Editing Mario Paint
From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 3: | Line 3: | ||
{{game infobox | {{game infobox | ||
|image=[[File:MarioPaintBox.jpg|250px]] | |image=[[File:MarioPaintBox.jpg|250px]] | ||
|developer=[[Nintendo Research & Development 1|Nintendo R&D1]]<br>[[Intelligent Systems]]<ref> | |developer=[[Nintendo Research & Development 1|Nintendo R&D1]]<br/>[[Intelligent Systems]]<ref>http://www.intsys.co.jp/english/software/index.html</ref> | ||
|publisher=[[Nintendo]] | |publisher=[[Nintendo]] | ||
|designer=[[Hirofumi Matsuoka]] | |designer=[[Hirofumi Matsuoka]] | ||
|release={{ | |release={{release|Japan|July 14, 1992|USA|August 1, 1992|Europe|December 10, 1992<ref>[http://themushroomkingdom.net/games/mpaint TMK: Release date info], retrieved 9-20-2008</ref>}} | ||
|genre=Miscellaneous | |genre=Miscellaneous | ||
|modes=Single player | |modes=Single player | ||
Line 13: | Line 12: | ||
|platforms=[[Super Nintendo Entertainment System|Super Famicom]]/[[Super Nintendo Entertainment System]] | |platforms=[[Super Nintendo Entertainment System|Super Famicom]]/[[Super Nintendo Entertainment System]] | ||
|input={{input|snesmouse=1}} | |input={{input|snesmouse=1}} | ||
| | |media={{media|snes=1}} | ||
}} | }} | ||
'''''Mario Paint''''' is a title on the [[Super Nintendo Entertainment System]]. It was originally bundled with the [[Super Nintendo Entertainment System#Super NES Mouse|Super NES Mouse]] accessory and was one of the few games to support it. The game received a [[Player's Choice]] reissue. | '''''Mario Paint''''' is a title on the [[Super Nintendo Entertainment System]]. It was originally bundled with the [[Super Nintendo Entertainment System#Super NES Mouse|Super NES Mouse]] accessory and was one of the few games to support it. The game received a [[Player's Choice]] reissue. | ||
Line 23: | Line 21: | ||
The title screen is notable for being highly interactive - each letter causes a different effect on the game title screen. | The title screen is notable for being highly interactive - each letter causes a different effect on the game title screen. | ||
*'''M''' - Shrinks [[Mario]]. If clicked again, returns him to normal size. Similar to the effects of getting hit or gaining a Super Mushroom. | *'''M''' - Shrinks [[Mario]]. If clicked again, returns him to normal size. Similar to the effects of getting hit or gaining a Super Mushroom. | ||
*'''A''' - The letter A will fall down through the screen, and then go back to its place. If Mario is under the A when it falls, he | *'''A''' - The letter A will fall down through the screen, and then go back to its place. If Mario is under the A when it falls, he'll be knocked off-screen along with it, and also come back. | ||
*'''R''' - An eye will appear on the R, and it makes a baby noise, and crawls off and back on screen. It makes the noise again. If the noise is played backwards, it sounds like a voice saying, "Nintendo", and slowing it down makes it sound like the original voice saying it.<ref> | *'''R''' - An eye will appear on the R, and it makes a baby noise, and crawls off and back on screen. It makes the noise again. If the noise is played backwards, it sounds like a voice saying, "Nintendo", and slowing it down makes it sound like the original voice saying it.<ref>https://twitter.com/MarioBrothBlog/status/1570064316287840258</ref> | ||
*'''I''' - Causes all black and white colors on screen to invert, including those on Mario. Also causes the title music to become distorted. | *'''I''' - Causes all black and white colors on screen to invert, including those on Mario. Also causes the title music to become distorted. | ||
*'''O''' - O grows a fuse and explodes like a bomb. After this, [[Kazumi Totaka]]'s famous song plays. (Totaka is famous for hiding this song in almost every game he | *'''O''' - O grows a fuse and explodes like a bomb. After this, [[Kazumi Totaka]]'s famous song plays. (Totaka is famous for hiding this song in almost every game he's worked on; it has gone on to be included in ''Super Mario'' [[List of games|games]] such as ''[[Yoshi's Story]]'', ''[[Luigi's Mansion]]'', and ''[[Yoshi Touch & Go]]''.) | ||
*'''P''' - Replaces the title setting with a green field with trees, cars, animals, UFOs, shooting stars, and other moving objects, most of which make a sound when clicked. Clicking P again returns the title to normal. The music changes during this sequence, to a slower version of BGM 1 from the main game. | *'''P''' - Replaces the title setting with a green field with trees, cars, animals, UFOs, shooting stars, and other moving objects, most of which make a sound when clicked. Clicking P again returns the title to normal. The music changes during this sequence, to a slower version of BGM 1 from the main game. | ||
*'''A''' - [[Yoshi]] runs across the screen, along with drum sound effects while he | *'''A''' - [[Yoshi]] runs across the screen, along with drum sound effects while he's visible. | ||
*'''I''' - All text on screen begins shaking, and the music is distorted. | *'''I''' - All text on screen begins shaking, and the music is distorted. | ||
*'''N''' - Credits appear onscreen. The music continues, but is accompanied by some extra background instruments not normally audible. If the game is started when the programmer is credited while the player is holding down the right mouse button, the following bonus features will be available: | *'''N''' - Credits appear onscreen. The music continues, but is accompanied by some extra background instruments not normally audible. If the game is started when the programmer is credited while the player is holding down the right mouse button, the following bonus features will be available: | ||
Line 55: | Line 53: | ||
====Instruments==== | ====Instruments==== | ||
*Mario - | *Mario - Piano | ||
*[[Super Mushroom]] - {{wp|Drum}} | *[[Super Mushroom]] - {{wp|Drum}} | ||
*[[Fire Flower]] - {{wp|Trumpet}} | *[[Fire Flower]] - {{wp|Trumpet}} | ||
*[[Super Star]] - {{wp|Xylophone}} | *[[Super Star]] - {{wp|Xylophone}} | ||
*[[Baby Yoshi]] - Yoshi sound effect from ''[[Super Mario World]]'' | *[[Baby Yoshi]] - Yoshi sound effect from ''[[Super Mario World]]'' | ||
*[[Game Boy]] - | *[[Game Boy]] - 8-bit sound sine wave | ||
*Dog - Woof | *Dog - Woof | ||
*Cat - Meow | *Cat - Meow | ||
Line 68: | Line 66: | ||
*Airplane - {{wp|Acoustic guitar}} | *Airplane - {{wp|Acoustic guitar}} | ||
*Heart - {{wp|Bass guitar}} | *Heart - {{wp|Bass guitar}} | ||
*Swan - | *Swan - String hit | ||
*Car - {{wp|Organ (music)|Organ}} | *Car - {{wp|Organ (music)|Organ}} | ||
{{br}} | {{br}} | ||
Line 80: | Line 78: | ||
{{main|Gnat Attack}} | {{main|Gnat Attack}} | ||
[[File:Gnat Attack.png|170px|thumb|Gnat Attack]] | [[File:Gnat Attack.png|170px|thumb|Gnat Attack]] | ||
Not an art creation section, but a minigame in which the player must use the Super NES Mouse to swat different fly-like enemies. Completing stages causes ''[[Super Mario (franchise)|Super Mario]]'' characters to walk across the screen. | |||
This game was also a microgame and minigame in ''[[WarioWare, Inc.: Mega Microgame$!]]''. It can be accessed by clicking the toolbar arrow on the bottom bar, and then, in the same bar, clicking the coffee cup icon. The game also appears as one of [[9-Volt]]'s microgames in ''[[WarioWare: D.I.Y.]]'' and later as a microgame in [[Gamer]] from ''[[Game & Wario]]'', under the name "Super Fly Swatter" | This game was also a microgame and minigame in ''[[WarioWare, Inc.: Mega Microgame$!]]''. It can be accessed by clicking the toolbar arrow on the bottom bar, and then, in the same bar, clicking the coffee cup icon. The game also appears as one of [[9-Volt]]'s microgames in ''[[WarioWare: D.I.Y.]]'', and later as a microgame in [[Gamer]] from ''[[Game & Wario]]'', under the name "Super Fly Swatter". | ||
===Other features=== | ===Other features=== | ||
Line 106: | Line 104: | ||
|- | |- | ||
|[[Super Nintendo Entertainment System|SNES]] | |[[Super Nintendo Entertainment System|SNES]] | ||
|''Nintendo Power''<ref> | |''Nintendo Power''<ref>''Nintendo Power'' Volume 39, page 104.</ref> | ||
|N/A | |N/A | ||
|align="left"|'''George''' — "''While Mario Paint might seem like a real special interest program, it's so well made that I think that anyone who has even a remote interest in creating drawings, animation or music will really like it''"<br>'''Rob''' — "''I think that this program is really cool and will be a blast for people of any age.''" | |align="left"|'''George''' — "''While Mario Paint might seem like a real special interest program, it's so well made that I think that anyone who has even a remote interest in creating drawings, animation or music will really like it''"<br>'''Rob''' — "''I think that this program is really cool and will be a blast for people of any age.''" | ||
|- | |- | ||
|SNES | |SNES | ||
|Ed Semrad, ''{{wp|Electronic Gaming Monthly}}''<ref> | |Ed Semrad, ''{{wp|Electronic Gaming Monthly}}''<ref>''Electronic Gaming Monthly'' Volume 5, Issue 10, page 24.</ref> | ||
|8/10 | |8/10 | ||
|align="left"|"''Nintendo has always strived to introduce accessories and enhancements to their systems and this time it's a mouse peripheral and pad. This device simulates the feel of an artistic tool and allows anyone the ability to design their own masterpieces. Coupled with an animation and sound studio, this cart is a solid hit!"'' | |align="left"|"''Nintendo has always strived to introduce accessories and enhancements to their systems and this time it's a mouse peripheral and pad. This device simulates the feel of an artistic tool and allows anyone the ability to design their own masterpieces. Coupled with an animation and sound studio, this cart is a solid hit!"'' | ||
|- | |- | ||
|rowspan=4|SNES | |rowspan=4|SNES | ||
|rowspan=4|N. Somniac, ''{{wp|GamePro}}''<ref> | |rowspan=4|N. Somniac, ''{{wp|GamePro}}''<ref>''GamePro'' issue 42, page 90</ref> | ||
|Graphics: 5.0/5.0 | |Graphics: 5.0/5.0 | ||
|align="left"; rowspan=4|"''Although accessible to players of any ability, Mario Paint's cheerful demeanor and whimsical icon-driven format indicate that it's primarily geared towards a younger audience. The SNES mouse and its user-friendly options make this the perfect introduction for kids to computers. However, there's definitely enough interaction, complexity, and options to keep older gamers just as interested. A nice change of pace from other SNES fare. Mario Paint's a work of art!''" | |align="left"; rowspan=4|"''Although accessible to players of any ability, Mario Paint's cheerful demeanor and whimsical icon-driven format indicate that it's primarily geared towards a younger audience. The SNES mouse and its user-friendly options make this the perfect introduction for kids to computers. However, there's definitely enough interaction, complexity, and options to keep older gamers just as interested. A nice change of pace from other SNES fare. Mario Paint's a work of art!''" | ||
Line 128: | Line 126: | ||
===Legacy=== | ===Legacy=== | ||
Prominent video game developers have cited ''Mario Paint'' as an inspiration. Masahito Hatakeyama, one of the designers for ''[[WarioWare: D.I.Y.]]'', cites ''Mario Paint''{{'}}s drawing and music creation tools as inspiration for the drawing and music creation tools in ''D.I.Y.'', while several staff members of the development team cited it as the game that taught them the joy of developing video games.<ref> | Prominent video game developers have cited ''Mario Paint'' as an inspiration. Masahito Hatakeyama, one of the designers for ''[[WarioWare: D.I.Y.]]'', cites ''Mario Paint''{{'}}s drawing and music creation tools as inspiration for the drawing and music creation tools in ''D.I.Y.'', while several staff members of the development team cited it as the game that taught them the joy of developing video games.<ref>http://www.nintendo.co.uk/NOE/en_GB/news/iwata/iwata_asks_-_warioware_diy_16112_16113.html</ref> One of the sound staff from ''Mario Paint'', Hirokazu Tanaka, later went on to work on ''[[wikibound:EarthBound|EarthBound]]''. Some of ''Mario Paint''{{'}}s sound effects and musical instruments were used in both games. | ||
The music mode has become a viral hit and many song compositions can be found on YouTube and other gaming sites. The Music Mode was recreated as a fan-made Windows program called ''Mario Paint Composer'' and added several features such as longer song length, more notes per beat, more sounds, and the ability to save. This program lacks the jumping Mario which was shown when a song is played. | The music mode has become a viral hit and many song compositions can be found on YouTube and other gaming sites. The Music Mode was recreated as a fan-made Windows program called ''Mario Paint Composer'' and added several features such as longer song length, more notes per beat, more sounds, and the ability to save. This program lacks the jumping Mario which was shown when a song is played. | ||
Instead of being delivered in Flash format like the rest of the series, the first episode of | Instead of being delivered in Flash format like the rest of the series, the first episode of {{wp|Homestar Runner}} was animated using ''Mario Paint''. A primitive introduction video made with ''Mario Paint'' can be found in the museum of the site. A later short in the series, ''Strong Bad is a Bad Guy'', was made using ''Mario Paint''. | ||
==Promotion== | ==Promotion== | ||
[[File:MP Contest Results.jpg|thumb|All of the winning submissions from the contest]] | [[File:MP Contest Results.jpg|thumb|All of the winning submissions from the contest]] | ||
In Volume 41 of ''Nintendo Power'', the "''Mario Paint'' Contest" was held.<ref> | In Volume 41 of ''Nintendo Power'', the "''Mario Paint'' Contest" was held.<ref>''Nintendo Power'' Volume 41, page 115.</ref> To enter, participants created an art piece using the game, recorded it onto a video tape, and sent the tape to ''Nintendo Power''{{'}}s PO box. The "most creative entries" by sixteen participants were to be shown in a future volume of the magazine. The grand prize winner received five SNES Game Paks while fifteen runner-ups received just one Game Pak. The contest ended on December 1, 1992. In Volume 47, the sixteen winners and their pieces were shown.<ref>''Nintendo Power'' Volume 47, page 117.</ref> The grand prize was given to Stephen D. Miller from Tuscon, Arizona. | ||
{{br}} | {{br}} | ||
Line 142: | Line 140: | ||
[[File:YuushouNaizou.png|thumb|The hidden picture inside ''Mario Paint Yuushou Naizou Ban''.]] | [[File:YuushouNaizou.png|thumb|The hidden picture inside ''Mario Paint Yuushou Naizou Ban''.]] | ||
''Mario Paint'' was re-released in two minor variations on the [[Satellaview]]: | ''Mario Paint'' was re-released in two minor variations on the [[Satellaview]]: | ||
*'''Mario Paint BS Ban''' ('''マリオペイントBS版''') is a version of ''Mario Paint'' which had joypad support. For this release of the game, a ''Mario Paint'' contest was held, in which contestants of exceptional ''Mario Paint'' artistic skill made artwork pieces.<ref> | *'''Mario Paint BS Ban''' ('''マリオペイントBS版''') is a version of ''Mario Paint'' which had joypad support. For this release of the game, a ''Mario Paint'' contest was held, in which contestants of exceptional ''Mario Paint'' artistic skill made artwork pieces.<ref>[http://www.ncn-t.net/yulil/satella/drama/vol1.htm info on the entries of the ''Mario Paint'' contest, in Japanese]</ref> This contest was held in November 1997.<ref>[http://www.f3.dion.ne.jp/%7Ekameb/satella/st_kbn/st_kbn7b.htm Satellaview History Museum lists events from November 1997, including the "Mario Paint Contest"]</ref> | ||
*'''Mario Paint | *'''Mario Paint Yuushou Naizou Ban''' ('''マリオペイント優勝内蔵版''') is similar to ''Mario Paint BS Ban'', but it also has a hidden picture - identified as "Dreaming of the Moon" ('''「月を夢見て」''') by Mizota Hiroko ('''溝田 祐子''') from the ''Mario Paint'' contest - which can be found by using the "Load" option in "Save/Load/Coloring Book". | ||
{{br}} | {{br}} | ||
Line 189: | Line 187: | ||
}} | }} | ||
*''[[Mario Artist: Polygon Studio]]'': The "exercise" cutscene from ''Mario Paint'' is recreated in this game, and the two figures within it appear as helpful NPCs, with one of them being referred to as "the [[Baker (Mario Paint)|Baker]]". The [[Baby Face]] also occasionally appears in the background of the polygon viewer and makes its signature noise when clicked on. | *''[[Mario Artist: Polygon Studio]]'': The "exercise" cutscene from ''Mario Paint'' is recreated in this game, and the two figures within it appear as helpful NPCs, with one of them being referred to as "the [[Baker (Mario Paint)|Baker]]". The [[Baby Face]] also occasionally appears in the background of the polygon viewer and makes its signature noise when clicked on. | ||
*''[[WarioWare: Touched!]]'': A [[Mario Paint (WarioWare: Touched!)|microgame]] based on ''Mario Paint'' appears in this game. The [[Turntable]] souvenir features an arrangement of the art mode background music, which is also used in the microgame. The [[Wario Paint]] souvenir is based on the game's art mode. | *''[[WarioWare: Touched!]]'': A [[Mario Paint (WarioWare: Touched!)|microgame]] based on ''Mario Paint'' appears in this game. The [[Turntable]] souvenir features an arrangement of the art mode background music, which is also used in the microgame. The [[Wario Paint]] souvenir is based on the game's art mode. | ||
*[[Wii]]: In the [[Wii#Photo Channel|Photo Channel]]'s doodle mode, a recreation of the rocket ship erase animation is played when "Undo all" is selected. | *[[Wii]]: In the [[Wii#Photo Channel|Photo Channel]]'s doodle mode, a recreation of the rocket ship erase animation is played when "Undo all" is selected. | ||
*''[[WarioWare: D.I.Y.]]'': Another [[Mario Paint (WarioWare: D.I.Y.)|microgame]] based on ''Mario Paint'' appears in this game, as well as a [[Record (WarioWare: D.I.Y.)|record]] of the main theme | *''[[WarioWare: D.I.Y.]]'': Another [[Mario Paint (WarioWare: D.I.Y.)|microgame]] based on ''Mario Paint'' appears in this game, as well as a [[Record (WarioWare: D.I.Y.)|record]] of the main theme. Many elements in the game are also based on ''Mario Paint'', such as when making a microgame. | ||
*''[[Super Mario Maker]]'': Several features return from ''Mario Paint'', such as [[Gnat Attack]], the [[Undodog]], and the interactive title screen. The Baby Face appears as a sound effect, and the Baker and his brother reappear in loading screens in Course World. | |||
*''[[Super Mario Maker]]'': Several features return from ''Mario Paint'', such as Gnat Attack, the [[Undodog]], and the interactive title screen. The Baby Face appears as a sound effect, and the Baker and his brother reappear in loading screens in Course World | |||
*''[[Super Smash Bros. for Wii U]]'': An arranged medley of songs from ''Mario Paint'' can be played on the [[Miiverse (stage)|Miiverse]] stage in this game. | *''[[Super Smash Bros. for Wii U]]'': An arranged medley of songs from ''Mario Paint'' can be played on the [[Miiverse (stage)|Miiverse]] stage in this game. | ||
*''[[Super Mario Odyssey]]'': Multiple [[Crazy Cap]] costumes are based off of Mario's appearance in some pieces of ''Mario Paint'' artwork. | *''[[Super Mario Odyssey]]'': Multiple [[Crazy Cap]] costumes are based off of Mario's appearance in some pieces of ''Mario Paint'' artwork. | ||
Line 201: | Line 196: | ||
*''[[Super Mario Maker 2]]'': The pig from Music Mode reappears as part of a sound effect. Additionally, the Baby Face sound effect returns from ''Super Mario Maker''. | *''[[Super Mario Maker 2]]'': The pig from Music Mode reappears as part of a sound effect. Additionally, the Baby Face sound effect returns from ''Super Mario Maker''. | ||
*''[[WarioWare: Get It Together!]]'': If a crew member has the Baby Face special skin applied, the baby noise from ''Mario Paint'' plays while its face appears whenever they talk. | *''[[WarioWare: Get It Together!]]'': If a crew member has the Baby Face special skin applied, the baby noise from ''Mario Paint'' plays while its face appears whenever they talk. | ||
==Names in other languages== | ==Names in other languages== | ||
Line 209: | Line 203: | ||
|JapM=Mario Paint | |JapM=Mario Paint | ||
|ChiS=马力欧画画 | |ChiS=马力欧画画 | ||
|ChiSR=Mǎlì'ōu Huàhuà | |ChiSR=Mǎlì'ōu Huàhuà | ||
|ChiSM=Mario Paint | |ChiSM=Mario Paint | ||
Line 218: | Line 211: | ||
*Upon starting the game, a short cartoon will play. This cartoon involves [[Baker (Mario Paint)|two primitively drawn characters]], one of which is doing situps while the other holds his feet. The cartoon is almost entirely white save for the outlines of the characters, and takes place in an iris shot in an otherwise black background. During the cartoon, chanting can be heard, after which the chanters say "Mario Paint!" and an unseen audience yells "Whoa!" as the situp man does a handstand. On other times that the game is running, the audio will instead be cheering, accompanied at the end by a little fanfare. | *Upon starting the game, a short cartoon will play. This cartoon involves [[Baker (Mario Paint)|two primitively drawn characters]], one of which is doing situps while the other holds his feet. The cartoon is almost entirely white save for the outlines of the characters, and takes place in an iris shot in an otherwise black background. During the cartoon, chanting can be heard, after which the chanters say "Mario Paint!" and an unseen audience yells "Whoa!" as the situp man does a handstand. On other times that the game is running, the audio will instead be cheering, accompanied at the end by a little fanfare. | ||
*The game ''[[Mario Artist: Paint Studio]]'' was a direct sequel to ''Mario Paint'' at some point during production, titled ''Mario Paint 64''. The game was later reworked into being the first title of its own [[Mario Artist (series)|series]]. | *The game ''[[Mario Artist: Paint Studio]]'' was a direct sequel to ''Mario Paint'' at some point during production, titled ''Mario Paint 64''. The game was later reworked into being the first title of its own [[Mario Artist (series)|series]]. | ||
*If the player manages to fill up both canvases in Art and Animation Modes to cause the resulting work to become too large to compress down to fit into the cartridge's 32kb SRAM, attempting to save the work will cause it to fail and display the error "DATA OVER FLOW" along with a unique animation of smoke emitting from the sides of the robot's head. This can easily be replicated by using the spray tool with every color.<ref> | *If the player manages to fill up both canvases in Art and Animation Modes to cause the resulting work to become too large to compress down to fit into the cartridge's 32kb SRAM, attempting to save the work will cause it to fail and display the error "DATA OVER FLOW" along with a unique animation of smoke emitting from the sides of the robot's head. This can easily be replicated by using the spray tool with every color. <ref>[https://www.youtube.com/watch?v=4VTzH6phgPw Mario Paint "Data Over Flow" error], retrieved 8-11-2022</ref> | ||
==References== | ==References== | ||
Line 232: | Line 225: | ||
[[Category:Super Nintendo Entertainment System games]] | [[Category:Super Nintendo Entertainment System games]] | ||
[[Category:1992 games]] | [[Category:1992 games]] | ||
[[Category:Player's Choice]] | [[Category:Player's Choice]] | ||
[[Category:Educational games]] | [[Category:Educational games]] |