously paid Coins is given to that player.
|align=left|Whenever players pass this space, Koopa makes players pay five Coins. If a player lands on this space, all previously paid Coins is given to that player.
|Two per board
|Two per board
|-
|-
|[[File:ChanceSpace MP3.png|64px]]
|[[File:ChanceSpace MP3.png|32px]]
|[[Chance Time Space|! Space]]
|[[Chance Time Space|! Space]]
|align=left|Players who land on this space initiate [[Chance Time]].
|align=left|Players who land on this space initiate [[Chance Time]].
|Rare
|Rare
|-
|-
|[[File:GameGuySpace MP3.png|64px]]
|[[File:GameGuySpace MP3.png|32px]]
|[[Game Guy Space]]
|[[Game Guy Space]]
|align=left|Players who land on this space have to pay all of their Coins to [[Game Guy]]. After this, a Game Guy minigame is played. If the player succeeds at it, then they receive double the amount of Coins (or more, depending on the minigame). If the player fails, they lose all of their Coins.
|align=left|Players who land on this space have to pay all of their Coins to [[Game Guy]]. After this, a Game Guy minigame is played. If the player succeeds at it, then they receive double the amount of Coins (or more, depending on the minigame). If the player fails, they lose all of their Coins.
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!width=10%|Rarity
!width=10%|Rarity
|-
|-
|[[File:MP3 BasicSpace.png|64px]]
|[[File:MP3 BasicSpace.png|32px]]
|[[Basic Space]]
|[[Basic Space]]
|align=left|When a player lands on it, it becomes that player's space. When the opponent lands on the "owned" space, they must pay an amount of Coins to the player who "owns" the space. The amount of Coins paid depends on what turn it is. If the "owner" lands on it, then they obtain Coins.
|align=left|When a player lands on it, it becomes that player's space. When the opponent lands on the "owned" space, they must pay an amount of Coins to the player who "owns" the space. The amount of Coins paid depends on what turn it is. If the "owner" lands on it, then they obtain Coins.
|Very common
|Very common
|-
|-
|[[File:MP3 Power Up Space.png|64px]]
|[[File:MP3 Power Up Space.png|32px]]
|[[Power Up Space]]
|[[Power Up Space]]
|align=left|When a player lands on this space, their partners' attack, health, and salary is doubled. The effect wears off when the player returns to start, or if they get the "Power Down" event from a [[Happening Space]].
|align=left|When a player lands on this space, their partners' attack, health, and salary is doubled. The effect wears off when the player returns to start, or if they get the "Power Down" event from a [[Happening Space]].
|Rare
|Rare
|-
|-
|[[File:MP3 ReverseSpace.png|64px]]
|[[File:MP3 ReverseSpace.png|32px]]
|[[Back Space (random)|Back Space]]
|[[Back Space (random)|Back Space]]
|align=left|If a player lands on this space, then they have to roll the Dice Block again. The amount of steps shown is then traveled backwards. In Backtrack, the direction which players move change and so does the position of all partners.
|align=left|If a player lands on this space, then they have to roll the Dice Block again. The amount of steps shown is then traveled backwards. In Backtrack, the direction which players move change and so does the position of all partners.
|Semi-rare
|Semi-rare
|-
|-
|[[File:MiniGameSpaceMP3 Duel.png|64px]]
|[[File:MiniGameSpaceMP3 Duel.png|32px]]
|[[Minigame Space]]
|[[Minigame Space]]
|align=left|When a player lands on this space, a Duel Minigame is initiated.
|align=left|When a player lands on this space, a Duel Minigame is initiated.
|Semi-common
|Semi-common
|-
|-
|[[File:HappeningSpace3D.png|64px]]
|[[File:HappeningSpace3D.png|32px]]
|[[Event Space|Happening Space]]
|[[Event Space|Happening Space]]
|align=left|If a player lands on this space, a roulette rolls. The player gets to stop the roulette. The effect decided by the roulette then happens.
|align=left|If a player lands on this space, a roulette rolls. The player gets to stop the roulette. The effect decided by the roulette then happens.
|Semi-rare
|Semi-rare
|-
|-
|[[File:GameGuySpaceDuel.png|64px]]
|[[File:GameGuySpaceDuel.png|32px]]
|[[Game Guy Space]]
|[[Game Guy Space]]
|align=left|When a player lands on this space, then they must pay all of their Coins to Game Guy. After this, the player plays a Game Guy minigame.
|align=left|When a player lands on this space, then they must pay all of their Coins to Game Guy. After this, the player plays a Game Guy minigame.
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==Trivia==
==Trivia==
*On the game's cover artwork and wallpaper featuring the entire cast of characters that has an example of a Battle Royale Board Map which is based on Chilly Waters, the spaces illustrated are circle-shaped like the previous games, yet in the game, they are octagon-shaped.
*On the game's cover artwork and wallpaper featuring the entire cast of characters that has an example of a Battle Royale Board Map which is based on Chilly Waters, the spaces illustrated are circle-shaped like the previous games, yet in the game, they are octagon-shaped.
*The instruction booklet incorrectly states that [[Thwomp]] has an attack stat of 2 instead of 0.<ref>{{cite|url=www.gamesdatabase.org/Media/SYSTEM/Nintendo_N64/Manual/formated/Mario_Party_3_-_2001_-_Nintendo.pdf|title=''Mario Party 3'' instruction booklet|date=2001|publisher=Nintendo of America|language=en-us|page=33}}</ref>
*The instruction booklet incorrectly states that [[Thwomp]] has an attack stat of 2 instead of 0.<ref>{{cite|url=www.gamesdatabase.org/Media/SYSTEM/Nintendo_N64/Manual/formated/Mario_Party_3_-_2001_-_Nintendo.pdf|title=''Mario Party 3'' instruction booklet|date=2001|publisher=Nintendo of America|language=en-us}}{{page needed}}</ref>
*This is the last ''Mario Party'' game to feature multiple minigame tracks for when there is just one winner, multiple winners, and a new record. It is also the last game to save the records set by CPU players.
*This is the last ''Mario Party'' game to feature multiple minigame tracks for when there is just one winner, multiple winners, and a new record. It is also the last game to save the records set by CPU players.
*None of the music tracks in this game is scored in any sharp or flat key.
*None of the music tracks in this game is scored in any sharp or flat key.

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