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===Legal issues===
===Legal issues===
{{main|List of controversies#Mario Party injuries}}
Nintendo gave away a free ''Mario Party'' glove for a time after the game's release, the reason being that many players got blisters and other ailments on the palms of their hands due to the mini-games that involve spinning the {{button|n64|Stick}} around as fast as possible, which are [[Tug o' War]], [[Paddle Battle]], and [[Pedal Power]] (this was likely why ''Mario Party'' was not released on the [[Virtual Console]], but ''[[Mario Party 2]]'' was). Nintendo suggested that the players should use the thumb to spin the Control Stick, but this method is a lot slower than rotating with the palm, and the thumb can slip off the joystick. Receiving the glove required proof of purchase of the first game of the series. The glove giveaway did not surface until after the release of ''Mario Party 2''. This was because Nintendo lost a class-action lawsuit that was filed by several families of the injured players and had to pay several thousands of dollars in damage reparations as a result. As a consequence of unbalanced difficulty and self-injury, as well as the Control Stick's high potential for decalibration through this method, there were no more mini-games after ''Mario Party'' that involved spinning the Stick as fast as possible until ''[[Mario Party: Island Tour]]'' was released since the analog stick on the [[Nintendo 3DS]] made it safe to spin quickly without injuries.
Nintendo gave away a free ''Mario Party'' glove for a time after the game's release, the reason being that many players got blisters and other ailments on the palms of their hands due to the mini-games that involve spinning the {{button|n64|Stick}} around as fast as possible, which are [[Tug o' War]], [[Paddle Battle]], and [[Pedal Power]] (this was likely why ''Mario Party'' was not released on the [[Virtual Console]], but ''[[Mario Party 2]]'' was). Nintendo suggested that the players should use the thumb to spin the Control Stick, but this method is a lot slower than rotating with the palm, and the thumb can slip off the joystick. Receiving the glove required proof of purchase of the first game of the series. The glove giveaway did not surface until after the release of ''Mario Party 2''. This was because Nintendo lost a class-action lawsuit that was filed by several families of the injured players and had to pay several thousands of dollars in damage reparations as a result. As a consequence of unbalanced difficulty and self-injury, as well as the Control Stick's high potential for decalibration through this method, there were no more mini-games after ''Mario Party'' that involved spinning the Stick as fast as possible until ''[[Mario Party: Island Tour]]'' was released since the analog stick on the [[Nintendo 3DS]] made it safe to spin quickly without injuries.


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*Respectively, in [[Bombsketball]] and [[Tug o' War]], if two or three players win, the winning text will be shown with a grammatical error, with the singular "wins" being used instead of the plural "win" or the past tense "won". This was fixed in subsequent games.
*Respectively, in [[Bombsketball]] and [[Tug o' War]], if two or three players win, the winning text will be shown with a grammatical error, with the singular "wins" being used instead of the plural "win" or the past tense "won". This was fixed in subsequent games.
*This is the only ''Super Mario'' game on the [[Nintendo 64]] to have a sequel be released on the same console, let alone two.
*This is the only ''Super Mario'' game on the [[Nintendo 64]] to have a sequel be released on the same console, let alone two.
*Some minigames requiring rotation of the Control Stick caused serious controversy(for more information, see [[List_of_controversies#Mario_Party_injuries]]).


==References==
==References==

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