Editing Mario Kart 7
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In a minor note, an extra track with beats is added to the course's music if the player gets ahead in first place at top speed (frontrunning). This track fades when the player slows down via braking, going off-road, or getting hit by an item. This happens only in 100cc, 150cc, and Mirror class. | In a minor note, an extra track with beats is added to the course's music if the player gets ahead in first place at top speed (frontrunning). This track fades when the player slows down via braking, going off-road, or getting hit by an item. This happens only in 100cc, 150cc, and Mirror class. | ||
Motorbikes, which made their first appearance in ''Mario Kart Wii'', do not return in the game. On the other hand, [[Jump Boost|Trick]]s return, now known as "jump actions", and are now the sole way of obtaining a boost, known as "Jump Boost", when the kart jumps because of a ramp or an element of the course. The jump action can also be performed on glider ramps to receive a speed boost when gliding starts. The map is viewed in the bottom screen, but unlike in ''Mario Kart DS'', the map does not display course hazards and obstacles such as some items and obstacles in {{classic link|DS|Airship Fortress}}. The map also shows a larger area surrounding the player. The Single Player version of VS mode from the other ''Mario Kart'' games and the mission mode from ''Mario Kart DS'' are also removed. | Motorbikes, which made their first appearance in ''Mario Kart Wii'', do not return in the game. On the other hand, [[Jump Boost|Trick]]s return, now known as "jump actions", and are now the sole way of obtaining a boost, known as "Jump Boost", when the kart jumps because of a ramp or an element of the course. The jump action can also be performed on glider ramps to receive a speed boost when gliding starts. The map is viewed in the bottom screen, but unlike in ''Mario Kart DS'', the map does not display course hazards and obstacles such as some items and obstacles in {{classic-link|DS|Airship Fortress}}. The map also shows a larger area surrounding the player. The Single Player version of VS mode from the other ''Mario Kart'' games and the mission mode from ''Mario Kart DS'' are also removed. | ||
===Controls=== | ===Controls=== | ||
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|align=center|[[File:MK7 Banzai Bill.jpg|100px]]<br>[[Bomber Bill|Banzai Bill]] | |align=center|[[File:MK7 Banzai Bill.jpg|100px]]<br>[[Bomber Bill|Banzai Bill]] | ||
|align=center|{{classic link|DS|Airship Fortress}} | |align=center|{{classic-link|DS|Airship Fortress}} | ||
|Banzai Bills are fired from a cannon near the starting straightaway of the track. They fly along the straight path in different positions based on where they were fired. They disappear once they hit the road where the starting line is located. | |Banzai Bills are fired from a cannon near the starting straightaway of the track. They fly along the straight path in different positions based on where they were fired. They disappear once they hit the road where the starting line is located. | ||
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|align=center|[[File:MK7 Big Wiggler.jpg|100px]]<br>[[Mega Wiggler|Big Wiggler]] | |align=center|[[File:MK7 Big Wiggler.jpg|100px]]<br>[[Mega Wiggler|Big Wiggler]] | ||
|align=center|{{classic link|Wii|Maple Treeway}} | |align=center|{{classic-link|Wii|Maple Treeway}} | ||
|Two Big Wigglers walk around the top of the tree section of the track. Racers simple bounce off of them rather than wiping out. | |Two Big Wigglers walk around the top of the tree section of the track. Racers simple bounce off of them rather than wiping out. | ||
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|align=center|[[File:MK7 Bumper.jpg|100px]]<br>[[Bumper (Mario Kart series)|Bumper]] | |align=center|[[File:MK7 Bumper.jpg|100px]]<br>[[Bumper (Mario Kart series)|Bumper]] | ||
|align=center|{{classic link|DS|Waluigi Pinball}} | |align=center|{{classic-link|DS|Waluigi Pinball}} | ||
|Bumpers are located on the pinball table section of the track and will bump racers back when they collide with them. Pinballs will also ricochet off of bumpers. | |Bumpers are located on the pinball table section of the track and will bump racers back when they collide with them. Pinballs will also ricochet off of bumpers. | ||
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|align=center|[[File:MK7 Car.jpg|100px]]<br>[[Car (obstacle)|Car]] | |align=center|[[File:MK7 Car.jpg|100px]]<br>[[Car (obstacle)|Car]] | ||
|align=center|[[Wuhu Loop]]<br>{{classic link|Wii|Coconut Mall}} | |align=center|[[Wuhu Loop]]<br>{{classic-link|Wii|Coconut Mall}} | ||
|Cars travel across the road of the entire track, causing players to flip over if hit. In Coconut Mall, cars are located in the parking lot and drive back and forth along the area. | |Cars travel across the road of the entire track, causing players to flip over if hit. In Coconut Mall, cars are located in the parking lot and drive back and forth along the area. | ||
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|align=center|[[File:MK7 Cheep Cheep.jpg|80px]]<br>[[Cheep Cheep]] | |align=center|[[File:MK7 Cheep Cheep.jpg|80px]]<br>[[Cheep Cheep]] | ||
|align=center|[[3DS Cheep Cheep Lagoon|Cheep Cheep Lagoon]]<br>{{classic link|Wii|Koopa Cape}} | |align=center|[[3DS Cheep Cheep Lagoon|Cheep Cheep Lagoon]]<br>{{classic-link|Wii|Koopa Cape}} | ||
|Cheep Cheeps swim in various water sections of the track, lightly bouncing back racers who hit them. | |Cheep Cheeps swim in various water sections of the track, lightly bouncing back racers who hit them. | ||
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|align=center|[[File:MK7 Clampy.jpg|100px]]<br>[[Clampy]] | |align=center|[[File:MK7 Clampy.jpg|100px]]<br>[[Clampy]] | ||
|align=center|[[3DS Cheep Cheep Lagoon|Cheep Cheep Lagoon]]<br>{{classic link|GCN|Daisy Cruiser}} | |align=center|[[3DS Cheep Cheep Lagoon|Cheep Cheep Lagoon]]<br>{{classic-link|GCN|Daisy Cruiser}} | ||
|Clampys appear in the first underwater segment of the track, opening and closing their mouths at regular intervals. Coins and Item Boxes can appear in an open Clampy, but if a racer is caught when a Clampy is closing its mouth, they will spin out. | |Clampys appear in the first underwater segment of the track, opening and closing their mouths at regular intervals. Coins and Item Boxes can appear in an open Clampy, but if a racer is caught when a Clampy is closing its mouth, they will spin out. | ||
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|align=center|[[File:MK7 Crate.jpg|100px]]<br>[[Crate]] | |align=center|[[File:MK7 Crate.jpg|100px]]<br>[[Crate]] | ||
|align=center|{{classic link|DS|Airship Fortress}} | |align=center|{{classic-link|DS|Airship Fortress}} | ||
|Crates are scattered inside the airship of the track and act identically to Barrels. A Banana, a Mushroom, a Green Shell, or a Star may fly out when broken, but will stop a racer in the process. Crates cannot be broken in Time Trial mode. | |Crates are scattered inside the airship of the track and act identically to Barrels. A Banana, a Mushroom, a Green Shell, or a Star may fly out when broken, but will stop a racer in the process. Crates cannot be broken in Time Trial mode. | ||
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|align=center|[[File:MK7 Rocket Engine.jpg|70px]]<br>[[Burner|Cutting torch]] | |align=center|[[File:MK7 Rocket Engine.jpg|70px]]<br>[[Burner|Cutting torch]] | ||
|align=center|{{classic link|DS|Airship Fortress}} | |align=center|{{classic-link|DS|Airship Fortress}} | ||
|Cutting torches appear within the airship of the track, moving back and forth along the track. Racers will spin out if they drive through the fire. | |Cutting torches appear within the airship of the track, moving back and forth along the track. Racers will spin out if they drive through the fire. | ||
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|align=center|[[File:MK7 Flipper.jpg|100px]]<br>[[Flipper (Mario Kart series)|Flipper]] | |align=center|[[File:MK7 Flipper.jpg|100px]]<br>[[Flipper (Mario Kart series)|Flipper]] | ||
|align=center|{{classic link|DS|Waluigi Pinball}} | |align=center|{{classic-link|DS|Waluigi Pinball}} | ||
|Flippers appear at the pinball table section of the track, specifically at the bottom of the table. They hit any pinball back across the table and will hit racers if they get too close. | |Flippers appear at the pinball table section of the track, specifically at the bottom of the table. They hit any pinball back across the table and will hit racers if they get too close. | ||
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|align=center|[[File:MK7 Grand Goomba.jpg|100px]]<br>[[Goomba]] | |align=center|[[File:MK7 Grand Goomba.jpg|100px]]<br>[[Goomba]] | ||
|align=center|[[3DS Mario Circuit|Mario Circuit]]<br>[[3DS Piranha Plant Slide|Piranha Plant Slide]]<br>{{classic link|Wii|Mushroom Gorge}}<br>{{classic link|Wii|Koopa Cape}} | |align=center|[[3DS Mario Circuit|Mario Circuit]]<br>[[3DS Piranha Plant Slide|Piranha Plant Slide]]<br>{{classic-link|Wii|Mushroom Gorge}}<br>{{classic-link|Wii|Koopa Cape}} | ||
|Goombas appear on various tracks. They act in the same way they did in past installments, slowly waddling back and forth on certain parts of the track. If the player uses a [[Shell]] to destroy the Goomba, a [[Dash Mushroom|Mushroom]] will spawn in its place. | |Goombas appear on various tracks. They act in the same way they did in past installments, slowly waddling back and forth on certain parts of the track. If the player uses a [[Shell]] to destroy the Goomba, a [[Dash Mushroom|Mushroom]] will spawn in its place. | ||
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|align=center|[[File:MK7 Lava Bubble.jpg |80px]]<br>[[Lava Bubble]] | |align=center|[[File:MK7 Lava Bubble.jpg |80px]]<br>[[Lava Bubble]] | ||
|align=center|{{classic link|GBA|Bowser's Castle 1|Bowser Castle 1}} | |align=center|{{classic-link|GBA|Bowser's Castle 1|Bowser Castle 1}} | ||
|Lava Bubbles jump out of the lava between the ramps near the end of the track, causing players who hit them to spin out. | |Lava Bubbles jump out of the lava between the ramps near the end of the track, causing players who hit them to spin out. | ||
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|align=center|[[File:MK7 Dinosaur.jpg|100px]]<br>[[Nossie]] | |align=center|[[File:MK7 Dinosaur.jpg|100px]]<br>[[Nossie]] | ||
|align=center|{{classic link|GCN|Dino Dino Jungle}} | |align=center|{{classic-link|GCN|Dino Dino Jungle}} | ||
|The dinosaur appears near the track's center, occupying the bridge section after the cave and the ground below the bridge. The dinosaur's feet stomp the lower section, flattening racers in a similar manner to a Thwomp. The dinosaur's head does not spin a racer out, rather blocks their path. | |The dinosaur appears near the track's center, occupying the bridge section after the cave and the ground below the bridge. The dinosaur's feet stomp the lower section, flattening racers in a similar manner to a Thwomp. The dinosaur's head does not spin a racer out, rather blocks their path. | ||
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|align=center|[[File:MK7 Oil Slick.jpg|100px]]<br>[[Oil slick]] | |align=center|[[File:MK7 Oil Slick.jpg|100px]]<br>[[Oil slick]] | ||
|align=center|{{classic link|SNES|Mario Circuit 2}} | |align=center|{{classic-link|SNES|Mario Circuit 2}} | ||
|Oil slicks appear on various parts of the track, causing racers to spin out if they race over them. | |Oil slicks appear on various parts of the track, causing racers to spin out if they race over them. | ||
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|align=center|[[File:MK7 Pinball.jpg|100px]]<br>[[Metal ball|Pinball]] | |align=center|[[File:MK7 Pinball.jpg|100px]]<br>[[Metal ball|Pinball]] | ||
|align=center|{{classic link|DS|Waluigi Pinball}} | |align=center|{{classic-link|DS|Waluigi Pinball}} | ||
|Pinballs roll across various sections of the track, causing racers to flip over when hit. On the pinball table, pinballs can be hit by flippers and bounce of the bumpers scattered across the table. | |Pinballs roll across various sections of the track, causing racers to flip over when hit. On the pinball table, pinballs can be hit by flippers and bounce of the bumpers scattered across the table. | ||
|- | |- | ||
|align=center|[[File:MK7 Pipe.jpg|100px]]<br>[[Pipe]] | |align=center|[[File:MK7 Pipe.jpg|100px]]<br>[[Pipe]] | ||
|align=center|[[3DS Toad Circuit|Toad Circuit]]<br>{{classic link|SNES|Mario Circuit 2}} | |align=center|[[3DS Toad Circuit|Toad Circuit]]<br>{{classic-link|SNES|Mario Circuit 2}} | ||
|Pipes appear as stationary obstacles and are usually scattered on off road sections. Players will come to a complete stop if they collide with them. | |Pipes appear as stationary obstacles and are usually scattered on off road sections. Players will come to a complete stop if they collide with them. | ||
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|align=center|[[File:MK7 Rocky Wrench.jpg|100px]]<br>[[Rocky Wrench]] | |align=center|[[File:MK7 Rocky Wrench.jpg|100px]]<br>[[Rocky Wrench]] | ||
|align=center|{{classic link|DS|Airship Fortress}}<br>{{classic link|GBA|Battle Course 1}} | |align=center|{{classic-link|DS|Airship Fortress}}<br>{{classic-link|GBA|Battle Course 1}} | ||
|Rocky Wrenches pop out of the ground and will flip over racers who hit them. Players can also do jump actions off of their manhole covers when they peek out from the ground. | |Rocky Wrenches pop out of the ground and will flip over racers who hit them. Players can also do jump actions off of their manhole covers when they peek out from the ground. | ||
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|align=center|[[File:MK7 Sidestepper.jpg|80px]]<br>[[Sidestepper]] | |align=center|[[File:MK7 Sidestepper.jpg|80px]]<br>[[Sidestepper]] | ||
|align=center|[[3DS Cheep Cheep Lagoon|Cheep Cheep Lagoon]]<br>{{classic link|N64|Koopa Troopa Beach|Koopa Beach}}<br>{{classic link|DS|Palm Shore}} | |align=center|[[3DS Cheep Cheep Lagoon|Cheep Cheep Lagoon]]<br>{{classic-link|N64|Koopa Troopa Beach|Koopa Beach}}<br>{{classic-link|DS|Palm Shore}} | ||
|Sidesteppers move back and forth along parts of the track, causing any racer who hits them to spin out. | |Sidesteppers move back and forth along parts of the track, causing any racer who hits them to spin out. | ||
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|align=center|[[File:MK7 Snowball.jpg|100px]]<br>[[Snowball]] | |align=center|[[File:MK7 Snowball.jpg|100px]]<br>[[Snowball]] | ||
|align=center|{{classic link|DS|DK Pass}} | |align=center|{{classic-link|DS|DK Pass}} | ||
|Snowballs appear on DK Pass and function identically to Boulders or Pinballs. They roll down the mountain and fall off the track, flipping over racers who collide with them. | |Snowballs appear on DK Pass and function identically to Boulders or Pinballs. They roll down the mountain and fall off the track, flipping over racers who collide with them. | ||
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|align=center|[[File:MK7 Snowman.jpg|80px]]<br>[[Snowman]] | |align=center|[[File:MK7 Snowman.jpg|80px]]<br>[[Snowman]] | ||
|align=center|{{classic link|DS|DK Pass}} | |align=center|{{classic-link|DS|DK Pass}} | ||
|Snowmen appear at the end of the track and function in the same way as they did in past installments, causing racers who hit them to flip over. | |Snowmen appear at the end of the track and function in the same way as they did in past installments, causing racers who hit them to flip over. | ||
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|align=center|[[File:MK7 Super Thwomp.jpg|100px]]<br>[[Star Thwomp|Super Thwomp]] | |align=center|[[File:MK7 Super Thwomp.jpg|100px]]<br>[[Star Thwomp|Super Thwomp]] | ||
|align=center|{{classic link|SNES|Rainbow Road}} | |align=center|{{classic-link|SNES|Rainbow Road}} | ||
|Super Thwomps appear throughout the track, wiping out racers who hit them. When they hit the ground, they cause ripples in the track, which make the kart jump, allowing the driver to perform a jump action. | |Super Thwomps appear throughout the track, wiping out racers who hit them. When they hit the ground, they cause ripples in the track, which make the kart jump, allowing the driver to perform a jump action. | ||
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|align=center|[[File:MK7 Thwomp.jpg|100px]]<br>[[Thwomp]] | |align=center|[[File:MK7 Thwomp.jpg|100px]]<br>[[Thwomp]] | ||
|align=center|[[3DS Bowser's Castle|Bowser's Castle]]<br>{{classic link|GBA|Bowser's Castle 1|Bowser Castle 1}} | |align=center|[[3DS Bowser's Castle|Bowser's Castle]]<br>{{classic-link|GBA|Bowser's Castle 1|Bowser Castle 1}} | ||
|Thwomps act identically as they did in past installments, stopping racers who hit them and flattening them if they fall on them. | |Thwomps act identically as they did in past installments, stopping racers who hit them and flattening them if they fall on them. | ||
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|align=center|[[File:MK7 Train.jpg|100px]]<br>[[Train (obstacle)|Train]] | |align=center|[[File:MK7 Train.jpg|100px]]<br>[[Train (obstacle)|Train]] | ||
|align=center|{{classic link|N64|Kalimari Desert}} | |align=center|{{classic-link|N64|Kalimari Desert}} | ||
|Two trains follow an oval track around the center of the race track. Players will flip over if they hit the train or their carriages. | |Two trains follow an oval track around the center of the race track. Players will flip over if they hit the train or their carriages. | ||
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|align=center|[[File:MK7 Walking Tree.jpg|100px]]<br>[[Walking Tree]] | |align=center|[[File:MK7 Walking Tree.jpg|100px]]<br>[[Walking Tree]] | ||
|align=center|{{classic link|DS|Luigi's Mansion}} | |align=center|{{classic-link|DS|Luigi's Mansion}} | ||
|Walking Trees walk around set paths at the end of the track. They function just like normal trees and will stop a racer completely when hit. | |Walking Trees walk around set paths at the end of the track. They function just like normal trees and will stop a racer completely when hit. | ||
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|align=center|[[File:MK7 Water Geyser.jpg|80px]]<br>[[Water Geyser]] | |align=center|[[File:MK7 Water Geyser.jpg|80px]]<br>[[Water Geyser]] | ||
|align=center|{{classic link|GCN|Dino Dino Jungle}} | |align=center|{{classic-link|GCN|Dino Dino Jungle}} | ||
|Water Geysers appear in both the cave section and near the end of the track, erupting at regular intervals. Racers are flipped over if they hit an erupting geyser. Players can do jump actions off of geyser spouts if they are inactive. | |Water Geysers appear in both the cave section and near the end of the track, erupting at regular intervals. Racers are flipped over if they hit an erupting geyser. Players can do jump actions off of geyser spouts if they are inactive. | ||
|} | |} | ||
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![[File:MK7 Shell Cup Emblem.png|50px]]<br>[[Shell Cup]] | ![[File:MK7 Shell Cup Emblem.png|50px]]<br>[[Shell Cup]] | ||
|[[File:LuigiracewayMK7.png|150px]]<br>{{classic link|N64|Luigi Raceway}} | |[[File:LuigiracewayMK7.png|150px]]<br>{{classic-link|N64|Luigi Raceway}} | ||
|[[File:GBA Bowser Castle 1.jpg|150px]]<br>{{classic link|GBA|Bowser's Castle 1|Bowser Castle 1}} | |[[File:GBA Bowser Castle 1.jpg|150px]]<br>{{classic-link|GBA|Bowser's Castle 1|Bowser Castle 1}} | ||
|[[File:MushroomGorgeMK7.png|150px]]<br>{{classic link|Wii|Mushroom Gorge}} | |[[File:MushroomGorgeMK7.png|150px]]<br>{{classic-link|Wii|Mushroom Gorge}} | ||
|[[File:LuigiMansionMK7.png|150px]]<br>{{classic link|DS|Luigi's Mansion}} | |[[File:LuigiMansionMK7.png|150px]]<br>{{classic-link|DS|Luigi's Mansion}} | ||
|- | |- | ||
![[File:MK7 Banana Cup Emblem.png|50px]]<br>[[Banana Cup]] | ![[File:MK7 Banana Cup Emblem.png|50px]]<br>[[Banana Cup]] | ||
|[[File:KoopaTroopaBeachMK7.png|150px]]<br>{{classic link|N64|Koopa Troopa Beach|Koopa Beach}}<br><small>''N64 Koopa Troopa Beach''</small> | |[[File:KoopaTroopaBeachMK7.png|150px]]<br>{{classic-link|N64|Koopa Troopa Beach|Koopa Beach}}<br><small>''N64 Koopa Troopa Beach''</small> | ||
|[[File:MK7-SFC-MC.png|150px]]<br>{{classic link|SNES|Mario Circuit 2}}<br><br> | |[[File:MK7-SFC-MC.png|150px]]<br>{{classic-link|SNES|Mario Circuit 2}}<br><br> | ||
|[[File:Wii Coconut Mall.png|150px]]<br>{{classic link|Wii|Coconut Mall}}<br><br> | |[[File:Wii Coconut Mall.png|150px]]<br>{{classic-link|Wii|Coconut Mall}}<br><br> | ||
|[[File:MK7-DS-WP.png|150px]]<br>{{classic link|DS|Waluigi Pinball}}<br><br> | |[[File:MK7-DS-WP.png|150px]]<br>{{classic-link|DS|Waluigi Pinball}}<br><br> | ||
|- | |- | ||
![[File:MK7 Leaf Cup Emblem.png|50px]]<br>[[Leaf Cup]] | ![[File:MK7 Leaf Cup Emblem.png|50px]]<br>[[Leaf Cup]] | ||
|[[File:KalimariDesertMK7.png|150px]]<br>{{classic link|N64|Kalimari Desert}} | |[[File:KalimariDesertMK7.png|150px]]<br>{{classic-link|N64|Kalimari Desert}} | ||
|[[File:DKPassMK7.png|150px]]<br>{{classic link|DS|DK Pass}} | |[[File:DKPassMK7.png|150px]]<br>{{classic-link|DS|DK Pass}} | ||
|[[File:DaisyCruiserMK7.png|150px]]<br>{{classic link|GCN|Daisy Cruiser}} | |[[File:DaisyCruiserMK7.png|150px]]<br>{{classic-link|GCN|Daisy Cruiser}} | ||
|[[File:MapleTreewayMK7.png|150px]]<br>{{classic link|Wii|Maple Treeway}} | |[[File:MapleTreewayMK7.png|150px]]<br>{{classic-link|Wii|Maple Treeway}} | ||
|- | |- | ||
![[File:MK7 Lightning Cup Emblem.png|50px]]<br>[[Lightning Cup]] | ![[File:MK7 Lightning Cup Emblem.png|50px]]<br>[[Lightning Cup]] | ||
|[[File:KoopaCapeMK7.png|150px]]<br>{{classic link|Wii|Koopa Cape}} | |[[File:KoopaCapeMK7.png|150px]]<br>{{classic-link|Wii|Koopa Cape}} | ||
|[[File:DinoDinoJungleMK7.png|150px]]<br>{{classic link|GCN|Dino Dino Jungle}} | |[[File:DinoDinoJungleMK7.png|150px]]<br>{{classic-link|GCN|Dino Dino Jungle}} | ||
|[[File:AirshipFortressMK7.png|150px]]<br>{{classic link|DS|Airship Fortress}} | |[[File:AirshipFortressMK7.png|150px]]<br>{{classic-link|DS|Airship Fortress}} | ||
|[[File:SNES MK7.png|150px]]<br>{{classic link|SNES|Rainbow Road}} | |[[File:SNES MK7.png|150px]]<br>{{classic-link|SNES|Rainbow Road}} | ||
|} | |} | ||
===Battle stages=== | ===Battle stages=== | ||
There are a total of six battle stages: three new stages and three retro ones. Similar to games prior to ''Mario Kart Wii'', the three new battle stages all have the same music, albeit with different arrangements between stages, while the three retro stages use the ''Mario Kart Wii'' arrangement of their respective music, which was previously used in that game's version of {{classic link|GBA|Battle Course 3}}, {{classic link|N64|Skyscraper}}, and {{classic link|DS|Twilight House}} respectively. | There are a total of six battle stages: three new stages and three retro ones. Similar to games prior to ''Mario Kart Wii'', the three new battle stages all have the same music, albeit with different arrangements between stages, while the three retro stages use the ''Mario Kart Wii'' arrangement of their respective music, which was previously used in that game's version of {{classic-link|GBA|Battle Course 3}}, {{classic-link|N64|Skyscraper}}, and {{classic-link|DS|Twilight House}} respectively. | ||
{|style="width:400px;margin:auto;text-align:center"class="wikitable" | {|style="width:400px;margin:auto;text-align:center"class="wikitable" | ||
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!Retro Stages | !Retro Stages | ||
|[[File:Battlecourse1gbaMK7.png|150px]]<br>{{classic link|GBA|Battle Course 1}} | |[[File:Battlecourse1gbaMK7.png|150px]]<br>{{classic-link|GBA|Battle Course 1}} | ||
|[[File:BigDonutMK7.png|150px]]<br>{{classic link|N64|Big Donut}} | |[[File:BigDonutMK7.png|150px]]<br>{{classic-link|N64|Big Donut}} | ||
|[[File:PalmShoremap MK7.png|150px]]<br>{{classic link|DS|Palm Shore}} | |[[File:PalmShoremap MK7.png|150px]]<br>{{classic-link|DS|Palm Shore}} | ||
|} | |} | ||
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*There are no [[penguin]]s in the underwater section of [[3DS Rosalina's Ice World|Rosalina's Ice World]]. | *There are no [[penguin]]s in the underwater section of [[3DS Rosalina's Ice World|Rosalina's Ice World]]. | ||
*One of the two [[Thwomp]]s in [[3DS Bowser's Castle|Bowser's Castle]] is absent. | *One of the two [[Thwomp]]s in [[3DS Bowser's Castle|Bowser's Castle]] is absent. | ||
*There are fewer Boo portraits on the walls of {{classic link|DS|Luigi's Mansion}}. Also, the two ceiling lights in the second room were removed. | *There are fewer Boo portraits on the walls of {{classic-link|DS|Luigi's Mansion}}. Also, the two ceiling lights in the second room were removed. | ||
*In {{classic link|N64|Koopa Troopa Beach|Koopa Beach}}, three of the six Sidesteppers are absent: Two underwater and one before the finish line. | *In {{classic-link|N64|Koopa Troopa Beach|Koopa Beach}}, three of the six Sidesteppers are absent: Two underwater and one before the finish line. | ||
*In {{classic link|DS|Waluigi Pinball}}, there is only one [[metal ball]] rolling around in the open area before the finish line. | *In {{classic-link|DS|Waluigi Pinball}}, there is only one [[metal ball]] rolling around in the open area before the finish line. | ||
*{{classic link|N64|Kalimari Desert}} has only one [[Train (obstacle)|train]] on its rails as opposed to two. | *{{classic-link|N64|Kalimari Desert}} has only one [[Train (obstacle)|train]] on its rails as opposed to two. | ||
*{{classic link|DS|DK Pass}} does not have any [[Snowball|snowballs]] in the part that goes uphill. Also most of the [[snowmen]] are absent. | *{{classic-link|DS|DK Pass}} does not have any [[Snowball|snowballs]] in the part that goes uphill. Also most of the [[snowmen]] are absent. | ||
*There are no Cheep Cheeps in the underwater section of {{classic link|GCN|Daisy Cruiser}}. | *There are no Cheep Cheeps in the underwater section of {{classic-link|GCN|Daisy Cruiser}}. | ||
*One of the two [[Wiggler]]s in {{classic link|Wii|Maple Treeway}} is removed. | *One of the two [[Wiggler]]s in {{classic-link|Wii|Maple Treeway}} is removed. | ||
*{{classic link|Wii|Koopa Cape}} has no moving Item Boxes in the area where the water flows with the track. Also, there are no Cheep Cheeps in the underwater area. | *{{classic-link|Wii|Koopa Cape}} has no moving Item Boxes in the area where the water flows with the track. Also, there are no Cheep Cheeps in the underwater area. | ||
*There are fewer [[Rocky Wrench|Rocky Wrenches]] in {{classic link|DS|Airship Fortress}}. | *There are fewer [[Rocky Wrench|Rocky Wrenches]] in {{classic-link|DS|Airship Fortress}}. | ||
==Regional differences== | ==Regional differences== | ||
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==Glitches== | ==Glitches== | ||
{{main|List of Mario Kart 7 glitches}} | {{main|List of Mario Kart 7 glitches}} | ||
Some of the most well known glitches are found in [[Wuhu Loop]], [[Maka Wuhu]], and {{classic link|GBA|Bowser's Castle 1|Bowser Castle 1}}. If executed correctly, they allow the driver to skip sections of the track. On May 15, 2012, an update was released that made these glitches unusable in Online Multiplayer. | Some of the most well known glitches are found in [[Wuhu Loop]], [[Maka Wuhu]], and {{classic-link|GBA|Bowser's Castle 1|Bowser Castle 1}}. If executed correctly, they allow the driver to skip sections of the track. On May 15, 2012, an update was released that made these glitches unusable in Online Multiplayer. | ||
==Pre-release and unused content== | ==Pre-release and unused content== | ||
{{main|List of Mario Kart 7 pre-release and unused content}} | {{main|List of Mario Kart 7 pre-release and unused content}} | ||
The ''7'' in the original logo featured a different design than the final logo. Original demos featured many elements from ''Mario Kart Wii'', such as menu music, [[Dash Panel]] textures and a winged [[Spiny Shell (blue)|Spiny Shell]]. Several tracks shown in early trailers lacked details shown in the final version, such as the lack of [[Wiggler]]s in {{classic link|Wii|Maple Treeway}} and the lack of ramps in [[Wuhu Loop]], [[3DS Mario Circuit|Mario Circuit]], and [[3DS Rock Rock Mountain|Rock Rock Mountain]]. | The ''7'' in the original logo featured a different design than the final logo. Original demos featured many elements from ''Mario Kart Wii'', such as menu music, [[Dash Panel]] textures and a winged [[Spiny Shell (blue)|Spiny Shell]]. Several tracks shown in early trailers lacked details shown in the final version, such as the lack of [[Wiggler]]s in {{classic-link|Wii|Maple Treeway}} and the lack of ramps in [[Wuhu Loop]], [[3DS Mario Circuit|Mario Circuit]], and [[3DS Rock Rock Mountain|Rock Rock Mountain]]. | ||
<gallery> | <gallery> | ||
MK7logo.png|The original logo, featuring the seven's different design. | MK7logo.png|The original logo, featuring the seven's different design. | ||
MK3DS4.png|An early version of [[3DS Mario Circuit|Mario Circuit]], with missing ramps. | MK3DS4.png|An early version of [[3DS Mario Circuit|Mario Circuit]], with missing ramps. | ||
KalamariDesertKart7.png|An early version of {{classic link|N64|Kalimari Desert}}, featuring more cacti than the final version. | KalamariDesertKart7.png|An early version of {{classic-link|N64|Kalimari Desert}}, featuring more cacti than the final version. | ||
</gallery> | </gallery> | ||
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*''[[Mario Kart: Super Circuit]]'': [[GBA Bowser's Castle 1|Bowser Castle 1]] returns as a retro course, plus [[GBA Battle Course 1|Battle Course 1]] returns as a playable battle arena. | *''[[Mario Kart: Super Circuit]]'': [[GBA Bowser's Castle 1|Bowser Castle 1]] returns as a retro course, plus [[GBA Battle Course 1|Battle Course 1]] returns as a playable battle arena. | ||
*''[[Super Mario Sunshine]]'': The possible [[Toad]] artwork can be seen on Toad Circuit on the Mario Kart banner near the starting line. | *''[[Super Mario Sunshine]]'': The possible [[Toad]] artwork can be seen on Toad Circuit on the Mario Kart banner near the starting line. | ||
*''[[Mario Kart: Double Dash!!]]'': Part of the [[3DS Bowser's Castle|Bowser's Castle]] and Rainbow Road themes are based on their respective themes originating from this game. Also, the [[Barrel Train]] returns from this game. [[GCN Daisy Cruiser|Daisy Cruiser]] and [[GCN Dino Dino Jungle|Dino Dino Jungle]] return as retro courses, and finally, the 3-2-1 starting countdown returns with a new design. | *''[[Mario Kart: Double Dash!!]]'': Part of the [[3DS Bowser's Castle|Bowser's Castle]] and Rainbow Road themes are based on their respective themes originating from this game. Some voice clips are reused. Also, the [[Barrel Train]] returns from this game. [[GCN Daisy Cruiser|Daisy Cruiser]] and [[GCN Dino Dino Jungle|Dino Dino Jungle]] return as retro courses, and finally, the 3-2-1 starting countdown returns with a new design. | ||
*''[[Mario Kart Arcade GP]]'': The way that [[coin]]s give the kart a small boost upon being collected originated from this game. | *''[[Mario Kart Arcade GP]]'': The way that [[coin]]s give the kart a small boost upon being collected originated from this game. | ||
*''[[Mario Kart DS]]'': The [[Egg 1]] and [[B Dasher]] return from this game as kart parts. [[DS Luigi's Mansion|Luigi's Mansion]], [[DS Waluigi Pinball|Waluigi Pinball]], [[DS DK Pass|DK Pass]], and [[DS Airship Fortress|Airship Fortress]] return as retro courses, plus [[DS Palm Shore|Palm Shore]] returns as a playable battle arena. During multiplayer with someone who doesn't have the game, [[Shy Guy]] becomes their automatic character like in this game. A portion of the [[Figure-8 Circuit]] and [[DS Mario Circuit|Mario Circuit]] theme from this game can be heard on the title screen. | *''[[Mario Kart DS]]'': The [[Egg 1]] and [[B Dasher]] return from this game as kart parts. [[DS Luigi's Mansion|Luigi's Mansion]], [[DS Waluigi Pinball|Waluigi Pinball]], [[DS DK Pass|DK Pass]], and [[DS Airship Fortress|Airship Fortress]] return as retro courses, plus [[DS Palm Shore|Palm Shore]] returns as a playable battle arena. During multiplayer with someone who doesn't have the game, [[Shy Guy]] becomes their automatic character like in this game. A portion of the [[Figure-8 Circuit]] and [[DS Mario Circuit|Mario Circuit]] theme from this game can be heard on the title screen. | ||
*''[[New Super Mario Bros.]]'': The playable Lakitu's artwork in ''Mario Kart 7'' is a color swapped version of Lakitu's artwork from this game. Koopa Troopa's artwork is also reused from the game. | *''[[New Super Mario Bros.]]'': The playable Lakitu's artwork in ''Mario Kart 7'' is a color swapped version of Lakitu's artwork from this game. Koopa Troopa's artwork is also reused from the game. | ||
*''[[Super Mario Galaxy]]'': The [[Comet Observatory]], some domes, the Starshroom and the starting planet of [[Gateway Galaxy]] appear in the background in the course [[3DS Rosalina's Ice World|Rosalina's Ice World]]. [[Rosalina]] and [[Honey Queen]] both originate from this game. | *''[[Super Mario Galaxy]]'': The [[Comet Observatory]], some domes, the Starshroom and the starting planet of [[Gateway Galaxy]] appear in the background in the course [[3DS Rosalina's Ice World|Rosalina's Ice World]]. [[Rosalina]] and [[Honey Queen]] both originate from this game. | ||
*''[[Mario Kart Wii]]'': Most of the gameplay in ''Mario Kart 7'' is based off of this game. The music used on {{classic link|SNES|Mario Circuit 2}}, {{classic link|N64|Luigi Raceway}}, {{classic link|GBA|Battle Course 1}} and the first part of the Award Ceremony is from the said installment as well. Minecarts from [[Wii Wario's Gold Mine|Wario's Gold Mine]] can be seen on [[3DS Wario Shipyard|Wario Shipyard]]. Tricks return from this game. The menu selection music is based on said music from this game. The roster and map sprites also return from this game. [[Wii Mushroom Gorge|Mushroom Gorge]], [[Wii Coconut Mall|Coconut Mall]], [[Wii Maple Treeway|Maple Treeway]], and [[Wii Koopa Cape|Koopa Cape]] return as retro courses. | *''[[Mario Kart Wii]]'': Most of the gameplay in ''Mario Kart 7'' is based off of this game. The music used on {{classic-link|SNES|Mario Circuit 2}}, {{classic-link|N64|Luigi Raceway}}, {{classic-link|GBA|Battle Course 1}} and the first part of the Award Ceremony is from the said installment as well. Minecarts from [[Wii Wario's Gold Mine|Wario's Gold Mine]] can be seen on [[3DS Wario Shipyard|Wario Shipyard]]. Tricks return from this game. The menu selection music is based on said music from this game. The roster and map sprites also return from this game. Some voice clips are reused. [[Wii Mushroom Gorge|Mushroom Gorge]], [[Wii Coconut Mall|Coconut Mall]], [[Wii Maple Treeway|Maple Treeway]], and [[Wii Koopa Cape|Koopa Cape]] return as retro courses. | ||
*''[[Mario Super Sluggers]]'': [[Wiggler]]'s artwork | *''[[Mario Super Sluggers]]'': Some of [[Wiggler]]'s voice clips, as well as its artwork, are taken from this game. | ||
*''[[Donkey Kong Country Returns]]'': DK Jungle is based on and includes elements from this game. | *''[[Donkey Kong Country Returns]]'': DK Jungle is based on and includes elements from this game. | ||
*''[[Super Mario 3D Land]]'': The new look for the Super Leaf introduced in this game is shown as one of the newest items for the ''Mario Kart'' series and used as the logo for the [[Leaf Cup]]. Also, the bush and [[Goomba]] [[Wooden cutout|Boards]] reappear in Piranha Plant Slide. | *''[[Super Mario 3D Land]]'': The new look for the Super Leaf introduced in this game is shown as one of the newest items for the ''Mario Kart'' series and used as the logo for the [[Leaf Cup]]. Also, the bush and [[Goomba]] [[Wooden cutout|Boards]] reappear in Piranha Plant Slide. | ||
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*''[[Mario Kart Arcade GP DX]]'': Gameplay elements such as the glider and underwater racing return in this game. | *''[[Mario Kart Arcade GP DX]]'': Gameplay elements such as the glider and underwater racing return in this game. | ||
*''[[Donkey Kong Country: Tropical Freeze]]'': [[Donkey Kong]] plays this game during his idle animation. Also, he is confirmed as playing as himself. | *''[[Donkey Kong Country: Tropical Freeze]]'': [[Donkey Kong]] plays this game during his idle animation. Also, he is confirmed as playing as himself. | ||
*''[[Mario Golf: World Tour]]'': The countdown timer and the signal light returns in Speed Golf to signal the start of the first hole. | *''[[Mario Golf: World Tour]]'': The countdown timer and the signal light returns in Speed Golf to signal the start of the first hole. Various voice clips of Rosalina are recycled. | ||
*''[[Mario Kart 8]]'': The [[Wii U]] follow-up includes various elements from this game. [[3DS DK Jungle|DK Jungle]], [[3DS Music Park|Music Park]], and [[3DS Piranha Plant Slide|Piranha Plant Slide]] return as this game's retro tracks. The glider and underwater racing mechanics return. Customization returns as well. Some vehicle bodies, tires, and gliders from ''Mario Kart 7'' return also. [[3DS Neo Bowser City|Neo Bowser City]] returns as a downloadable retro course. | *''[[Mario Kart 8]]'': The [[Wii U]] follow-up includes various elements from this game. [[3DS DK Jungle|DK Jungle]], [[3DS Music Park|Music Park]], and [[3DS Piranha Plant Slide|Piranha Plant Slide]] return as this game's retro tracks. The glider and underwater racing mechanics return. Customization returns as well. Some vehicle bodies, tires, and gliders from ''Mario Kart 7'' return also. [[3DS Neo Bowser City|Neo Bowser City]] returns as a downloadable retro course. | ||
**''[[Mario Kart 8 Deluxe]]'': The [[Koopa Clown]] kart body returns. [[3DS Wuhu Town|Wuhu Town]] returns as a retro battle course. [[Lunar Colony]] has a moon section with low gravity just like Rainbow Road. [[3DS Toad Circuit|Toad Circuit]], [[3DS Rock Rock Mountain|Rock Rock Mountain]], [[3DS Rosalina's Ice World|Rosalina's Ice World]], and [[3DS Rainbow Road|Rainbow Road]] return as downloadable courses in the ''[[Mario Kart 8 Deluxe – Booster Course Pass|Booster Course Pass]]''. | **''[[Mario Kart 8 Deluxe]]'': The [[Koopa Clown]] kart body returns. [[3DS Wuhu Town|Wuhu Town]] returns as a retro battle course. [[Lunar Colony]] has a moon section with low gravity just like Rainbow Road. [[3DS Toad Circuit|Toad Circuit]], [[3DS Rock Rock Mountain|Rock Rock Mountain]], [[3DS Rosalina's Ice World|Rosalina's Ice World]], and [[3DS Rainbow Road|Rainbow Road]] return as downloadable courses in the ''[[Mario Kart 8 Deluxe – Booster Course Pass|Booster Course Pass]]''. | ||
*''[[Super Smash Bros. for Nintendo 3DS]]'': [[3DS Rainbow Road|Rainbow Road]] appears as a stage in this game. The Rainbow Road theme music can play on the aforementioned stage, along with an arrangement of Rainbow Road themes from handheld ''[[Mario Kart (series)|Mario Kart]]'' games. In addition, various trophies reference content from this game. | *''[[Super Smash Bros. for Nintendo 3DS]]'' / ''[[Super Smash Bros. for Wii U|Wii U]]'': Various voice clips of Rosalina are recycled in these games. | ||
* | **Nintendo 3DS version: [[3DS Rainbow Road|Rainbow Road]] appears as a stage in this game. The Rainbow Road theme music can play on the aforementioned stage, along with an arrangement of Rainbow Road themes from handheld ''[[Mario Kart (series)|Mario Kart]]'' games. In addition, various trophies reference content from this game. | ||
**Wii U version: The Rainbow Road theme, an arrangement of Rainbow Road themes from handheld ''Mario Kart'' games, and an arrangement of this game's circuit theme appear as music tracks for the Mario Circuit stage. Various trophies reference content from this game. | |||
*''[[Mario Kart Tour]]'': All of the game's race courses return in this game except for [[Wuhu Loop]], Music Park, [[Maka Wuhu]], and DK Jungle. All of this game's [[classic course]]s also return in this game. Many of ''Mario Kart 7''{{'}}s music is also included in the game, including the local and online multiplayer menu music. [[Honey Queen]]'s emblem appears on a badge. The [[Birthday Girl]], [[Cloud 9]], [[Zucchini]], [[Blue Seven]], [[Bolt Buggy]], [[Bumble V]], [[Bruiser]], [[Soda Jet]], [[Koopa Clown]], and [[Gold Standard]] return as kart parts, along with various tires that are no longer separate pieces. The [[Super Glider]], [[Parachute (glider)|Parachute]], [[Parafoil]], [[Peach Parasol (glider)|Peach Parasol]], [[Flower Glider]], [[Gold Glider]], and [[Swooper (glider)|Swooper]] return as gliders. | *''[[Mario Kart Tour]]'': All of the game's race courses return in this game except for [[Wuhu Loop]], Music Park, [[Maka Wuhu]], and DK Jungle. All of this game's [[classic course]]s also return in this game. Many of ''Mario Kart 7''{{'}}s music is also included in the game, including the local and online multiplayer menu music. [[Honey Queen]]'s emblem appears on a badge. The [[Birthday Girl]], [[Cloud 9]], [[Zucchini]], [[Blue Seven]], [[Bolt Buggy]], [[Bumble V]], [[Bruiser]], [[Soda Jet]], [[Koopa Clown]], and [[Gold Standard]] return as kart parts, along with various tires that are no longer separate pieces. The [[Super Glider]], [[Parachute (glider)|Parachute]], [[Parafoil]], [[Peach Parasol (glider)|Peach Parasol]], [[Flower Glider]], [[Gold Glider]], and [[Swooper (glider)|Swooper]] return as gliders. | ||
==Names in other languages== | ==Names in other languages== | ||
{{foreign names | {{foreign names | ||
| | |Jap=マリオカート7 | ||
| | |JapR=Mario Kāto Sebun | ||
| | |JapM=Mario Kart 7 | ||
|Kor=마리오 카트 7 | |Kor=마리오 카트 7 | ||
|KorR=Mario Kateu Sebeun | |KorR=Mario Kateu Sebeun |