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==Gameplay== | ==Gameplay== | ||
[[File:D.K.'s Jungle Parkway 3.png|thumb|left|D.K. racing on [[N64 DK's Jungle Parkway|D.K.'s Jungle Parkway]]]] | [[File:D.K.'s Jungle Parkway 3.png|thumb|left|D.K. racing on [[N64 DK's Jungle Parkway|D.K.'s Jungle Parkway]]]] | ||
''Mario Kart 64'' plays similarly to ''Super Mario Kart''. Players accelerate on karts by holding down the {{button|n64|A}} button and use the Nintendo 64 Controller's control stick to steer. The {{button|n64|B}} button is used to brake, and it can put the kart into reverse if the Control Stick is held down. If {{button|n64|A}} and {{button|n64|B}} are held in conjunction, players can perform a [[Spin Turn|Spin-Turn]], with which they can turn sharply at a standstill. The {{button|n64|B}} button can also be used to stop a player from spinning out when they drive into a [[ | ''Mario Kart 64'' plays similarly to ''Super Mario Kart''. Players accelerate on karts by holding down the {{button|n64|A}} button and use the Nintendo 64 Controller's control stick to steer. The {{button|n64|B}} button is used to brake, and it can put the kart into reverse if the Control Stick is held down. If {{button|n64|A}} and {{button|n64|B}} are held in conjunction, players can perform a [[Spin Turn|Spin-Turn]], with which they can turn sharply at a standstill. The {{button|n64|B}} button can also be used to stop a player from spinning out when they drive into a [[Banana]] while driving straight; if the player brakes at the right time, a musical note (♪) appears over the character's head and nullifies the effect of the Banana. Similarly, in 150cc and Extra Mode, steering in one direction and then immediately in the opposite results in the kart skidding and then spinning after a short time, and even in this case, braking results in the spinning being avoided with the musical note appearing. | ||
Players can [[hop (move)|hop]] if they press the {{button|n64|R}} trigger, allowing the kart to turn around tight corners. If they hold the {{button|n64|R}} trigger after a hop, they perform a [[Drift|slide]], which allows them to handle tight corners while losing less speed; the smoke generated first resembles ''V''{{'}}s and then ''E''{{'}}s. Introduced in ''Mario Kart 64'' is the ability to perform a Mini-Turbo. While players are sliding, if they steer in the opposite direction while they are steering and back, the ''E''{{'}}s change into a yellow color, and if the action is done again, the ''E''{{'}}s turn red; releasing the slide causes a small speed boost and the character to exclaim. However, if the Control Stick is held down too long in the opposite direction while sliding, the character spins out and loses the Mini-Turbo charge. | Players can [[hop (move)|hop]] if they press the {{button|n64|R}} trigger, allowing the kart to turn around tight corners. If they hold the {{button|n64|R}} trigger after a hop, they perform a [[Drift|slide]], which allows them to handle tight corners while losing less speed; the smoke generated first resembles ''V''{{'}}s and then ''E''{{'}}s. Introduced in ''Mario Kart 64'' is the ability to perform a Mini-Turbo. While players are sliding, if they steer in the opposite direction while they are steering and back, the ''E''{{'}}s change into a yellow color, and if the action is done again, the ''E''{{'}}s turn red; releasing the slide causes a small speed boost and the character to exclaim. However, if the Control Stick is held down too long in the opposite direction while sliding, the character spins out and loses the Mini-Turbo charge. |