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{{FA}} | {{FA}} | ||
{{game infobox | {{game infobox | ||
|image=[[File:MKSC Box Art. | |image=[[File:MKSC Box Art.jpg|270px]] | ||
|developer=[[Intelligent Systems]] | |developer=[[Intelligent Systems]] | ||
|publisher=[[Nintendo]] | |publisher=[[Nintendo]] | ||
|release='''Game Boy Advance:'''<br>{{ | |release='''Game Boy Advance:'''<br>{{release|Japan|July 21, 2001|USA|August 27, 2001|Australia|September 7, 2001|Europe|September 14, 2001<ref>[http://themushroomkingdom.net/games/mksc TMK: Release date info], retrieved 9-20-2008</ref>}}'''Virtual Console (3DS) (Ambassador Program):'''<br>{{release|Australia|December 15, 2011|Japan|December 16, 2011|USA|December 16, 2011|Europe|December 16, 2011}}'''Virtual Console (Wii U):'''<br>{{release|USA|November 13, 2014|Europe|April 23, 2015<ref>[https://www.nintendo.co.uk/Games/Game-Boy-Advance/Mario-Kart-Super-Circuit-266980.html ''Mario Kart: Super Circuit'' web page on Nintendo of Europe]</ref>|Australia|April 24, 2015|Japan|July 22, 2015}}'''Game Boy Advance - Nintendo Switch Online:'''<br>{{release|USA|February 8, 2023|Japan|February 9, 2023|Europe|February 9, 2023|Australia|February 9, 2023|South Korea|February 9, 2023|HK|February 9, 2023}} | ||
|languages={{languages|en_us=y|jp=y}} | |languages={{languages|en_us=y|jp=y}} | ||
|genre=[[Genre#Racing|Racing]] | |genre=[[Genre#Racing|Racing]] | ||
|modes=Single-player, multiplayer | |modes=Single-player, multiplayer | ||
|ratings={{ratings|esrb=E|elspa=3+|pegi=3|usk=0|cero=A | |ratings={{ratings|esrb=E|elspa=3+|pegi=3|usk=0|cero=A}} | ||
|platforms=[[Game Boy Advance]], [[Virtual Console]] ([[Nintendo 3DS]], [[Wii U]]), [[Game Boy Advance - Nintendo Switch Online]] | |platforms=[[Game Boy Advance]], [[Virtual Console]] ([[Nintendo 3DS]], [[Wii U]]), [[Game Boy Advance - Nintendo Switch Online]] | ||
|format={{format|gba=1|3dsdl=1|wiiudl=1|switchdl=1}} | |format={{format|gba=1|3dsdl=1|wiiudl=1|switchdl=1}} | ||
|input={{input|gba=1|3ds=1|wiiusideways=1|wiiupro=1|wiiuclassic=1|joy-con | |input={{input|gba=1|3ds=1|wiiusideways=1|wiiupro=1|wiiuclassic=1|joy-con=1|switchpro=1}} | ||
|serials={{ | |serials={{serials|Japan|AGB-AMKJ-JPN|USA|AGB-AMKE-USA|Europe|AGB-AMKP-EUR (Europe/Australia)|China|AGB-AMKC-CHN<ref>{{file link|MKSC Chinese information.png|''Mario Kart: Super Circuit'' Chinese ROM information}}</ref>}} | ||
}} | }} | ||
'''''Mario Kart: Super Circuit''''' is a racing game for the [[Game Boy Advance]], published by [[Nintendo]] and developed by [[Intelligent Systems]]. It is the third entry in the ''[[Mario Kart (series)|Mario Kart]]'' series and the first one to be released for a handheld, as well as the second ''[[Super Mario (franchise)|Super Mario]]'' franchise game and third overall Nintendo-published game released for the system. The game was released in 2001, on July 21 in Japan, August | '''''Mario Kart: Super Circuit''''' is a racing game for the [[Game Boy Advance]], published by [[Nintendo]] and developed by [[Intelligent Systems]]. It is the third main entry in the ''[[Mario Kart (series)|Mario Kart]]'' series and the first one to be released for a handheld, as well as the second ''[[Super Mario (franchise)|Super Mario]]'' franchise game and third overall Nintendo-published game released for the system. The game was released in 2001, on July 21 in Japan, August 27 in North America, and September 7 and 14 in Australia and Europe respectively. ''Mario Kart: Super Circuit'' combines the elements from its [[Super Nintendo Entertainment System|Super NES]] and [[Nintendo 64]] predecessors, with the key feature of the ''Mario Kart'' series being the usage of items obtained from [[Item Box]]es in order for the operator to gain an advantage over the opponents being retained; additionally, it contains all the courses from ''[[Super Mario Kart]]''. ''Mario Kart: Super Circuit'' allows up to four players to play the game through the Game Link Cable, including a more restricted multiplayer mode that only requires one [[nwiki:Game Pak#Game Boy Advance|Game Pak]]. | ||
''Mario Kart: Super Circuit'' was eventually re-released on the [[Nintendo 3DS]]'s [[Virtual Console#Nintendo 3DS|Virtual Console]] exclusively through the [[nwiki:Nintendo 3DS Ambassador Program|Nintendo 3DS Ambassador Program]] first in Oceania on December 15, 2011, then in other countries on December 16, 2011. The game was re-released again on the [[Wii U]]'s [[Virtual Console#Wii U|Virtual Console]] in North America first on November 13, 2014, and for [[Game Boy Advance - Nintendo Switch Online]] as one of its launch titles on February 8, 2023. ''Mario Kart: Super Circuit'' is the only ''Mario Kart'' title (outside of the ''[[Mario Kart Arcade GP]]'' games) to have its development outsourced to another company, as well as the last ''Mario Kart'' game where the drivers are sprites rather than models. It is also one of the last entries in the ''Super Mario'' franchise to use the [[Nintendo 64]]-era art direction (which had been in place since ''[[Super Mario 64]]'' in 1996), as Nintendo started to update the 3D art direction after 2001, starting with ''[[Luigi's Mansion]]''. | ''Mario Kart: Super Circuit'' was eventually re-released on the [[Nintendo 3DS]]'s [[Virtual Console#Nintendo 3DS|Virtual Console]] exclusively through the [[nwiki:Nintendo 3DS Ambassador Program|Nintendo 3DS Ambassador Program]] first in Oceania on December 15, 2011, then in other countries on December 16, 2011. The game was re-released again on the [[Wii U]]'s [[Virtual Console#Wii U|Virtual Console]] in North America first on November 13, 2014, and for [[Game Boy Advance - Nintendo Switch Online]] as one of its launch titles on February 8, 2023. ''Mario Kart: Super Circuit'' is the only ''Mario Kart'' title (outside of the ''[[Mario Kart Arcade GP]]'' games) to have its development outsourced to another company, as well as the last ''Mario Kart'' game where the drivers are sprites rather than models. It is also one of the last entries in the ''Super Mario'' franchise to use the [[Nintendo 64]]-era art direction (which had been in place since ''[[Super Mario 64]]'' in 1996), as Nintendo started to update the 3D art direction after 2001, starting with ''[[Luigi's Mansion]]''. | ||
==Gameplay== | ==Gameplay== | ||
[[File:MKSC character select.png|thumb|left|The character selection screen.]] | [[File:MKSC character select.png|thumb|left|The character selection screen.]] | ||
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==Controls== | ==Controls== | ||
The controls can be customized on Wii U Virtual Console. | The controls can be customized on Wii U Virtual Console. | ||
===Menu controls=== | ===Menu controls=== | ||
<center> | <center> | ||
{|class="wikitable"style="width:65%;text-align:center" | {|class="wikitable"style="width:65%; text-align:center" | ||
!width=16%|Action(s) | !width=16%|Action(s) | ||
!width=14%|Game Boy Advance | !width=14%|Game Boy Advance | ||
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!width=14%|Dual Joy-Con<br>Nintendo Switch Pro Controller | !width=14%|Dual Joy-Con<br>Nintendo Switch Pro Controller | ||
!width=14%|Single Joy-Con | !width=14%|Single Joy-Con | ||
|- | |- | ||
|Select | |Select | ||
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===Game controls=== | ===Game controls=== | ||
<center> | <center> | ||
{|class="wikitable"style="width:65%;text-align:center" | {|class="wikitable"style="width:65%; text-align:center" | ||
!width=16%|Action(s) | !width=16%|Action(s) | ||
!width=14%|Game Boy Advance | !width=14%|Game Boy Advance | ||
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*'''D:''' The player has collected at least 20 points. | *'''D:''' The player has collected at least 20 points. | ||
*'''E:''' The player has collected less than 20 points. | *'''E:''' The player has collected less than 20 points. | ||
However, during each race, the game also secretly tracks several statistics to calculate a hidden value known internally as <tt>SkillPoints</tt>. These statistics all contribute in different ways to the final <tt>SkillPoints</tt> calculation at the end of each race.<ref> | |||
However, during each race, the game also secretly tracks several statistics to calculate a hidden value known internally as <tt>SkillPoints</tt>. These statistics all contribute in different ways to the final <tt>SkillPoints</tt> calculation at the end of each race.<ref>FerneuMKSC (October 15, 2017). "[https://gamefaqs.gamespot.com/gba/371318-mario-kart-super-circuit/faqs/67255 Mario Kart: Super Circuit – Rank Calculation Guide]". ''GameFAQs''. Retrieved May 12, 2023. ([https://web.archive.org/web/20230512225015/https://gamefaqs.gamespot.com/gba/371318-mario-kart-super-circuit/faqs/67255 Archived] May 12, 2023, 22:50:15 UTC via Wayback Machine.)</ref> Note that an unmodified copy of ''Mario Kart: Super Circuit'' runs at 60 frames per second. | |||
<br> | <br> | ||
[[File:Mkscgraph.png|thumb|300px|A graph showcasing the various factors that can increase (in red) or decrease (in blue) the <tt>SkillPoints</tt> value. From top to bottom: Enemy uses lightning, rocket boost, passing through an item box while already holding an item, Mini-Turbo, coin (per piece), using Lightning, using Triple Red Shells, collision with a tree or another player, spinning out, driving offroad (per second), releasing gas (per second), collision with walls and blocks, falling, using a Star, braking (per second), retrying.]] | [[File:Mkscgraph.png|thumb|300px|A graph showcasing the various factors that can increase (in red) or decrease (in blue) the <tt>SkillPoints</tt> value. From top to bottom: Enemy uses lightning, rocket boost, passing through an item box while already holding an item, Mini-Turbo, coin (per piece), using Lightning, using Triple Red Shells, collision with a tree or another player, spinning out, driving offroad (per second), releasing gas (per second), collision with walls and blocks, falling, using a Star, braking (per second), retrying.]] | ||
{| | {| border=1 cellspacing=0 cellpadding=3 style="border-collapse:collapse" | ||
!Variable | !Variable | ||
!Description | !Description | ||
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|A unique value that varies for each course in the game. | |A unique value that varies for each course in the game. | ||
|Completing a certain course awards <tt>SkillPoints</tt> equal to that course's <tt>TrackValue</tt>. | |Completing a certain course awards <tt>SkillPoints</tt> equal to that course's <tt>TrackValue</tt>. | ||
|- | |||
|} | |} | ||
Although race placement does impact <tt>SkillPoints</tt>, there is no direct relationship. Instead, the player's placement for each race is measured relative to the position the best-placed CPU opponent ends the race with. The calculation that provides this value is known as <tt>PositionPoints</tt>. The below table shows the number of <tt>PositionPoints</tt> added to <tt>SkillPoints</tt> depending on the player's and CPU's placement points. | Although race placement does impact <tt>SkillPoints</tt>, there is no direct relationship. Instead, the player's placement for each race is measured relative to the position the best-placed CPU opponent ends the race with. The calculation that provides this value is known as <tt>PositionPoints</tt>. The below table shows the number of <tt>PositionPoints</tt> added to <tt>SkillPoints</tt> depending on the player's and CPU's placement points. | ||
{| | |||
{| border=1 cellspacing=0 cellpadding=3 style="border-collapse:collapse" | |||
!Player's race placement relative to CPU's placement | !Player's race placement relative to CPU's placement | ||
!1st | !1st | ||
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|20 | |20 | ||
|10 | |10 | ||
|- | |||
|} | |} | ||
The game calculates the average of the four <tt>SkillPoints</tt> values across each race to generate a final <tt>SkillLevel</tt> value. If the player has obtained all 36 standard points from race placement, all three star ranks are obtainable, depending on the <tt>SkillLevel</tt> value: | The game calculates the average of the four <tt>SkillPoints</tt> values across each race to generate a final <tt>SkillLevel</tt> value. If the player has obtained all 36 standard points from race placement, all three star ranks are obtainable, depending on the <tt>SkillLevel</tt> value: | ||
*⭐⭐⭐: <tt>SkillLevel</tt> > 329 | *⭐⭐⭐: <tt>SkillLevel</tt> > 329 | ||
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*⭐: <tt>SkillLevel</tt> > 99 | *⭐: <tt>SkillLevel</tt> > 99 | ||
*'''A:''' <tt>SkillLevel</tt> > 29 | *'''A:''' <tt>SkillLevel</tt> > 29 | ||
If the player has obtained at least 27 points, the following ranks are possible: | If the player has obtained at least 27 points, the following ranks are possible: | ||
*⭐⭐: <tt>SkillLevel</tt> > 329 | *⭐⭐: <tt>SkillLevel</tt> > 329 | ||
*⭐: <tt>SkillLevel</tt> > 199 | *⭐: <tt>SkillLevel</tt> > 199 | ||
*'''A:''' <tt>SkillLevel</tt> > 99 | *'''A:''' <tt>SkillLevel</tt> > 99 | ||
If the player has obtained at least 21 points, the ⭐ rank is possible if <tt>SkillLevel</tt> > 329. | If the player has obtained at least 21 points, the ⭐ rank is possible if <tt>SkillLevel</tt> > 329. | ||
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===VS=== | ===VS=== | ||
[[File:Mksc multiplayer.PNG|thumb|left|Menu for Single Game Pak mode.]] | [[File:Mksc multiplayer.PNG|thumb|left|Menu for Single Game Pak mode.]] | ||
VS mode is a Quick Run mode with two to four players and cannot be accessed by single players. Players can play with multiple game cartridges (Multi-Pak mode) or just a single cartridge (Single-Pak mode) via Game Boy Link Cable. CPU players are turned off in this mode, and players start with 10 coins. The game counts how many times the player won or lost against other players. Players can alter the number of laps, appearance of coins, having Triple Mushrooms as starting items and Item Boxes by pressing {{button|gba|Select}} before accessing this mode, but only if it is played in Multi-Pak mode. In Single-Pak mode, players have more limited choices. Players use a different colored [[Yoshi (species)|Yoshi]] where player 1 is Green, player 2 Red, player 3 Light Blue, and player 4 Yellow. Additionally, the only courses available are four SNES courses: [[SNES Mario Circuit 1|Mario Circuit 1]], [[SNES Donut Plains 1|Donut Plains 1]], [[SNES Ghost Valley 1|Ghost Valley 1]], and [[Bowser Castle 1]]. The character and item animations and music quality are also simplified compared to the base game to ease the amount of data that has to be transferred, and the music itself consists of arrangements of ''Super Mario Kart'' music: the course selection menu music is an arrangement of the menu music, the racing music is an arrangement of the [[Super Mario Kart (theme)|title theme]], and the result screen music is an arrangement of Mario's results theme. In both multiplayer modes, after all other racers finish a race, Lakitu drops a [[Thwomp]] on the racer in last place, ending the race. | VS mode is a Quick Run mode with two to four players and cannot be accessed by single players. Players can play with multiple game cartridges (Multi-Pak mode) or just a single cartridge (Single-Pak mode) via Game Boy Link Cable. CPU players are turned off in this mode, and players start with 10 coins. The game counts how many times the player won or lost against other players. Players can alter the number of laps, appearance of coins, having Triple Mushrooms as starting items<ref>[https://data.nimages.fr/shroomsb7k.png]</ref> and Item Boxes by pressing {{button|gba|Select}} before accessing this mode, but only if it is played in Multi-Pak mode. In Single-Pak mode, players have more limited choices. Players use a different colored [[Yoshi (species)|Yoshi]] where player 1 is Green, player 2 Red, player 3 Light Blue, and player 4 Yellow. Additionally, the only courses available are four SNES courses: [[SNES Mario Circuit 1|Mario Circuit 1]], [[SNES Donut Plains 1|Donut Plains 1]], [[SNES Ghost Valley 1|Ghost Valley 1]], and [[Bowser Castle 1]]. The character and item animations and music quality are also simplified compared to the base game to ease the amount of data that has to be transferred, and the music itself consists of arrangements of ''Super Mario Kart'' music: the course selection menu music is an arrangement of the menu music, the racing music is an arrangement of the [[Super Mario Kart (theme)|title theme]], and the result screen music is an arrangement of Mario's results theme. In both multiplayer modes, after all other racers finish a race, Lakitu drops a [[Thwomp]] on the racer in last place, ending the race. | ||
===Battle=== | ===Battle=== | ||
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All playable characters from ''[[Mario Kart 64]]'' return, along with colored [[Yoshi (species)|Yoshis]] appearing only in the multiplayer mode. As in all the previous games, they also race in the same go-karts, but with different sizes and colors that suit each playable character. Also, as in all the previous games, each racer is classified into three categories: lightweight, middleweight, and heavyweight, each class with their own advantages and disadvantages. Additionally, in VS play with a single cartridge, all players use Yoshi, with each being a different color. | All playable characters from ''[[Mario Kart 64]]'' return, along with colored [[Yoshi (species)|Yoshis]] appearing only in the multiplayer mode. As in all the previous games, they also race in the same go-karts, but with different sizes and colors that suit each playable character. Also, as in all the previous games, each racer is classified into three categories: lightweight, middleweight, and heavyweight, each class with their own advantages and disadvantages. Additionally, in VS play with a single cartridge, all players use Yoshi, with each being a different color. | ||
Many other characters | Many other characters appear in the game as nonplayable. Some can help out, such as [[Lakitu (Mario Kart referee)|Lakitu]], who can pull characters out of the water, and [[Boo]], who serves as an item. Other characters are mainly there to serve as obstacles to racers, and many hinder the racers by making them spin out. | ||
===Drivers=== | ===Drivers=== | ||
Characters are divided into three classes depending on their weight: light, medium, and heavy. Characters' speed and weight stats are viewable at the player select screen. | Characters are divided into three classes depending on their weight: light, medium, and heavy. Characters' speed and weight stats are viewable at the player select screen. | ||
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The character selection screen offers the option to select a random character if the Item Box icon is selected. This is notably the only ''Mario Kart'' game to have this feature. | The character selection screen offers the option to select a random character if the Item Box icon is selected. This is notably the only ''Mario Kart'' game to have this feature. | ||
{|style="text-align:center" | |||
! | In the table, hidden stats<ref>[https://blueyoshi57eml.wixsite.com/home/guidepix?pgid=lrbvrfzh-e6dc4417-0b88-41c0-af55-8bdb3647c568]</ref> are colored gold. Note that "acceleration" is displayed as "speed" in-game in many releases, as mentioned above. | ||
! | |||
!Acceleration | {|border=1 style="text-align:center; border:1px solid black; border-collapse:collapse; max-width:1300px" | ||
!Weight | |- | ||
!Top speed | !style="background:red;color:white"|Drivers | ||
!Braking | |-style="background:#EAECF0" | ||
!Handling | |||
!Drift | |style="display:inline-block; background:white" width=320px| | ||
!Off-road | {|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100% | ||
|- | |||
!style="background:#EAECF0; height:32px" align="center" colspan=2|[[File:MarioNameMKSC.png]]<br>[[File:Mario MKSC icon.png]]<br><big>'''{{text outline|{{color-link|red|Mario}}}}'''</big> | |||
|- | |||
!style="background:white; height:250px" align="center" colspan=2|[[File:MKSC Mario.jpg|300x250px]] | |||
|- | |||
!width=50% style="background:#EAECF0"|Acceleration: | |||
|width=50%|<big>{{color|gold|★★★☆☆}}</big> | |||
|- | |||
!style="background:#EAECF0"|Weight: | |||
|<big>{{color|gold|★★★☆☆}}</big> | |||
|- | |||
!style="background:gold"|Top speed: | |||
|<big>{{color|gold|★★★☆☆}}</big> | |||
|- | |||
!style="background:gold"|Braking: | |||
|<big>{{color|gold|★★★☆☆}}</big> | |||
|- | |||
!style="background:gold"|Handling: | |||
|<big>{{color|gold|★★★☆☆}}</big> | |||
|- | |||
!style="background:gold"|Drift: | |||
|<big>{{color|gold|★★★☆☆}}</big> | |||
|- | |||
!style="background:gold"|Off-road: | |||
|<big>{{color|gold|★★★☆☆}}</big> | |||
|- | |||
!style="background:#EAECF0"|Class: | |||
|'''{{color|green|Middleweight}}''' | |||
|} | |||
|style="display:inline-block; background:white" width=320px| | |||
{|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100% | |||
|- | |||
!style="background:#EAECF0; height:32px" align="center" colspan=2|[[File:LuigiNameMKSC.png]]<br>[[File:Luigi MKSC icon.png]]<br><big>'''{{text outline|{{color-link|green|Luigi}}|white}}'''</big> | |||
|- | |- | ||
!style="background:white; height:250px" align="center" colspan=2|[[File:Luigi MKSC artwork.jpg|300x250px]] | |||
|- | |- | ||
!width=50% style="background:#EAECF0"|Acceleration: | |||
| | |width=50%|<big>{{color|gold|★★★☆☆}}</big> | ||
| | |||
|- | |- | ||
!style="background:#EAECF0"|Weight: | |||
|<big>{{color|gold|★★★☆☆}}</big> | |||
| | |||
|- | |- | ||
!style="background:gold"|Top speed: | |||
|<big>{{color|gold|★★★☆☆}}</big> | |||
| | |||
|- | |- | ||
!style="background:gold"|Braking: | |||
| | |<big>{{color|green|★★★★☆}}</big> | ||
|- | |- | ||
!style="background:gold"|Handling: | |||
|<big>{{color|dodgerblue|★★★★★}}</big> | |||
| | |||
|- | |- | ||
!style="background:gold"|Drift: | |||
| | |<big>{{color|dodgerblue|★★★★★}}</big> | ||
|- | |- | ||
| | !style="background:gold"|Off-road: | ||
| | |<big>{{color|gold|★★★☆☆}}</big> | ||
|- | |||
!style="background:#EAECF0"|Class: | |||
| | |'''{{color|green|Middleweight}}''' | ||
| | |||
| | |||
|} | |} | ||
==== | |||
{|style="text-align:center" | |style="display:inline-block; background:white" width=320px| | ||
! | {|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100% | ||
! | |- | ||
!style="background:#EAECF0; height:32px" align="center" colspan=2|[[File:PeachNameMKSC.png]]<br>[[File:Peach MKSC icon.png]]<br><big>'''{{text outline|{{color-link|deeppink|Princess Peach|Peach}}}}'''</big> | |||
|- | |||
!style="background:white; height:250px" align="center" colspan=2|[[File:Princess Peach MKSC artwork.jpg|300x250px]] | |||
|- | |||
!width=50% style="background:#EAECF0"|Acceleration: | |||
|width=50%|<big>{{color|dodgerblue|★★★★★}}</big> | |||
|- | |||
!style="background:#EAECF0"|Weight: | |||
|<big>{{color|red|★☆☆☆☆}}</big> | |||
|- | |||
!style="background:gold"|Top speed: | |||
|<big>{{color|darkorange|★★☆☆☆}}</big> | |||
|- | |||
!style="background:gold"|Braking: | |||
|<big>{{color|gold|★★★☆☆}}</big> | |||
|- | |||
!style="background:gold"|Handling: | |||
|<big>{{color|green|★★★★☆}}</big> | |||
|- | |||
!style="background:gold"|Drift: | |||
|<big>{{color|darkorange|★★☆☆☆}}</big> | |||
|- | |||
!style="background:gold"|Off-road: | |||
|<big>{{color|green|★★★★☆}}</big> | |||
|- | |||
!style="background:#EAECF0"|Class: | |||
|'''{{color|dodgerblue|Lightweight}}''' | |||
|} | |||
|style="display:inline-block; background:white" width=320px| | |||
{|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100% | |||
|- | |||
!style="background:#EAECF0; height:32px" align="center" colspan=2|[[File:ToadNameMKSC.png]]<br>[[File:Toad MKSC icon.png]]<br><big>'''{{text outline|{{color-link|mediumblue|Toad}}|white}}'''</big> | |||
|- | |||
!style="background:white; height:250px" align="center" colspan=2|[[File:Toad MKSC artwork.jpg|300x250px]] | |||
|- | |||
!width=50% style="background:#EAECF0"|Acceleration: | |||
|width=50%|<big>{{color|dodgerblue|★★★★★}}</big> | |||
|- | |||
!style="background:#EAECF0"|Weight: | |||
|<big>{{color|red|★☆☆☆☆}}</big> | |||
|- | |||
!style="background:gold"|Top speed: | |||
|<big>{{color|darkorange|★★☆☆☆}}</big> | |||
|- | |||
!style="background:gold"|Braking: | |||
|<big>{{color|green|★★★★☆}}</big> | |||
|- | |||
!style="background:gold"|Handling: | |||
|<big>{{color|gold|★★★☆☆}}</big> | |||
|- | |||
!style="background:gold"|Drift: | |||
|<big>{{color|gold|★★★☆☆}}</big> | |||
|- | |||
!style="background:gold"|Off-road: | |||
|<big>{{color|green|★★★★☆}}</big> | |||
|- | |||
!style="background:#EAECF0"|Class: | |||
|'''{{color|dodgerblue|Lightweight}}''' | |||
|} | |||
|style="display:inline-block; background:white" width=320px| | |||
{|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100% | |||
|- | |||
!style="background:#EAECF0; height:32px" align="center" colspan=2|[[File:YoshiNameMKSC.png]]<br>[[File:Yoshi MKSC icon.png]]<br><big>'''{{text outline|{{color-link|limegreen|Yoshi}}}}'''</big> | |||
|- | |||
!style="background:white; height:250px" align="center" colspan=2|[[File:Yoshi MKSC artwork.jpg|300x250px]] | |||
|- | |||
!width=50% style="background:#EAECF0"|Acceleration: | |||
|width=50%|<big>{{color|green|★★★★☆}}</big> | |||
|- | |||
!style="background:#EAECF0"|Weight: | |||
|<big>{{color|darkorange|★★☆☆☆}}</big> | |||
|- | |||
!style="background:gold"|Top speed: | |||
|<big>{{color|red|★☆☆☆☆}}</big> | |||
|- | |||
!style="background:gold"|Braking: | |||
|<big>{{color|dodgerblue|★★★★★}}</big> | |||
|- | |||
!style="background:gold"|Handling: | |||
|<big>{{color|dodgerblue|★★★★★}}</big> | |||
|- | |||
!style="background:gold"|Drift: | |||
|<big>{{color|gold|★★★☆☆}}</big> | |||
|- | |||
!style="background:gold"|Off-road: | |||
|<big>{{color|dodgerblue|★★★★★}}</big> | |||
|- | |||
!style="background:#EAECF0"|Class: | |||
|'''{{color|dodgerblue|Lightweight}}''' | |||
|} | |||
|style="display:inline-block; background:white" width=320px| | |||
{|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100% | |||
|- | |||
!style="background:#EAECF0; height:32px" align="center" colspan=2|[[File:DKNameMKSC.png]]<br>[[File:Donkey Kong MKSC icon.png]]<br><big>'''{{text outline|{{color-link|gold|Donkey Kong|DK}}}}'''</big> | |||
|- | |||
!style="background:white; height:250px" align="center" colspan=2|[[File:DK MKSC artwork.jpg|300x250px]] | |||
|- | |||
!width=50% style="background:#EAECF0"|Acceleration: | |||
|width=50%|<big>{{color|darkorange|★★☆☆☆}}</big> | |||
|- | |||
!style="background:#EAECF0"|Weight: | |||
|<big>{{color|green|★★★★☆}}</big> | |||
|- | |||
!style="background:gold"|Top speed: | |||
|<big>{{color|green|★★★★☆}}</big> | |||
|- | |||
!style="background:gold"|Braking: | |||
|<big>{{color|darkorange|★★☆☆☆}}</big> | |||
|- | |||
!style="background:gold"|Handling: | |||
|<big>{{color|darkorange|★★☆☆☆}}</big> | |||
|- | |||
!style="background:gold"|Drift: | |||
|<big>{{color|green|★★★★☆}}</big> | |||
|- | |||
!style="background:gold"|Off-road: | |||
|<big>{{color|darkorange|★★☆☆☆}}</big> | |||
|- | |||
!style="background:#EAECF0"|Class: | |||
|'''{{color|red|Heavyweight}}''' | |||
|} | |||
|style="display:inline-block; background:white" width=320px| | |||
{|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100% | |||
|- | |||
!style="background:#EAECF0; height:32px" align="center" colspan=2|[[File:WarioNameMKSC.png]]<br>[[File:Wario MKSC icon.png]]<br><big>'''{{text outline|{{color-link|indigo|Wario}}|white}}'''</big> | |||
|- | |||
!style="background:white; height:250px" align="center" colspan=2|[[File:MKSC Wario Pointing Artwork.jpg|300x250px]] | |||
|- | |||
!width=50% style="background:#EAECF0"|Acceleration: | |||
|width=50%|<big>{{color|darkorange|★★☆☆☆}}</big> | |||
|- | |||
!style="background:#EAECF0"|Weight: | |||
|<big>{{color|green|★★★★☆}}</big> | |||
|- | |||
!style="background:gold"|Top speed: | |||
|<big>{{color|green|★★★★☆}}</big> | |||
|- | |||
!style="background:gold"|Braking: | |||
|<big>{{color|darkorange|★★☆☆☆}}</big> | |||
|- | |||
!style="background:gold"|Handling: | |||
|<big>{{color|red|★☆☆☆☆}}</big> | |||
|- | |||
!style="background:gold"|Drift: | |||
|<big>{{color|red|★☆☆☆☆}}</big> | |||
|- | |||
!style="background:gold"|Off-road: | |||
|<big>{{color|darkorange|★★☆☆☆}}</big> | |||
|- | |||
!style="background:#EAECF0"|Class: | |||
|'''{{color|red|Heavyweight}}''' | |||
|} | |||
|style="display:inline-block; background:white" width=320px| | |||
{|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100% | |||
|- | |||
!style="background:#EAECF0; height:32px" align="center" colspan=2|[[File:BowserNameMKSC.png]]<br>[[File:Bowser MKSC icon.png]]<br><big>'''{{text outline|{{color-link|orangered|Bowser}}}}'''</big> | |||
|- | |||
!style="background:white; height:250px" align="center" colspan=2|[[File:Bowser MKSC artwork.jpg|300x250px]] | |||
|- | |||
!width=50% style="background:#EAECF0"|Acceleration: | |||
|width=50%|<big>{{color|red|★☆☆☆☆}}</big> | |||
|- | |||
!style="background:#EAECF0"|Weight: | |||
|<big>{{color|dodgerblue|★★★★★}}</big> | |||
|- | |||
!style="background:gold"|Top speed: | |||
|<big>{{color|dodgerblue|★★★★★}}</big> | |||
|- | |||
!style="background:gold"|Braking: | |||
|<big>{{color|red|★☆☆☆☆}}</big> | |||
|- | |||
!style="background:gold"|Handling: | |||
|<big>{{color|red|★☆☆☆☆}}</big> | |||
|- | |||
!style="background:gold"|Drift: | |||
|<big>{{color|darkorange|★★☆☆☆}}</big> | |||
|- | |||
!style="background:gold"|Off-road: | |||
|<big>{{color|red|★☆☆☆☆}}</big> | |||
|- | |||
!style="background:#EAECF0"|Class: | |||
|'''{{color|red|Heavyweight}}''' | |||
|} | |||
|- | |||
!style="background:red;color:white"|Multiplayer only | |||
|-style="background:#EAECF0" | |||
|style="display:inline-block; background:white" width=320px| | |||
{|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100% | |||
|- | |||
!style="background:#EAECF0; height:32px" align="center"|<big>'''{{text outline|{{color-link|greenyellow|Yoshi (species)|Yoshis}}}}'''</big><sup><small>(new)</small></sup> | |||
|- | |||
!style="background:white; height:64px" align="center"|[[File:MKSCRedYoshi.png]] [[File:LightBlueYoshiMKSC.png]] [[File:YellowYoshiMKSC.png]] | |||
|- | |||
|height=100px|Yoshis in alternate colors are playable in Single-Pak multiplayer, each by a certain player: red for 2, blue for 3, and yellow for 4. They share Yoshi's stats. | |||
|} | |||
|style="display:inline-block; background:white" width=320px| | |||
{|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100% | |||
|- | |||
!style="background:#EAECF0; height:32px" align="center"|<big>'''{{text outline|{{color-link|royalblue|Bob-omb}}}}'''</big><sup><small>(new)</small></sup> | |||
|- | |- | ||
!style="background:white; height:64px" align="center"|[[File:MKSC Bob-omb.png]] | |||
|- | |- | ||
| | |height=100px|Bob-ombs appear in multiplayer battle mode after a player is defeated. They can ram into other players and explode, as well as respawn and collect mushrooms to boost with. They do not appear on the map. | ||
|Bob-ombs appear in multiplayer battle mode after a player is defeated. They can ram into other players and explode, as well as respawn and collect mushrooms to boost with. They do not appear on the map. | |} | ||
|} | |} | ||
====Rival order==== | ====Rival order==== | ||
Similar to ''[[Super Mario Kart]]'', [[Rival|a preset order of CPU opponents]] exists for each character in Grand Prix mode: one very fast, one fast, one medium, one slow, and three very slow drivers. In Quick Run mode, the orders are reversed, except in the first track of each cup. When playing Grand Prix in multiplayer, the rival order depends on the first player's character. | Similar to ''[[Super Mario Kart]]'', [[Rival|a preset order of CPU opponents]] exists for each character in Grand Prix mode: one very fast, one fast, one medium, one slow, and three very slow drivers. In Quick Run mode, the orders are reversed, except in the first track of each cup. When playing Grand Prix in multiplayer, the rival order depends on the first player's character. | ||
{|style="text-align:center;width:820px;margin:0 auto;border-collapse:collapse;"border="1"cellspacing="1" | {|style="text-align:center; width:820px; margin: 0 auto; border-collapse: collapse;"border="1"cellspacing="1" | ||
!style="background:#FF0000"rowspan=2 width=120px|Player | !style="background:#FF0000" rowspan=2 width=120px|Player | ||
!style="background:#FF0000"colspan=7|Rival order | !style="background:#FF0000" colspan=7|Rival order | ||
|- | |- | ||
!style="background:#FF0000"width=100px|Very fast | !style="background:#FF0000" width=100px|Very fast | ||
!style="background:#FF0000"width=100px|Fast | !style="background:#FF0000" width=100px|Fast | ||
!style="background:#FF0000"width=100px|Medium | !style="background:#FF0000" width=100px|Medium | ||
!style="background:#FF0000"width=100px|Slow | !style="background:#FF0000" width=100px|Slow | ||
!style="background:#FF0000"colspan=3|Very slow | !style="background:#FF0000" colspan=3|Very slow | ||
|- | |- | ||
|[[File:Mario MKSC.png|center]]Mario | |[[File:Mario MKSC.png|center]]Mario | ||
Line 532: | Line 730: | ||
|} | |} | ||
==Other characters and elements== | |||
These characters and elements can act as course obstacles, causing a variety of effects when they are driven into, or appear as background scenery for world-building purposes and do not interact with racers. | These characters and elements can act as course obstacles, causing a variety of effects when they are driven into, or appear as background scenery for world-building purposes and do not interact with racers. | ||
{|border=1 cellpadding=3 style=border-collapse:collapse;width:100% | {|border=1 cellpadding=3 style=border-collapse:collapse;width:100% | ||
Line 708: | Line 906: | ||
|align="center"|[[GBA Sunset Wilds|Sunset Wilds]] | |align="center"|[[GBA Sunset Wilds|Sunset Wilds]] | ||
|Totem poles that appear on Sunset Wilds, whose sculptures are similar to a [[Toady]] at the bottom, a [[Snifit]] in the middle and a Shy Guy at the top. | |Totem poles that appear on Sunset Wilds, whose sculptures are similar to a [[Toady]] at the bottom, a [[Snifit]] in the middle and a Shy Guy at the top. | ||
|- | |||
|} | |} | ||
Line 761: | Line 960: | ||
|Obtained rarely by lower-ranked drivers, they shrink every other driver not using a Star or a Boo but does not make them lose coins. Shrunk drivers lose speed and the ability to use a Mushroom. Shrunk drivers run over by a normal driver will spin out. Shrunk drivers revert back to normal after a set amount of time or if they fall into a pit. | |Obtained rarely by lower-ranked drivers, they shrink every other driver not using a Star or a Boo but does not make them lose coins. Shrunk drivers lose speed and the ability to use a Mushroom. Shrunk drivers run over by a normal driver will spin out. Shrunk drivers revert back to normal after a set amount of time or if they fall into a pit. | ||
|} | |} | ||
===Item probabilities=== | ===Item probabilities=== | ||
The following item chart comes from the ''Mario Kart Advance Saisoku Bucchigiri Guide'', released in Japan in 2001.<ref> | The following item chart comes from the ''Mario Kart Advance Saisoku Bucchigiri Guide'', released in Japan in 2001.<ref>@Airship804 (January 12th, 2024). [https://twitter.com/Airship804/status/1745790280190812194 ''"Hello and thank you for finding me! Yes, I still have the guidebook and it indeed has a table of the item distribution, although the exact values are not shown. ◎ are the most common items, ○ are moderate, △ are occasional, and × are not obtainable. I hope this helps you! :)"''] ''Twitter''.</ref> The probability to obtain a certain item goes from '''A''' (frequently obtained item) to '''D''' (unobtainable item). | ||
{|class="wikitable center" | {|class="wikitable center" | ||
!Position | !Position | ||
Line 877: | Line 1,077: | ||
''Mario Kart: Super Circuit'' has the most Bowser Castles (four from this game's tracks and three from the original's tracks, making seven total tracks) in any ''Mario Kart'' game to date. | ''Mario Kart: Super Circuit'' has the most Bowser Castles (four from this game's tracks and three from the original's tracks, making seven total tracks) in any ''Mario Kart'' game to date. | ||
===Super Circuit tracks=== | ===Super Circuit tracks=== | ||
These racecourses are new and they have three laps, similar to ''[[Mario Kart 64]]'' (with Lakitu appearing on the right side of the player, holding the start signal and the lap count signs). | These racecourses are new and they have three laps, similar to ''[[Mario Kart 64]]'' (with Lakitu appearing on the right side of the player, holding the start signal and the lap count signs). | ||
{|style="width: | |||
{|border=1 style="text-align:center; border:1px solid black; border-collapse:collapse" | |||
|- | |||
!style="background:#DEDEE0"|[[File:MKSC Mushroom Cup icon.png]]<br><big>'''[[Mushroom Cup]]'''</big> | |||
|-style="background:#EAECF0" | |||
|style="display:inline-block; background:white; maxwidth:342px" width=342px| | |||
{|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100% | |||
!colspan=2 style="background:#DEDEE0"|<big>'''[[GBA Peach Circuit|Peach Circuit]]'''</big> | |||
|- | |||
!style="background:#EAECF0" width=88px height=64px|[[File:Peach Circuit MKSC icon.png]] | |||
!rowspan=2 width=248px|[[File:MKSC Peach Circuit Starting Line.png]] | |||
|- | |||
|style="background:#EAECF0" height=64px|[[File:Peach Circuit Map.png]] | |||
|- | |||
|colspan=2 style="background:black"|[[File:MKSC-Music-CircuitTheme.oga|332px]] | |||
|} | |||
|style="display:inline-block; background:white; maxwidth:342px" width=342px| | |||
{|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100% | |||
!colspan=2 style="background:#DEDEE0"|<big>'''[[GBA Shy Guy Beach|Shy Guy Beach]]'''</big> | |||
|- | |||
!style="background:#EAECF0" width=88px height=64px|[[File:Shy Guy Beach MKSC icon.png]] | |||
!rowspan=2 width=248px|[[File:MKSC Shy Guy Beach Starting Line.png]] | |||
|- | |||
|style="background:#EAECF0" height=64px|[[File:MKSC Shy Guy Beach Mini Map.png]] | |||
|- | |||
|colspan=2 style="background:black"|[[File:MKSC-Music-ShyGuyBeach.oga|332px]] | |||
|} | |||
|style="display:inline-block; background:white; maxwidth:342px" width=342px| | |||
{|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100% | |||
!colspan=2 style="background:#DEDEE0"|<big>'''[[GBA Riverside Park|Riverside Park]]'''</big> | |||
|- | |||
!style="background:#EAECF0" width=88px height=64px|[[File:Riverside Park MKSC icon.png]] | |||
!rowspan=2 width=248px|[[File:MKSC Riverside Park Starting Line.png]] | |||
|- | |||
|style="background:#EAECF0" height=64px|[[File:MKSC Riverside Park Mini Map.png]] | |||
|- | |||
|colspan=2 style="background:black"|[[File:MKSC-Music-RiversidePark.oga|332px]] | |||
|} | |||
|style="display:inline-block; background:white; maxwidth:342px" width=342px| | |||
{|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100% | |||
!colspan=2 style="background:#DEDEE0"|<big>'''[[GBA Bowser's Castle 1|Bowser Castle 1]]'''</big> | |||
|- | |||
!style="background:#EAECF0" width=88px height=64px|[[File:Bowser's Castle 1 MKSC icon.png]] | |||
!rowspan=2 width=248px|[[File:MKSC Bowser Castle 1 Starting Line.png]] | |||
|- | |||
|style="background:#EAECF0" height=64px|[[File:MKSC Bowser Castle 1 Mini Map.png]] | |||
|- | |||
|colspan=2 style="background:black"|[[File:MKSC-Music-BowserCastle.oga|332px]] | |||
|} | |||
|- | |||
!style="background:#DEDEE0"|[[File:MKSC Flower Cup icon.png]]<br><big>'''[[Flower Cup]]'''</big> | |||
|-style="background:#EAECF0" | |||
|style="display:inline-block; background:white; maxwidth:342px" width=342px| | |||
{|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100% | |||
!colspan=2 style="background:#DEDEE0"|<big>'''[[GBA Mario Circuit|Mario Circuit]]'''</big> | |||
|- | |||
!style="background:#EAECF0" width=88px height=64px|[[File:Mario Circuit MKSC icon.png]] | |||
!rowspan=2 width=248px|[[File:MKSC Mario Circuit Starting Line.png]] | |||
|- | |||
|style="background:#EAECF0" height=64px|[[File:MKSC Mario Circuit Mini Map.png]] | |||
|- | |||
|colspan=2 style="background:black"|[[File:MKSC-Music-CircuitTheme.oga|332px]] | |||
|} | |||
|style="display:inline-block; background:white; maxwidth:342px" width=342px| | |||
{|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100% | |||
!colspan=2 style="background:#DEDEE0"|<big>'''[[GBA Boo Lake|Boo Lake]]'''</big> | |||
|- | |||
!style="background:#EAECF0" width=88px height=64px|[[File:Boo Lake MKSC icon.png]] | |||
!rowspan=2 width=248px|[[File:Mkscboolake.png]] | |||
|- | |||
|style="background:#EAECF0" height=64px|[[File:MKSC Boo Lake Mini Map.png]] | |||
|- | |||
|colspan=2 style="background:black"|[[File:MKSC-Music-BooLake.oga|332px]] | |||
|} | |||
|style="display:inline-block; background:white; maxwidth:342px" width=342px| | |||
{|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100% | |||
!colspan=2 style="background:#DEDEE0"|<big>'''[[GBA Cheese Land|Cheese Land]]'''</big> | |||
|- | |||
!style="background:#EAECF0" width=88px height=64px|[[File:Cheese Land MKSC icon.png]] | |||
!rowspan=2 width=248px|[[File:MKSC Cheese Land Starting Line.png]] | |||
|- | |||
|style="background:#EAECF0" height=64px|[[File:MKSC Cheese Land Mini Map.png]] | |||
|- | |||
|colspan=2 style="background:black"|[[File:MKSC-Music-CheeseLand.oga|332px]] | |||
|} | |||
|style="display:inline-block; background:white; maxwidth:342px" width=342px| | |||
{|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100% | |||
!colspan=2 style="background:#DEDEE0"|<big>'''[[GBA Bowser's Castle 2|Bowser Castle 2]]'''</big> | |||
|- | |||
!style="background:#EAECF0" width=88px height=64px|[[File:Bowser's Castle 2 MKSC icon.png]] | |||
!rowspan=2 width=248px|[[File:MKSC Bowser Castle 2 Starting Line.png]] | |||
|- | |||
|style="background:#EAECF0" height=64px|[[File:MKSC Bowser Castle 2 Mini Map.png]] | |||
|- | |||
|colspan=2 style="background:black"|[[File:MKSC-Music-BowserCastle.oga|332px]] | |||
|} | |||
|- | |||
!style="background:#DEDEE0"|[[File:MKSC Lightning Cup Emblem.png]]<br><big>'''[[Lightning Cup]]'''</big> | |||
|-style="background:#EAECF0" | |||
|style="display:inline-block; background:white; maxwidth:342px" width=342px| | |||
{|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100% | |||
!colspan=2 style="background:#DEDEE0"|<big>'''[[GBA Luigi Circuit|Luigi Circuit]]'''</big> | |||
|- | |||
!style="background:#EAECF0" width=88px height=64px|[[File:Luigi Circuit MKSC icon.png]] | |||
!rowspan=2 width=248px|[[File:MKSC Luigi Circuit Starting Line.png]] | |||
|- | |||
|style="background:#EAECF0" height=64px|[[File:MKSC Luigi Circuit Mini Map.png]] | |||
|- | |||
|colspan=2 style="background:black"|[[File:MKSC-Music-CircuitTheme.oga|332px]] | |||
|} | |||
|style="display:inline-block; background:white; maxwidth:342px" width=342px| | |||
{|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100% | |||
!colspan=2 style="background:#DEDEE0"|<big>'''[[GBA Sky Garden|Sky Garden]]'''</big> | |||
|- | |||
!style="background:#EAECF0" width=88px height=64px|[[File:Sky Garden MKSC icon.png]] | |||
!rowspan=2 width=248px|[[File:MKSC Sky Garden Starting Line.png]] | |||
|- | |||
|style="background:#EAECF0" height=64px|[[File:MKSC Sky Garden Mini Map.png]] | |||
|- | |||
|colspan=2 style="background:black"|[[File:MKSC-Music-SkyGarden.oga|332px]] | |||
|} | |||
|style="display:inline-block; background:white; maxwidth:342px" width=342px| | |||
{|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100% | |||
!colspan=2 style="background:#DEDEE0"|<big>'''[[GBA Cheep-Cheep Island|Cheep-Cheep Island]]'''</big> | |||
|- | |||
!style="background:#EAECF0" width=88px height=64px|[[File:Cheep-Cheep Island MKSC icon.png]] | |||
!rowspan=2 width=248px|[[File:MKSC Cheep-Cheep Island Starting Line.png]] | |||
|- | |||
|style="background:#EAECF0" height=64px|[[File:MKSC Cheep-Cheep Island Mini Map.png]] | |||
|- | |||
|colspan=2 style="background:black"|[[File:MKSC-Music-ShyGuyBeach.oga|332px]] | |||
|} | |||
|style="display:inline-block; background:white; maxwidth:342px" width=342px| | |||
{|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100% | |||
!colspan=2 style="background:#DEDEE0"|<big>'''[[GBA Sunset Wilds|Sunset Wilds]]'''</big> | |||
|- | |||
!style="background:#EAECF0" width=88px height=64px|[[File:Sunset Wilds MKSC icon.png]] | |||
!rowspan=2 width=248px|[[File:MKSC Sunset Wilds Starting Line.png]] | |||
|- | |||
|style="background:#EAECF0" height=64px|[[File:MKSC Sunset Wilds Mini Map.png]] | |||
|- | |||
|colspan=2 style="background:black"|[[File:MKSC-Music-SunsetWilds.oga|332px]] | |||
|} | |||
|- | |||
!style="background:#DEDEE0"|[[File:MKSC Star Cup Emblem.png]]<br><big>'''[[Star Cup]]'''</big> | |||
|-style="background:#EAECF0" | |||
|style="display:inline-block; background:white; maxwidth:342px" width=342px| | |||
{|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100% | |||
!colspan=2 style="background:#DEDEE0"|<big>'''[[GBA Snow Land|Snow Land]]'''</big> | |||
|- | |||
!style="background:#EAECF0" width=88px height=64px|[[File:Snow Land MKSC icon.png]] | |||
!rowspan=2 width=248px|[[File:MKSC Snow Land Starting Line.png]] | |||
|- | |||
|style="background:#EAECF0" height=64px|[[File:MKSC Snow Land Mini Map.png]] | |||
|- | |||
|colspan=2 style="background:black"|[[File:MKSC-Music-SnowLand.oga|332px]] | |||
|} | |||
|style="display:inline-block; background:white; maxwidth:342px" width=342px| | |||
{|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100% | |||
!colspan=2 style="background:#DEDEE0"|<big>'''[[GBA Ribbon Road|Ribbon Road]]'''</big> | |||
|- | |||
!style="background:#EAECF0" width=88px height=64px|[[File:Ribbon Land MKSC icon.png]] | |||
!rowspan=2 width=248px|[[File:MKSC Ribbon Road Starting Line.png]] | |||
|- | |||
|style="background:#EAECF0" height=64px|[[File:MKSC Ribbon Road Mini Map.png]] | |||
|- | |||
|colspan=2 style="background:black"|[[File:MKSC-Music-RibbonRoad.oga|332px]] | |||
|} | |||
|style="display:inline-block; background:white; maxwidth:342px" width=342px| | |||
{|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100% | |||
!colspan=2 style="background:#DEDEE0"|<big>'''[[GBA Yoshi Desert|Yoshi Desert]]'''</big> | |||
|- | |||
!style="background:#EAECF0" width=88px height=64px|[[File:Yoshi Desert MKSC icon.png]] | |||
!rowspan=2 width=248px|[[File:MKSC Yoshi Desert Starting Line.png]] | |||
|- | |||
|style="background:#EAECF0" height=64px|[[File:MKSC Yoshi Desert Mini Map.png]] | |||
|- | |||
|colspan=2 style="background:black"|[[File:MKSC-Music-YoshiDesert.oga|332px]] | |||
|} | |||
|style="display:inline-block; background:white; maxwidth:342px" width=342px| | |||
{|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100% | |||
!colspan=2 style="background:#DEDEE0"|<big>'''[[GBA Bowser's Castle 3|Bowser Castle 3]]'''</big> | |||
|- | |||
!style="background:#EAECF0" width=88px height=64px|[[File:Bowser's Castle 3 MKSC icon.png]] | |||
!rowspan=2 width=248px|[[File:MKSC Bowser Castle 3 Starting Line.png]] | |||
|- | |||
|style="background:#EAECF0" height=64px|[[File:MKSC Bowser Castle 3 Mini Map.png]] | |||
|- | |||
|colspan=2 style="background:black"|[[File:MKSC-Music-BowserCastle.oga|332px]] | |||
|} | |||
|- | |||
!style="background:#DEDEE0"|[[File:MKSC Special Cup Emblem.png]]<br><big>'''[[Special Cup]]'''</big> | |||
|-style="background:#EAECF0" | |||
|style="display:inline-block; background:white; maxwidth:342px" width=342px| | |||
{|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100% | |||
!colspan=2 style="background:#DEDEE0"|<big>'''[[GBA Lakeside Park|Lakeside Park]]'''</big> | |||
|- | |- | ||
! | !style="background:#EAECF0" width=88px height=64px|[[File:Lakeside Park MKSC icon.png]] | ||
|[[File:MKSC | !rowspan=2 width=248px|[[File:MKSC Lakeside Park Starting Line.png]] | ||
|[[File:MKSC | |||
|- | |- | ||
|style="background:#EAECF0" height=64px|[[File:MKSC Lakeside Park Mini Map.png]] | |||
| | |||
|[[File:MKSC | |||
|- | |- | ||
|colspan=2 style="background:black"|[[File:MKSC-Music-LakesidePark.oga|332px]] | |||
|[[File:MKSC | |} | ||
| | |||
| | |style="display:inline-block; background:white; maxwidth:342px" width=342px| | ||
{|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100% | |||
!colspan=2 style="background:#DEDEE0"|<big>'''[[Broken Pier]]'''</big> | |||
|- | |- | ||
! | !style="background:#EAECF0" width=88px height=64px|[[File:Broken Pier MKSC icon.png]] | ||
|[[File:MKSC | !rowspan=2 width=248px|[[File:MKSC Broken Pier Starting Line.png]] | ||
|[[File:MKSC | |||
|- | |- | ||
|style="background:#EAECF0" height=64px|[[File:MKSC Broken Pier Mini Map.png]] | |||
|[[File:MKSC | |- | ||
|[[File:MKSC | |colspan=2 style="background:black"|[[File:MKSC-Music-BooLake.oga|332px]] | ||
|[[File:MKSC Bowser Castle 4 Starting Line.png | |} | ||
|[[File:MKSC | |||
|style="display:inline-block; background:white; maxwidth:342px" width=342px| | |||
{|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100% | |||
!colspan=2 style="background:#DEDEE0"|<big>'''[[GBA Bowser's Castle 4|Bowser Castle 4]]'''</big> | |||
|- | |||
!style="background:#EAECF0" width=88px height=64px|[[File:Bowser's Castle 4 MKSC icon.png]] | |||
!rowspan=2 width=248px|[[File:MKSC Bowser Castle 4 Starting Line.png]] | |||
|- | |||
|style="background:#EAECF0" height=64px|[[File:MKSC Bowser Castle 4 Mini Map.png]] | |||
|- | |||
|colspan=2 style="background:black"|[[File:MKSC-Music-BowserCastle.oga|332px]] | |||
|} | |||
|style="display:inline-block; background:white; maxwidth:342px" width=342px| | |||
{|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100% | |||
!colspan=2 style="background:#DEDEE0"|<big>'''[[Rainbow Road (Mario Kart: Super Circuit)|Rainbow Road]]'''</big> | |||
|- | |||
!style="background:#EAECF0" width=88px height=64px|[[File:Rainbow Road MKSC icon.png]] | |||
!rowspan=2 width=248px|[[File:MKSC Rainbow Road Starting Line.png]] | |||
|- | |||
|style="background:#EAECF0" height=64px|[[File:MKSC Rainbow Road Mini Map.png]] | |||
|- | |||
|colspan=2 style="background:black"|[[File:MKSC-Music-RainbowRoad.oga|332px]] | |||
|} | |||
|} | |} | ||
===Extra tracks=== | ===Extra tracks=== | ||
These courses were [[Classic course|originally featured]] in ''[[Super Mario Kart]]'', and are reused in ''Mario Kart: Super Circuit''. The player races five laps on these tracks (similar to the first game) in Grand Prix mode. These courses lack most of their obstacles from ''Super Mario Kart'' (besides the breaking blocks in the Ghost Valley and Vanilla Lake courses and the deep water in the Koopa Beaches). Coin locations are also changed so that each track has exactly 50 coins. | These courses were [[Classic course|originally featured]] in ''[[Super Mario Kart]]'', and are reused in ''Mario Kart: Super Circuit''. The player races five laps on these tracks (similar to the first game) in Grand Prix mode. These courses lack most of their obstacles from ''Super Mario Kart'' (besides the breaking blocks in the Ghost Valley and Vanilla Lake courses and the deep water in the Koopa Beaches). Coin locations are also changed so that each track has exactly 50 coins. | ||
{|style=" | |||
{|border=1 style="text-align:center; border:1px solid black; border-collapse:collapse" | |||
|- | |- | ||
![[File:MKSC Extra Mushroom Cup icon.png]]<br>[[Mushroom Cup|Extra Mushroom Cup]] | !style="background:#DEDEE0"|[[File:MKSC Extra Mushroom Cup icon.png]]<br><big>'''[[Mushroom Cup|Extra Mushroom Cup]]'''</big> | ||
| | |-style="background:#EAECF0" | ||
| | |||
|style="display:inline-block; background:white; maxwidth:342px" width=342px| | |||
{|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100% | |||
!colspan=2 style="background:#DEDEE0"|<big>'''[[SNES Mario Circuit 1|Mario Circuit 1]]'''</big> | |||
|- | |- | ||
![[File:MKSC Extra | !style="background:#EAECF0" width=88px height=64px|[[File:MKSC Mario Circuit 1 Extra Cup Map.png]] | ||
|[[File:MKSC | !rowspan=2 width=248px|[[File:MKSC SNES Mario Circuit 1.png]] | ||
|- | |- | ||
|style="background:#EAECF0" height=64px|[[File:MKSC SNES Mario Circuit 1 Mini Map.png]] | |||
| | |||
|[[File:MKSC | |||
|- | |- | ||
|colspan=2 style="background:black"|[[File:MKSC-ExtraCourse-MarioCircuit.oga|332px]] | |||
| | |} | ||
|[[File:MKSC | |||
|[[File:MKSC | |style="display:inline-block; background:white; maxwidth:342px" width=342px| | ||
|[[File:MKSC Donut Plains | {|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100% | ||
!colspan=2 style="background:#DEDEE0"|<big>'''[[SNES Donut Plains 1|Donut Plains 1]]'''</big> | |||
|- | |||
!style="background:#EAECF0" width=88px height=64px|[[File:MKSC SNES Donut Plains 1 Extra Cup Map.png]] | |||
!rowspan=2 width=248px|[[File:MKSC Donut Plains 1.png]] | |||
|- | |||
|style="background:#EAECF0" height=64px|[[File:MKSC SNES Donut Plains 1 Mini Map.png]] | |||
|- | |- | ||
![[File:MKSC Extra | |colspan=2 style="background:black"|[[File:MKSC-ExtraCourse-DonutPlains.oga|332px]] | ||
|[[File:MKSC Koopa Beach 2.png| | |} | ||
|[[File:MKSC Screenshot - Ghost Valley 3.png | |||
|[[File:MKSC Vanilla Lake 2 | |style="display:inline-block; background:white; maxwidth:342px" width=342px| | ||
|[[File:MKSC SNES Rainbow Road | {|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100% | ||
!colspan=2 style="background:#DEDEE0"|<big>'''[[SNES Ghost Valley 1|Ghost Valley 1]]'''</big> | |||
|- | |||
!style="background:#EAECF0" width=88px height=64px|[[File:MKSC Ghost Valley 1 Extra Cup Map.png]] | |||
!rowspan=2 width=248px|[[File:MKSC Ghost Valley 1.png]] | |||
|- | |||
|style="background:#EAECF0" height=64px|[[File:MKSC SNES Ghost Valley 1 Mini Map.png]] | |||
|- | |||
|colspan=2 style="background:black"|[[File:MKSC-ExtraCourse-GhostValley.oga|332px]] | |||
|} | |||
|style="display:inline-block; background:white; maxwidth:342px" width=342px| | |||
{|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100% | |||
!colspan=2 style="background:#DEDEE0"|<big>'''[[Bowser Castle 1]]'''</big> | |||
|- | |||
!style="background:#EAECF0" width=88px height=64px|[[File:MKSC SNES Bowser Castle 1 Extra Cup Map.png]] | |||
!rowspan=2 width=248px|[[File:MKSC SNES Bowser's Castle 1.png]] | |||
|- | |||
|style="background:#EAECF0" height=64px|[[File:MKSC SNES Bowser Castle 1 Mini Map.png]] | |||
|- | |||
|colspan=2 style="background:black"|[[File:MKSC-ExtraCourse-BowserCastle.oga|332px]] | |||
|} | |||
|- | |||
!style="background:#DEDEE0"|[[File:MKSC Extra Flower Cup icon.png]]<br><big>'''[[Flower Cup|Extra Flower Cup]]'''</big> | |||
|-style="background:#EAECF0" | |||
|style="display:inline-block; background:white; maxwidth:342px" width=342px| | |||
{|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100% | |||
!colspan=2 style="background:#DEDEE0"|<big>'''[[SNES Mario Circuit 2|Mario Circuit 2]]'''</big> | |||
|- | |||
!style="background:#EAECF0" width=88px height=64px|[[File:MKSC Mario Circuit 2 Extra Cup Map.png]] | |||
!rowspan=2 width=248px|[[File:MKSC Mario Circuit 2.png]] | |||
|- | |||
|style="background:#EAECF0" height=64px|[[File:MKSC SNES Mario Circuit 2 Mini Map.png]] | |||
|- | |||
|colspan=2 style="background:black"|[[File:MKSC-ExtraCourse-MarioCircuit.oga|332px]] | |||
|} | |||
|style="display:inline-block; background:white; maxwidth:342px" width=342px| | |||
{|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100% | |||
!colspan=2 style="background:#DEDEE0"|<big>'''[[SNES Choco Island 1|Choco Island 1]]'''</big> | |||
|- | |||
!style="background:#EAECF0" width=88px height=64px|[[File:MKSC Choco Island 1 Extra Cup Map.png]] | |||
!rowspan=2 width=248px|[[File:MKSC Choco Island 1.png]] | |||
|- | |||
|style="background:#EAECF0" height=64px|[[File:MKSC SNES Choco Island 1 Mini Map.png]] | |||
|- | |||
|colspan=2 style="background:black"|[[File:MKSC-ExtraCourse-ChocoIsland.oga|332px]] | |||
|} | |||
|style="display:inline-block; background:white; maxwidth:342px" width=342px| | |||
{|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100% | |||
!colspan=2 style="background:#DEDEE0"|<big>'''[[SNES Ghost Valley 2|Ghost Valley 2]]'''</big> | |||
|- | |||
!style="background:#EAECF0" width=88px height=64px|[[File:MKSC Ghost Valley 2 Extra Cup Map.png]] | |||
!rowspan=2 width=248px|[[File:MKSC Ghost Valley 2.png]] | |||
|- | |||
|style="background:#EAECF0" height=64px|[[File:MKSC SNES Ghost Valley 2 Mini Map.png]] | |||
|- | |||
|colspan=2 style="background:black"|[[File:MKSC-ExtraCourse-GhostValley.oga|332px]] | |||
|} | |||
|style="display:inline-block; background:white; maxwidth:342px" width=342px| | |||
{|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100% | |||
!colspan=2 style="background:#DEDEE0"|<big>'''[[SNES Donut Plains 2|Donut Plains 2]]'''</big> | |||
|- | |||
!style="background:#EAECF0" width=88px height=64px|[[File:MKSC SNES Donut Plains 2 Extra Cup Map.png]] | |||
!rowspan=2 width=248px|[[File:MKSC Donut Plains 2.png]] | |||
|- | |||
|style="background:#EAECF0" height=64px|[[File:MKSC SNES Donut Plains 2 Mini Map.png]] | |||
|- | |||
|colspan=2 style="background:black"|[[File:MKSC-ExtraCourse-DonutPlains.oga|332px]] | |||
|} | |||
|- | |||
!style="background:#DEDEE0"|[[File:MKSC Extra Lightning Cup Emblem.png]]<br><big>'''[[Lightning Cup|Extra Lightning Cup]]'''</big> | |||
|-style="background:#EAECF0" | |||
|style="display:inline-block; background:white; maxwidth:342px" width=342px| | |||
{|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100% | |||
!colspan=2 style="background:#DEDEE0"|<big>'''[[Bowser Castle 2]]'''</big> | |||
|- | |||
!style="background:#EAECF0" width=88px height=64px|[[File:MKSC SNES Bowser Castle 2 Extra Cup Map.png]] | |||
!rowspan=2 width=248px|[[File:MKSC Bowser Castle 2 SNES.png]] | |||
|- | |||
|style="background:#EAECF0" height=64px|[[File:MKSC SNES Bowser Castle 2 Mini Map.png]] | |||
|- | |||
|colspan=2 style="background:black"|[[File:MKSC-ExtraCourse-BowserCastle.oga|332px]] | |||
|} | |||
|style="display:inline-block; background:white; maxwidth:342px" width=342px| | |||
{|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100% | |||
!colspan=2 style="background:#DEDEE0"|<big>'''[[SNES Mario Circuit 3|Mario Circuit 3]]'''</big> | |||
|- | |||
!style="background:#EAECF0" width=88px height=64px|[[File:MKSC Mario Circuit 3 Extra Cup Map.png]] | |||
!rowspan=2 width=248px|[[File:MKSC Mario Circuit 3.png]] | |||
|- | |||
|style="background:#EAECF0" height=64px|[[File:MKSC SNES Mario Circuit 3 Mini Map.png]] | |||
|- | |||
|colspan=2 style="background:black"|[[File:MKSC-ExtraCourse-MarioCircuit.oga|332px]] | |||
|} | |||
|style="display:inline-block; background:white; maxwidth:342px" width=342px| | |||
{|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100% | |||
!colspan=2 style="background:#DEDEE0"|<big>'''[[Koopa Beach 1]]'''</big> | |||
|- | |||
!style="background:#EAECF0" width=88px height=64px|[[File:MKSC Koopa Beach 1 Extra Cup Map.png]] | |||
!rowspan=2 width=248px|[[File:MKSC Koopa Beach 1.png]] | |||
|- | |||
|style="background:#EAECF0" height=64px|[[File:MKSC SNES Koopa Beach 1 Mini Map.png]] | |||
|- | |||
|colspan=2 style="background:black"|[[File:MKSC-ExtraCourse-KoopaBeach.oga|332px]] | |||
|} | |||
|style="display:inline-block; background:white; maxwidth:342px" width=342px| | |||
{|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100% | |||
!colspan=2 style="background:#DEDEE0"|<big>'''[[SNES Choco Island 2|Choco Island 2]]'''</big> | |||
|- | |||
!style="background:#EAECF0" width=88px height=64px|[[File:MKSC Choco Island 2 Extra Cup Map.png]] | |||
!rowspan=2 width=248px|[[File:MKSC Choco Island 2.png]] | |||
|- | |||
|style="background:#EAECF0" height=64px|[[File:MKSC SNES Choco Island 2 Mini Map.png]] | |||
|- | |||
|colspan=2 style="background:black"|[[File:MKSC-ExtraCourse-ChocoIsland.oga|332px]] | |||
|} | |||
|- | |||
!style="background:#DEDEE0"|[[File:MKSC Extra Star Cup Emblem.png]]<br><big>'''[[Star Cup|Extra Star Cup]]'''</big> | |||
|-style="background:#EAECF0" | |||
|style="display:inline-block; background:white; maxwidth:342px" width=342px| | |||
{|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100% | |||
!colspan=2 style="background:#DEDEE0"|<big>'''[[SNES Vanilla Lake 1|Vanilla Lake 1]]'''</big> | |||
|- | |||
!style="background:#EAECF0" width=88px height=64px|[[File:MKSC Vanilla Lake 1 Extra Cup Map.png]] | |||
!rowspan=2 width=248px|[[File:MKSC Vanilla Lake 1.png]] | |||
|- | |||
|style="background:#EAECF0" height=64px|[[File:MKSC SNES Vanilla Lake 1 Mini Map.png]] | |||
|- | |||
|colspan=2 style="background:black"|[[File:MKSC-ExtraCourse-VanillaLake.oga|332px]] | |||
|} | |||
|style="display:inline-block; background:white; maxwidth:342px" width=342px| | |||
{|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100% | |||
!colspan=2 style="background:#DEDEE0"|<big>'''[[SNES Bowser Castle 3|Bowser Castle 3]]'''</big> | |||
|- | |||
!style="background:#EAECF0" width=88px height=64px|[[File:MKSC SNES Bowser Castle 3 Extra Cup Map.png]] | |||
!rowspan=2 width=248px|[[File:MKSC Bowser Castle 3 SNES.png]] | |||
|- | |||
|style="background:#EAECF0" height=64px|[[File:MKSC SNES Bowser Castle 3 Mini Map.png]] | |||
|- | |||
|colspan=2 style="background:black"|[[File:MKSC-ExtraCourse-BowserCastle.oga|332px]] | |||
|} | |||
|style="display:inline-block; background:white; maxwidth:342px" width=342px| | |||
{|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100% | |||
!colspan=2 style="background:#DEDEE0"|<big>'''[[Mario Circuit 4]]'''</big> | |||
|- | |||
!style="background:#EAECF0" width=88px height=64px|[[File:MKSC Mario Circuit 4 Extra Cup Map.png]] | |||
!rowspan=2 width=248px|[[File:MKSC Mario Circuit 4.png]] | |||
|- | |||
|style="background:#EAECF0" height=64px|[[File:MKSC SNES Mario Circuit 4 Mini Map.png]] | |||
|- | |||
|colspan=2 style="background:black"|[[File:MKSC-ExtraCourse-MarioCircuit.oga|332px]] | |||
|} | |||
|style="display:inline-block; background:white; maxwidth:342px" width=342px| | |||
{|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100% | |||
!colspan=2 style="background:#DEDEE0"|<big>'''[[SNES Donut Plains 3|Donut Plains 3]]'''</big> | |||
|- | |||
!style="background:#EAECF0" width=88px height=64px|[[File:MKSC SNES Donut Plains 3 Extra Cup Map.png]] | |||
!rowspan=2 width=248px|[[File:MKSC Donut Plains 3.png]] | |||
|- | |||
|style="background:#EAECF0" height=64px|[[File:MKSC SNES Donut Plains 3 Mini Map.png]] | |||
|- | |||
|colspan=2 style="background:black"|[[File:MKSC-ExtraCourse-DonutPlains.oga|332px]] | |||
|} | |||
|- | |||
!style="background:#DEDEE0"|[[File:MKSC Extra Special Cup Emblem.png]]<br><big>'''[[Special Cup|Extra Special Cup]]'''</big> | |||
|-style="background:#EAECF0" | |||
|style="display:inline-block; background:white; maxwidth:342px" width=342px| | |||
{|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100% | |||
!colspan=2 style="background:#DEDEE0"|<big>'''[[SNES Koopa Troopa Beach 2|Koopa Beach 2]]'''</big> | |||
|- | |||
!style="background:#EAECF0" width=88px height=64px|[[File:MKSC Koopa Beach 2 Extra Cup Map.png]] | |||
!rowspan=2 width=248px|[[File:MKSC Koopa Beach 2.png]] | |||
|- | |||
|style="background:#EAECF0" height=64px|[[File:MKSC SNES Koopa Beach 2 Mini Map.png]] | |||
|- | |||
|colspan=2 style="background:black"|[[File:MKSC-ExtraCourse-KoopaBeach.oga|332px]] | |||
|} | |||
|style="display:inline-block; background:white; maxwidth:342px" width=342px| | |||
{|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100% | |||
!colspan=2 style="background:#DEDEE0"|<big>'''[[Ghost Valley 3]]'''</big> | |||
|- | |||
!style="background:#EAECF0" width=88px height=64px|[[File:MKSC Ghost Valley 3 Extra Cup Map.png]] | |||
!rowspan=2 width=248px|[[File:MKSC Screenshot - Ghost Valley 3.png]] | |||
|- | |||
|style="background:#EAECF0" height=64px|[[File:MKSC SNES Ghost Valley 3 Mini Map.png]] | |||
|- | |||
|colspan=2 style="background:black"|[[File:MKSC-ExtraCourse-GhostValley.oga|332px]] | |||
|} | |||
|style="display:inline-block; background:white; maxwidth:342px" width=342px| | |||
{|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100% | |||
!colspan=2 style="background:#DEDEE0"|<big>'''[[SNES Vanilla Lake 2|Vanilla Lake 2]]'''</big> | |||
|- | |||
!style="background:#EAECF0" width=88px height=64px|[[File:MKSC Vanilla Lake 2 Extra Cup Map.png]] | |||
!rowspan=2 width=248px|[[File:MKSC Vanilla Lake 2.png]] | |||
|- | |||
|style="background:#EAECF0" height=64px|[[File:MKSC SNES Vanilla Lake 2 Mini Map.png]] | |||
|- | |||
|colspan=2 style="background:black"|[[File:MKSC-ExtraCourse-VanillaLake.oga|332px]] | |||
|} | |||
|style="display:inline-block; background:white; maxwidth:342px" width=342px| | |||
{|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100% | |||
!colspan=2 style="background:#DEDEE0"|<big>'''[[SNES Rainbow Road|Rainbow Road]]'''</big> | |||
|- | |||
!style="background:#EAECF0" width=88px height=64px|[[File:MKSC SNES Rainbow Road Extra Cup Map.png]] | |||
!rowspan=2 width=248px|[[File:MKSC SNES Rainbow Road Screenshot.png]] | |||
|- | |||
|style="background:#EAECF0" height=64px|[[File:MKSC SNES Rainbow Road Mini Map.png]] | |||
|- | |||
|colspan=2 style="background:black"|[[File:MKSC-ExtraCourse-RainbowRoad.oga|332px]] | |||
|} | |||
|} | |} | ||
===Battle courses=== | ===Battle courses=== | ||
Four new battle courses appear in the game. No battle courses from the previous ''Mario Kart'' games return; however, all four of the courses from ''Super Mario Kart'' exist in the game's code and are playable through hacking. The second battle course has a different layout between the Japanese and international versions of the game. | Four new battle courses appear in the game. No battle courses from the previous ''Mario Kart'' games return; however, all four of the courses from ''Super Mario Kart'' exist in the game's code and are playable through hacking. The second battle course has a different layout between the Japanese and international versions of the game. | ||
< | |||
{|border=1 style="text-align:center; border:1px solid black; border-collapse:collapse" | |||
MKSC Battle Course 2 | |- | ||
MKSC Battle Course | !style="background:#DEDEE0"|<big>'''Battle courses'''</big> | ||
MKSC Battle Course | |-style="background:#EAECF0" | ||
</ | |||
|style="display:inline-block; background:white; maxwidth:184px" width=184px| | |||
{|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100% | |||
!colspan=2 style="background:#DEDEE0"|<big>'''[[GBA Battle Course 1|Battle Course 1]]'''</big> | |||
|- | |||
!colspan=2 style="background:#EAECF0" width=176px height=64px|[[File:MKSC Battle Course 1 icon.png]] | |||
|- | |||
|colspan=2 style="background:#EAECF0" width=176px height=64px|[[File:MKSC Battle Course 1 Mini Map.png]] | |||
|} | |||
|style="display:inline-block; background:white; maxwidth:184px" width=184px| | |||
{|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100% | |||
!colspan=2 style="background:#DEDEE0"|<big>'''[[Battle Course 2 (Mario Kart: Super Circuit)|Battle Course 2]]'''</big> | |||
|- | |||
!colspan=2 style="background:#EAECF0" width=176px height=64px|[[File:MKSC Battle Course 2 icon.png]] | |||
|- | |||
|style="background:#EAECF0" width=88px height=64px|[[File:MKSC Battle Course 2 Mini Map Japan.png|Japanese]] | |||
|style="background:#EAECF0" width=88px height=64px|[[File:MKSC Battle Course 2 Mini Map.png|International]] | |||
|} | |||
|style="display:inline-block; background:white; maxwidth:184px" width=184px| | |||
{|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100% | |||
!colspan=2 style="background:#DEDEE0"|<big>'''[[GBA Battle Course 3|Battle Course 3]]'''</big> | |||
|- | |||
!colspan=2 style="background:#EAECF0" width=176px height=64px|[[File:MKSC Battle Course 3 icon.png]] | |||
|- | |||
|colspan=2 style="background:#EAECF0" width=176px height=64px|[[File:MKSC Battle Course 3 Mini Map.png]] | |||
|} | |||
|style="display:inline-block; background:white; maxwidth:184px" width=184px| | |||
{|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100% | |||
!colspan=2 style="background:#DEDEE0"|<big>'''[[Battle Course 4 (Mario Kart: Super Circuit)|Battle Course 4]]'''</big> | |||
|- | |||
!colspan=2 style="background:#EAECF0" width=176px height=64px|[[File:MKSC Battle Course 4 icon.png]] | |||
|- | |||
|colspan=2 style="background:#EAECF0" width=176px height=64px|[[File:MKSC Battle Course 4 Mini Map.png]] | |||
|} | |||
|- | |||
!style="background:black"|[[File:MKSC-Music-Battle.oga]] | |||
|} | |||
==Reception== | ==Reception== | ||
===Critical reception=== | ===Critical reception=== | ||
''Mario Kart: Super Circuit'' received critical acclaim. It scored an average of 91.54% based on 39 reviews in GameRankings and an average of 93 based on 24 reviews in Metacritic.<ref> | ''Mario Kart: Super Circuit'' received critical acclaim. It scored an average of 91.54% based on 39 reviews in GameRankings and an average of 93 based on 24 reviews in Metacritic.<ref>[https://web.archive.org/web/20160319220816/http://www.gamerankings.com/gba/371318-mario-kart-super-circuit/index.html GameRankings score of ''Mario Kart: Super Circuit''] ''GameRankings''.</ref><ref>[http://www.metacritic.com/game/game-boy-advance/mario-kart-super-circuit Metacritic score of ''Mario Kart: Super Circuit'']. ''Metacritic''.</ref> | ||
Craig Harris of IGN praised nearly all of the game's aspects and noted that the extra development time of the game can make it outstanding. He ended with, "It's a [[Game Boy Advance|GBA]] game with very few flaws -- it's a shame that it didn't quite make the system launch, but the extra wait did the game wonders, and it shouldn't be missed." He gave the game a 9.5 out of 10.<ref> | Craig Harris of IGN praised nearly all of the game's aspects and noted that the extra development time of the game can make it outstanding. He ended with, "It's a [[Game Boy Advance|GBA]] game with very few flaws -- it's a shame that it didn't quite make the system launch, but the extra wait did the game wonders, and it shouldn't be missed." He gave the game a 9.5 out of 10.<ref>Harris, Craig. (August 29, 2001) [http://www.ign.com/articles/2001/08/29/mario-kart-super-circuit ''Mario Kart: Super Circuit'' review] ''IGN''.</ref> Tom Bramwell of Eurogamer gave the game a 9 out of 10. Though he criticized the lack of backlighting due to the Game Boy Advance system lacking it and the pick-up system of Lakitu, he praised the game for being a vast, improved "conversion" of ''[[Super Mario Kart]]'' onto the Game Boy Advance. He wrote, "It has everything a single player, or indeed a foursome of like-minded console gamers, could ever dream of, and all with the added benefit of extensive replayability. With ''[[Super Mario World: Super Mario Advance 2|Super Mario Advance 2]]'' still a way off, ''Mario Kart Super Circuit'' is the killer app for GameBoy Advance as of now. Buy it."<ref>Bramwell, Tom. (September 27, 2001) [http://www.eurogamer.net/articles/r_mksc_gba ''Mario Kart: Super Circuit'' review]. ''Eurogamer''.</ref> Joao Diniz Sanches of Pocket Gamer UK gave the game a 9 out of 10. He praised the game for being universally and immediately fun.<ref>Sanches, Joao Diniz (October 21, 2005) [http://www.pocketgamer.co.uk/r/GameBoy/Mario+Kart%3A+Super+Circuit/review.asp?c=395 ''Mario Kart: Super Circuit'' review]. ''Pocket Gamer UK''.</ref> | ||
Ron DelVillano of Nintendo Life reviewed the ambassador version of ''Mario Kart: Super Circuit'' and gave the game a 7 out of 10. Though he noted the game's aging and that the multiplayer is removed in the 3DS Ambassador version, he called the game fun and worthwhile to play with.<ref> | Ron DelVillano of Nintendo Life reviewed the ambassador version of ''Mario Kart: Super Circuit'' and gave the game a 7 out of 10. Though he noted the game's aging and that the multiplayer is removed in the 3DS Ambassador version, he called the game fun and worthwhile to play with.<ref>DelVillano, Ron (December 22, 2011) [http://www.nintendolife.com/reviews/2011/12/mario_kart_super_circuit_3dsvc ''Mario Kart: Super Circuit'' review]. ''Nintendo Life''.</ref> | ||
{|class="wikitable reviews" | {| class="wikitable reviews" | ||
!colspan="4"style="font-size:120%;text-align:center;background-color:silver"|Reviews | !colspan="4"style="font-size:120%; text-align: center; background-color:silver"|Reviews | ||
|-style="background-color:#E6E6E6" | |-style="background-color:#E6E6E6" | ||
|Release | |Release | ||
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|align="left"|"''Some may try to tell you otherwise, but this is the definitive version of Mario Kart, and a perfect way to warm up your karting skills in the run-up to the GameCube's forthcoming release. Thoroughly recommended.''" | |align="left"|"''Some may try to tell you otherwise, but this is the definitive version of Mario Kart, and a perfect way to warm up your karting skills in the run-up to the GameCube's forthcoming release. Thoroughly recommended.''" | ||
|- | |- | ||
!colspan="4"style="background-color:silver;font-size:120%;text-align:center;"|Aggregators | !colspan="4"style="background-color:silver; font-size:120%; text-align: center;"|Aggregators | ||
|-style="background-color:#E6E6E6" | |-style="background-color:#E6E6E6" | ||
|colspan=2|Compiler | |colspan=2|Compiler | ||
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==Staff== | ==Staff== | ||
{{main|List of Mario Kart: Super Circuit staff}} | {{main|List of Mario Kart: Super Circuit staff}} | ||
''Mario Kart: Super Circuit'' was developed by [[Intelligent Systems]], the same company behind the ''[[Paper Mario (series)|Paper Mario]]'' series and the ''[[WarioWare (series)|WarioWare]]'' series. Takeshi Ando and Yukio Morimoto directed the game while the executive producer was [[Hiroshi Yamauchi]]. The Donkey Kong 3D model used in the pre-rendered sprites was provided by [[Rare]] | ''Mario Kart: Super Circuit'' was developed by [[Intelligent Systems]], the same company behind the ''[[Paper Mario (series)|Paper Mario]]'' series and the ''[[WarioWare (series)|WarioWare]]'' series. Takeshi Ando and Yukio Morimoto directed the game while the executive producer was [[Hiroshi Yamauchi]]. The Donkey Kong 3D model used in the pre-rendered sprites was provided by [[Rare Ltd.]] | ||
==Glitches== | ==Glitches== | ||
===CPU Glitch=== | ===CPU Glitch=== | ||
To perform this glitch, the player must select the Rainbow Road track with any character in 100cc or 150cc. When the race starts, the player must obtain a banana. At the shortcut area, the player must place the banana on the very corner of the curb leading to the shortcut. After that, the player must drive backward until the player is between the shortcut and the other side, then park on the middle of the track. If a CPU hits the player, the CPU may hit the banana and fall off. When the CPU is put back on track, it will drive toward the shortcut but still falling.<ref> | To perform this glitch, the player must select the Rainbow Road track with any character in 100cc or 150cc. When the race starts, the player must obtain a banana. At the shortcut area, the player must place the banana on the very corner of the curb leading to the shortcut. After that, the player must drive backward until the player is between the shortcut and the other side, then park on the middle of the track. If a CPU hits the player, the CPU may hit the banana and fall off. When the CPU is put back on track, it will drive toward the shortcut but still falling.<ref>[https://www.youtube.com/watch?v=DtHXp-x97sU]</ref> | ||
===Koopa Beach 1 Glitch Shortcut=== | ===Koopa Beach 1 Glitch Shortcut=== | ||
If the player spindrifts after the finish line then aims behind it correctly, that player can perform a glitch were it could count as a lap if they shroomed behind the finish line with a hop.<ref> | If the player spindrifts after the finish line then aims behind it correctly, that player can perform a glitch were it could count as a lap if they shroomed behind the finish line with a hop.<ref>[https://www.youtube.com/watch?v=SfliDVHErIk]</ref> | ||
===Cheese Land Glitch Shortcut=== | ===Cheese Land Glitch Shortcut=== | ||
If the player spindrifts 270° right going behind the starting line, that player could perform a glitch where the player can use a mushroom and a hop onto [[Little Mouser]] to count all three laps if successful. This will work with any character.<ref> | If the player spindrifts 270° right going behind the starting line, that player could perform a glitch where the player can use a mushroom and a hop onto [[Little Mouser]] to count all three laps if successful. This will work with any character.<ref>[https://www.youtube.com/watch?v=L9b6x17hCu0]</ref> | ||
==Gallery== | ==Gallery== | ||
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*''[[Super Mario Kart]]'': All previous race courses return with the hazards removed. Coins return in ''Mario Kart: Super Circuit'' with the same use as in this game, though without the Coin item. Part of the music used for Boo Lake/Broken Pier and the ''Mario Kart: Super Circuit'' Rainbow Road is a remix of the music from the [[Ghost Valley]] and [[SNES Rainbow Road|Rainbow Road]] courses. The music used for the title screen, main menu and Mario's results screen are arranged as music used for Single Game Pak multiplayer. | *''[[Super Mario Kart]]'': All previous race courses return with the hazards removed. Coins return in ''Mario Kart: Super Circuit'' with the same use as in this game, though without the Coin item. Part of the music used for Boo Lake/Broken Pier and the ''Mario Kart: Super Circuit'' Rainbow Road is a remix of the music from the [[Ghost Valley]] and [[SNES Rainbow Road|Rainbow Road]] courses. The music used for the title screen, main menu and Mario's results screen are arranged as music used for Single Game Pak multiplayer. | ||
*''[[Super Mario 64]]'': The theme for the Bowser Castle courses has a similar bassline to that of the Bowser battle theme in this game. | *''[[Super Mario 64]]'': The theme for the Bowser Castle courses has a similar bassline to that of the Bowser battle theme in this game. | ||
*''[[Mario Kart 64]]'': Many sprites and artwork in this game are based off the sprites in this game, such as the karts, characters, and the character selection screen portraits. Most of the items from this game also return. Players who lose in battle mode in ''Mario Kart: Super Circuit'' also turn into Bob-ombs, similar to turning into [[Mini Bomb Kart]]s. The selection of playable characters is exactly the same as in this game. | *''[[Mario Kart 64]]'': Many sprites and artwork in this game are based off the sprites in this game, such as the karts, characters, and the character selection screen portraits. Most of the items from this game also return. Players who lose in battle mode in ''Mario Kart: Super Circuit'' also turn into Bob-ombs, similar to turning into [[Mini Bomb Kart]]s. The selection of playable characters is exactly the same as in this game. Also, most voice clips (with the notable exception of Yoshi's) are reused from this game, specifically the Japanese version; Luigi, Peach, Wario, Toad, and the system voice's clips were not replaced with their Western versions when the game was localized for overseas release. | ||
*''[[Yoshi's Story]]'': Cheep Cheeps use the design of [[Big Cheep Cheep#Yoshi's Story|Blurp]]s from this game. [[GBA Shy Guy Beach|Shy Guy Beach]] is based on the level [[Shy Guy's Ship]] from this game. | *''[[Yoshi's Story]]'': Cheep Cheeps use the design of [[Big Cheep Cheep#Yoshi's Story|Blurp]]s from this game. [[GBA Shy Guy Beach|Shy Guy Beach]] is based on the level [[Shy Guy's Ship]] from this game. Some of Yoshi's voice clips are reused. | ||
*''[[Paper Mario]]'': [[Peach's Castle#Paper Mario|Peach's Castle]] appears in the background of [[GBA Peach Circuit|Peach Circuit]]. [[Bowser's Castle#Paper Mario|Bowser's Castle]] along with Peach's Castle on top of it appears in the background of [[Rainbow Road (Mario Kart: Super Circuit)|Rainbow Road]]. The [[Hammer Bro]]s. and Goombas seen during the awards ceremony have the same appearance as in this game. | *''[[Paper Mario]]'': [[Peach's Castle#Paper Mario|Peach's Castle]] appears in the background of [[GBA Peach Circuit|Peach Circuit]]. [[Bowser's Castle#Paper Mario|Bowser's Castle]] along with Peach's Castle on top of it appears in the background of [[Rainbow Road (Mario Kart: Super Circuit)|Rainbow Road]]. The [[Hammer Bro]]s. and Goombas seen during the awards ceremony have the same appearance as in this game. | ||
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==Names in other languages== | ==Names in other languages== | ||
{{foreign names | {{foreign names | ||
| | |Jap=マリオカートアドバンス | ||
| | |JapR=Mario Kāto Adobansu | ||
| | |JapM=Mario Kart Advance<br>This is the only ''Mario Kart'' game where the English and Japanese titles differ. | ||
|ChiS=马力欧卡丁车 超级赛道 | |ChiS=马力欧卡丁车 超级赛道<ref>From the unreleased iQue version.</ref> | ||
|ChiSR=Mǎlì'ōu Kǎdīngchē Chāojí Sàidào | |ChiSR=Mǎlì'ōu Kǎdīngchē Chāojí Sàidào | ||
|ChiSM=Mario Kart: Super Circuit | |ChiSM=Mario Kart: Super Circuit | ||
|ChiT=瑪利歐賽車Advance | |ChiT=瑪利歐賽車Advance<ref>[https://www.nintendo.com.hk/switch/mario/history/index.html Official Chinese website for the ''Super Mario Bros.'' 35th Anniversary]. Retrieved October 23, 2020.</ref><br>瑪利歐賽車ADVANCE<ref>[https://www.nintendo.com.hk/topics/article/a_230209_09.html 介紹Nintendo Switch Online的最新資訊!「Nintendo Switch Online」的新成員Game Boy及 「Nintendo Switch Online + 擴充包」的新成員Game Boy Advance現已登場。] ''Nintendo HK''. Retrieved February 9, 2023.</ref><br>''Mǎlì'ōu Sàichē Advance'' | ||
|ChiTM=Mario Kart Advance | |ChiTM=Mario Kart Advance | ||
}} | }} | ||
==Trivia== | ==Trivia== | ||
*In Japan, it was once possible to challenge other players online by connecting the Game Boy Advance to a compatible mobile phone via the [[Mobile Adapter GB]]. Players could upload personal records, browse national rankings, and participate in Time Trial-based tournaments with real prizes as well.<ref> | *In Japan, it was once possible to challenge other players online by connecting the Game Boy Advance to a compatible mobile phone via the [[Mobile Adapter GB]]. Players could upload personal records, browse national rankings, and participate in Time Trial-based tournaments with real prizes as well.<ref>https://web.archive.org/web/20021215133335/http://www.nintendo.co.jp/n07/contents/mc_amkj/index.html</ref> This service ended in December 2002. | ||
*This game was going to make use of the [[e-Reader]] at one point according to the European website for the game, but the section of the site intended to provide details on the e-Reader cards consisted of only a "Coming Soon" notice.{{ | *This game was going to make use of the [[e-Reader]] at one point according to the European website for the game, but the section of the site intended to provide details on the e-Reader cards consisted of only a "Coming Soon" notice.<ref>[http://microsite.nintendo-europe.com/mariokart/enGB/home.html Mario Kart: Super Circuit - European Gamesite]</ref>{{dead link}} | ||
*This game was planned to release in mainland China by [[iQue]], but was left unreleased due to the huge scene of piracy in China at that time. The unreleased Chinese prototype received an ISBN, meaning it was approved for distribution despite the ban on video games from the Chinese government. | *This game was planned to release in mainland China by [[iQue]], but was left unreleased due to the huge scene of piracy in China at that time. The unreleased Chinese prototype received an ISBN, meaning it was approved for distribution despite the ban on video games from the Chinese government. | ||
*In multiplayer, player 4's player color is purple in the menus, but is blue in-game. | *In multiplayer, player 4's player color is purple in the menus, but is blue in-game. | ||
*The American TV commercial for the game was emotionally disturbing, especially the scene where Toad was placed into an ambulance after being hit by a [[Spiny Shell (blue)|Spiny Shell]]. This has raised complaints from angry parents claiming that their children were terrified, but Nintendo’s advertising agency, [[wikipedia:Leo Burnett Worldwide|Leo Burnett]] claimed that the actions, while not depicting actual gameplay that the characters were involved in were only satirical consequences. Leo Burnett said “Toad did not actually die in this scene. Toad was played by a character in a mascot costume designed by KCL Productions, and no one was harmed. It may be disturbing, but it’s only a satirical depiction of a game. No big deal.” Following the message, the advertisement remained on the air for several months until it was banned following the [[wikipedia:September 11 attacks|September 11 attacks]].{{ref needed}} | |||
==References== | ==References== | ||
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==External links== | ==External links== | ||
{{NIWA|StrategyWiki=Mario Kart Super Circuit}} | {{NIWA|StrategyWiki=Mario Kart Super Circuit}} | ||
*[https://www.nintendo.co.jp/n08/amkj/index.html Japanese website] | *[https://www.nintendo.co.jp/n08/amkj/index.html Japanese website] | ||
*[https://ms.nintendo-europe.com/mariokart/enGB/home.html European (UK) microsite] | *[https://ms.nintendo-europe.com/mariokart/enGB/home.html European (UK) microsite] |