Editing Mario Kart 8 Deluxe in-game statistics

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===Drivers' statistics (DV)===
===Drivers' statistics (DV)===
{|class="sortable scrollable"border="1"cellpadding="3"style="background:#f8f9fa;border-color:black;text-align:center;width:100%;border-collapse:collapse;margin-bottom:5px;text-align:center;"
{|border="1"cellpadding="3"style="background:#f8f9fa;border-color:black;text-align:center;width:90%;border-collapse:collapse;margin-bottom:5px;text-align:center;"
|-  
|-  
!colspan="16"style="background-color:#eaecf0;"|<big><big>Drivers (DV)</big></big>
!colspan="16"style="background-color:#eaecf0;"|<big><big>Drivers (DV)</big></big>
|-  
|-  
!class="unsortable"style="width:4%;"rowspan="2"|<big>Size</big>
!style="width:8%;"rowspan="2"|<big>Frame Size</big>
!class="unsortable"style="width:12%;"rowspan="2"|<big>Character</big>
!style="width:12%;"rowspan="2"|<big>Character</big>
!style="width:24%;"colspan="4"|<big>Speed</big>
!style="width:20%;"colspan="4"|<big>Speed</big>
!style="width:6%;"rowspan="2"|Acceleration<br><small>(AC)</small>
!style="width:5%;"rowspan="2"|Acceleration<br><small>(AC)</small>
!style="width:6%;"rowspan="2"|Weight<br><small>(WG)</small>
!style="width:5%;"rowspan="2"|Weight<br><small>(WG)</small>
!style="width:24%;"colspan="4"|<big>Handling</big>
!style="width:20%;"colspan="4"|<big>Handling</big>
!style="width:6%;"rowspan="2"|(Off-Road) Traction<br><small>(OF)</small>
!style="width:5%;"rowspan="2"|(Off-Road) Traction<br><small>(OF)</small>
!style="width:6%;"rowspan="2"|Mini-Turbo<br><small>(MT)</small>
!style="width:5%;"rowspan="2"|Mini-Turbo<br><small>(MT)</small>
!style="width:6%;"rowspan="2"|Invincibility<br><small>(IV)</small>
!style="width:5%;"rowspan="2"|Invincibility<br><small>(IV)</small>
!style="width:6%;color:#333333;"rowspan="2"|On-Road Traction<br><small>(ON)</small>{{footnote|main|1}}
!style="width:5%;color:#333333;"rowspan="2"|On-Road Traction<br><small>(ON)</small>{{footnote|main|1}}
|-
|-
!style="width:6%;"|Ground<br><small>(SL)</small>
!style="width:5%;"|Ground<br><small>(SL)</small>
!style="width:6%;"|Water<br><small>(SW)</small>
!style="width:5%;"|Water<br><small>(SW)</small>
!style="width:6%;"|Air<br><small>(SA)</small>
!style="width:5%;"|Air<br><small>(SA)</small>
!style="width:6%;"|Anti-Gravity<br><small>(SG)</small>
!style="width:5%;"|Anti-Gravity<br><small>(SG)</small>
!style="width:6%;"|Ground<br><small>(TL)</small>
!style="width:5%;"|Ground<br><small>(TL)</small>
!style="width:6%;"|Water<br><small>(TW)</small>
!style="width:5%;"|Water<br><small>(TW)</small>
!style="width:6%;"|Air<br><small>(TA)</small>
!style="width:5%;"|Air<br><small>(TA)</small>
!style="width:6%;"|Anti-Gravity<br><small>(TG)</small>
!style="width:5%;"|Anti-Gravity<br><small>(TG)</small>
|-style="font-weight:bold"  
|-style="font-weight:bold"  
!rowspan="6"style="background-color:#CCFFFF;color:dodgerblue;"|<big>Small</big>
!rowspan="6"style="background-color:#CCFFFF;color:dodgerblue;"|<big>Small</big>
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===Tires' statistics (TR)===
===Tires' statistics (TR)===
'''Note:''' The invincibility statistic cells are split up according to each vehicle body inside that row, from left to right.
{|class="sortable scrollable"border="1"cellpadding="3"style="background:#f8f9fa;border-color:black;text-align:center;width:100%;border-collapse:collapse;margin-bottom:5px;text-align:center;"
{|class="sortable scrollable"border="1"cellpadding="3"style="background:#f8f9fa;border-color:black;text-align:center;width:100%;border-collapse:collapse;margin-bottom:5px;text-align:center;"
|-  
|-  
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===Gliders' statistics (WG)===
===Gliders' statistics (WG)===
{|class="sortable scrollable"border="1"cellpadding="3"style="background:#f8f9fa;border-color:black;text-align:center;width:100%;border-collapse:collapse;margin-bottom:5px;text-align:center;"
{|border="1"cellpadding="3"style="background:#f8f9fa;border-color:black;text-align:center;width:100%;border-collapse:collapse;margin-bottom:5px;text-align:center;"
|-  
|-  
!colspan="15"style="background-color:#eaecf0;"|<big><big>Gliders (WG)</big></big>
!colspan="15"style="background-color:#eaecf0;"|<big><big>Gliders (WG)</big></big>
|-  
|-  
!class="unsortable"style="width:16%;"rowspan="2"|<big>Glider</big>
!style="width:16%;"rowspan="2"|<big>Glider</big>
!style="width:24%;"colspan="4"|<big>Speed</big>
!style="width:24%;"colspan="4"|<big>Speed</big>
!style="width:6%;"rowspan="2"|Acceleration<br><small>(AC)</small>
!style="width:6%;"rowspan="2"|Acceleration<br><small>(AC)</small>
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Like in ''Mario Kart 8'', the ''DIRT'' parameters are not affected by the level, meaning that, despite the name, '''Off-Road Traction''' does not actually work on off-road terrains. Also, the same degrees of different slippery terrain types share the same ''SlipRt'' scaling, while different degrees of the same type share the same ''BrakeRt'' scaling.
Like in ''Mario Kart 8'', the ''DIRT'' parameters are not affected by the level, meaning that, despite the name, '''Off-Road Traction''' does not actually work on off-road terrains. Also, the same degrees of different slippery terrain types share the same ''SlipRt'' scaling, while different degrees of the same type share the same ''BrakeRt'' scaling.


The "traction reduction" by the [[Blooper]] is fixed, i.e. not affected by the '''Traction''' stat and by the slippery terrains. When the vehicle is covered in ink, ''BrakeRt'' is set to 0.970 and ''SlipRt'' to 0.935, meaning that the vehicle slips everywhere as much as it would with minimum '''Traction''' on a slippery terrain with degree ''H'' and its max speed is reduced by 3%<ref>[https://www.reddit.com/r/mariokart/comments/1hi79vy/blooper_is_not_useless_it_just_acts_passively/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button Reddit Post] by ItzManu001 showing what happens when you get bloopered on a very slippery surface with minimum traction, demonstrating that the slowdown from a Blooper is 3% and fixed.</ref>.
The "traction reduction" by the [[Blooper]] is fixed, i.e. not affected by the '''Traction''' stat and by the slippery terrains. When the vehcile is covered in ink, ''BrakeRt'' is set to 0.970 and ''SlipRt'' to 0.935, meaning that the vehicle slips everywhere as much as it would with minimum '''Traction''' on a slippery terrain with degree ''H'' and its max speed is reduced by 3%<ref>[https://www.reddit.com/r/mariokart/comments/1hi79vy/blooper_is_not_useless_it_just_acts_passively/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button Reddit Post] by ItzManu001 showing what happens when you get bloopered on a very slippery surface with minimum traction, demonstrating that the slowdown from a Blooper is 3% and fixed.</ref>.


Unlike most stats, '''Traction''' can reach level 0 (0.75 points), which is not coded in the game. In this case, level 1 values are used.
Unlike most stats, '''Traction''' can reach level 0 (0.75 points), which is not coded in the game. In this case, level 1 values are used.

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