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{{italic title}} | {{italic title}} | ||
{{redirect|MP 2|the sequel to ''[[Mario's Picross]]''|[[Picross 2]]}} | |||
{{game infobox | {{game infobox | ||
|image=[[File:Mario Party 2 box art.jpg|250px]] | |image=[[File:Mario Party 2 box art.jpg|250px]] | ||
|developer=[[Hudson Soft]] <br> [[CAProduction]] | |developer=[[Hudson Soft]] <br> [[CAProduction]] | ||
|publisher=[[Nintendo]] | |publisher=[[Nintendo]] | ||
|release='''Nintendo 64:'''<br>{{ | |release='''Nintendo 64:'''<br>{{release|Japan|December 17, 1999|USA|January 24, 2000|Australia|Mid-2000|Europe|October 13, 2000}} '''Virtual Console (Wii):'''<br>{{release|Japan|November 2, 2010|USA|December 20, 2010|Europe|December 24, 2010|Australia|December 24, 2010}} '''Virtual Console (Wii U):'''<br>{{release|Japan|March 30, 2016|Europe|April 21, 2016|Australia|April 22, 2016|USA|December 22, 2016}} | ||
|languages={{languages|en_us=y|jp | |languages={{languages|en_us=y|jp=y}} | ||
|genre=[[Genre#Party|Party]] | |genre=[[Genre#Party|Party]] | ||
|modes=Single-player, | |modes=Single-player, Multiplayer | ||
|ratings={{ratings|acb=g|esrb=e|cero=a|pegi=3 | |ratings={{ratings|acb=g|esrb=e|cero=a|pegi=3}} | ||
|platforms=[[Nintendo 64]], [[Virtual Console]] ([[Wii]], [[Wii U]]) | |platforms=[[Nintendo 64]], [[Virtual Console]] ([[Wii]], [[Wii U]]) | ||
| | |media={{media|n64=1|wiidl=1|wiiudl=1}} | ||
|input={{input|n64=1|classic=1|wiigcn=1|wiiuclassic=1|wiiupro=1 | |input={{input|n64=1|classic=1|wiigcn=1|wiiuclassic=1|wiiupro=1}} | ||
}} | }} | ||
'''''Mario Party 2''''' is the second main installment in the ''[[Mario Party (series)|Mario Party]]'' series for the [[Nintendo 64]]. [[Mario]] and the gang are fighting for the rights for a new amusement park. The objective is simple and similar to the previous ''Mario Party'': obtain [[Star (Mario Party series)|star]]s and defeat [[Bowser]]. This game introduces the first use of collectible items in | '''''Mario Party 2''''' is the second main installment in the ''[[Mario Party (series)|Mario Party]]'' series for the [[Nintendo 64]]. [[Mario]] and the gang are fighting for the rights for a new amusement park. The objective is simple and similar to the previous ''Mario Party'': obtain [[Star (Mario Party series)|star]]s and defeat [[Bowser]]. This game introduces the first use of collectible items in <i>Mario Party</i>'s history; the first game had items, but they simply added optional rules or game modes to the game. Each board has its own tricks and turns, and the playable characters, as well as Bowser, wear different outfits based on the theme of the board. | ||
Battle, Item, and Duel minigames are introduced in ''Mario Party 2''. Battle Minigames give every player a chance to win 70% of the stocked jackpot taken from players (usually a set amount). The top two get a 70/30 share, while the bottom two get nothing; a leftover [[coin]] is given randomly. Additionally, players can no longer lose coins in normal minigames. Also, the players now have the option to practice minigames, which would later be featured in all the future installments. | |||
The game was later rereleased on the [[Wii]]'s [[Virtual Console#Wii|Virtual Console]] in Japan in November 2010 and worldwide the following month, and the [[Wii U]]'s [[Virtual Console#Wii U|Virtual Console]] in Japan in March 2016, in Europe and Australia in April 2016, and in North America in December 2016, making ''Mario Party 2'' the first ''Mario Party'' game to be released on the Virtual Console. It is currently the only home console ''Mario Party'' game to be available through the Virtual Console. It is also the first of the three ''Mario Party'' games to be rereleased for the Wii U's Virtual Console; the others being ''[[Mario Party Advance]]'' and ''[[Mario Party DS]]''. | |||
==Story== | ==Story== | ||
[[File:MP2 intro 1.png|thumb|200px|right|The cast argues over what to call their new land.]] | |||
The game opens on a stage where [[Toad]] comes out to welcome guests and introduce the story of the play. | The game opens on a stage where [[Toad]] comes out to welcome guests and introduce the story of the play. | ||
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So Mario and friends took on this new quest, to defeat the King Koopa and prove who's the best! They went deep into space, met ghosts and pirates, but always on Bowser their keen sights were set. No adventure more trying, no reward more grand... So speaks the legend of Mario Land!</blockquote> | So Mario and friends took on this new quest, to defeat the King Koopa and prove who's the best! They went deep into space, met ghosts and pirates, but always on Bowser their keen sights were set. No adventure more trying, no reward more grand... So speaks the legend of Mario Land!</blockquote> | ||
[[Mario]] and friends (save for [[Wario]]) decide to create a new world. They name this new world [[Mario Land (Mario Party 2)|Mario Land]]. | One day [[Mario]] and friends (save for [[Wario]]) decide to create a new world. They name this new world [[Mario Land (Mario Party 2)|Mario Land]]. But Wario is unhappy with that name, and introduces his own name; Wario Land. Thanks to Wario, an argument breaks out on what to call this new world. [[Princess Peach|Peach]] suddenly interrupts the group claiming she has a name they can all agree on. She reveals her name to be Peach Land and the characters double over in irony. As the group continues to argue, a sinister event is taking place on the other side of the unnamed world. | ||
[[File:MP2 intro 2.png|thumb|left|200px|Bowser invades Mario Land]] | [[File:MP2 intro 2.png|thumb|left|200px|Bowser invades Mario Land.]] | ||
Bowser has set his sights on this new land, and quickly begins invading it for himself | Bowser has set his sights on this new land, and quickly begins invading it for himself because the group is still arguing. A lone [[Koopa Troopa]] sees his invasion and then arrives to warn the group about Bowser's plans. However, since they are fighting they do not hear him. Toad then gets everyone's attention by saying whoever can beat Bowser will have the new land named after them. The cast quickly runs off to defeat Bowser and claim their prize. | ||
[[File:MP2 BowserDefeated.png|thumb|200px|right|Bowser is defeated.]] | |||
The story then takes the characters across six lands | The story then takes the characters across six lands ending in Bowser Land. Bowser meets the group in a showdown showing his [[Metal Mario|Metal Bowser]] power up and claims he is invincible. The character (depending on who won the board) then fights Bowser and with the power of the stars, is able to throw him into orbit. | ||
The game then resumes to the stage format | The game then resumes to the stage format with Mario and friends triumphantly standing over a defeated Bowser. Toad exclaims that they live in peace in the new Mario Land (which does not change depending on the character). The curtain falls and each character comes out for one final bow, followed by the whole cast. | ||
{{br}} | {{br}} | ||
==Playable characters== | ==Playable characters== | ||
[[File:Character Selection MP2.png|thumb|232px|The character selection screen.]] | [[File:Character Selection MP2.png|thumb|232px|The character selection screen.]] | ||
''Mario Party 2'' features six playable characters, | ''Mario Party 2'' features six playable characters, the same amount as its predecessor. This is the only ''Mario Party'' game where characters dress according to the theme of the board. Each character has an item that they favor when being controlled by the CPU, as listed below. | ||
{| | {|border=1 cellspacing=0 cellpadding=3 style="border:1px solid black; border-collapse:collapse"width=100% | ||
!colspan=2 width=25% style="background:Red"|{{Color-link|White | |- | ||
!colspan=2 width=25% style="background:Blue"|{{Color-link|White | !colspan=2 width=25% style="background:Red"|{{Color-link|Mario|White}} | ||
!colspan=2 width=25% style="background:Blue"|{{Color-link|Luigi|White}} | |||
|- | |- | ||
|colspan=2|[[File:MP2 Mario.png|350px|center]] | |colspan=2|[[File:MP2 Mario.png|350px|center]] | ||
|colspan=2|[[File:MP2 Luigi.png|350px|center]] | |colspan=2|[[File:MP2 Luigi.png|350px|center]] | ||
|- | |- | ||
|'''Favorite Item'''||[[Mushroom]] | |'''Favorite Item'''||[[Mushroom]] | ||
|'''Favorite Item'''||[[Skeleton Key]] | |'''Favorite Item'''||[[Skeleton Key]] | ||
|- | |- | ||
!colspan=2 width=25% style="background: | !colspan=2 width=25% style="background:Pink"|{{Color-link|Princess Peach|Black}} | ||
!colspan=2 width=25% style="background:Green"|{{Color-link|White | !colspan=2 width=25% style="background:Green"|{{Color-link|Yoshi|White}} | ||
|- | |- | ||
|colspan=2|[[File:MP2 Peach.png|350px|center]] | |colspan=2|[[File:MP2 Peach.png|350px|center]] | ||
|colspan=2|[[File:MP2 Yoshi.png|350px|center]] | |colspan=2|[[File:MP2 Yoshi.png|350px|center]] | ||
|- | |- | ||
|'''Favorite Item'''||[[Plunder Chest]] | |'''Favorite Item'''||[[Plunder Chest]] | ||
|'''Favorite Item'''||[[Warp Block]] | |'''Favorite Item'''||[[Warp Block]] | ||
|- | |- | ||
!colspan=2 width=25% style="background: | !colspan=2 width=25% style="background:Purple"|{{Color-link|Wario|White}} | ||
!colspan=2 width=25% style="background: | !colspan=2 width=25% style="background:Brown"|{{Color-link|Donkey Kong|White}} | ||
|- | |- | ||
|colspan=2|[[File:MP2 Wario.png|350px|center]] | |colspan=2|[[File:MP2 Wario.png|350px|center]] | ||
|colspan=2|[[File:MP2 Donkey Kong.png|350px|center]] | |colspan=2|[[File:MP2 Donkey Kong.png|350px|center]] | ||
|- | |- | ||
|'''Favorite Item'''||[[Dueling Glove]] | |'''Favorite Item'''||[[Dueling Glove]] | ||
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==Items== | ==Items== | ||
Items can be bought at [[Item Shop (Mario Party series)|item shops]]. The offer of the shop varies with the number of turns played and the current rank of the player. Items are also procured by playing item minigames. | Items can be bought at [[Item Shop (Mario Party series)|item shops]]. The offer of the shop varies with the number of turns played and the current rank of the player. Items are also procured by playing item minigames. | ||
{|class=wikitable width=100% style="text-align:center" | {|class=wikitable border=1 cellpadding=3 cellspacing=0 width=100% style="font-face:Arial;border-collapse:collapse;text-align:center" | ||
!colspan=2 width= | !colspan=2 width=20%|Item | ||
!width= | !width=72%|Description | ||
!width=8%|Price | !width=8%|Price | ||
|- | |- | ||
!colspan=4 | !colspan=4|Items that can be bought in item shops | ||
|- | |- | ||
|[[File:MP3 Mushroom.png]] | |||
|[[Mushroom]] | |[[Mushroom]] | ||
|align=left|When used, this item allows the player to roll two Dice Blocks instead of one. The two digits that the player rolls are added up together, and the player will move that many spaces. If the player rolls the same digits on both Dice Blocks (e.g., two "9's"), the player gets 10 Coins. Two "7's" result in 30 Coins. This is | |align=left|When used, this item allows the player to roll two Dice Blocks instead of one. The two digits that the player rolls are added up together, and the player will move that many spaces. If the player rolls the same digits on both Dice Blocks (e.g., two "9's"), the player gets 10 Coins. Two "7's" result in 30 Coins. This is Mario's favorite item. | ||
|10 Coins | |10 Coins | ||
|- | |- | ||
|[[File:MP2 Skeleton Key.png]] | |||
|[[Skeleton Key]] | |[[Skeleton Key]] | ||
|align=left|This item is activated automatically whenever a player who possesses it is about to run into a locked gate. The key will open the gate – the player will be let through, and the gate will be locked again. Unlike in ''Mario Party 3'', the player | |align=left|This item is activated automatically whenever a player who possesses it is about to run into a locked gate. The key will open the gate – the player will be let through, and the gate will be locked again. Unlike in ''Mario Party 3'', where the player can discard this item whenever they would like it, this option is not present in this title. This is Luigi's favorite item. | ||
|10 Coins | |10 Coins | ||
|- | |- | ||
|[[File:MP3 PlunderChest.png]] | |||
|[[Plunder Chest]] | |[[Plunder Chest]] | ||
|align=left|When this item is used, the player using it will steal the item from a randomly chosen opponent. This is | |align=left|When this item is used, the player using it will steal the item from a randomly chosen opponent. This is Princess Peach's favorite item. | ||
|15 Coins | |15 Coins | ||
|- | |- | ||
|[[File:MP3 Dueling Glove.png]] | |||
|[[Dueling Glove]] | |[[Dueling Glove]] | ||
|align=left|When used, the player using it will summon a Goomba. The player will then choose an opponent to duel in a duel minigame. After this, the player will have the option to choose how much is to be dueled for. This is always Coins. The maximum amount of Coins the player can choose is equivalent to the amount of Coins of the participant who has the least amount of Coins prior to the duel. This item is | |align=left|When used, the player using it will summon a Goomba. The player will then choose an opponent to duel in a duel minigame. After this, the player will have the option to choose how much is to be dueled for. This is always Coins. The maximum amount of Coins the player can choose is equivalent to the amount of Coins of the participant who has the least amount of Coins prior to the duel. This item is Wario's favorite item. | ||
|15 Coins | |15 Coins | ||
|- | |- | ||
|[[File:MP2 Warp Block.png]] | |||
|[[Warp Block]] | |[[Warp Block]] | ||
|align=left|When used, the Warp Block will appear above the player using it. The player will then hit the block – this | |align=left|When used, the Warp Block will appear above the player using it. The player will then hit the block – the result of this is that the player will warp and exchange positions with a randomly chosen opponent. This item is Yoshi's favorite item. | ||
|15 Coins | |15 Coins | ||
|- | |- | ||
|[[File:MP3 GoldenMushroom.png]] | |||
|[[Super Mushroom|Golden Mushroom]] | |[[Super Mushroom|Golden Mushroom]] | ||
|align=left|When used, the player using it will roll three Dice Blocks. The digits of all three rolls are added together, and the player will move that many spaces. If the player rolls the same digits on all 3 Dice Blocks (e.g. three "10's"), the player gets 20 Coins. Three "7's" result in 50 Coins. | |align=left|When used, the player using it will roll three Dice Blocks. The digits of all three rolls are added together, and the player will move that many spaces. If the player rolls the same digits on all 3 Dice Blocks (e.g. three "10's"), the player gets 20 Coins. Three "7's" result in 50 Coins. | ||
|20 Coins | |20 Coins | ||
|- | |- | ||
|[[File:MP3 Magic Lamp.png]] | |||
|[[Magic Lamp]] | |[[Magic Lamp]] | ||
|align=left|When used, the player summons the [[Mushroom Genie]]. He gives the player a ride on his back and takes the player directly to the [[Star Space]]. The player is then asked whether they wish to trade 20 Coins for a [[Star (Mario Party series)|Star]] or not. | |align=left|When used, the player summons the [[Mushroom Genie]]. He gives the player a ride on his back and takes the player directly to the [[Star Space]]. The player is then asked whether they wish to trade 20 Coins for a [[Star (Mario Party series)|Star]] or not. | ||
|30 Coins | |30 Coins | ||
|- | |- | ||
!colspan=4 | !colspan=4|Obtainable only through item minigames, when landing on an [[Item Space]] | ||
|- | |- | ||
|[[File:MP3 BooBell.png]] | |||
|[[Boo Bell]] | |[[Boo Bell]] | ||
|align=left|When used, the player using it will summon a [[Boo]]. Boo will then ask the player whom to steal from, whether it be Coins (this costs 5 Coins), or a Power Star (this costs 50 Coins). | |align=left|When used, the player using it will summon a [[Boo]]. Boo will then ask the player whom to steal from, whether it be Coins (this costs 5 Coins), or a Power Star (this costs 50 Coins). | ||
|rowspan=3|N/A | |rowspan=3|N/A | ||
|- | |- | ||
|[[File:MP3 BowserSuit.png]] | |||
|[[Bowser Suit]] | |[[Bowser Suit]] | ||
|align=left|When used, the player using it will masquerade themselves as Bowser and | |align=left|When used, the player using it will masquerade themselves as Bowser. The masqueraded player will then roll the Dice Block, and any players whom are passed will have to give twenty Coins to the masqueraded player. | ||
|- | |- | ||
|[[File:MP2 Bowser Bomb.png]] | |||
|[[Bowser Bomb (item)|Bowser Bomb]] | |[[Bowser Bomb (item)|Bowser Bomb]] | ||
|align=left|When a player obtains this item in an item minigame, Bowser will use it at the end of the current turn. When used, Koopa Kid will transform into Bowser. Bowser will then roll three Dice Blocks, and will move accordingly. Any player that Bowser passes will lose all of their Coins. This is Donkey Kong's favorite item. | |align=left|When a player obtains this item in an item minigame, Bowser will use it at the end of the current turn. When used, Koopa Kid will transform into Bowser. Bowser will then roll three Dice Blocks, and will move accordingly. Any player that Bowser passes will lose all of their Coins. This is Donkey Kong's favorite item. | ||
|} | |} | ||
A player can only hold one item at a time | |||
A player can only hold one item at a time here. In the future installments, more items can be held, usually 3. In [[Bowser Land]], there is a shop run by [[Koopa Kid]], who will force the player who passed in front of it to buy an item on his choice at a higher price. It can be Mushroom for 12 coins, Skeleton Key for 12 coins, Warp Block for 17 coins, or Bowser Suit and Bowser Bomb (which are usually unobtainable via shopping) for 12 coins each. | |||
==Spaces== | ==Spaces== | ||
{|class=wikitable style="text-align:center" | {|class=wikitable border=1 cellspacing=0 cellpadding=3 style="border-collapse:collapse;text-align:center" | ||
!width=20% colspan=2|Space | |||
!width= | !width=72%|Description | ||
!width= | !width=8%|Rarity | ||
!width= | |||
|- | |- | ||
|[[File:BlueSpace MP1.png | |[[File:BlueSpace MP1.png]] | ||
|[[Blue Space]] | |[[Blue Space]] | ||
|align=left|This is the most common space in the game. When a player lands on it, they will be awarded three Coins. When the [[Last Five Turns Event]] occurs, the amount of coins | |align=left|This is the most common space in the game. When a player lands on it, they will be awarded three Coins. When the [[Last Five Turns Event]] occurs, the amount of coins will be doubled. | ||
|Common | |Common | ||
|- | |- | ||
|[[File:RedSpace MP1.png | |[[File:RedSpace MP1.png]] | ||
|[[Red Space]] | |[[Red Space]] | ||
|align=left|When a player lands on this space, the player will lose three Coins. During the Last Five Turns Event, the amount of Coins | |align=left|When a player lands on this space, the player will lose three Coins. During the Last Five Turns Event, the amount of Coins is doubled. | ||
| | |Semi-common | ||
|- | |- | ||
|[[File:MP2 Happening Space.png | |[[File:MP2 Happening Space.png]] | ||
|[[Event Space| | |[[Event Space|Happening Space]] | ||
|align=left|When a player lands on this space, a board-specific event will unfold. | |align=left|When a player lands on this space, a board-specific event will unfold. | ||
|Semi-common | |Semi-common | ||
|- | |- | ||
|[[File:ChanceTimeSpace MP2.png | |[[File:ChanceTimeSpace MP2.png]] | ||
|[[Chance Time | |[[Miracle Space|Chance Time Space]] | ||
|align=left|When a player lands on this space, [[Chance Time]] will be initiated. | |align=left|When a player lands on this space, [[Chance Time]] will be initiated. | ||
|Rare | |Rare | ||
|- | |- | ||
|[[File:BowserSpace MP1.png | |[[File:BowserSpace MP1.png]] | ||
|[[Bowser Space]] | |[[Bowser Space]] | ||
|align=left|When a player lands on this space, Bowser will be summoned. An event from a number of events will then unfold. | |align=left|When a player lands on this space, Bowser will be summoned. An event from a number of events will then unfold. | ||
|Semi-rare | |Semi-rare | ||
|- | |- | ||
|[[File:MP2StarSpace.png | |[[File:MP2StarSpace.png]] | ||
|[[Star Space]] | |[[Star Space]] | ||
|align=left|When a player passes this space, Toad will ask the player passing by whether they want to purchase a [[Star (Mario Party series)|Power Star]] for twenty Coins or not. | |align=left|When a player passes this space, Toad will ask the player passing by whether they want to purchase a [[Star (Mario Party series)|Power Star]] for twenty Coins or not. | ||
|One per board | |One per board | ||
|- | |- | ||
|[[File:ItemSpace MP2.png | |[[File:ItemSpace MP2.png]] | ||
|[[Item Space]] | |[[Item Space]] | ||
|align=left|When a player lands on this space, a board-specific item minigame will be initiated. The minigame will not be initiated if it is the last turn, or if the player already has an item. If both criteria are met, the minigame still will not be initiated. | |align=left|When a player lands on this space, a board-specific item minigame will be initiated. The minigame will not be initiated if it is the last turn, or if the player already has an item. If both criteria are met, the minigame still will not be initiated. | ||
| | |Semi-rare | ||
|- | |- | ||
|[[File:BattleSpace MP2.png | |[[File:BattleSpace MP2.png]] | ||
|[[Battle Space]] | |[[Battle Space]] | ||
|align=left|When a player lands on this space, a battle minigame will be played. | |align=left|When a player lands on this space, a battle minigame will be played. | ||
|Semi-rare | |Semi-rare | ||
|- | |- | ||
|[[File:MP2 Bank Space.png | |[[File:MP2 Bank Space.png]] | ||
|[[Bank Space]] | |[[Bank Space]] | ||
|align=left|When a player passes by this space, they will have to pay five Coins (if the player does not have five Coins, they will have to pay as much as they can) to the bank. If a player lands on it, the player will acquire all previously deposited Coins. However, this is reverse in Bowser Land; they will obtain five Coins if the player passes by the same space, adding up a loan to the bank and they will have to pay the full loan (or as much as the player can pay if the player does not have enough) if the player lands on the same space. If the player lands on this space with zero coins to pay the loan and have a star, that star will be taken away. | |align=left|When a player passes by this space, they will have to pay five Coins (if the player does not have five Coins, they will have to pay as much as they can) to the bank. If a player lands on it, the player will acquire all previously deposited Coins. However, this is reverse in Bowser Land; they will obtain five Coins if the player passes by the same space, adding up a loan to the bank and they will have to pay the full loan (or as much as the player can pay if the player does not have enough) if the player lands on the same space. If the player lands on this space with zero coins to pay the loan and have a star, that star will be taken away. | ||
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==Boards== | ==Boards== | ||
[[File:Main Menu MP2.png|thumb|232px|The destination selection screen.]] | [[File:Main Menu MP2.png|thumb|232px|The destination selection screen.]] | ||
Some of ''Mario Party 2''{{'}}s boards reference the [[Mario Party|original game's]] boards; for example, [[Mystery Land]] uses a gimmick similar to that of [[Wario's Battle Canyon]], and [[Horror Land]] uses a gimmick first seen in [[DK's Jungle Adventure]]. Also, Horror Land's main gimmick, the day-and-night system, would later become the foundation of ''[[Mario Party 6]]''. [[Goomba]] barracks appear in the background of each board | Some of ''Mario Party 2''{{'}}s boards reference the [[Mario Party|original game's]] boards; for example, [[Mystery Land]] uses a gimmick similar to that of [[Wario's Battle Canyon]], and [[Horror Land]] uses a gimmick first seen in [[DK's Jungle Adventure]]. Also, Horror Land's main gimmick, the day-and-night system, would later become the foundation of ''[[Mario Party 6]]''. [[Goomba]] barracks appear in the background of each board. | ||
{|class=wikitable width=100% style="text-align:center" | {|class=wikitable cellpadding=3 cellspacing=0 border=1 width=100% style="font-family:Arial;border-collapsible:collapse;text-align:center" | ||
!width=32% colspan=2|Board | !width=32% colspan=2|Board | ||
!width=50%|Description | !width=50%|Description | ||
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|[[File:Pirate Land map.png|180px]] | |[[File:Pirate Land map.png|180px]] | ||
|[[File:MP2 Pirate Land Logo.png|180px|link=Pirate Land]] | |[[File:MP2 Pirate Land Logo.png|180px|link=Pirate Land]] | ||
|align=left|'''Pirate Land''' is the first board of ''Mario Party 2''. The players are dressed in a pirate garb, and they are assigned the title "Captain." If a player lands on one of the Blue Spaces that is on a dock, | |align=left|'''Pirate Land''' is the first board of ''Mario Party 2''. The players are dressed in a pirate garb, and they are assigned the title "Captain." If a player lands on one of the Blue Spaces that is on a dock, [[Sushi]] the shark will appear. Sushi will then take the player to another dock on the board. The Happening Spaces cause a cannon to shoot a cannonball at the player, sending them back to the starting space. There are a few short-cuts on this board, all guarded by [[Thwomp]]s. For players to pass a Thwomp, they must pay a fee of one Coin. The fee will then increase by one Coin. | ||
|[[File:Star.png|26px]]'''<br><br> | |[[File:Star.png|26px]]'''<br><br> | ||
|Cap'n Bowser | |Cap'n Bowser | ||
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|[[File:Western Land map.png|180px]] | |[[File:Western Land map.png|180px]] | ||
|[[File:MP2 Western Land Logo.png|180px|link=Western Land]] | |[[File:MP2 Western Land Logo.png|180px|link=Western Land]] | ||
|align=left|'''Western Land''' is the second board of ''Mario Party 2''. Players are dressed as cowboys and have "Deputy" as their title. The main gimmick of this board is [[Steamer]], who runs along the perimeter of the board. Players who want to ride Steamer have to pay a fee of five Coins at a toll. While riding Steamer, the player riding Steamer will hit a block, assigning what direction Steamer should move - either forward or backward. Steamer will move on his own if a player lands on a Happening Space. Any player hit by Steamer will be sent back to the starting space. There is also a milk shop run by [[Wiggler]]. When a player passes it, it will ask if the player wants to have a | |align=left|'''Western Land''' is the second board of ''Mario Party 2''. Players are dressed as cowboys and have "Deputy" as their title. The main gimmick of this board is [[Steamer]], who runs along the perimeter of the board. Players who want to ride Steamer have to pay a fee of five Coins at a toll. While riding Steamer, the player riding Steamer will hit a block, assigning what direction Steamer should move - either forward or backward. Steamer will move on his own if a player lands on a Happening Space. Any player hit by Steamer will be sent back to the starting space. There is also a milk shop run by [[Wiggler]]. When a player passes it, it will ask if the player wants to have a hootenany for 20 Coins. Accepting the offer brings every other character to the shop for a hootenanny. | ||
|[[File:Star.png|26px]]'''<br><br> | |[[File:Star.png|26px]]'''<br><br> | ||
|Bowser the Brash | |Bowser the Brash | ||
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|[[File:Space Land map.png|180px]] | |[[File:Space Land map.png|180px]] | ||
|[[File:MP2 Space Land Logo.png|180px|link=Space Land]] | |[[File:MP2 Space Land Logo.png|180px|link=Space Land]] | ||
|align=left|'''Space Land''' is the third board of ''Mario Party 2''. Players are dressed as astronauts, and are members of the Space Patrol. The main unique feature of this board is the Bowser-faced junction in the very middle of the board. Every time the junction is passed, the number showing will decrease by one. When it reaches zero, Bowser will fire a laser beam at the diagonal pathway that starts at the north-east corner of the map, and ends at the south-west corner of the map. Every player blasted by the beam will lose all of their Coins. The Happening Spaces make a [[Whomp]] and a Thwomp chase the player who lands on the space to the other side of the map. Any other player caught by the Whomp and the Thwomp will also be chased to the other side of the map. If a player passes by the [[Snifit Patrol]], they will ask whether the player wants them to set up a speed trap on the board. Should the player accept this, the player has to pay a toll of five Coins. While the speed trap is active, the Whomp and Thwomp will be caught by [[ | |align=left|'''Space Land''' is the third board of ''Mario Party 2''. Players are dressed as astronauts, and are members of the Space Patrol. The main unique feature of this board is the Bowser-faced junction in the very middle of the board. Every time the junction is passed, the number showing will decrease by one. When it reaches zero, Bowser will fire a laser beam at the diagonal pathway that starts at the north-east corner of the map, and ends at the south-west corner of the map. Every player blasted by the beam will lose all of their Coins. The Happening Spaces make a [[Whomp]] and a Thwomp chase the player who lands on the space to the other side of the map. Any other player caught by the Whomp and the Thwomp will also be chased to the other side of the map. If a player passes by the [[Snifit Patrol]], they will ask whether the player wants them to set up a speed trap on the board. Should the player accept this, the player has to pay a toll of five Coins. While the speed trap is active, the Whomp and Thwomp will be caught by [[Snufit]]s, further sending away the chased players. | ||
|[[File:Star.png|26px]][[File:Star.png|26px]]'''<br><br> | |[[File:Star.png|26px]][[File:Star.png|26px]]'''<br><br> | ||
|Black Hole Bowser | |Black Hole Bowser | ||
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|[[File:HorrorLand MP2.png|180px]]<br>[[File:Horror Land map (nighttime).png|180px]] | |[[File:HorrorLand MP2.png|180px]]<br>[[File:Horror Land map (nighttime).png|180px]] | ||
|[[File:MP2 Horror Land Logo.png|180px|link=Horror Land]] | |[[File:MP2 Horror Land Logo.png|180px|link=Horror Land]] | ||
|align=left|'''Horror Land''' is the fifth board in ''Mario Party 2''. Players are dressed as wizards and are assigned the title "Wizard." The main unique feature of this board is the day and night mechanic. The time of day will change every two turns, or whenever players land on Happening Spaces. Players may also change time from day to night only if they pass by the "Mystery Mansion" on the northern corner of the board where they will be greeted by [[Kamek]]. Kamek will then ask the player to pay a fee consisting of ten Coins. Should they accept this, the time of day will change to night-time. During the night, if players pass by the dancing floor they are greeted by a few [[Boo]]s and a [[Mr. I | |align=left|'''Horror Land''' is the fifth board in ''Mario Party 2''. Players are dressed as wizards and are assigned the title "Wizard." The main unique feature of this board is the day and night mechanic. The time of day will change every two turns, or whenever players land on Happening Spaces. Players may also change time from day to night only if they pass by the "Mystery Mansion" on the northern corner of the board where they will be greeted by [[Kamek]]. Kamek will then ask the player to pay a fee consisting of ten Coins. Should they accept this, the time of day will change to night-time. During the night, if players pass by the dancing floor they are greeted by a few [[Boo]]s and a [[Mr. I]]. For a fee of twenty Coins, they will dance to make it day-time. If players pass by Mr. I, he will ask them to pay a fee of either ten Coins during the day, or five Coins during the night. Should they accept this, they will be taken to the north-west corner of the board. Another feature in this board is the Whomps. When passed by, they will change their position. During the night, they will not be able to move. Another feature is the Big Boo on the north-east corner of the board. Should players pass by him during the night, he will ask the player passing to pay three times the usual fee. Unlike normal Boos, he will steal from all players at once. | ||
|[[File:Star.png|26px]][[File:Star.png|26px]][[File:Star.png|26px]]'''<br><br> | |[[File:Star.png|26px]][[File:Star.png|26px]][[File:Star.png|26px]]'''<br><br> | ||
|Wizard Bowser | |Wizard Bowser | ||
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|[[File:Bowser Land map.png|180px]] | |[[File:Bowser Land map.png|180px]] | ||
|[[File:MP2 Bowser Land Logo.png|180px|link=Bowser Land]] | |[[File:MP2 Bowser Land Logo.png|180px|link=Bowser Land]] | ||
|align=left|'''Bowser Land''' is the sixth and final board in ''Mario Party 2''. This board is unlocked when all the other boards have been played at least once. Players are not dressed in any costumes, | |align=left|'''Bowser Land''' is the sixth and final board in ''Mario Party 2''. This board is unlocked when all the other boards have been played at least once. Players are not dressed in any costumes beside their normal attire, and they are not assigned a title. The rules of the game are turned around on this board. The effect this has is that, when a player passes by a bank, they gain five Coins instead of having to pay the equivalent sum of Coins. This will add up to a loan in the bank. Also, unlike in other boards (where any player who lands on a Bank Space will receive all previously deposited Coins), they will have to pay the full loan (or less, if they do not have enough; if they have no Coins, they will lose a Star). There is also an item shop where the owner, Baby Bowser, will force the player passing to buy an item he selects. While these features are prevalent, the main feature of this board is the Bowser Parade. After each five turns, the parade will start. Any player caught in the parade will lose two Coins per space, and they will eventually be sent back to the starting space. However, if no players are in the parade's path, the parade will be canceled. For players to control the path the parade will take, they can manipulate tiles with arrows on them. They can change the direction of the tiles by passing a Baby Bowser and paying him a fee of five Coins. The Happening Spaces near a red [[Warp Pipe]] make players warp to the next red Warp Pipe. Players who land on a Happening Space near the [[Blooper]] at the north-west corner of the board will be taken to a "ride", where they will go in a circle until they manage to land on another Happening Space. | ||
|[[File:Star.png|26px]][[File:Star.png|26px]][[File:Star.png|26px]]'''<br><br> | |[[File:Star.png|26px]][[File:Star.png|26px]][[File:Star.png|26px]]'''<br><br> | ||
|Bowser | |Bowser | ||
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==Minigames== | ==Minigames== | ||
{{main|List of Mario Party 2 minigames}} | {{main|List of Mario Party 2 minigames}} | ||
===Mini-Game Land=== | ===Mini-Game Land=== | ||
{{main|Mini-Game Land}} | {{main|Mini-Game Land}} | ||
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==Reception== | ==Reception== | ||
[[File:MariopartyNOAsarcasm.jpg|thumb|Sarcastic message sent by [[Nintendo|Nintendo of America]] to | [[File:MariopartyNOAsarcasm.jpg|thumb|Sarcastic message sent by [[Nintendo|Nintendo of America]] to Game Informer over their review of the game.]] | ||
''Mario Party 2'' received mostly positive reviews from critics. It was praised for its additions to the original game's foundation and generally considered a moderate improvement. This praise, however, was somewhat offset by the unchanged formula from the first game - in particular, the somewhat important factor of luck and lack of enjoyment playing alone. | ''Mario Party 2'' received mostly positive reviews from critics. It was praised for its additions to the original game's foundation and generally considered a moderate improvement. This praise, however, was somewhat offset by the unchanged formula from the first game - in particular, the somewhat important factor of luck and lack of enjoyment playing alone. | ||
GameSpot gave the game a 7.8/10, stating that it has much more replay value than [[Mario Party|the previous game]], and that the minigames are much less annoying. IGN rated the game 7.9/10 (the same score they gave the first game), saying that while the game had more content, and it "sticks with the same winning formula...there really isn't enough new here to warrant another purchase." | GameSpot gave the game a 7.8/10, stating that it has much more replay value than [[Mario Party|the previous game]], and that the minigames are much less annoying. IGN rated the game 7.9/10 (the same score they gave the first game), saying that while the game had more content, and it "sticks with the same winning formula...there really isn't enough new here to warrant another purchase." | ||
[[Nintendo]] of America sent the gaming magazine {{wp|Game Informer}} a sarcastic certificate over the publication's negative review of ''Mario Party 2'' and its predecessor<ref>Ryckert, Dan (September 18, 2000). [http://www.gameinformer.com/b/news/archive/2010/09/18/replay-mario-party-3.aspx?PageIndex=11 Replay - ''Mario Party 3''], ''Game Informer'', Retrieved February 18 2015</ref>. | |||
{|class="wikitable review_template"style="border: 2px solid black; width:100%; font-size: 100%; text-align:center; margin-bottom: 5px;"cellpadding="4" | |||
{| class="wikitable | |||
!colspan="4"style="font-size:120%; text-align:center; background-color:silver;"|Reviews | !colspan="4"style="font-size:120%; text-align:center; background-color:silver;"|Reviews | ||
|-style="background-color:#E6E6E6" | |-style="background-color:#E6E6E6" | ||
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|- | |- | ||
|[[Nintendo 64|N64]] | |[[Nintendo 64|N64]] | ||
|Corbie Dillard, [http://www.nintendolife.com/reviews/n64/mario_party_2 Nintendo Life] | |Corbie Dillard, [http://www.nintendolife.com/reviews/n64/mario_party_2 Nintendo Life] | ||
|8/10 | |8/10 | ||
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|7.8/10 | |7.8/10 | ||
|align="left"|"''There is a host of minor improvements as well, such as your ability to buy items during gameplay, the addition of duel bouts between two or more players who've landed on the same space, and the fact that you can now overcome some of the more cryptic instructions for the minigames by entering into a practice round before you play the actual game. You can even turn off the bonuses at the end of the game if you find them to be too cheap. Graphically speaking, both the stages and the minigames appear a little sharper and more stylized than before, while the soundtrack is at least on par with the original game's, if not an improvement over it. The greatest betterment is that since you won't get sick of the minigames as you did with the original, there's much more replay value in Mario Party 2, and replay value is the main point of the game. It's a great deal of fun to play with a few friends, even more so than the last.''" | |align="left"|"''There is a host of minor improvements as well, such as your ability to buy items during gameplay, the addition of duel bouts between two or more players who've landed on the same space, and the fact that you can now overcome some of the more cryptic instructions for the minigames by entering into a practice round before you play the actual game. You can even turn off the bonuses at the end of the game if you find them to be too cheap. Graphically speaking, both the stages and the minigames appear a little sharper and more stylized than before, while the soundtrack is at least on par with the original game's, if not an improvement over it. The greatest betterment is that since you won't get sick of the minigames as you did with the original, there's much more replay value in Mario Party 2, and replay value is the main point of the game. It's a great deal of fun to play with a few friends, even more so than the last.''" | ||
|- | |- | ||
!colspan="4"style="background-color:silver; font-size:120%; text-align:center;"|Aggregators | !colspan="4"style="background-color:silver; font-size:120%; text-align:center;"|Aggregators | ||
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|colspan=2|[https://www.gamerankings.com/n64/197862-mario-party-2/index.html 76.16%] | |colspan=2|[https://www.gamerankings.com/n64/197862-mario-party-2/index.html 76.16%] | ||
|} | |} | ||
===Sales=== | ===Sales=== | ||
''Mario Party 2'' is the 20th best-selling game for the Nintendo 64, having sold 2.5 million copies worldwide: 1.27 million in North America, 1.07 million in Japan, and 160,000 elsewhere, as of December 31, 2009. | ''Mario Party 2'' is the 20th best-selling game for the Nintendo 64, having sold 2.5 million copies worldwide: 1.27 million in North America, 1.07 million in Japan, and 160,000 elsewhere, as of December 31, 2009. | ||
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==Staff== | ==Staff== | ||
{{main|List of Mario Party 2 staff}} | {{main|List of Mario Party 2 staff}} | ||
===Game Director=== | ===Game Director=== | ||
*Kenji Kikuchi | *Kenji Kikuchi | ||
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==Pre-release and unused content== | ==Pre-release and unused content== | ||
{{main|List of Mario Party 2 pre-release and unused content}} | {{main|List of Mario Party 2 pre-release and unused content}} | ||
==Regional differences== | ==Regional differences== | ||
===Differences exclusive to international versions=== | ===Differences exclusive to international versions=== | ||
The Japanese ending of Western Land includes the winner and Bowser battling with revolvers while there is an orange streak of light in the background. In the international version, the revolvers are replaced with toy guns instead while the orange streak of light is changed to purple, and the guns make a toy-like sound when fired rather than the realistic gunshot sounds from the Japanese version | The Japanese ending of Western Land includes the winner and Bowser battling with revolvers while there is an orange streak of light in the background. In the international version, the revolvers are replaced with toy guns instead while the orange streak of light is changed to purple, and the guns make a toy-like sound when fired rather than the realistic gunshot sounds from the Japanese version. | ||
[[Professor Fungi]] smokes a pipe in the Japanese version of the game; the pipe is removed in international versions. | [[Professor Fungi]] smokes a pipe in the Japanese version of the game; the pipe is removed in international versions. | ||
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MP2 Pirate Yoshi Artwork.png|[[Yoshi]] | MP2 Pirate Yoshi Artwork.png|[[Yoshi]] | ||
MP2 Space Wario.png|[[Wario]] | MP2 Space Wario.png|[[Wario]] | ||
Mp2star.jpg|Group artwork | Mp2star.jpg|Group artwork | ||
</gallery> | </gallery> | ||
==References to other games== | ==References to other games== | ||
*''[[Super Mario Bros.]]'': The endgame riddle for Mystery Land and both of its answers referenced Bowser's development process in the making of the game. | *''[[Super Mario Bros.]]'': The endgame riddle for Mystery Land and both of its answers referenced Bowser's development process in the making of the game. | ||
*''[[Super Mario Bros. 3]]'': Similar to this game, the premise of the plot is implied to be a stage production. | *''[[Super Mario Bros. 3]]'': Similar to this game, the premise of the plot is implied to be a stage production. | ||
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*''[[Super Mario 64]]'': Part of the track "The Blue Skies Yonder" uses the first few notes of "[[Slider]]" from this game. Also, in the ending scene for the [[Bowser Land]] map, Bowser becomes metallic as if he obtained a [[Metal Cap]] and Mario and his friends, after being powered up by the Power Stars, defeat Bowser the same way as when Mario himself fights him in this game. | *''[[Super Mario 64]]'': Part of the track "The Blue Skies Yonder" uses the first few notes of "[[Slider]]" from this game. Also, in the ending scene for the [[Bowser Land]] map, Bowser becomes metallic as if he obtained a [[Metal Cap]] and Mario and his friends, after being powered up by the Power Stars, defeat Bowser the same way as when Mario himself fights him in this game. | ||
*''[[Mario Kart 64]]'': The voice clips for [[Luigi]], [[Princess Peach|Peach]], [[Toad]], and [[Wario]] are reused from the Japanese version of this game. | *''[[Mario Kart 64]]'': The voice clips for [[Luigi]], [[Princess Peach|Peach]], [[Toad]], and [[Wario]] are reused from the Japanese version of this game. | ||
*''[[Mario Party]]'': Many aspects of this game are re-used, such as certain minigames | *''[[Mario Party]]'': Many aspects of this game are re-used, such as certain minigames and the characters' voice clips. Additionally, a lot of the songs are remixes of music from this game. | ||
*''[[Super Smash Bros.]]'': In some mini-games, if Luigi loses, he performs a pose similar to his taunt. | *''[[Super Smash Bros.]]'': In some mini-games, if Luigi loses, he performs a pose similar to his taunt. | ||
==References in later games== | ==References in later games== | ||
*''[[Mario Party 3]]'': The character mugshots of Mario, Luigi, Peach, Yoshi, Wario, and Donkey Kong | *''[[Mario Party 3]]'': The character mugshots of Mario, Luigi, Peach, Yoshi, Wario, and Donkey Kong were reused for this game. | ||
*''[[Super Smash Bros. Brawl]]'': [[Yoshi]] in his [[Pirate Land]] costume appears as a collectible sticker. | *''[[Super Smash Bros. Brawl]]'': [[Yoshi]] in his [[Pirate Land]] costume appears as a collectible sticker. | ||
*''[[Mario Party: The Top 100]]'': Thirteen minigames from ''Mario Party 2'' return in this game, along with four others in their original ''Mario Party'' format. | *''[[Mario Party: The Top 100]]'': Thirteen minigames from ''Mario Party 2'' return in this game, along with four others in their original ''Mario Party'' format. | ||
*''[[Mario Party Superstars]]'': Horror Land and Space Land return in this game. 21 minigames and their respective music return. The Skeleton Key returns with its design from this game. | *''[[Mario Party Superstars]]'': Horror Land and Space Land return in this game. 21 minigames and their respective music return. The Skeleton Key returns with its design from this game. | ||
==Names in other languages== | ==Names in other languages== | ||
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|JapR=Mario Pāti 2 | |JapR=Mario Pāti 2 | ||
|JapM=Mario Party 2 | |JapM=Mario Party 2 | ||
|ChiT=瑪利歐派對2<ref> | |ChiT=瑪利歐派對2<ref>[https://www.nintendo.com.hk/switch/mario/history/index.html Official Chinese website for the ''Super Mario Bros.'' 35th Anniversary]. Retrieved October 23, 2020.</ref> | ||
|ChiTR=Mǎlì'ōu Pàiduì 2 | |ChiTR=Mǎlì'ōu Pàiduì 2 | ||
|ChiTM=Mario Party 2 | |ChiTM=Mario Party 2 | ||
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==Trivia== | ==Trivia== | ||
*Despite [[:File:Mp2star.jpg|this piece of official artwork]] showing all the characters wearing an outfit for a specific board during minigames, characters only wear their regular outfits in all mini-games, except Duel mini-games. | *Despite [[:File:Mp2star.jpg|this piece of official artwork]] showing all the characters wearing an outfit for a specific board during minigames, characters only wear their regular outfits in all mini-games, except Duel mini-games. | ||
*When choosing Bowser Land, when selecting 2 players, it will say "3 Computer Characters" instead of 2.<ref> | *When choosing Bowser Land, when selecting 2 players, it will say "3 Computer Characters" instead of 2.<ref>[https://www.youtube.com/watch?v=MWuAsyIo5-4&t=15 Video]</ref> | ||
*''Mario Party 2'' is the first ''[[ | *''Mario Party 2'' is the first ''[[Mario (franchise)|Mario]]'' game to be officially translated to Spanish and Italian. | ||
==References== | ==References== | ||
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==External links== | ==External links== | ||
{{NIWA | {{NIWA|StrategyWiki=1}} | ||
*[https://www.nintendo.co.jp/n01/n64/software/nus_p_nmwj/index.html Official ''Mario Party 2'' Japanese website] | *[https://www.nintendo.co.jp/n01/n64/software/nus_p_nmwj/index.html Official ''Mario Party 2'' Japanese website] | ||
*[https://www.nintendo.co.jp/wii/vc/vc_mp264/ Official ''Mario Party 2'' Japanese website (Virtual Console release)] | *[https://www.nintendo.co.jp/wii/vc/vc_mp264/ Official ''Mario Party 2'' Japanese website (Virtual Console release)] | ||
{{MP2}} | {{MP2}} | ||
{{ | {{Mario games}} | ||
{{N64}} | {{N64}} | ||
{{Virtual Console}} | {{Virtual Console}} | ||
[[Category:Mario Party 2|*]] | [[Category:Mario Party 2|*]] | ||
[[Category:Games]] | [[Category:Games]] |